4font color="#663300">All
weapons: Hold R + L (in order) and press Y, B,
Left, Right, B, 4b>Y at the options screen.
Alternately, successfully complete the game in less than five hours and save
the game. Start a new game with the saved game file to begin with all
weapons with nine rounds of ammunition. Note: Only Elliot has all the
weapons.
Unlimited
secret remote bombs (Japanese version): Press X, Y, A, R, Start, L,
Start at the Blue Stinger title screen.
Hidden
artwork: Place the game disc in a PC compatible CD-ROM drive to find more
.BMP images from the game in the "omake" directory. Note: Two
short voice samples in .WAV format are also in this directory.
Near-invincibility: Successfully complete and save the game. Start a new game with
the saved game file to have 200 Hassy Drinks (100 small and 100 large) in
the inventory. This should allow the game to be played with
near-invincibility, and the additional bonus of not having to buy any other
health items. Additionally, any money left from the last game will also be
available in the new game.
Heat-seeking
ray gun: Successfully complete the game twice to receive a heat-seeking
ray gun, which is not available in any shop or vending-machine. It fires
four heat-seeking lasers.
Mad
mode: Successfully complete the game three times and save the game.
Start a new game with the saved game file. The phrase "Mad Mode"
will appear next to the health bar. In this mode 200 Hassy Drinks, all
weapons (including the ray gun), and full ammunition will be available.
Swimmer
mode: Successfully complete the game twice and save the cleared game to
a VMU. On the third time through the game, do not save the elevator worker
or Devlin, do not win the girl big gailey in the arcade, and do not talk to
the doctor in the labs. Have Elliot drink at least five cups of the
"free water" in the labs, then complete the game and save it. The
character's normal clothes will be replaced by swimsuits.
Big
eyes mode: Successfully complete the game under the hard difficulty setting.
Protecting
Janine: Before climbing the tower at the end of the game, make sure that
you have the gatling gun with at least three rounds of ammo. When the chrome
monsters appear, change to dogs. Stand close to Janine and center yourself
on the screen. Dogs will automatically aim, so shoot short bursts whenever
you see a monster. The gatling gun does not take time to reload so this
should occupy the four minutes.
Lab
card password: Enter 0513 as the password.
Bank
card passwords: Enter one of the following passwords for the indicated bank card
at the Bank Of Kimra (across the street from Rat's Place) to receive the
corresponding funds.
Bank
card
Money
Password
Eliot
$20
3532
Kimra
$4000
1008
Yucatan
$5700
1861
Bermuda
$6000
1394
Hint: Free small Hassy drink: To get a small Hassy drink almost as soon as you start the game,
move toward the first door until Dogs appears behind Eliot. When the
intermission sequence ends, return to the starting point. There will be a
small Hassy drink sitting where Dogs was standing.
Hint:
Free Metal Bat: In order to get a Metal Bat at the start of the game, go to the
area where Shuttle A is docked. Directly across is a humanoid and two birds
on crates. Take the three out and climb onto the boxes. Climb down, and you
will get a Metal Bat and Hassy Long.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: