Mercenary
mode: Successfully complete the game one time to unlock mercenary mode
and save the "Next Game" file. Start a new game, choose that saved
game, then select mercenary mode. This mode involves controlling Carlos,
Mikhal, or Nikoli from the train to the starting room with a two minute
timer. Killing the various opponents and rescuing civilians during the
journey will add more time to the clock. A rank and money will be awarded
after the game is completed. The money can be used to purchase better
weapons for the next mercenary mode game.
Alternate
costumes: Successfully complete the game under the easy difficulty setting
with any rank better than F to unlock Jill's costume from the original Resident
Evil and Regina's costume from Dino Crisis. To unlock three
additional costumes, successfully complete the game under the hard
difficulty setting with a rank of A. This will unlock police miniskirt,
disco, and biker costumes.
Epilogues: Successfully complete the game under the hard difficulty setting
to unlock Epilogues. Epilogues are a short diary description of each
character in the entire Resident Evil series which describes what happened
with that specific person after their adventure. Getting better ratings can
unlock the other epilogues. There are eight total Epilogues that can be
unlocked.
Jill's
diary: To get Jill's Diary (a file), collect all thirty files in the
game in order. Then the first file (Instructions Manual, blue) will become
Jill's Diary.
Barry
Burton ending: The only way to see Barry is if ending B is unlocked. To get this
ending, jump off the bridge when fighting Nemesis Type B. After the jump off
decision, the final area of the game will take a somewhat different path.
You will have to fight off Nicholai in a chopper. It is recommended that you
bring a Magnum and Grenade Launcher (or Rocket Launcher if it has been
found). You can also choose to negotiate with him.
Barry
Burton ending 2: Jump off the bridge. Play until you reach the room with the Radar
Tracker. Take it, and try to leave the room using the door you entered.
Nicholai will call you. After killing him, Carlos will enter. After talking
with him, leave the room (do not use the hatch to the Rail Cannon). Turn
around and get in the radar device room again. Carlos and Jill will listen
to a radio call from Barry and the game will continue with the final scenes.
Enhanced
Weapons/Ammo: You can only create enhanced ammo while playing under the hard
difficulty setting. When creating ammo with the reloading tool, save enough
gunpowder to mix up the same type of ammo eight times. On the eighth time,
the game will prompt "Do you want to create the enhanced ammo?".
Select "Yes". This ammo is more powerful, may have slightly
different effects, and once loaded into a weapon will change it into an
"enhanced weapon". You can only create two types of enhanced ammo:
9mm handgun bullets and shot gun shells. The only different effects the new
bullets have is that they are far more powerful.
Hint:
Saving A.R. ammunition: When you are low on ammunition, go to a nearby storage system and
take out A.S. rounds. Combine it with the A.R. and put the rounds back into
storage. You will be restored and still have space for more items.
Hint:
Saving shotgun ammunition: Wait for a zombie to get close, then aim up and you will shoot
him in the head, killing him with one shot.
Wait for two zombies to line up
close to each other. Then, aim up and fire to shoot both their heads off.
Note: This may require some practice.
Hint:
Sneak past monsters: If you can walk behind a monster, keep tapping Run
quickly. Jill will not make any sound of footsteps and seems to
"glide". The monsters cannot hear you and subsequently will not
turn around and attack. Note: This works best with the Drain Deimos.
Hint:
Additional slots: When you first get to the trolley, Carlos will give you a
"fanny" pack. After you finish the game, you will keep those
additional two slots in the game.
Hint:
Starting the trolley: The oil additive needed to start the trolley is located in a
locked store room inside the sales office. To unlock it, pick up the flashy
remote on a desk to turn on a TV. You will see a commercial about some
product from Ubrella Corp. Make note of that product (Safsprin, Adravil,
Aquacure, etc.). Go to the nearby computer where Carlos just shot his
zombied friend. You will be prompted for a password. Type in the name of the
product to unlocked the storeroom.
Hint:
Fighting Nemesis: The Nemesis is left-handed and uses that hand to grab you. When
fighting him, shoot him two times and run past his right side. Shoot twice
and repeat the process. Note: This only works when he does not have his
Rocket Launcher and if you are using the handgun.
To defeat Nemesis in mercenary
mode, choose Mikhail. He has the hardest and best weapons. Before you reach
the bar, you will hear footsteps and two Nemesis with rocket launchers will
appear. Equip your launcher and aim it at Nemesis. The first shot will knock
them down, then fire at the second one. You can now do one of things; run
(be careful as the first Nemesis will be getting to its feet, or fight it
out. If you choose to fight, wait until Nemesis stands and shoot him. You
will get 20 seconds when you shoot them the second time.
In easy mode, if Nemesis has a
rocket launcher use the assault rifle at him. If he aims at you, quickly
avoid him. If he does not have a rocket launcher, use the shotgun. Duck when
he tries to catch you. When he is holding you, press all buttons as fast as
possible because he will kill you. If his body is shaking while he is lying
down, it indicates that he is still alive.
In hard mode, use the grenade
launcher to defeat him. If he is in the ground, look carefully at his body.
If it is shaking it indicates that he is still alive. Shoot him while he is
lying down. If you are in a small room, go to a bigger room to run or to
defeat him in the larger room (for example, the main hall in the police
station or before the entrance to the police station).
If you need some room to fight
Nemesis, do the following. When you fight Nemesis in the
restaurant/newspaper building, choose to fight him in the restaurant. It is
a loss of Carlos' help, but when he appears, hide in the kitchen. After he
gets knocked out from the explosion, if in hard mode, take the package(EAGLE
Parts B), and run out. After you talk with Carlos, go to the shopping
district save point and get ready to fight Nemesis. Bring a handgun. You can
now fight him in the area between the city hall gates, newspaper office, and
alley. There is a First Aid Spray in the newspaper building and a safe room
nearby. You should have enough room to even defeat him with the handgun.
When you must fight Nemesis on
the train, instead of fighting him, go back through the door you came in. A
short intermission sequence will start.
Hint:
Kill regular Nemesis for 60 seconds of bonus time: Knocking him down the first time is worth a 20 second bonus.
Knocking him down a second time will cause him to look dead with a pool of
blood around him and is worth a 40 second bonus.
Hint:
Destroy Nemesis' Rocket Launcher: This trick requires a large number of health items and first aid
sprays. When you fight the Nemesis with the Rocket Launcher, aim up. If he
targets you, run and try to make him waste ammunition. After four to seven
shots from him, he will reload, but the rocket launcher will turn red and
explode.
When you hear the reload sound
he makes with his launcher and he aims at you, shoot him when he is about to
shoot you. Almost always, the launcher will backfire and explode.
Hint:
Loose parts from Nemesis: Whenever you kill Nemesis in Hard Mode, you can always pick up a
package that he drops, containing gun parts. Once these are assembled, they
form the Eagle 6.0 STI. This gun is more convenient than the standard
handgun. Once you get close to a zombie, aim directly at its head and fire.
If performed correctly, you will shoot its head off just like what a magnum
regularly would, and it only consumes regular handgun bullets.
Hint:
Help from Nemesis: When in Sub Station, after getting the fuse the game prompts for
a live selection. Do not do anything. You will have to kill all the Zombies
by yourself. When you get outside, a short intermission sequence will
happen. Zombies will attack you, and Nemesis will blow them up with his
rocket launcher. However, you are his next target.
Hint:
Fighting a Doggie: Knock down a Doggie, then aim down and you can fire faster on it.
If you do not aim down, you have to wait until the Doggie stands up.
Hint:
Humanoid sighting: When fighting the Nemesis for the last time in the Rail Gun Room,
you will see a figure in the background, similar to Nemesis. Closely observe
the creature to see that it is the Humanoid, or the Mutated William Burken
from Resident Evil 2. When you press Action, Jill describes it
as "One of Umbrella's New Biotech Weapons".
Hint:
Alternate meeting with Carlos: You can meet Carlos at the top floor of the newspaper building
instead of the restaurant when you first come out of the area after you
fought the first Licker. You will hear Carlos taking out a few zombies.
Ignore that and go to Jill's left. Enter the door at that location. You will
now be at the alley directly behind the restaurant. From here, make your way
to the newspaper office. After meeting Carlos, Nemesis appears. You will get
to make a choice to "Jump out the window", or "Hide in the
back". Note: To get the green gem, go back to the restaurant and go
down the ladder. Then, check the police officer down there. He should have
it.
Hint:
Aqua Hunter caution as Carlos: When you gain control of Carlos, beware of the Aqua Hunters that
are in the Artificial Environment tank. When fighting them, keep firing your
weapon as much as possible. When they grab you, tap on the buttons as much
as you can or they will eat you whole.
Hint:
The Worm: You actually do not have to fight the Worm the first time you
meet him, when you fall into the sewer. After he pops out of the wall the
first time, just run to your right and hit the first switch (make sure the
worm comes out of the wall). Then, run to the other side of the sewer and
hit the second switch (this one may be difficult -- also make sure the worm
comes out again). Then, press the button for the ladder and you just saved
yourself some life and ammunition.
Hint:
Defeating the Worm: Use the following trick to defeat the Worm without wasting good
ammunition. Walk slightly into the Worm's little section slowly until the
screen starts to shake and he appears. Back up to the wall and shoot him
with the handgun. If the worm does reach you, which is not very often, Jill
will usually dodge to the right. Repeat until it is defeated. To defeat the
second Worm, run around for two minutes and try not to take damage. After
that time, the light pole will begin to spark. Use the handgun to shoot in
the direction of the two sparking poles and they will fall into a puddle.
Stand near (not in) the puddle, then wait for the worm to go into the water
and fry to death.
Hint:
Custom shotgun: Play the game under the hard difficulty setting. Defeat Nemesis
for the fourth time and pick up the small silver box that he dropped. It
will contain M37 Parts A. Defeat Nemesis a fifth time and get the M37 Parts
B. Combine these two parts to get a western custom shotgun with six rounds.
This gun uses the standard 12 gauge shotgun shells.
Hint:
Grenade Launcher or Magnum: Your timing will determine whether the Grenade Launcher or the
Magnum can be found at the S.T.A.R.S. Office. If you go to the cabinet
before the radio goes off, when you try to leave you will get the Grenade
Launcher. If you go to the cabinet after the radio goes off you will get the
Magnum. Whichever weapon is obtained, the other will be found in the power
plant.
Hint:
Grenade Launcher: Use the S.T.A.R.S Card in the computer in the main entrance of
the Police Station. When you get the S.T.A.R.S Emblem Key, go to the
S.T.A.R.S Office. When you are in the office, go to the big locker next to
the out-of-commission message receiver. Open the locker and you will get a
Grenade Launcher.
There are two different ways to
get the Grenade launcher. There is one in the Sub-Station when the game is
first played. The other is available after the game has been completed once.
Go to the S.T.A.R.S. office and go were the Magnum gun was originally
obtained.
Hint:
Rocket launcher: In the dead factory, go to the machine next to the water sample
puzzle. Use the facility key where that game states a small plastic card can
be inserted. Take the other facility key that is given and go to the
steaming room where the small card activated elevator is located .Go down
and use the facility key on the door where that game states a small plastic
card can be inserted. You will find a rocket launcher with four shots at
this location.
Hint:
STI Eagle handgun: Kill Nemesis two times under the hard difficulty setting to get
the two parts for it. Combine them to get the STI Eagle handgun.
Hint:
Assault rifle with unlimited ammo (hard mode): Kill Nemesis seven times in your first game and he will drop the
assault rifle. Kill him seven times in your second game he will drop an
infinite ammo case.
Hint:
Conserve assault rifle ammunition: Set the mode to "Manual". Every time you shoot, only
three rounds will be used and the total percentage of ammo left will
decrease by about 1%. Use the assault rifle like this until you can fire it
without wasting large amounts of ammunition when it is set to
"Auto".
Hint:
Killing multiple zombies with shotgun: You can easily blast off the heads of multiple zombies with a
shotgun. Get some zombies close together. Aim the shotgun up. Get close to
the zombies (but not too close). While the shotgun is aimed up, and you are
close, fire. Note: This works well for Mikhail in the mercenaries mode.
Hint:
Get vaccine: When playing as Carlos in the Hospital 4F, go to the unlocked
Sickroom and look at the corner where the movable cabinet is located.
Remember where it is. Read the note on the dead doctor's hands in that room.
Use the Sickroom Key on the next room over. In that room, push the cabinet
in the opposite corner of where the cabinet in the previous room was found.
For example, if the first cabinet is in the upper left corner of the first
sickroom, than push the second cabinet into upper right corner of the second
sickroom. A painting in the room will slide, revealing a machine holding the
vaccine base. Enter the numbers that were on the dead doctor's note in order
to obtain the vaccine base.
Hint:
Vaccine medium combination: One of the combinations when making the vaccine medium in the
hospital is I, III, and A.
Hint:
Mine Thrower with tracking, enhanced shots: Either get $9999 in Mercenary mode and buy unlimited ammunition
or use the infinite ammo kit obtained from Nemesis on the Mine Thrower. The
Mine Thrower will have tracking bullets which will show the directions to
the zombies.
Hint:
Get the S.T.A.R.S. card faster: This trick allows you to get the S.T.A.R.S. card faster without
having to go further into the police station and wasting ammo for Jill's
card for the computer to get the password to the drawer where the S.T.A.R.S.
Room Key is located. After Brad is dead near the entrance of the police
station, you have choose between fighting the monster or entering the police
station. Choose to fight the monster. When you do this, remember that
Nemesis is left handed. When he comes at you, run past his right side and
you will not get hurt. You should get near Brad's body so you can check it.
If completed; you can grab his card case and dodge Nemesis to enter the
doors of the police station. When inside, go into the items menu and check
on the card case to get his S.T.A.R.S. card. You can use it on computer for
the password for the S.T.A.R.S. Room Key.
Hint:
Killing Zombies quicker under the hard difficulty setting: If you are using shotgun rounds, wait until the zombie is
directly in front of you, then aim up to fire. This will blow their head
off, killing them immediately and save one round of shotgun ammo per zombie.
If you are using handgun rounds, carry your knife, and only shoot them until
they fall. Then, finish them off with the knife.
Hint:
Getting Mikhail to kill Zombies with the oil drum: Get everything except the oil, then go to the trolley. If you
destroyed the oil drum, Mikhail will throw a grenade killing the zombies.
But if you did not destroy the oil drum, Mikhail will kick it towards the
Zombies and shoot it with his gun, killing them.
Hint:
Checking zombies: To tell if zombies are still active after they are hit, leave the
room. If the zombie is still on the floor, he is still active.
Walk back and forth in front of
their head or enable the auto aim feature and press Aim.
If you are not sure if a zombie
or a dead body is present, look for a shadow. If there is a shadow under the
corpse, it is still alive. When you see no shadow or when it lies in a pile
of blood, it is dead.
If you are not sure if a zombie
is dead, walk up fairly close to it (but not so close that they start
chewing your ankles) and simply back up. If the Zombie is alive, the
character will do a wary backup move instead of the standard backup done
when there is nothing there.
Walk past a zombie on the
floor. If its head moves to watch you, it is alive.
After you shoot a zombie a
couple of times and he falls, check to see if any blood comes from him.
Hint:
Opening the emergency door: The emergency exit door at the sub-station can not be opened by
any means except choosing to open it on the live selection when the zombies
attack when you come out of the door.
Hint:
Spinning Jill: Note: A controller with an auto-fire feature is required for this
trick. Turn on the auto-fire, then have Jill walk backwards and press the
bvutton to have her turn around. If done correctly, she will spin around on
one foot.
Hint:
Campaign sign: Go to the end of the hall with the save room behind the
restaurant to find political campaign signs. Look closely to will see a sign
that says "OTOM for U...S Senat".
Hint:
Locker combination: When entering the Police Station and going into the door in the
top left corner, you will reach a room with zombies. After killing them,
enter the next room, which contains the lockers. Go to the other side to
find a locker with a light on it. The game will prompt for a code. The code
(varies by game) is either "0131", "0513",
"4011", or "4312".
Hint:
Park fountain solution: When using the water control unit in Raccoon Park to drain the
fountain, you have to align the gray and black gears. The gears need to be
moved in the following order to correctly align them and drain the fountain.
Move the bottom left black gear up. Move the top center gray gear down. Move
the top right gray gear to the left. Move the bottom right black gear up.
Move the top center gray gear down. Move the top left black gear to the
right.
Hint:
Water sample solution: When using the water sample machine in the abandoned Waste
Processing Plant (Dead Factory), you have align the three lines of the water
sample correctly to process the sample. There are four possible solutions
(varies by game): A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right,
C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4
Left. This will unlock half of the lock to the door next to the elevator.
Hint: Resident
Evil 2 references: When going to the trolley, look ahead as you climb the boxes. You
can see the truck that crashed in Resident Evil 2 in the opening
sequence.
In the room where you fight
Nemesis for the last time (the missile room), go to the wall behind the
first battery. Tyrant from Resident Evil 2 is caved into the wall.
Jill will describe it as "One of Umbrella's deadly bioweapons".
At the end of the game, look
closely when the rail gun is getting ready to fire. You can see Mr. X from Resident
Evil 2 under it.
Throughout the game, look at
your surroundings. You can see multiple things from Resident Evil 2.
In the room where you fight Nemesis the final time you can see Hunk, Mr. X,
and the Tyrant. Also, in the street just before the trolley you can see the
oil truck that crashed into the police car from Resident Evil 2.
Hint:
Stranded zombie: After you put out the fire with the hose (where the first Cerebus
dogs appeared) go to the first alley ahead of you. Enter the door and move
up so the camera angle changes. To your left will be a row of windows. Look
in the first window to see a zombie cop. You cannot shoot him, he cannot
attack you, and there is no way into the building that he is in.
Hint:
Hunk: Look around in the room with the rail gun to find Hunk on the
ground by the door you would exit through.
Hint:
More background information: When you face Nicholai with the helicopter, it is better to
negotiate with him as you will get more information from the UBCS plans. It
is also wiser to talk with him because it wastes ammo and health if you
fight him.
Hint:
Mercenary mode: Nemesis Type 2 and 220 second bonus: Get to the parking garage, then exit out of the door. If you
still have over two minutes left, run to the end of the bus and you will see
Nemesis Type 2. He will jump down and come after you. You can run around him
to avoid his attacks and save ammo or you can kill him for 220 seconds.
Note: This trick best works with Mikhail.
Hint:
Mercenary mode: Extra Nemesis fight: In the parking lot, there will be some zombies. If you do not
kill the last two nearest to the door, when you go out in front of the bus
you will have to face Nemesis as you did when you were playing as Carlos in
the actual game (with all of his tentacles). If you do not stop running, you
probably will not have to face him. Note: He only comes down when you go to
the viewpoint in which you can see the top of the bus. Also, it is not smart
to fight him because it must be done with a rocket launcher and some zombied
friends.
Hint:
Mercenary mode: Save ammunition against Nemesis: When you face Nemesis in the room after the bus (with the other
zombies), try to get a zombie between you and Nemesis. Nemesis will not
hesitate to attack the zombie to get to you, which takes less bullets to get
past that room.
Hint:
Mercenary mode: Unlimited money and time: Get to the alley that has three dogs and a crate. Kill two of the
dogs get on the crate. Continuously dodge the remaining dog for a time and
money bonus for dodging.
Hint:
Mercenary mode: Civilian locations: The civilians that must be saved in mercenaries mode may be found
at the following locations. Note: You must save them in this order or some
of them will die. Also, You must kill all the enemies in the room with the
civilians or they will not be saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint:
Mercenary mode: Item box: Once you complete mercenary mode with each character and bought
all the weapons you can access the item box, but it only contains a knife.
Hint:
Mercenary mode: S rank: Get the combat knife, kill many monsters, rescue all civilians,
and do not use healing items. Then kill every monster with the knife. You
should end up with over an hour and some change.
Hint:
Mercenary mode: 330 seconds: Go to the part of the mercenary mission with two Nemeses and take
out your knife. The Nemeses will kill each other, and you will earn 330
seconds.
Hint:
Mercenary mode: 78 second bonus: As any character, get to the branched zone, directly after the
Raven's nest, You will see a barrel with zombies nearing your position. Just
shoot the barrel -- it does not matter if you do not kill all of them.
However, the more you kill, the more time you receive. This usually results
in a 78 second bonus.
Hint:
Mercenary mode: 44 second bonus: As Mikhail, go past the city grounds gate and towards the Raccoon
City Press. Before you reach the Press building, you will encounter a swarm
of zombies. Equip the shotgun and blast away towards the densely occupied
areas, thus resulting in a 44 second bonus. If you blast more than that, you
will get an additional 22 second bonus. Note: Do not use the 44 second bonus
if you are low on ammunition.
Hint:
Mercenary mode: Larger reward: Try to reach the area near the goal (just after the dimly lit
hallway, near the intersection) with more than four minutes remaining on the
game clock. Two more of the STARS-killing Nemeses will appear, both armed
with makeshift rocket launchers!. This achievement results in a larger
reward from the Big Fat Boss.
Hint:
Mercenary mode: Saving ammunition as Mikhail: When in mercenary mode, it is easy to waste ammunition. The
following is a list of guns and the enemies they are most effective against
when playing as Mikhail.
Magnum: Hunters
Shotgun: Zombie dogs and zombies
Rocket Launcher: Nemesis
Running past: Crows (especially) and most zombies
Note: If you save the civilian
in the third floor of the Raccoon City Press, you will get Shotgun Shells.
If you save the civilian in the basement of the restaurant (which is just a
cleaner Brad from the beginning of the game) you will get Magnum Bullets.
Running past zombies is also a good way to save ammo.
When in mercenary mode, if you
are fast enough, you do not have to shoot any crows at all, which in return
saves ammo for any gun.
Hint:
Mercenary mode: Identity of the rewarder: The identity of the fat man who hands out the reward money in
mercenary mode is Brian Irons, the police chief. To confirm this, look at
his shirt.
Glitch:
Two Nemesis with rocket launchers: Get to the alley behind the bar. Walk out into the alleyway until
you see stairs. Nemesis will appear with a rocket launcher, but before he
can shoot a second Nemesis will shoot at you but will hit the first Nemesis
and knock him down.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: