Full
pause screen: Pause game play, then press Y + X.
Hidden
artwork: Place any of the three game discs in a PC compatible CD-ROM drive
to find high resolution .BMP files in the "omake" directory.
Hidden
audio: Turn on the Dreamcast with no disc inside. When the system screen
appears, go to the CD player. Insert any of the game discs. When the Shenmue
disc loads, play the CD to hear the Shenmue voices tell you the dangers of
putting a Dreamcast GD-ROM in a CD player. Each disc has a different voice.
Disc one has Ryo talking, disc two has Fukusan, disc three has Chai, and the
passport disc has Nozomi.
70
Person Battle: Successfully complete the game and save the Clear Data to unlock
"70 Person Battle" on the options screen. Disc 3 must be in the
Dreamcast in order to play this mode.
Real
weather: Successfully complete the game and save the Clear Data to unlock
"Magic Weather" on the settings menu in the options screen. This
option allows the weather in the game to match the actual weather on that
date in 1986 and 1987 in Yokosuka.
Hint:
Defeating Chai: To get more energy while you are fighting Chai in the second
battle, run away from him until he starts to follow you. Then. press Down
+ A to do a back kick to get easy hits on him. However, you have to
keep fighting instead of running because Ryo will stop and Chai can get free
hits on you.
At Bunkado Antiques, purchase
the move "Crawl Cyclone". Before dueling with Chai in arcade
battle, set the move to R. During the battle, do nothing but press R.
Chai will not be able to hit you in this low attack -- it is also a medium
powered move that strikes in all directions.
Hint:
Antique store: Moves: There are many good moves that can be bought at Bunkado Antiques.
The price ranges from 500 to 3000 yen. All should be purchased.
Hint:
Arcade: Reverse control configuration in Space Harrier: If you prefer reverse control configuration (down and up are
switched), hold A, X, or Y. "Up input is
down" should appear below the number of credits. Press Start to
play the game with reverse control.
Hint:
Casino: Better slot machine chances: Go to the Lapis fortune teller and choose gamble for your
fortune. She will give you a lucky number. Go to the Slot house and find the
slot machine with your lucky number on it. You should win approximately 70%
of the time.
Hint:
Harbor: Warehouse number 8: To complete Warehouse number 8, enter the warehouse then focus on
the Chinese plate and the intermission sequence will start.
Hint:
Harbor: Easy money: After getting your job, on the second day of work move all the
boxes to Warehouse 3 as normal. When the shift ends, do not go to the back
of Warehouse 17. Instead, play darts or practice your moves to waste time
until Ryo says it is time to go home. When you wake up the next morning, you
will have the same work day over again. If you made quota the previous day,
you will get paid more money for the same job. This can be repeated yet
again.
When trying to sneak past the
guards in the Old Warehouse district to find Master Chen, intentionally get
caught. The game will resume at the same location the following night, with
your 500 yen allowance already added. Since this does add one more day to
the game calendar, it cannot be done indefinitely, but is a quick way to
rebuild your money total.
In the Japanese version of the
game, take your 500 yen from the table and leave the house. Return to the
house and enter your room. Leave your room and 500 more yen will be on the
table.
Hint:
House: Shadow Reaper move: Go to Fuku-san's room. On his desk, above the lamp, is the
instructions for the Shadow Reaper move.
Hint:
House: Twin Blades move: Go to the fathers room. At the back will be a door, go through
it. You will then be in a double dead-end hallway with no light. Turn left,
go to the end, press R, and look down. There is a clothes basket
there. Open it and you will find the instructions for the Twin Blades.
Hint:
House: Sega Saturn: In the room directly across from Ryo's room is a Sega Saturn
underneath the television. You must get it out of the cabinet. You need to
get games to play it. Go to the Tomato Convenience Store or Harbor Lounge.
While you are there, buy either some chips, chocolate, caramel, or a
cassette tape. You will then be asked to pull a raffle ticket. Keep trying
until you get the #2 prize and can choose either Space Harrier or Hang
On.
Hint:
House: Get to the basement: Get the sword handle at antique shop. Then, in the dojo, move the
two curtains with messages on them and look behind them. Put the sword
handle in the wall. Go to your father's room (with the letter on the desk)
and look in the drawer on the desk. Open the box, and the key will be in
there. Go to the dojo with the key and unlock the chest on the floor for the
sword. Place the sword in the wall next to the sword handle and the door
will open. You will need a flashlight to walk in the basement. You can get
one in the house in the left shelf at the entrance or buy one at the Tomato
Shop for 500 yen.
Hint:
House: Get the Phoenix mirror: In the hidden Dojo basement, go to the table next to the big
mirror. Search the floor around the table in first person mode until you
find scratches on the floor, then press A. Ryo will push the desk
away, revealing a hollow spot in the wall. Ryo will need something to break
open the wall. Get the ax at the end of the room and use that to break open
the wall. You will find the Phoenix mirror behind the wall.
Hint:
House: Learning the secret scrolls: There are two secret scrolls that can be found in the Dojo on
Discs 1 and 2 that are in Chinese. The first is behind the frame. Zoom in
and press A on Disc 1 or 2. Ryo cannot reach it -- zoom in on the
stool to the right of him. He will stand on it and will look behind the
frame to recover a mysterious scroll. After you discover the basement behind
the wall in Disc 2 while looking for the Phoenix Mirror, you will discover
the Stab Armor scroll on a shelf to the right side of the room. Once you
enter New Yokosuka Harbor, find the phone booth after breaking into
Warehouse 8 and meeting with Master Chen. Dial 61-5764 and a man named Chin
Taijin will answer. If he answers saying "Chi chi", choose the
right option, then the left. If the man laughs, choose the left option, then
the right. He tells you to meet him near Warehouse 8. He will reveal what
the Stab Armor scroll is. You can then learn repeat the process for the
other scroll. He tells you that he cannot understand and that only the
master and the actual person who receives the scroll would know the true
meaning, and that it is in the form of a song.
Hint:
House: Flashback scenes: For a flashback scene, go to the kitchen and look at the food on
the table on the first day. For another scene, go to the Dojo on the first
day and look at the calligraphy above the west wall.
Go to the Dojo, however instead
of going inside of it, walk under the cherry tree.
Hint:
Tom's Hot Dog stand: Listen to songs without draining batteries: Go to Tom's hot dog stand at Dobuita or the Harbor. His music
should be playing in the background. Open the inventory and examine the
cassette player. You can play your cassettes without draining the batteries.
Hint:
Tomato Convenience Store: Better raffle chances: Use the following trick to get a winning raffle at the Tomato
Convenience Store about 80% of the time. Go to the Tomato Convenience Store
in Dobuita. Buy a caramel, chocolate or potato chips to get the chance to
choose a raffle ticket. To win most of the time, wait until you hear those
swishing sounds five times, then press A at the end of the fifth
swishing sound. Note: Do not wait until the "A" button appears on
the screen before you start counting -- begin the count from the first time
you hear the sound before the "A" button prompt appears.
Hint:
Guaranteed pool shot: When you play pool in Disc 1, move three spots to the right.
Hint:
Practicing moves: Practicing moves can change many things about the move, such as
growing stronger, getting wider ranges, having a quicker execution, and even
changing how it looks. Most moves change at moderate level and grow stronger
as you master them.
Hint:
Arm Break Fire move: The Arm Break Fire move is the strongest move in the game. To
execute the Arm Break Fire move efficiently and easily, parry until Ryo is
squatting and an enemy is punching at him. Immediately after the final punch
is thrown, do the button commands or press R (if set to the move). If
done and timed correctly, the reward is great.
Hint:
Twin Swallow Leap move: The easiest way to train the long lasting and awkward Twin
Swallow Leap is to go to Sakuragaoka Park. Enter (while in practice/training
mode) either the swing set area or up against the wall at the entrance of
the park facing the swing.
Hint:
Parrying: The best and easiest way to parry is to keep tapping Y
until you knock an opponent off-balance, leaving you some attack time and
space.
Hint:
R button command: The simplest way to perform very hard moves is to set them to the
R command (while in the moves scroll/all moves, press A on
selected move). From now on, just press R to complete the hard move.
Also, with some moves, you can create never ending, effective chain moves.
Hint:
Secret barrel kick technique: When you press Y + A, a barrel kicking specialty
appears.
Hint:
Rare Gacha Gacha item: Go to the Harbor Tomato convenience store and go to the vehicles
(machine #5). You can get a Dural Gold Hang No 6.
The Dreamcasko toy capsule from
one of the Gacha Gacha machines is a person with a Dreamcast on their head.
Hint:
Toy Capsules: Toy capsules should be purchased. They are not entirely useless.
The game makers have officially announced that there will be a place to sell
them in the sequel.
Go to a toy capsule machine and
start buying them. After a few times, you may get Sonic or other characters.
Hint:
Winning Cans: If you get a winning can you can use it on the PassPort disc to
get characters from the game for your VMU.
The following trick can be used
to get a winning can, but only on the first day. Leave the Hazuki residence
and buy a soda. Choose the third soda to the right. It is a winning can.
Then,go left, then left, until you get all three cola cans. Then, go to the
canned coffees. Choose the first one to the left, then the next. Then,
choose the blue soda, then to the left, and so on until it is a plain can.
Glitch:
Fly: Go towards where your friend with the yellow jacket lives and go
up the stairs. Wait in the middle of the flight of stairs until someone is
coming down and someone is going up the stairs. You will become stuck. Keep
moving around, and you should walk out on to the air. Note: This works best
at night. You cannot use it to get to hidden areas and is difficult to do.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: