Hidden
artwork: Put the game disc in a PC compatible CD-ROM drive to find
additional images from the game.
Full
pause screen: Pause game play then press X + Y.
Hint:
Alternate costume: Finish all of one character's (Sonic, Tails, Knuckles, etc.)
missions to get an alternate costume in two player mode.
Hint:
Unlimited Chao: This trick requires the original Sonic Adventure and a
Chao Garden on both games. Take any Chao from Sonic Adventure and put
it in the Chao Transporter to transfer it to your VMU. Play Sonic
Adventure 2. Go to the Chao Garden, then go to the Chao Transporter.
Take the Chao on the VMU from Sonic Adventure out of the VMU (it will
be an egg). Go back to the Chao Transporter and you will still have the same
egg that you took out previously. You will now have unlimited Chao eggs
which you can hatch.
Hint:
Unlimited Chaos Drives: Set a Chaos Drive close to a Chao without giving it to him. He
will take it, making the little sparkle that normally happens when you give
him the Drive. However, it will fly off his body and you will still be able
to use it. Repeat this as needed.
To use a Chaos Drive or Animal
more than once, get your Chao to stay in place for awhile. Then, pick up a
Chaos Drive or Animal and get as close as you can to that Chao. Drop the
item near the Chao. They will take it as if they grabbed it out of your
hands. If done correctky, you will be able to pick up the same object again.
Hint:
Hero Garden for Chao: Take a Chao and raise it with a Hero so that it will resemble a
Hero. Win a Hero Fruit in the VMU game, then feed it to the Chao. Wait until
it cocoons into an angel-like Chao (it will have a halo). Then, take the
stairs going up at the Chao Lobby to reach the Hero Garden.
Hint:
Dark Garden for Chao: Take a Chao and raise it with a Dark character. Feed and train it
until it cocoons. After it evolves, stairs will appear at the Chao Lobby.
Follow them to reach the Dark Garden.
Hint:
Dark and Hero Gardens: Get both sides to the Space Colony Ark. Raise each separate Chao
with either a good or dark character. Pet them until they turn close to
black or almost white and wait for twenty or thirty minutes. Then, take your
Chao to its appropriate garden. It needs an animal to evolve.
Hint:
Die in the Chao Garden: Enter the Hero Garden as Tails (Miles), and go to where the water
is the deepest (near the fountain). Stand there for a while and soon the
music that indicates that you are about to drown will play.
Hint:
Hero or Dark Chao: To make a Chao a Hero, simply use a Hero character and keep
pressing B or X to pet them. If done long enough, it will go
white and be a Hero. To make it Dark, just use a Dark character and do the
same thing.
Use only Sonic or Shadow to get
the specific Chao. Give the Chao a lot of green animals and after it evolves
give it a lot of green Chaos drives.
Hint:
Devil Chao: Reincarnate a Chao twice. After its second reincarnation, give it
every type of animal, including Imaginary and Ghost. Then, get a Dark Fruit
and wait until evolution occurs.
Hint:
Amy Rose Chao: Buy a pink Chao egg and give the Chao inside nothing but green
Chao Drives. Raise it with Sonic or Tails. If you are lucky, you may get a
Amy Chao with three spines.
Hint:
Angel Chao: Reincarnate a Chao twice. After its second reincarnation, give it
every type of animal, including Imaginary and Ghost. Then, get a Hero Fruit
and wait until evolution occurs.
Hint:
Night Chao: Note: For best results, have a Dark and Hero character take care
of the Chao evenly to make it a Normal chao for the evolutionary paths. Have
a Dark and Hero character give the Chao lots of Purple animals until it
becomes a Normal Chao. Now you can pick one character to take care of the
Chao. After it first evolves, give it many Purple Chao drives.
Hint:
Ghost Chao: Give your Chao lots of bats using a dark character until it
transforms. The best place for bats using a Dark character is the Sand Ocean
level as Eggman.
Go to Pumpkin Hill as knuckles.
Gather up the extra life in the Shovel Claw area. Take the jet up to Church
Mountain. Go down a level and you will see a rocket. Press it. That is one
bat. Glide over to the turntable. There are double boxes. One holds either a
bat or a skeleton dog. Restart and repeat as many times as needed.
Hint:
Crazy Chao: Raise a Chao with both Sonic and Shadow. Give it only Green Chaos
Drives until it has quills. It will look like Sonic, If it has not evolved
yet, wait in the Garden with Sonic or Shadow for about thirty minutes. Do
not pet it until it evolves. It will be a Green Chao with dark green streaks
and will throw tantrums and jump around a lot. Choose either Sonic or Shadow
to take care of it now.
Hint:
Shadow Chao: Pet the Chao frequently with Shadow then give it only Green Chao
Drives until it has three points on the back of its head and a purple ball.
When it evolves, it will have hair and green things also in its hair. If you
are lucky, it will also have a green mark on it.
Hint:
Sonic Chao: Note: For best results, have a Dark and Hero character take care
of the Chao evenly to make it a Normal chao for the evolutionary paths. Have
a Dark and Hero character give the Chao lots of Green animals until it
becomes a Normal Chao. Now you can pick one character to take care of the
Chao. After it first evolves, give it many Green Chao drives.
Hint:
Super Sonic Chao: Get a gold Chao and give it only Green animals and Chaos Drives
with Sonic. When it evolves, do the same thing. When it is an adult Chao, it
should resemble Super Sonic. It does not float, but will glow.
Hint:
Dragon Chao: Note: For best results, have a Dark and Hero character take care
of the Chao evenly to make it a Normal chao for the evolutionary paths. Have
a Dark and Hero character give the Chao lots of Red animals until it
evolves. Now you can pick one character to take care of the Chao. After it
first evolves, give it many Red Chao drives.
Hint:
Alien Chao: Note: For best results, have a Dark and Hero character take care
of the Chao evenly to make it a Normal chao for the evolutionary paths. Have
a Dark and Hero character give the Chao lots of Yellow animals until it
becomes a Normal Chao. Now you can pick one character to take care of the
Chao. After it first evolves give it many Yellow Chao drives.
Hint:
Light Chaos Chao: Reincarnate a Chao twice. After its second reincarnation, give it
every type of animal, including Imaginary and Ghost. Then, get a Chao Fruit
and wait until evolution occurs.
Hint:
Pumpkin head for Chao: Find one of the Skeleton Dogs; the easiest place to do so is
Pumpkin Hill as Knuckles, and combine it with your Chao. As either Knuckles
or Rouge, start digging around in the Chao Garden. Eventually a pumpkin will
appear. If you give it to the Chao mixed with the Skeleton Dog it will put
it on its head. If you want to take it off, either throw or hit your Chao.
You can find pumpkins in the
regular and Hero Gardens, and skulls in the dark Garden. Get them by digging
as Knuckles or Rouge.
Hint:
Skull head for Chao: Find one of the Skeleton Dogs; the easiest place to do so is
Pumpkin Hill as Knuckles, and combine it with your Chao. As either Knuckles
or Rouge, start digging around in the Dark Chao Garden. Eventually a skull
will appear. If you give it to the Chao mixed with the Skeleton Dog it will
put it on its head. If you want to take it off, either throw or hit your
Chao.
Hint:
Chao Egg head for Chao: As with the skull and pumpkin heads, give a Chao a skeleton dog.
Then breed or get an egg for Sonic Adventure/other garden. Hatch the
egg and give the collectible part of the egg to the Chao.
Get a skeleton cat and give it
to your Chao. Get an egg peach (the thing it hatched from) and give it to
your Chao and he will put it on his head.
Hint:
Adult Chao with no new Garden: Get an adult Chao and put it in your VMU. Then, start a new Chao
Garden and take him out.
Hint:
Keep special colored Chao: To keep the special colored Chao from Sonic Adventure,
hatch it first, then take one of those and put them into Sonic Adventure
2. It will turn back to normal during re-entry to the Chao Garden. Once
it breeds, the baby will be the original color of the special colored
parent.
Hint:
Wake a sleeping Chao: Sleeping Chao are annoying because you cannot feed them. To wake
them up, stand next to it and whistle. You do not have to anger them by
picking them up during a little nap.
Hint:
Resurrect dead Chao: Have your Chao mate until they create an egg. Set any color of
Chao drives around the egg to form a circle. When the egg starts to turn
white with yellow on top of it, bring one of your Chao and set it nearby.
Your Chao will start to dance around the egg. When it is done, the Chao that
died first will be resurrected with every part of small animals you gave it.
If you are lucky, two can be resurrected.
Hint:
Make Chao come to you: Enter the Chao Garden. Press Y until the whistle appears.
Whistle and your Chao will get a question mark, look for you, and come
running.
Hint:
Chao raising: First, get all the animals you want for your Chao. Make sure that
you get the Chao you want it to look like. Then, stop and collect Chaos
drives only. Chaos drives are the same as animals, but they do not change
your Chao's appearance. Chaos drives are the thin pieces of machinery that
fall off of the G.U.N. machines when you destroy them. This way, you can get
your Chao to have good stats without having to worry about a good feature
being bumped off. Note: Yellow is swimming, green is running, red is
strength and purple is flying.
Hint:
Quick Chao transformation: Keep petting your Chao and eventually it will transform.
Hint:
Chao pillow: Go to a Chao Garden and get a coconut. Then, with a sleeping
Chao, pick up the coconut and put it by the its head. The coconut will act
as a pillow.
Hint:
Chao Ball: To win the Chao Ball for the Dark Garden, finish in first place
in the second Dark Race. You will find a new Chao Ball in the Dark Garden.
Hint:
Change Chao Ball color: The little ball above a Chao's head can change color in two ways.
The first to make the Chao evolve. The second is to give it different Chao
drives. It may take some time, but it can change to green.
Hint:
Chao Badge: Your Chao gets a Badge for winning all the beginner Chao races.
Hint:
Make Chao learn faster in school: When you put your Chao in school and you want to make it come out
soon, do about four stages, Then, go back to Chao World and you will be able
to pick your Chao up. Note: If this does not work, stay in Chao World for a
long time.
Hint:
Teach newborn Chaos to swim: After the Chao is born, give it two Sea Monster animals. Your
Chao will now be able to swim. Note: Your chao does not have to learn to
walk before it can swim.
Hint:
Defeating the Light Chaos Chao, the Devil Chao, and the Angel Chao: Raise a Chao with lots of green animals (such as the Rabbit,
Cheetah, and Boar) until it evolves. When it is nearly perfect at running,
give it many different kinds of Chaos Drives. When it is good at everything
(running, swimming, etc.) face any of those three Chao for a better chance
to win. Note: become good at running first until it evolves; in almost every
race all you do is run.
Hint:
Omochao loses his propeller: This trick cannot be done with Tails or Eggman because their
walkers have no hands. Using any other character, pick up Omochao and throw
him off a cliff. It may take a few seconds, but Omochao should reappear
without a propeller on his head.
Hint:
Omochao hurts himself: Use the following trick to get Omochao to hurt himself in the
Pyramid Cave, Death Chamber, Egg Quarters, or Sand Ocean level. Activate an
Omochao and go under one of the flames. Since Omochao flies above you, he
should hit the fire and take a hit. He will get mad at you afterwards.
Hint:
Set Omochao on fire: Bounce on top of Omochao as Sonic.
Hint:
VMU attributes: To get intelligence, get a smart fruit. To get luck choose the
correct treasure chest . To lose luck, choose an empty treasure chest. To
get stamina, win a seed at the end of Chao Adventure 2 in the VMU.
Give it to your Chao to plant the seed, and feed him a fruit from it to gain
stamina.
Hint:
Get the Gold, Silver and Black Chaos from Sonic Adventure: Load Sonic Adventure, then go to the Chao Garden where the
Chao you want in Sonic Adventure 2 is located. Put it into Chao
Adventure. Load Sonic Adventure 2 and go to a Chao Garden. Go to
the transporter. On the VMU with Chao Adventure, there should be an
egg. It is the egg for your Chao from Sonic Adventure. When it
hatches, it will be back to its first form. The only thing transferred is
the name, but the Gold Chao will be gold, the Silver Chao will be silver,
and the Black Chao will be black. Note: If you pet or try to influence the
Chao you imported, it will lose it original colors.
Hint:
Black Chao: To make a black Chao, grab it and keep throwing it to the ground
or the walls.
Hint:
Black Bull Chao: Hit your newborn Chao twice, then give it two sheep until it gets
the horns. Next, pet it with a dark character until it becomes a dark Chao.
Then, give it about ten Green Chaos Drives and wait for it to evolve. Keep
petting it to make this go faster. If you Chao still crawls, give it two
animals that walk on two legs, if it loses its horns, give it a sheep. Once
it evolves, hit it three times with a hero character. Then, using a dark
character, ignore it and do not feed it for thirty minutes (you must be in
the Chao Garden). Then, hit it again until it starts to have a angry face
and makes angry noises. It will start to charge around like a bull and chase
the other Chaos around the Garden . If you want to stop you Chao from doing
this, keep petting it with a hero character. If you want it to go back to
bull mode, wake it up when it is asleep by picking it up.
Hint:
Gold Chao: This trick requires an original Sonic Adventure chao file.
Get a gold egg in that store and hatch it in the Chao Garden. Then, put it
in the VMU. Transfer it to the Sonic Adventure 2 Chao Garden and
raise it until it evolves. If you leave the Garden, it will turn into a
normal Chao. Wait until flowers bloom around it and put it with another
evolved Chao. An egg will pop out of the ground. When you hatch it, you will
have a gold Chao.
Hint:
Chao cloning: Two memory cards are required for this trick; one with the game
file, and one with 128 blocks free space. Start the game and enter Chao
World, with both memory cards inserted. While in Chao World, pull out the
memory card with the game file on it. You will get a message stating that
the memory card is not plugged in. Press a button to continue. Pick up the
Chao to be cloned and go to the Transporter to put it on the memory card
with 128 blocks free. Save it, then restart the game. Put the removed card
back into its controller and start the game again. Go to Chao World and you
will notice that the chao You cloned seems to have gone nowhere, but remove
it from the memory card on the Transporter and one identical to it will
appear.
Hint:
Unlimited Chao: Note: A GameShark and the original Sonic Adventure are
required for this trick. In Sonic Adventure, put a Chao into the
GameShark. Then, go to Sonic Adventure 2 and an egg will be in the
GameShark. If you take the egg out, another egg will appear. Repeat as many
times as desired. Note: This can also be done with a memory card instead of
the GameShark.
Hint:
Good and Evil Chao races: Get a good Chao and a bad Chao to unlock the good and evil Chao
races.
Hint:
Challenge race for Chao: Complete all beginner races to unlock the challenge race. Note:
You must have an adult Chao.
Hint:
Boss time attack mode: Successfully complete either side story to see all the scenes
from the side of the story that you chose or you can play the Bosses that
you fought in a time attack mode. To get both the Hero and the Dark modes
you have to complete both sides of the game.
Hint:
Last stage: Successfully complete both Hero and Dark side story modes. Enter
story mode to access the "Last Stage?" option.
Hint:
Extra Island level: To get an extra Island level, you must get all the Emblems,
including Kart, Timed Boss, and the emblems for all A rating. Once you have
them all, which should total 180, the island next to the Green Forest level
will have the face of Sonic on it. The new level is a 3D version of the
Green Hills Zone, from Sonic The Hedgehog.
Hint:
Super speed: In two player mode, use a speed up then wait for the little blue
light to disappear. Then, get the Super Shoes. The easiest way to do this is
to play Shadow's Bridge level. After you fly up the first speed ramp, kill
the robot guard then use your speed up. Then, go around the side where the
Super Shoes are located.
Hint:
Kart Racing mini-game: Catch the President with Tails, or catch Tails with Rouge. If you
do both, you will unlock versus in two-player mode. Either way will work --
it does not matter which you do first.
Hint:
Alternate theme song for Kart Racing: Collect 69 emblems during the gmae. Instead of hearing the normal
chime, you will hear someone whistle. A new theme song for Kart Racing has
now been unlocked. The notes are the same, but instruments are different.
Hint:
Live And Learn theme song: Successfully complete the Hero, Dark, and Last storylines. Then,
choose single player mode, and the Last storyline again. Defeat Final
Hazard, then wait for the credits to end. Choose any level at the stage
selection screen and complete it. The "Main Theme" option will now
be unlocked in the sound test menu.
Hint:
Drive backwards in Kart Racing: Get a lot of speed and take a sharp turn. Release the gas and
rotate the Analog-stick to turn your car around. You should now be
driving backwards -- the front of the should be facing you. It only lasts a
limited time and is harder to drive this way. If you hit a wall while
backwards you will return to normal.
Hint:
Play as Amy Rose in Kart Racing: Finish all of Sonic's missions with an "A" ranking.
Hint:
Play as Tikal the Echidna in Kart Racing: Finish all of Knuckles' missions with an "A" ranking.
Hint:
Play as Mecha (Metal) Sonic in Kart Racing: Finish all of Shadow's missions with an "A" ranking.
Hint:
Catch up to opponent in two player race: Wait for your opponent to get to a check point, then
intentionally die. After you die, you will appear at the check point your
opponent went through. This is an easy way to catch up to your opponent when
you are losing.
Hint:
Random winners in two player shooting mode game: Two controllers are required for this trick. Have the same amount
of health then face your opponent and make the opponent face you. Shoot at
the same time until both of you die simultaneously. The winner will be
selected randomly.
Hint:
Alternate jump: While running, do a somersault, then jump anytime during the
somersault.
Hint:
Better sharp turns: Use the following trick to make sharp turns when playing Tails or
Rouge or when trying to get Emblems in the Kart Racing mini-game. When you
are about to make the turn, release A for about a second and a half.
Move in the direction the turn is going in, and then press A again.
This should make the tires skid. If you do not turn for awhile however, this
effect will wear off and you will need to do it again. This is almost
required when going for Rouge and Tail's fourth mission in Kart Racing,
"Do not touch the walls." Note: When you do this, you car loses a
bit of its top speed. Release A and then press it again to reach your
maximum speed once again.
Hint:
Easy Emblems: Start a new file on a VMU that already has Chao Garden data with
all races completed. When entering the Chao Garden go to the race entrance.
Select the Crab Pool Beginner Race at level 3. If you win, you will receive
five emblems. Then, enter the Diamond Jewel Race at level five. If you win,
you will receive five more Emblems.
Hint:
Easy Chao race Emblems: Win every race in the Chao garden in one file of Sonic
Adventure 2. Then, make a new file on that same VMU. You should have the
same gardens and Chaos. Use one of the other files' Chao on level one of all
races. If you win, you should win all of your previous Emblems, but only in
that group.
Hint:
Super Sonic and Hyper Shadow: Successfully complete the Last Stage? Level in story mode to
unlock Super Sonic and Hyper Shadow.
Hint:
Dr. Robotnik: Mystic Melody: At the very beginning of the Sand Ocean level, stay on the
turnstile until it rotates the entire way around. At that point you will see
a glow, which is the Mystic Melody. You must fly over to a new platform to
get it.
Hint:
Knuckles or Rouge: Finding goals: At any point if you cannot seem to find what they are supposed to
look for, intentionally die. You will lose all your rings, but in big stages
you will find that it is to the most benefit. Note: Make sure that you have
plenty of lives.
Hint:
Knuckles or Rogue: Extra lives: Enter two player mode and choose Knuckles or Rouge. Keep digging
in the stage. After you dig you might get a lot of coins or lives. Keep
digging for lives -- you can use them when you try an adventure (Dark or
Hero story line).
Hint:
Knuckles: Mystic Melody: Go to Wild Canyon as Knuckles. Go straight into the windy gust
throwing you upward. Look to the left and you should see three small
buildings containing four boxes in each one. Ignore them. Go straight past
them to find the Lonely Statue. Climb above the statue's head straight up
and you should see a strange painting. Dig through it to find the Mystic
Melody.
Hint:
Knuckles: Sunglasses: To get the sunglasses for Knuckles, play through story mode until
you get to the Meteor Herd level. This occurs immediately after fighting the
"Egg Golem". Look around for a big meteor on a separate floating
rock island. Get on it, then get in back of the huge meteor, as far as you
can go. Punch twice and then move forward for the Mini-Spiral Upper. If this
does not work, try running at full speed and slam into the door in front of
you. If it opens, break the metal box located there, then hit the button.
Find a spring that takes you up to the top (or climb up), then fall down the
newly opened area. You should see a rainbow-colored area with the Sunglasses
power-up. When you want to use it, press Y(4), B. This is
required for most of the fifth mission emblems for Knuckles.
Hint:
Knuckles: Spiral Upper: Rotate the Analog-stick in a full circle. Once the option
appears, press X or B to spin upwards, using an attack.
Hint:
Rouge: Screw Kick: Rotate the Analog-stick in a full circle. Once the option
appears, press X or B to spin upwards, using an attack.
Hint:
Rogue: Treasure Scope: Successfully complete the Dark story line or get the Iron Boots
in the Space level. Then, return to the first level and look for the
Egyptian sign that was in Egg-Quaters. You will find Mystic Melody here.
Then, go to the Security Hall and find the point of usage for Mystic Melody
(there may be two). Follow the bridge that appears and use the Iron Boots on
the crates to break them to find the Treasure Scope. Press Y to equip
it and press B to use it. It will shut off automatically when you
jump.
Hint:
Sonic: Extra points: When playing as Sonic, use the special punch attack after hitting
and destroying an enemy to hit another and collect more points.
Hint:
Sonic: Magic Gloves: Get all of the required upgrades for Sonic. Completing the game
with heroes first is recommended. Then, go to the first level with Sonic and
look for four crates that are in the ground (not aboveground). Break the
boxes by bouncing. Inside will be Magic Gloves which give you the power to
turn enemies into balls.
Hint:
Sonic: Old shoes: When Sonic appears from the helicopter in the first event in the
hero side, he is wearing his "soap" shoes.
Hint:
Sonic or Shadow: Mystic Melody: The Mystic Melody for Sonic and Shadow is in their final stages.
For Sonic, keep playing through the level until you see a rocket on a
platform while grinding on a rail. Jump to it, and use it to go to a
different route. Keep playing through this route until you get to the Mystic
Melody. For Shadow, there is one part of the level where you can keep
spiraling up on magnetic tubes. Eventually you will get to the Mystic
Melody. The Mystic Melody is a tool every character can get. To use it, you
must find those strange boxes that are in each level. Play the Mystic Melody
to unlock a secret passage. The secret passage will usually lead you to the
lost Chao you need to find to complete mission 3.
Hint:
Sonic or Shadow: Flip attack: To do a flip attack, do a somersault (press X or B),
then in the middle of it, jump (press A). When flipping in the air,
press the Analog-stick in the direction you want Sonic or Shadow to
flip. While in the air, you can land on top of an enemy or do a homing
attack (press A in the air) to attack an enemy.
Hint:
Sonic or Shadow: Hide in flower: When Sonic (or Shadow) is battling Shadow (or Sonic) after the
Green Forest/White Jungle, there is a log with a small corner and a flower
behind it. If you are Shadow, you can hide in the flower. If you are Sonic,
you can mess with Shadow's head. Shadow and Sonic will not go back there.
Hint:
Shadow vs. Sonic finale: Extra lives: Get 100 Rings by using Light Dashes.
Hint:
Tails: Homing Laser upgrade: A weapon not mentioned in the manual is the upgrade for Tails'
Homing Laser. After completing the stage in which Tails earns the Volcan
Upgrade, go back to Prison Lane via the level selection screen. At the end
of the level, before touching the goal, look for the cameras. Shoot them
down and break the iron boxes in front of the gate (if there are any). The
Laser upgrade will be behind two barred doors afterwards.
Hint:
Tails: Mystic Melody: Get the Vulcan Cannon upgrade (which is a mandatory item that you
will eventually get). Then, go to the Egyptian level and play through it
until you see a door blocked by iron boxes. Shoot the boxes, go through the
door, and collect the Mystic Melody.
Hint:
Tails or Eggman: Extra health: To gain a little health for Eggman or Tails, hit an enemy. When
you see a Chaos Driver, get it. Your power bar will rise slightly higher.
Hint:
Homing Laser upgrade: To get the Homing Laser upgrade for the Eggwalker, on the first
stage of the Dark story line, find a hall blocked by iron containers. Shoot
them with your Vulcan cannon (needs to be upgraded first). You will find the
homing laser upgrade at the end of the hall.
Hint:
Play as any hidden character in multi-player mode: Go to the characters and press Right or Left on any
character. Then, go to "Random Select" and press Left or Right.
Press Start after you hear the sound. Note: You must bring out one of
the character's hidden costume to do this trick.
Hint:
Multi-player characters: Get "A" ranks for a character to unlock the following
multi-player characters.
Racing: Dark Shadow
Space Shadow
Mecha Sonic
Racing: Hero Sonic
Space Sonic
Amy
Shooting: Dark Eggman
Space Eggman
Big
Shooting: Hero Tails
Space Tails
Chao
Hunting: Dark Rouge
Space Rouge
Chaos
Hunting: Hero Knuckles
Space Knuckles
Tikal
Hint:
Aquatic Mines: Air Necklace: Go to the Aquatic Mines level as Knuckles. Find the switch that
changes the water level to its third setting. (o do this, make sure it is on
the first setting and climb the pole in the center of the room. Then, jump
to the pulley taking you above. Go to level 2 of the stage and find the a
caution sign. Jump in the pit and keep following the path to the item. The
Air Necklace allows you to breathe under water for an infinite amount of
time. This is especially helpful in the very last level, where you spend
virtually the entire time underwater.
Hint:
City Escape: Magic Gloves: Once you get the Fire Somersault Bracelet, return to the first
level of Sonic's adventure (City Escape). Go towards the end of the level
and look for a spot on the ground composed of four steel crates. Perform the
bounce attack on top of them and you will fall into a secret room. Once
there, you can bounce and destroy more crates to find the Magic Gloves. They
will allow you to turn an enemy into a miniature throwable version. However,
you have to get very close, making it not all that useful.
Hint:
City Escape: Unicorn animal for Chao: Play the level as Sonic (the first level of the Hero story) and
get the three Chao boxes. The first Chao box should have a Chao key in it.
It is at the part (to the right) where you go upstairs. The second one
should have four animals in it. It is located down a rail where there is a
thing that boosts you down the rail and up a ramp at the end of the rail.
The third Chao box should have the unicorn in it. It is at the place where
you run down the top of a building and bounce. When you bounce, hold Up
until you land on a bar and start swinging. While you swing, you will see a
red slash of Sonic's Shoes every once in a while. Try to press A when
the shoes slash. If done correctly, you will swing off onto another bar and
start swinging again. Repeat and you should swing off onto a platform. On
the platform is the last Chao box. Repeat to get as many Unicorns as needed.
With Unicorns, your Chao will grow a horn in the middle of its forehead, a
pony tail, little hooves, pony ears, and some of its body will change
colors.
Hint:
City Escape: Run on foot: At the start of the City Escape level, instead of landing on the
ground with the board, scrape the roads on the board. When on foot run full
speed at a wall and get knocked down. Pause game play if you fall after
hitting the wall. Choose to restart the level to run on foot and not on the
board.
Hint:
City Escape: Stay on snowboard: When playing as Sonic in City Escape, immediately when you get to
the trolley, jump over the speed ramp instead of hitting it. You will still
be on the snowboard.
Hint:
City Escape: Extra points: Near the end of the level, before the truck, you can get an
Extreme Trick (1500 points). To do this, grind on all three rails without
falling off, then successfully flip off of the bar. You will get 1500 points
upon landing.
Hint:
City Escape: Run up stairway: After the snowboarding part, go to the first stairway. Do the
Spin Dash and Sonic should run up.
Hint:
City Escape: Finding the lost Chao: You will need the Mystic Melody for Sonic. After you run down the
side of the building, there will be bounce springs. Do not go on them. Near
the tree is a Mystic Melody platform. Use Mystic Melody and bounce on some
springs. Kill some robots to get to the top. If you see an orange pole, go
on it and launch yourself up. Go in the room to find the lost Chao.
Note: This trick will only work
if you have the Mystic Melody. After running down the wall and hitting the
spring, press Back. This way you will not swing to the pole. Turn
right and you will see a stone. Use Mystic Melody and a spring will appear
from the stone. Jump on it. It will shoot you up. Grab the handle . When you
see a pole, you will see a Chao. Go on the pole and press A.
Immediately after the fourth loop, press A to get yourself into the
box. Note: If you destroy the robots with the spring, restart. Make sure
that you have plenty of lives.
Hint:
Cosmic Wall: Extra life: As Dr. Robotnik. While trying to get up one of the giant holes by
jumping from platform to platform, you will see two platforms extremely
close together. Shoot all the boxes there to reveal a 1-up item which
increases your life bar, so you can sustain more attacks before dying.
Hint:
Crazy Gadget: End of level: As Sonic, reach the last sequence when you hit the switch before
you get the goal to launch the missile. Use the first switch then instead of
using the second switch. Use the bounce attack to go higher to the red
platform and move to your left. Hit the switch to go down. Step off the
purple platform to find the switch. Use the bounce attack to get high enough
to reach the gravity switch. Once you do, just jump to hit the switch. The
next part is tricky. Use the homing attack to hit the spring near the goal
and do not press anything. You should end up back where you started use the
first switch to go up. Repeat the procedure, except use the switch that is
straight ahead. When you get down, fire the missile to get the goal.
Hint:
Egg Quarters: A rank: To get an A rank for Rouge in Egg Quarters, get the three keys in
4:30. Usually you have to get it in 1:30.
Hint:
Final Egg: Bonus capsules: When playing as Amy on the Final Egg level, go to the end of the
level but do not go into the goal balloon. Instead, walk around the wall
that surrounds the balloon. Directly behind the balloon are four bonus
capsules.
Hint:
Final Rush: Extra lives: As Sonic, after the first grinding rail, land on the first
platform. Take the lower of the two rails. At the end of the rail, jump to
the platform and use the only rail, on the ground. At the end of that rail,
there is a platform with speed panels. At the end of the platform there is a
bomb robot over another platform. Destroy it and use the rail off of the
platform it was over. At the end of that rail is a check point with a small
gap afterward. Jump the gap and go all the way down the big drop. At the
bottom is a rail on the left side. It will take you to a platform with a
ring box and a life box. Get the life and then choose "Exit" from
the "Start" menu. Re-enter the level and you should have the same
number of lives you had when you exited the level. Repeat this as many times
as needed.
Hint:
Hidden Base: Interesting statue: In the Hidden Base level as Tails, go to the pulley where, at the
top, there are five to six Kiki's throwing bombs at you. In that area is a
headless statue of a nude woman, holding her cleavage.
Hint:
Hidden Base: Green sea monster Chao: When playing as Tails, there is a hidden green sea monster Chao
in the small maze. It makes your Chao's color turn green.
Hint:
Iron Gate: Special Dragon Animal for your Chao: To get A Special Dragon for the Dark story line, get all three
Chao boxes in Iron Gate as Dr. Eggman. Be careful 00 one of the boxes is
near the goal,
Hint:
Iron Gate: Laser Blast: First, find the Cannon in the Weapons Bed level, then play the
Iron Gate level again. Go to the location where you find the most coins and
two gas pipes. Blast those gas pipes. You will now see a way leading to a
hall. The Laser Blast is inside, glowing green light. Take it. It makes it
easier to lock-on to more opponents.
Hint:
Mad Space: Phantasy Star Online items: In the Mad Space level as Rouge, you can find items from Phantasy
Star Online lying around -- the boxes rather not items themselves. For
example, you can find green and blue boxes from the game.
Hint:
Metal Harbor: Shortcut: Near the beginning as Sonic, after doing the loop-de-loop there
is a robot you can home-attack, which will take you to a faster route. After
completing this much faster route, simply finish the rest of the level as
fast as you can without taking detours. Also try to go straight all the way
on the street board at the end-- do not zig-zag.
Hint:
Pumpkin Hill: Ghosts: As Knuckles, from Pumpkin Hill to the rest of the game you can
find ghosts in certain places. Note: They just pop out and knock you down.
Hint:
Pumpkin Hill: Extra Skeleton Dogs: As Knuckles, go to Pumpkin Hill and get the extra life that is
buried where the Shovel Claw was located. Then, go to Church Mountain and
look around one of the graves closest to the wall. You should find a
Skeleton Dog there. Restart the Level and do the same thing over again until
you have as many as needed. The last time you do that, find a Chao Key and
finish the level. It is easier to do this if you are on the 100 Ring mission
or the Find The Chao mission.
Hint:
Pumpkin Hill: Safe from fall: When you fall for a while, glide then do the Spinning Dig move
and hold it down. You will bounce back up and be able to glide to safety. If
you do not make it, repeat until you do.
Hint:
Pumpkin Hill: Early lives: When starting Pumpkin Hill as Knuckles, go to the left rocket
that takes you to Church Mountain. Then, take the rocket that leads to
Pumpkin Mountain, which is somewhere in the graveyard area. While falling
down from that rocket, quickly glide forward to the flying
"island" in front of you. If done correctly, you should grip to
the floating chunk of land and be able to go forward to get the extra life.
This can be useful for people who are collecting Skel-dogs, because you can
get it in the graveyard place before you take the rocket. There is also an
extra life buried where the digging claw things used to be -- so this can
double as an unlimited lives trick. Note: Skel-dogs are useful for people
who are raising running Chao because they remove the boar's ugly features,
and provide a running improvement of up to 16, without subtracting from
other stats.
Hint:
Radical Highway: Fire Ring: As Shadow, after the second highway you spring to, go backwards
instead of forwards. You will see a rollie object that you need to
somersault through to a new route. The new route leads to the Fire Ring that
allows you to break steel crates. Note: You need the Light Shoes or you will
not be able to get it.
Use the following trick to get
the Fire Ring without using the Light Dash. When you get to the row of rings
in mid-air on the path to the ring, simply somersault at Super Sonic speed.
Press A while holding the D-pad in the direction of the rings.
You should be in mid-air. Press A again to use the Homing attack. You
will hit the spring and get the ring.
Hint:
Radical Highway: Got Ring? Blimp: There is a blimp with the message "Got Ring?" in the
level.
Hint:
Radical Highway: Lost Chao location: Note: You must have the Mystic Melody to find this Chao. Go to
the part where there are two loops. At the end of the loops (next to the
speed ramps), jump to the left ready to attack and hit the spring that is
down there. You cannot see it at first, so be careful.
Hint:
Security Hall: Fast completion: In this stage you play as Rouge the Bat and are given 5 minutes
to complete it. This can prove to be quite difficult. If you have enough
lives you can do this trick. If you cannot seem to find the Emeralds, you
should die. You will keep the existing Emeralds that you have collected. You
will begin at the start of the level and the Emeralds will move to different
places. This is the fastest method for completing the level if you are
having trouble.
Hint:
Security Hall: Cut through lasers without losing rings: As Rogue, get a running start and glide as fast as you can. If
you are quick enough, when you touch a laser you will hear a spark but will
not get hurt. You can only do this on lasers that are high. This is best
done in the higher room with the switches.
Hint:
Security Hall: Alternate shield color: Play as Rouge in the Security Hall under the hard difficulty
setting. The shield robots will be holding black shields instead of red
ones.
Hint:
Sky Rail: Shortcut: There are places in the level where you can jump as Shadow from
the rail you are on to a rail you are going past that you normally would not
get to until later in the level. This method saves time, and it is fairly
easy. Be careful -- do not jump to a rail that will take you back, adding
time. Additionally, on the last rail, take the rail on the right versus the
left. The one on the right slopes straight down to the goal. Also, crouch at
the very beginning to go much faster.
Hint:
Sky Rail: Find the lost Chao: The Mystic Melody and Light Speed Dash are required. At the
second checkpoint there will be rail. Do not go on it. Instead, turn to the
left and you should see the Mystic Block. Play the Mystic Melody and rings
will appear. Do the Light Speed Dash and there will be a lot of bouncy
things. Bounce up a few and at the top you will see the lost Chao. Go up a
few more bouncy things to reach it.
Hint:
Sky Rail: Ancient Light: As Shadow, skip the rocket and use the spring. Hit the bouncy
propeller object until you get to the limit. You will see an enemy robot
that you need to kill. Following him is a string of robots that you attack
until you get to the Ancient Light for Shadow. It does the same thing as the
Ancient Light for Sonic.
Hint:
White Jungle: Ancient Light: To get the Ancient Light from the original Sonic Adventure,
go to the White Jungle level as Sonic and keep playing until you reach the
part where you are in a tree with many enemy robots. Jump up to the area
with the box of rings. From there, walk to the edge of the platform until
you see an enemy robot. Home attack it and keep going, attacking item boxes
until you get to an extra life at the end of the line. There is also a 1-Up
item which is the Ancient Light.
Hint:
White Jungle: Fourth mission Emblem: There are no shortcuts in this level. To get the Emblem as
Shadow, keep running and do not get hurt.
Hint:
White Jungle: Easy points: When playing as Shadow there are two places where you get points
for easy things. At the very start of the level, after swinging on your
first vine, somersault under a fence for 500 free points. Then, when you are
in a grassy area much like the area where Sonic gets his Ancient Light,
instead of going the short way which leads to invincibility, somersault
under a gate behind two robots. Dodge the sparking robot and when you reach
two robots, one flying around one just standing, hit the flying one. Stay in
the air as long as you can and bash the second one to get the usual 100
points, but you will also get 400 bonus points.
Hint:
Wild Canyon: Special Dragon Animal for your Chao: Play as Knuckles in the Wild Canyon level. Get all three Chao
Boxes. The first Chao Box will be the Chao key. When you get the second Chao
Box you can get 2, 3 or 4 animals. With the third Chao Box, you can get the
Dragon.
For an easier way to get a
Dragon, start the Wild Canyon level and go to the place where you get the
power-up on the wall you came out of. Look to where it and the left wall
intersects. Climb up to find a Dragon. Go over there and play the Mystic
Melody. Go forward and get the extra life. Restart and do it again.
As Knuckles go to where you
find the Mystic Melody. The little Dragon should be in the rear left-hand
corner.
Hint:
Wild Canyon: Extra dragons and lives: Use the following trick to get a lot of dragons in about ten
minutes. At the start of the Wild Canyon level, climb the tall pillar to
your right. When you reach the top, get the extra life and glide to the
pillar on the other side of the room. Then, glide onto the pillar closest to
it and get the Chao box. Enter the "wind tunnel" and when you get
to the top, go to your left. Go to one of the first cubes blocked by boxes.
Punch the boxes for another extra life, then go to the end of the path. Once
there, hit the Chao box, but avoid the animals. Once you get that, go to the
path across from the one you that are in. Go all the way down and either
kill or ignore the rhinos. Then, drop down into the statue area. Get the
Chao box and the dragon, then exit and repeat this as many times as needed.
Hint:
Defeating Big Foot: In the Hero storyline, you can defeat Big Foot faster by jumping
on the wooden boxes. From here, you can attack him without having to wait
until he lands. After he shoots out all the boxes, defeat him the standard
way.
As Sonic, if you have the
bounce attack, just bounce around Big Foot.
Hint:
Defeating Eggman: In the Hero storyline, during both battles with Eggman forget
about the lock-on missile -- it is too slow. Instead, rapidly attack him
with your Vulcan cannon.
Hint:
Defeating Egg Golem: Beside climbing the stairs on Golem's back, you can hit him
another way. You can only do this when he has two or less hits remaining.
When he uses his head butt of death, stay to the side of his fists so the
head misses. Then, get directly under the head. He takes a few seconds to
pick it up again -- use a bounce attack to hit the "battery".
When fighting Egg Golem, fall
down to the sand pit area and land on the platforms. Then, hang on to the
rope that pulls you up. When you are up do not get off the rope. Remain
there and shoot Egg Golem. When he does his head butt, quickly jump back
down on the platform then repeat until he is defeated.
Hint:
Defeating King Boom Boo: In the Hero storyline, only run fast enough so you can see his
face. When he starts breathing blue fire, you will have more than enough
time to punch the ghost holding the hour glass while he is preoccupied
making is wall.
King Boom Boo as one attack
called the Chomp Attack. Be careful, because he also speeds up when he does
it. If you slow down, quickly speed back up or he will speed up and attack.
To avoid getting hit by his
fireballs, run on the outside. You do not want to go too fast -- if you get
behind him, he will turn around and chase you the other way. To avoid his
bite attack, run on the inside of the turn as fast as possible. When he
starts to blow fire, it is your chance to hit the timer. Then, dig on his
shadow and attach. Repeat this as many times as needed.
Hint:
Defeating Shadow: In the Hero storyline, during both Shadow battles you can use the
same strategies. Shadow cannot defend against the bounce attack.
Instead of trying to catch him
off-guard, keep somersaulting at him. This makes the battle easy.
When you first begin, stop and
let Shadow run ahead of you. Make sure you are moving slightly. After a few
seconds, the camera will have a close-up on Shadow. When the close-up is
gone, run fast and try to dodge the lightning. If you do, Shadow will think
you are hit and stand there. Hit him with your homing attack while he is in
this position. Repeat this until Shadow is defeated. Note: Make sure you
never get to a complete stop. If you do, the lightning will hit you.
Hint:
Defeating Sonic: In the Dark storyline, instead of trying to catch him off-guard,
keep somersaulting at him. This makes the battle easy.
Hint:
Defeating Sonic or Shadow: This trick works for either character during the final battle.
When fighting, fall behind of your opponent. When you are far enough, he
will do his special attack. Quickly do the homing attack to avoid it. If you
are fast enough, quickly do the homing attack at your opponent and you will
hurt him. You need to do the homing attack very quickly, or he will start
running again and you will not hurt him.
After you complete the last
level on the Hero storyline , you will have to battle Shadow. The first
three hits are easy. Just to get up close to him and use your Homing Attack.
The last two hits are fairly difficult. If you use the Homing Attack, he
will also do it. so it wont hurt him. Press the Analog-stick slightly
so you are walking, not running. You will get left behind. After about two
seconds, start charging up your Spin Attack with B. When they use
their attack on you, release and aim for Shadow while spinning. This trick
can also be used when facing Sonic as Shadow.
Instead hitting the enemy or
somersaulting over him, Light Dash through the rings to make him appear in
front of you. Keep dashing through the rings until he appears at the end of
a ring line. Then, Light Dash on them. You will hit the Boss and will
collect rings while you do so. This is a good way to defeat the Boss and
gaining lives for the Last History, in which you play with all characters.
However, you do not save until you play with Shadow, the last character.
Hint:
Make Omochao angry: Pick him up and throw him around. If you throw him at an enemy,
he will explode. You can even shoot him with Eggman or Tails while he is
flying around your head.
Hint:
Big the Cat appearances:
Aquatic Mines level: You can
also find Big the Cat when the water is all the way up and you look
through the cage with the caution side.
Cannon's Core level (as
Tails): When you take the first elevator down, you will see Big below
hanging on to the wall to the right (or left)
Cannon's Core level (as
Knuckles): Big can been found inside of the wall near where you find a lot
of lasers close to the ending (next to the ground that is green on the
right side). He is waving to you.
City Escape level: Big the
Cat appears after the last corner in the G.U.N. truck vs. Sonic scene.
look For him at the right of the screen, running downhill on the sidewalk
away from the truck.
Colony's Core (as Sonic):
Note: this is the last part. When you are going down the slides, jump on
the pillar to your left (the one with the timestop switch). Look across
from you on the other pillar to see Big.
Cosmic Wall: Big is on the
second platform ride after the first balcony thing. You have to rotate the
camera to see him.
Crazy Gadget level: Reach the
room with all the color boxes. When you first get to the yellow one, jump
down to land on another yellow piece. Big will be jumping up and down on
it -- you can reach him.
Crazy Gadgets (hard
difficulty): Big will be hanging on to the blue block instead of on the
yellow block.
Cosmic Wall level (as Dr.
Eggman): When you are on the second train-like rail car immediately after
you reach the top of the first hill, spin the camera angle around to see
behind Dr. Eggman. Big will be sitting on the corner of the platform
behind you.
Death Chamber level (as
Knuckles): Go in the middle, where the big engine is located. Climb around
it in one location and you can see Big the Cat inside of it.
Death Chamber level: Under
the hard difficulty setting, Big is still hanging onto something inside
the machine, but in a lower area. You may have to rotate the camera to see
him.
Dry Lagoon level (as Rouge):
Go to the turtle and rescue him. Then, go to the other place with the
underwater swimming turtle. Grab hold of him and on the way to the under
prison, look on the bottom right of the screen to see the lower half of
Big sticking out of the sand. Look carefully and make sure you are
entering the tunnel, and not the exit.
Egg Quarters level: Go to the
green room with the eight pillars. In the middle of the room is a Mystic
Melody ruin. Stand on top of it and jump up. On the wall to the left (or
right), Big is holding on under a flower.
Final Chase: At the last
continue, Big will be directly in front of you, inside the green gravity
cylinder.
Final Rush: Look for a line
that you can grind on. It is a straight line that has a spring attached to
it. Hit the spring and jump up to see Big on platform, dancing just like
in Sonic Adventure when he catches the frog. You can also touch
him.
Green Forest level (as
Sonic): Big can be seen (barely) on a platform against a tree, immediately
after the part when you home attack two enemies that are floating above
platforms. Look to the left to see the large platform against a tree. Big
is a little difficult to see.
Hidden Base level (as Tails):
When you reach the entrance to the first pyramid, look to the right. Big
will be sitting on a metal girder that is around a large statue against
the wall.
Iron Gate level (as Dr.
Eggman): When you reach the first elevator, jump off and hover (or fall
towards the wall with the exit on it.). Keep falling to see Big hanging
onto the wall.
Last episode level (as
Rogue): Go to the top, and when you press the button, fly the same way
that you got there. Climb up on the wood thing and you should see Big the
Cat. You cannot go there -- he is just turning his back at you.
Last? story level (as Dr.
Eggman): As you fall down a ravine with lasers, Big is sitting on the far
left ledge near the three water enemies.
Last? story level (as
Shadow): Before the biolizard fight (called the Ultimate Battle in scene
select), repeatedly press A through the beginning of the sequence
to see Big the Cat walk by you twice.
Last? Story level (as
Knuckles): Climb to the highest pillar, then jump to the pillar hanging
down from the ceiling. Climb to the top and rotate the camera angle. Big
the Cat will be waving at you from a cage-like structure in the ceiling.
Lost Colony level: When you
reach the part with a high platform that has a lot beetles, about three
quarters of the way on the platform, Big is on the wall to the left. Try
shooting a lot of beetles to get light to see him.
Mad Space level. Go to one of
the very high ledges on the Ark. Jump off and glide to one of the poles
that support the force field around the stage. If you glided to the
correct one, you can barely see big Sitting on top of one of the poles.
Metal Harbor level (as
Sonic): Big can be seen when you reach the rocket that takes you to the
big rocket. Look around to see him sitting on a platform off to the side.
Metal Harbor level: Big can
be seen just before the missile launch. He is on one of the metal
canisters. You can reach him by bouncing on the railing. This is
difficult, because if you use a homing attack after bouncing you will
overshoot it.
Meteor Herd level: Big can
been seen below the light screen window that is close to the lava. He is
hanging on the middle of the ledge. Note: It is located close to the huge
platform that has a sign that reads "0-2 0-3". He is difficult
to spot.
Meteor Herd level: Big is
under the glass with the three pillars.
Mission Street level (hard
mode): When you reach the second town, at the first slab of falling road
you will notice a shadow on the bottom of the road above you. When the
street falls, you will see Big doing his victory dance.
Prison Lane level (as Tails):
Go to the room with the "elevator". In one of the cells you will
see something sticking out on the left side. Move the camera so its
pointing to that cell to see Big the Cat.
Pumpkin Hill level (as
Knuckles): Go to the one of the train gates. You can see Big the Cat
hiding behind the gate, waving to you.
Pumpkin Hill/Mountain level
(as Knuckles): Go to the Ghost Train Turntable and drop down to the
tracks. In one of the barred tunnels, Big the Cat will be waving at you.
Pyramid Cave level (as
Sonic): You can see Big the Cat on the far left side of the screen, behind
the fence on the first rail you grind on.
Radical Highway level (as
Shadow): Go to the rocket that takes you over the "Got Ring?"
blimp. Big the Cat will be looking down. When playing under the hard
difficulty setting, you will see him hanging from the blimp instead of
looking down.
Sand Ocean level (as Eggman):
Big can be seen immediately near the end ring. Turn the camera to see Big
sleeping on a platform off to the side.
Security Hall level (as
Rouge): Immediately when you start the level, go to your right or left and
reach the ledge directly next to the hole with the A/C tubes in it. Move
the camera so you can see under Rouge, and you should see Big hanging onto
a wall. Note: You can use Drill Drive to attack him and pass through him
like a ghost.
Security Hall level: Go to
the location where you first see Big the cat as described previously Then,
jump and drill dive into the fan -- make sure you are near the fence. When
diving, try to go under the floor, then quickly glide into the wall that
Big is on. Once on the wall, press R to rotate the camera, then
look at Big. You can see that he is not exactly hanging on the wall, but
instead is floating there. To get back, glide into the side of the fan to
get blown back out.
Sky Rail level (as Shadow):
Immediately at the start of the level, when Shadow is grinding down a
pole, look at the girder behind him. You will see Big sitting on a girder
in the background. Note: You will only see his head unless you jump.
Weapons Bed level (as
Eggman): Big is sitting on top of the first garage with TNT packs on it.
White Jungle level (as
Shadow): You can see Big at a platform on the right of the screen when
swinging on the last vine with the waterfall. After seeing him, look up to
the top right-hand side to see Big sleeping on a giant heavy looking leaf
on a tree just before you reach the goal ring.
White Jungle level: Big can
be seen again at the end of the level. Before you hit the ring, turn the
camera to the right to see Big sitting on a tree to the left.
Wild Canyon level (as
Knuckles): Go forward and up the wind. Go over to the wall in between the
two paths you can go, and climb up. Big the Cat will be hanging on for
life.
You can also see him in the
battle against Sonic while playing as Shadow.
In the Tails level where you
are running from the police and you first get your hover ability, Big the
Cat can be seen again. There is a part in the level where you need to
knock a column over in order to use it as a step to reach a higher level,
from which you hover over to a platform with a police barricade and two
robots. If you miss the platform and fall in the hole, you will see Big
the Cat sitting on the girders underneath the platform.
In the intermission when
Sonic beats up the Egg Golem (Dark storyline) look against the wall to see
Big behind one of the doors, jumping up and down.
After you complete Final
Hazard, and Shadow and Sonic get ready to use the Chaos Control, Big will
sometimes be seen floating around in the background.
Play as Rouge and do the
battle against Knuckles. At the end when you and Knuckles are saying
"Whew", Big will walk across the beam behind you.
Select story mode and choose
the middle option. Select the beginning scene, then press A
repeatedly before anything appears on the screen. Big the Cat should jump
down from the Eclipse Cannon and look around. He will then cast his
fishing rod.
Hint:
Big the Cat appearance in intermission sequences: Some intermission sequences also have Big the Cat appearances. To
find them, rapidly press A. If done at the correct time, Big will
appear. Fir example, at the beginning, Big's head peeks out from the
helicopter. In the shuttle blastoff, Big will scratches his butt at the very
beginning.
When playing the Hero storyline
as Sonic, when he jumps out of the plane in the first intermission,
repeatedly press A + B. Big will get out of the plane and look
at you. For better results, keep pressing A + B at the start
until Big appears.
Hint:
E102 appearance: In Rouge's Inside the Pyramid level, one of the robots you blow
up is E-102.
Hint:
NiGHTS appearance: Go to a place in Final Chase level where you can see the earth.
You can see NiGHTS in a cloud formation.
Hint:
Character comments: While playing as any character, stand in a place for a while and
your character will comment about the stage. Some examples are:
Sonic in Crazy Gadget:
"This place is a real pain in the butt!"
Knuckles in Pumpkin Hill: " This place sure feels haunted."
Shadow in Radical Highway: "I sense danger all around me."
Sonic in City Escape: "This city sure has some steep hills."
Glitch:
Stuck in wall: As Sonic or Shadow, enter the regular Chao Garden. From the
entrance walk right against the wall while pushing against it with your
side. If done correctly you will walk into a little groove in the wall. You
will do the spin attack even though B was not pressed. Note: Be
careful because you may hit your Chao.
Glitch:
See through walls: Press L or R in certain places and you can see
through the wall. Try this as Knuckles at Pumpkin Hill at the train area.
Glitch:
Fall endlessly in Final Rush: While as Sonic running away from the burning rocks in the last
part of Final Rush, run at full speed and make sure you do not get hit by
the rocks. Then, jump to your left or your right, whichever you are closer
to. Hold A to make a full jump and then press the direction that you
want to jump off of. You will notice that you just jumped over the barrier.
You will now fall endlessly to your death. However, if you got hit by one of
the rocks on the way out, there will be a strange aura attacking you as you
fall. You may die before you reach the atmosphere.
Glitch:
Invisible snowboard: In the Metal Harbor hero level, press Y on controller B.
Sonic will be snowboarding, yet will have no snowboard under his feet.
Glitch:
Invisible ledge: go to the default Chao garden. Next to the exit is a ledge that
you can stand on, but is invisible.
Glitch:
Stand inside a spring: In City Escape mission 3, after you run down the skyscraper and
hit the springs, run back and find the small statue. Jump on the statue and
use Mystic Melody. The spring should appear with Sonic standing in it.
Glitch:
Get the Air Board at the start: To get the board early, press Y on controller B.
Glitch:
Wrong camera angle: In the City Escape level as Sonic, find the part near the end
with an under-pass that you need to somersault under. When you do that,
quickly jump. If you are lucky, the camera will be in the other direction,
showing you where the ramp's and speed things are located. This may require
multiple tries.
Glitch:
Characters inside each other: Kill Sonic and Shadow at the same time in the two player mode
"race" on Green Forest. Hit a check point post, then jump into the
water with both characters. If done correctly Sonic will be inside Shadow.
Note: Do not move.
Glitch:
Frozen Shadow: Shadow's Ancient Light is required for this trick. Once you have
it, go to the Final Chase level. When you meet your first shielded robot
outside a tunnel, stand as far from it as possible and use Light Attack.
Shadow will go to the top of the roof and freeze in the Spin Dash position.
Unless you press B, he will continue to be that way.
Glitch:
Frozen Sonic: Sonic's Ancient Light is required for this trick. Once you have
it, go to Pyramid Cave level. Use the Light Attack on the fourth gamma robot
from the Bounce Bracelet. Sonic should destroy the robot and stay in one of
the corners, frozen in the Spin Dash position and flicke. Press B to
revert back to normal.
When you get Sonic's Ancient
Light, go to the Crazy Gadget level. Proceed until you get to the last
checkpoint near the door to the boxes room. When you get in the boxes room,
intentionally die. You will appear to be back at the last checkpoint. The
door behind you will be shut. Stand directly next to it and use the Ancient
Light. You will be frozen unless you press B.
Glitch:
Chao eats invisible food: Wait until your Chao are hungry enough then take a piece of fruit
on the ground. As soon as they go to eat one, immediately before they sit
down, take it away. If done correctly, they will eat air.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: