Master
code: Enter LEANEST as a code to unlock all cheats.
Level
select: Enter MME_WEB or MIME_WEB as a code to unlock the
level select option on the specials menu. Note: "_" indicates a
space.
Invincibility: Enter ADMNTIUM as a code.
Full
health: Enter WEAKNESS as a code.
Unlimited
webbing: Enter GLANDS as a code.
Big
head mode: Enter EGOTRIP as a code.
All
comic books: Enter KIRBYFAN as a code.
Comic
collection: Enter FANBOY as a code.
All
FMV sequences: Enter CINEMA as a code.
All
gallery characters: Enter RGSGLLRY as a code.
Storyboard: Enter ROBRTSON as a code. Alternately, successfully
complete the game.
What
If Contest mode: Enter UATUSEES as a code. In this mode, the game will be
subtlety changed from level 2 onward.
Stickman
Spider-Man: Enter STICKMAN as a code.
Cartoon
Spider-Man: Enter FUNKYTWN as a code.
Symbiote
Spidey costume: Enter SECRTWAR as a code. This costume allows Spider-Man
to have unlimited webbing. Alternately, successfully complete the game under
any difficulty setting.
Spidey
2099 costume: Enter MIGUELOH as a code. This costume allows Spider-Man
to do double damage. Alternately, collect all comics in the game.
Captain
Universe costume: Enter TRISNTNL as a code. This costume allows Spider-Man
to have double damage, unlimited webbing, and invincibility. Note:
"_" represents a space. Alternately, successfully complete the
game under the hard difficulty setting.
Spidey
Unlimited costume: Enter SYNOPTIC as a code. This costume allows Spider-Man
to have stealth mode by pressing L. Alternately, successfully
complete the game twice in a row under the same difficulty setting and using
the same costume.
Scarlet
Spider costume: Enter XILRTRNS as a code. Alternately, defeat Rhino in
Level 3-1.
Amazing
Bagman costume: Enter KICK_ME as a code. Note: "_" represents a
space.
Peter
Parker costume: Enter MRWATSON as a code. This costume only allows two
webbring cartridges. Alternately, find Peter Parker in the Kraven room in
item hunt mode. You have to collect all the spheres on the top and then go
into the pit. Run into a wall that has a "?" on it all in under
one minute. Then, find Peter Parker to unlock the costume.
Ben
Reilly costume: Enter CLUBNOIR as a code. Alternately, successfully
complete level 4-2.
Quick
Change Spidey costume: Enter SM_LVIII as a code. Note: "_" indicates a
space. Note: This costume only allows two webbring cartridges. Alternately,
get more than 10,000 points in Zip-Line training.
Hint:
Censored codes: Enter an obscene word as a code. Spider-Man will appear in one of
his costumes, punch the code, and another word will appear.
Hint:
Easy enemy kills:
Thug: If you have enough web
fluid, just web trap him until he is down and he will disappear. You can
also just web yank them into a wall, impact web them off a building, or
grapple them and punch them until they are gone.
Bank Thug: Same strategy as
for Thug.
Police and Swat: Do not
bother fighting them, just keep moving.
Police Helicopter: When you
see the target, move. The easiest way to get out of the way is to jump
towards the nearest building and web swing over. You cannot destroy the
helicopters.
Lizard Men: Strategies vary,
depending on where you are. If facing multiple men in a tunnel, web yank
one to you and finish him off with your fist one at a time. If one is near
water, web yank or impact web him into it. If one is on a pipe above a
pit, impact web him or yank him in.
Symbiotes: First, destroy the
generators. If alone (without fire webbing) jump and hit punch or kick to
hit him from above, then hit with a 1, 2, 3 combo and repeat. If near a
furnace, knock him into it to set him on fire. If you have fire webbing,
impact web him or web trap him until he catches fire. When in the
warehouse, pick up a can or box that is labeled flammable and throw it at
them. If you are low on energy and on the subway or fighting a large group
of symbiotes, constantly create web-domes until they are all gone, or the
sub stops.
Any enemy can be grabbed and
punched or kicked except the Bosses. Often the grab maneuver followed by a
punch or kick will do the job. Most often the punch is more effective
because you can perform it as many times as needed to successfully kill
the enemy. Note: This tactic does not work as well on the pink Symbiotes.
They can sometimes throw you over their back.
Unlock the enhanced strength
costumes, then use the web gloves to kill enemies easier: thugs (1),
henchmen (1 or 2), lizardmen (1 or 3), and symbiotes (3)
Hint:
Easy training: Enable the "Invincibility" and "Unlimited
webbing" codes, then do a training mission. This is the easiest way to
unlock Quick-Change Spidey.
Hint:
Homing punch/kick: When facing an opponent, jump and press Punch or Kick
buttons while in the air. Spider-Man will fly through the air and hit the
opponent.
Hint:
Defeating Carnage under the hard difficulty setting: Web-jerk him into the sonic field immediately, and keep webbing
him until he dies out. Do this as Symbiote Spider-Man or Captain Universe,
as they have unlimited webbing.
When you start out, simply
select impact webbing. He is already targeted, so it will hit him plus he
will not be able to attack. Do not release the buttons until his meter runs
out, which takes awhile. After his meter runs out, you will have to stop the
impact webbing attack. He will probably come after you, but a couple of
punches should take care of him.
When fighting Carnage in the
Captain Universe costume, Web Yank him into the Sonic Bubble. Then, Web Trap
him until he is defeated.
Hint:
Defeating Rhino: While fighting Rhino, stand by an electrified pillar. When he
starts to charge, hide behind the pillar. He will get shocked and Spidey
will make a smart comment. Alternately, you can have him charge the barrels,
and jump when he is near. This is the best way to get the comic.
Hint
Defeating Scorpion: When fighting Scorpion under the hard difficulty setting, fight
him as much as possible until JJJ runs into the other room. If you attack
Scorpion and quickly run back into the other room, he will not go after
Spidey. Use the "Web Ball" attack with Symbiote Spidey or Captain
Universe, as they have unlimited webbing.
When you are fighting Scorpion
for the first time, just sling him with your web, then punch or kick him one
or two times. Then, jump away and you will also throw furniture at him.
Hint:
Defeating Lizardmen: When you get to the sewer and you see the lizardmen, it only
takes this many hits on a close range web ball attack:
Kid mode: 1
Easy: 1
Normal: 2
Hard: 3
To easily defeat the lizards on
the subway level, enable the "Unlimited webbing" code or get a
costume with unlimited webbing. Make lots of web domes constantly. The
lizards will either die or fall of the subway.
Hint:
Strangle enemy: Continue shooting web strings and eventually your opponent will
die.
Hint:
Dodging missiles: In the missile attack level, the missiles can only hit you if you
are on the completely boarded up windows. Avoid them and you will not get
hit.
Hint:
Waterfront Warehouse: Secret Armor: There is a secret Spidey armor on level 6 stage 1
"Waterfront Warehouse". At the final drop, near the broken grate
door that you can break, go on the side of the grate door and fall while
holding Forward. You should land on a secret platform. Follow the
path until you see the armor. The armor is useful at the next stage,
"The Underwater Trench".
When playing the level after
fighting Mysterio you will at one point reach a fan with a cage over top, so
you cannot fall through. When you go to the next one in the level it will
not have a cage over the top. Jump down through the fan and quickly press R.
If done correctly, you will stop between the two fans and find another
entrance that contains "Trusty Spidey Armor". Note: Do not move
around too much or the first fan will hurt you and Spidey will most likely
fall all the way down because he is "stunned".
To find Spidey Armor, defeat
all the Symbiotes (so you have no trouble), and destroy the first two
generators. Then, go to the back of the warehouse (not where the last two
generators are located) to find a wall to the left. Climb up the wall, and
you will see a fire webbing cartridge. Walk inside a box and you will see a
golden cartridge. Touch it to get the Spidey Armor, then get fire webbing
cartridge.
Hint:
Level 1.1: What if mode Neversoft reference: The building with the long trench down the middle of the roof and
a thug has "Neversoft" written across it in neon letters.
Hint:
Level 2.1: What If mode JJJ suicide: Get to the Bugle (where Scorpion is after JJJ). They play Marco
Polo. If you let JJJ die, he offers to throw himself out the window.
Hint:
Level 5.3: Hidden room: In level 5.3 (the level before Mysterio, downstairs in the Daily
Bugle), you have to destroy two Symbiote generators and then find the
imposter Spiderman-Mysterio. After finding the first generator and
destroying it, find the second one. The wall behind the second generator is
holographic. It does not appear so, but when you try to climb it, you will
go right through. Two web cartridges and one flame cartridge are inside.
Hint:
Police Chopper Chase: Shortcut: Enable "What if" mode and start the "Police
Chopper Chase" level. Near the beginning, you will see a blimp. Web
sling on to the blimp to access the secret and skip about half the level.
Hint:
Police Chase level: What If mode Spidey Armor: On the second part to the Police Chase in What If mode, there is
a crane to the extreme far right. Look at it to see a pumpkin and the word
"BOMB" on the side. Swing to it to find an open hatch. Jump inside
to find the secret lair of Green Goblin, where you can get a Spidey Armor.
Hint:
Sewer Chase: What If mode lizard droppings: On the first part of the Sewer Chase, you will be trapped in a
little tunnel. About five lizard monsters will run up to you. When they or
you get closer, you will hear a farting noise. One of the lizard monsters
will have made some droppings.
Hint:
Practice fighting: When being chased by the N. Y. P. D. in What If mode, there will
be a gold U.F.O. Swing on to it. It will help you practice fighting.
Hint:
What If mode: What If mode adds small variances in the game, for example The
Torch will be on the FF building. You will know that it is definitely
unlocked, if you see the Watcher just after the second FMV sequence
(featuring the helicopters). He will have new dialogue.
The following differences will
be present when What If mode is played under the easy difficulty setting:
Level 1.1: None
Level 1.2: Speech by Watcher,
Torch on FF building.
Level 1.3: Dancing Spidey. Goointo
room which you opened by pressing button 1 and step on the platform.
Level 1.4: Back of wall says
"Hans was Here".
Level 2.1: Fireballs/comets
falling from sky at start, JJJ/Spidey/Scorpion playingaMarcooPolo
Vs. Scorpion: When Scorpion
chases JJJ intoothe next room he says
"Heeeeerrrrre's Johnny!".
Level 2.2: Spidey blimp two
seconds into level. Now, you can do two things: Go through the level as
usual, the copter guy says something else; or swing to the blimp. If youllook
quickly enough, you will see the Silver Surfer pass by. To beat the blimp,
fall off the side which you came on, and you will go straight to the wall.
Level 2.3: Heamakes
alcomment about Wolvie and Jerry Swinger as
he passes their signs. (Swinger has Cap on his sign).
Level 2.4: Man on copter
sings that traditional war song.
Level 2.5: None
Level 2.6: First billboard
aboutamonsters in NY sewers... Spideyamakes
alsmart comment.
Vs. Rhinoo(level
3): None.
Level 4.1: Different and
funnier dialogue as they fall through the building.
Levels 4.2, 4.3, 4.6, 4.7:
None.
Level 4.4: Venom with alnew
saying.
Level 4.5: There is alrubber
ducky in the first pool you come by (upstairs).
Level 4.8: Water has been
replaced by lava, another smart Spidey comment.
Level 4.9: Lizard will not
tell you the path again -- he will repeat once.
Vs. Venom: MJ has some....
nice things toosay to you.
Level 5.1: The hostage in the
cleaning duct has lost all hope.
Level 5.2: Spidey with aldifferent
saying at start of level.
Level 5.3: When Spideyameets
his imposter, and goes into FMV, instead of staring at each other, they go
into the famous "Matrix bullet time scene".
vs. Mysterio: He has fish
swimming around in his head.
Level 6.1: None.
Level 6.2: Man in the
submarine talks throughoutamost of the thing,
challenges you tooalrace,
and gives you a code if you defeat him (watch the FMV). Different Spidey
comments.
Level 6.3: In FMV, Cat is
dancing, and realizes it.
Game: The lids of the fog are
bananas.
vs. Doc Ock:It looks like alhippie
palace. Flower designs and bright colors everywhere. Someone named Dr.
Love is on the walls. Ock isamuch smaller --
and if you go to the edge of the walls, his tentacles cannot reach you.
vs. Carnage: Shark floating
around, Carnage has alreal whining voice.
Prince Namor, the Sub-Mariner, is seen on a rock outside the structure
just watching. It is hard to find him, but once you see him, you never
lose sight. He also appears in the character section.
vs. Monster Ock: None.
Comic
book locations:
1. Found on top of the
Fantastic Four building. Immediately after the choppers are shot down,
swing left towards the building with a "4" on either side
instead of going straight to the bank.
2. After opening all of the
security doors, kill the two thugs and go into the office they exited
from. Whenever you want, jump into the first cubicle and pick up the chair
that is pushed into the desk. There is a comic under it.
3. In the Stop The Bomb
level, open the door with the bomb in it. Defeat the thugs and go back to
the door from which you originally came through at the start of the level.
The comic is there.
4. Upon swinging to The
Bugle, go to the very tall building with the two thugs talking on top. To
the right of it is a comic book.
5. While fighting The
Scorpion, destroy every piece of furniture in the first office. A
lightning bolt will come down, revealing a comic book
6. Go through the first
helicopter chase as normal. Before swinging to the boarded-up building,
let the helicopter destroy the boxes on the building. The comic book is in
one of them.
7. After completing the
boarded-up building, go to the first crane you see. It will have
distinctive Green Goblin graffiti on it. Climb atop it and enter through
the open hatch on the top. There is a comic, some one-up items, and Green
Goblin gear inside.
8. At the very start of the
Scale The Girders level, instead of immediately climbing, run all the way
to the left of the building. From there go straight down that side of the
building. There is a comic located there.
9. When you get to the
building where the helicopter shoots out all the glass on the roof (on the
last Chopper Chase stage) jump inside. Kill the cops inside, then use
targeting mode to find the plate of glass that can be destroyed (the
targeter will turn blue) and fire a web. Then, walk into the corridor you
have now discovered to find a comic inside.
10. Pick up, and destroy
every flammable tank in the level where you fight Rhino. As in the
Scorpion level, a lightning bolt will appear, revealing a comic book.
Note: The flammable tanks are in the corners.
11. Chase Venom until you get
to the building under construction (immediately before you rampage through
the next building). Somewhere there, you will easily find a comic next to
some Spidey-armor. It is in plain view.
12. Once you resume chasing
Venom, you will find a comic book on the roof of the first building you
swing to. You may lose Venom when trying to collect it.
13. The first time you fight
Venom, there is an abandoned car nearby. Either pick it up and throw it,
or destroy it with a web ball. Either way, there is a comic underneath it.
14. Go to the entrance to the
second cavern, just far enough not to trip the trap but remain inside.
Quickly scamper out and swing back to the first cavern. Walk through the
tunnel and you will soon discover a comic.
15. In the sewer level where
you need to use your targeting mode to swing to each pole, after getting
to the second or third pole, target the secret room behind the waterfall.
There is a comic located there.
16. After being thrown off
the train by Venom, you will start a new stage. Defeat the first three
Croc men and continue until you get to the next three Crocs. Kill them,
then go left instead of right. Go all the way down the tunnel and past the
oven-shaped object. Behind it is a comic and some other items.
17. After draining the water
in the room with the pole going across it, jump down to the ground where
there are three or four crocs and a switch you need to press to open a
door to continue. Somewhere down there is a comic. It is very easy to
find.
18. In the Hidden Switches
level (the room with the pool in the middle that you have to drain) set
all the switches, and before continuing go back to the third switch where
a new comic should appear.
19. Find the Lizard in the
level just before your final battle with Venom. There is a comic near his
cage.
20. There is actually more
than one ventilation shaft in the Bugle data libraries. Travel the
ceilings to find the one with the comic in it It may be in the first room,
where Venom jumps out the window in search of Carnage.
21. Immediately before you go
to the presses, explore both of the last two elevator shafts. The one on
the right is the way to the presses, but the one on the left has a comic
in it. Be stealthy, as there is a symbiote waiting for you.
22. In the second presses
room (in the Stop The Presses level) is a crate of paper you can pick up.
There is a comic under it.
23. In the Bugle's basement,
destroy the first generator and go through the fiery furnace to the second
half of the level. Immediately discontinue swinging after coming through,
or if you go all the way, just return without hitting the fog. In front of
you will be cracks in the sides of the walls where deadly steam is pouring
through. Switch into your targeting mode and target the cracks with the
steam. When the targeter turns blue, fire and you can seal up the crack.
Seal them all until you find the correct one and reveal a comic near you.
Note: This trick does not work on any other cracks in the level.
24. While fighting Mysterio,
somewhere on the first platform is a comic. You can only get it after he
activates the electrified floors.
25. In the last section of
warehouse 65, in the right side of the room, is a comic. It is inside an
indentation of crates. Explore until you find it.
26. Before jumping into the
very deep ventilation shaft which will take you to Doc Ock's obstacle
course, switch to targeting mode and swirl around the room. At one end of
the shaft you are in, your targeter will turn blue. Shoot a web, and go
through the door you just opened. You will get to an area with two large
fans blowing at each other. Spidey will say "This place blows!"
and you can find a comic in there.
27. Go through the first two
obstacle courses as normal. Before going to the third, go behind that
furnace-like object on the right side of the corridor A one-up item and a
switch is found here. Push the switch to unlock a secret door underneath
the very first entrance door, that leads to a room with a comic in it. To
get the comic, you must go all the way back to the beginning of the level.
Going backwards on the first obstacle course will put the secret door in
plain view. Be careful, as the door is dangerously close to the
electrified floor.
28. In the Stop the Fog
level, go underneath the center platform that leads to all the doors in
the level. Travel down the pipe until you get to a small opening. There is
a comic in there.
29. While fighting Doc Ock,
there is a comic dangerously close to his shield. You can quickly snag it
without getting hurt.
30. While fighting Carnage,
go into the center of the sonic bubble when it shuts off. Exit as quickly
as possible before it goes back on.
31 and 32. There are two
comics in plain view in the alleyway you get chased through by
Monster-Ock. They are in corners, so get them quickly.
Get all of the comics to
unlock the Spiderman 2099 costume, which is twice as strong as any other
Spiderman costume excluding Captain Universe.
Glitch:
Level 1.4 (The Bomb): Guard walks through safe: After destroying both cops in front of the television, jump to
the roof and sneak past the guard that appears. Kill the robbers, pick up
the bomb and throw it to the back of the safe. Before shutting the doors,
aim and hit the guard that you went past with just a little web. As he runs
at you, run to the back of the safe. Face the guard, and as soon as he
approaches you, jump over him and shut the safe. He will stay in the safe
until the scene almost cuts away. He will pass through the safe's door and
start hurting you.
Glitch:
Doc Ock Boss: Stuck in shield: When you detract all the power from his shield, go inside. Zip
line up and when the shield turns back on, just drop down and you will be
stuck in there with him. Neither you or him can hurt each other. The only
way to progress is to get out and finish as normal.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: