Magician
mode: Enter FIREBALL as a name and start a new game. The word
"Magician" will appear on the option screen to confirm correct
code entry. All trading cards will be available under the DSS option. Note:
The game must be completed at least one time before this code can be
enabled.
Fighter
mode: Enter GRADIUS as a name and start a new game. The word
"Fighter" will appear on the option screen to confirm correct code
entry. Nathan will be stronger and able to sustain more damage. There are no
trading cards in this mode. Note: The game must be completed at least two
times before this code can be enabled.
Shooter
mode: Enter CROSSBOW as a name and start a new game. The word
"Shooter" will appear on the option screen to confirm correct code
entry. Nathan will have a substantial number of hearts, extra sub-weapon
damage, and can use the Homing Dagger sub-weapon in this mode. Note: The
game must be completed at least three times before this code can be enabled.
Thief
mode: Enter DAGGER as a name to get your character thief stats.
Note: The game must be completed at least four times before this code can be
enabled.
Use
any cards: After pressing R, but before the card takes effect, press Start.
Go to the DSS Menu and pick any two cards.
Hint:
Easy experience: If you have the time to spare, go to a place where only Specters
attack you. Activate the Jupiter + Serpent combination. By the time you get
to fighting Specter, you should have enough MP and INT to not have to worry
about running out. Leave your system on AC power and leave it running all
day in that area. Depending on your the level when you started, you can gain
20 to 30 levels.
When in the catacombs, go to
the zombie location. Kill the zombies with a combo or something else. Wait
for groups then defeat them to get to a high level.
Two conditions must be met for
the following trick to work. First, you must not have killed the Dragon
Zombies. Second, you must either have enough hearts to sustain a steady
stream on axes (difficult), or have enough magic to sustain yourself in
skeletal form for at least half a minute (easy). Start by saving the game.
Step through the door into the arena. Do not move. You will remain on the
ledge, with the door open. Move carefully to the end of the ramp. This is to
avoid fireballs that could either kill you in skeletal form or knock you
backwards or forwards. Either turn into skeletal form or begin lobbing axes.
Eventually, you will kill the right zombie dragon. Exit the arena. The arena
door will not close unless you fall from the door perch. Save to restore
magic, if needed. Reenter the arena. The dragon will have revived. Kill it
again. Repeat this as many times as needed. If you are below level 35, you
will gain levels rapidly.
After you defeat Adremelech and
destroy the Iron Maidens, go to the Underground Waterway (the one with the
poisoned water). Then, go to the lower left wall of the first room of the
Underground Waterway and whip the wall to open a secret passageway. Activate
the Fire Sword DSS combo, if you have that card combination, and kill the
Ice Shade in the secret room. Then, exit and re-enter the secret room. Keep
doing the latter two steps until you have the desired amount of experience
points.
Hint:
Spinning attack: When using the whip, hold down Attack to make it spin
around in a circle. It will act like a shield, so you cannot get hit by
small enemies around you. Note: You cannot move while doing this attack.
Hint:
Attack while cursed: You can still attack while cursed. Just use the tackle move
(press R while running) when relatively close to an enemy that is on
or near the ground.
Hint:
Defeating Adremelech: To defeat Adremelech (the goat head), make sure you are at level
25 or higher. When entering the room with Adremelech, get back up on the
ledge where you entered and use the Wind Wave (Diana and Griffin DSS cards).
Keep shooting at it, and in a few minutes the goat head will fall.
Hint:
Defeating Camilla: Use Jupiter + Serpent card to get a ring of four ice balls around
you to stop her energy ball attacks. Then, stand on the high to middle
platform. She never goes all the way up there. She will go just below it,
and the ring of ice balls will hit her as she passes. It will appear as if
she is going to hit your feet, but will not. Then, use the Holy Water when
she is off to either side (by the top platforms on the right and left just
below your position) to hit her for more damage. By doing this, you should
take no damage. After awhile she will die with no "whip work".
Hint:
Defeating Death: To defeat Death very easily, just activate the Jupiter +
Manticore DSS combo. His sickles cannot hit you, and by this point in the
game you will probably never run out of MP because this combo will use it
slower than you restore it.
Hint:
Defeating Dracula: To defeat Dracula in the Ceremonial Room, equip the DSS cards
Pluto and Salamander. Make sure you have the Boomerang sub-weapon. Press Down,
Forward, Up + Attack in that order when he appears
close to you. This should kill him in less than a minute.
To defeat the second Dracula,
use the Jupiter + Serpent DSS combo to get an Ice Shield and duck into the
left or right corner. When he turns around (not facing you), jump up and hit
him. When he turns around to face you, duck. He will not be able to hit you
with anything, so he will be forced to turn back around. Continue this until
he turns into an eye and you should be able to defeat him without too much
trouble.
Get a Crucifix sub weapon and
max out your hearts. Get on the left platform. When he starts using his
laser attack, he will not be able to hit you. Start throwing crucifixes
rapidly and you will be able to make him start flashing. After this, use the
Uranus-Thunderbird combo and their summon. You use this three to four times
and he will be defeated.
Hint:
Defeating Dracula (Demon form): Since you cannot use DSS in fighter mode, use the following
strategy. When you appear in the Underworld, go to the left corner and duck.
Hold B to use your Whip Shield until he turns around. Then, throw
Boomerangs at the eye. He may send meteors or shoot lasers. Dodge the
meteors and the stay behind Dracula. Repeat these moves. He will eventually
start to flash. Jump on to the platform on the left. He will appear behind
you. Use the Roc Ring to dodge him. His Eye will fly around. Dodge the bats
and whip the Eye. Repeat until he is defeated.
You must be at levels 65 to 70.
Equip the Neptune + Black Dog DSS combo when facing him in magician mode.
When he hurts you, it will not take as much life and will recover your life.
When he is making his fire power, dodge it with the Roc Wing. Keep doing
this until he turns into an eye. The rest of the battle will not be as
difficult.
When Dracula is in Demon form,
use the combo Uranus + Thunderbird and press Down, Forward, Up
+ Attack when he opens his eye. Repeat this until he flashes. Then,
use the combo Uranus + Unicorn to heal yourself when he flies across the
screen. When he turns into his eye with the bats flying around, use the
Uranus +Thunderbird combo and press Down, Forward, Up +
Attack to attack him. You should kill him in about two to five
minutes.
Hint:
Defeating Dragon Zombies (Twin Dragons): To defeat the Dragon Zombies easily, whenever you get hurt, jump
up to the platform by the door where you entered the room and activate the
Jupiter + Mandragora DSS combo to heal yourself. A fireball may hit you
every once in a while, but it is very rare.
An easier way to defeat the
Dragon Zombies is to jump on the left platform where the locked
door that leads to the trophy is located. From there you can not be hit by a
fireball because you would be behind the dragon that spits them.
If you are in magician mode,
use Pluto and black dog turn into skeleton. Keep throwing bones in the
entrance or exit door, but turn back when they attack because you will die
in one hit.
Hint:
Defeating Hugh: When you are low on health, use the Roc Wing to jump to the upper
left or right of the room. There will be a ledge that you can use to heal
yourself, without him hurting you, by using the Jupiter + Mandragora DSS
cards. However, when he powers up, blades can come up and hurt you. Turn up
the sound and listen for the noise Hugh makes when he is about to use the
move. When you hear it, turn on the Jupiter + Manticore combo to destroy the
blades. If you are waiting for your MP to come back, only use Jupiter +
Maticore when you need to.
Hint:
Defeating Bosses: Enable the DSS combination Pluto + BlackDog. If you do not have
these cards, then use the DSS glitch to do this trick. Once Nathan has
activated DSS, he will transform into a skeleton. His only weapons are now
only throwing bones, but randomly he will throw a giant bone that will
inflict 9999 points of damage. This will effectively defeat many Bosses with
one hit, including Cerberus, Iron Golem, Necromancer, Dragon Zombie and
others, even normal enemies. Some stronger Bosses, such as Dracula, will not
receive 9999 damage points, but the damage will be over 2000. You must play
well, since Nathan will be defeated with only one hit in his skeleton form.
Summon the Manticore and Saturn
card. This will cause a poison cloud. Once it touches an enemy of any kind,
it will not let go until the monster is dead or you run out of MP.
Hint:
Use summons in the Battle Arena: Select your summon, and use a 4 Mind Restore, 2 Mind High, or a
Mind EX. As soon as you leave the menu screen, press L and do the
summon. You can only do one summon after using the Mind Restore, so bring a
lot of them.
Hint:
Rainbow Robe in the Battle Arena: Go to where the Poison Armors are. If you are lucky enough, you
will find a Rainbow Robe. Note: You must be level 30 or higher. Obtaining
the robe will increase your intelligence, defense and strength.
Hint:
Use DSS in the Battle Arena: In the Battle Arena, equip a good DSS Summon Combo (for example,
Uranus + Cockatrice). In the pause menu, select "Items", then
"Use", and use a "Mind High" (not a "Mind
Restore" -- they can work, but you will need to be extremely fast).
Immediately after exiting the pause menu, press your DSS button. When your
character is done casting, press Down, Forward, Up, Attack.
If done fast enough, you should have pulled off a summon in the Battle
Arena.
Hint:
Use any DSS card combination: Note: You must have at least one combination. Select one pair and
press L (the DSS button). Immediately press Start, go into the
DSS, and pick any card no matter if it is unknown or not. Note: This may
require a few attempts.
Once you select any type of DSS
combo, press R then quickly press Start and choose DSS. Select
any type of DSS combination and you will be able to use that combo.
Activate a DSS powerup. As soon
as your character glows, press Start to pause game play. Go to DSS,
choose a combination of any two cards. You can mix cards you have with cards
you do not have. Resume the game. You will now have the power-up you chose.
You can do this as many times as needed. Note: You need at least one DSS
move for this to work.
Hint:
Enemies that drop DSS cards: The following is a list of enemies and locations that drop
various DSS cards.
Action Cards Mercury: Bone Head in Catacomb.
Venus: Slime in Catacomb, Abyss Corridor (hidden room), and Audience Room.
Jupiter: Heat Shade in Machine Tower.
Mars: Bloody Sword in Chapel Tower.
Diana: Man Eater in Underground Gallery.
Apollo: Arch Demon in Underground Storage.
Neptune: Ice Armor in Underground Waterway.
Saturn: Fallen Angel near the Battle Arena with Dracula.
Uranus: Scary Candle in Iron Golem Boss Room (defeating Camilla optional).
Pluto: Trick Candle in Cerebus Boss Room (defeat Camilla first).
Attribute Cards Salamander: Bomb skeleton in Catacomb.
Serpent: Earth Demon in Dash Boots Dungeon.
Mandragoras: Axe Armor in Abyss Corridor(in a hidden room), Audience Room.
Golem: Electric Skeleton in Audience Room before Necromancer.
Cockatrice: Stone Armor in Machine Tower.
Manticore: Thunder Demon in Machine Tower.
Griffin: Skeleton Athletes in Audience Room (hidden room way to the
right).
Thunderbird: Were-Panther in Chapel Tower.
Unicorn: White Armor in Battle Arena with Dracula.
Black Dog: Devil Armor in Battle Arena with Dracula.
Hint:
Mimic Candle: In the Skeleton Athlete room is a candle that looks different
(after Camilla). Whip it and it will become a Mimic Candle.
Another place you can find the
Mimic Candle is in the room you found Cerebus or the Iron Golem. This is
easier than having to be distracted by the Athlete Skeletons. Note: Mimic
Candle gives the Pluto Card and can only be found after you have defeated
Camilla.
Hint:
Mind Restore: This trick requires the Roc Wing, The Jupiter + Unicorn DSS
combo, and to be at the outer wall. Use the DSS combo and use the Roc Wing
to jump up and down, killing Brain Floats. If done correctly, you will gain
Mind Restores very quickly. It is possible to get forty Mind Restores in
five minutes.
Hint:
Rainbow Robe: Go to the Underground Warehouse and find the Forest Armor. Keep
destroying Forest Armor until it drops the Rainbow Robe. It also drops Chain
Mail. Combine DSS cards Venus + Mandragora to increase your luck and have
better chances of finding the Rainbow Robe. The Rainbow Robe increases your
Defense by 140, Intelligence by 250, and Luck by 15.
Hint:
Sage Robe: Go to the secret room where Lilith is located. Killing her and
eventually you will get the Sage Robe, which is the best armor beside the
Shining Armor. You can easily defeat Lilith by summoning the big electric
bird. She also drops Mind Exs and also is worth 20,000 experience points.
The secret room is located at the bottom right corner where you first meet
the flying Succubus ladies. It is directly under the top door -- you have to
hit the walls to find it.
Hint:
Cure poison status without antidotes: You need the Jupiter and Mandragora cards. When you are in poison
status, use the Jupiter And Mandragora cards to heal yourself. You will see
that you are gaining and losing health. When you see yourself just gaining
health, turn your DSS off and you should not be in poison status.
An easy way to cure poison in
Magician mode is to use Jupiter + Black Dog. This will enable the Black Hole
Barrier. Almost instantly after activating this shield, deactivate it and
your poison status will be gone.
Hint:
More powerful shield and extra defense: Equip two items that increase your attack power, such as the
Strength Armband and the Solders Fatigue (you should have +250 attack
power), then use either the Fire or Ice Shield. Next, equip two items that
increase your defense, such as the Defense Armband and the Strongest Armor.
You will do extra damage with your shield and take minimal damage from
enemies. Note: Your whip will be weak, so use your shield when attacking.
Hint:
Summons and explosion cards: To use the action cards Apollo and Uranus, press Down, Forward,
Up and attack with another card. Uranus summons that card and Apollo
throws a bomb.
Hint:
Increased luck: Combine Venus with Mandragoras and your luck will be boosted by
25%. This is useful when you need to find cards and items.
Hint:
Increased damage: Combine Venus and Salamander to increase your damage by 25%.
Hint:
Dash Boots: Defeat Iron Golem and go straight past him. Note: You must be
level 15 or higher.
Hint:
Fire Whip: Combine Mercury and Salamander to make a Fire Whip.
Hint:
Stone Whip: Combine Mercury and Cockatrice to make a Stone Whip.
Hint:
Thorn Whip: Combine Mercury and Mandragora to make a Thorn Whip.
Hint:
Shoot from the rear: Equip the Bear Ring (from Skeleton Medalist in a secret room on
the left side of the shaft you fall down in the beginning of the game) and
activate the last two DSS cards (Pluto and Black Dog). You will turn into a
bear. While in bear form you can shoot from of your head. Hold Up and
press Attack to shoot from your rear. Hold Down and press Attack
to drop a bomb.
Hint:
Turn into a bear: Defeat the Skeleton Medalist in a secret room in the pit at the
beginning of the game until he drops an item called the Bear Ring. The
easiest way to do this is to get to level 45 to 50 then use the Holy Water
Item Crush attack (Pluto + Salamander). You need Holy Water for the required
combo. Then, use the Roc Wing to fly into the room and run at him. When you
get the ring, equip it and turn on the Skeleton DSS combo (Pluto + Black
Dog). You should turn into a green bear with a bubble coming out of its
nose. This bear is also killed in one hit like the skeleton, but it has
three different attacks and can double jump.
Hint
Get hearts from lanterns: Jump up and use the whip on lanterns. You will get a small heart
for every one that you whip.
Hint:
Secret area: In the room with the Dash Boots, kill the skeleton to the left of
the room. Above him will be a wall. Attack the wall with your DSS power.
Glitch:
Disappear: Go to the underground warehouse to the room with four Grizzlies
and one Arch Demon. Before you step out, jump onto the door at the end (far
right side) of the room and you will disappear. Note: Save before you
attempt this -- once it is done you cannot return to your regular game.
Glitch:
Freeze everything else: You can freeze everything on the screen except for yourself in
the underground warehouse (and wherever else there is a platform that
crumbles when stepped on). To do this, jump on a crumbling platform and
activate any DSS combo when that platform is about to crumble completely. If
done correctly, you should hear the sound of the card activate, but you will
not have it activated. Everything on the current screen and other screens
will stop moving, including monsters, projectiles, and platforms. To return
to normal, activate the same DSS card again.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: