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Older platforms

Classic NES Series: Super Mario Bros. cheats GameBoy Advance

Fireworks:
Hit the flagpole at the end of a level when the last digit of the timer is 1, 3, or 6.

Skip to World 5-1:
When starting the game, hold A while selecting the mode at main menu.

Start from last world:
After you get a "Game Over", hold A while selecting a mode at main menu.

Luigi costume:
Press Select at the world map to turn Mario's clothes green.

Save and continue from last world:
After the "Game Over" screen appears, press L + R to bring up the menu and select "Save High Score". By holding A and pressing Start at the player selection screen, you will be able to continue from the last world you were at, even after turning off the Game Boy Advance.

Glitch: Get trapped in World 2-2:
At the end of World 2-2, you will see a small opening above the pipe. Crouch down and swim up into the opening. If done correctly, you should slide to the end of the blocks and get trapped until time runs out. Note: You need to be Super Mario or Fire Mario in order to do this.

Fire while small:
Go to any Boss level, except for the final level. Make sure that Mario is big when reaching the Boss. Jump on the little axe object so you hit the Koopa (Boss) and the axe at the same instant. You will flash as you were hit but will remain as Super Mario. On the next level, get a mushroom and it will actually make Mario small. Finally, get a flower and Mario will have firepower when he is small.

When you are about to get hit by any enemy and are big Mario, jump onto a flower. This will turn you into a small Mario with fire power.

Play as big Mario and have fire power. When you get to Koopa (Boss), get hit by him and touch the ax at the same time. This will turn you into a small Mario with fire power.

Alternate music:
In levels 1-1 and 6-2, wait to collect the Starman at the last possible moment, and run through the rest of the level. If you are still flashing when you enter the castle, the music will change to the Mario theme song.

On level 1-1, there is a hidden Star about half way through. Hit the block and let the Star bounce just behind you for a long time. It helps to have fire power to easily kill the Goombas. You will find a small set of stair-like blocks. Get the Star there and sprint to the finish. If done correctly, the music at the end of the level will change.

World -1:
Break the second to last and third to last blocks from the edge, above the exit pipe in World 1-2, while you are Super or Fire Power Mario. Then walk as far right as you can, then as far to the left. Repeat this procedure until you can see the edge of the warp pipe on the right edge of the screen. Stand with your trailing foot hanging over the edge of the exit pipe, and with your other foot on the pipe. Then press Down to crouch. Hold Down, press A, and let Mario jump straight up while still being crouched. Just before Mario reaches the peak of his jump, hold Right, which should barely brushing the back of Mario's head on the remaining block above. Mario will be able to walk through the wall and enter the warp area. There will be Piranha Plants in the pipes when you first enter the area. Before walking to the far right of the warp zone (which will allow the normal warp zones to appear) enter the far left warp pipe. The Piranha Plant will still be there, but you should be able to enter the pipe, leading to World -1.

Another description is to stand on top of the exit pipe on world 1-2 and scroll the screen as far right as possible. Run to the right, then back to the left as far as the end of the pipe, then back again several times. The screen to reveal a blank space on the far right side of the bricks. Jump up and break the only second and third bricks from the right. Place Mario on the pipe with one foot off the edge and face him to the left. Press A to jump, and press Right while he is in the air. Do not break the remaining brick. The back of Mario's head should hit the brick and pull him in. Walk through the bricks to the right and immediately enter the first pipe on the left.

Get to the exit pipe in World 1-2 as a Super or Fiery Mario (or Luigi) and break the second and third block from the right. Then, stand on the edge of the pipe with one foot hanging over the edge and one foot on the pipe facing left, Press A to jump. While in the jump, move to the right so that the back of Mario's (or Luigi's) head brushes the remaining block (do not break it). If done correctly he should get pulled through the wall. Then, enter the far left pipe and it should take you to World -1. Note: Do not go to the right -- immediately enter the left pipe, the never-ending water stage.

Note: You must be big Mario to do the following. At the very end of World 1-2, instead of using the elevator platform to go up and over the blocks to reach the warp zones, proceed to the pipe that takes you up to the flag pole. Stand on the pipe and break all the blocks overhead except for the one that is touching the wall. Stand over the edge of the pipe so that half of Mario is hanging off. Face left, squat down, and jump as high as you can while pressing Right. If done correctly, you will remain in the squatting position and Mario's head will go through the block without breaking it. Keep repeating this process until Mario gets pulled through and slides through the wall. When he lands on the other side after walking through the wall, instantly go down the first pipe. Notice that the level will display as "-1". The level number will continue to change, but the stage will not. You will continue to do the underwater stage repeatedly.

Hint: World 1-1: Extra life:
At the end of the first set of pipes, there is a little mountain just before you jump over a hole. Go to the left end of the mountain and jump. A 1-Up Mushroom should appear from a hidden block.

Hint: World 1-2 warp zones:
There is an easier way to get to the space beside the exit pipe in world 1-2. Before reaching the exit pipe, take the platforms up to the very top of the screen. When reaching the top, jump to the right. If done correctly, Mario (or Luigi) should land on top of the bricks. Run to the right to find the warp zone to levels 2-1, 3-1, and 4-1.

Use the following to warp to level 5 from World 1-2. Follow the instructions to get to World -1, but instead of going down the first pipe, go down the second one. Make sure to do this before the plants disappear or you will end up in world 3-1.

Hint: World 1-2: Break middle box:
This works best in World 1-2, but can be done elsewhere. When you encounter the bricks that you must slide under if big, slide under it, but press Up when under and jump. Instead of breaking the bottom block, you will break the middle block, without harming the bottom.

Hint: World 3-1: Extra lives:
Go to the end where the final stairs with the two turtles are located. Make sure that Mario is big. Either kill or wait for the first turtle to pass, then wait on the second, third, or fourth step for the second turtle to come by. Jump on this turtle at such an angle that it becomes still with the lip of its shell just hanging off the stair. Then, go all the way against the stair below the one with the turtle and jump straight up onto the turtle's shell lip. If done correctly, you will bounce lightly in the air, come down back on the turtle, and bounce again. This should repeat for two to thirty times, during which time you will gain extra lives repeatedly. If you miss the turtle, but it does not fall away, just repeat the process and try again. When time runs out, you should have over 100 lives, and this number will be represented by a glitch symbol where your life number would be. Note: This has to be done perfectly in order to work.

Go to the end steps. Kill the first duck, if you have the firepower. If not, jump over the first duck. Stand on the third step going up. When the second duck is on the step in front of your character, jump straight up in the air. When you hit the duck, repeatedly press A. If done correctly, you should keep jumping on the duck. After jumping long enough, the extra life sound should begin to repeat until you stop jumping or miss a jump. If you miss a jump, you can jump straight back up and repeatedly press A again. If time runs out while still collecting lives or while going to the flagpole, all lives collected will be lost.

Hint: World 3-2: Extra life:
There is an island toward the middle of the level. The island has a pole with a brick above it. On the right side of this island there are turtles. Hit the first turtle twice so that it goes to the right (and hits the other turtles). This will give you an extra life. However, this can only be done a certain way. You have to wait slightly after you hit it so that by the time you get to the last group of turtles the shell is off the screen. The shell will then bounce off of the pipe and come back at you, hitting the last group of turtles in the process. If done correctly the extra life sound will play.

Hint: World 3-3: Jump over the flagpole:
In World 3-3 (and possibly in World 7-2), there are two platforms that move up and down when they are stood on, at the end before the flag. Stand on the left platform until the last possible moment, then jump to the right platform. Wait again until the last possible moment to jump to actually go over the flagpole. If done correctly, you can keep walking past the flagpole. Note: If you walk to the right of the castle a never ending wall will appear. You may continue walking until time runs out.

Hint: World 4-2: Warp zones:
Go to the first pair of platforms. There will be three blocks floating in the air to the right of the platforms. Stand directly under the space to the left of the first block and jump. If done correctly, you should have made a block under that space. Then, stand directly under the second block and jump. If done correctly, you should have made another block right under the second block. Stand directly under the third block and jump. If done correctly you should have made another block right under the third block. Then, jump on to the third block that you have made then, jump to the second one you made. When you are on top of the second one you made, walk very slowly just by tapping Left to reach the edge, then jump. If done correctly you should have hit the second block that was already there, and a vine will spurt out. Climb to the top of the vine and then run to the end of the area where the vine leads you. You will be able to warp to world 6-1, 7-1, or 8-1.

Go to the bricks that lead to the level 6,7, 8. Get the vine unlocked, but then keep walking until the vine is gone, and only the brick it was on is one quarter showing. Then, go to where the vine was and try to jump. It will warp you across the screen, and the next pipe you encounter will be the warp instead of the vine.

Hint: World 4-2: Moonwalk:
In World 4-2, enter as small Mario. Hit the box after the several ledges and run all the way to the left edge of the screen. Hold this button the entire time. When Mario gets the mushroom, he will appear to do a moonwalk.

Hint: World 5-1: Warp zones:
Play the level until you reach the fist pipe. Walk back about ten steps, then jump. You should hit an invisible block. Jump onto the block and hit the block on your right. A beanstalk will appear. Get to the left to find a now visible block. Jump there and there will be another invisible block. Climb the stalk and you should be in a mushroom world that is full of coins. Proceed to the end there to get to a warp point that can be used to go to World 6, 7, or 8.

Hint: World 8-4: Pipe order:
In the World 8-4 castle, you have to go through certain pipes to continue to the next area. The order is as follows: 1: Third pipe; 2: Fifth pipe (in the air); 3: Fourth pipe. Note: If you used the glitch, the third area path would be through the thirrd pipe.

Hint: World 5 warp from World 1-2:
Use the "World -1" trick, but instead of going immediately down the first pipe, immediately go down the middle pipe. If done correctly, "Welcome to Warp Zone" should suddenly appear and a "5" should also appear over the pipe you just entered.

Hint: World 5 warp from World 4-2:
Stay on the ceiling the entire time to find a warp to world 5. It will appear just like the warp in World 1-2 except it only has one tube.

Hint: World 5-1 warp:
To start at World 5-1 from the very beginning of the game, hold A as soon as you start a game at the title screen of the Game Boy Advance version of the game.

Hitn: World 6-2: Extra lives:
Go to the duck at the end staircase. Jump on it, then do so one more time, trying to make his shell land on a step with a small gap between him and the next staircase. Stand one step below him. Jump up, and land on the edge of his shell that that it hits the wall and goes back to you, making you hit it many times. You might fall off quickly, but go back on and hit it until you get a large amount of lives.

Hint: Mario eats donuts:
Play a level that has the platforms that are hooked to strings. Notice a donut-looking object on each side. Jump on one platform until the other side goes all the way up, then jump on it and turn around. If done correctly, you will notice that the donut will dissapear.

Hint: Mario slides:
At the beginning of a level when you are big, excluding caves and water levels, hold A + B before the level starts and press Left or Right.

Hint: Mario has fire power while small:
While big, go to a Bowser level (except for the last one). Get to the other side of him, near the axe. When he comes after you, try to jump on him and the axe at the same time. If done correctly, you should glide over to Toad while blinking on and off. At the next level, get a mushroom. You will turn small. Then, get a flower, you will have fire power while small. Note: If you get hit while big, you will die.

Hint: Mario Double jumps:
When getting a mushroom or flower, try to get it while falling. Just when you get it, jump again immediately after it pauses to jump twice.

 

Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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