Level
select: Enter FREEDOM as a cheat code. Note: No Kremkoins are
needed to cross Klubba's bridge.
Start
with 10 Banana Coins: Enter RICHMAN as a cheat code.
Start
with 50 Banana Coins: Enter WELLRICH as a cheat code.
View
creidts: Enter KREDITS as a cheat code.
Start
with 15 lives: Enter HELPME as a cheat code.
Start
with 55 lives: Enter WEAKLING as a cheat code.
Music
test: Enter ONETIME as a cheat code.
No DK
barrels during game: Enter WELLARD as a cheat code.
No DK
or half-way barrels during game: Enter ROCKARD as a cheat code.
Hint:
Animal Antics: Control Squitters past Squawks: Get to the Squitter's part with an extra Kong. After you get to
the Squawks barrel, shoot three webs close together at the very top of the
barrel. Then, try to leap on the first web. You will lose a kong. With the
three second invincibility time, run across the other webs then run off the
last web. You will be past the portion, but it is almost impossible to play
Squawks's portion while using Squitters.
Hint:
Black Ice Battle: Feather: Immediately after the halfway point, there are two tunnels (left
and right). Go to the right, hop on the Kremling, and the feather is yours.
Hint:
Bramble Scramble: Star in the Diddy's Dash feature: Get all the way up to the halfway point (or where it would be in
the normal game, immediately after the first Squawks portion). Then, jump in
the wall to the right of it. You will get Squitters. After you turn into
Squitters, intentionally jump on the bramble. You will die, but warp back to
the last save point. You will actually play the normal level with Squitters.
This does not work in the normal game because if you die, you will turn back
into Diddy or Dixie.
Hint:
Glimmer's Galleon: DK Coin: Before you start your journey, go above through the hidden
passage between the barrels. You will see a number made out of bananas.
Then, go to the right. You will see another number made out of bananas and
the DK Coin in the corner. If not, then go up again and over to the right.
Note: There is a bonus stage afterwards.
Hint:
Gloomy Gulch: Unlimited lives: Go to the first stage of the Gloomy Gulch level. Wait until the
cloaked ghost appears. He will throw bananas. Wait, and he will come back
and throw a chest, Wait again. He will appear for a third time and throw a
chest again. Each chest contains a Green Balloon, which worth two lives per
balloon. Blow the chest at the nearby enemies. If you have your partner,
throw your partner up at the start to collect a Blue Balloon, which worth
three extra lives. Pause game play, then press Select. Reenter the
level and repeat the progress as many times as desired.
Hint:
Pirate Panic: Unlimited Banana Coins: Enter the cabin, then jump when you are on the left wall. You
should find two Banana Coins. Pause game play, then press Select.
Reenter the level and repeat the progress as many times as desired.
Hint:
Slime Climb: Feather: Get the last invincibility barrel. Check under the very last
platform before the two bugs to find a feather.
Hint:
Web Woods: Feather: After all the Krows, there is a part with red and yellow bees
hovering. Get past the bees and go in the bottom right corner. The feather
is floating around there somewhere.
Hint:
Expresso picture: Win all the trophies in the Expresso races.
Hint:
Swanky picture: Win all the quizzes in all the worlds.
Hint:
Donkey Kong picture: Defeat K.Rool and successfully complete the game.
Hint:
Screech picture: Beat Screech's best time in the Screech's Sprint level.
Hint:
Rattly picture: Go to the third stage in the Gloomy Gulch level (where there is a
lot of wind). Throw your partner at the start. When you find Rattly, go to
the top left corner and you will see the picture.
Hint:
Rambi picture: In the Pirate Panic level, go to the bonus stage with Rambi.
Crash the door to go to a bonus stage. You will find a Kremling with a photo
on his head. Kill him and you will have the Rambi picture.
Hint:
Animal abilities: Each of the animals have special abilities. Squitter can spit
webs, Squawks can spit fruit out of its mouth and fly, Rambi can charge,
Rattler can jump, and Enguarde can kill enemies with its nose. To activate
the special abilities for Rambi, Rattler, and Enguarde, hold B. You
will see them gear up. Release B and Rambi will charge very fast,
Enguarde will swim very fast killing anything in its path, and Rattler will
jump very high, giving you the ability to reach places you could not
normally reach by yourself. Note: This only works on those three animals.
Hint:
Lost World bonus levels: Successfully complete World 1 to unlock the Lost World. You can
now unlock levels in the Lost World by finding the Klubba's Kiosk in each
normal World. Give Klubba 15 Kremcoins to unlock a bonus Lost World level.
To unlock Krocodile Kore Boss, successfully complete all five Lost World
levels and the rest of the normal Worlds.
Animal Antics Level: Give
Klubba 15 Kremcoins at K.Rool Keep.
Black Ice Battle level: Give Klubba 15 Kremcoins at Krem Quay.
Fiery Furnace level: Give Klubba 15 Kremcoins at Gloomy Gulch.
Jungle Jinx level: Give Klubba 15 Kremcoins at Crocodile Cauldron.
Klobber Karnage level: Give Klubba 15 Kremcoins at Krazy Kremland.
Hint: Donkey
Kong 64 reference: In Funky's mini-game of Crazy Kermland, you must rescue six Kong
family members from the Zingers. All the members are Tiny Kong, Dixie's
little sister.
Hint: Donkey
Kong Country reference: In Gangplank Galleon's Pirate Panic! (level one), there is a
location that is identical to the area where you battled K. Rool in the
original Donkey Kong Country. It is located where the letter
"K" is found. Look around the area to notice the resemblance.
Diddy took K. Rool's ship to Crocodile Island; thus when the ship arrives,
it crashes into the island.
Glitch:
Walk through a wall: Go to Hornet Hole and throw your Kong at the beginning. You will
get to a hook. Keep going up and you will see a bonus level. On top of that
is another one. Enter it. It is a find a Kremkoin bonus. Pick up the
treasure chest and kill every bee quickly, except for the last two. Kill the
last one, then kill the one before it. You will get a coin. You will then
walk through the wall because the game thinks you killed the last bee.
Glitch:
Partner runs backwards: Go to any level with a clear ending (no barrels or enemies). Get
to that ending, and go past it. Turn facing left and put your Kong on your
shoulders. Jump as high as you can above the ending target (still facing
left and Kong on your shoulders). Throw your Kong upwards. you will fall on
the target, and your partner will run backwards on the screen.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: