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Final Fantasy 1 And 2 cheats GameBoy Advance

Music player:
Successfully complete both games to unlock the sound test option. Press R at the screen where you select which game you are playing.

Hint: Final Fantasy 1: Bonus puzzle game:
Enter the ship, hold A and press B(55). Arrange the tiles in order from 1 to 15 to collect 100 Gold.

Hint: Final Fantasy 1: Dead Link:
Go to the town of Elfheim. There is a group of three gravestones near the White Magic shop. If you search the one on the left, it reads "Here Lies Link".

Hint: Final Fantasy 1: Class upgrades:
Once you get the airship, if you have the item Rat's Tail with you, you can perform this trick. If not, go to the Citadel of Trials and retrieve it. After you get Rat's Tail, press Select + B to see your current position and look to the northwest. You will see a strand of yellow squares, which represent islands. The easiest way to get to these islands is to take the airship you just received and go to Crescent Lake. Then, go to where the town is located. Once there, go to your left. When you see a somewhat half a circle of grass, go up. You will see Mount Gulg. Once you are hovering over the volcano, keep going up. It will require a few seconds to reach the desert, but once you do, locate the tower in the desert then hover over it. Next, go to your left. Once you see the island with a blue covering and two holes, go up to the island above it. Find a place to land and go into the rightmost hole. Once you go in, the location should read "Dragon Caves B1". Go down the pathway, It is very long, so you should dash right down it. Once you see the stairs, go into them. A room will appear, and be identified as "Dragon Caves B2". Go through the door and dash straight up until you see the Dragon King Bahamut. Talk to him and he will update your party's ranks, as follows.

Warrior to Knight
Monk to Master
Thief to Ninja
Black Mage to Black Wizard
White Mage to White Wizard
Red Mage to Red Wizard

Hint: Final Fantasy 1: Ultima Weapon:
To get the strongest sword in the game (better than the Massamune), The Ultima Weapon, defeat Taimat in the Sky Palace. You will see a scene where a statue disappears in a place called Whisperwind Cove. Go to the cave where you obtained the Levistone. Take your canoe to look for a cut to the east. You will see a cave, which is the Whisperwind Cove. Go through the floors until you finally defeat the 40th floor Boss (Death Gaze, HP: 30,000, weakness: Fire and Diaja). Walk through the teleporter behind the Boss' grave. You will be in a room with a room. Directly to the northeast is a room with the Ultima Weapon (usable by a Knight, Ninja, White Wizard, Black Wizard, Master, and Red Wizard).

Hint: Final Fantasy 1: Special dungeon recommended order:
Every time you defeat one of the four fiends, a special extra dungeon will appear. It is recommended that you to enter each in the following order.

1. Earthsgift Shrine (10 floors)
2. -Whisperwind Cove (40 floors)
3. Hellfire Chasm (20 floors)
4. Lifespring Grotto (30 floors)

The reason for this order lies on the difficulty and convenience. Earthsgift is first because it is the easiest and it can help you see what the other three dungeons will look like. Even though Whisperwind is the last and longest one, once you complete this dungeon you will get two particular pieces of equipment that will be most useful for the Boss battles that await in the Lifespring Grotto (the Lightbringer sword and Ultima weapon). Lifespring Grotto has the most difficult Boss battles in the game (against Shinryu and Omega Weapon); it definitely should be done last. Try to attempt the last three dungeons (according to the order previously pointed out) with a level of at least 60 and have the Flare, Holy, Healaga, Temper, Full-life and Protera spells. Also, take as much MP restoring items (particularly Turbo ether) as possible to heal and attack.

Hint: Final Fantasy 1: Defeating special Bosses in extra dungeons:
Have a Black Wizard and a White Wizard in your party. It is also useful to have A Red Wizard which can cast Haste and Temper. The fourth party member should be either a Ninja, Knight, or a Master well equipped. As soon as the battle starts, have the Red Wizard cast Temper on the fighting character , and the White Wizard cast Protera. The Black Wizard can cast Haste on the fighting character. For the rest of the turns, have the Red Wizard serve as a support member by assisting with healing spells and items to recover the other wizards' MP. Have the Black Wizard casting Flare all the time, as all monsters are vulnerable to it. Have the White Wizard cast Healaga (as most Bosses use party attacks such as Omegas Raygun that will damage each member about 350 HP). Whenever possible, have the White Wizard use Holy (which also attacks every Boss). The fighting character should always be attacking and be under the best spells to improve their hit points. Every time a part member falls, revive him with Full-Life. If it is the White Wizard who falls, revive her and make sure she gets all her HP back soon (cast Curaja on herself). Bosses have a lot of HP, and the battles last a long time. However, by using this strategy you can survive any difficult battle. Do not worry about fallen warriors at the end of the battles as there are no experience points awarded, which makes no difference between a standing or knocked out character at the end.

Hint: Final Fantasy 1: Earthgift Shrine:
This dungeon is easy to complete. However, the Bosses found at the end of it might not be so easy to defeat if you are not prepared. Every time you defeat a boss, you will be kicked out of the dungeon and must complete it again in order to fight the other Bosses Also, once you defeat them, they will be there again the next time. They all like to use Quake; it is a good idea to be protected against it (Ribbon, Nulldeath).

Echidna (lower right): HP 4,800, X-potion (fully restores HP), weakness: none.

Cerberus (lower left): HP 4,000; Kotetsu (small katana usuable by Warrior/Knight-Red Mage/Red Wizard-Thief/Ninja), weakness: none.

Ahriman (upper right): HP 5,000, Dry Ether (fully restores MP), weakness: none.

Two-Headed Dragon (upper left): HP 4,500, Bard's Tunic (a light loose-fitting tunic usable by anyone), weakness: none.

Hint: Final Fantasy 1: Hellfire Chasm:
This dungeon is a real maze which can result in frustration. Amongst its 20 floors, you will find one in which your party appears on a completely new world map. To get out of this floor, you must travel walking, by ship, canoe, and finally airship to reach the hole in the ground that takes you to the next floor. In a small island which can be found while sailing in the nameless seas on this new world, there is a pirate that tells you that some places in the world can only be reached with an airship. However, he lacks a Levistone to use at the oasis and thus cannot get an airship. However with acknowledgment of this, whenever you happen to reach a small desert with a single palm tree in it, you can save lots of time by just pressing A in front of it to get the airship. Once you get the airship, look for a hole in the ground of a small island and proceed to the next floor. Other floors are also annoying. For example, there is one where a thousand persons keep telling you to stop trying and to turn back and leave. In this floor, beware of the shinning floor. If you step on it, you will have to fight. On this dungeon there are two floors where you battle Bosses. In each of these, you can fight one out of two Bosses. This means that you have to do the entire thing twice in order to battle the four Bosses. They are as follows.

Scarmiglione (first form)
HP 4,000
Weakness: None

Scarmiglione (Final form)
HP 7,046
Lunar Curtain: Casts NulDeath
Weakness: Fire and Dia

Cagnazzo
HP 7,968
Light Curtain: Casts NulAll
Weakness: Lightning

Barbariccia
HP 12,954
Braveheart: A sword that casts confuse when used; usable by Warrior/Knight, Ninja
Weakness: None

Rubicante
HP 15,000
Kikuichimonji: A chrysanthemum (Kiku) adorns its scabbard; usuable by Warrior/Knight, Thief/Ninja, Red Mage/Red Wizard
Weakness: none

Hint: Final Fantasy 1: Lifespring Grotto:
This extra dungeon has a total of 30 floors. Several mini-adventures are included, such as "dancing days", where must make way through endless dancing girls; "library mice", where you meet the world's greatest geeks; and "Dark Bahamut's test", where your courage is tested by fighting a certain number and type of dragons. In this last one, try defeating all the dragons on the floor for two reasons; filling up any empty spaces in your bestiary regarding dragons and plenty of leveling up. An important adventure involves mermaids and the legendary Gilgamesh. To get through it, just listen to the mermaids talking about "the mysterious man seeking a legendary blade" and follow their instructions in order to fight Gilgamesh (who by the way finds a cheap replica of the sword "Excalipur"), and proceed to the next floor. You will also fight the monster boss Atomos. Defeating the enemies in the Grotto will provide you with great equipment, including a Black Wizard's ultimate weapon, the Judgment Staff.

Gilgamesh
HP 8,888
Genji Gloves: Heavy gloves crafted in a distant land; usuable by Warrior/Knight, Ninja
Weakness: None

Atomos
HP 13,000
Judgment Staff: A staff that casts Flare when used; usable by Black Wizard
Weakness: None

In the last floor, you can fight only one of the next two Bosses each time. For this reason, it is necessary to complete the dungeon twice in order to be able to fight both final monsters.

Omega (left)
HP 35,000
Murasame: A sword also known as the Demonblade (Oniken); usable by Ninja
Weakness: Ice

Shinryu (right)
HP 35,000
Ragnarok: A sword etched with words of the gods; usable by Knight
Weakness: None

These final two enemies are the most difficult to defeat in the game. Noth have the maximum HP that any monster can have. Chaos the final Boss has only 20,000 HP. A White Wizard casting Healaga every time should be enough to keep your party alive long enough as to defeat them. Make sure to have her MPs recovered with Turbo Ether as they will run out. Also, have a good level (level 60 recommended).

Hint: Final Fantasy 1: Whisperwind Cove:
Once you enter this dungeon, you will have to travel across an insane parallel universe filled with bizarre events and new powerful creatures. This crazed-out dungeon consists of 40 floors where you will encounter mini side quests such as the Fairy Town of Feyhem, the dwarf trading adventure "Monsters Have Feelings Too", save a little town from the phantom train, a giant beaver game, the fallen kingdom, and mage town. Every ten floors or so, you will encounter a Final Fantasy 6 Boss in some of the most difficult battles in the game. The following are their identies, weaknesses, and item given. Do not expect any gil or experience from any of them.

Typhon (Mr. Chupon)
HP 10,000
Genji Helm: Heavy helm usable by Warrior/Knight - Thief/Ninja
Weakness: Ice

Orthros (Ultros)
HP 17,000
Rune Staff: Casts Healara, usable by White Wizard
Weakness: Fire and Lightning

Phantom Train
HP 9,999
Megalixir: Fully restores party's HP and MP
Weakness: Fire and Dia

Death Gaze
HP 30,000
Lightbringer: Sword that casts Holy, usable by Red Wizard
Weakness: Fire and Dia

Because of all the trouble that this dungeon represents, once you complete it, the mighty Ultima Weapon (sword bound to its wielder's HP usable by all the higher classes) is awarded to you. Additionally, several nice pieces of equipment will be found. It is recommended that you to attempt this dungeon with your characters at level 60, at least. You should also have 99 Ether and Turbo Ether and all the maximum level spells. Throughout the whole thing, there are only a few chances to go back to the surface and very little places to heal. You will need lots of magic and items.

Hint: Final Fantasy 1: Evil Eye:
Magic spells are expensive. However, there is one particular monster that is capable of making it easy for your economy, and helps to level up very quickly. In the Cavern of Ice, directly in front of the chest which contains the Levistone treasure, you can find the Evil Eye (HP 162, Gil 3,225, experience 3225, weakness: none). You should be able to defeat it with a couple of good hits. Every time you defeat it, just walk away a step and return to the spot where it appears to fight it again. Repeat this for easy money and experience. It is rather easy to complete this short dungeon, and the Evil Eye willnot give you much trouble. No investments (such as Ether) are required.

Hint: Final Fantasy 1: Final Fantasy 9 reference:
While traveling within the "LifeSprings Grotto", on the dancing girls floor (roughly 17), talk to all the girls. A few of them will mention something about "Theatre Troupe Tantalus" and "I Want to be Your Canary", which are references to Final Fantasy 9.

Hint: Final Fantasy 2: Defeating Chaos:
Chaos, the last Boss, is very difficult to defeat. Use the Blood Swords that were obtained at Pavel's house, etc. and he will die in two hits.

Hint: Final Fantasy 2: Blood Swords:
To get the second most powerful Blood Sword, go to Pavel's house after you are halfway through the game. He will give you all of his treasures.

Hint: Final Fantasy 2: Concentration card mini-game:
After getting the snowcraft, use it north of Salamand. During the game in the snow area, hold A and press B(22).

Hint: Final Fantasy 2: Ride a Chocobo:
Directly south of Kashuan Keep is a forest. Within that forest is a small patch of grass. Walk over the grass to enter the hidden Chocobo's Forest, which is a large field of grass. If you find a Chocobo in it, you can ride it.

Hint: Final Fantasy 2: Recommended party:
To get an very good party, train Firion in Swords, Guy in Axes/Black Magic, Maria in Spears/White Magic, and Leon in Swords. On the Soul Of Rebirth, train Minwu (Mindu) in Staves/White Magic, Scott (Gordon) in Swords/ Black Magic, Josef in Fist, and Richard (Gerath) in Swords.

Hint: Final Fantasy 2: Mastering:
To master any weapon or magic, use it every turn of every battle and equip two of the weapons (for example, two swords, two shields, two axes, etc.). You will get to level 16 easily.

Hint: Final Fantasy 2: Level up shields faster:
Equip two shields and keep attacking with them until the foe runs away.

Hint: Final Fantasy 2: Level up weapons faster:
Equip two shields and keep attacking with them. Before the enemies all run, switch the shields with two weapons. You will get weapon experience instead.

Hint: Final Fantasy 2: Easy gil:
When you get a decent amount of life and levels on your spells (works best with Thunder and Fire at level 8), go to Fynn and fight the Captain. Defeat him. When you win, you will get a Flame Bow, Curse Tome, Toad Tome, or Golden Armor. When you are finally stocked up on those, sell them (keeping a few for yourself). The Toad Tome sells for 5,000 gil. You can also increase your spell levels.

Hint: Cheaper inn prices:
Use Cure on your entire party until your life is full. The inn will then just charge you for MP healing.

Once you have gotten the Pirate Ship from Provaka, you can use it to dock at the port below Cornelia. Whenever you need to heal, take the ship to Cornelia and use the inn in the town. It will only cost 30 gil, regardless of the condition of your party, or their level.

 

Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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