Rename
characters: When prompted to enter a new name for Robin, press Select(3).
Enter a new name for Robin, and you can now enter a new name for Gerald,
Ivan, and Mary. Press Up, Down, Up, Down, Left,
Right, Left, Right, Up, Right, Down,
Left, Up, Select to enter new names for the remaining
characters if playing a non-linked game. A sound will confirm correct code
entry.
To rename people other than
Isaac, before choosing "End" to name Isaac, press Select(2).
Then, choose "End" and you can also name Garret, Ivan, and Mia.
Send
option: Hold L + R + Left and press B at the
black menu screen with the logo. A new option called "Send" will
appear. Select it to get a "Password" or "Link" option.
This is for sending data to Golden Sun 2 and only works if you have a
cleared data in your save files.
You can get the send option by
successfully completing the game and have a clear data. You will get it when
you can save after the final battle. Press R + B+ Left.
If done correctly you will have the "Send" option. In the send
option, you can get three different types of passwords, Gold, Silver, and
Bronze. Gold is for all your data; Silver for your levels, Djinns, and
items; and Bronze is for only levels and Djinns. Gold is the longest
password and Bronze the shortest. You have to write down the password and
fill it in when playing Golden Sun 2. Or, you can transfer all your
data using the game link to Golden Sun 2. In Golden Sun 2, you
will get all the items, levels, and Djinns.
Faster
dialogue: To speed up long speeches, keep pressing the L + R.
Sleep
mode: To enter sleep mode quickly, press L + R.
Teleport
to sanctum in previous town: When you first start your game go to "Continue". When
you select your file, hold L + R + Start + Select
to be transported to the sanctum in the last town you visited.
Main
menu sound: Press Select(3) at the main menu to hear the same sound
that is played when the Nintendo logo appears when you first turn on the
game.
Hint:
Quick complete healing: When you are nearing a purple Psynergy Stone, such as in Vale or
Venus Lighthouse, set all of your Djinn, have Mia cast Wish Well until you
are fully healed, and use the Stone. You will be completely healed and ready
to fight again.
Hint:
Dijiin: Make sure you set your Dijiin the way you want before a battle.
If you know you are going to fight a lot of enemies, it would be a good idea
to have your Dijiin ready to summon. If you are going to fight a small
number of enemies you should not have it ready to summon.
Use your Dijiin according to
the element the person using the Dijiin excels at. Give Earth to Issac, Fire
to Garet, Wind to Ivan, and Water to Mia.
Hint:
Psyenergy: Use your Psyenergy wisely. You should not just use your Psyenergy
at any time, because you will quickly run out. You should only use it when
needed or when it will stop you from receiving considerable damage.
As you walk around in dungeons
or on the world map, your character's Psynergy will recover by one every six
or seven steps. Note: This does not work in towns.
Give Djinn to different people.
If a character has two types of Djinn, they can use different Psynergy than
if they have just one. If a character has three Djinn, set two (the
character's main Djinn and another), then put one on standby. Experiment
with this until you get the Psynergy and the Djinn for the characters you
want them on.
Hint:
Herbs: Carry plenty of herbs in dungeons. Even a small task in a dungeon
can wipe you out. You will save more money by doing this than by having to
revive one of your team members. You will also always have all your team
members ready to fight.
Hint:
Easy money: Before you enter the portal in Sol Santum at the start of the
game, take all of Jenna's items and sell them.
When you get to Crossbone Isle,
use Douse on the pink tornado and fight him for lots of experience and
money. Go into the cave and when you exit it will be back. There are no
monsters on the isle so you can just walk around to restore Psyenergy.
While in the area of the
Suhalla Desert, simply go through it. There are eight Tornado Lizards which
give 600 experience points each. There is also a Tempest Lizard that gives
1300 experience points. Also, at the end there is a Psy Crystal allowing you
to never run out of energy.
Hint:
Saving money: Do no sell your rare items to the shops if you have them
equipped. The salesman will sell at the regular rate. To get more money,
when you are asked if you want to sell the rare item you had equipped,
answer "No", then sell through the "Sell" button. Rare
items only are worth rare prices through the "Sell" button.
Regular items will still be worth the same amount either way.
Hint:
Saving people: In order to do this, you must have the Hermes Water and you have
not complete the Curse of Tret (the one that turns you into a tree). Retreat
to the Bilibin Barracade. There should be two trees on the shore next to the
stream. There is a third tree in the water. Once you find that third tree,
try using Psyenergy on it to get it out of the stream. After you cure the
curse, go back to that location. A girl should now be there, as well as two
men, all of whom were the three trees you saw earlier. You may get a reward.
Hint:
Secret land mass: When on the ship and you have to choose people to steer it after
the others get hurt, choose an old man, then choose a rich lady. They will
steer wrong and you will end up on a secret land mass.
Hint:
Inns: Use the inns whenever needed. Inns are your best and cheapest
source to get healed quickly. Use them even for minor damage, or just to
recover lost Psyenergy. Inns are inexpensive and efficient.
Hint:
Altmiller Cave: When you get to the bottom floor where you have to turn the
stones in sequence, use Reveal to see the stones in color. You do not have
to memorize the sequence. This is also useful if you want to just walk by
Babi, without listening to his long speech.
Hint:
Barricade: When you get to the barricade look to the left to see a box
taller than Isaac. Use your Psyenergy to move it.
Hint:
Colosso: Once Issac is admitted into Colosso, if you lose any of the
fights the first time you try, Isaac will wake up and it will be just before
you began competing in Colosso. This only works the first time you fight in
Colosso; otherwise you lose permanently.
If you lost in Colosso more
than once you will still wind up in bed, and can re-enter the tournament.
Also, your Psi points recover even when you are in a town.
In Colosso, choose your partner
to cheer for you very carefully. They can use their Psynergy to help you get
some of the useful items on your way to the arena. Also, you will have a
much easier time going through the obstacles. You can use Halt to freeze the
men who pull the levers to make the platforms move.
A fool-proof way to defeat all
three enemies on Colosso is to have four Mercury Djinn (Water) and know the
Wish Well spell. Give all four mercury Djinn to Isaac before the events
begin. This way, he can heal himself every second or third turn when
necessary, enough to win even if he has the weakest armor, and still never
use the special items found throughout the course obstacles. Never summon
the Djinn though, or else you will lose the Wish Well ability. Just repeat
the Attack, Attack, Wish Well combination until each Colosso warrior is
defeated.
Hint:
Ivan: Keep close watch on Ivan's health. Ivan is the youngest of your
group. He is only 15, while the others are all 17. He will get hurt faster.
Give him more defensive equipment and less offensive equipment because he
uses more Psyenergy than direct attacks.
Hint:
Use Reveal to find items: Use Reveal to find items that are in boxes, ovens, jars, graves,
etc. instead of wasting your time looking. Use Reveal near jars and other
small storage objects. If you see sparkles off the object, it means there is
an item inside.
Hint:
Use cursed objects: Obtain the Cleric Ring from Crossbone Isle. This ring is found in
a chest and will remove the "effects of a curse" allowing you to
use the item and be able to move.
Hint:
Asuras Armor and Oracle Robe: In the Venus lighthouse, before you get most of the way in, there
is a part where you have to jump from square to square. The path is
determined when you use Mind Read on the giant statue in the first Venus
Lighthouse (the one with the scholars). The path she chooses for you is
random. The path on the left leads to the Asuras Armor, and the one straight
ahead leads to the Oracle Robe. Once you have taken one path, you can go
back to the giant statue and use Mind Read and the course will change. The
new path will now be open for you.
Hint:
Aura Gloves: Defeat the Manticores in the Suhalla Desert to receive the Aura
Gloves that boost elemental resistance.
Hint:
Blessed Mace: To get the Blessed Mace, defeat a Thunder Lizard (found in the
Venus Lighthouse) with an Earth Djnni. It is an artifact that can be used to
restore 200 HP . Its attack is 126 and is the best un-cursed weapon for Mia.
Hint:
Demon Mail: The best armor is the Demon Mail, with a defense of 50 and value
of 17,000. It is available to Issac and Garet. It has Wind Resistance -10
and is a cursed item. It can be found in a chest in the Crossbone Isle Cave.
Hint:
Feathered Robe: Use Wind Djinni on the Grand Golems to kill them. Sometimes you
will get a Feathered Robe, but the odds of getting it is low. It is Mia's
best armor.
Hint:
Gaia Blade: The best weapon is the Gaia Blade, with an attack of 135 and
value of 17,000. It is a long sword and is available to Issac and Garet. It
unleashes Titan Blade and increases Earth Power and Resistance +20. It can
be found in a chest in the Venus Lighthouse.
Hint:
Game Tickets: Buy items from either Item Shops, Weapon Shops, or Armor Shops.
You can get about four Tickets from each Shop in each Town.
If you do not accept to take
Game Tickets from the shop people, after awhile they will give you one every
time you buy something. You can either use them or sell them after that.
When you are far in the game
and have lots of coins (over 10,000), go to the Tolbi weapon shop. Buy Great
Axes and sell them back to the shopkeeper. Most times, you will get a Game
Ticket. Go to the annex on top of the inn to use them. Only use three
tickets, not four, as you will rarely get diagonals. Even late in the game,
try to get the shirts or boots. If you get a Running or Mythril Shirt, it
will boost your defense and agility. If you get Quick or Hyper Boots, they
will also boost defense/agility.
Hint:
Giant Axe: If you destroy an Earth Golem with a Wind Djinni, you will have a
slight chance of obtaining the Giant Axe. It is very rare, but your attack
rises by +115 and it unleashes Meltdown.
Hint:
Kikuichimonji: To get Ivan's ultimate weapon, the Kikuichimonji, go to Venus
Lighthouse and start killing Fenrirs. The Kikuichimonji drops rarely off of
them. Just keep fighting and killing them until that happens.
Use a Fire Djinn to kill a
Fenrir, and you will have a better chance of getting the Kikuichimonji. This
does not automatically give you the sword, but increases the chance of the
monster dropping it.
The Kikuichimonji sword is the
rarest item drop in the game. It is is dropped by Fenrirs in Venus
lighthouse. Use the following trick to collect it multiple times without
fail. First, go to the starting room of the second level in Venus lighthouse
(the one with the Psynergy stone in the middle) and save the game. Turn it
back on, return to your file, and prepare by doing the following. Make sure
that your party's agilities are so they can attack thusly: Ivan, Isaac, Mia,
then Garet. Also make sure that none of your Djinn are on standby. You are
now ready. Walk around and you will defiantly run into a Fenrir on the left
and an Ice Gargoyle on the right. You must use these exact attacks or the
trick will not work. If the enemy attacks first, try again, If not, do these
attacks exactly (make sure the large arrow is always on Fenrir): Ivan casts
Tornado, Isaac casts Clay Spire, Mia casts Ice Horn, and Garet casts Flare
Wall. If you are lucky and the enemies do not attack, allowing you have your
turn immediately, then do so. If they attack, turn off your game and start
again. On this next turn: Ivan defends, Isaac defends, Mia casts Wish, Garet
uses Torch on Fenrir. The Fenrir should die. Make sure after this turn -- if
the Ice Gargoyle attacks you, do not worry and keep going. On the next turn,
finish off the Ice Gargoyle. If you did this correctly, you will receive
Kikuichimonji every time.
To get the Kikuichimonji, first
make sure that all Djinn are set on the people of the same element as the
Djinn. Then, equip the Lure Cap on someone. Next, go through the Tunnel
Ruins to the upper part of the Venus Lighthouse. You will know you are there
when you are in a room with a Psynergy Stone and the music changes. Make
sure that you save the game when you get there. Then, just walk around until
you get into a battle, but do not leave the room. The battle should be with
an Ice Gargoyle and a Fenrir. If you do not get to attack first, restart the
Game Boy Advance. Now, do the following in battle. On the first turn, have
Isaac casts Stone Spire (focus it on the Fenrir, but hit both), Ivan cast
Tornado (focus it on the Ice Gargoyle, but hit both), Mia cast Ice Horn
(focus it on the Fenrir, but hit both), and Garet casts Flare Wall (focus it
on the Ice Gargoyle, but hit both). On the second turn, have Isaac Defend,
Mia cast Wish, and Garet unleash Torch (hit the Fenrir; it should flash
rainbow colors, let out a high-pitched cry, let out a regular cry, then
die). On the third turn, if the Ice Gargoyle is still alive, kill it any way
desired. This should get you the Kikuichimonji. If not, keep trying it until
you do.
Hint:
Lucky Medals: Throughout the game, search gravestones. Usually you will find
Lucky Medals.
To get Lucky Medals, search
gravestones, boxes and barrels.
Hint:
Spiked Armor: Defeat a lot of monsters in Venus Light House to get this item.
It will increase your attack power.
Use a Wind Djinn on a Wild
Gryphon to kill it to obtain the spiked armor. Note: It is rare and may take
some time to get.
Hint:
Turtle Boots: When you get through the Barricade, there is a small island with
a bridge up near it. There are some woods there. Press A and Isaac
will search. Keep pressing A until you find the Turtle Boots.
Hint:
Unicorn Ring: Defeat a great number of monsters in Venus Light House . This
item is used to remove poison from a party member.
An easy way to get the Unicorn
Ring is to check the jar to the left of the master in Fuchin Temple.
Hint:
Zodiak Wand: The Zodiak Wand is sometimes dropped by monsters in the Venus
Lighthouse. The Zodiak Wand unleashes Shining Star.
Hint:
Djinn Breeze: Go inside the Tret tree. To get to the entrance, there are vines
going around his face. Solve the puzzles and get through the little mazes
until you reach a room with a Psyenergy Stone and a chest. It is on level 4
of the tree. You may get those if desired. In that same room is a vine to
get out. Climb it to get to another room (level 5). In that room, there is
an entrance at the bottom. Go there, and follow the branches until you get
to another vine going to another branch. Climb the vine and follow the
branch. One of the branches leads to a room, level 6, with a chest. That
same room is the one used to get to Tret (follow the path to the middle
leaf, then jump off it. Jump back to it to fall through and end up at the
bottom of the tree. There you will find Tret). You will finally see a final
branch. Follow it and at the end is Breeze. You must battle him to use him.
Hint:
Effective Djinn combination: An easy and effective combination of Djinn for Isaac or Garret is
Bane, Forge, Fever, Corona, Scorch, Ember, and Torch.
Hint:
Keeping Djinn: Whenever you find a Dijiin save the game just before you battle
it. If you lose the battle, use the in-game reset and try again until you
win. This is very useful in the tree.
Hint:
Selling rare items: If you have rare Items, you can sell them to shops and they will
be put under rarities. If you want them back, you have to buy them. This is
useful for good, but unusable weapons (such as cursed objects).
If you have items that are rare
are not used, sell them to a shop. Usually if they say "This is rare
stuff" in their offer to buy, when you sell it to them it will be put
in the artifacts section.
Hint:
Buying rare items in last town: You can buy rare equipment that you did not sell. There are a lot
of good weapons and armor that you should buy, but they are expensive. Most
of the items cost over 10,000.
Hint:
Easy items: Immediately before entering the portal to the elemental stars in
Sol Sanctrum, take all of Jenna's items and give them to Isaac or Garet.
Note: You will never have another chance to do this.
Note: This trick requires the
Psyenergy Reveal with Ivan and Frost with Mia. When in Lunpa, there is a
rock in between two wooden pillars toward the back of the village. Use
Reveal, and you see a puddle of water. Use Mia's Frost to turn it into an
ice pillar. Then, climb the ladder, hop on the ice pillar, and follow the
short trail. Once you hit a dead-end at the opposite side of the village,
use Ivan's Reveal again. You will then see a sparkling switch in the wall.
Go up to the switch, press A to flip it, and go inside. There should
be six treasure chests there.
Hint:
Getting various items with Lucky Medals or Game Tickets: When you receive a Lucky Medal or Game Ticket in the game, sell
it to get it out of your item pack until you reach the town of Tolbi. When
you get there, you can buy back all of your Lucky Medals and Game Tickets
and use them only here in this town. When you are at the fountain, you can
throw coins or Lucky Medals. Try not to hit the two turtles or two crabs.
Try not to touch anything, and it should roll into the center of the circle.
If you tossed a coin, you will get 20 coins. If you threw a Lucky Medal, you
will get a great weapon that should be worth much more than the ones that
you currently own. You could get an Assassins Blade, Burning Axe, Earth
Shield, Adept's Helm, Grievous Mace, or Spirit Armor.
If you play the Slot Machine
that takes Game Tickets, you can win armor. The Moon is a free symbol --
this means that if you line up at least one Shoe, Shirt, Ring, Star or Heart
and the rest are Moons, you will get the armor that matches up with the
symbol; or you can line up all of the armor. If you get a Shoe, you can get
Hyper Boots, Quick Boots, or Fur Boots. If you get a Shirt, you can get the
Cotton Shirt or the Running Shirt. If you get a Ring, you can get the War
Ring or Sleep Ring. If you get a Star, you will get a Psynergy Crystal. If
you get a Heart, you will get a Potion, Vial, Nut, or Herb.
On the slot machine you can win
Hyper Boots. They boost critical hits, which is very useful during the rest
of the game.
If you buy items get Game
Tickets, you can sell them back and still have the Game Tickets. Repeatedly
buy items and sell them back to get lots of Game Tickets. The farther in the
game you get, the more money you have to spend to get the tickets.
By throwing Lucky Medals in the
fountain, you can also get Kimano, which boosts agility and resists fire.
On the Slot Machines, you will
almost always win on the fifth time. Make sure you have at least five
tickets.
On the Lucky Fountain, try to
get a medal on the top left part of the now dried-up fountain, outside the
circle. You will hopefully get a weapon that both Isaac and Mia
(recommended) can use.
Hint:
Getting Fever: In Imil to go the strange cave by all the ice. Climb up the
stairs on the right hand side of the bridge. Keep pressing Up once
yuo get up the stairs. You will be next to a snowman. Use the
"Move" command and push the snowman to the left. You can now enter
the cave and get the Fire Djinn Fever.
Hint:
Venus Lighthouse items: Keep killing the monsters at the Venus Lighthouse. They may
eventually drop Celestial Wand that unleashes Shining Star. You may also get
a Blessed Mace which heals 200 HP when used. Neither of these are extremely
strong, but are useful. Shining Star usually gives the enemy Delusion.
Hint:
Venus Lighthouse entrance: Use "Reveal" on the painted wall in the beginning. It
will lay a "scholar" near the wall. The "Carry Stone"
will be in there.
Hint:
Cheap weapons: If you enter a new town, always buy the cheap weapons first. Even
though they may not seem strong, they are good enough to help you get to the
next town, village, cave, etc. This is a good way to not spend as much
money.
Note: You may want to buy the
more expensive items first so you get game tickets. Also, by the time you
get to the next weapon shop, you will be fighting stronger monsters for more
money.
Hint:
Warp back to Sahulla: Use the following trick to warp back to Sahulla when one of the
Tornado Lizard's storms catch you. Use any Psyenergy move besides the ones
that heal you or douse. The storm will fly up in the air and land near by
Sahulla.
Hint:
Get to Lunpa: After you defeat the Collosus event in Tolbi and have the
discussion with Lord Babi, go into the room that Babi entered. You will find
a bedded Babi, and the Cloak Ball. Tell Babi that is what you want to
"Borrow" (he will not ask for it back). He will "lend"
it to you. Go back to Lunpa through the cave on its left by using Frost on
the puddle below the door. Go to the frame with the two guards in it. Go to
the far left side and use Cloak. Stay in the shadows or the guards will see
you. Save your game frequently. When you reach locked doors with bushes
beside them, use Whirlwind and then Reveal. When you reach a barred entrance
with a key in front of you, use Catch. After you have defeated TOADonpa, go
to the room with the women guarding a small cave entrance. Donpa will
command her to step aside. In the room you will get Tonic, a water Djinni.
Once back outside the cave, you can use Reveal on the rock in front of the
entrance to the two guard frame. Use Frost on the puddle that appears and go
across it. When you reach the end of the path/cliff, use Reveal again and
press A on the sparkle. You will get some treasure. Make sure to
stock up on the items that you can get in the weapons shop.
Hint:
Hidden Treasures of Lunpa: Once you have a person who can use Frost and Reveal Psyenergy, go
in the cave that is just next to Lunpa. Use Frost on the puddle underneath
the sliding metal door. Do not push the button next to the sliding metal
door, or you must re-enter the cave you are in. Once past the metal door,
proceed down the long the path until you get outside into the town of Lunpa.
Then, go to the steps down and use Reveal. You will notice something
sparkling at the bottom-left of the screen. To get to that sparkling object,
you must use Reveal near the top of the screen, where there is a boy and a
rock. Use Reveal slightly past the rock to discover a puddle. Use Frost on
the puddle to make an ice column. Climb up the ladder to the left of the boy
and ice column. Be careful not to go beyond the boundaries of Ivan's Reveal,
or it will stop working and the ice column will disappear (you must then
freeze puddle after revealing it all over again). After jumping past the ice
column, continue along the top of the wooden barricade surrounding Lunpa to
the place where you first saw the sparkling object. Use Reveal again see the
sparkling star object. While facing the sparkling object, press A to
reveal an entrance in the rocky surface. Go inside to find several chests
which contain money, Lucky Medal, Water of Life, and perhaps Antidote.
Hint:
Tolbi: Psyenergy Stone: In Tolbi, use Reveal in the middle of the gravestones to find a
Psyenergy Stone there. Note: You have to enter the circle of gravestones
from the bottom.
Hint:
Tempest Lizard: After you return from fighting Dead Beard on Cross Bone Isle. Use
the Red Tornado to warp to Suhulla. Then, go back to the desert and the Red
Tornado should be back. This time use Douse and instead of a Tornado Lizard,
the Tempest Lizard will appear.
Hint:
Snow: Cast the water Psynergy "Douse" in the snowy northern
town of Imil. The game does not show the usual dousing water spell. Instead,
it shows frozen snowflakes falling from the sky.
Hint:
Getting to Crossbone Isle: There are two ways to get to Cross Bone Isle, the island of
treasures. On your journey across the Karogal Lake, select the following
rowers in order to drift off course and end up at Crossbone Isle: Punk with
Long Hair, Balding Man, Chef, and the Old Man. However, you will not be able
to go all the way through the island's cave yet -- return later by getting
there the second way. For the second way, there is a Pink Tornado deep
within The Suhalla Desert. Use Reveal near the Pharaoh's head to find
footprints. Follow the foot prints. They will lead you to a cave which will
get you to the Pink Tornado. Get in the Pink Tornado and do not do anything.
The tornado will take you to Crossbone Isle. Psynergy needed: Cloak, Carry,
Catch, Frost Reveal, Move and Halt. Note: Every door in the cave has a
different Boss guarding it. Defeat each one to progress into the cave. Deep
in the cave is a pirate ship. A dead Pirate named Dead Beard is guarding the
Treasure, and he is the toughest Boss in the game.
Hint:
Mercury Lighthouse: To finish Mercury Lighthouse, you must have Mia on your team. To
get to the top of the lighthouse stand in the hands of the goddess and use
Mia's Ply. This allows you to walk on water on selected squares. Once you
have completed the puzzles, you will fight Satarous.
When you in the Mercury
lighthouse, it says "He who honors the goddess of rainbows shall be
guided by wings of fluid grace". Use Ply in front of the statue. You
will then be at the top of the lighthouse, next to a Psyenergy Crystal. Use
Ply on everybody, then get the Psyenergy Crystal. After that, there will be
some dialogue before you will fight Saturos.
Hint:
Defeating Dead Beard: Go to Crossbone Isle, and go all the way through until you find a
pirate ship. Go onto the pirate ship. Go to the north side of the ship,
towards the treasure ship. You will run into a huge Dead Pirate named Dead
Beard. Dead Beard is more difficult than the Fusion Dragon you fight at the
end of the game. It is highly recommended that you are at level 30 before
you fight him, After you defeat him, take the treasure. The other treasure
chest near the sail is a mimic.
Dead Beard is weak against
Earth and has about 5,000 HP. You will get 10,400 experience and 14,000
coins if he is defeated with an Earth Djinni.
Use Flint with Isaac, and if
you have Djinn Flash or Corona with Garet, use it. With Ivan, use the Djinn
Luff if you have him, so Dead Beard cannot use Psyenergy. Also keep setting
Luff, so that when his Psyenergy seal is gone you can keep sealing his
Psyenergy with Luff. If you do not have Luff, Destruct Ray, Whirlwind or
Shine Plasma will do. With Mia, Glacier or the Djinn Hail will work well.
When you have enough Earth Djinn on standby with Isaac, summon Judgment,
because it will usually do over 1,000 damage to him. Since he is very weak
to Earth attacks, even the Venus summon will do over 200 damage to him. Dead
Beard will often use Impact. If Garet is a Samurai (four Earth Djinnm three
Wind Djinn) use Protector and Angel Spear to boost your attack and defense.
Also, use Wish Well with Mia, but not too often -- she will run out of PP.
You can also use other summons, but they will only do about 600 or less
damage.
Before you battle Dead Beard,
set all of your Earth Dinji to "Summon". Make sure Garet is
holding these Dinji, as he is fairly useless during this battle. On your
first turn, have Issac use Ragnorak if you know it, or Clay Spire. Summon
Judgment for Garet, and use Bind with Ivan. Mia should summon a Water Dinji
whenever she does not have to heal. During the remainder of the battle,
continue to use the Earth Dinji after they recover, then summon Judgment.
Make sure Mia heals your party often, because Dead Beard can do serious or
fatal damage. Also, make sure Ivan uses Bind often to seal Dead Beard's
Psyenergy. After about four Judgments and a lot of good Psyenergy attacks,
Dead Beard should die. It would also be useful to use Break with Mia, to
eliminate Dead Beard's bonuses.
If you are at level 25, you can
defeat Dead Beard with just three summons of Judgement.
Have Isaac at level 28 or
higher with the Gaia Blade (weapon), Lucky Cap (helmet), Vambrace (shield),
and Spiked Armor (chest armor). Have Garet at level 28 or higher with the
Muramasa (weapon), Warriors Helm (helmet), Earth Shield (shield), Dragon
Scales (chest armor), and the Clerics Ring. Have Ivan at level 27 or higher
with the Master Rapier (weapon), Jeweled Crown (helmet), Virtuous Armlet
(shield), and Elven Shirt (chest armor). Have Mia at level 28 or higher with
the War Mace (weapon), Guardian Circlet (helmet), Spirit Armlet (shield),
and Storm Gear (chest armor). Have the following Dijinni: Flint, Granite,
Quartz, Sap, and Bane on Isaac; Forge, Fever, Ember, Flash, and Torch on
Garet; Kite and Luff on Ivan; Spritz, Hail, and Dew on Mia. All other Dijinn
do not matter. Put any four Earth Dijinni on standby except for Bane. always
keep a Water Dijinn on standby, and never summon Jupiter. On the first turn,
have Isaac use Bane, Garet summon Judgement, Ivan use Luff, and Mia summon
Mercury. On the second turn, have Isaac use Ragnarok, Garet use Flash, Ivan
use Shine Plasma, and Mia use Glacier. On the third turn, have Isaac use
Bane, Garet summon Forge, Ivan use Luff, and Mia summon Mercury. Continue
those three steps until he is defeated, except for Garet (use any fire until
you can summon Meteor, then just use them when you can).
Get Luff (a Wind Djinn in Babi
lighthouse. Dead Beard is at the bottom of the island. Be patent -- he takes
a lot of damage before falling. Before the battle, have Issac set Vine,
Quartz, and any other Djinn you do not use much. Have Garet do the same.
Then, go into battle with him. Do not set any Djinn with Ivan or Mia. Have
Issac and Garet remain attacking with Djinn and magic. Mia should heal every
turn if you have Wish Well by now (recommended). Have Ivan alternate
unleashing and setting Luff. The Psynergey Seal will only last two turns;
you must only set or unleash with Ivan. By blocking his magic, he cannot
heal or boost his defense. Note: Deadbeard gets two attacks per turn.
Hint:
Defeating the Fusion Dragon: The Fusion Dragon is weak against water and has 5,200 to 5,300
HP.
Attack with regular attacks,
except for Mia. Mia should use the Psyenergy Wish Well to heal the group.
When she runs low on Psyenergy, use an Energy Star. Repeat this strategy. If
you feel lucky, use Bind with Ivan to bind the Fusion Dragon's Psyenergy.
Use the Djinn Flash, whether
its setting him or using with Garret. Use Ragnorok with Isaac (Robin). Use
the best attack you have with Ivan and use Wish Well with Mia.
Make sure Mia can use Wish
Well. If she can, use this every turn while your other characters use
summons and resistances. If someone happens to fall, try to ignore him
unless you can revive them easily.
To defeat Fusion Dragon, simply
use Curse and hold your own for four turns. This also works for any other
enemy in the game.
Hint:
Defeating the Kraken: Have all your characters at least at level 23 to 25 and have all
your Dijnn set and ready to fight. On the first turn, have Issac use
Judgement, Ivan use Thor, Mia use Boreas, and Garet use the strongest fire
summon. The Kraken should attack and do little damage. On the second turn,
have Issac use Ragnoark, Ivan use your strongest attack (PP wise), Mia use
Heal if needed, and Garet use Heat Wave.
When you fight the kraken on
the boat going to Tolbi, use the following strategy. Have Ivan cast Sleep
(may not always work ). Keep using Ply with Mia, unless Sleep works or
people are undamaged. Attack using summons and Isaac's Ragnarok, and have
some Water of Life and Psynergy Stars along with you, just in case.
Hint:
Defeating Menardi: Menardi is weak against Water and has 3,000 HP.
Hint:
Defeating Saturos and Menardi permanently: Begin with all Djinn sets. Defensive ones are very helpful.
Saturos and Menardi have 3000 HP, 260 EP, and 3000 EXP.
Start with all Djinn on set and
call them out one at a time. Defensive Djinn such as Granite and Flash are
very effective. Trade Mia's Water Djinn, Sleet, Mist, Hail with Garet's
ineffective Fire Djinn. Have Mia use Wish Well every turn and save the
spirits for Fusion Dragon. After defeating Saturos and Menardi, they will
turn into a two-headed creature that will not stand a chance to spirit's
such as Boreas, Judgement, and Thor.
To defeat Saturos and Menardi,
use your highest Psyenergy cost moves after you have reached about level 38.
Get four Djinnis set for the Fusion Dragon. Make sure they do damage or put
up your stats. Then, use Judgement, Boreas, Meteor, and Thor. Make sure
Zephyr is not on standby. At the start, use his power and have everyone else
use some other Djinni.
Hint:
Defeating Saturos in the Mercury Tower: Since Saturos is a fire adept, use Mia's two Dijnii frequently.
Also, watch Ivan and Garet's HP.
Hint:
Defeating Saturos: Saturos is weak against Water and has 3,000 HP.
Hint:
Defeating Tempest Lizard: Defeating the Tempest Lizard in the pink cyclone found in Suhulla
Desert in one round requires some luck and a simple preparation. First, make
sure everyone is at level 40 or above. Also, have all the Djinn, especially
Bane (Earth Djinn). Note: Make sure that the Djinn are equipped to their
proper elemental character (for example, Earth to Isaac and Fire to Garret).
Set three Djinn equip to Isaac to "ready to summon" mode and make
sure it is not Bane. Along with that, have Garret with four "ready to
summon" Djinn and do the same with Ivan. Leave Mia as is. Encounter the
Temptest Lizard by being picked up by the cyclone and using the Psynergy,
Douse. Once in battle, have Isaac use Bane, Garret use Meteor level 4
summon, Ivan use Thor level 4 Summon and Mia use Judgment level 4. You have
to go to the red summons, as you will only have three available. However, if
Isaac is faster than Mia, which he should be, the level 4 summon, Judgment,
will be used. If you are lucky, Bane should have induced Deadly Poison on
the Tempest Lizard, dealing 600 points of damage at a time. Most likely, the
Lizard will sneak in two attacks, which are lethal but not deadly. If the
damage adds up well enough, you can kill him in one round.
Hint:
Defeating Tret: If you can use magic enough with Isaac and Garet, you will get
Spire (for Isaac) and Volcano (for Garet). Use Flint with Isaac, Volcano
with Garet, and Ray with Ivan, then do the same thing but instead of Flint,
use Venus with Isaac. Then, when Flint is recovering, use Spire. Keep using
this method and it should only take a few turns.
Hint:
Tret: After you visit Bilibin and have talked to the Lord, you may be
tempted to go through the cave that leads to Imil and Mercury Lighthouse. Do
not do so. First, go to Kolima and Kolima Forest. Make it through the forest
by moving logs and battling enemies. You will eventually meet Tret, the
tree. After you talk to him, climb up the vines on Tret that are very easy
to miss. Once in Tret, you will eventually battle him after exploring and
puzzle solving. After defeating him, now go through the cave to Imil. You
could beat Tret after you visit Imil, but you would have to go through the
cave several times. After completing Mercury Lighthouse, fill the bottle
that you got from Imil with the Water of Hermes. Then, go to Tret and give
the water to him. He will then turn all of the persons who were trees back
to people.
Go to the Mercury Lighthouse
and get Mia before you go to Kolima Forest to defeat King Tret. This will
save you a lot of time, and you need as much experience as you can get. You
will find much at the lighthouse, because you will fight a Mimic and
Saturos. To get the Water Of Hermes, take the empty bottle you should have
and select "Use" directly at the front of the fountain at the foot
of Mercury Lighthouse.
After defeating Tret, go up to
the highest left branch, where there is a Djinn. Also, before you save, you
go to Kolima Inn. Note: To get the Djinn in the pen in Kolima, go straight
into the back of the house it is attached to. From there, it is obvious
where to go.
Hint:
Defeating Bosses: You only need two Djinn, Granite and Flash, to defeat any Boss in
the game. Set them to any two characters. On the first turn, attack with
everyone but one of these two. For example, Issac has Granite and Garet has
Flash, Issac should use Granite, nearly nullifying all responding attacks.
On the next turn, attack/summon/whatever with Ivan and Mia, but set Granite
with Issac and use Flash with Garet. The next turn, set Flash again and use
Granite. Repeat those steps until you win the battle. This makes your
characters nearly invincible, with even the Fusion Dragon doing damages as
little as 13 for its most powerful attacks.
Use the following Djinn to
defeat major enemies, such as Tempest Lizard on Crossbone Isle. Make sure
all Djinn are acquired and set on the corresponding Adept. On turn 1, Isaac:
Bane, Garet: Flash, Ivan: Squall, Mia: Mist. On turn 2, Issac: Granite,
Garet: Scorch, Ivan: Smog, Mia: Hail. On turn 3, Isaac: Ground, Garet:
Corona, Ivan: Gust, Mia: Sleet. On turn 4, Isaac: Sap, Garet: Torch, Ivan:
Luff, Mia: Spritz. On turn 5, summon four level four summons. This should
hold the enemy in place or stop him from attacking, while weakening him. If
Bane works, then he will damage himself continually. If he is a two attacks
Boss, he will cause approximately 600 damage to himself each turn.
Before entering battle, put all
your Djinn on standby and make sure you have full Psyenergy. When you have
fulfilled these requirements, fight the monster. Summon your strongest earth
summon with Issac, strongest fire summon with Garet, strongest wind summon
with Ivan, and strongest water summon with Mia. On your next turn, if you
have any leftover Djinn, summon the strongest summon with their appropriate
warrior. After you have summoned all your Djinn, have Issac, Mia, Garet, and
Ivan use their strongest Psyenergy attacks. Continue doing this until the
enemy is dead. This should be accomplished in one to six turns.
A good battle strategy for
almost any Boss in the game is the following. Have Issac attack normally.
Have Garet cast Protect for two rounds, then attack. Have Ivan cast an
attack-raising spell on Isaac twice, Garet twice, then attack and reapply as
needed. Have Mia cast the spells Wish, Wish Well as needed.
Hint:
Defeating the thieves: To defeat the thieves in Vault, use your Djnii and Psynergy
frequently. Have herbs, etc. handy before the battle. Keep an eye on Ivan's
HP.
Hint:
Fighting Bosses again: Go to "Battle" at the menu, then talk to the lady at
the counter. Answer "Yes" to battle a monster, then step into the
circle.After a few rounds with battling, you should meet one of the Bosses
from the game. Note: You must be level 16 or higher.
Hint:
Mia: A very useful strategy with Mia is to equip a Psyenergy Rod, a
Mythril Circlet, and a Magical Cassock. This allows her to use Wish and Wish
Well, and will restore 5 PP each turn .
Equip Mia with the Crystal Rod
and Lucky Cap. When attacking using Crystal Rod, the Lucky Cap will boost
your critical hit ratio, which will allow you to use drown more often and
sometimes provide an instant death.
Hint:
Keeping Ivan and Mia alive: Put Isaac and Garet in the middle of your party and Ivan and Mia
on the ends. When enemies use attack spells that affect three party members,
Isaac or Garet (who have the greatest HP) will take the brunt of it. Either
Ivan or Mia (whoever is on the other end) will be untouched. Also, even
though one of them is going to feel the attack, enemies never center magic
on the far left or right; at least it will not do as much damage as it would
if the character were standing at the center of the attack's range.
Hint:
Disciple class: To make Isaac a Disciple, give him one Earth, four Fire, and four
Wind Djinni. He will learn a move called Death Leap if you are at a decent
level (about level 40). It usually takes about 460 from most easy enemies.
Disciples can be quite useful throughout the game because they have a mix of
Psynergy.
Hint:
Samurai and Ninja classes: The Samurai and Ninja are the best classes for Garet and Issac.
Have four Fire Djinni and three Wind for Issac; and four Earth Djinni and
three Wind for Garet if you want Samurai. If you want Ninja, use three Fire
and three Wind Djinni for Issac; and three Earth and three Wind Djinni for
Garet. Ninjas have higher agility and PP, but Samurais have more HP and
Defense. These classes have new Psyenegy such as Death Plunge, Demon Night,
Helm Splitter, and Rock Slide. If you train to about level 40 as a Ninja,
you will learn a new move called Annihilation. This does almost 300 damage
and can also cause instant death.
Hint:
Easy experience and gold: Walk outside towns and battle monsters, but do not wander too far
away. Use Herbs, Nuts, or anything else that cures your characters. When you
run out of magic to heal or need to buy more Herbs, return to town. Go
inside the inn or item shop and get cured. Note: You may want to do both.
All the gold that you received from battle goes towards curing yourself, but
is worth it since you will gain levels faster. Repeat those steps until
reaching the desired level. Note: You may want to repeat this trick when you
see a change of monsters levels.
When you run into a battle with
any kind of Bee or Zombie monster, defeat all monsters but the Bees or
Zombies. Then, just choose "Defend" until your screen is full with
multiples of the same monster. The "Monster looks for allies"
message will appear, then another of the same creature will appear. Once you
get a maximum of six monsters on the screen, you can finish them off; or you
can kill some and let the survivors multiply once again. Continue this
process to get as many coins and as much experience as desired.
All monsters have an elemental
weakness. When you hit a monster with their weakness, the damage message
will have three exclamation marks instead of one. If you kill a monster with
a Djinn whose type is the monster's weakness, it will flash different colors
before dying. As a result, you will earn more money and experience than you
normally would. In order to successfully do this, follow these steps. When
you first encounter a kind of monster, attack it with each kind of Djinn.
Note which type exploits the monster's weakness. Try to attack the monster
with only Djinn of their weakness. This will ensure that you will not
accidentally kill them with something else. Use Ivan's Impact Psynergy or
Forge to boost your attack. If you have Ivan cast Impact before attacking,
there's a good chance you will kill the monster in one hit. With everyone
who cannot hit anyone with a weakness, have them heal, boost defenses, or
defend. This will ensure that you take the least amount of damage possible.
If you try this from the very start of the game, you will usually have more
than enough levels needed to defeat the monsters wherever you are and have
the money needed to buy the best equipment.
Hint:
Easy experience: Go to an area with Drone Bees, such as Lamakan Desert. Get into a
battle that includes Drone Bees. Kill all the enemies except for the Drone
Bees. Keep defending until the enemies look for allies and there are about
six enemies on the screen. Start killing them one by one. When you are
deciding who to attack, have all your characters attack the same bee or you
can have two characters attacking two different bees. Kill the bees one by
one or two by two and they will keep coming back. If you are fast enough,
you can gain easy experience. Basically all you have to do is keep pressing A
when you have six bees on the screen.
If you are in Venus Lighthouse
and need to gain experience or just fill up, go to the room just before the
sand waterfalls with the Psynergy Stone. Use all magic that you need to use.
Then, take the Psynergy Stone. You should be all filled up. Go up the stairs
to the left and back down. The Psynergy Stone should be there again. Repeat
this as many as times as needed.
Go to the area outside of
Kalay. If you get into fights with Undeads, attack each one with one
character only once. Then, wait for only one to be on screen. Wait for it to
call for an ally. Attack the ally with only one regular attack,and kill the
original with a Fire Djinn. Repeat this as many times as needed for easy
experience. Note: This trick also works on Warrior Bees, which are outside
Lalivero.
On Crossbone Island use Douse
on the pink tornado to fight a tough tornado monster for at least 1,000
experience points and 6,000 gold. Walk around to gain PP. Go in the cave
entrance, then exit to make the tornado reappear. Repeat this as many times
as desired.
When you get to Fusion Dragon,
lose to it then heal yourself and lose to it again. The levels you gain from
your battle before Fusion Dragon will grow. Repeat until your level is as
high as desired.
Go to where the Tempest Lizard
is located in the Sahulla Desert. Take the Tornado to Crossbone Isle. When
you arrive, put all Earth, all Fire, and four Wind Djinni on standby and
enter the Tornado. Select Psyenergy and use Douse. Defeat it, enter the area
with the cave, and repeat this as many times as desired. You will get over
1,000 experience points every time.
G to the Venus Light House and
go to the second floor with the purple stone in the middle of it,where there
should be a picture of a tree on the floor under the stone. Make sure that
all your Djinn are set and are not on standby. Save the game and turn it
off. Then, go back to your file and resume. You must have the following
items: Dragon Shield, Kimono, Warriors Helmet, Silver Blade for Garret,
Elven Shirt, Crystal Rod, Lucky Cap, Spirit Armlet, Herm's Water for Even,
Frost Wand, Wooden Cap, Gauntlets, Oracle's Robe, Shamon's Rod for Mya,
Ninja Hood, War Gloves, Steel Armor, Righteous Mace, and Asura Armor for
Issac. Run around the room. You should encounter either a Fenrir with an Ice
Gargoyle or a Chimera Mage with two Fenrirs. The encounter with the Ice
Gargoyle and Fenrir will give you Ivan's final weapon of the game. If you
encounter the Chimera Mage, it should give you 11,636 experience points with
a Vial.
At the very start of the game
when the Mt. Alph boulder is going to fall, young Issac and Garet can battle
enemies by Kraden's house. It may take a while to gain a level, and you may
need to use a few herbs. However, you will have an advantage later in the
game. Note: You will not be able to battle enemies here again. Kraden's
house is located where the man asked you if he was going to die.
When in the top floor of the
Venus Lighthouse, save, reset and continue the game from that point. The
next monster you battle should be three Willowisps and a Recluse. Kill the
Willowisps with Earth Djinni and the Recluse with Fire. You should get 1200
experience each time you repeat this trick. You will also get an endless
supply of Nuts and Unicorn Rings.
After you are able to leave
Vale and after collecting Flint, try to level up to level 5 or 6. Go to the
Goma Caves, but do not go inside. Move south until you hit the river, then
go east. Move south across the bridge then immediately go to the right. You
should be behind the mountain area. Move toward the strange crack in the
mountains on the right. Keep running into it. After awhile, a battle should
begin with the enemies on the other side of the Goma Caves. This is a good
way to get easy experience before entering Vault.
In Altmiller Cave, search for
the enemy group with two Worms and a Mad Mole. Have your characters attack
the same creature (Mad Mole preferably because it can do more damage). The
Worms will keep calling for help, which will bring more Mad Moles or Worms
along. Keep having your group attack one enemy at a time. To protect
yourself if you are weak in this cave use Garet's Protect spell. To heal,
use Mia's Wish spell. Finish them off whenever you get tired of fighting. It
is possible to get over 4,000 experience points in a half hour on one
battle.
Start from one end of the
Sahulla Desert and take out all Tornado Lizards to get to the other end.
When you do this, also take out the Tempest Lizard .If you take out all nine
Tornado Lizards and the one Tempest Lizard with Isaac's Earth Dijiins many
times (going back and forth), you should have a better chance of leveling
up. The more you do this, the better the chance of leveling up. You should
get about 9,500 experience points each time you do this.
An easy way to level up without
having to return to any villages is in Venus Lighthouse. Go to the room at
the top with the Psynergy Stone and the crevice (which you jump down to
fight the Fusion Dragon). Put the Lure Cap on. When you enter battles, use
the following tactics.
Two enemies: Round 1: Issac:
Bane (on enemy one); Garet: Flash (on party); Ivan: Squall (on enemy two);
Mia: Sleet (on enemy two). Depending on the strength of the enemies, you
may want to use Bane and Squall on the tougher one first, and use Sleet on
the weaker. Round 2: Issac: Sap (on enemy one); Garet: Torch (on enemy
two); Ivan: Gust (on enemy one); Mia: Spritz (on party).
Three enemies: Round 1:
Issac: Bane (on enemy one); Garet: Flash (on party); Ivan: Squall (on
enemy two); Mia: Sleet (on enemy three). Round 2: Issac: Sap (on enemy
three); Garet: Torch (on enemy two); Ivan: Gust (on enemy one); Mia:
Spritz (on party). Depending on the remaining enemies (if any) you may
want to differ from this slightly, or if there is just one, just attack
with everyone. Issac's Gaia's Blade is very powerful and will inflict a
good amount of damage. Round 3: Issac: Flint (strongest enemy); Garet:
Scorch (depends on enemy status); Ivan: Attack (depends on enemy status);
Mia: Hail (depends on enemy status).
After the battles, make your
Djinni so you can summon them again. If you get low on HP, use Bane, Flash,
Squall, Spritz and you will not need to use any PP.
Go to Suhalla Desert. Go
through it until you see a pink tornado. Look to the left and use Reveal.
Hop across the log and go into the cave. You should come out next to pink
tornado. You can either go into it and let it take you to Crossbone Isle, or
you can go into it and cast Douse. Instead of a Tornado Lizard, you will
fight a Tempest Lizard. It is not that difficult to defeat the first time
you visit Suhalla Desert. When you defeat it, you will get 1,000 experience
points, 6,000 coins, and a potion, vial, or Psynergy crystal. Leave Suhalla
Desert and return to the location where the pink tornado was found. It
should be there again, and you can fight the Tempest Lizard again.
In Islet Cave that the turtle
in the Sea Of Time Islet takes you to, there is a hallway that you have to
teleport to with enemies called Wonder Birds. They are the best enemies for
experience points. Normally they give you over 8,500 experience points. If
you kill them with a Mercury Djinn, you will get over 11,000 experience
points. They are rare, have powerful moves, and run most of the time.
However, they are easy to kill. If you encounter two of them, keep one of
them alive at all times and it will use a move called Regen Dance, which
calls the other bird back. Keep fighting them until they are dead or they
have run away.
At Venus Lighthouse, defeat
Saturos and Menardi but die at the Fusion Dragon. You will respawn at the
sanctum and be able to revive all your characters. Do this repeatedly to
gain about one level per trip per person.
Hint:
Two player battle mode: If you are battling a friend, the right-most character will be
excluded because you can only battle with three characters. When you open
your Status menu, press L or R when a character is highlighted
and it will switch them around. Put your weakest character on the right to
get an advantage over your friend.
Hint:
Fleeing: When you are in a battle with monsters, you have about an 85%
chance of escaping if you select "Flee" immediately. This helps if
you are on a mission.
Glitch:
Floating Isaac: Go to Crossbone Island, then go in the tornado. Immediately press
L or R to see Isaac floating.
Glitch:
Stuck in wall: After you fight the chief and the two warriors, go back to the
mountain and use Hover on the Hover symbol. Walk towards the wall. Your
Hover should run out, and you will be lodged in the wall. Note: Save the
game attempting this, as there is no way out.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: