Rename
characters: When prompted to enter a new name for Felix, press Select(3).
Enter a new name for Felix, and you can now enter a new name for Jenna,
Sheba, and Picard. Press Up, Down, Up, Down, Left,
Right, Left, Right, Up, Right, Down,
Left, Up, Select to enter new names for Garet, Ivan,
and Mia if playing a non-linked game. A sound will confirm correct code
entry.
Revisit
last Sanctum: Hold L + R + Start while loading a saved
game.
Alternate
opening screen: Hold L + R and turn on the game. A black screen
will appear with a Game Boy Advance, then it will say "presents Golden
Sun The Lost Age English version". Release L + R, then
press any button to display the main menu.
Auto-scrolling
dialogue: Holding B while talking to people will auto-scroll the
dialogue. For example, do this at the start of the game while talking to
Alex.
Music
test: Select battle mode then hold R when speaking to the woman
on the left side of the screen. Press Left or Right to choose
a song number and press A to listen to your selection. Press B
to return to the selection screen. Note: Songs must be unlocked during game
play.
Main
menu sound: Press Select(3) at the main menu to hear the same sound
that is played when the Nintendo logo appears when you first turn on the
game.
Data
link: At the black logo screen, hold L + R + Left
and press B. A new option will appear. Select it to get
"Password" or "Link". This lets you send cleared Golden
Sun data to the next installment. Make sure you have completed Golden
Sun and have a "clear data" on your save.
Link
Arena battle: Get the Dijnni Echo, then save the game. Select the
"Battle" option at the main menu to access the Link Arena.
Easy
and hard difficulty setting: Successfully complete the game to create a "Clear Data"
saved game. Note: You also need an empty saved game slot. Select the
"New Game" option at the main menu. After the data transfer
prompt, you will be asked if you want to play in easy mode. Answer
"No" and you will be asked if you want to play in hard mode.
Completion
bonus: Once you have completed the game and have a clear data file, you
can start a new game with the characters at the level they were at the end
of the completed game. Note: The party from Golden Sun will not have
all their items and Djinn unless you have updated your game.
Golden
Sun data transfer password: Enter these passwords when starting a new game and when asked
"Transfer data from Golden Sun?". There are Gold, Silver, and
Bronze password entries. Bronze is the shortest and transfers your levels
and Djinn currently held. Silver transfers your levels, Djinn currently
held, and character stats. Gold is the longest and transfers levels, Djinn
curently held, character stats, items currently held, and coins currently
held. These passwords do not take effect until after you have met up with
Isaac and his party, so there is also a "Update" option if you
want to change anything. The following password results in all the Djinn,
Isaac at Level 54, Garet at Level 48, Ivan at Level 50, and Mia at Level 46.
Isaac has Mars Star, Carry Stone, Dragon Scales, Elven Shirt, Gaia Blade,
Hyper Boots, Mirrored Shield, Thunder Crown, Antidote x30, Elixir x30,
Potion x30, Psy Crystal x30, Game Ticket x30, and Water of Life x30. Garet
has Black Orb, Catch Beads, Lifting Gem, Asura's Armor, Demon Axe, Elven
Shirt, Hyper Boots, Jeweled Crown, Mirrored Shield, Antidote x30, Elixir
x30, Lucky Medal x30, Potion x30, Psy Crystal x30, and Water of Life x30.
Ivan has Halt Gem, Orb of Force, Elven Shirt, Feathered Robe, Hyper Boots,
Jeweled Crown, Spirit Armlet, Wicked Mace, Antidote x30, Elixir x30, Game
Ticket x30, Lucky Medal x30, Potion x30, Psy Crystal x30, and Water of Life
x30. Mia has Cloak Ball, Douse Drop, Elven Shirt, Feathered Robe, Hyper
Boots, Jeweled Crown, Righteous Mace, Spirit Armlet, Antidote x30, Elixir
x30, Game Ticket x30, Lucky Medal x30, Potion x30, Psy Crystal x30, and
Water of Life x30. Also, there are 202,020 Coins and all events have been
completed.
Hint:
Revisit towns: Once you get the Teleport Psyenergy, you can use it on the world
map to go to any town previously visited.
Hint:
Alternate music: You only just need one party member to change the music. If Felix
is in the party, no matter who else is with him it will stay with his battle
music. You just need Jenna in the party to hear her battle music and only
Isaac to hear his version. The game chooses which music comes first if you
have all three music-changing characters in the battling party. Felix's is
first, Isaac's is second and Jenna's theme is last. For example, if you want
to hear Isaac's or Jenna's theme, make sure they are the only music changer
in the battling party.
Once you meet up with Isaac's
group, the battle music will change depending on who is battling. For
example, if you have Isaac, Garet, Ivan, and Mia battling, it will play the
music from the original Golden Sun. Also, if Jenna is there, but
Felix is not, it will play the Jenna/sailing battle music.
Hint:
Defeating Doom Dragon: Go in with the party all with levels at 45 or higher. Give
whoever has the most attack points the Sol Blade. Give the Fire Brand and
the Trident to the second strongest person in the party. When you go into
battle, start raising the attack points with Ivan or Sheba to the two
characters that have the Sol Blade and Fire Brand. Each head has about 6,000
HP. It will be a long battle, which will give it a grand total of 1,800.
Keep healing your party members with Cool Aura/Pure Wish/Wish Well. When
Doom Dragon casts Curse and actually gets your party member, fighting with
that person until the very first flame is small. Switch with that person and
continue fighting. You may want to boost your Elemental Defense or the Doom
Dragon will summon some extremely strong Psynergies, such as Cruel Ruin,
which can easily do 400 damage with Elemental Defense or not. It also knows
Djinn Blast, which can drain all of your Djinn in your current four
characters that are out. However, it will not always do just all of them.
One out of two times, it gets all of your Djinn. It is recommended that you
not summon anything; if you summon Charon or something similar, it will give
Doom dragon the chance to end that party member. Doom Dragon will use Cruel
Ruin after it loses one head, eight turns out of nine turns.
Have all the summonings and
make all your characters at least level 40. The party should be in this
order:
Felix, Jenna, Sheba, Piers
Issac, Garet, Ivan, Mia
Set 8 of Earth Djinn (16 Earth
Djinn set); 9 of Fire Djinn (18 Fire Djinn set); 8 of Wind Djinn (16 Wind
Djinn set); and 8 of Water Djinn (16 Wind Djinn set). When the battle
starts, summon Charon, Iris, Eclipse, Eclipse. The first head will die. If
the first head is still alive, level up your characters to at least level 45
at the Black Hall in Islet Cave. Then, use psyenergies, attacks, and djinn
that are remaining until your entire first party dies. Then, when Issac and
his party arrives, summon the same thing again (Charon, Iris, Eclipse,
Eclipse). You may need to summon all four summonings to kill the second
head, or only some of them to kill the second head. After that, Felix and
his party should be revived. Then, attack or use psynergies (or Djinn) until
Issac's party gets wiped out. Next, use summonings, Djinn, psynergy, and
attacks with Felix and his party to finish the last head. Sometimes Doom
Dragon might use Guard Aura or Djinn Storm. The best thing to prevent those
is Agility.
Hint:
Defeating Dullahan: Dullahan has over 10,000 HP and unlimited PP. The only way to
defeat him is by summoning. He recovers 200 HP each turn and can absorb your
HP. Bring out three Eclipses and three Catastrophes and that should finish
him. If he still is not dead, power up the party member who has the Sol
Blade with a few Impacts, then deliver the final blow. Be extremely careful
of the Djinn Blast.
First, make Isaac and his party
first and Felix and his party second. Then, put all of your Djinn on stand
by. Next, have Ivan summon Catastrophe, Isaac summon Charon, Garet summon
Ulysses, and Mia summon Ulysses. After they have all attacked, do any other
summon until your remaining party members die. Do not try to heal them. When
they are all dead, Felix's Party should come up. Make Sheba summon
Catastrophe, Felix summon Charon, Jenna summon Ulysses, and Mia summon
Ulysses. After that, Dullahan should die. If he does not, use any of the
remaining summons to finish him off. Do not try to heal any defeated party
members.
Have everyone at about level
50. Have your main party consist of Felix, Jenna, Sheba, and Piers; and the
second party with Isaac, Garet, Ivan, and Mia. Before fighting, send
everyone into battle with all Djinn on stand by. Then, have Felix summon
Charon, Jena summon Ullyses, Sheba use Catastrophe, and Piers do the same as
Jenna. Once all these are summoned, wait for this party to die and use
powerful Psynergies. When your back up party arrives, repeat what was done
before with the matching adepts. Dullahan should die. Note: You probably
will not win if he uses Djinn Blast.
Have the following people in
your in your party to start: Garet, Peirs, Sheba, and Ivan. Have these
people in the second party, and put four Dijinn on standby for each person:
Isaac, Felix, Jenna, and Mia. Put all Wind Dijinn on standby except Kite,
who you should give to the fastest Wind adept. Put all of Garet's Dijinn on
standby except for Flash. Then, put two of Peirs on standby. To start, use
Flash, Diamond Berg, Kite, and Catastrophe. On the next turn, use Heat Wave,
Shade, Catastrophe, Eclipse, and Catastrophe. Fight until the first party is
downed, then summon with the second party.
Dullahan has about 16000 HP,200
PP, 676 ATK, 269 DEF, 241 speed, attacks three times per turn, puts all your
Djinn in recovery mode, summon Charon, recovers 200 HP per turn and kills a
party member in one hit. His weakness is Wind and resist against water.
There are two attacks you should watch out for. They are Formina Sage and
Charon. First, get your party members to about level 50. Before you go into
battle, put all Djinn in stand by mode so that you can summon at the start
of the battle. Let Isaac, Garret, Ivan, and Mia go first. Make them summon
each of their own element (Judgment, Meteor, Boreas, and Thor). If his use
one of the two attacks previously mentioned, try again. Do the same on the
second turn. On the third turn, let them die but still use Psynergy to hurt
him. when the first four die, the next four will replace them/ Do the same
with the second set of characters. You should win after the fourth Thor you
use, incuding Ivan's two Thor. You will get 15,600 experience and 6,775
coins. When you are done, walk to the tablet. You will get the Iris summon.
Iris is the strongest summon in the game. It inflicts a lot of damage and
heals all your party members and revives downed party members.
Hint:
Defeating Poseidon: After getting the three trident parts (at Ankhol Ruins, Tundaria
Tower, and Shrine Of The Sea God) go to Champa and talk to the old lady in
the cave. You must fight Avimander and defeat it. After you have defeated
it, talk to the old lady again and give her the trident parts. After she
drops them into the pit, use Reveal to show a bridge over the pit and get
the trident. Then, complete the Sea Of Time quest and face Poseidon. To have
a chance to defeat him, you must acquire at least four of each Djinns. Put
all the Djinns on standby and face Poseidon. Use the trident as an item on
Poseidon to break his force field and use all the possible summons. Then,
keep Jenna alive for four turns and use all her Djinns and summon Meteor
again. This should be enough to defeat him. Note: All your characters must
be at least at level 30.
Hint:
Defeating Star Magician: Use the following trick to defeat Star Magician in Treasure Isle
in about thirty to forty five minutes. Make sure you have Isaac, Jenna,
Felix and Sheba/Ivan in your party. When the fight begins, have Isaac attack
the balls only. Take out the refresher balls first to prevent them from
healing Star Magician; then the guard balls; followed by the anger balls;
and finally the thunder balls. Do not let the Star Magician to gain more
than three thunder balls. Do not have Jenna attack at all. Instead, have her
heal the entire party on each turn. Felix should attack (no Psynergy) the
Star Magician. Sheba/Ivan should only use Psynergies to raise the party's
Impact and Resistance. Concentrate mainly on the balls and not on the Star
Magician. If you get to the point where there are four to five balls on the
screen, then only attack them. After about a half hour, you should be able
to take the Star Magician out easily due to the fact that the refresher
balls were taken out first. After defeating the Star Magician you should
gain 20,000 experience points.
Star Magician has over 5,000
HP. Defeat the refresher balls and guardian balls so he cannot get healed or
shielded. He is extremely weak to Earth. Use a lot of Venus Djinn and summon
Judgement whenever possible. Defeating this Boss will take a long time. He
will give about 30,000 to 35,000 experience points. It guards the Summon
Haures (three Venus and two Mars Standby Djinn are needed).
The Star Magician is in the
last room of Treasure Isle in the Northern part of the Great Eastern Sea. He
is guarding the summon Azul, which requires three Earth Djinn and four Water
Djinn to summon. An ideal level to fight him at is 35. Before the battle,
put your Djinn on "Set" and save. This battle could last up to
about 45 minutes, depending on your level and how fast you work. The Star
Magician cannot call out another ball if there are four out already. You
want him to have four thunder balls out; do not harm any thunder balls. From
the beginning, you should build up your defenses with Sheba. Jenna should
heal just about every turn. Ignore the Star Magician until there are four
thunder balls out. Then, attack only the Star Magician. Ether is very
useful. Later in the battle, if Jenna's Psynergy gets low unleash Ether to
restore it. If Jenna cannot keep up with the damage, either have Sheba
increase your resistance, unleash a Djinni that heals your whole party (such
as Flower), or use a Mist potion. Felix and Piers should attack the Star
Magician every turn with a weapon or with Psynergy like Odyssey and Diamond
Berg (although the Star Magician is resistant to water Psynergy). The Star
Magician has about 7500 HP. Once you defeat the Star Magician, the remaining
thunder balls should not be a problem.
Have Isaac and Felix in your
party. You must have both of the following Djinn: Petra and Ground. Set one
to Felix and the other to Isaac. You can choose any other two characters as
desired. On each turn, Unleash Petra and Set Ground, or vice-versa. Use them
alternately on the Star Magician. This will prevent him from creating any
new balls or doing anything else. Use your other two characters to attack
and destroy the balls, then focus on the Star Magician.
Hint:
Defeating the Yampi Desert Cave Boss: To defeat the Boss in Yampi Dessert Cave (the place that you get
to with Teleport), set all your Djinn. He will try to put them on standby so
he can use them. After he puts them on standby, summon them against him. He
should die easy. Also, try to summon Zagan. He is usually weak, but with
this boss he does huge damage.
After you defeat the Boss, he
guards the summon Daedalus, which is an ancient craftsmen that shoots a
large amount of missiles. The last one it shoots is almost doubled or nearly
tripled damaged. However, it takes time for the big rocket to come down on
the enemy (one to three turns). Note: 3: Earth, 4: Fire.
Hint:
Defeating Bosses: For easy Boss battles. have two people in your party (for
example, Isaac and Felix) use Barrier Djinn. One turn, have one of them uase
a Barrier Djinn and the other person set his Barrier Djinn. This way, you
will always have a barrier. With the other two people, get one healer(for
example, Mia or Jenna) and one fighter (for example, Garet, Isaac, Felix, or
Pierre). Give the fighter the best weapon as the other two will be using
Djinn and give your healer PP restoring clothes and other items.
To defeat Bosses easily later
in the game, you will need a certain Summon, and Isaac and friends. First,
put four of Earth and four of Water on your Fire character, or whatever
works to get you a "Dragoon" ranking on both your Earth and Fire
characters (as well as the highest ranking you can get with your current
Djinn for your Wind and Water characters). If you do not have enough to get
Dragoon, Samurai and Ninja are also powerful, just not as much. Summon the
monster that says, "A Goddess Bearing The Water Of Life". While
the effect heals and revives you, use your most powerful Summons (Meteor
with a Fire character, Judgment Day with an Earth character, etc.). When the
healing effect wears off, use Djinn that modify the stats of the opponent
combined with Barrier Djinni until you have enough Djinn ready to summon the
"Goddess Bearing The Water Of Life". Attack with Djinn and keep
summoning the healing summon until the Boss is defeated.
Hint:
Atropos' Rod: To obtain this rod, defeat the Fire Dragons in the Yampi Desert
Cave. Note: You will need Teleport Psynergy.
Hint:
Clotho's Distaff: Walk around the inside the Mars Lighthouse until you encounter an
Aka Manah. If you defeat one, it may drop a Clotho's Distaff. If not, keep
trying. This may require take some patience. Clotho's Distaff sells for
12,900 and boosts attack by +168. Although it has it has no unleash, it can
restore 1,000 HP inside and outside of battle.
Hint:
Dark Matter: Kill the Wonder Birds (found in the Sea Of Time Islet cave) with
a Water Djinn to get a Dark Matter. It is a rare drop.
Hint:
Darksword: The Darksword can be obtained by taking a Dark Matter to the
blacksmith. It is rare to get from him, and is cursed.
If you went to Cross Bone
Island and got the Clerics Ring in the original Golden Sun and
transferred your data, when Isaac's group joins yours, give Felix the
Clerics Ring, as it removes a curse effect. Then, obtain some Dark Matter
and bring it to the blacksmith. Save the game before you give it to him.
Keep reloading until he gives you the Darksword. It is the best weapon in
the game, and it has an attack of 210. However, it is cursed which is why
the Clerics Ring is required to use it.
Hint:
Excalibur: The Excalibur is forged rarely by the blacksmith if you give him
a Orihalcon (the gold bar-like forge-able item). The Excalibur does 180
attack, and has two unleashes. The first one is an average attack, while the
other is the same attack three times. The latter of the unleashes is just as
powerful, if not more powerful, than the Sol Blade.
Save before you give Sunshine
(forging person in Yallam) your Orihalcon. Then, enter and exit the Sanctum.
Go to the forging building. if you do not get the Excalibur, restart and
repeat until you get it. Note: This may require some time.
Hint:
Gaia Axe: One of the rarest forged items is Gaia Axe. It has an attack of
163 and unleashes Mother Earth, which sometimes puts an enemy to sleep.
Hint:
Golems Core: Kill a Bombander (found inside Anemos Sanctum) with a Water Djinn
to get a Golems Core. It is a rare drop.
Hint:
Lachesis' Rule: The staff Lachesis' Rule can be obtained from the strong demons
in the Anemos Inner Sanctum (Djinn Dungeon). Use Djinn of the element that
they are weak against to increase the chances of them dropping it. This
staff is a point weaker than the Tisiphone Edge, has a great unleash called
Apocalypse which does a good amount of damage and may cause a death
countdown on an enemy. This weapon is best used by Sheba and/or Mia.
Hint:
Masamune: If you transfer your data from the Golden Sun, you
probably will have the Force Orb to use The psynergy move, Force. You can
use Force to knock down the log to the left of the blacksmith house in
Yallam. Hop across the log then use Cyclone to reveal a secret underground
entrance. Go into the cave and follow it all the way through. When you are
outside, you will find a chest which contains the blade, Masamune. It
unleashes Rising Dragon, that can do up to double the damage if two Dragon
Spirits hit an enemy.
When you get the Masamune on
the side of the Blacksmith's house in Yallam using Force, it unleashes an
attack of one or two dragons. If you do not press any buttons during the
unleashing, both dragons will appear, doing double the damage as opposed to
only one dragon when you press A or any other button.
This trick requires transferred
data from Golden Sun. The mystery of the powerful light blade that
you can access with GameShark has been solved. If you have the Kunasagi and
still have it in your inventory in Golden Sun, this mysterious weapon
reveals its true power in Golden Sun: The Lost Age. After you join
Isaac's party, look in his party's inventory. You may notice that the
Kunasagi has turned into the powerful sword, Masamune. The same goes for the
Sol Blade in Golden Sun; it will be upgraded to the most powerful
sword in the sequel.
Hint:
Orihalcon: Kill a Sky Dragon (found inside Anemos Sanctum) with a Wind Djinn
to get an Orihalcon. It is a rare drop.
Hint:
Riot Gloves: To get the best gloves in the game, defeat an enemy called Minos
Warrior with a Wind Djinn. They are found in the Yampi desert cave. These
gloves increase your attack and defense.
Hint:
Rune Blade: Go to Magma Rock and defeat Lesser Demons. The Rune Blade rarely
drops. It has 167 attack and unleashes Void Beam, which does 200 to 270
damage.
Hint:
Rusty Sword: In Lemuria there are lots of flowers with butterflies near them.
If you dig up some of these places west and east of the castle (reachable by
jumping), you can get a Rusty Sword.
Hint:
Sol Blade: The Sol Blade can be found at the Mars Lighthouse. It unleashes
often and is the most powerful weapon in the game. Only Isaac or Felix can
use this sword.
The best weapon is the Sol
Blade, with an attack of 200 and is valued at 31,200. It is a long sword
that can be equipped by Felix and Piers. It unleashes Megiddo and is found
in a chest at the Mars Lighthouse.
Hint:
Sylph Rapier: The Sylph Rapier can be obtained by forging the Sylph Feather at
the Blacksmith house in Yallam. The Sylph Rapier has an attack of 124 and
has a good unleash called Mad Zephyr. The first unleash is average, and the
second is about 50% to 100% more powerful. This weapon is best used with
Jenna and or Felix.
Hint:
Tisiphone Edge: To get the Tisiphone Edge you have to fell a cruel demon in the
Sea Of Time Islet cave after the trading process with a Mars Djinn. It is a
rare drop. You will get it in the hall with the shaking statue. Its unleash
is called Vengeance, which is an archer that shoots arrows. The more arrows
that hit, the better the damage. About 1,000 sometimes results in a a
perfect unleash.
Hint:
Valkyrie Mail: The best armor is the Valkyrie Mail, with a defense of 53 and is
valued at 25,500. It can be equipped by Felix and Piers. It raises Evadeand
can be found in a chest at the Mars Lighthouse.
Hint:
Revisit Vale from Golden Sun: Once you join Isaac's party, go to Loho with your flying ship.
Your ship needs to be able to fly if you you want to reach Vale. Once you
get near Loho, use your ship to fly to the southern part of Loho, nearly
between the ocean and the mountains. Let your ship face directly south in
between the crack near the mountains and the beach. Jump off the ship,
south, and you can now freely explore the land where Vale is located. There
is no need to run around here, as once you get to Vale all you do is run
through it. None of the other cities from the first Golden Sun is
here, although Lalivero is present but you cannot enter it.
Hint:
Directions to Lemuria: In Yallam, the children sing a song that Yepp wrote. Pay careful
attention to it and you will notice a hidden meaning in the song. It is
actually directions on how to enter Lemuria.
Hint:
Finding hidden items: When you are looking for hidden items inside pots, crates,
barrels and so forth, set Reveal to R (go to the main menu, then
select "Psynergy", then "Sheba", then press R and
choose "Reveal"). To check for hidden items, press R and it
should turn up as a tiny gold star.
Hint:
All Djinn: The only way to get all 28 Djinn from the original Golden Sun
is to use a password or to transfer your file from that game to Golden
Sun 2. All 72 Djinn from Golden Sun and Golden Sun 2 are
used to open a sanctuary in the town near the Jupiter Lighthouse, where you
can find a Boss called Dullahan who guards the ultimate summon in the game.
Hint:
Easy experience: Go to the Mars Lighthouse and look for Firebirds. One Firebird
can give you as much experience as the battle with Saturos and Menardi
(6,000 experience points). You can also look for some Phoenix, which can
give you about 3000 experience points. Because they have low HP, this is the
easiest way to gain experience.
To get 17,000 experience
points, go to the few long hallways before fighting Dullahan. You should
encounter a blue bird that gives 9,833 experience points each.
Use the following trick to get
more than 17,000 experience per battle from the Wonder Birds in the back
halls of the cave that the turtle takes you (Sea of Time Islet). First, get
into a battle with two Wonder Birds. Attack only one until it dies and use
Mia's Pure Wish. The Wonder Birds can attack three times a turn and do a lot
of damage. Then if the other Wonder Bird does not use Regen Dance to bring
its killed partner back to life, defend until he does. When he brings it
back to life with Regen Dance, attack only one again until it dies. Use Pure
Wish again. Repeat this until one of the birds runs. Keep repeating this to
get a lot experience. The only flaw is that sometimes one of the Wonder
Birds runs and then the other cannot use Regen Dance. If this happens, you
must end the battle. You can get about 35,000 per battle on average. Hope
this helps you boost up your party's level as fast as it did mine.
Travel by ship and go up the
river of Kimbombo. Then, go all the way up until you are block by cliffs.
Next, face your ship right where there is nothing but mountains and grass.
If done correctly, you will fight blue monsters that are worth 300
experience points each.
After getting the Psyenergy
Teleport, go to the Islet Cave (northwest of Apojii Islands). When you get
to the five long consecutive hallways, keep getting into battles until you
fight a Wonder Bird. Wonder Birds are rare and give you about 8,000
experience. Wonder Birds will do three things: attack, run (most common), or
revive any downed members in its party. If you get into a battle where there
is one Wonder Bird, kill it quickly so that it does not run, then kill the
rest of the enemies. If you enter battle where there are only two Wonder
Birds, only attack one until it dies. Then, hope that the second one does
not run and it will eventually revive the downed one. Keep doing this until
it runs.
Go to Turtle Island once you
have teleport. Use it on the circle when you first enter the cave. It should
lead to a few long hallways where you can fight a blue birds for get 11,345
experience points each. Note: At the end of the hallways, there is a very
difficult Boss battle.
To get extra experience with
the birds, kill them with Water Djinni's. You will get about 50% more
experience points than usual. For example, if you kill WonderBird without
Water Djinni, you will get 8,000 experience points. If you kill a WonderBird
with Water Djinni, you will lget 11,000 experience points.
If you want to grow Felix's
team (before meeting Isaac and his friends, getting the trident, and getting
to Lemuria) to train to defeat the Poseidon get the Boat. Go to the river
that is very close to Kibombo. Only few steps away you will find a piece of
ground with some strong monsters on the other side of the river. Later you
will find them near a town called Prox. They grow a lot for weak levels. Get
lots of Herbs, Nuts and anything that heals to defeat them. They will be
really hard to defeat at lower levels.
Go to Mars Lighthouse and look
around for two Fire Birds. Kill one and wait for the other one to revive the
first one. Do this as many times as desired. When you are done, kill both of
them. Each one will give you 6,000 experience points.
Hint:
Easy battles: When in battle mode, enter with a cleared data for full power. To
get 28 or higher wins, put all your Djinn on set. Rapidly use Djinn and
Healing Psyenergy (such as Wish Well or Cool Aura). Also, for full effect be
at level 35 or higher. A recommended first party would be, in order from
left to right: Felix, Isaac, Jenna, and Sheba. When you get to battle 20 or
so, difficult monsters (including Poseidon, Agatio, and Karst) will appear,
one after another . When battling them, make sure your Psyenergy is high to
allow Revive and other healing Pyenergy to be used. Note: Recommended Djinn
are Meld and Mold.
Hint:
Easy money: When at the weapons counter in any town, sometimes the dealer
will ask you if you would like a free game ticket. Say "Yes", and
when you are done buying the item you may sell the tickets for more money.
After you get the boat, search
in the water around Lemuria to gather a lot of coins.
Hint:
Easy tickets: Go to any town that has a Potion (Healing) Shop. You will find
Herbs for sale. One of these cost about 10 coins. Buy many of them, one by
one (i.e., do not buy 30 Herbs at a time). You will get a ticket for every
Herb you buy. The Herbs are useful, but you can get rid of them and just
have the tickets. Then, go to Contigo. Note: Some towns do not have Potion
Shops, and in other towns the same store sells potions and weapons.
Hint:
Restore HP and PP: Use the following trick to restore HP and PP free in your first
visit in Kibombo before solving the orb problem, When you first find Piers
in Kibombo, train your party at Kibombo Statue. After some battles, you will
need health and PP. Get out of the statue and go west of Kibombo. Get the
Magic Stone to restore PP then with Piers with his attack Ply or Plywell. It
will restore HP. Then, go south of Kibombo and Piers will leave your party.
Go back to him and he will fully healed by himself.
Teleport to Lemuria and drink
from the coin toss fountain. Then revive and restore HP and PP.
Go to an Inn and talk to the
clerk. Answer "Yes" when asked if you want to stay. While you
sleep you well have all your HP and PP restored.
Hint:
Reveal: When you go to the Air Rock, do all the things needed. When at
the end part, you will see a door shaped like an eye. Go inside and you will
see like a little round table. Sheba will put her hands on it, and will
learn Reveal.
Hint:
Parch: After you get Reveal, go the Aqua Rock (close to Apojii islands).
Do everything inside. When you get a crystal, put it on a little table. When
you go inside, press A and Piers will learn Parch. You can use at to
take out the water.
Hint:
Recapturing Djinn: If you lose a Djinn after a battle, return to the location where
you originally captured it. You can capture it again there.
Hint:
Jump over rocks: There are some rocks that you can jump over by pressing Down
button while above them.
Hint:
Blacksmith: You do not have to wait a long time for the blacksmith in Yallam
to forge an item. Give him something for him to forge. Then, leave his house
and the whole village. Re-enter the village immediately and go back to his
house. He will have already made the item.
Hint:
Call Dullahan as an ally: Obtain the Tomegathericon from the Great Gabomba. Then, put three
Djinn that are not the same element as the character you want to learn the
move. For example, if you want Felix or Isaac to learn the move, give them
three Fire, Water, and Wind Djinn). Equip the Tomegathericon and make sure
the person equipped to it is at least level 47. One of their attacks will be
"Call Dullahan", which makes Dullahan appear on your side of the
field and attack its target with the Formina Sage, which is a lightning
sword. This trick is especially nice when used it against Dullahan himself
-- he will be hitting himself with an attack that can do over 500 damage if
you are lucky and strong. Note: The person who is going to learn the move
must be able to hold nine Djinn at one time. It also may be necessary that
you face Dullahan at least once (the outcome does not matter) before you can
learn the move.
Hint:
Character experience growth: This following is a list of characters that gain levels faster
with less experience (in order): Felix, Piers, Jenna, and Sheba.
Hint:
Character recommendations: The character with the best Attack and HP is Felix. The character
with the best PP, Psyenergy Attacks, and Speed is Sheba. The character with
the best Defense and Luck is Piers. The most balanced character is Jenna.
If you prefer Offensive and
Healing Psynergy, try the Paladin Class (Felix/Isaac: 5 Mercury, 4 Mars or
Jenna/Garet: 5 Mercury, 4 Venus). If you prefer Offensive and Support
Psynergies, choose the Ronin Class (Felix/Isaac: 5 Mars, 4 Jupiter or
Jenna/Garet: 5 Venus, 4 Jupiter). Once you have selected the desired class
(Paladin gives the best ATK and DEF and decent HP increases, while Ronins
have the best HP and ATK and good DEF), and have the Cleric's Ring from
Crossbone Isle in Golden Sun, equip the following: Darkside Sword,
Fear Helm, Terra Shield, and Stealth Armor. To get all of these, you must
save all the Dark Matter you find and take them to Sunshine the blacksmith
in Yallom. To have a better chance at getting these items from him, save
before you give him the Dark Matter.
Hint:
Special classes: By mixing Djin you can unlock special classes. The "Ranger
and "Bard" classes are for Ivan and Sheba and can be unlocked by
equipping them with equal numbers of Mercury Djin and Mars Djin. They get
water and volcano attacks including "Eruption" and
"Deluge". The "Ninja" and "Disciple" classes
can be unlocked for Felix, Isaac, Jenna, and Garret by equipping them with
Djin that balance their powers between Jupiter, Mars and Venus.
"Ninja" class has three "Bomb" attacks, three
"Tornado" attacks, and earth type "Annihilation" drains
a foes soul, for 18 PP; the class also has a very powerful wind Psyenergy
called "Shuriken" for 8 PP that throws three star-blades at three
enemies. "Disciple" class comes with a power upgrade that lets you
use the wind Psyenergy "Death Plunge" for 22 PP. By setting one
less Mars or Venus Djin than your Jupiter Djin, you will change any of their
classes to "Samurai" which has strong one target hits for earth
and wind Psyenergy and defense, attack, and resistance upgrade Psyenergy for
single members or the whole party. Also, above level 41 or 40, a third
attack can be learned called "Carpet Bomb" (35 PP) in the
"Ninja" classes. For all party members equip able with swords, the
"Cavalier" class is unlocked when they are equipped with equal
numbers of mercury Djin and their type Djin (except Jenna and Piers, who
need extra Venus Djin). Best parties would be Felix, Disciple; Isaac,
Slayer; Jenna, Samurai; Mia, Angel and in support Garret, Samurai; Sheba,
Bard; Ivan, Ranger or Fire Monk; Piers, Captain or Water Monk. Note: Ninjas,
Disciples, and Samurai sacrifice healing powers for speed, attack, and HP.
Hint:
Dijin recommendations: At first Atalanta will not be as good but, if you use it a lot
its highest attack will be 1200. Thor is a good multiple enemy Dijin. It
gives at least 100 to 400 damage to each enemy. Thor is also good for a
single enemy with battle damage from 900 to 1200.
Hint:
Weapon recommendations: The following is a list of each character's best weapon. Note:
Most of them are forged:
Glitch:
Mysterious crack: Go to Mars Lighthouse. Go to the area where you fight Agatio and
Karst in their dragon form. After you defeat them, go up and light the
candles to make the dragon head statues blow a fireball again. The crack you
made last time on the ice will appear in midair since there is no ice to
form on.
Glitch:
Invisible people: Sail to Atteka inlet before you complete Krast and Agito at the
Jupiter Lighthouse. Dock your ship so that you can jump from it onto the
ground. Complete the Jupiter Lighthouse. Then, go back to Congito, get
Issac's party, and get on your ship from the world map. Sail into the inlet
and get off the bridge. If done correctly, invisible people should be
talking.
Glitch:
Stand on woman's head: In Izumo, there is a tree with an old woman walking around
nearby. If you go under the tree, you will be able to stand on the old
woman's head.
Glitch:
Floating barrel: At Gaia Rock, instead of doing the puzzles go straight to the
dragon's room. When the man is pouring out the dragonsbane, stand directly
in front of him and wait until he is finished. When he is done pouring the
dragonsbane and tosses the barrel aside, he will talk to you and the barrel
will be suspended in midair.
Glitch:
Enter inner parts of Angara and Godowan: There is only one way to reach the inner parts of Angara and
Godowan continents(the area you played in the first Golden Sun). To
get there, go to the left side of Angara. There are only two shores there.
Go to the southern-most one (the shore northwest of the Karagol Sea). Move
exactly in front of the mountain's tip and get off your ship. You should be
able to get on the land behind the mountain. You are now in the land of the
first Golden Sun. There is really no point in going there, as there
are no towns except for Lalivero (which cannot enter) and Vale (which you
just walk through).
Glitch:
Walk on Northern Reaches: Once you have passed the Northern Reaches and can go to Prox, go
back to the Northern Reaches. Do not enter them; just stay in front of them.
You will see some rocks on the water. If you pass them, you will enter the
Northern Reaches. Get as close to the edge as you can without entering. Once
you learn about where the limit is, go to your left into the edge. Try to
make the boat face the edge without entering the Northern Reaches. Then, try
to jump on the ledge. If done correctly, you will now be able to walk around
the Northern Reaches as Felix, not in the boat. It is impossible to leave
the area unless you go to where you would normally enter the place. Keep
walking down until you get to the world map. Once there, use teleport to get
out.
Glitch:
Get stuck as the ship: To get stuck as the ship (not with the wings), go between the two
beaches between where the Indra/Osenia cliffs are located and Alhfra. Spin
around 180 degrees in the river. Note: Save beforehand, or you will not be
able to use the ship.
Glitch:
Strong weapon: A powerful weapon early in the game is Clotho's Distaff. Instead
of waiting until you go to Jupiter Lighthouse, forge your Shamans Rod.
However, you will not lose Shamans Rod so it is as if you gave him nothing.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: