In-game
reset: Hold A + B then hold Select + Start
to return to the beginning of the game. Note: All four buttons must be held.
Boss
mode: Successfully complete the game to unlock the "Boss
Mode" option at the mini-game menu.
Extra
mode: Successfully complete adventure mode with a 100% rank to unlock
the "Extra mode" option at the adventure mode menu.
In extra mode, you only have
three strengths (or three hits until you die).
Meta-Knight
mode: Successfully complete extra mode with a 100% rank to unlock the
"Meta-Knight" option at the mini-game menu.
Hint:
Ball ability: The Ball ability may seem useless at first glance, as it is only
a form of moving around a level. However, while Kirby is flashing as a ball,
he is invincible and does a ludicrous amount of damage to enemies in his
path. This makes it possible to destroy King Dedede in five hits. However,
you will be vulnerable momentarily when you hit the ground. Jump into Bosses
at such an angle that you will not land "inside" them.
Hint:
Laser ability: Long distances are your friend. If you keep hurting yourself with
Ball, give Laser a try. It may be weak on Bosses, but as long as you stay as
far away as possible, they cannot harm you. If you want slightly more muscle
at the expense of range, try Cutter.
Hint:
Parasol ability: When you suck in an enemy carrying a parasol, swallow it. Jump up
high so that you reach the top of the screen and press B(2). Move
around with the D-pad, and you will float down gently. This is a good
strategy for defeating enemies that cannot jump. Note: Bugzzy, Bonkers, etc.
can jump.
Hint:
UFO ability: Hold B button for five to ten seconds, which will make
double star (similar to when you suck in two enemies). It will send the star
that will eliminate all enemies in its path until the end of the screen.
You will not be able to keep a
UFO ability in any of the stages of where you can copy it by the time you
finish it (go through the big star door). Nonetheless, if you swallow two
enemies that have abilities, UFO will not be listed as one of them during
the roulette. If there is, it is a rare chance of stopping the roulette on
it.
The UFO ability is in the
roulette. If you let the roulette stop on its own in certain areas it will
always be the same.
If you have the UFO ability,
you will have a variety of attacks to choose from:
Press B normally: Blue Beam
ability
Hold B two seconds: Blue Laser ability
Hold B five seconds: Powerful Blue Laser ability
Hold B eight seconds (Kirby flashes): Very powerful Blue Laser ability
When you see two stones, suck
them up and let the roulette pick your power. You will get UFO.
It is obvious that the UFO is
one of the best abilities for Kirby to copy. Unfortunately, you will lose
the power when you complete a level, and thus cannot use it against King
DeDeDe.
Hint:
Random ability: If you successfully inhale two enemies that give you an ability
at the same time, you will be given a chance to select any ability. However,
it is too fast to select from and automatically stops then gives you a
random ability (if you do not press anything).
Hint:
Museum trick: If you you have unlocked all the stages in a level, try to defeat
the Boss. Go to the museum and swallow any enemy if you do not have an
ability yet. Remember to only jump once; jumping twice will cause Kirby to
pop the enemy, then you will have to leave and return again. Go to the Boss
level, and when you enter, press Select to throw away the ability.
However, try to make it hit The boss. They will get some damage, making it
easier to defeat them.
Hint:
Defeating the Bomb Brothers: Use the following trick to defeat the Bomb Brothers at the same
time. Stay in the middle with Spark, Frezze, and Neddle and hold B.
Note: If they move on different times, this will not work.
Hint:
Defeating the Dark Wizard: When fighting the last Boss, the Dark Wizard, repeatedly press A
to jump and the wand will spin around you. This will act like a shield. You
can still shoot while pressing A if you also press B.
To defeat the Dark Wizard
easily, stay in the far left corner. When you see the white tornado, jump
and press B. This damages him more, and protects you from most of his
attacks.
Hint:
Defeating Heavy Mole: If you are facing Heavy Mole, beware when trying to copy the
bullet. Sometimes it gives you a Sleep power instead of a Hammer.
When fighting Heavy Mole, red
missiles will put you to sleep and brown missiles will give you the hammer
ability.
Hint:
Defeating King DeDeDe: To defeat King DeDeDe easily, get the Hurricane move and keep
going back and forth hitting him. If you keep moving in that way, he
probably will not hit you. After defeating King DeDeDe, you have to fight a
moon-type thing. To defeat it, stay in the middle on the left side of the
screen and only move when necessary. Most of its attacks will miss. Then,
use your Starwand and shoot stars at it rapidly.
Go back to level 5 and suck up
a bomb then eat it to get its power. Then, fly over the rest to avoid
damage. Next, go through the door at the end of the screen. Then use your
power on the giant wheel. Then the wheel should charge you. Jump over it and
it should fall over and a mini wheel will appear. Suck up the tire (do not
eat it), then spit it at the wheel and it should die. Suck up the wheel and
eat it to get its power. Then, press Start and select "Exit
through a door". Then, fight King DeDeDe and just go back and forth
using the wheel. Note: Try pushing B immediately before you hit the
side of the screen.
Before going through the Boss
door to fight king DeDeDe, go to level 5. Go a little way and inhale the
spinning top to become Tornado Kirby. Then, return to the map and challenge
king DeDeDe. Keep using the Tornado ability to defeat him. He cannot hurt
you as long as you continuously press B.
When you are facing King
DeDeDe, you can defeat him easily with five to ten hits using the copy
ability High-Jump.
To defeat King DeDeDe, get
Laser Kirby and just blast and jump.
To defeat King DeDeDe, use
either the Tornado, Ball, or UFO abilities.
Use Rock to defeat King DeDeDe.
Use the following trick to use
Crash Ability on King DeDeDe: To do this trick, you must have the Boss room
available with King DeDeDe. Go to level 1 (Vegetable Valley), and go to the
second room. Defeat Poppy Bros. Sr. and swallow him. He is the one with the
bombs. Once you defeat him, press Start without using the Crash
Ability. Select the "Leave Through A Door" option and try to win
every sub-game possible while you go back to Rainbow Resort. Also, try to
get first place in each one to get lots of lives. When you get back to
Rainbow Resort, go to the Boss Room. When you first enter, use the Crash
Ability. It will help greatly.
To defeat King DeDeDe, use
Spark. It does the most damage.
Just use ball and keep on
bouncing and hitting him several times you defeat him. Note Make sure not to
hit his hammer.
Hint:
Defeating the Nightmare Ball and Nightmare Wizard: When fighting the Nightmare Ball, he follows this order of
attacks: two stars, rapidly shoots three stars, then at first he will shoot
four stars horizontally only. After he only has one fifth of his life
remaining, he will shoot them opposite by twisting them. The most difficult
part will be when he shoots crescent moons -- bottom, top, bottom, top,
middle is the order. When he is defeated, you will fight the Nightmare
Wizard. He will first shoot stars in an up, down, or middle direction,
followed by another which is in a more straight pattern. This is a good time
for you to attack. He then warps around four or five times, then reveals the
tornado behind him (which is a weak spot). You can easily attack him there.
He then does two attacks in random order. He will go to a corner where you
can the Spinning Tornado behind him and fire stars rapidly, or he will dive
at you. When his life is low, he will fly upside down revealing the tornado
for about a second -- you must be quick. Repeat this pattern to defeat the
main Bosses.
To defeat the Nightmare Ball,
repeatedly press A or B to shoot stars at it. Move around to
dodge its attacks.
To defeat the Nightmare Wizard,
press A, then immediately press B when it spins its tail. When
it disappears and reappears many times, duck. If you shoot at it when its
tail is black and not gray (it turns gray when spinning), the star will
bounce off and the wizard will have a better chance to hurt you. Note: If
you just repeatedly press A, it will take a long time to defeat it.
If you press A then B quickly at its tail when it is spinning,
it will do a lot of damage and you will have a very good chance of beating
it.
To defeat the Nightmare Ball,
match the ball's movement (up and down) as closely as possible and keep
firing. Nearly every shot will hit and you will not take damage.
To defeat the Nightmare Wizard,
instead of jumping into the wizard (with a spinning attack), fire stars at
its tornado body (jump and fire). Stars do heavy damage and can kill him in
six to eight shots, instead of over twenty jumps. Note: For a funny death,
do not fire the final shot until he does the tornado attack upside down.
Then, kill him while he is in that position.
Hint:
Defeating Tornado Magician: When facing the Tornado Magician, stay in the bottom left corner.
You will only get about 2 damage from him if you are skilled. You can
deliver a lot of damage when you are barely even moving.
Hint:
Defeat The Wheel: Go to the level that has bombs that fall from the top. Suck up a
bomb up and get Crash. Go to the door, and battle The Wheel .Before the life
meter gets full, use your power. He should have one hit remaining. Use Mike
or Crash on Bosses to lower their life.
Hint:
Defeating Wispy Woods: Get either Sword/Spark/Fire/Freeze/Ice Kirby, then stay close to
him. He will not attack you there. Keep attacking him and he will soon be
defeated.
Note: You can also use Needle.
Make sure you have and keep
Needle (or Spark) Kirby. When your fight with the Boss begins, run directly
under him and hold Attack. If you are lucky, he will not be able to
attack you.
Hint:
Defeating Bosses: When you get an ability that you do not want, get rid of it by
pressing Select, then suck it back up. Do not swallow it. Instead,
press B again and try to aim it at your opponent. It will do more
damage. This works on most opponents.
Hint:
Completing Boss Endurance:
Wispy Woods: Avoid air puffs
and shoot dropped apples.
Paint Roller: Inhale the cloud and use Shock Kirby.
Mr. Sun and Mr. Bright: Use Shock ability from last battle.
Kracko: Race to top as High Jump Kirby and jump at Boss.
Heavy Mole: Inhale missile and hit Boss with hammer.
Meta-Night: Avoid long range attack; jump and hit.
King DeDeDe: When he jumps, hit him with Sword Spin.
Hint:
See Meta-Knight's face: Defeat Meta-Knight, then quickly hit him. You should see his
face. It should look like Kirby's face, only blue.
Hint:
Break blocks with Meta-Knight: With Meta-Knight, you can use it to break the blocks that
normally require a hammer to break. You can also light fuses for cannons
with your sword.
Hint:
Level 1: UFO: Get to the point where there is a waterfall with rocks. You may
notice that there is a black hole under the first rock. It is really a door.
Go under the first rock, but do not fall down too far or you will die.
Inside will be a UFO.
Hint:
Level 1-1: Get Throw: Enter the first level. Jump over the first beam that you see.
There will be another beam coming toward you. When it is almost to you, suck
it up along with the one coming after it. You need to suck them both up in
the same breath. Press Down to get your power. Do not press any
buttons to select a power while it is spinning. When it stops spinning, you
should have "Throw". Note: If you accidentally kill the first
beam, go to the right until you can no longer see where beam one was
standing. Then, return to where you started and the first beam should
return.
Hint:
Level 6-3: Fight through the first part. Fight Bonkers, open the gray block,
and go to Sir Kirbill. Break the bomb block immediately underneath. It
should be a crack. Go in it. Defeat the sword man, but first lose your
hammer. Quickly suck up the laser ball, then go to the top left corner where
its the darkest and exit. Defeat the flame kid and shoot a laser to the
slant to the top right corner. Quickly get into the cannon and blast off.
The switch is there.
Hint:
Level 7-2: Extra lives: In level 7-2 (Rainbow Resort stage 2) in the first room, fly onto
the ledge exactly over the door. Fly straight up to the top of the screen
and you should see a black rectangle covered in vertical lines. Fly in front
of it and press Up as if it was a door (and it is). Once inside, you
should have skipped a some Bosses and be at Bonkers the monkey. After
defeating the Fire Lion, you will enter a room with five extra lives.
Hint:
Level 7-5: Extra lives: In the last area there is a cannon. Suck up a Blowfire and get
the Burning Ability. After that, stand near the stairs in front of the fuse.
Jump and activate burning, causing you to light the fuse. When you hit
something, wait for him to rebound. When he gets higher from the rebound,
press A again. Then, jump in the cannon quickly to get five lives.
Hint:
Level 7-6: Hidden room: Go to the room with the final door that ends the level. Do not go
through it. Just a little higher than the door you will see a moon. Go up to
it and press Up to enter the hidden room.
Hint:
Underwater weapons: You can use the sword and hammer underwater.
The UFO underwater is much
slower, but is useful. The sword and hammer just use the spin when swimming.
Hint:
Easy lives: If you need a lot of lives for a Boss battle go to
"previous" doors and look for sub-games in other levels. The ranks
are as follows. If you do well, you should get about 18 or 19 lives.
First place: 3 lives
Second place: 2 lives
Third place: 1 life
Fourth place: Nothing
Hint:
Get 100% quicker: On every level (not room), there will be at least one switch to
unlock a new part of the area. You will know if you did not get a switch in
that room if the door is red with a yellow star. Most of the levels guard
their switches with things that can only be destroyed with the
"Hammer" ability. You can only see The boss with the brown bullets
once; there are other ways to get Hammer. Very few levels have Bonkers the
Monkey (the Boss that is a monkey with a hammer), and he can give you the
needed ability. First, complete every level and do not pay attention to the
switch at that level if one exists. When you defeat the Nightmare Wizard,
there will be a story about how King Dedede did not want to harm anybody.
Then, go back to level 7-2. There will be a black rectangle with white lines
in the middle at the top. You will go straight to Bonkers, but he will be
stronger. Defeat Bonkers and suck him up. Go back to the levels you did not
get switches on. Note: You may have to go to Bonkers more than once.
Hint:
Seeing in dark areas: When in the dark areas (where enemies are nearly, if not
completely impossible to see), look for ghosts. If you find one, copy its
ability (Light) and use it. If you cannot find a ghost, tilt the screen away
from you for a similar effect.
Hint: Super
Smash Bros. reference: In level 7 when you fight King DeDeDe, you can hear a song from Super
Smash Bros.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: