Hard
mode: Successfully complete the game with all five stars. Highlight the
"New Game" option at the title screen, then press Left(2), Right,
Left, Right, Left, Right(2). The ''New Game''
option will turn orange to confirm correct code entry. Select that option
and the "Netbattle" option will not longer be available. Save the
game, then restart. A "Hard Mode" option will now be unlocked
under the ''New Game'' and ''Continue'' options.
WWW
area: Successfully complete the game to unlock the WWW area. Go to Ula
Internet area 4 and look for a glowing red warp. Enter it to access the WWW
area. Note: You cannot exit once you enter, so saving the game is
recommended.
To enter the WWW Area behind
the mysterious gate in Undernet 4, you do not not need a Star ID or a SS
license or higher. All you need is to have done is to fight 130 different
viruses. Note: You do not need to actually defeat the viruses, you only have
to see them. After that you can run, if desired.
In-game
reset: Press Start + Select + A + B during
game play. This can be put to good use when you are in Undernet 5 and are
trying to get the 50,000 Zenny. Stand next to the ruby, and if it is not the
Zenny, use the in-game rest until you get it.
Hint:
Gamecube logo: After defeating Shadowman, reenter the main mother computer. Go
to the back of the computer. Stand in front of the "mother computer
main server", where Shadowman was standing before you fought him.
Slowly go to Megaman's right. Upon a stack of cubes with purple, squiggly
lines on them will be the Gamecube logo.
Hint:
Battle Bass: After defeating Planetman, you can fight the real Bass. He has
2000 HP and a Life Aura 1 that will reappear. When you defeat him, you will
get his Bass chip.
Hint:
Battle Pharaohman: After completing the game, go to the WWW area from the Undernet.
Unlock the security cubes with a S license lock and you will get to
Pharaohman. This battle is similar to the fight with Thunderman. He has two
coffins that will do most of the attacking for him, but he does not attack
very often. When he does, he will put a switch on the battlefield that
activates a trap. For this battle, chips like Stepsword and Cannonball work
very well, but the coffins act like shields and can block chips such as
Cannon very easily. Pharaohman has 1200 hp.
Hint:
Defeating Bass: If you are fighting BassDelux and you have his chip, you can
lower his HP a lot. You need two Navi +40s, and at least one Attack+20. You
can also use Attack+30. If you do not have two Navi+40s, you can use
something else. If you have Bass v1, and everything else (without
Attack+30), this will do 160 damage per hit. Bass v2 does 170 and Bass v3
does 180. Also, if you have a GoldFist and know the command for it, it will
get rid of his LifeAura, and perhaps hurt him. If you have
Anti-Fire/Watr/Swrd/Recvr, do not use them. What looks like a fire technique
is not. He also does not use water or a sword of any type.
An easy way to defeat the
Treble form of Bass, the final Boss, is to put Geddon 3 and Repair Panel(*)
in your Chip Folder. When you enter the battle, use Geddon 3, then Repair
Panel. Treble will take damage over time because of the swamp, while your
side is normal. Just sit back and heal yourself as he slowly dies.
Hint:
Defeating Gateman: If you have the style Fireguts, charge your attack by holding A
then release it. Even if he has used Remo Gate, the flames will pass right
through, and if aimed correctly, will hit him regardless. The flames also
destroy his soldiers easily.
Hint:
Defeating Gospel: Use a Wood style (Wood Guts and Wood Shield recommended). Use
your charge attack when he opens his mouth, and four to five Gateman v3
chips. When he starts sucking, hold Back.
Hint:
Defeating Gutsman: During your battle with him, move Mega Man to one of the front
squares. When you do this, Gutsman will approach to punch you. Dodge the
punch by moving sideways, then immediately move back to the original
location and hit him with a chip. He will now move to a different square,
then return to hit you again. When this happens, do the same thing again.
When you run out of chips, charge your Megabuster and hit him with it. Note:
This strategy will only work with a Guts-style Mega Man.
Have the Woodguts style
(preferably v3). When fighting Gutsman, stand on one of the front three
tiles while charging your Buster. When he comes up to punch you, take one
step back and fire your Buster. Gutsman will be hit with a strong tornado
and will be stunned. While he is stunned, hit him with a strong chip, such
as a sword or PA.
Hint:
Defeating Protoman: Before you fight Protoman, make sure that all your FireSwrds,
ElecSwrds, and AquaSwrds are in your folder. When the battle starts, always
stay in the middle panels. When Protoman comes up close to slash you, slide
to the back panels then move back to the middle and hit him with a sword of
any kind. The previously listed swords are recommended. Repeat this until
you win.
Hint:
Defeating Snakeman: After you get Quickman2, stay in that area. Defeat Quickman3 and
get lots of his chips. Put them in your folder, then go to Mrs. Millions and
challenge Snakeman. When he tries to bite you, use Quickman1, 2 or 3. You
will do major damage because the boomerang hits him so much.
Hint:
Defeating Toadman v3: Use P.A. 2X Hero, which does 70 per hit. However if you use
Attack +30, every shot will do 100 damage to Toadman. He has 900 HP, so he
will only have 100 HP remaining. Then, use any kind of chip that damages
100.
Hint:
Defeating Thunderman: When it comes time to get on the net and find your stolen
Battlechips, you must netbattle Thunderman. To defeat him easily, put a Fan
in your folder as a default chip; or make sure it comes up soon in the
battle. When you use it, Thunderman will be pulled up front. When the Fan
gets destroyed, he cannot move forwards or backwards. Use swords,
dashattacks, quakes, and anything lethal while he either tries to hit you
with lightning or uses his clouds to shoot electricity at you. When you
attack and make a hit, his attack will immediately stop. While he is off
guard, use your gun or any other chips to inflict more damage. However, be
careful of the three clouds sliding back and forth. If you are not on guard
and quick to move sideways, these clouds could cost you a victory as they
are formidable in battle.
Hint:
Defeating the V3 Navis: You can defeat at least three of the V3 Navis with an easy S
rating using this method. On most of the folders you build to defeat V3
Navis, do not rely on Recovery Chips. They waste time, which is a very
important factor in getting an S rating. Use FireGuts because it gives you a
free quick charging 100 damage no matter if you have a chip on hand or not.
First, build a wood type folder with many TreeBom1-2-3s and other high
damaging chips. Go to MarineHbr and challenge Toadman to a battle by talking
to the reporter beside the van. Beat him mercilessly until you have at least
five V3 Toadman chips. Second, build an electric type folder and use all
your Toadman V3 chips and perhaps some Satelite3 or Magbomb2-3. Buy a lot of
LocEnemies from the subchip man in the Netbattler building. Go all the way
to Undernet 7 and get Freezeeman V3 to appear, if you have not fought V2,
walk over to the left side of the area and down and he should appear. Then,
V3 will appear randomly. After you run into his V3 self the first time, save
and use a LocEnemy so you can load the save file until it finally runs into
him. He is a water type and is stupidly standing on an all ice fight area.
Throw any electric things you have at him and get five V3 chips from him.
The Toadman V3 chips do 720 damage to him in one shot, since he is taking
four times the damage from electric type chips. Finally, build a water type
folder and this time use all your Freezeman V3 chips you just collected.
Goto the airport and fight Heatman, who is the character with red hair in
the final departure room of the airport. He is easy with your Freezeman V3
chips, they are a bit random but most definitely one of the most powerful
chips when you combine them with +Attack or +Navi chips. There are a total
of about eight or nine attacks and the + chip will add to each one of those
attacks.
To get past second gate in WWW
area (which means grabbing all V3 Navi chips except WWW Navis), grab five
Gateman V2 or V3 (preferable) chips, five Gateman chips and three other good
Navi chips if you have a team style; five of each Attack+ chips and five of
each Navi+ chips. For whatever is left or what you cannot find or have, add
all the rest of your powerful, accurate, chips and perhaps a P.A. or two.
When fighting annoying V3 Navis, get aligned with them and use a powered up
Gateman chip. This way, the maximum HP you could knock off them in one
Gateman V3 chip is 800. You can also try this with Bass chips.
Hint:
Blocking Fishys: Whenever you fight a Fishy (V1 V2 or V3), use a chip that sets up
an obstacle (Remobit, Guardian, etc.) and put it in front of you. The Fishys
cannot go through these obstacles. This is useful for buying time to get
chips or P.A. in the exams.
Hint:
Shadow Wide Sword: If you have any type of Shadow Chip and already upgraded the
charge in your Mega Man profile, equip the Shadow Chip during battle and
charge your Blaster while you are in shadow mode. When the charge is ready,
release A and you will immediately transport to the enemy panels. The
closest enemy to you will be hit with the Shadow Wide Sword, as well as
anyone else in a vertical angle. The damage is the same from your Blaster
when charged.
Hint:
Third folder: Defeat Shadowman and Freezeman. Then, go to the Mother Computer
area. Go to the second mini-computer (the first one you jack into). There
will be a girl there that wants a Bigbomb Star. Give one to her and she will
give you a Program Advance Folder. Note: It does not contain every Chip for
every Program Advance.
Hint:
Best Chip Trader: The best Chip Trader is the one in the ACDC Town Metroline.
Hint:
Navi Chip codes: The code at the bottom of a Navi chip is its name in Japanese.
For example, Bass is named Forte and his code is F. Protoman is named Blues
and his symbol is B.
Hint:
Black Navi locations:
Black Navi 1: Underkoto
Black Navi 2: Undernet area 6
Black Navi 3: Netarea 2
Black Navi 4: Yumland area 2
Hint:
Airman Version 3: You can find Airman Version 3 in Den Area 1. He deals around 100
damage for each attack but you can get 500 Zenny if you have a low rankFor
about a Busting Lv. 6, you can get another Airman Chip.
Hint:
Extra Damage from Airman Chip: Go to the front and if an enemy is in the front rank also, use
the Airman chip to do double the damage.
Hint:
Geddon3 chip: After you defeat Shadow Man, go to MarinHarbor. From the center
building, go down the flight of stairs and look closely at the screen. You
should see a blur every few seconds. Walk up and talk to it. A little girl
will say, "You found it! You take it". You will receive the
Geddon3 chip.
After acquiring the Geddon3
chip, put it in your folder with a Repair Chip (preferably a * code chip).
Being that it makes all panels, swap panels (which constantly takes your
health away). Use the Repair to fix your panels, leaving your opponents to
suffer. Note: Have Repair out when you take out Geddon 3.
Hint:
2xHero Chip Advance: You must have these chips in this order during a battle for the
2xHero Chip upgrade: Custswrd B, Varswrd B, Protoman B. Note: You must have
the same code and have to be in the order shown.
Hint:
BigHeart Advance: Select, in order, HolyPanel R (from Brush Man), Recover300 R
(from having SS or SSS license in Undernet 7), and Roll R (v1,v2,v3).
Hint:
BodyGaurd Advance: Put the following chips in the order shown: Dropdown S, Anti-Navi
S, ShadowMan S (V1,V2,V3).
Hint:
Curse Advance: The Curse Advance does quite a lot of damage. You must have
CurseShield1, 2, and 3; Code: P, A, or O for all of them. To use any of the
CurseShields, you must get hit, then the thing dashes out and bites. The
Curse Advance dashes down all three lines, biting.
Hint:
Darkness Advance: In order to get the strongest attack in the game, you must have
these chips in this order: Bass v3 X, AntiNavi X, Fire/Aqua/Elec/Wood Gspl
X. Note: It will not work with another Bass because their chip code is F.
Hint:
Gater Advance: To use this P.A., you must have Wind G Fan G and any Gateman V1
V2 V3 in that order.
Hint:
Life Sword 1 Advance: Use Sword L, Wide Sword L, and Longsword L in that order. It does
400 damage.
Hint:
Life Sword 3 Advance: Use Fire Sword*, Aqua Sword*, and Elec Sword* in that order.
Hint:
PoisPhar Advance: Put the following chips in the order shown: PoisMask A,Poisface
A, Anubis A.
Hint:
O-Canon1 Chip: Select Cannons A B C D and E in that order. This allows you to
shoot Cannons with unlimited ammunition for ten seconds at the speed of the
X-Buster. This can only be selected in battle.
Hint:
O-Canon2 Chip: Select Hi-Cannons C D E F and G in that order. This allows you
shoot Hi-Cannons with unlimited ammunition for ten seconds at the speed of
the X-Buster. This can only be selected in battle.
Hint:
Z-Canon1 Chip: Select Cannons A B C, B C D, or C D E in that order. This allows
you to shoot Cannons with unlimited ammunition for five seconds at the speed
of the X-Buster. This can only be selected in battle.
Hint:
Z-Canon2 Chip: Select Hi-Cannons C D E, D E F, or E F G in that order. This
allows you to shoot Hi-Cannons with unlimited ammunition for five seconds at
the speed of the X-Buster. This can only be selected in battle.
Hint:
Zeta Cannon upgrade chip: During a fight, at any time you get these chips, you will form
the Zeta Cannon: Cannon A, Cannon B, Cannon C. Note: You have only five
seconds with this cannon -- shoot as many shots as possible. Remember to put
them in alphabetical order.
Hint
:Subchip plus memory: After you defeat Magnet Man, go to Netopia. In first screen
(after going out from Arrival Lobby), search a tree in west screen. Talk to
the boy and you will get Subchip plus memory.
Hint:
Secret chips (251 to 260): To get the ten secret chips, you must have two Gameboy Advances, two
Mega Man Battle Network 2 games, and a link cable. Both games must have
at least three stars next to their name. If you have four stars, the odds
will be higher. Link up the games and go into Network. Save the game when
prompted, then choose Netbattle (not Practice Battle). Battle the other
person and get an S rank on them. This is done easier if one player allows
the other to kill them. You will get a secret chip approximately every
twenty battles. The secret chip you get will be random.
Hint:
Get Sanctuary chip (266): Get all of the five stars and begin hard mode. When you complete
hard mode, Sanctuary will be in your original save file (not hard mode).
Hint:
Recommended chips: The following chips are highly recommended; find them whenever
possible.
StepSword (from the chip
trader special in MarineHarbor)
MagBomb3 (from Magneakers in
WWW Area3)
Attack+20 (include as many as
possible of these if you use chips that deal damage multiple times, such
the Yo-Yo chips. They are found in various places)
PopUp (gotten from Moles in
UnderNet6)
Hint:
Best regular chip: The chip FstGauge *, which can be bought from the merchant in
UnderKoto, is the best choice for a regular chip. It doubles the speed of
your CustomGauge, allowing you to utilize your chips faster. Since its code
is *, you can still use other chips on the first turn.
Hint:
Guard breaking chips: The following are chips that can break through Guard: Magnetman
and ZeusHamr.
Hint:
Hidden power-ups: In the Mother Computer, there is a power-up next to her brain and
to the right.
Go to the Mother Computer room
after you defeat ShadowMan. Find the first server (the one you cannot jack
into). Walk up to it near the right side and press A. A program will
talk to you and give you a power-up.
There is a hidden HPMemory that
can be found by going to the apartment. Go to floor 9. Go to the left door.
There is an HPMemory on top of the door.
Hint:
Strong Gateman: When you are in battle, select any Gateman chip and use Attack
+40. If you have Gateman V3, he will cause 200 extra damage because every
warrior he shoots out is powered up with the equip. Every warrior normally
has 40 attack, but will now have 80.
The Gateman advance
"Gater", when coupled with a few attack+40s can deal well over
1200 damage to all opponents on the field. The advance in this order: Wind G
(or*), Fan G, Gateman v1,2,or 3.
Hint:
Using Lavadragan, Godstone, and Oldwood: To use them, stand behind any square that you cannot step on.
Then use it so that the ball or light goes into the hole. It will freeze
time and attack.
Note: OldWood is stronger if on
a Grass stage. If you are on a Grass stage and there is a hole (for Oldwood
to be summoned), it will give out 440 damage.
Hint:
Using Slasher: Hold A and if an enemy comes in front of you, they will
get hit.
Hint:
Double damage from Magnet Man chip: If you want to score an extra hit when using a Magnet Man chip,
move next to your target on its row. Use the chip, and two Magnetmen (red
and blue) should appear on either edge of the screen. They will do their
flying shoulder ram and do double damage to the target virus.
Hint:
Removing panels: When you get into a battle and there are panels that move you up
and down, wait until the chip selector appears. If Repair is in your deck,
use it and it will take away the panels that move you up and down.
Hint:
Transparent Mega Man: Go to a panel in Kotobuki, Yumland, or Undernet and slide on the
arrow panels. Walk back into the panels. Note: It should not t let you
through. This will make two Mega Man bodies appear; if not, just two faces.
Hint:
A license: Bad Navi locations: The first Navi is in the abandoned toy by the dome thing in the
park. The second Navi is in the chalk board in the park. The last Navi is in
DEX's linked up Game Boys in his house. Note: They are all purple Navis.
Hint:
SS license: After you get the S license, "Delete Gospel", and
"Star ID", go through the Undernet to where the laser grid with
the "?" on it was located. Check it and it will open. The portal
will then take you directly to the WWW area 1. Go through with your S
license in hand, but be careful. Once you are inside the WWW you cannot jack
out. Once through, you will see many new enemies and some are very difficult
to kill. Just run from or kill them and use Full-Enrgs. Go as far as you can
through WWW in area 1. Do not go into area 2, no matter what. You will find
a cube requiring an S license to open. There are still more obstacles,
Before going through the portal there, you will encounter three Protecto1s.
To delete these you will have to do 200 damage to all of them at once. Once
they are gone, go through the portal and unlock the "Mystery
Data". It is army data. Jack out at this point and save the game. Jack
back in again and go to the License Examiner. You can now take the test.
In order to take the SS license
test, you need Star ID. Defeat Gospel and you need army data.
Hint:
SSS license: Set either an Invis chip with a * code as your default chip, and
make sure you have the chip ZeusHamr. In most of the battles, this will kill
all the enemies. It can break through Guard; it even works on Hardheads.
Note: make sure that if there is a Cloudy or a Flappy that you do not use
ZeusHamr until after they land or else it will not hit them.
Hint:
Easy S-busting level: A very good way to get an S busting level is to use Advances. It
seems necessary for some Bosses such as Bass. Some good ones are: Life Srd 3
(line up Elec, Heat, and aqua Blades. Buy them or get them from Green
Mystery Data in WWW area 1); Arrows (Double, Triple, and Quad Needle); and
Ultra bomb (Lil, Cros, and Big Bombs).
Hint:
Easy V3 chips: When battling a V3 Navi, dodge all of his attacks and defeat him
quickly. For better results you should use some Advances.
Hint:
Getting each of the five stars:
Yellow star: Complete the
game one time.
Green star: Defeat all four of the hidden bosses in the WWW areas.
Blue star: Complete the Program Advance List. Darkness is not required.
Red star: Get a data library of 250 chips.
Purple star: Get all of the secret chips.
Hint:
Free look at a locked cube: If you want to just take a look at the purple cube and you have
an Unlocker, save the game next to it. Use the Unlocker and if the item is
bad, then reset the game.
Hint:
Get back to the testing area after getting ArmyData: ArmyData is said to be found in the WWW Area. However, this is
not true. The warp next to the WWW Netdealer leads to the area in between
the four Gatekey warps with the locked mystery data. The locked data is the
ArmyData. After getting it, jack out (since you are not in the WWW Area),
then jack-in somewhere close to the License area (for example the first
floor of Center's computer or even the test room itself) and take the test.
Hint:
Getting free Navi chips: You can get Navi chips in the slot in Netopia near the Hotel and
Bank. Choose ten chips in the slot and get a new Navi chip back free.
Sometimes you can even get Version 2 Chips. Note: a Navi chip does not
appear every time.
Defeat Freezeman, then go to
ACDCtown. There will be a chip trader by the posters. You will get all the
Navi chips except Bass and a few other that you can get only in the WWW
area.
Hint:
Easy Zenny: From where you are presently, keep walking around and battle a
lot of enemies. If you are in Ms. Million's bag, you can get about 400 Zenny
in each battle.
You can get 10,000 Zenny from
doing the love letter job and from Ms. Millions.
In the Undernet 5 are three
Green Mystery Datas. Save in front of them, then move the pointer in one
direction to receive 100 Zenny, a virus, or 50,000 Zenny in each one of the
three Green Mystery Datas.
Make sure you have Untrap. Go
to Undernet 5. There will be three mystery program data. Use the Sub-chip
Untrap and walk up to one of the mystery data. Unlock it. It will more than
likely say "You got 100 Zenny!". Find the other one. It will
usually have the same message. Find the last one. It will say "You got
50,000 Zenny!". Then, jack out and do it again. You can only do this a
total of seven times; save it for when you need it.
Go to Undernet 5 with the sub
chip "Untrap" equipped. Go up to a Mystery Data, then save the
game. Open it, and if it is not 50,000 Zenny reset the game. If it is 50,000
Zenny, do not save the game. Then, go Delete Gospel. Wait until the credits
are over and you will have the 50,000 Zenny you defeated Gospel with. Repeat
this trick as many times as needed.
Hint:
Element styles: The Element of the type of chips you use depends on what style
you get first. For example, Fire Chips for Fire Element, Water Chips for
Water Element, etc.
Hint:
Styles: Get a TeamStyle and load in all of the NaviChips you can. Then if
you get a new style, you will overwrite the one that you were using and the
NaviChips will still be there. Note: Do not change styles again if you wish
to do this forever.
Hint:
Varswrd combos: Once you have received a Varswrd, you can create different
attacks by performing button combos as follows:
Hint:
Punch techniques: There are punch techniques that can be used while holding a
press. You will hear a sound when these are used:
Bronze Fist (Rocket Punch):
Press Left, Down, Right Silver Fist (Triple Rocket Punch): Press Right, Up, Left,
Down Right Gold Fist (Triple rocket punch 3X each line): Press B, Left,
Down, Right
Var sword Long Sword: Press Up, Left, Down Wide Sword: Press Up, Right, Down Fighter Sword: Press Up, Down, Right Tri Slash Wave: Press Left, B, Right.B
Hint:
Styles: In order to receive a style, you have defeated Shadowman Exe in
the mother computer.
Guts style: Use your buster
and charged canon shots to defeat your enemies. Note: This style is very
helpful in the beginning.
Team styles: Use Navi chips
to defeat your enemies.
Shield styles: You must use
Guard and Barrier chips. Note: You must not get hit when using these.
Attack style: Use only Battle
chips to defeat your enemies, such as Shot Gun ,Wide Sword, Heat Shot,
etc. If you get this style, you will start a battle with seven chips
instead of four.
Hub style: You must be able
to try the SSS licence. After you get all the clues you are supposed to
get for problem one, you have to find the Navi Master, which is you
father. You will battle every Navi such as Protoman, Gutsman, etc. After
that, your next style change is Hub style.
Hint:
Recovery Deck: If you are very far in the game (for example, when you are first
in Netopia), then make a deck like the following:
Hint:
Recommended Decks: If you have completed the game once (when you first defeat
Gospel) and have one or more star stars, try to make a deck as follows to
get very quick random encounters or easy Boss battles (to get chips for the
ACDC Town Chip Trader Special only). For best results, use a Shld style that
starts you off with a barrier. This way when you get ZeusHamr in your first
set of chips in a battle, you can use it and not get hurt.
Glitch:
Misspelling: When you are at the part where you are disarming bombs. About the
second time you encounter Chaud he will call and ask "What's
happening?". After a few sentences you will notice that Chaud spells
the word "night" as "nite".
In the "Need a Cupid"
mission, after you talk to the old woman, go back to the old man. He will
thank you and say "YAHOO! This is th best day of my life!".
After getting your Z license,
jack out. You will find out that Yai is in trouble. Go to Yai's house where
Dex and Mayl will be waiting. After a few scenes, Dex will be trapped and
knocked out from the gas. He will be on the floor. Go to the "air
conditioner". When you meet Gutsman, go down. The message "Megaman
acessed the mystery data Megaman got a chip fo V-Gun A" will appear.
After you defeat Shadow Man,
return to Mother Computer5. Search the mother computer brain and you will
see text "Netopia", etc. "Netopia" should be
"Electopia", because Mother Computer is in Electopia.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: