In-game
reset: Press Select + Start + A + B during
game play to return to the main screen.
Delete
saved data: Turn on the Game Boy Advance while holding L + R.
Keep the buttons held until the message "Do you want to erase all saved
memory?" appears. Move the missile over to "Yes" and press A.
Samus
without her suit: Successfully complete the game with all items (100%) to see Samus
Aran without the suit, wearing something similar to a bathing suit standing.
Alternately, complete the game
in under two hours with at least 50% of the items collected to see Samus
without the suit, leaning.
Samus
without her helmet: Successfully complete the game with a time less than three and a
half hours and at least 48% of the items collected.
Hint:
Wall jump: To reach platforms easier, spin jump next to a wall, press the D-pad
opposite to the direction that you went, then jump. Samus will touch the
wall and propel herself off it in a another jump. This can be done
repeatedly. Once you have the space jump, this is unnecessary.
Hint:
Fire over ledge while hanging: You can fire over the ledge that you are hanging on by charging
the Beam and releasing it. Note: This may only be done with the Wide Beam.
Hint:
Wide range missile block destruction: Once you have received the Diffusion Missile upgrade, go into a
room with missile blocks that are difficult to reach. Launch a Diffusion
Missile. When you do this, all the missile blocks in the "diffusion
ring" will be destroyed. This is useful if there are several missile
blocks in one area.
Hint:
Speed boost warp: Once you have defeated Serris, find a place to run. Keeping going
until you get your speed boost, then press Down, A and choose
the direction you wish to move. Samus will warp at very high speed,
destroying anything in her path until she strikes a solid object that is not
made of speed booster blocks.
Hint:
Super warp jump: This is slightly difficult to perform and may require a few
attempts. Find a place to run until your Super Run kicks in. This is
obtained after you defeat Serris. Then, quickly press Down. Samus
will kneel down and glow. Then, jump. Samus will fly upward until she hits a
solid object not made of speed blocks.
Hint:
Hyper Screw attack: This move is used while performing the Speed Booster. Note: You
will also need the Screw Attack. While running in hyper mode, jump forward
into a Screw attack and do not stop moving forward. You will notice that you
will still be in hyper mode while airborne. If you continue the Screw attack
with the Space Jump and never stop moving, you will remain in hyper mode
until you run into something solid or stop moving. This technique is very
useful for breaking boost blocks with no extra running space around them.
Hint:
Pseudo Screw attack: To kill a host of an X parasite without being attacked, charge
your beam to full power and perform a spinning jump into the enemy. This
will destroy most minor enemies in one hit. The stronger ones (for example,
Zebesian Space Pirates) will take more hits, but you will sustain damage
each time you hit them. This maneuver will also work on certain Bosses. The
real Screw attack gained by defeating Ridley X is far more powerful.
granting you invincibility and the ability to destroy all enemies (except
Bosses) on contact.
Hint:
Defeating Arachnus: Fire a missile when it takes form (its stomach). It will now do
one of two things. If it throws a blue slash at you, jump over it and fire
another missile. If it spits fire at you, jump up and grab the small ledge.
Press the D-pad in the opposite direction and prepare to jump. Jump
immediately before he hits the wall. Repeat this until Arachnus is defeated.
When the first set of fire
comes down, turn into your Morph Ball and go all the way over to the fire
ball on the right. Wait until it starts to go to the middle. Then, keep
shooting missiles (when the spider is charging up) until it shoots the three
fire balls. You will get hurt, but at least you will hit him. You have to
keep going next to the fire balls until he loses his legs. Once this
happens, you can go to the right of the stage and shoot missiles up at him.
When he turns red, go to the left of the stage and shoot up.
To defeat the robo-spider
easier, morph to ball form and stay in the corners. When its about to fire,
shoot it with a Charge Beam or a few missiles. Then, run to the other corner
and repeat until its legs fall off and it starts to spin.
Hint:
Defeating Nightmare: When you get to the room with organism Nightmare, wait for it to
fully appear. When it does, it will shoot a group of missiles/lasers at you.
It goes up and down inside the room. When it is up, run underneath and shoot
a missile at it. Shoot at the circle thing under it. Repeat this process
until it only starts to shoot two lasers. You must then use the Charge Beam.
Shoot at the same spot as you did with the missiles. Kept repeating this
process. When it starts to explode, avoid the lasers. When its face falls
off, jump onto the ladder on the wall and shoot missiles at it. When it
reaches the wall, it will fly around. This is hard to avoid, but try to do
so. Repeat this process until it turns into the ball. You should then know
how to kill it. You will get the Gravity Suit ability. Note: You should have
at least six energy bars.
Hint:
Defeating Omega Metroid: This trick is easy to do and with some luck, you will not get hit
at all in the entire battle. When the Sa-X sacrifices itself, get the Ice
Beam. Then, when you start shooting the Boss in the chest, rapidly press B
to keep hitting it. The Omega Metroid should cry in pain several times and
will not be able to hit you.
In the battle with the Omega
Metroid, when it swipes you, Samus will become motionless for a few seconds.
However, if you rapidly press Up, you will cut this time down
dramatically.
Hint:
Defeating Ridley: When you walk into the arena, charge up your beam and shoot it at
Ridley. Do this about seven to ten times. Ridley should get red quickly.
When his eyes start to glow,
charge up your Wave Beam. When he breaks free, shoot him. When he tries to
grab you, you should try ducking. However, if he gets you, keep shooting
missiles at him rapidly and he will release you, crying out in pain. When he
is in the air, keep shooting him with your charged beam and he should die
quickly.
Lay down a nonstop barrage of
missiles. Ridley will screech and jerk away from you every few missiles and
rarely gets a chance to get close. If he does and grabs you, let him have as
many super missiles as you can spare. You will be at point blank range and
be aiming down his throat and cannot miss. After a few super missiles, he
simply drops you and you can resume the barrage.
Hint:
Defeating SA-X: When you first get into the room where you fight SA-X, charge
your Power Beam and go up to the door. Stay with ground combat. Since it is
charged, keep it like that and wait until he is normal (and not a green ball
and invulnerable). Take the first shot, then hold it down to charge again.
He should jump into the air and land next to you. This is your chance to
shoot. Do the same thing repeatedly until he gets fuzzy. When you hit him he
will turn into a giant monster. The only way he can hurt you is to jump on
you. Charge up your beam and hit him in the face four times. His eyes will
go red. Walk next to him and he will die. On the spikeball, charge up your
missiles, When his eye opens up, shoot then jump over him immediately. If
you run low on health, use your Screw Attack and hit him. A group of Xs will
appear. Collect as many as needed. You can do this repeatedly.
When SA-X enters, freeze him
with an ice missile and charge up your beam. Continue this to defeat Sa-X in
about two minutes.
Charge up your beam and spin
jump to get him to follow you. While in the air, jump to reach the bottom.
When he jumps, shoot your beam at him. Then do it all again until he
transforms. Next, stand on the middle platforms and shoot him with a charged
beam, then jump to the other side and do it again. When he changes again,
treat it like the wide core-X. This requires practice.
When SA-X appears, charge up
your beam and jump to the bottom floor. He will soon follow. Then, quickly
jump up to the top right platform. If done correctly, he will jump on the
platform. Immediately jump to the bottom floor and shoot at him when he
comes down. Repeat this process several times until he turns into his
monster form. The only way he can attack you is by jumping on you. You must
charge up your beam and shoot him four times, including dodging his jumps.
He will then turn into a large Core-X. Charge up your missiles to full then
shoot his eye when it opens. When he takes damage, jump over him before he
shoots you. Repeat this process a few times. If you run low on health, jump
into him with your Screw Attack and he should release some.
Go into the room and make him
appear. Then, just fall down onto the little ledge above the first door.
When he tires to jump up by you, keep blasting him with your charged weapon.
Then on the X, just use your charged Ice Missiles to kill it when its eye
opens.
After you have defeated the
SA-X, he turns into the monster thing. Instead of staying on the ground to
fight him, go back to the top left door to the operations deck. Then, just
charge your beam, jump up, and shoot it straight down at him. If you stay up
there, it is impossible for him to hurt you. When you see him stop jumping,
you must go back to the floor to kill the wide core-x/spiky thing.
To defeat the SA-X, you only
have to get into a safe and predictable pattern. First, stay on the bottom
floor. Second, do a high Screw Attack over him while charging your beam. He
will do a double jump and land. Immediately after that, he will be open for
an attack. Fire, then the SA-X will turn into a monster. Charge your beam,
shoot, and the SA-X will jump. Quickly move from where you are. Repeat and
he will be defeated easily.
Hint: Defeating the Security
Robot:
For the first encounter in Sector 3 (PYR), stay on the rungs on the ceiling.
When the robot launches a grenade out of the core, make sure you avoid it.
When it detonates, shooting fire towers in both directions, move to the
other side of it when it lowers. Then, shoot at the core using missiles.
Charged shots also work. Eventually, the robot will flash, then launch
itself out of the area.
For the second encounter in
Sector 6 (NOC), stay out of the water. Detonate a Power Bomb to reveal rungs
in the ceiling. Go up to the rungs and go to the far left until you cannot
go any farther. Face right and follow this pattern: When the robot launches
missiles, shoot your Plasma Beam at them before they can hit you. Then, the
robot will start running towards you, and will probably hit a step and get
stunned. This is your chance to fire missiles at it (hold L to fire
diagonally downward). Eventually, the robot will turn into a Wave Core-X.
When it shows its eye, fire a missile at it, then jump to avoid the wave
beam it shoots as a reaction. After a few missiles it will eventually turn
into a Core-X, giving you the ability to use the Wave Beam.
Hint:
Defeating Sirrus: When fighting Sirrus when it is zooming around the room, attach
yourself to those things you can climb on to the ceiling.
When fighting Sirrus, stay on
the middle block on the floor (the one that started the battle) until he
comes at you. When he does that, jump up and grab the ladder on the ceiling.
Be very careful. It can appear
from anywhere. When you have a clear shot, hit it with a missile in the
head. Do not worry if you miss; as most of this is luck. If you hit it in
the head, it will pause momentarily. Get out of the way. It will go around
very quickly. You can only hit him once he calms down. Repeat this until he
is defeated.
When you enter Sirrus' lair,
climb up the ladder in front of you. Run and jump across the platform until
you reach the other side. Watch out for Sirrus when you do this. When you
get to the far side (the side that you exit later), jump onto the ladder and
climb to the very top. From here, Sirrus cannot hit you unless he does a
high jump. To hit him, fire missiles at his head when he is not flashing.
Alternately, you can use the Charge Beam to hit him. You can also do this if
you run out of missiles. The easiest way to defeat the X at the end is to
dive underwater and hit it with missiles there.
First, go onto the platform and
run around on there until you hear an earthquake. Then, quickly go onto the
ladder on the right and you can fire either five missiles into Sirrus' head
or charge up your beam and fire four times. When he cries out in pain, get
your missiles ready. Then, just shoot the Core X until the thick membrane is
destroyed.
Go onto the ladder at the right
side of the room. He can only hit with one attack. When you see him coming
up from the bottom, fire a missile at his head and repeat. You should have
lots of health remaining to fight the Core-X. To defeat the Core-X, just
jump around and fire missiles at it.
Hint:
Defeating Tube Parasite: You cannot hurt it at the moment, so prepare. Charge your beam
up. The Boss will jump around. Hold the charge. Wait for the jump where a
disk will appear below it. Run under it and shoot the charged beam at the
disk. Then immediately afterwards, fire a missile after it. Next, run to the
side with the most room. if the disk touches you, you will be sucked inside
and damaged. When the head is left with the feet, the first jump will bring
out the disk.
Hint:
Collecting "cold" X easier: After getting the Vira suit, the cold (large blue) X will try to
evade you and leave. Shoot to stun them and easily collect them.
Hint:
Collecting all X easier: Once you have the Power Bomb, go to a room where there are a lot
of X Creatures/Parasites. Press Down(2) to morph into your ball form,
then lay a Power Bomb. Do not move away from the bomb. When it explodes, not
only will it destroy all onscreen enemies (unless the enemy is very
powerful) and stun all the X parasites that appear, but the vacuum will pull
all onscreen X parasites back to you. This can be done as many times as
needed, depending on the amount of Power Bombs you have.
Hint:
Increase health: When you have to do the last objective with the wind machines,
gather X Parities to get a lot of life.
Hint:
Invincibility: Charge up Charge Beam (if available), and do a Spin Jump.
Hint:
Hidden Energy Tank: When you are in the first Boss's room (that says
"target" and makes the beeping sound on your map), ledge jump
until you collect your first Energy Tank. Proceed until you reach a hole,
but do not drop down. Instead, stand at the left platform one unit before
the hole. Fire a missile into the ceiling. If you shot the correct location,
a hole will appear. Shoot a beam into the hole in the ceiling and jump up.
Go to your right. Drop down to receive an Energy Tank. Wall jump out and
drop into the hole you passed earlier to fight the first Boss.
Hint:
Skipping levels: After you go through the restricted section, go to the navigation
room just beside the elevator. When you talk to it, it will instruct you to
go to another place. If you want to skip a couple levels, talk to it again.
It will instruct you to go to the Operation room to set a collision course
with a planet. You will now be able to go there.
Hint:
Glow: Go to the main deck and stand on top of Sector 6 elevator. Then,
run until you are going turbo. About five seconds after doing this, press Down(2)
and Samus will keep glowing for a few seconds.
Hint:
Gamecube: Near the start of the game when the X are tying to make the
environment to their own conditions and block the fans, go to one blocking
the fans (the ones that you have to kill with missiles and give off X
Parasites). It will be floating around. Look at the top left of it, in the
very corner of the X. You will see a Gamecube.
Complete Sector 3 the first
time. Once up on the elevator, an intermission will start, and the
Navigation screen will read "Incoming Dispatch" with a GameCube at
the bottom of it.
Hint:
Hidden message: There is a secret message in the Navigation Room Sector 4 (AQA).
First, unlock the Level 4 Locks, but do not download the Diffusion Missile
upgrade. Then, do a chain of Shinesparks (while Speed Boosting, hold Down
and press A, or A + D-pad) in a certain area.
Gallery
mode (Japanese version): Successfully complete the game to unlock the Gallery Mode option.
Hard
difficulty setting (Japanese version): Successfully complete the game under the normal difficulty
setting to unlock the Hard Mode option.
Glitch:
Power freeze: Note: This can be done once. When you reach Ridley, you can slow
down time momentarily while fighting him. When you enter his room and
Ridley's eyes glow, plant a Power Bomb. Then, quickly leave ball mode and
begin charging a Diffusion Missile. Shoot it exactly at the same time the
Power Bomb detonates at Ridley (for the best and longest effect). Ridley
should have done its battle cry and it will sound slower than normal. Your
movement will slow down as well. This effect will remain as long as the two
explosions are still on screen. This can done even while Ridley is in
flight.
Glitch:
Stuck in wall: In the battle against Ridley, you can get stuck in the wall. To
do this, get grabbed by Ridley but only make him let go when your flashing
body is in the wall (the left one). You will now be stuck and can hit him
without taking damage. Once he is gone, you can walk out. This may take
several attempts. Note: You cannot stay in the wall while fitting the Core-X
as it will knock you out of the wall if you cannot walk out. Also, your
missiles will hit the wall and stop, but if he is close they will still hit
Ridley; however your charge beam will go through the wall.
Glitch:
Transparent X: Go to Sector 1 and kill the dog-like creature. Get the X
(health)and nothing will happen for a while. Later on, you will get health.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: