In-game
reset: Press Select + Start + A + B during
game play to return to the main screen.
Completion
bonuses: Successfully complete the game to unlock the Metroid: Zero
Mission Gallery, Original Metroid, Hard mode, and Sound Test options. Note:
More pictures are added to the gallery when the game is completed with
different endings. Start a new game with your cleared saved game to play in
Time Attack mode, with a timer at the map screen.
Note: The Original Metroid may
be unlocked before the game is completed. Enter the options screen at the
main menu and select the "Original Metroid" option that appears
after "Metroid Fusion Link".
To access "Hard
mode", select the file that the game was completed with and select
"New". Then choose the hard difficulty setting. Note: When
creating a file on the hard difficulty setting, the original file will be
overwritten.
Metroid
Fusion Gallery: Use a link cable to connect to a Gamecube with Metroid Fusion.
Alternate
ending sequence: Complete the game under the following conditions to unlock the
corresponding ending sequence with Samus appearing differently.
At bar in red top and shorts:
100% in normal difficulty under 2 hours.
Looking at sunset without
helmet: Above 15% in normal or hard difficulty above 3 hours.
Looking over a city in red
top and shorts: 100% in hard difficulty under 2 hours.
Sitting near window in red
top and shorts: Below 15% in normal difficulty.
Sitting on rock in full
armor: 100% in easy; or over 15% in normal or higher difficulty over 4
hours.
Standing in full armor: Below
15% in hard difficulty.
Walking in city in red top
and shorts: 100% in normal or higher difficulty over 2 hours.
Wearing blue jumpsuit: Over
15% in normal or higher difficulty in under 2 hours.
Original
Metroid passwords: Enter one of the following passwords in the
original Metroid.
Samus without suit at
start Enter 000000 000020 000000 000020 as a password.
Samus without suit at
Norfair Enter SAMUS8 RIDLEY 444444 444444 as a password. You will start
at Norfair with Suit-less Samus, infinite Missiles, blonde and brown hair
color, and no items or upgrades except for missiles.
Samus without suit at
Kraid's Lair Enter JUSTIN BAILEY ------ ------ as a password. You will start
at Kraid's Lair with the Long Beam, Ice Beam, Bombs, High Jump Boots,
Screw Attack, Varia, Suit-less Samus, and 255 Missiles.
Invincibility Enter NARPAS SWORD0 000000 000000 as a password. This allows
you to start with everything and invincibility. The Bosses are not
defeated, and you can play the game normally, but invincible.
Best ending, no suit, at
end Enter X----- --N?WO dV-Gm9 W01GMI as a password.
Debug mode Enter BOMBS_ MISSLE SCREW_ ATACK_ as a password:
Hard mode Enter 999999 999999 KKKKKK KKKKKK as a password.
Morph Ball and Bombs at
start Enter 000000 000000 4G0000 00000H as a password.
Mother Brain gone Enter SAMUS_ BEATS_/MOTHER BRAIN_ as a password. You will start
in Tourian, with Mother Brain gone.
Hint:
Defeating Kraid: To actually inflict damage to Kraid, you must first shoot him
(either with a charged shot or with a missile) in his top eyeball. He will
open his mouth and scream. When he does that, you can shoot charged shots or
missiles in his mouth. After you wear him down somewhat, he will change
colors. When this happens, his strategy also changes. He will destroy all of
the blocks beneath you, except for one. He also moves closer to you and
begins to use one of his arms to block shots/attack. When you shoot him in
the head to open his mouth now, you only have a narrow window of opportunity
to shoot his mouth as he raises his arm up. More than likely, you will be
hit by his arm or claws. On his last stage, he will destroy the last block
and you have to stand on the things he shoots into the wall. When you begin
to run low on missiles or health, move to the ground. Avoid him moving
forward, and shoot his claws when they get close. They will turn into
health/missiles. Unless the claws hit you, you are otherwise invincible.
When you have enough health/missiles, simply jump back up.
Hint:
Defeating the Acid Worm: Jump to the hatch. You will go across acid. The acid worm will
appear and try to hit you. Dodge the hit and shoot missiles at it. Repeat
this until the worm is defeated.
Hint:
Defeating the Larva in Norfair: When you are in Norfair after defeating Kraid, you will
eventually encounter a larva that you cannot pass, he blocks the way. When
you have the Varia suit, you will be able to go around. You will obtain the
Wave Beam as well. You will reach a room that is more or less impossible to
get out. The door turns to gray behind you. The path above you is blocked by
a larva. You can destroy it with the Wave Beam by getting underneath it (on
the level below) and shooting its belly. After you defeat it, you will move
to the east, only to find a larva charging at you. To defeat it, fire
Missiles, Charged Beam, or the regular Beam multiple times to push him back.
After he passes the little plant (long and oval shaped on the ground; you
can walk through it), morph into your ball and wait. He will buck up and
start to charge. Just before he hits you, plant a bomb and roll to the east.
If timed correctly, the bomb will explode under his belly. You will be able
to tell if it works as he will take damage. Repeat this until he dies.
Hint:
Defeating Meta-Ridley at Chozodia: Once you have the Power Bombs, go to the cockpit of the Space
Pirates ship. Use a power bomb to get to the top and go through the path to
a room where it is dark. You will hear a "schreek schreek" noise
that gets louder until Meta-Ridley appears. He has three attacks. One is
where he shoots three missiles at you. Just shoot them and they will
explode. He will also shoot lasers out of his eyes. Jump over one and go
under the other one. His last attack can be difficult to avoid -- he hits
you with his claw. To inflict damage on him you must shoot missiles at the
light on his chest. When he leans up, shoot repeatedly (Super Missiles
recommended). After you defeat him, he falls to the ground and some purple
life balls fall out. His eye then flashes and the self-destruct mechanism
activates, meaning the place will explode. You must run to the ship icon on
your map (where the little ships are found). You must face two black Space
Pirates to open the door to the ship's missiles. Once the door opens, get in
a ship.
Hint:
Defeating the Mother Brain: When attempting to acquire the 15% image gallery on hard mode,
notice that the Mother Brain is at a difficulty level that makes it
virtually impossible to defeat. However, a superior defense system will make
defeating her about four times easier (based on how efficiently the
following method is used). Once you reach the Mother Brain you should have
the following optional items: two energy tanks, one missile expansion, and
three super missile expansions. Note: One item equals a single percent; make
sure not to exceed 15%. Once fighting the brain, fire both of your normal
missiles, saving your super missiles until the glass collapses since it is
your most powerful weapon and its ammunition is scarce. It is about five
times as strong as a normal missile. When your energy depletes to about 65%
to 75%, retain your maximum missile capacity, excluding super missiles. Now
that you have both of your missiles, fire at the circular projectiles
generated from the walls just using your normal beam. Once it/they have been
destroyed (unless it/they left nothing) you will notice that it/they left a
large energy replenisher. Note: Once in a while you will only obtain a small
one or missile ammunition. Continue doing this whenever in need of energy.
If this method is used efficiently it will prove to be the key to success.
Note: To do a low dodge when fighting the Mother Brain, simply use the D-pad
to fall over to the ledge of the other small platform.
Hint:
Defeating Ridley: To defeat Ridley much easier (this is also very helpful under the
hard difficulty setting), hit him with missiles until he starts to move
closer. Then, jump into the lava and shoot him again with missiles while he
is above you. You will receive minor damage from the lava, but it is better
than taking massive damage from his fireballs, grab, and tail attacks.
When attempting to defeat the
Mechanical form of Ridley in a low percentage run (15% or less pick-up
items) without the use of the Screw Attack, notice that there is a
consistent pattern that this Boss demonstrates. It is imperative that you
master the following pattern to win. Note: It is recommended that you open
the door leading to the mechanical Form of Ridley with a missile, then
return to the save station before actually fighting him. This provides you
with the advantage of another missile. Once in combat with Ridley, switch to
Super Missiles, then fire at the glass shield covering its heart with all
your missile ammunition. Once you have run out of Super Missile ammunition,
you will automatically convert over to normal missiles. Note: When fighting
Ridley you must spend the majority of the duel in mid-air with the use of
the Space Jump (provides you with infinite jumps). Now that your missile
supply has been depleted, hold R to jump up to the left, avoiding the
powerful swipe of Ridley's arm. While in mid-air, dodge the lasers fired
from the eye. At the same time, wait for Ridley to launch his rockets,
allowing you to replenish your low missile capacity storage unit. Once the
rockets have been launched, you must react in different ways according to
Ridley's movements. If Ridley fires the rockets and swipes at the same time,
lure the rockets to the lower portion of the room then jump over them using
your Space Jump ability. If done correctly, the rockets will be destroyed
and you will have dodged his strike from its arm. However, if you forecast
enough time to return to the floor without being hit by its arm, land (while
still holding R) then immediately fire to destroy the rockets. This
should provide you with more missile ammunition and/or energy. Note: If the
second plan fails (Ridley fires its rockets and strikes simultaneously),
convert to the previously mentioned plan. After you have fired the rest of
your missiles, Ridley will lower its neck (preventing access to its heart)
and retreat to the rear part of the room. When this happens, jump up to the
top of the room to attact his attention. This will make him lift his head
high enough allowing you to successfully fire at his exposed heart. This is
the primary way to always maintain an offense even if the second plan
mentioned repeatedly fails.
When you fight Ridley before
Craid, it saves time because you are no longer commuting between Brinstar
and Norfair. It is recommended that you do this when attempting a speed or
low percent run. After you obtain the Ice Beam and pass the Chozo Statue,
proceed until you are back in the area with the bubble-like back round. Once
there, freeze the floating enemy when it is at the right portion of the
room, making sure to not fall through the fake blocks. If you do, they will
quickly dissipate as you fall through to the shaft below. Now that the enemy
is encased in ice, use it to serve as a floating platform to gain access to
the right portion of the room. When on the platform/enemy, jump up to the
top of the room. Then while in mid-air, launch a missile. If done correctly,
you will open an entrance leading to a passage which you can access as the
morph ball. Once inside the vertical shaft, repeatedly press B + Right.
This should uncover another horizontal shaft covered by a morph ball bomb
block. When in the next vertical shaft, perform the same trick as you did in
the first one. Alternately destroy the normal block overhead, then double
jump off the walls to reach the top. Once through the series of passages, go
to the right, falling down the long vertical shaft that stretches across
Norfair. Note: To do a double jump, perform a spin jump up against a wall,
then jump again in the opposite direction to obtain a second jump. When at
the bottom of the last vertical shaft, fire a missile to the left. After
exiting the passage, go left until you reach the save station. From there,
proceed to the left, then fight the larva suspended from the ceiling. After
the larva has been defeated, you gain access to Ridley.
Lay down a nonstop barrage of
missiles. Ridley will screech and jerk away from you every few missiles and
rarely gets a chance to get close. If he does and grabs you, let him have as
many super missiles as you can spare. You will be at point blank range and
be aiming down his throat and cannot miss. After a few super missiles, he
simply drops you and you can resume the barrage.
Hint:
Defeating the Underground Worm: The only way to defeat it is to use your missals. When the
Underground Worm opens his eyes, immediately shoot it at least once before
it closes. Do this two more times to defeat it. Note: If you are not quick
enough to defeat it, it will run away. Also, if you defeat the first
Underground Worm, you will get the Charge ability.
Hint:
Get to the giant moth creature in Ridley: Go into Ridley and go on the left and up, where you can see the
larvae. Go back to where you defeated the other larvae and it fell in. Go in
the door. He is in the left door.
Hint:
Kraid to Norfair: When in Kraid and you have the Screw Attack, go down the elevator
from Brinstar to Kraid. Get off the elevator and go down to the third door
on the vertical shaft of the elevator. Go down the horizontal shaft behind
the third door. Keep going to the right until you reach the save station. Go
to the right wall and you will see a hall blocked by blocks. Jump to it with
the Screw Attack and go to Norfair.
Hint:
Brinstar Super Missile: In a hidden area of the first long, vertical shaft in the
Brinstar area, there is a Super Missile Tank under a low passage filled with
charge blocks. Initially, it looks impossible to attain this item, but there
is a way to get it, after you get the High Jump item. Roll into Morph Ball
form through the low passage to the right. Note where you appear on the
screen. At the same level on the right-hand side of the screen is another
ledge. Get to this ledge and go right, bombing your way through the room
with the two Rippers and coming back up to the surface in front of a door.
Stand with your back against the wall, and wait until the bomb block
returns, then shoot open the door and run to the right. Continue running
until your Speed Booster activates, then immediately press Down to
store the charge. Run back to the left, quickly shooting open the door, and
in the "dip" in the floor level before the door, roll into Morph
Ball form and press A, then Left. If done correctly, you will
blast to the left, crashing through some charge blocks in the next room, and
destroying both Rippers on your way through the hidden room. After you leave
the hidden room, as the screen is scrolling, you should hear the Speed Boost
sound effect start again. Immediately hold Down until after you
appear on the next screen to store your charge again. Roll out of the hidden
passage, jump onto the lower platform, then press A, then Left
again. If you have done everything correctly, you will blast through the
hidden passage on the left side of the screen, crash through the charge
blocks and collect the Super Missile Tank. Many items in this game can only
be attained through creative uses of Samus' dashing attack like this; any
time you see an item that is blocked by charge blocks, look for areas nearby
where you can build up enough speed to activate the Speed Booster.
Hint:
Always have a full energy tank: When you reach a Chozo Statue, roll into the Morph Ball and go in
its hand. You will have your energy tank filled. Roll into it again, this
time planting a bomb. Go into another room, then return to the room with the
Chozo Statue. Roll into the hand, and you can heal Samus again. Repeat this
as many times as desired.
Hint:
Get out of Chozodia: After you get the Gravity Suit back and get the Power Bombs, you
can go back to Brinstar, Kraid, Norfair, etc. with the new upgrades. Go to
Chozo Ruins (green unmapped part) and to the lower part. You can get a Super
Missile Tank. There is a long path that leads back to Crateria. You can use
the Power Bombs and get more items. You can travel back and forth to
Chozodia if desired.
Hint:
Reach Chozodia energy tank: In Chozodia, use the following trick to get get to the energy
tank which is surrounded by meticulously placed security lasers. You would
normally need to space jump around to reach it. Instead, start at the last
blue door before the Ridley robot. Run to the left until your Speed Booster
charges then go through the hole. Drop to just above the bottom security
laser and Speed Booster Jump to the right to the energy tank.
Hint:
Morph Ball jump: Once you get the Morph Ball Bombs, you can get to some high
places that would normally require High-Jump or Space-Jump. Get into
Morphball and start laying down bombs. You will bounce when they explode.
Keep pressing A repeatedly and you can go as high as desired. Note:
This requires some patience as you may fall often.
Hint:
Morph Ball high jump: When you have the Morph Ball Bomb item, press B(8). Repeat
until you are as high as possible.
Hint:
Fly with the Morph Ball Bomb: To basically fly in Morph Ball form, first get the Morph Ball
Bomb. Then quickly tap B. The bombs will eventually carry you straight up.
This is a quick way to get up to high places without repeatedly jumping.
Hint:
Dash attack: After running far enough to activate the Speed Boost, press Down
to temporarily store the energy. Samus will continue to flash and can
perform a dash attack by pressing A, then the direction of the
charge. Samus can also dash in Morph Ball form. This charge can break Speed
Booster blocks to reach items that are otherwise unattainable.
Hint:
Easy power grip: Go to the Chozo Ruins. Go to the right after falling down. There
is a block that will crumble if you blow it up.
Hint:
15% Image Gallery: When attempting to unlock the 15% Image Gallery (one of the most
difficult gallery to unlock), at the very end of the game after you have
destroyed the mechanical form of Ridley, when evacuating you will encounter
two heavily armored Space Pirates. To defeat these enemies first, use your
flying somersault capability and jump down to the bottom of the room without
touching the floor. Once you have caught their attention, immediately return
to the upper floor. Wait until they are just getting over the edge, then
blast them repeatedly. After shooting them, they will stop for a brief
moment to attack. Do a spin jump to dodge the attack and land on the lower
level of the room. After that, they will pursue you, jumping down to the
bottom of the room. As soon as they land, fire a few shots then quickly
return to the upper level of the room. Repeat the steps until they have both
been defeated. Note: After the Space Pirates have been destroyed and you are
docking their space vessel, a Space Pirate will attack by jumping out of the
cockpit. Hold L and fire at him with the normal beam (not missiles).
When attempting to acquire any
15% gallery, skipping unnecessary pick-up items is critical. To skip the
Super Bomb upgrade, jump onto the left side of the block that you encounter
in the third room from the Mechanical Form of Ridley. From there, jump
directly up using your Space Jump ability. If done correctly, you will grab
onto a ledge which leads to a shaft that you can access by using the Morph
Ball.
Hint: Super
Mario Bros. reference: There is a Super Mario Bros. reference found throughout
the game that is easy to find. Take a close look at the pipes from which the
small flying enemies appear from. You will notice that they are the same
design of the pipes from of the Super Mario Bros. series. The green
pipes that you find most closely resemble the Super Mario Bros.
pipes. Be careful when looking at the pipes, as the flying enemies that
leave them do not stop appearing. Shoot them before they hit you.
Glitch:
Get Varia Suit early: This trick requires the Power Grip, Ice Beam, Morph Ball, Morph
Ball Bomb, Missiles, Charge Beam, and Long Beam. Go to the first Chozo
Statue you reach. Go up the vertical shaft three doors. Enter the third
door. Go into the next vertical shaft. Go to the top door and enter it. Go
to the room just before the save location. Shoot up all under it .Wait for
the ledge alone to come back. Jump up, grab it, pull yourself up. Without
falling off, go left until the next block breaks. Stay there and do the
"Morph Ball high jump" trick until you hit the ceiling. Go to the
right, shoot up, and use the Power Grip for the rest.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: