Tails
as partner: Highlight Sonic at the character selection screen and press Up.
Next, highlight Tails and press Down. Then, highlight Knuckles and
press L. Finally, highlight Amy and press R. Highlight Sonic
and press A to select him. If done correctly Tails should be behind
Sonic and follow him along the course you select. However, you cannot
control Tails. Instead he will make what you do and grab rings for you.
Alternately, Sonic should
already be highlighted at the character selection screen. Press Up, Right,
Down, Right, L, Right, R, Right, A.
If done correctly, Sonic will be highlighted again. Select him, and a ring
sound will confirm correct code entry. Tails will follow you through the
game but cannot be controlled. Repeatedly press A to make Tails fly.
Note: Tails cannot pick you up while he is flying.
Note: Tails sometimes useful
for collecting rings that you do not pick up, re-collecting stray rings if
you are hit, and can also do damage to enemies when spinning. This is
especially useful when fighting against Eggman.
Moon
Zone: Collect all seven Emeralds for all characters. Successfully
complete the game as Sonic to unlock the Moon Zone.
Hidden
sound test mode songs: To get more than the 39 default songs in sound test mode,
successfully complete The Moon Zone, Extra mode, or unlock the Super Sonic
Ending. Three additional songs will be available.
Hint:
Easy rings: Play the first level. Press Start + Select + A
+ B to reset the game. Go to the Chao Garden and you will have the
rings that were collected, but reset at the start of the next act of the
level.
Play the special stage and
immediately before you hit some rings, do any trick (tap B). You will
get every ring in the row.
Go to time trial mode and play
any level you are proficient at. Get lots of rings, then go to the Garden.
The game will add the rings to your total.
As you know, if you restart
your game, you will not be able to receive the rings from the end of an Act
in your Tiny Chao Garden. However, if you buy a TV (which appears sometime
after the Rubber Duck) for 8,000 rings, you can receive the rings again.
Go to Time Attack as any
character. Choose a level that you are skilled at. Do not do the time trail.
Instead, just get the rings. After you are done select "Try
Again".
Hint:
Easy points and lives: Select the first level as Sonic and go through the last
checkpoint in the middle. Then, wait for the timer to reach 9:59:99. You
will eventually die and the timer will go back to 0:00:00. Keep going to the
right and reach the goal. Your timer should be at 0:05:33 and you will
receive a time bonus of 80,000 points and an extra life. This is the easiest
way of getting lives. If you want to get two lives at the end of a level, do
the Special stage and collect 120 rings or more.
Hint:
Angel Island Zone: Special stage: When you reach a loop that will you get launched and hang on a
pull, and are pulled upwards, there should be a loop that you can get on top
of by the pull. Get on top of it. There should be a diagonal aiming launcher
there. Jump on it to reach the twirling disc platform. Then, walk all the
way to the stone platform with the special stage spring on it.
Hint:
Casino special stage: Unlimited tries Get the checkpoint thing immediately before the spring. Then, try
the special stage. If you fail, there is an extra life to the right,
directly above the swinging boat thing. You can get unlimited tries because
every time you die the extra life returns.
Hint:
Casino Act 1: Easy points: Choose Tails as a character. At the beginning of the stage, do a
ball charge (Down + A). When you reach the end of the
platform, you should get a higher jump. Then, jump off the small falling
platform onto the highest point of the stage. Find the swirling thing and go
through it. When you reach the ground, go to the right. There will be a
flipper and five balls with stars. Jump on top of the flipper and when a
ball is above you, jump. You should get a lot of points.
Hint:
Ice Mountain Act 2: Get Emerald: Chose Tails and when you fail to get the Emerald, go down. A
check point is located there. Follow the string until you see a platform.
There is an extra life and some spikes here. Get the life and die. Once you
resume at the check point, fly up to get to the spring. Do this again if you
fail.
Hint:
Moon Zone: Rings: Eggman will shoot opening and closing ball missiles at you. If
you Speed Dash into one of them, it should explode and drop several rings
for you to pick up.
Hint:
Secret Base Act 1: Hidden area: Choose Tails. Go to where the first hand swing is located. When
it takes you down, go back to where it was found, then jump down and start
flying. As soon as you start flying, do not press A. Tails will
slowly go down and you should see another part of the level.
Hint:
X-Zone Act 1: Defeating Eggman: Once you make it to the final Eggman on the X-Zone Act 1, simply
stay far away from him. If you see Robotnik using his robotic machine hand,
wait until he tries to grab you. Dodge his hand and go over to him to
attack. Continue to do this until you destroy his machine. Note this trick
is extremely hard to do with Amy since you have to use her hammer.
Hint:
Zone 4 Act 2: Defeating Eggman: Play as Knuckles and when you fall off the ledge that enters into
the area where you fight Eggman, press A(2). You should fly over to
Eggman, but instead of sinking into the water you will be swimming on the
surface. This should make it easier to punch him.
Hint:
Defeating Eggman: After collecting the Chaos Emeralds, complete the game with all
the characters. Complete Final Zone with Sonic again and you will turn into
Super Sonic and go to a new stage. Tap buttons to escape his traps. Use your
Head Bash on him eight times to defeat him. Be careful, as you will lose
rings as you fight.
Hint:
Defeating Ultimate Mecha: When Mecha is blocked, it is a good time to collect rings. After
it gets unblocked, jump and dash on the Mecha. If the asteroids appear, it
is too late. If you hit it when lasers appear across the screen, do not hit
him the next time it gets unblocked.
Hint:
Amy: Grind: Select Amy and go to any level. When you see a rail, press R
on it to slide with her.
Hint:
Amy: Jump higher: G to any bouncer that sends you straight into the air (not
diagonally). Hit it with her hammer to be shot almost twice as high in the
air than just bouncing on it.
Hint:
Amy: Swing hammer: Press A while in the air then hold Down and keep
pressing B. She should swing her hammer around.
Hint:
Amy: Jump and front flip in the air: Go to any level and press A. While in the air, press B.
Amy should swing her hammer, forward causing her to flip.
Hint:
Amy: Hammer hops: There are two types of hammer hops. For the first, press Down,
B and Amy will hit the ground with her hammer, causing her to hop
into the air. For the second, stand next to a spring and press B to
use Amy's hammer. It will send Amy almost twice as high as usual.
Hint:
Amy: Fall: Press Down + A to make Amy dash forward. While
dashing, press B and Amy will fall flat on her face.
Hint:
Knuckles: Fourth attack: To do a fourth attack as Knuckles, hold Down after the
uppercut.
Hint:
Knuckles: Skip on water: Stand at about the middle of an island with water next to it.
Jump, glide, and hit the water. You should start to jump up. Keep A
held until you reach another island. You will get 200 points for every jump.
Hint:
Sonic: Flip in air: Use the following trick to make Sonic do flips in the air (and
not turn into a ball with spikes). Press B + A three times.
Hint:
Sonic: Air dash: While in the air, rapidly press Left(3) or Right(3)
and Sonic will dash in that direction.
Hint:
Sonic: Flip: Press B(2), A.
Hint:
Sonic: Moves:
Press Up + R
and Sonic will put his hand up and will go higher than when you use an
ordinary spring.
Press Down + R
for the same move as jumping (A) and pressing B.
Press Left + R
to either backflip or spin left.
Press Right to spin
right.
Hint:
Grinding rails: Sonic and Amy can both grind rails. Approach the beginning of the
rail. Jump on the flat part of the rail and press R. Note: You can
only grind rails if you start at the beginning of the rail. No other
characters except Sonic and Amy have this ability.
To make Sonic or Amy grind,
jump and press A or R any time in the air and land directly on
the part of the rail when it starts to bend.
Hint:
Fast Super Spin Dash: Hold Down + A at least ten seconds during game
play. Next, hold L for about five seconds and release all three
buttons. Your character will do a fast Super Spin Dash. This trick works
best with Sonic or Knuckles.
Hold Down + A
rapidly about twenty times. You should see a large cloud of dust on back of
Sonic, Tails, or Knuckles. Quickly release the buttons. If done correctly,
the move should be faster than the normal Spin Dash.
Hint:
Stunt pictures: Make your character do a cool flip or stunt. Before they can get
back to the ground, press Start. You will have your own picture of a
stunt.
Hint:
Move picture up: Chose any character and level, then hold Up. The screen
should move up. Note: This is useful when there is an enemy above you.
Hint:
Get your Chao to yell at you: Note: This trick requires the television. Let the Chao walk
around until it begins to watch the television. While it is watching it,
pick up the television and he will begin to yell and scream at you.
Hint:
Better Chao: If you raise your Chao in the Tiny Chao Garden, it will become
stronger and much faster than in the Big Chao Garden in Sonic Adventure 2
Battle.
Hint:
Rename Chao: To change the name of your Chao, take the hand and move it over
of your Chao's name. It should become highlighted. Press A for a new
screen that has characters for your Chao's name. Press B to delete
the current name then highlight the new characters and press A to
give your Chao a new name. This is useful if you bought the game used, and
do not like the name that your Chao was given.
Hint:
Many Chaos quickly: Note: This trick requires Sonic Adventure 2 Battle and the
link cable. Send the Chao on the Tiny Chao Garden to Sonic Adventure 2
Battle. Then, get a new egg in the Tiny Chao Garden. Since your first
egg is free and the white eggs are free, you can get a large amount of Chao.
Hint:
Chao always hungry: Note: This trick requires Sonic Adventure 2 Battle and the
link cable. Put the Chao you want to train into Sonic Advanced, then
feed it until it is full. Trade the Chao the Gamecube. Immediately put it
back onto Sonic Advanced and eight spaces in your Chao's belly will
be empty. You can do this as many times as desired.
Hint:
Chao trips over tile: Go to the Chao Mini Garden and play the blue Game Boy Advance.
When your Chao is moving the tiles, press A. If done at the correct
moment, your Chao will trip and perhaps turn over a tile. Note: You can only
do this once per game.
Hint:
Get the Television in the Tiny Chao Garden: First, get the Trumpet and the Duck, then win both of the
mini-games there ( the two Game Boys at the top right corner of the screen).
If you have 8,000 rings, then you can buy the Television. If not, then it is
probably going to take a while to get it, depending on how much rings you
have.
Hint:
Ultimate skills: You will eventually get ultimate skills for Emerl. They are very
difficult to get. You must give 30 skill points for each. They have 9/9
power and 9/9 speed.
Fly
off screen: Play as Sonic (recommended), Miles, or Knuckles. Go to Zone 1 Act
1 and go to the area where the first loop is located. Stand on the sliver of
land, then charge a spin dash for 20 seconds. Dash to the right and hold Down/Right.
You will go down the hill (not getting all the rings). Eventually, you will
go so fast that you will leave the screen. Sometimes it does not launch you
off the cliff at the end.
Hint:
Tiny Chao: Fruit:
Mood
Belly
Swim
Fly
Run
Power
Stamina
1st Fruit
+1
+2
Good/+
Bad/-
Bad/-
Good/+
Good/+
2nd Fruit
+1
+2
Good/+
Bad/-
Good/+
Bad/-
Good/+
3rd Fruit
+1
+2
Good/+
Good/+
Bad/-
Bad/-
Good/+
4th Fruit
-1
+2
+/- 0
Bad/-
Good/+
Good/+
Good/+
5th Fruit
+1
+2
Bad/-
Good/+
Good/+
Bad/-
Good/+
6th Fruit
-2
+1
Bad/-
Good/+
Bad/-
Good/+
Good/+
7th Fruit
-3
+/- 0
Good/+
+/- 0
Good/+
Good/+
Bad/-
Glitch:
Act 2: No damage: After you defeat Eggman, stand in the middle of the screen and
wait there. The big case with the animals you release will fall and hit you.
However, you will not lose any rings or a life.
Glitch
Zone 6 Act 1 and 2: Stay in air: At some point when you start running upside-down, go back to that
spot then move back and forth. You should be hovering in air.
Glitch:
Tails appears at end of X-Zone: Enable the "Tails as partner" code and finish X-Zone.
The screen will soon turn white. Tails will appear from the left, running,
then stop and stand to the right of the numbers. Note: This even works when
you have all seven Chaos Emeralds.
Glitch:
Tails has unlimited Rings: When in Tails follow mode, stand next to a set of spikes. Make
sure that they are behind you. Tails will try to land behind you, but get
hurt each time he tries but you will not.
Please
select the first letter of the game's title below. If the word
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