In-game
reset: Press A + B + Start + Select during
game play to reset the game.
Get
heads on coin: Press A when the Pikachu coin is spinning right on
Pikachu's face. Note: This requires precise timing.
Get
tails on coin: Press Up just before the opponent's coin is displayed
when battling an opponent. If done correctly, it will land on tails most
of the time.
Free
booster pack: To get a free booster pack, go to your PC.
Start a duel with anyone. As
soon as you receive your hand, pick the top card and select
"Check". Turn off game off, then back on. Choose
"Continue" from the diary. When you continue, you will be in
front of the person you were dueling previously. They will say that they
lost and will give you booster packs. Note: This works on all opponents,
including the Grand Masters.
To get the easiest booster
packs, fight the girl on the left where the leader is in the Water gym.
She has two prizes and always brings out Staryu, Dratini, and Goldeen. Be
sure to make a very good Lightning deck. She will only give you two
Coliseum packs. Every booster contains a free Gyardos and Diglett; you
will find a good selection.
Go to a club and talk to the
master. Then, go to a computer to get an easy booster pack, even if you
have already gotten that mail.
Four
booster packs from battling: Go to Imanaku in the Fighting Club after talking to a girl at
the Fire Club. Talk to her and she will tell you to look for Imanaku.
Battle him. If you win, he will give you four booster packs.
Unlimited
energy cards: In Dr. Masons Lab, both Sam and Aaron will give you a pack full
of energy when you defeat them/ Sam only plays with two prizes, making him
faster to defeat.
To get ten free energy cards,
go to Sam at Dr. Mason's Laboratory. Challenge him to a normal duel. If
you get the first move do the following:
1. Place Goldeen on the
arena
2. Place Staryu on the bench
3. Attach one water energy on Goldeen
4. Attack with Horn Attack
5. Attach a Psychic energy to Goldeen
6. Evolve it into a Seaking
7. Attack w/ Waterfall
8. Attack with Horn Attack
9. Attach Water energy on Staryu
10. Attack with Waterfall
11. Replace Seaking with Staryu
12. Attack with Slap
13. Use Potion on Staryu
14. Attach any energy on Staryu
15. Attack with Slap
16. Evolve it into Starmie
17. Attack with Starfreeze (2x)
Organize
your cards: Press Select to organize your cards.
Peek
at deck: Use a card that allows you to look in your deck. As soon as you
are finished, turn off the game. Select "Continue Duel". You
have just peeked at your deck without shuffling.
Peek
at prizes: To look at all of your prizes in your duel, defeat the
defending Pokemon and look at one of your prizes. Then, either reset the
game or shut it off. Select "Continue Duel" and defeat the same
Pokemon again and look at other prizes. Repeat this until you see all of
your prizes.
Charizard
card: Select the Charmander and Friends deck at the start of the
game.
Gyarados
card: Defeat Sara in the Water Club to get to Colosseum Booster
Packs. They each have a Gyarados.
Mew
card: There is a Mew card with a purple background that looks just
like the non lvl 2 version. It can be only acquired through Card Pop, and
is extremely rare and powerful.
Easy
medals: When you have a lot of cards and not a lot of medals, make a
deck of Pokemon cards that is strong against the medal you want. For
example, if you want the Fire Medal make a deck of Water Pokemon. Note:
This trick does not work well for the Psychic Medal, because Psychic is
weak against Psychic.
Easy
win: If your opponent sends out Kangashkahn as their first Pokemon,
you can easily win by attacking Kangashkahn until it has a few HP
remaining. Your opponent will most likely have one energy card attached to
Kangashkahn, and will use the attack Fetch. If you do not attack
Kangashkahn and knock it out, your opponent will keep drawing cards until
they have no cards remaining in their deck.
Easy
win decks:
There is no penalty for not
having a basic Pokemon in your hand, so you should make the following
deck:
Pokeball's, Computer Searches, or any other Trainers that may help
4 Exeggcute
4 Exeggcutor
As many Plant and Psychic energy as possible
Get an Exxegutor out and start placing energies. Use Exeggitor's Big
Explosion attack, which does 20x the amount of heads, one per energy
card. There is no limit to the damage, so 20 energy x 20 heads = 400
damage.
4 Hitmonlee
4 Hitmonchan
About 32 or more Fighting
4 Defenders
4 Pluspowers
2 Bills
2 Energy Searches
21 Fire Energy
3 Charmander LV.10
2 Charmeleon LV.32
1 Charizard LV.76
2 Vulpix LV.11
1 Ninetails LV.32
1 Ninetails LV.35
4 Growlithe LV.
3 Arcanine LV.
4 Ponyta LV.
3 Rapidash LV.
4 Magmar LV.
1 Moltres LV.
1 Moltres LV.
2 Professor Oak
2 Bill
1 Pokeball
1 Pokedex
3 Potion
This is the "Flames Of Death" deck
Defeat Courtney with the
following deck.
25 Water Energy
3 Squitle
2 Wartotle
2 Blastoise
3 Seel
2 Dewgong
3 Magikarp
2 Gyarados
4 Lapras
Defeat Steve easily with
the following deck.
25 Fighting Energy
3 Diglet
2 Dugtrio
1 Hitmonlee
4 Hitmonchan
3 Aerodactyl
1 Kangaskhan
3 Dratini
2 Dragonair
1 Dragonite (Legendary Edition)
4 Bill
1 Pokemon Trader
3 Mysterious Fossil
1 Switch
4 Gust Of Wind
2 Potion
Defeat Jack easily with the
following deck.
25 Lightning Energy
2 Pikachu (Jungle Edition)
1 Pikachu (Promotional Edition)
1 Raichu (Base Edition)
1 Raichu (Fossil Edition)
1 Magnemite
1 Magneton (Base Edition)
2 Voltorb
1 Electrode (Jungle Edition)
4 Electabuzz (Base Edition)
1 Jolteon
1 Zapdos (Fossil Edition
2 Kangaskhan
1 Ditto (Promotional Edition)
2 Eevee
1 Snorlax
4 Bill
1 Energy Removal
1 Poke Ball
4 Defender
3 Gust Of Wind
Defeat Rod and Ronald
easily with the following deck.
25 Grass Energy
3 Bulbasaur
2 Ivysaur
1 Venusaur
4 Weedle
3 Kakuna
2 Beedrill
3 Nidoran Male
2 Nidorino
1 Nidoking
2 Grimer
1 Muk
2 Scyther
3 Dratini
2 Dragonair
1 Dragonite (Promotional Edition)
To defeat Imakuni, use a
deck with Electric and Fighting Pokemon, such as the following.
10 Fighting Energy
17 Lighting Energy
2 Double Colorless Energy
1 Pikachu level 14 and 1 level 16
1 Raichu level 45
1 Magnemite level 13
1 Magneton level 28
2 Manky level 7
1 Cubone level 13
1 Marowak level 26
1 Hitmonlee level 30
1 Himochan level 33
1 Ryhorn level 18
3 Bill
1 Pokemon Trader
2 Energy Retrieval
2 Energy Search
2 Energy Removal
1 Switch
2 Gust Of Wind
2 Potion
1 Super Potion
19 Pokemon
4 Charmander
3 Charmeleon
2 Charizard
4 Growlith
3 Arcanine
3 Magmar (fossil)
17 Trainer
4 Bill
1 Professor Oak
2 Pokemon Breeder
4 Switch
4 Energy Removal
3 Super Energy Removal
23 Energy
20 Fire Energy
3 Rainbow Energy
4 Squirtle
3 Wartortle
2 Blastoise
4 Articuno
4 Psyduck
3 Golduck
3 Bill
4 Potion
2 Super Potion
1 Professor Oak
30 Water Energy
Stronghold Deck
2 Chansey
2 Kangaskhan
2 Snorlax
3 Imposter Professor Oak
3 Lass
4 Clefairy Doll
4 Mystery Fossil
4 Pokemon Center
4 Scoop Up
2 Defender
4 Double Colorless Energy
26 Random Energy
Legendary Deck
4 Articuno Lv. 37
4 Zapdos Lv. 68
4 Moltres Lv. 37
4 Scoop Up
4 Energy Retrieval
4 Super Energy Retrieval
4 Computer Search
4 Energy Search
8 Fire Energy
10 Lightning Energy
10 Water Energy
Green Blast Deck
4 Bulbasaur
4 Ivysaur
4 Venusaur
4 Exeggcute
4 Exeggutor
4 Professor Oak
4 Bill
2 Super Energy Retrieval
30 Grass Energy
Super Swap Deck
20 Psychic Energy
4 Double Colorless Energy
4 Lv. 10 Abra
3 Lv. 38 Kadabra
2 Lv. 42 Alakazam
4 Lv. 17 Ghastly
3 Lv. 17 Haunter
2 Lv. 38 Gengar
4 Lv. 28 Mr. Mime
2 Lv. 55 Chansey
1 Lv. 40 Kangaskhan
4 Pokemon Center
4 Scoop Up
3 Potion
Horrible Heat Deck:
20 Fire Energy
4 Double Colorless Energy
4 Lv. 10 Charmander
3 Lv. 32 Charmeleon
2 Lv. 76 Charizard
3 Lv. 11 Vulpix
2 Lv. 32 Ninetales
2 Lv. 18 Growlithe
1 Lv. 34 Arcanine
1 Lv. 31 Magmar
2 Lv. 37 Moltres
1 Pokemon Trader
1 Pokemon Breeder
4 Energy Retrieval
3 Super Energy Retrieval
4 Energy Removal
3 Super Energy Removal
Kaleidoscope Deck
5 Grass Energy
6 Fire Energy
6 Water Energy
6 Lightning Enery
3 Lv. 12 Venonat
2 Lv. 28 Venomoth
4 Lv. 25 Scyther
3 Lv. 28 Flareon
2 Lv. 37 Moltres
3 Lv. 42 Vaporeon
2 Lv. 37 Articuno
3 Lv. 29 Jolteon
2 Lv. 68 Zapdos
1 Lv. 19 Ditto
4 Lv. 12 Eevee
4 Bill
2 Pokemon Trader
2 Pokeball
Note: The Eeveelutions must be Jungle edition. The legendary birds
should be the ones won from the Pokedome.
Legendary Blastiose Deck
4 Squirtle
2 Wartortle
4 Blastoise
4 Articuno (not legendary)
2 Lapras
4 Pokémon Breeder's
2 Gamblers
2 Professor Oak's
2 Bills
2 Computer Search
2 Potion's
2 Switch
28 Water Energy
Booster
packs: Professor Mason will give you a booster pack after every email
that he sends you.
Talk to the Club Leaders but
do not duel them. Check your email and you will get a letter with a
booster pack. This works with everyone except the Electric Club leader.
Battle Imikuni? several times
and you will get packs such as Evolution and Laboratory packs. He is easy
to defeat because he uses cards such as Psyducks and the Special Imikuni?
card that confuses his own Pokemon.
Get
different cards from Professor Mason: Save the game before reading the email from Professor Mason.
Whenever you get a type of card you do not want, reload the game. The
cards will be different when the game is resumed.
Energy
booster pack: After getting your own deck, go to Sam and offer to play a real
duel. You will use the same practice deck and the flow of the game will be
the same as during the tutorial. If you win, you will get booster pack
full of energy.
Legendary
Pokemon cards:
Moltres Pokemon power: Firegiver
When you put Moltres into play during your turn (not during set-up), put
from one to four random fire energy cards from your deck into your hand.
Shuffle your deck afterward.
Pokemon attack : Dive Bomb 70 (3 Fire energy). Flip a coin. if tails,
this attack does nothing.
Level 37
HP 100
Fire type
Retreat cost **
Weakness (none)
Resistance (fighting)
Articuno Pokemon power: Quickfreeze
When you put Articuno into play during your turn (not during set-up),
flip a coin. If heads, the defending Pokemon is now paralyzed.
Pokemon attack : Ice Breath 40 (3 Water energy). It does 40 damage to
one of your opponent's Pokemon chosen at random. Do not apply weakness
and resistance for this attack. Any other effects that would happen
after applying weakness and resistance still happen.
Level 37
HP 100
Water/Ice type
Retreat cost **
Weakness (none)
Resistance (fighting)
Zapdos Pokemon power: Peal Of Thunder
When you put Zapdos into play during your turn (not during set-up), do
30 damage to a Pokemon other than Zapdos chosen at random. Do not apply
weakness and resistance.
Pokemon attack: Big Thunder 70 (3 Thunder energy). Choose a Pokemon
other than zapdos at random. This attack does 70 damage to that Pokemon.
Do not apply weakness and resistance for this attack. Any other effects
that would happen after applying weakness and resistance still happen.
Level 68
HP 100
Thunder type
Retreat cost **
Weakness (none)
Resistance (fighting)
Familiar
faces: When you go to the Psychic Card Club there is a person in
green. He is your character in the Red, Blue, and Yellow versions of Pokemon.
Gene the Rock Club Master
looks very similar to Professor Oak when challenged to a match.
Walking
faster: Hold B while walking to move faster.
Ishihara's
disappearance: After you trade Ishihara all the cards she will disappear. Go
to the Rock Club and a woman will tell you that Ishihara left.
Faster
card shuffling: Press B if you do not want to wait for the cards to be
done shuffling.
Start
challenge cup faster: Defeat a few people (works best with a few club leaders), then
save the game by writing in your diary. Turn off the game. Repeat saving a
few more times, then go to Challenge Hall. Note: This does not always
work.
Check
your prizes: When you defeat your opponent's Pokemon, you can draw a prize.
Draw a prize then turn off your game. Turn it back on, then press Start
at the title screen. Select "Continue Duel" and resume just
before your opponent's Pokemon fainted. Faint it again and select a
different prize. Repeat this step and you will see all your prizes.
Imanuki
card: Go to each club lounge until you find Imakuni. Then battle him
to get four booster packs for each victory. However, he may instead give
you his Imakuni card. Repeat this until you have most of the cards needed
to build a healthy deck.
You can use the Imanuki card
to cure all status problems. If your Pokemon is affected by a special
condition such as Poison or Sleep, play the Imanuki card to cure those
problems. You will be confused, but can always get heads on the coin by
pressing the A button when it is on Pikachu's face.
Always
fight Imanuki: Go to one of the Card Clubs (Lightning, Fire, Water or Fighting
clubs) and save your game in the middle of the medal picture. Turn off
your Game Boy Color, then turn it back on and choose to continue your
saved game. Go to either one of the clubs and when you hear the strange
music, fight him. When you defeat him, save your game and turn it off
again. Note: Every time you save your game and turn it off, the next time
you turn it back on Imakuni will be in any of those four clubs. Note: You
have to talk to the girl in the Fighting club in order for him to appear.
Promo
Pikachu card: In the Fighting Club, talk to a man on a chair. He will ask you
for a Omastar. Give this card and play farther in the game. Then, go back.
He will now ask you for a Rapidash, and later for a Weezing. If you do
this he will give you a promotional Pikachu level 16 card.
Promo
Slowpoke card: Once you have collected many energies, go to the Fire Club.
There will be a person standing by the bookshelf. He will ask you to give
all of your extra energy cards that you do not have in your decks. He will
then tell you to go two spaces left of the bookshelf (at the picture).
Press A to get a promotional Slowpoke card, which can use Amnesia
and Headbutt. Amnesia calls for two Psychic Energy cards. Headbut does 10
damage and uses one of any kind of energy card.
Get
more Charizard, Blastoise, or Venasaur cards: Go to the Grass Club. Fight the woman in the upper left corner.
Defeat her to get two Evolution Booster Packs. Repeat this until you get
the desired amount. Note: This may require a few attempts.
Challenge
Cup prizes: Go to the top center of the game map to find the Challenge Cup.
You can compete in the Challenge Cup located in the Challenge Hall after
you obtain your 3rd and 5th medal. If you battle there, you will get a
rare card. It is hard to get in, because it is usually closed. Keep on
visiting after every battle. If you enter you, will fight three trainers.
The third one will be Ronald if you did not beat the game. After you beat
the game, Ronald will not appear. These are the cards that you can get:
Mewtwo Lv. 60: The one that
comes with the Pokemon VHS
Mewtwo Lv. 60: The one obtained if you went to the movies
Mew Lv. 8: Game Boy only
Surfing Pikachu Lv. 13: Game Boy only or Japanese card
Surfing Pikachu Lv. 13: Same as above, but a different number
Flying Pikachu Lv. 12: Game Boy only or Japanese card
Ivy Pikachu Lv. 16: Promo #1
Slowpoke Lv. 9: Game Boy only
Jigglypuff Lv.12: #2 (?)
Pikachu Lv. 16: You get it if you went to the movies
Electabuzz Lv. 20: You get it at the movies
Super Energy Retrieval: Game Boy only
Different
cards in Challenge Cup: When you are in the Challenge Cup, save the game after
defeating the second to the last opponent. After you defeat the opponent
and win a card, if it is one that you already have or do not want, shut
off the game and continue from the save. You should be at the very last
opponent. After you defeat him there will be a different card than the
last time. Note: Continue this if needed.
Card
Pop! Specials: The following very rare cards are only obtainable in Card Pop!.
Lv.15 Mew HP 50 1. Mystery Attack (Does a random damage or may cause random effect)
Lv.64 Venusaur HP 100 1. Pokemon Power: Solar Power (Cures both Pokemon from an effect)
2. Mega Drain (Does 40 damage, removes damage equal to half of damage of
the defending Pokemon)
Grand
Masters victory: When you defeat the Grand Masters, go to the deck machine on
the top of the screen before you get the cards to build a strong deck. If
you do not do this, the game will proceed to the credits and you will have
to battle again,
Fire
Club trade: To get the Lv.9 promo Slowpoke easier, put all of your energies
except one in temporary decks. Then, talk to the boy. He will reveal the
location for only 1 energy.
Finding
Mitch's students: In order to fight Mitch of the Fighting Club, you must first
defeat his three students. They are all training at different clubs.
Jessica is in the Lightning Club, in the room on the left. Chris is in the
Rock Club in the same room. The last student, Michael, is in the Grass
Club just as you walk in. He will be next to the plant. After you defeat
them, they will all return to the Fighting Club.
Defeat
the Grand Champions: When you defeat a Grand Master and are prompted to prepare your
deck, answer "Yes". You will be able to save the game. If you
lose. just turn off the game and restart at the Grand Master again rather
than starting from the beginning or losing the legendary cards. Note: This
also is useful during the Challenge Cup.
Defeating
the 8 Club Masters:
Gene of the Rock Club: use
a grass and water deck
Amy of the Water Club: use a lightning and fighting deck
Isaac of the Lightning Club: use a fighting and colorless deck
Nikki of the Grass Club: use an all fire deck
Rick of the Science Club: use psychic and lightning deck
Murray of the Psychic Club: use a psychic and colorless deck
Ken of the Fire Club: use a water and fighting deck
Mitch of the Fighting Club: use a psychic and colorless deck
Defeating
Brittany: Do not use just fire-type Pokemon, as you do for the other
members of the Grass Club. Use varied Pokemon instead, because Brittany
uses an "Etcetera" deck (with many different kinds of Pokemon).
Defeating
Ronald: After you defeat the four Grand Masters, you will battle
Ronald. He got to the cards one step ahead of you. Ronald's deck already
has the four legendary cards, and thus is difficult to beat. Use
Hitmonlee's (Lv. 30) Stretch Kick and knock out Ronald's benched Pokemons
one by one. This is best done when he has his Kangaskhan on the arena,
because he will need three energy cards to retreat. Since this kick does
not apply resistance on the benched Pokemons, they can still be hurt even
if they have resistance to Hitmonlee (Fighting).
Try the following when in a
room that when you leave, has you play against Ronald. Even if you have
defeated the Boss/Leader, he/she and his/her cronies still can fought be
repeatedly defeated for two booster packs a piece. This will allow you to
get the cards needed to defeat Ronald.
Defeating
Sam: Send out Staryu. Place Goldeen on the bench. Put Water Energy
on Staryu. End your turn with Slap. Put Water Energy on Goldeen. Evolve
Goldeen into Seaking. Use Slap. Replace Staryu with Seaking. Give Seaking
Water Energy and attack. Sam put Raticate. Attack with Waterfall, two
times.
Ronald's
revenge: After you get all 228 cards, go to the Challenge Hall and the
last person you battle will be Ronald.
Rare
cards: After you get two medals, go to the Challenge Dome. You will
fight three people, including Ronald for a rare Mewtwo card. If you return
and compete in different matches, you can receive rarer cards, like a
Level 8 Mew.
More
cards from the Grand Masters: After defeating the four Grand Masters, go back and fight them
again to win more cards.
Writing
in the Diary: After you receive your first two medals, save your game. Right
after the second medal battle, you will face Ronald or your rival. This
way, if you lose, you can restart the card fight. Ronald will also fight
you after you win your fourth or fifth medal.
Retry
battle: When you have a bad outcome or use a wrong attack in a battle,
just turn the system off. This will save the battle, which you can return
to and repeat your turn. This is useful when you do not want to lose a
Pokemon. Simply allow your opponent to attack, then turn off the Game Boy.
Glitch:
Play with no prizes: Evolve a Ghastly into a Gengar. Then, take all but one prize.
If your opponent has any Pokemon with only ten HP remaining, use Gengar
Pokemon Power: Curse and move a damage counter from one of the other
Pokemon to that Pokemon. This will knock out that Pokemon. Take your last
prize. When the "Decision" screen appears turn off your Game
Boy. Start the game again and choose to continue the duel. Go to the
"Check" menu, then check play area. You will notice that you
have no prizes left. Note: You will have to knock out another Pokemon to
win the duel.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: