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Yu-Gi-Oh Dark Duel Stories - page 2

Exodia:

Left Arm: 07902349
Left Leg: 44519536
Right Arm: 70903634
Right Leg: 08124921
Head: 33396948

To complete Exodia quickly, put all of the parts in your deck. Place a Yami and Swords Of Revealing Light in your deck to power up the parts. If you have the Head of Exodia, place it on the field. Use Defense, and when a Yami appears, use it automatically to raise the defense of Exodia. For best results, duel Tristian because he is the easiest. Discard all of the other cards until you find a part. Keep that card and Swords Of Revealing Light. When you have all of the other parts, use the Swords Of Revealing light to paralyze your opponent's cards. Add the parts to the field, then combine them to create the Exodia.

Yugi's Grandpa:
Enter 65437205 as a password. Every time you defeat a duelist, Yugi's Grandpa will give you one powerful Magic or Trap (sometimes Monster) card in addition to the normal battle prizes.

Yami Yugi:
Enter 70715281 as a password after the game has been completed.

Yami Bakura:
Enter 07119986 as a password after the game has been completed.

Nitemare:
Enter 43504084 as a password after the game has been completed.

Shadi:
Enter 70592699 as a password after the game has been completed.

Marik:
Enter 06987398 as a password after the game has been completed.

View credits:
Enter 42382443 as a password. Note: You may first need to complete the game.

Card codes:
On the bottom left corner of any Yu-Gi-Oh Trading Card is an eight digit code. Enter this code as a password and you will obtain that card.

More card construction:
While looking through rows 0-69, press Start. You will find rows 70-139.

Unlimited cards:
This trick requires two Game Boy Color or Game Boy Advanced systems and a Game Boy Color or Game Boy Advanced link cable (depending on system) and two copies of the game. First, decide which game pack should be restarted. After choosing a game pack, enter the passwords for the cards you want duplicated. Trade them to your friends and repeat the previous step until they all have three, except for one -- that one will have more than three. That friend will have the extra cards that you want. For example, all friends get three Blue Eyes White Dragon, except one, who gets six; three for himself, and three for you. Then, start your game over and trade your friend for the excess cards. For example, your friend has six Blue Eyes White Dragon; trade for three of them. You now all have the cards you want in the desired quantity.

Hint: Blue Eyes Ultimate Dragon:
Get three Blue Eyes White Dragons. Then, put all three of them into your deck. Next, get into a battle. While you are in battle get all three of them on the field. After that, sacrifice them all. If you followed the steps correctly you should summon Blue Eyes Ultimate Dragon, the second strongest card in the game. It has 4500 attack points and 3800 defense points.

Hint: Change of Heart/Brain Control:
If you use Change of Heart/Brain Control on your opponent monster and that card is weak, do not attack with it. Just offer it as a tribute to summon your own monster or just tribute it for nothing so that your opponent has no monsters to defend him or her side of the field.

Hint: Cocoon Of Evolution:
If you cannot play Great Moth or Perfectly Ultimate Great Moth, play the Cocoon Of Evolution in DEF mode on your next turn. If the Cocoon Of Evolution is still in play, it will evolve into Great Moth (ATK 2600/DEF 2500). When it is your turn again, if the Great Moth is still in play it will evolve into Perfectly Ultimate Great Moth (ATK 3500/DEF 3000). When you play Forest The Field card, the ATK points will increase by 500, making them even more deadly. Do not let your opponent play any Pyro type monsters or it will kill them .

Hint: DarkNite:
Defeat all duelists in Ancient Egypt five times.

Hint: Gate Guardian:
Get Thunder Sanga, Hyuga of the Wind, and Suga of the Sea. Then, put all of them into your deck. Next, get into a battle. While in battle put Thunder Sanga, Hyuga of the Wind, and Suga of the Sea on the field. After that, sacrifice all of them. If you followed the steps correctly you should summon Gate Guardian.

Hint: Gear Golem The Moving Fortress:
In this game, Gear Golem is a level 5 monster, and not a level 4 monster. In the card game, he has an effect and can direct 800 points to your opponent LP by paying 800 to do direct damage.

Hint: Jirai Gumbo:
When you first play Jirai Gumbo and select "Special Effect", it has no special effect. However, on your next turn when you click "Special Effect" again, it has an effect.

Hint: Marik:
Marik will try to summon for his Zera card (2800/2600). He has three Swords Of Revealing Light, three Change Of Heart, and three Raigieki, It would be a good idea to have some Anti-Raigiekis. Note: When Marik says that he has the unstoppable Ra card (an Egyptian God Card), it does not mean anything. The God cards are not obtainable in this game.

Hint: Metelzoa:
Take out Zoa and use MetalMorph on it.

Hint: Panther Warrior:
Panther Warrior is a level 06 monster in the game, instead of level 04. It needs one sacrifice in order to be played. When summoned, it is strong with enough ATK points mostly to destroy any regular monster. Use Spellbinding Circle to make it defeat any monster with 2400 ATK points. It will drop down to 1900 points and Panther Warrior will defeat that monster.

Hint: Red Eyes Black Metal Dragon:
You must have the Red Eyes Black Dragon and Metalmorph cards in your deck. Put Red Eyes Black Dragon in play. Then, play Metal Morph on him. That should make Red Eyes Black Metal Dragon.

Hint: Seeker:
Seeker has four Raigekis. He plays Stone Statue of the ancients and Gear Golem the Moving Fortress both in DEF mode. Use wind monsters to destroy them. It doesnot matter how much ATK points they have. You can easily defeat them with a wind-type monster with 0 ATK. Stone Statue Of The Ancients - Status ATK/0300 DEF/2000. Gear Golem The Movine Fortress - Status ATK/0800 DEF 2200.

Hint: Automatic win:
Get all five parts of Exodia into your hand to win a duel.

Hint: Easy wins:
Have a Change Of Heart, two decent monsters (1700 ATK), a Swords Of Revealing Light, and a very powerful card. First, play one monster on the field. Next, use Swords Of Light. That will immobilize your opponent long enough to create your powerful card without risk of monsters destroying yours.

Have a Bear Trap, a low attack monster (about 1300, such as Harpie Lady), and one powerful monster with stars 5 or 6. Place the Bear Trap face down. Next, play your monster into attack mode. Due to its low attack power, the opponent will attack, activating your trap. Next, play your powerful card and attack.

Note: This deck is very costly. Have three Labryinth Walls, two Jirai Gumos, two Dark Elves, a Relinquished or Thousand Eyes Restrict, and one powerful card. Play Jirai Gumo or Dark Elf in attack mode. If your opponent plays defense mode, do not attack. Next, play one of your high defense cards. Their high defensive stat should help you stall until you draw Thousand Eyes or Relinquished. Play them and rob your opponent's monster. Hopefully it has a high attack or defense. Since all of your monsters have high defense, you can stall until you draw Blue Eyes, or something else.

When dueling the Rulers Of The Heavens, place a weak monster on the fiend in your first turn, or one that can be defeated by another card in your hand. Chances are, your opponent will use Change Of Heart or Brain Control.

To win just about every game have a lot of Big Shield Gardna and about three of each Exodia Part.

Examples ofr Divine type monsters are Gate Guardian (ATK 3750/DEF 3400) and Blue-Eyes Ultimate Dragon (ATK 4500/DEF 3800). In order to destroy Divine monsters, you will need Magic and Trap cards, such as Dark Hole , Raigeki, and Acid Trap Hole. A monster that is Divine type is not effect by any other type monster, such as Pyro, Aqua, Forest, Wind, Dragon, Shadow, Light, Dream, Earth, and Fiend.

Hint: Easy offerings:
Have three Kuribohs and three Multiplys. Send out a Kuriboh and use the Multiply card. Your entire side will be full of them when you get a high-starred monster out just offer the ones needed. If your opponent kills your Kuribohs before you get the monster, just send out another one and multiply.

Hint: Defeating the five Exodia cards:
Get a Blue-Eyes Ultimate Dragon on the field. Use two Castle Of Light or two Spellbinding Circle cards, then attack.

Play two monsters, then play 2 Pronged Attack on one of them. If they play Exodia, activate 2 Pronged Attack, sacrifice your monsters an get rid of one of there pieces of Exodia.

You must have Thousand-Eyes Restrict in your deck. It costs 255, so you may need to get rid of some cards but it is worth it. When your opponent summons Exodia. just keep putting cards in defense position on the field. That way when Exodia attacks, no damage is done to your life points. Keep doing this until you get Thousand-Eyes Restrict in your hand, then put it on the field and choose its special. It should steal Exodia and also add 1000 points to his already invincible attack and defense.

Hint: Defeating Darknite:
Play Mechanicalchacer (07359741). He will keep playing Guardian Of Thunder and Protector Of The Throne. The Manchanicalchacer's Atk is 1850, and can defeat anyone.

To defeat Darknite, you have to have a Stain Storm and a Cursebreaker. Use the Stain Storm when he sends out his Guardian Of Thunder. Use Cursebreaker when he uses Swords Of Revealing Light and Change Of Heart.

Have about one or two Cocoons of Evolution. Wait three turns. It will evolve into Perfectly Ultimate (3500/3000). Play a Forest and equip each one with Insect Armor with Fire Power. If you followed these steps correctly, you should have at least one Perfectly Ultimate on the field with 5050 attack.

Hint: Defeating Joey Wheeler:
Joey's strongest card is Red-Eyes Black Dragon (2400/2000). To defeat it, use Crush Card or the Type Dream to finish it off. However, you must have Wind attribute monsters for his Swordsman Of Landstar (500/1200).When you draw Yamatano Dragon Scroll, do not play it. Wait a little bit longer until you are really in danger and summon it. It is a Wind attribute type, and can defeat the Swordsman.

Hint: Defeating Mako:
Since his deck is all aqua-type monsters, put thunder monsters in your deck.

Hint: Defeating Nightmare:
You will need monsters with 1600 to 4500 ATK points or more to defeat him.

Hint: Defeating Weevil:
Since his deck is almost all forest type monsters, use a pyro type monster and destroy every monster in it.

Hint: Defeating YaBakura:
Use three Stop Defense, three good Defense monsters, and a couple of Dark Elf and Jurai Gumo. Since he likes to have Defense monster with weak attack, use Stop Defense then attack with Dark Elf for major damage. Use the Defense Monsters to protect your LP in case YaBakura uses Change Of Heart to take Dark Elf.

Hint: Defeating Yami Bakura:
You must have strong defense type monsters, sch as Castle Of Dark Magic or Aqua Madoor.

Hint: Ancient Egypt area:
Defeat all duelists in Domino Town 2 five times.

Hint: Domino Town 2 area:
Defeat all duelists in Domino Town 1 five times.

Hint: Duel Monsters fusions:
To merge Duel Monsters, place one of the cards listed below on the board, then place the other card on top of it.

B. Dragon Jungle = Dark Plant + Darkfire Dragon
B. Dragon Jungle = Dark Plant + Koumori Dragon
Bean Soldier (1400/1300) = Abyss Flower + D. Human
Bean Soldier = Abyss Flower + Masked Clown
Black Skull Dragon = Summoned Skull + Red Eyes Black Dragon
Blackland Fire Dragon = Wretched + Y. Dragon Scroll
Bolt Escargot (1400/1500) = Star Boy + Elec Lizard
Bolt Escargot (1400/1500) = Star Boy + Oscillo Hero #2
Bolt Escargot (1400/1500) = Star Boy + Tripwire
Bolt Escargot = Frog the Jam + Oscillo Hero #2
Bolt Escargot = Hitnodenchack + Kaminarikozou
Bolt Escargot = Thunder Snake + Toad Master
Bolt Escargot = Turu-Puran + Kaminarikozou
Celtic Guardian = Mystical Elf + Vishwar Randi
Charucin The Fire = M-Warrior #2 + Wings Of Wicked Flame
Cockroach Knight (800/900) = Bladefly + Swordsman From A Far Land
Cockroach Knight (800/900) = Leghul + Swordsman From A Far Land
Cockroach Knight (800/900) = M-Warrior #2 + Winged C.
Cockroach Knight = Gale Dogra + Green Kappa
Cockroach Knight = M-Warrior #2 + Bladefly
Cockroach Knight = M-Warrior #2 + Gale Dogra
Corroding Shark (1100/700) = White Dolphin + Bone Mouse
Corroding Shark = White Dolphin + Mech Mole
Cyber Saurus = Mammoth Graveyard + Cyber-Stein
Cyber Soldier (1500/1700) = Mechanical spider + Princess
Cyber Soldier (1500/1700) = Mechanical Spider + Swordsman From A Far Land
Cyber Soldier = Cyber Stein + Swordsman From A Far Land
Cyber Soldier = Jinzo #7 + Masked Clown
Dark Elf = Celtic Guardian + Kuriboh
Dark Elf = Celtic Guardian + Trap Master
Dark Elf = Dancing Fairy + Exodia Piece
Dark Elf = Kuriboh + Mystical Elf
Dark Elf = Mystical Elf + Wretched Ghost
Dark Witch = Dancing Elf + Lady of Faith
Dragon Statue (1100/900) = Yamatano Dragon Scroll + M-Warrior #2
Dragon Statue (1100/900) = Yamatoan Dragon Scroll + Masked Clown
Dragon Statue = M-Warrior #2 + Petit Dragon
Electric Lizard = Sinister Serpent + Kaminarikozou
Empress Judge = Queen's Double + Hibikime
Flame Cerebus = Griffore + Darkfiredragon
Flame Cerebus = Silver Fang + Flame Manipulator
Flame Cerubus = Air Marmot of Nefa + Dragon Piper
Flame Swordsman = Dragon Piper + Celtic Guardian
Flame Swordsman = Fire Kraken + Celtic Guardian
Flame Swordsman = Fire Kraken + Sonic Maid
Flame Swordsman = Masaki The Legendary Swordsman + Flame Manipulator
Flower Wolf (1800/1400) = Darkworld Thorns + Silver Fang
Flower Wolf = Air Marmel of Nefa + Griggle
Flower Wolf = Milus Radiant + Abyss Flower
Gaia The Dragon Champion = Gaia The Feirce Knight + Curse Of Dragon
Giltia The D. Knight = Guardian Of The Labyrinth + Protector Of The Throne
Harpie's Pet Dragon = Crawling Dragon #2 + Harpie Lady
Harpie's Pet Dragon = Dragon Zombie + Harpie Lady
Harpie's Pet Dragon = Harpie Lady + Blackland Firedragon
Harpie's Pet Dragon = Harpie Lady + Koumori Dragon
Harpie's Pet Dragon = Harpie Lady + Winged Dragon Guardian Of The Fortress #1
Harpie's Pet Dragon = Lord of D. + Harpie Lady
Harpie's Pet Dragon = Sword Arm Of Dragon + Harpie Lady
Harpie's Pet Dragon = Takriminos + Harpie Lady
Hyanzary = Destroyer Golem + Curse Of Dragon
Immortal Of Thunder = Kami + Boo Kooo
Immortal Of Thunder = Lord Of The D. + Elect. Snake
Kiminari Attack = Spike Seadra + Boo Koo
Koumori Dragon (1500/1200) = Mystery + Yamatano Dragon Scroll
Koumori Dragon = Cyber Stein + Yamatano Scroll
Koumori Dragon = Monster Eyes + Baby Dragon
Koumori Dragon = Yamatano Dragon Scroll + Bone Mouse
Koumori Dragon = Yamatano Dragon Scroll + Hiro's Shadow Scouter
Koumori Dragon = Yamatano Dragon Scroll + Shadow Specter
Lord Of D. (1200/1100) = Phantom Thief + Dragon S.
Lord Of D. = Boo Koo + Yamatano Dragon Scroll
Lord Of D. = Petit Dragon + Genin
Lord of D.= Yamatano Dragon Scroll + Time Wizard
Magical Ghost (1300/1400) = Mech Mole Zombie + Boo Koo
Magical Ghost = Bone Mouse + Boo Koo
Magical Ghost = Mystical Elf + Shadow Specter
Magical Ghost = Shadow Specter + Boo Koo
Magical Ghost = Skull Servant + Time Wizzard
Marine Beast = Fusionist + Great White
Mavelus = Wings Of Wicked Flight + Droli Bird
Metal Dragon = Gear Golem + Winged Dragon Guardian Of The Fortress #1
Meteor B. Dragon (3500/2000) = R. Eyes B. Dragon + Meteor Dragon
Minomushi Warrior = Ancient Jar + Dragon Statue
Minomushi Warrior = Masked Clown + Muka Muka
Minomushi Warrior = Trap Monster + Ancient Jar
Misainus = White Dolphin + Mechanical Spider
Misairuzame = Jinzo #7 + White Dolphin
Misairuzame = White Dolphin + Cyber-Stein
Misairuzame = White Dolphin + Jinzo #7
Musician King = Celtic Guardian + Sonic Maid
Mystical Sand = Rock Ogre Grotto#1 + Magician Of Farith
Mysticalsand = Destroyer Golem+ Harpy Lady
Nekogal #2 = Frenzied Panda + Dancing Elf (300/200)
Pumpking The King (1800/2000) = Abyss Flower + Magical Ghost
Pumpking The King (1800/2000) = Darkworld Thorns + Shadow Specter
Pumpking the King = Abyss Flower + Wood Remains
Punished Eagle (2100 ATK) = Blue Winged Crown + Niwatori
Rabid Horseman = Battle Ox + Mystic Horseman
Ryu-Ra = Dragon Zombie + Gorgon Egg
Snakeyashi = Abyss Flower + Sinister Serpent
Spiked Seadra = Y.D. Scroll + Frog The Jam
Spiked Seadra = Red Archery Girl + Koumori Dragon
Spiked Seadra = Red Archery Girl + Winged Dragon Guardian Of The Fortress #1
Spirit of The Book = Boo Koo + Droli Bird
Stone Dragon = Barrel Rock + Koumori Dragon
Stone Dragon = Destroyer Golem + Koumori Dragon
Stone Dragon = Lord of D. + Giant Rock Soldier
Stone Dragon = Muka Muka + Yamantano D. Scroll
Stone Dragon = Winged Dragon Guardian Of The Fortress #1 + Beta The Magnet Wa
Stone Dragon (2000/2300) = Muka-Muka + Y. Dragon Scroll
Stone Dragon = Destroyer Golem + Winged Dragon Guardian Of The Fortress #1
Stone Dragon = Giant Rock Soldier + Dragon Statue
Stone Dragon = Muka Muka + Yamatano Dragon Scroll
Stone Ghost (1200/1000) = Muka Muka + Bone Mouse
Stone Ghost (1200/1000) = Muka Muka + Shadow Specter
Stone Ghost = Muka Muka + Mecha Mole Zombie
Summoned Skull = Job-Change Mirror + Wretched Ghost
Sword Arm Of Dragon = Axe Raider + Blackland Firedragon
Sword Arm Of Dragon = Big Shield + Komouri Draogn
Sword Arm of Dragon = Darkfire Dragon + Eyearmor
Sword Arm Of Dragon = Koumori Dragon + Masked Clown
Sword Arm of Dragon = Swordsman from a Far + Takriminos
Tatsunootoshigo = Air Marmel of Nefa + White Dolphin
The Immortal of Thunder = Kaminarikozu + Ancient Sorcerer
Thousand Dragon = Baby Dragon + Time Wizard
Thousand Dragon = Blackland Fire Dragon + Time Wizard
Thousand Dragon = Time Wizard + Stone Dragon
Thousand-Eyes Restrict = Thousand-Eyes Idol + Relinquished
Thunder Dragon = Winged Dragon #1 + Elect. Snake
Thunder Dragon = Yamatano Dragon Scroll + Eletric Lizzard
Tiger Axe (1300/1100) = Masked Clown + Synchar
Tiger Axe = Masked Cown + Milus Radiant
Tiger Axe = M-Warrior #2 + Burglar
Tiger Axe = Swordsman from a Far + Milus Radiant
Tripwire Beast = Air Marmel of Nefa + Kaminarikozou
Two-Headed Thunder Dragon = Dragon Zombie + Kaminarikozou
Wood Remains = Abyss Flower + Shadow Specter
Wood Remains = Black Eyes Silver Zombie + Dark Plant
Wow Warrior = M-Warrior #2 + White Dolphin
Zombie Warrior (1200/900) = Wood Remains + Swordsman From A Far Land
Zombie Warrior = Shadow Specter + Masked Clown
Zombie Warrior = Shadow Specter + Swordsman From A Far Land

Hint: Weaknesses:

Wind defeats Earth
Earth defeats Thunder
Thunder defeats Aqua
Aqua defeats Pyro
Pyro defeats Forest
Forest defeats Wind
Shadow defeats Light
Light beat Fiend
Fiend defeats Dream
Dream defeats Shadow

Hint: Recommended construction combos:
The following are cards that have 2000 (or 1900) attack or defense; and you do not have to offer any other cards.

Arrowtip + Tendril (2000/600)
Soulslicer + Koator (1900/1700)
Blue Skin + Rex (1900/1900)
Kappus + Mammoth (2000/600)
King Dead + Chariot (2000/1500)
Slug + Rocket (2000/1800)
Bamboo + Saurus (300/2000)
Mech + Tank (2000/1700)
Evil Eye + Gigols (2000/400)
Mino + Guardian = MinoGuardian 2000 attack
Parrot + Statue = ParrotStatue 2000 attack
Blade + Yargo = BladeYargo (Pyro/Light) (2000/900)
Wisp + Swordsman = WispSwordsman (Fish/Pyro) (2000/1900)
Phantom + Count = PhantomCount (Rock/Forest) (1900/1000)
Dedspawn + Greencape = DedspawnGreencape (Aqua/Earth) (2000/1400)
Spawn + Vern = SpawnVern (Insect/Thunder) (2000/2000)
Parrot + Bird = ParrotBird (Reptile/Light) (2000/1900)
Greenmask + Waspie = GreenmaskWaspie (Aqua/Wind) (2000/1200)
Wormhead + Turtle = WormheadTurtle (Fiend/Wind) (2000/1200)

When choosing monsters, it makes more sense to choose a level six over a level five, and a level eight over a level seven. Since those level monsters are stronger and require the same amount of tributes, your deck will be more powerful. Also, the construction monsters are very good (some of them). For example, PhantomM has 1700/1900 and is a level four.

Try the following for the best combination of card parts.

DemonmaskDemonkill (2000/2000) = 71,109 Fiend/Thunder
LabyrinthBarbarian (2000/1700) = 81,102 Reptile/Fiend
CentipedRabbit (2000/1600) = 6,1 Fiend/Earth
GatlingRabbit (2000/1500) = 59,1 Aqua/Fiend
SlaveRedbird (2000/1900) = 70,98 Beast/Fiend
ArrowheadAlligator (2000/1500) = 5,22 Aqua/Fiend
Red beanPrplight (2000/2000) = 78,108 Rock/Thunder
MutusParplus (2000/1500) = 29,46 Seadragon/Pyro
ButcherWizard (2000/1600) = 12,50 WngBeast/Thunder

A good card for dueling is the WoundedLiquid card. Parts 14/66 make the Wounded Liquid with 2000 ATK and 2000 DEF. It is a Warrior/Wind with three stars and costs 36.

Hint: Stages:

Stage 01
Tristan Taylor
Joey Wheller
Mai Valentine
Mako Tsunami
Yugi Muto

Stage 02
Espa Roba
Rex Raptor
Weevil Underwood
Seeker
Pandora (Arkana)
Seto Kaiba

Stage 03
Paradox
Preist Seto
Ishizu Ishtar
Slysheen

Stage 04
Darknite

Stage 05
(Can be any of the following)
Yami Yugi - 70715281
Yami Bakura - 07119986
Nitemare - 4350484
Shadi - 70592699
Marik - 06987398

Hint: Recommended cards:
The fifteen most powerful cards are as follows.

1. Blue-Eyes Ultra Dragon
2. Gate Guardian
3. Perfectly Ultimate
4. Meteor Black Dragon
5. Black Skull Dragon
6. Black Luster Soldier
7. Blue-Eyes Toon Dragon
8. Blue-Eyes White Dragon
9. Metalzoa
10. Cosmo Queen
11. Tri-Horned Dragon
12. Magician Of Black Chaos
13. Red-Eyes Black Meteor Dragon
14. Zera The Mant
15. Twin-Headed Thunder Dragon

Hint: Recommended magic cards:

Raigeki
Dark Hole
Swords Of Revealing Light
Megamorph
Brain Control
Change Of Heart
Dian Keto The Cure Master
Tremendous Fire
Pot Of Greed
Crush Card
Stop Defense

Hint: Recommended defense cards:

Big Shield Gardna
Wall Shadow
Millennium Shield
Millennium Golem
Mystical Elf
Giant Soldier Stone
Blue-Eyes-White Dragon

Hint: Recommended four star cards (no tributes):

Jirai Gumo (2200 ATK)
Dark Elf (2000 ATK)
Gemini Elf (1900 ATK)
Mechanicalchaser (1850 ATK)
La Jinn The Mystical Genie of the Lamp (1800 ATK)
7 Colored Fish (1800 ATK)
Giant Red Seasnake (1800 ATK)
Dunames Dark Witch (1800 ATK)
The Bistro Butcher (1800 ATK)
Beta The Magnet Wave (1700 ATK)
Axe Raider (1700 ATK)
Neo The Magic Swordsman (1700 ATK)
Reflect Bounder (1700 ATK)

Hint: Saving card values:
Instead of wasting six cards to use BEUD or Gate Guardian, if your duelist level is at 255, just put them in your deck and get rid of two cards instead of six.

Hint: Powered-up cards:
Some cards are changed and are better. For example, the level is still the same for Castle Of Dark Illusions and Castle Of Dark Magic. except Castle Of Dark Magic has 2500 defense and a effect (flip over all monsters on the field). Also, the King Of Yamimakai has 2600 attack instead of 2000.

Hint: High deck capacity and good cards:
Defeat Yugi (not Yami Yugi) or Joey. You can defeat them easily and get deck capacity and good cards such as Dark Magician, Red-Eyes Black Dragon, Time Wizard or Dark Magician Girl.

Attack Yu-gi's or Tristen's life points with a 2,500 or higher attack and you will get very good cards.

Hint: Ritual testing:
To test a ritual, battle Tristan. Make sure you have the two cards (for example, Blackland Fire Dragon + Revived Serpent Night Dragon = Serpen Night Dragon).

Hint: Perfect record:
To keep a perfect record, turn off the game just before you are about to lose. The game will not record a loss for the person if you challenged him or her once.

 

Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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