Remixed
Big Blue music:
Select customization mode and enter the shop. Press Z, Left, Right,
Left, Z, Y, X, Z, Left, Right,
Left, Right, Z, X, Z, X, Z
at the menu with the machines, machine parts, or miscellaneous items
options. A sound will confirm correct code entry. The "Sounds Of Big
Blue" option will now be unlocked for purchase at the shop. After
buying it, highlight a Big Blue track in practice or time attack mode, then
press L. Alternately, win all cups under the master difficulty
setting to unlock the Remixed Big Blue Music at the shop.
Remixed
Mute City music:
Select customization mode and enter the shop. Press X(3), Y, X(3),
Y, Z(2), Left, Right, Left, Right,
Left, Right at the menu with the machines, machine parts, or
miscellaneous items options. A sound will confirm correct code entry. The
"Sounds Of Mute City" option will now be unlocked for purchase at
the shop. After buying it, highlight a Mute City track in practice or time
attack mode, then press L.
Emerald
Cup score password:
Select time attack mode, then choose "Records". Choose Emerald Cup
and highlight the score to be posted. Hold R and press Z, A,
C-Down, L, C-Left, A, Z, C-Left, L,
A to get a password for that score to be posted on the rankings site.
Ruby
Cup score password:
Select time attack mode, then choose "Records". Choose Ruby Cup
and highlight the score to be posted. Hold L, then press R, A,
Z, A, C-Up, C-Left, A, C-Down, R,
Z to get a password for that score to be posted on the rankings site.
Sapphire
Cup score password:
Select time attack mode, then choose "Records". Choose Sapphire
Cup and highlight the score to be posted. Press L, A, L,
A, C-Up, L, C-Right, A, R, C-Up
to get a password for that score to be posted on the rankings site.
Diamond
Cup:
Finish the the Ruby, Sapphire and Emerald Cups in first place under the
standard or expert difficulty setting.
Master
Class:
Finish the Ruby, Sapphire and Emerald Cups in first place under the expert
difficulty setting.
Dark
Schneider vehicle:
Successfully complete the game in story mode to unlock Dark Schneider
(Deathborn's vehicle).
Bahumut
vehicle:
Use your F-Zero GX License Card in an F-Zero AX arcade machine. Save
the data that is unlocked to a memory card.
Magic
Seagull:
Successfully complete the game in story mode under the hard difficulty
setting.
F-Zero
AX machine parts:
Successfully complete the game in story mode under the hard difficulty
setting.
F-Zero
AX tracks: Win all four Cups in Grand Prix mode under the master difficulty
setting. Alternately, finish a F-Zero AX arcade machine track in
first place and save the data to a memory card. The same track can now be
bought at the shop and will appear under the AX Cup. Note: The track will
not be immediately available in Gran Prix mode. Unlock all the F-Zero AX
tracks to unlock the AX Cup in Gran Prix mode.
F-Zero
AX racers: Successfully complete story mode under the very hard difficulty
setting. Alternately, finish a F-Zero AX arcade machine race and save
the data to a memory card. The racer that you used can now be bought at the
shop.
F-Zero
AX Mute City - Sonic Oval track: Finish the AX Cup in first place.
Alternate
replay music: Press L or R during a replay to hear any previously
unlocked character theme songs.
Mini
movies: Play any Grand Prix under the master difficulty setting using any
machine except the custom-made machines. When you win first place, the
credits will show with a mini movie of the character that you used. When you
go to the character profile and select that character, press Y to
view the mini movie.
Subtitles: To make the subtitles appear in the story mode intermission
sequences and in the interview with the champion at the end of the grand
prix, press Z. Press it again to turn them off.
Hint:
Easier drift turn: Quickly tap Left(2) or Right(2) to do an easier
drift turn. Note: This cannot be done during a slide turn.
When performing a drift turn
with a heavier racer you will notice that the weight of your machine throws
you around, greatly hindering your cornering abilities. To do a better
drift, turn hold L + R + Analog-stick in the direction
you wish to go. Once your grip has been broken, power out of the turn using L
or R (depending on which direction you are going) + Analog-stick.
If done correctly, you will retain your broken grip, however your weight
will not interfere with your handling abilities.
Hint:
Super drift turns: If you do a spin attack at the same time as a drift turn, you can
corner extremely well (even directly after a boost). Also, doing a spin
attack can be used instead of drift turns. This lets you handle better and
it attacks opponents when they are turning.
Hint:
Dakou (snake technique): This works with almost every vehicle, but may not work with light
vehicles such as the Twin Nortia, Blood Hawk, and Night Thunder. Select a
heavy vehicle (Black Bull recommended), and put on Max Accel. settings.
Then, at the start of the race, hold either L + Left or R
+ Right. After you go for a short distance and almost hit the wall,
switch to the other direction. For example, at the start hold L + Left,
then R + Right, and so on. You will get to speeds that not
even non-stop boosting can keep up with. You can even complete Mute City
(Twist Road) in 46 seconds (which beats the staff ghost by over 13 seconds).
Hint:
Mini-boosting: The mini-boosting technicq offers a huge advantage (for
non-snakers) on the first lap. This method is especially applicable on Cosmo
Terminal (Trident) where the majority of edges do not have rails. To perform
this trick, gradually veer off the edge, just using the Analog-stick,
then use L or R (depending on which way you wish to go) to
quickly get back on the track. By doing this, you can reach speeds up to
1500 k/h. It is possible to acquire a time of 2:46 if used efficiently.
Note: When you are airborne and immediately getting back on the track, you
must also use the joystick (along with L or R). Also, this
works best with an original machine called the "Gallant
Cannon-G4". To make it, create an original machine using the following
parts. Body: Dread Hammer; Cockpit: Combat Cannon; Boost: Titan -G4. The
recommended color is monochromatic (R: 132, G: 130, and B: 93).
Hint:
Rail boosting: Rail boosting provides a relatively big boost by jetting you
forward when you jam yourself to the side of a rail. First, gradually run
into a rail by only using the Analog-stick. As soon as you are in the
process of grinding against the rail, release A and lightly press the
Analog-stick in the direction against the wall. Note: The amount you
need to move the Analog-stick will vary with different machines; some
experimentation is necessary. If done correctly, sparks will fly and you
will shoot forward, reaching amazing speeds. Note: It is recommended that
you only use this technique at the very end of a race (in time attack mode)
just before crossing the finish line. However, it can still prove to be
beneficial when used in the middle of a race if done properly.
Hint:
Mine boosting: Mine boosts prove to be very beneficial on the first lap,
providing you with an amazing boost if performed correctly. To successfully
attempt this trick, go to a track in time attack mode that has a relatively
large number of mines. Once you reach a mine field (or just a single mine),
hit it perfectly square to attain outstanding propulsion. By using this
method you will get two advantages; it gives you a boost and it clears the
mines from the track for your future laps (from the second lap forward).
Hint:
More efficient use of boost pads: When you reach a boost pad, you will find that your boost will be
stronger and generally last longer (more time until you slow down) if you
hit on the side and just barely skim it. Note: If you use this technique
efficiently in time attack mode, you will be able to shave about three
seconds off your total time. The time deducted when using this technique
depends on how many boost pads there are, and what track you are on.
Hint:
Space flying technique: The space flying technique enables a racer to lift off the
racetrack and fly in kind of a snaking-like manner (benefiting the racer by
allowing him to acquire amazing times). To perform this trick, it is
recommended that you use an original machine called "Combat
Dragon". To create this strange machine, use the following parts: Body:
Speedy Dragon; Cockpit: Combat Cannon; Booster: Sunrise 140 (recommended
color is monochromatic with the following coloration settings: R: 255, G:
197, and B: 0). Set it to max acceleration and go off an edge, ramp, etc.
Once airborne, hold the Analog-stick Left + L, or Analog-stick
Right + R. If done correctly, you will gradually lift higher off
the track. Now with your attained altitude, repeat your previous step going
the opposite direction, staying relatively close to the track (continue
doing this, touching down before crossing the starting line each lap). Note:
If you get too far off the track when you attempt to land (get back on), you
will blow up. This method is most applicable on Big Blue (Ordeal), where it
is possible to attain a time of 15 seconds. The trick is to mislead the game
into thinking you did a lap, when you actually used the space flying method
to fly a circle to the right crossing the finish line. Start this circle at
the first edge near the beginning of the track. However, when using this
method competitively (Internet ranking), note that the majority of F-Zero
GX game discs are "bugged", preventing any time (on Ordeal)
under one minute twenty seconds to receive a password.
Hint:
Jumping/gliding: There are some tracks that have outstanding shortcuts that can
deduct up to fifteen seconds off your normal time. The trick is to get
airborne and glide across the part of the track that can be skipped. Note:
When using this method and you are in the process of gliding across the
track, try not to touch the Analog-stick, as it will make you lose
much needed altitude. The two tracks that this method is most frequently
used on is Mute City (Serial Gaps) and Big Blue (Ordeal). The first shortcut
on Serial Gaps occurs in the tube you enter shortly after the race starts.
As soon as you are exiting the tube (if you are on the first lap it is
recommended that you use the "Mine boosting" method to gain speed,
since you do not have boost power yet), release the Analog-stick and
glide across the huge gap in front of you. Land on the ramp on the other
side. From there once you are airborne, glide to the right (but not too far,
since you will blow up when you attempt to land). Land near the boost pad
(once at this part on the second and/or last lap, completely miss the
platform with the boosts pad, providing yourself with another shortcut). If
this method is used efficiently (on Serial Gaps), you can acquire a time of
one minute and three seconds. The first shortcut that occurs in Ordeal is at
the first split shortly after the beginning of the race. Once there, take
the left and release the Analog-stick crossing the enormous gap to
the left side of the building. The second (and last) shortcut is landing at
the very end of the first platform before entering the tunnel. This shortcut
can only be performed after the first lap, since you have then attained
boost power, giving you enough momentum to clear this jump. If this method
is used efficiently (on Ordeal) you will be able to acquire a time of about
2.5 minutes.
Hint:
Beneficial momentum: On some tracks, letting off the throttle at the correct time can
prove to be very beneficial. Once you encounter a series of mini jumps,
release A to drift off momentum. If done correctly you will actually
increase your current speed. Note: When drifting over long distances, your
speed will eventually start to decrease.
Hint:
Beneficial momentum drift turns: By performing momentum drift turns, you will be able to deduct up
to approximately ten seconds off your normal time. To successfully attempt
this trick, select a heavier machine, or one with a weak grip. Alternately,
make an original machine called "Quick Cannon -G4". Note: This
method is for non-snakers only. Once you have selected one of the
recommended machines and about to perform a turn, hold L + R
and the direction that you wish to travel. Now that your grip has been
broken, hold Analog-stickRight while feathering L at
the same time to turn right. To do a left turn, hold Analog-stick Left
while feathering R. This should make you carry out the turn at a 90
degree angle while reaching amazing speeds. Release A at the start of
the turn, then resume holding it at the finish of the turn. If done
correctly, you should not have lost any speed when in the process of
completing the turn. Note: This method may prove to be frustrating -- make
sure to follow the directions carefully before abandoning this extremely
beneficial method.
Hint:
Free tickets: Every time you plug in your memory card to play F-Zero AX,
you will earn 20 tickets (just enough to buy a new AX machine).
Hint:
Get four extra machines: First, get at least 15 tickets and buy a machine that you want.
Put it in the garage and save the game. Then, reset the Gamecube while
holding A. You will be able to access the memory card. Delete the
story data, but not the garage data. When you restart the game, you will
have a new file. If you access the garage, you will still have the machine
and easy access to 15 tickets (Chapter 1). Keep repeating this until you
have four machines in the garage. You can reset the story data, but not the
garage data. You can now buy Chapter 2 and have four good machines for the
Grand Prix.
Hint:
Easy rival: Customize a machine, then on the pilot selection screen choose
the pilot that gives you the most trouble in GP mode. You can switch the
pilot as many times as desired, depending on the cup.
Hint:
Perfect racer: In general, setting a racer to maximum top speed (far right on
the ratio bar) hinders its sharp turning capability. However, the Flying
Cannon-G4 defies that theory with its superior cornering abilities. The
Flying Cannon-G4 is also one of the fastest racer there is, making it
virtually perfect in all fields. To make this original machine use the
following parts: Body: Liberty Manta, Cockpit: Combat Cannon, and Booster
Part: Titan-G4. The recommended color is monochromatic with the following
coloration settings: R: 147, G: 160, and B: 148.
Hint:
R.O.B. reference: On the lightning course when it does the walkthrough, the game
shows a robot who is actually a Nintendo system named R.O.B. (robot
operating buddy).
Hint:
Super Mario Bros. reference: Attack a fellow racer that only has about 0% to 5% of its energy
remaining. If done correctly, the racer will go flying and randomly make a
noise that shares the distinctive sound affect ef Mario or Luigi entering or
exiting the classic green tubes/pipes in Super Mario Bros.
Hint:
Zoda: Win first place in any Cup under any difficulty setting with
Zoda's Death Anchor. When Mr. Zero interviews him, the reporter will be
shaking with fear.
Hint:
F-Zero TV: When you win first place in a Grand Prix under any difficulty
with any machine except the custom-made machines, your character will be
interviewed by a person named Mr. Zero. You will be able to select any
question you would like for him to ask the pilot. The questions vary between
the difficulty levels of the Grand Prix. In Master Mode, you will be able to
ask for an autograph. This is a good way to know a pilot's background.
Hint:
Chapter 2: Easy win: In Chapter 2 of story mode, stay on the outer corner for most of
the race and save your boost. Around the last corner, move closer to the
center and go all out with your boost, dodging the last few boulders. You
should win.
Hint:
Chapter 4: Challenge Of The Bloody Chain: In Chapter 4 of story mode, Challenge Of The Bloody Chain, there
is a method that will allow you to easily complete the mission. First, set
Blue Falcon to max speed. As soon as the mission begins, you will gradually
catch up to the fellow members of the Bloody Chain. Once close enough,
attack them with spin attacks. Continue doing this to every felow racer
(except Michael Chain) until they blow up. By eliminating all the other
members of the gang, you are left to a duel with no interference. Towards
the end of the race (when all other members have been destroyed) you will
notice that Michael will slow down, giving you the opportunity to catch up
and fight. The best way to defeat him is to wait until you are side by side.
Once you get the chance, attack repeatedly using sideways attacks (X
+ Analog-stick in the direction that you wish to attack). If done
correctly, you will be the only racer alive remaining on the track, and free
to pass the finish line. Note: By completing this mission under the very
hard settings you will unlock "Fat Shark", one of the best
competitive racers (Internet ranking) for both snakers, and non-snakers.
Hint:
Song prices: After you unlock the Remix of Big Blue and Mute City by doing the
codes, you can by it from the Items shop at the custom screen. It costs 99
tickets to purchase.
Hint:
Recommended racer: Use the following parts. This racer gets enhanced speed by
sacrificing a little control.
GreatCrest64
Body: Grand Base
Cockpit: Energy Crest
Booster: Titan G4
Create a custom vehicle with
the following parts for a very fast racer:
Staff
Ghost times: Complete a course in time attack mode with a time that faster
than one of the following time on the corresponding course to unlock that
course's Staff Ghost at the store. You will also earn 10 tickets. To race a
Staff Ghost, select the "Load Ghost" option at the course
selection screen. If you beat it, you will earn 25 tickets.
Mute City: Sonic Oval:
0:56.893
Casino Palace: Split Oval: 1:06.691
Mute City: Twist Road: 1:09.964
Aeropolis: Screw Drive: 1:16.690
Big Blue: Drift Highway: 1:17.331
Mute City: Serial Gaps: 1:36.549
Green Plant: Mobius Ring: 1:45.169
Outer Space: Meteor Storm: 1:48.178
Lightning: Loop Cross: 1:59.907
Sand Ocean: Surface Slide: 2:06.743
Phantom Road: Slim-Line Slits: 2:13.268
Port Town: Cylinder Wave: 2:16.837
Fire Field: Undulation: 2:16.916
Sand Ocean: Lateral Shift: 2:19.849
Aeropolis: Multiplex: 2:25.297
Green Plant: Intersection: 2:34.897
Port Town: Aero Dive: 2:35.689
Port Town: Long Pipe: 2:36.802
Fire Field: Cylinder Knot: 2:50.909
Big Blue: Ordeal: 3:00.808
Lightning: Half Pipe: 3:00.296
Cosmo Terminal: Trident: 3:08.650
Aeropolis: Dragon Slope: 3:09.076
Casino Palace: Double Branches: 3:09.117
Lightning: Thunder Road: 3:28.272
Green Plant: Spiral: 4:00.740
Hint:
Special names for custom machines: Create your custom machine with the corresponding parts for each
special name. Note: Mad Bull, Crazy Buffalo and Mars -EX parts are only
available in the Japanese version of the game.
Name
Body
Cockpit
Booster
Queen Sapphire
Splash Whale
Crystal Egg
Comet -V
Bird Of Paradise
Optical Wing
Moon Snail
Impulse 220
Ground Wave
Liberty Manta
Sonic Soldier
Jupiter -Q
Out Rider
Funny Swallow
Windy Shark
Bazooka -YS
Icarus Wing
Funny Swallow
Dark Chaser
Saturn -SG
Fortissimo
Optical Wing
Red Rex
Jupiter -Q
Trickster
Optical Wing
Cyber Fox
Impulse 220
Paper Craft
Speedy Dragon
Garnet Phantom
Euros -01
Savanna Buggy
Optical Wing
Heat Snake
Euros -01
Dragoon
Speedy Dragon
Bright Spear
Raiden -88
Red Salamander
Splash Whale
Heat Snake
Triangle -GT
Gargoyle
Funny Swallow
Bright Spear
Boxer -2C
Liberator
Funny Swallow
Scud Viper
Bluster -X
Blue Streak
Holy Spider
Wonder Worm
Triangle -GT
Carbuncle
Holy Spider
Heat Snake
Euros -01
Long Shot
Rapid Barrel
Aerial Bullet
Scorpion -R
Enigma
Silver Sword
Wonder Worm
Triangle -GT
Valkyrie
Optical Wing
Garnet Phantom
Jupiter -Q
Splash Mermaid
Aqua Goose
Cyber Fox
Impulse 220
Astro Scorpion
Space Cancer
Dark Chaser
Scorpion -R
Fantasista
Liberty Manta
Scud Viper
Triple -Z
Salvation
Rapid Barrel
Blast Camel
Raiden -88
Emerald Pegasus
Sky Horse
Spark Bird
Impulse 220
Hermit Crab
Space Cancer
Rave Drifter
Meteor -RR
Master Work
Sky Horse
Moon Snail
Titan -G4
Centaurus
Wild Chariot
Spark Bird
Euros -01
Alexander
Silver Sword
Bright Spear
Punisher -4X
Liberty Triton
Fire Wolf
Heat Snake
Impulse 220
Super Nova
Giant Planet
Rave Drifter
Bluster -X
Triumph
Valiant Jaguar
Spark Bird
Euros -01
Grand Elephant
Valiant Jaguar
Rave Drifter
Extreme -ZZ
Beat The Beast
Fire Wolf
Muscle Gorilla
Titan -G4
Bahamut
Mad Bull
Crazy Buffalo
Mars -EX
Scorcher
Valiant Jaguar
Garnet Phantom
Sunrise 140
Aqua Griffin
Aqua Goose
Sonic Soldier
Devilfish -RX
Fire Ball
Fire Wolf
Garnet Phantom
Boxer -2C
Leviathan
Dread Hammer
Dark Chaser
Sunrise 140
High Roller
Big Tyrant
Rave Drifter
Bazooka -YS
Eliminator
Rapid Barrel
Combat Cannon
Devilfish -RX
Desert Camel
Big Tyrant
Blast Camel
Bazooka -YS
Trailblazer
Dread Hammer
Energy Crest
Sunrise 140
Hippopotamus
Megalo Cruiser
Crystal Egg
Saturn -SG
Poseidon
Dread Hammer
Rave Drifter
Meteor -RR
Van Guard
Aqua Goose
Combat Cannon
Thunderbolt -V2
Bandersnatch
Grand Base
Sonic Soldier
Meteor -RR
Sockdolager
Big Tyrant
Muscle Gorilla
Boxer -2C
Notorious Gear
Dread Hammer
Crazy Buffalo
Impulse 220
Big Ace
Megalo Cruiser
Rave Drifter
Meteor -RR
Don Quixote
Megalo Cruiser
Energy Crest
Jupiter -Q
King Neptune
Grand Base
Super Lynx
Titan -G4
Almagest
Grand Base
Spark Bird
Extreme -ZZ
Nightmare
Grand Base
Aerial Bullet
Thunderbolt -V2
Final Revolution
Dread Hammer
Crazy Buffalo
Punisher -4X
Hard Banger
Megalo Cruiser
Combat Cannon
Thunderbolt -V2
Glitch:
Sparking machine: In story mode, second chapter, every time Samari Goroh gets hurt,
your machine will spark.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: