Blazin'
Caravans mini-game: Get all the Mog Stamps from the Moogle Nests to unlock the
Blazin' Caravans multi-player mini-game. This game is played with linked
Game Boy Advances at any Moogle Nest.
Hint:
Battles: When fighting, be strategic. For example, in multi-player mode,
when one player is charging up an attack, stand at the ready nearby. The
player who is charging up is susceptible to attacks; the other players need
to protect him or her.
To defeat a major enemy such as
a Boss, you can easily win without anything in your command list or using a
Phoenix Plume . When you are low on health (for example, one heart), press Y
to go to the menu and heal yourself with Berry. You can then finish off your
fight easier with full health .This can be done as many times as desired.
When in a battle or when
fighting a Boss, instead of using any of your food items you can use (if
available) Cure. Run to where no monsters will attack you then hold A.
When the circle appears, move it onto yourself. It will heal you completely.
Hint:
Easy money:
Start a game with four characters. Choose one to be your permanent character
and the other three to be temporary. After creating the characters, go to
Tipa. Have the temporary characters drop their money (200 Gil each) and
their inventory items. Enter Tipa with your permanent character and take the
money and items. Repeat this as many times as desired.
This trick require at least two
players. First, create your two characters. Then, go back and create more
characters. Have one of the players play as one of the character that you
want to progress the story with, and the other player play as a character
that you just created. Go to "Money" via the menu and drop all of
the money off the unwanted character. Then, have the first player pick up
the dropped money. This should give you 200 gil per character. Delete the
unwanted character and create new ones for another 200 gil.
Enter Conall Curach in the
fourth year and go through the first area. There are five treasure chests in
the first area. Once you reach the second area, there are nine treasure
chests that are accessible at all times. The area where you can get fast and
easy money is at one of the last chests in that area. Go down a long path to
get there. Once there, you will find three Abaddon. They have 32 HP, STR 6,
DEF 5, and MAG 6. Use Gravity on them so that they are on the ground and hit
away. They will drop a Jagged Scythe, which can be sold for 900 gil each.
You can usually leave Conall Curach with at least 3,000 gil by doing this,
You can also use a Jagged Scythe to make a Mighty Weapon.
If you choose to become a
Merchant Selkie, go to your sister in Tipa and she will give you unlimited
Striped Apples. You can then sell each of them to get easy money early in
the game.
Hint:
Bringing multiple characters back to life:
When you cast Life, it can heal more than one person. The same thing happens
with the Phoenix Plume. Also, if you are playing in multi-player mode and
all members are dead except for one, and that one dies with a Phoenix Plume
in his command list, he will be brought back to life. This is the time when
all the dead people get around the magic light that brings the player back
to life. Then, everyone will be brought back to life. Note: Not everyone
except for one person needs to be dead for this to be used, but it would be
a waste if done on one player.
Hint:
Painting Mog for fun and profit:
You can paint your single-player Moogle each time you visit a Nest. Mog will
cast spells, and its color determines the spell it is likely to cast: Fire
(Red), Blizzard (Blue) or Thunder (Green). The color of your Moogle also
decides your Game Boy Advance Radar: Terrain (None), Monster (Red), Treasure
(Blue) or Scouter (Green). The latter reveals monster stats.
Hint:
Fuse spells with Moogle:
You can fuse any spell with Moogle. Have Moogle drop the Chalice and cast
any spell. Line up Moogle's spell circle with yours; it does not have to be
perfectly lined up. Wait until a dark red circle appears under Moogle and
then cast. You will then have fused a spell. Sometimes if Moogle does not
cast a spell it is because you need to defeat some enemies first.
Hint:
Combining magical effects to make spells more powerful or to make new
spells:
Combine the Magicite stones for the basic spells to cast amped-up or new
effects. To cast one of the basic spells, you will need to assign its
Magicite to a command list slot. If you want to crank up a spell's power,
place another of the same Magicite beside the first. To create new spells
like Haste, experiment by varying stones and their order in the command
list.
Hint:
Additional shops:
Additional shops will appear in Tipa after characters of various classes are
present on your memory card. The more characters and varying classes, the
more shops and types of them will appear.
Hint:
Jegon River Boat:
If the Jegon River runs dry, go to Veo Lu Sluice and cast Life on the dead
yellow flowers in the area. This will allow you to use the Jegon River Boat
and cross to Fields of Fum.
Hint:
Mines Of Cathuriges: Pi:
On the second "section" on the Mines Of Cathuriges, on the
rafters, there will be three boards arranged in a fashion that resembles the
mathematical symbol for pi.
Hint:
Weapons for the Clavats:
To get an Excaliber weapon, go to River Belle Path. Do a lot of magic spells
to enemies to gain more points and use charge focus attacks. Pick up items,
artifacts, and money to gain as many points as you can. After getting your
points, defeat the Boss. After defeating the Boss, you will need at least
116 points to get the scroll called Legendary Weapon. The attack power is 33
and you will need Alloy, Orichalcum, and Ancient Potion.
Hint:
Easy Weapons: Be a Selkie and the Alchemist trade. Send your dad rare items and
at a later time (year 5 or higher), he will craft weapons and rare armor. In
year 10 he will give you a legendary weapon. The materials are alloy
Oriculum and the Ancient Potion.
Hint:
Hard to find materials for weapons:
After about Year 5 or 6, if you stay around Alfitaria and Shella you will
often run into the Shella caravan (made up of all Yukes). They will ask to
see one of the materials you have in your inventory. Sometimes it is
something you rarely need late in the game, such as iron. Answer yes and
they will make an offer to trade for it. Frequently it will be an item, such
as a Hard Shell or Holy Water, that you can use to forge more weapons or
armor.
Hint:
Rings: In the later years (year 5 or higher), go to any level that needs
the Ferryman to get to it. Use a Game Boy Advance link and do your best at
the bonus. If you get over 125, the Thunder Ring will be labeled as an
artifact. The ring lets you cast Thunder at anytime. Also, it can be fused
with the regular Magicite to create Holy, Stop, Slow, Haste, or Gravity. You
can also get the Fire, Blizzard, Cure, and Life Ring, but only one per five
years.
Hint:
The Unknown Element:
Before you can get the unknown Element, you must first be able to go to the
Lynari Desert. Go there, and once you enter, go all the way up to the top of
the level. On the east side you will see a giant cactus. Cast Thunder on the
cactus. For the second part of the quest, you must cast Gravity on an
abandoned tent in the northeast portion of the desert. Then, walk to the far
eastern edge of the desert and look for a mushroom shaped rock. Cast Fire on
it. The rock is difficult to reach; keep trying if you do not get it the
first time. Then, move back across the desert until you are just south of
the large cactus. Look for three rocks standing close to each other. Hit
them with Blizzard, starting from the smallest to the largest rock. Finally,
walk along the southern edge of the map (do not take the path to the Moogle
nest). Look for a pink flower. Cast Holy on the flower. It will then change
into a hot spot. Put your Chalice on the hot spot. It will then change your
element to the Unknown Element. The Unknown Element lets you go through any
Miasma stream desired.
Hint:
Starting stats for Tribes:
Clavats
Hearts/HP: 4/8
Attack: 6
Defense: 7
Magic: 13
Styles: Males: Cow lick, natural, head band, and cap.
Styles: female: Long hair, short hair, dark coat, and white cap.
Clavats start with an advantage in defense and spellcasting, but are not
initially skilled with weapons. They wield swords and other blades.
Lilty Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Bare head, horned helm, steel visor, and bucket head.
Styles: Females: Bare head, blue armor, elegant, and red mask.
Small but fierce, Lilties have the best starting stats for combat but
cannot put as much into spells. Lilties use spears, lances, and halberds.
Yuke Hearts/HP: 4/8
Attack: 5
Defense: 5
Magic: 15
Styles: Males: One horn, bumpy, long beak, black mage.
Styles: Female: Spiral, tulip, spoon, and heart top.
Yukes have the best magic stats and power-up spells quickly. Their Attack
and defense tend to suffer. Yukes wield hammers in battle.
Selkie Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Wolfie, shark eyes, raccoon tail, and bandana.
Styles: Female: Wolfie, shark eyes, raccoon tail, and owl head.
Selkies do not have high strength, but can power up the fastest Focus
Attacks with their weapons. They strike with mauls, cudgels and rackets.
You will need to choose one of
the eight family trades to occupy your parents and siblings while you are on
the road. When you return home, you can get trade-specific items from your
family. Consider starting eight characters to cram your town with every
item-gaining opportunity possible. When you create your character, you will
select one of eight family trades. The one you choose can have a big impact
on your inventory over time. Your family will ask you to send gifts in your
letters from afar. If you send back items that pertain to the family trade,
you will get a big payoff in due time. You will not find many towns or
tradespeople on your journey. Visit your family (and other families in your
town) for rare opportunities to trade.
Hint:
Stat-Boosting bonus: The Boss will drop four great stat-boosting artifacts, which tend
to be more powerful if you satisfy your bonus condition well. Find out what
the condition is by looking at the bottom of your Game Boy Advance radar.
Hint:
Defeating Behemoths: If you have three Blizzard Magicites, the easiest way to kill the
Behemoths is to attack the thing, then run to the bridge/planks. It cannot
walk on them. Hust cast Blizagga until it is defeated.
Hint:
Defeating Bosses: When fighting a Boss, make sure you have Plume Of Phoenix Down in
all slots and no spells except for one Cure. Keep attacking the Boss until
you run low on life, then run to the opposite side of the screen where the
Boss cannot get you and cure yourself. Return to the Boss and start to
attack him again. Repeat this until the Boss is defeated.
If you get stuck trying to
defeat a Boss that keeps using spells on you, change your chalice's element
to whatever that Boss is casting. This is especially useful with the crab on
the sixth year.
Use the following trick to
defeat the final Boss in single player mode. The final boss is Meteor
Parasite, Raem and his two forms. All you have to do for the Meteor Parasite
is stand back a short distance away from the parasite and in the middle. The
parasite has three forms. All are easy. Make sure you have at least ten
Phoenix Downs, one Stone Of Cure, and fifteen of your character's favorite
food. Make sure you still have all of your food and at least five of your
Phoenix Downs by the time you finish him off. Raem will appear after you
answer about five questions of what happened during your adventure. You must
defeat the two shadow creatures before you attack Raem. Even though they
will return, it is easier to attack without any distractions. Once he
"fades away", he returns and you will fight him on a different
stage. Just watch your health and attack with your character's strongest
field (attack or magic).
Hint:
Defeating Mount Vellenge Boss: After you get the secret element and go through the Miasma stream
(with the Carbuncle running away from you), you will be in a place called
the Abyss. On the left is Mag Mell and going up is Mount Vellenge. Go there.
Once you get through the level, you will fight a Boss. It is a tentacle
monster. He has three stages. For the first stage, you need a weapon that
shoots a Psy-Blast. Go in between the poison shooting monster and the
tentacle monster. If you are in the correct location, the poison monster
will shoot over your head and the tentacle will not see you. Psy-Blast it
until it back the shell. Do not move. Wait for it to come back and repeat
the first part. Do this until the game starts and intermission sequence.
After it is over, you will be at the second stage. Here, you must always be
moving. Attack the monster until he starts his magic attack. Move to the
left and go around the hill. Keep going until you get to the second hill.
Without stopping, go onto it and repeat the steps. You will have to do this
many times. The third stage is basically attacking, defending, and healing
yourself, preferably with food.
Hint:
Multi-player: Treasures and artifacts: You can walk off with only one artifact no matter what, however
in a single player game you will have your pick of the mix. In a
multi-player party, the hero with the most bonus points gets first choice.
However, the artifacts tend to be superior.
Hint:
Picking up items: Use the following trick to make the game go by smoother. Whenever
you go into a level, pick up everything. That way when you complete the
level, you can go directly to the nearest town and make a lot of gil. This
will be very helpful later in the game when many of the materials cost a lot
of money.
Hint:
Running away from monsters: If you are low on health and need to run from a monster or just
do not want to get hit, run into them then quickly run away, making them
swing at the air. Alternately, if there is a higher point or stairs, use
magic up there.
Hint:
Monster difficulty: Depending on the number of players and the Myrrh cycle, a
creature's HP will be boosted by a multiplier, as follows:
1 player
2 players
3 players
4 players
Cycle 1
x1.25
x1.50
x1.75
Cycle 2
x1.50
x1.875
x2.25
x2.625
Cycle 3
x2.50
x3.125
x3.75
x4.375
Hint: Final
Fantasy 2 reference: In Marrs Pass the person named Cecil is the main character from
Final Fantasy 2.
Glitch:
Spells do not stop: When a Firaga or Slow spell is being cast, pause game play. For
Firaga, the bolts of fire spinning around the center will continue to cycle
through the frames. For the Slow spell, the Roman numerals will continue to
cycle.
Glitch:
Solo guest: This trick requires two memory cards and a Game Boy Advance.
Bring in a guest character and use him in slot 1 and file character anywhere
else. Go to a town or dungeon, get out, save, reset, then go to single
player mode. Press B after the file is loaded. Go to a town and you
will be using the guest in single player mode.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: