Hint:
Calling horse: Press R(2) to calls you horse from anywhere outside to
you.
Hint:
Get ducks: Go to Takakura and purchase a pond for 2,500 G some time during
the Summer in Chapter 2. Then, wake up later than your wife in the morning.
Ducks will go into your pond
sometime in the Summer of any year, but you must have room in your Chicken
Coop.
In Year 2, buy the pond for
2,500 G. Then, wait until you get married. Make sure you have room in your
chicken coop. Use your sickle and make a two square long path going in a
plus side pattern from the fence to the pond. Make sure it remains cut.
Eventually your wife will wake you up, telling you that there are ducks in
the pond.
Hint:
Get a cat: Befriend Romona. Somewhere in Chapter 2 and up, Romona will come
to your house and let you name and have it.
You can get a cat sometime in
the second year in the second chapter (Happy Birthday). You will get the cat
from Romana, the lady that lives in the mansion. Note: You do not need to be
friends with her.
Hint:
Get a dog: Befriend Carter, the man who works at the dig site. He likes
food. Sometimes if you go up there, you will see a yellow thing. Go up to it
and zoom in with Z . He will give it to you, but you must give him
food almost everyday.
Hint:
Dog training: Feed your dog every day for a long time, hold him, and press Y
every day. He will make your barn animals go inside and outside at the
correct times.
Hint:
Punish your dog: Note: Do not do this if you put your chickens in the pasture. A
mad dog may eat chickens and other pets. Put the dog in the pasture for one
season. This works better in the summer because of the heat. The dog may
bite you, chase your toddler down to the ocean and bite him, eat your
chickens, and/or eat your other pets. Your son will have to go to Dr. Hardy
if he gets bitten. If you are friends with Hardy, it is free. If not, it
will cost 6,000 G. If you do not have enough you will have to pay off the
dept. This may not work on the first attempt.
Hint:
Get a goat: Starting in the second year, you can buy a goat from Van. It will
give milk once per day for a full season, then it will stop. You can sell
the goat milk for 115 G or make goat cheese and butter. The goat cheese and
butter sell for 155 G and 150 G. However, you cannot sell the goat.
Hint:
Get a horse: During the first summer of The Beginning, somewhere around Summer
8 Takura will give you the horse. He says that you ordered it, then finds
out that you did not order it.
Do not order or ship anything
through spring and summer and you will get your horse on summer first.
Hint:
Get a lizard: To get a lizard you must befriend Mukumuku. To do this, give the
giant white monster a fish and watch as he jumps up and down.
Hint:
Get a raccoon: Befriend Vesta or Marlin. You will eventually get the Raccoon for
a pet. You can also use Z to zoom in on the raccoon.
Hint:
Wake animals: To wake up your animals whenever you want, just push them from
their head until they turn around. The animal should awaken after it turns.
Hint:
Cow pregnancy: You should get your cow pregnant when it has been producing B
type milk, or when it stops giving milk. If it is the first year, do not buy
a bull. Use a different bull. In Year 2 or later, buy a bull.
Hint:
Getting your cows to give you milk: After a year, your cow will stop giving milk. If this happens,
impregnate your cow using the "Miracle Potion". It will take
thirty days, but after this is done you will get Mama's Milk and she will
start giving milk again.
Hint:
Chinese checkers mini-game: If you enter Kassey's house when one of them is there you can
sometimes play a mini game that is similar to Chinese checkers.
Hint:
Tombstone washer mini-game: In Chapter 2, go to Nina's grave at 6:30 a.m. and talk to Garen.
You can play the tombstone washer mini game.
Hint:
Tartan: Walk into Takakura's house 5:00 to 10:00. You must be friends
with him and he must be in there. Tartan is a talking plant.
Hint:
Golden Eggs: Let out your chickens or ducks every day that the weather is
nice. Press A to pick them up then press Y to love them. You
must love them every day. Eventually (less than one season), you will start
to get golden eggs. Do not put your golden eggs in the Dairy Shipping Bin
for Takakura to buy. He will only give you 300G. Instead, wait for Van to
come to town and sell them to him. He to will offer you 300G and ask if that
price is okay. Answer "No" and he will offer you a larger sum of
360G then ask if that is okay. Tell him "I'll take it".
Hint:
Golden Wool or White Wool: To get Golden Wool or White Wool, let your sheep outside then
push them by the water trough. Use the brush you can buy from Van and press Y
to wash them. Then, cut their wool with the clippers.
Use the following trick to get
Golden Wool and eggs more often. Love your sheep, chickens and ducks every
day. Press Y when in front of the animal and the heart symbol appears
in the top right corner. When it is time to sheer the sheep, give it some
extra head rubs and wash it before you cut the wool off. It is possible to
get Golden Wool every season from your sheep and at least one golden egg per
season.
If you want Golden Wool, every
time you sheer your sheep wash it two times quickly. Then, take the wool
sheers or electric clippers you ordered from Takukura and sheer it very
quickly. If it does not work you may not have done it fast enough.
Hint:
Easy money: Buy a Seed Mixer and put in any of the fruit from tree crops.
Sell the seeds instead of the fruit to make lots more money. For example,
grapes sell for about 35 G each but the seeds are worth 450 G each.
Around the middle of Chapters
1, 2 or 3 you can buy a Seed Maker. Get at least one tree seed from Vesta
Farm and plant it in your fields. The most fertile place would be a good
location. After the tree has grown, flowers, and makes fruit, take the grown
fruit and put it in the Seed Maker. Leave it for three games days. When you
return, the Seed Maker will have seeds. Sell the seeds to Van to get a large
amount of money. You can also do this to other vegetables and fruits and not
have to buy seeds from the farm, which will cut back on the seeds that you
buy every season. The Seed Maker will give you two seeds for every vegetable
or fruit you put in. For example, if you put one peach in the Seed Maker you
will get two peach seeds. Note: You can put a total of twelve vegetables or
fruit in the Seed Maker.
This trick requires the Ruby
Spice from Ruby. Go to your kitchen and choose any type of food (salad,
soup, desserts) and use only one Ruby Spice. You will get another Ruby
Spice. Repeat this process until you have 99 of them. Remember to keep one
somewhere so you can keep doing this. Each Ruby Spice can be sold for 100 G.
Sell your Fodder to Van when he
comes to town for 10 G.
Sell all of your Milk to Van
and reject his first price. He should greatly increase his price. You can
also do this with Golden Wool and Golden Eggs.
If you make a mistake on a
recipe and get a failed or unknown food, do not throw it away. Van will buy
it for 5 G.
Feed your cow good fodder and
the milk will eventually upgrade to Grade S.
To make pure profit from your
crops, go to Vesta's Farm as usual and purchase the crops you desire. Pay
special attention to the price she charges you. For example, if you buy 17
seeds of Crop "X" which equals 50 G a seed, the combined cost of
all the crops you want is 850 G. Go back to your farm, harvest the crops,
and wait. Once they turn ripe they can be bought for 935 G, for example. You
have now already made a profit of 85 G. To totally cover the cost of the
crops and pull in an even larger profit, cut your grass outside to make
fodder until you have cut 94 of them. Each piece can be bought for 10 G.
Sell them to Van, the overweight, red clad peddler that visits every so
often. Sell the grass for 940 G. In conclusion, the combined price of the
crops and the fodder you sold equals a combined selling value of 1875 G, for
a 940 G profit.
First, buy some trees (Bananas
sell for the most, then Peaches, Grapes, Apples and Oranges). Plant them in
your most fertile field and water them everyday. Next, buy the Seed Maker,
then get it, etc. Next, harvest the fruit from the trees (summer: Bananas,
Peaches, and Oranges; fall: Grapes and Apples. Then, make them into seeds,
etc. and sell to them Van. Orange seeds sell for 410 G, Peach seeds for 560
G, Gape seeds for 450 G, Banana seeds for 750 G, and Apple seeds for 410 G.
Note: Only buy one seed of each kind of tree, plant them, and when it is
time to harvest, keep about two or three seeds. One fruit equals two seeds.
Once you get the spice from
Ruby, you can sell it for 100 G. Go in your kitchen and place the spice in
the first spot, then cook it. Make sure that the spice is the only thing
that you are cooking. Once you get 99 spices, go to your cabinet in your
tool shed. Place 98 of them in there, so you can go back to your kitchen and
get more. By doing this, when Van comes to town you can sell more of them
and make more of a profit then 9800 G. This is one of the easiest ways to
make money. Remember to always keep one spice so that you can repeat the
trick.
At the start of game, buy a
sheep and a wool shear. Get money by going to the excavation or collecting
and selling flowers. After you get a high amount of money (2,000 G or more),
buy at least one grape seed and ten fertilizer. Cultivate then get more
money (6,000 G or more). If Daryl has not given you a seed maker, build one.
Cultivate grapes then place them in the seed maker. Sell them to Van. You
will receive 2,800 G or more, depending on the amount that you cultivate.
Then, buy more trees. If your money is low, simply cultivate the grape
seeds. Then, buy a light hoe and a big watering can. After that, get more
money (selling seeds, wool, flowers, wild plants, and things from the
excavation). Get 30,000 G and buy a food processing room. Continue selling
until you get 40,000 G or more and buy a cow. Buy it good fodder (between 10
and 20). Give it one fodder and one good fodder two times every day. Brush,
hug, and talk to them everyday until you get Grade S milk. Then, make butter
and cheese to get a money (3,000 G or more). Plantt more trees and when you
get the crop, place it in the seed maker. With this you can buy easy the
other buildings.
At the beginning of the first
year, buy a banana tree. Then, wait till the banana tree grows .Note: You a
must have Seed Maker. Collect bananas and put them in the Seed Maker. If you
sell them to Van, you will get 750 G per seed. Keep one and grow another
one.
If you wake up at about 2:00
a.m. with nothing to do, collect flowers, mugworts, and anything else you
can find. Sell them to Van when he arrives, but keep some for your crush. Do
this until you can milk the cow. Then, put away the milk unless you want to
open a stand and sell it. Then, go to whoever you want to marry and give
flowers, crops, big huchep, and whatever they like. Then, go fishing until
about four. Then, go home and milk the cow. If you have chickens, do not get
any roosters unless you want chicks. The hens will then lay many eggs and
you can sell them.
Note: Use a sickle to cut your
grass if you do not have much Fodder. Go to your barn and get some Fodder
out. Put it in your bag. Repeat this until you have 99 in your bag. You do
not have to get all 99 at the same time. After you have 99 Fodder with you
and cannot get more, put all of it on the shelf inside the tool house. Then,
fill your bag again. Once you have 99 pieces of Fodder on your shelf and in
your bag, wait for Van to come out. Sell him all the Fodder with you.
Afterwards, get the Fodder on your shelf and sell that to him as well. You
will make a profit of 1980 G.
Hint:
Easy items: To get free items like a Strange Sickle and a Tumtum, go to the
hippy/song writer's house at night. This will only work slightly after
midnight.
Hint:
More tools: If you become good friends with Vesta (give her flowers everyday)
then look for her in her storage room, she will eventually give you the
weird hoe. Also, if you become good friends with Dr. Hardy (he likes coins
from the dig site) and enter his house when he moves to town, he will give
you the weird sickle. Give flowers to Gustafa everyday and when you can
enter his house, if he is friends with you he will give you a strange
sickle. Also become friends with Sabrina, Kate, and/or Grant (your
friendship with one will eventually rub off onto the rest of the family).
Grant will give you an alarm clock to help get you up in the morning. Kate
and Sabrina both like flowers. Finally if you become friends with Romona,
Subastian and Lumina, (Romona and Lumina like flowers and Subastian likes
old coins, gold ones only and eggs), Romona will eventually give you a
wooden watering can. You can use the tools or just collect them. They are a
symbol of friendship with these people.
Hint:
Free Seed Maker: Befriend Daryl (the scientist) and wait until you see his trap #2
for catching the monster. When it fails, go to his house. When you enter his
house you will see an intermission sequence with him talking about the Seed
Maker. He will give you one when he is done talking.
Hint:
Level S seeds: This trick requires almost a year of patience, depending on where
you are in the game. Wait until you have the Talking, Hybridizing plant
Tartan. Once you have him, find the seed you want to be "super".
It can be a hybrid or normal crop). Then, gather the vast quantities of the
following flowers in the corresponding seasons: Happy Lamp (Summer), Gemsoil
(Fall), and Upseed (Winter). Once you have all of them, go to Tartan with
the "super" seed to be. One at a time, combine the seed with one
of each flower. Once each flower is combined, stop hybridizing and press Start.
Highlight the seed and press the "Help" button. The seed is now
level S, can be grown in any soil, in any season, and thus a
"super" seed.
Hint:
Always have healthy seeds and plants: If you are having trouble planting seeds and keeping them alive
in the correct seasons you are probably planting them next to a tree of some
type. Plant seeds one diagonal square away from a tree and water it twice a
day until it can be harvested. You will have a type A or B seed by planting
it this way.
Hint:
Heartbreaker: If you are having a difficult time getting Nami to fall for you,
consider taking the roundabout approach. Break Muffy and Celia's hearts by
proposals to them. Show Muffy and Celia the Blue Feather. When they ask
"Are you serious?" say "No." By the end of the first
chapter, Nami's affection should be high enough that you can propose to her.
Hint:
Ruby's Spice: To get Ruby's Spice, give her crops that you grow (she really
likes potatoes). If you give her enough, she will look at you when you go
by. Wait until she goes inside the inn, then go into the inn's kitchen. You
can now get Ruby's Spice.
Hint:
Strange Hoe: To get the Strange Hoe you must befriend Tim the hotel manger. He
likes fruits.
Hint:
Tartan: You can get Tartan by walking into Takura's house in the Winter
at about 9:30 to 10:00 p.m. in Chapter 2 and later. Note: Save the game
before doing this.
Hint:
Wool Clipper: Become friends with Wally in Chapter 2. When you go into his
house, he will give you a Wool Clipper.
Hint:
Monster sighting: Go into your house before 9:00 p.m. Wait until 9:45 p.m. and walk
out of your house. This should start an intermission sequence where you will
see Daryl walking into the woods toward the spring to find the monster that
has been seen lately. The monsters name will be Mukumuku. Note: You may have
to be friends with Daryl for this to work.
Hint:
Fishing: Do not go fishing with a empty stomach.
Hint:
Good fishing site: To catch good fish, go to the dig site and fish as close to the
waterfall as you can. If you are trying to win Muffy's heart, she likes Big
Huchep and that is the best place for that and other rare fish. Note: She
will not accept a regular Huchep.
Hint:
Gold Fishing Pole: Befriend Galen and he will give you the fishing pole. You can
fish in Turtle Swamp.
Hint:
Planting crops: Use the following trick if you have a hard time planting with the
watering can. Use the watering can with the faucet by the chicken coop. It
will help you by spraying water instead of drops.
Plant your crops corner to
corner of each other or one might block the sun from another one.
Hint:
Piano practice: If you walk into Romana's Vila around 10:30 a.m., you should
start an intermission sequence that shows Lumina playing the piano and
Romana telling her to "Play more freely" She will then stop and
she will talk to you. You will then be given a choice of what to say to her.
If you tell her "That's OK, have fun", she will tell you a story
and you will be friends or become better friends with her.
Hint:
Milk drinking contest: When you go into the Inner Inn and Rock and Tim are in the main
room, go over to Rock. He will ask to have a milk drinking contest. Try
going there on Spring the 9th at about 2:30.
Hint:
Get more things at Carter's dig: After you dig all of the gray, go back and dig in the normal
dirt. You may get more things. After you dig the dirt again for the second
time, Carter will make you stop.
Hint:
Box from the beach: When you are married to Celia, sometime in the third chapter
(about Spring the 3rd), at about 5 or 6 in the morning, go into your son's
room. He will be lying on the floor by a box. Ask what the box is and he
will say he found it on the beach. Say that it is cool and he will get all
excited that you also liked it. He will then tell you that there is a secret
code on the side. If you answer "It says Fragile," he will say
"Wow! Cool! You know how to tell what codes are!? Your like a
spy!". This may make him look up to you, or at least like you.
Hint:
Quick rest: Select the "Diary" option and choose to go to sleep.
Save the game when asked, then reset the Gamecube. Load that saved game file
to resume just before the time you went to sleep, but fully rested.
Hint:
Prevent offending girl: If you offend a girl whom you want to marry, it will take longer
to get a heart. To prevent this, when you do one of the intermission
sequences with the girl, she will talk to you and you will have to respond.
There are two responses that you can choose from. One of them is good, and
the other is a bad choice. If you choose a bad response, wait until the
sequence is over and reset the Gamecube. You should wake up to the same day
as the intermission sequence, and can do the same thing that you did before
to get the sequence. This time, make a good choice for the response.
Hint:
Child types: Nami will have a quiet child. He will be anything that is not
social. Celia's child will be down-to-earth. He will most likely be a farmer
with you. Muffy's child will be giggly. He will most likely be a salesman.
Nami's child will be dressed in all light blue. Celia's child will be all
green. Muffy's child will be in blue overalls, a red shirt, and a hat with
blue stripes.
Hint:
Characters:
Carter: An archeologist that
you can help dig things.
Cassy: Makes fireworks with
his twin brother, Patrick.
Celia: Loves animals. You can
marry her. Like Muffy, she loves flowers.
Chris: A cheerful,
hard-working, woman. She is married to Wally.
Cody: A great artist. He
lives in a trailer. Very buff.
Dr. Hardy: Looks after
Romana, Galen, and Nina; and gives advice.
E. Daryl: A scientist who is
researching a creature that lives in the spring.
Flora: Lives with and helps
Carter out with the digging.
Galen: A very old man. He is
married to Nina.
Griffin: Owner and
drink-maker at the Blue Bar. Plays guitar sometimes.
Gustafa: Loves to play the
guitar. He plays it mostly at night.
Hugh: Chris and Wally's son.
Works out with his dad. He grows up during the game.
Lumina: Romana's
granddaughter. Too young to marry. She is very sweet. Plays the piano.
Marlin: Vesta's brother.
Loves doing hard work. Also takes care of Celia.
Muffy: Works at Blue Bar. You
can marry her. She loves flowers.
Murrey: A very poor man. He
steals a lot of things.
Nami: Stays at Inner Inn. You
can marry her. If you do not, she will leave.
Nina: A very old lady. She is
married to Galen. She dies in Chapter 2.
Patrick: Makes fireworks with
his twin brother, Cassy.
Rock: Tim and Ruby's son. He
stays at Inner Inn. You can find him at the beach alot.
Romana: An old lady that
lives in a huge mansion with her granddaughter, Lumina. Gives you a cat.
Ruby: Other co-owner of Inner
Inn. A great chef and Tim's wife. Goes to Mineral Town a lot.
Sebastian: Romana and
Lumina's butler. He is treated like family.
Takakura: A big help on the
farm. Used to be father's best friend.
Tim: Co-owner of Inner Inn.
He enjoys sampling food. Ruby's husband.
Van: Buys and sells items
next to the Inner Inn. Sells a goat in Springs.
Vesta: A great farmer. She
takes care of Celia. She also has a big farm.
Wally: A man who loves to
work out and jog. He is married to Chris.
Hint:
Daryl: Short intermission sequences: Befriend Daryl by giving him fish for lots of short intermission
sequences. Once you are friends, go to his house at about 12 p.m. You can
watch him do experiments. Go to his house whenever you can to watch him do
more experiments (and fail, of course). On one of those days, he will
eventually give you a free Seed Maker, worth 6, 000 gold.
Hint:
Galen: If you want to be Galen's friend you should do it in Chapter 1.
After Nina dies, he does not like talking to anyone... He likes oranges and
loves fish.
Hint:
Lumina: Get sheet music from her: In the the third chapter, or perhaps sooner, you can get an item
from Lumina. If you talk to her when she goes to her room, usually after
piano practice and you are friends with her, she will give you some sheet
music. She says that she cannot read it and that she wants you to have it.
If you show it to Griifen or Gustafa, they will inform you that it is guitar
music, and not piano music. However, they are also unable to play it.
Hint:
Muffy: Get a Heart from her: To get a heart from Muffy, give her a flower. When she says
"A gift for me?" You must answer from a set of responses. Choose,
"If you want it" to get a Heart.
You could skip the whole flower
and fish thing but it is not recommended. Go to the Blue Bar at about 9 a.m.
Go in the back room. Go to Muffy. Give her a flower or a big Huchep. Keep
talking then she will say "Can I help you?" Respond with "I
came to see you". Repeat this for five days then look in her diary in
the Blue Bars plant/flower in the front room.
Hint:
Murrey: No food taken by him: On Spring 1, Year 2 (your marriage date), Murrey will go around
taking the food from houses (including yours). To keep your food safe, just
take it in your sack. You will still have it in the oncoming year. Then,
just put it back into the food storage (or wherever else).
Hint:
Nami: Winning her affections: Do not waste precious produce by giving Nami things you have
grown on your farm such as tomatoes and melons. Although she will accept
them, she just gives them away to Ruby. Instead, make her something to eat.
For example, Tomato + Melon = Tommamelo Salad and Strawberry + Watermelon +
Tomato = Fruit Salad. Give her one every day if you can. Nami also likes
artifacts from the dig site, particularly Skull Fossils. Do not sell these;
instead save and give them to Nami. Also, pick as many Trick Blue Flowers in
the Fall as possible. Give her one each day as they are her favorite flower,
and the only type she will accept. Note: You can only give her the flower or
the artifact each day. If you have given her one already (for example, a
flower), if you offer her the other (for example, the fossil), she will just
say you have got something weird. Furthermore, do not pester her -- it will
only lower her affection for you. Just visit her each day and give her the
salad and flower/artifact. Check her diary in her bedroom to find out how
many hearts she has for you. She goes to bed at strange times -- you must
follow her until she goes into the Inners Inn.
Nami accepts: Human Statues and
Old Fossils from the Dig Site. She does not like any flowers except for
Trick Blue and Gemsoil. She stays up very late -- wait by fishing until 12
to 1 a.m. to check her diary. She actually smiles when you make her a
Tomomelo Salad (Tomato + Melon) -- try giving her that once in a while. If
you give her at least one of these gifts everyday, her diary should be full
of hearts by Summer 10th. In the short intermission sequence where you go to
pick up Nami to live with you, Takakura will say "When <your
name> married Nami, the farm wasn't in good shape, but..." Note
that he says the farm is in good shape if you marry Celia or Muffy.
Hint:
Nina: See her ghost: After Nina's (Galen's wife's) death, Galen will be seen moping
around town. If you see him by her tombstone, talk to him. He will ask if
you want to polish her grave. Answer "Yes." After you are done,
look carefully and you may be able to see the ghost of Nina.
Hint:
Takakura: Recipe: A Turnip, Carrot, and any kind of Fish makes a good soup.
Hint:
Van: Matkins diet: Before Van sets up shop, he usually visits the Inner Inn. Tim,
Ruby, and Rock live there. Enter when Van is inside for a short intermission
sequence. He will be telling Tim the results of the Matkins Diet Romana
suggested. He will boast that he is now 150 pounds. You can either choose to
say "The scale only goes up to 150." or
"Congratulations!". He will be in there at about 10:30 a.m.
Whenever you see Van going in the Inner Inn any time in the future, follow
him inside for another, different, intermission sequence.
Hint:
Harvest Spirit: In Spring of Chapter 3, go to the pond at 11:30. There will be a
scene about getting the Harvest Spirit to come to the Spring.
Hint:
Gifts for the girls: Note: If you give the girl you want to marry food that you
cooked, make sure that it is not a dish that came out wrong. They will not
like it and it will lower there affection for you. This is especially true
if you are going after Nami.
Muffy (Blond girl who works
at the Blue Bar): Any kind of flower, your cooking, crops you grew.
Celia (Girl who works at
Vesta Farm): Any flower, your cooking, crops you grew, any kind of fish.
Nami (Red-haired girl staying
at the Ninner Inn where Tim Ruby and Rock live): Fossils and clay statues
from the mine, your cooking, crops you grew, Trick Blue flowers (they grow
only in Fall).
You can get married to Nami,
Celia, or Muffy. If you do not give gifts to either of them in Chapter 1,
than Celia will tell you she loves you. If you propose, you will go to the
next part of the game. If you turn her down, the game will be over.
Hint:
Whining baby: When you first get married and have a baby, he goes to bed at
9:00 p.m. Talk to him before 9:00 p.m. until he says "Carry me".
Then, pick him up and do not put him down. At 9:00 p.m. your wife will tell
your son to go to bed and he will start whining.
Hint:
Baby gets punished: Take your baby in the village when it is bedtime. Your wife will
appear and take the baby with her. Your baby will be punished.
Hint:
Son changes mind: If you carry your son (in the way that allows you to walk) he
will eventually scream "Nooooooooooooo! down!". put him down and
talk to him. He will usually say "Cawwy me daddy!", even though
just a moment ago he wanted to be set down.
Hint:
Change chicken gender: Note: This trick only works for a hatching chicken. Do not save
the game until you get the gender of chicken that you want. After the chick
hatches, reset or turn off the Gamecube. The chick might change to male or
female. Note: This may require a few attempts.
Hint:
Save time with chickens or ducks: When putting your chickens or ducks outside, do not put them in
the fenced area. This will just take longer, as you must jump over the fence
twice per chicken or duck and find them. You might also lose one of you
birds. Instead of risking this, just put your birds outside the coop. Do not
worry about them running away, as will not do that (not even if you try to
walk off your farm while holding one).
Hint:
Checking the weather: Usually the weather forecast on television is wrong, except for
the man with a hat. It is easier to press Z and look at the sky. If
it is cloudy, then move your animals inside. If not, move them outside.
Hint:
Checking friends: You can tell if you are friends with a person when they look at
you as you or they walk by.
Hint:
Change weather: If it is raining or there is a hurricane, enter the mine and dig.
After you are done, the rain or hurricane will be over.
Keep turning your television on
and off while on the weather channel. Stop when the weather that you want
appears.
Hint:
Get to Year 2 faster: In the first year, when you get up in the morning, milk the cow
(7 a.m. to 11 a.m.). At noon, go to the girl you want to impress. Give her a
gift and return to your farm. At about 4 p.m., milk the cow if desired and
go to sleep. Repeat this until Year 2 and give the Blue Feather when you see
four hearts. Do not buy any chickens, sheep, or cattle until Year 2, as it
is a waste of time.
Hint:
Different responses: Try showing your Milker and Heavy Hoe to everyone in town. For
example, show your Milker to Vesta (the woman who lives on the farm). Also
try showing these items to the three girls that you can marry.
Hint:
Different whistle tones: There are two types of whistle tones. On is a flat tone and the
other is two tone. If you press R once you get a single tone. Press R(2)
to get a two toned whistle.
Pressing R will call your dog,
but it will only come if you are on the farm. You can even call him into the
pasture.
Pressing R(2) calls your
horse. You can call your horse from any location to any other location,
except for inside. For example, your horse could be inside the barn while
you are walking around the town. Press R(2) and you can call it to
your location.
Hint:
Career paths: Your son's career choices will be: an athlete with Wally, a
scientist with Daryl, an artist with Cody, a farmer with you, an
archaeologist with Carter, and a musician with Gustafa. Note: You must be
friends with them to get these careers.
Hint:
Earliest date for your wives to move in: Note: You must propose to somebody before Fall 10th.
Nami: Fall 1st. You must
propose to her before Summer 10th for this to work, otherwise you have
until Fall 10 to propose.
Ceilia: Spring 1st. You must
propose to her before Fall 10th.
Muffy: Winter 1st. Must
propose on before Fall 10th first.
Hint:
Recipes: Note: RT# indicate second generation hybrid trees.
Soups Earth Soup: Potato and Carrot
Fish Stew: Carrot/Turnip, Potato, and Fish
Stew: Potato, Carrot, and Milk
Yam Soup: Sweet Potato
Tomatoma Soup: Carrot and Tomato
Good Soup: Turnip and Bashota and Fish
Salads Light Pickles: Turnip
Tomamelo: Tomato and Melon
Marinade: Turnip, Mugwort, and Fish
Tomacarro: Carrot and Tomato
Fruit Salad: Tomato, any fruit, and any other fruit
Good Pickles: Trady and Cady
Pickles: Cabber
Red Salad: Tomato, Trady, and Tomaca
Potemelo: Potemelo and Fish
Mellow Salad: Melotoma, Dhilon, and RT #2
Hors d'oeuvres Melon Pie: Melon, Egg, and Butter
Strawberry Pie: Strawberry, Egg, and Butter
Grape Pie: Grape, Egg, and Butter
Sashimi: Fish
Sashimi S: Fish and a different fish
Fried Mushrooms: Tomato, Mushroom, and Butter
Smooth Veggies: Turnip, Carrot, and Potato
Tempura: Sweet Potato, Mushroom, and any herb
Red Hot Pie: Butter, Egg, and RT #6
Desserts Strawberry Cake: Strawberry, Egg, and Butter
Fruit Punch: Any fruit, any other second fruit, and any other third fruit
Ice Cream: Brown Milk and Star Milk
Pound Cake: Milk, Egg, and Butter
Carrot Cake: Carrot, Milk, and Egg
Rich Juice: Strawberry, Banana, and Star Milk
Kashry Ice Cream: Kashry, Brown Milk, and Star Milk
Veggie Cake: Tomato, Egg, and Milk
Cocktail: Berrytoma and Phuju
Sweet Cocktail: Oraphu and Gehju
Love Cocktail: Watermelon and Grapes
Phurum Jam: Phurum
Magenge Jam: Magenge
Peach Tart: Peach, Butter, and Egg
Dhibe Cake: Dhibe, Milk, and Egg
Grilled Yam: Sweet Potato
Sweet Potato: Sweet Potato, Butter, and Egg
Good Juice 1: Carrot/Tomato, any vegetable, and Orange/Apple/Grapes
Good Juice 2: 2 Different fruits and RT#5/RT#7
Pulp Tart: Butter, Egg, and RT#1
Sour Cocktail: Grapes, and RT#9
Tropical Punch: RT#4, RT#5, and RT#7
Entrees Curry: Carrot, Potato, and Ruby Spice
Mushroom Curry: Carrot, any mushroom, and Ruby Spice
Mushroom Gratin: Any mushroom, Milk, and Butter/Cheese
Omelette: Egg and Butter
Gratin: Milk, Butter, and Cheese
Meuniere Set: Butter and Fish
Hint:
Hybrid crops:
Appage: Apple and Banana
Gehju: Banana and Grape
Jurjum: Grape and Peach
Lanmuge: Orange and Peach
Magenge: Orange and Banana
Magerum: Banana and Peach
Orahge: Orange and Grape
Oraphu: Apple and Orange
Phuju: Apple and Grape
Phurum: Apple and Peach
Hint:
Crops and seasons: Note: All other plants are for any season.
Hint:
Second generation hybrid trees: Note: RTx is just a designation, as you can name them however
desired.
RT1: Jurum and Phurum --
Jurum and Phuju -- Phurum and Phuju
RT2: Magerum and Orahge -- Gehju and Lanmuge -- Jurum and Magenge
RT3: Magenge and Oraphu -- Appage and Magenge -- Appage and Oraphu
RT4: Magerum and Magenge -- Magerum and Lanmuge -- Magange and Lanmuge
RT5: Magerum and Oraphu -- Appage and Lanmuge -- Phurum and Magenge
RT6: Gehju and Oraphu -- Appage and Lanmuge -- Phurum and Magenge
RT7: Magerum and Phuju -- Gehju and Phurum -- Jurum and Appage
RT8: Gehju and Jurum -- Gehju and Orahge -- Jurum and Orahge
RT9: Jurum and Oraphu -- Phurum and Orahge -- Phuju and Lanmuge
Hint:
Hybrid Crops:
Hybrid combination
Growing Seasons
Growing Time
Tomato + Watermelon = Gretoma
Spring-Fall
8 days
Tomato + Strawberry = Berrytoma
Spring-Fall
7 days
Tomato + Melon = Melotoma
Spring-Fall
10 days
Tomato + Turnip = Trady
Spring-Fall
8 days
Tomato + Potato = Tobatama
Spring-Fall
8 days
Tomato + Carrot = Tomaca
Spring-Fall
8 days
Tomato + Sweet Potato = Yamato
Spring-Fall
7 days
Turnip + Potato = Radita
Winter-Spring
6 days
Turnip + Sweet Potato = Kandy
Winter-Summer
5 days
Turnip + Carrot = Cady
Winter-Spring
7 days
Watermelon + Strawberry = Berryber
Spring-Summer
9 days
Watermelon + Melon = Melober
Spring-Summer
8 days
Watermelon + Turnip = Raury
Spring-Summer
9 days
Watermelon + Potato = Bashber
Spring-Summer
8 days
Watermelon + Sweet Potato = Kashry
Spring-Summer
8 days
Watermelon + Carrot = Cabber
Spring-Summer
9 days
Melon + TurnipDhilon =
Summer-Fall
10 days
Melon + Potato = Potamelo
Summer-Fall
9 days
Melon + Carrot = Camelo
Summer-Fall
7 days
Melon + Sweet Potato = Sholo
Summer-Fall
7 days
Strawberry + Melon = Berryto
Fall-Spring
8 days
Strawberry + Turnip = Dhibe
Fall-Spring
5 days
Strawberry + Potato = Paberita
Fall-Spring
8 days
Strawberry + Carrot = Caberry
Spring-Fall
7 days
Strawberry + Sweet Potato = Berryto
Fall-Spring
8 days
Carrot + SweetPotato = Kanro
Summer-Fall
6 days
Potato + Carrot = Tataro
Winter-Summer
8 days
Potato + Sweet Potato = Bashota
Winter-Summer
6 days
Hint:
Second generation hybrids:
Second Generation Hybrid
#1 Grows in Spring only, takes 7 days to grow.
Melober and Raury
Melober and Cabber
Melober and Berryto
Raury and Cabber
Raury and Berryto
Cabber and Berryto
Second Generation Hybrid
#2 Grows in Spring only, takes 6 days to grow.
Gretoma and Berryto
Berrytoma and Melober
Berryber and Melotoma
Second Generation Hybrid
#3 Grows in Summer only, takes 7 days to grow, looks like a peanut.
Gretoma and Melotoma
Gretoma and Trady
Gretoma and Tomaca
Gretoma and Berrytoma
Melotoma and Trady
Melotoma and Tomaca
Melotoma and Berrytoma
Trady and Tomaca
Trady and Berrytoma
Tomaca and Berrytoma
Second Generation Hybrid
#4 Grows in Fall only, takes 8 days to grow.
Dhilon and Camelo
Second Generation Hybrid
#5 Grows in Summer only, takes 10 days to grow, it is an eggplant, and it
will automatically water the eight spaces directly surrounding it when you
water it.
Gretoma and Melober
Gretoma and Kashry
Gretoma and Bashber
Gretoma and Potamelo
Gretoma and Tobatama
Melober and Kashry
Melober and Bashber
Melober and Potamelo
Melober and Tobatama
Melotoma and Bashber
Melotoma and Potamelo
Kashry and Bashber
Second Generation Hybrid
#6 Grows in Spring only, takes 7 days to grow.
Berryto and Dhibe
Second Generation Hybrid
#7 Grows in Summer only, takes 7 days to grow.
Dhilon and Dhibe
Second Generation Hybrid
#8 Grows in Fall only, takes 7 days to grow.
Dhilon and Caberry
Camelo and Dhibe
Berryto and Cady
Second Generation Hybrid
#9 Grows in Winter only, takes 7 days to grow, looks like a whistle.
Cabber and Camelo
Cabber and Caberry
Camelo and Caberry
Second Generation Hybrid
#10 Grows in Fall only, takes 6 days to grow, yellow light bulb plant.
Berryto and Dhibe
Berryto and Caberry
Second Generation Hybrid
#11 Grows in Winter only, takes 6 days to grow, looks like a light bulb
plant.
Berryto and Dhilon
Berryto and Camelo
Second Generation Hybrid
#12 Grows in Spring only, takes 6 days to grow, also looks like light
bulb.
Melotoma and Dhibe
Melotoma and Caberry
Berryto and Trady
Berryto and Tomaca
Berrytoma and Dhilon
Berrytoma and Camelo
Second Generation Hybrid
#13 Grows in Summer only, takes 6 days to grow, also looks like a light
bulb.
Melober and Dhibe
Melober and Caberry
Berryber and Dhilon
Berryber and Camelo
Berryto and Raury
Berryto and Cabber
Second Generation Hybrid
#14 Grows in Spring only, takes 7 days to grow, looks like a radish.
Tataro and Tomaca
Tataro and Cabber
Tataro and Camelo
Tataro and Caberry
Tataro and Kanro
Cady and Tomaca
Cady and Cabber
Cady and Camelo
Cady and Caberry
Second Generation Hybrid
#15 Grows in Summer only, takes 10 days to grow.
Kandy and Kanro
Kandy and Bashota
Second Generation Hybrid
#16 Grows in Fall only, takes 8 days to grow.
Bashota and Bashber
Bashota and Potamelo
Bashota and Paberryta
Bashota and Tobatama
Bashota and Tataro
Paberryta and Bashber
Paberryta and Potamelo
Paberryta and Tobatama
Paberryta and Tataro
Tataro and Bashber
Tataro and Potamelo
Tataro and Tobatama
Bashber and Potamelo
Bashber and Tobatama
Potamelo and Tobatama
Second Generation Hybrid
#17 Grows in Fall only, takes 9 days to grow.
Kanro and Tomaca
Kanro and Cabber
Kanro and Camelo
Kanro and Caberry
Tomaca and Cabber
Tomaca and Camelo
Tomaca and Caberry
Second Generation Hybrid
#18 Grows in Summer only, takes 8 days to grow.
Kandy and Tataro
Cady and Bashota
Radita and Kanro
Second Generation Hybrid
#19 Grows in Spring only, takes 8 days to grow.
Sholo and Potamelo
Cady and Tataro
Second Generation Hybrid
#20 Grows in Fall only, takes 8 days to grow.
Kashry and Sholo
Kashry and Berryto
Kashry and Yamato
Sholo and Berryto
Sholo and Yamato
Yamato and Berryto
Second Generation Hybrid #
21 Grows in Winter only, takes 7 days to grow.
Kandy and Cady
Second Generation Hybrid
#22 Grows in Spring only, takes 7 days to grow.
Radita and Kandy
Radita and Cady
Second Generation Hybrid #23
Grows in Summer only, takes 8 days to grow.
Dhilon and Kashry
Dhilon and Yamato
Sholo and Trady
Sholo and Raury
Kandy and Melotoma
Kandy and Melober
Second Generation Hybrid
#24 Grows in Summer only, takes 8 days to grow.
Dhilon and Kashry
Dhilon and Yamato
Sholo and Trady
Sholo and Raury
Kandy and Melotoma
Kandy and Melober
Hint:
Erased saved games: To erase one of the two saved games, load the diary that you want
to keep, then take out your memory card while saving that game. Then save
your game again (unless you want to get rid of both of them). Note: Do not
turn off the Gamecube or you will lose both diaries. Also, when it says that
the system file is corrupt, it did not delete your other saved games. Note:
Backup your saved games before attempting this.
Glitch:
Freeze your baby: Bring your son to the place where you link. Put it on the right
side on the shadow and it will freeze. You cannot pick it up or do anything
else. It can still move normally as if you were pressing X, but it
cannot walk around and you cannot pick it up. Your wife will have to pick it
up when it is its bedtime so you do not have to worry losing it. It will
also return to normal if you reset.
Glitch:
Stuck Cows and people: Once in awhile for no apparent reason a person will just be
standing in an odd location, such as in the middle of a field or in front of
a house. When you talk to that person, you will not be given that option.
They are totally stuck there, and you can do nothing about it. They will
eventually move, but it may take the entire day. If you have the milking
room and your cow goes in there by herself, she may just stand there for a
long period of time. You can not interact with her. She will just stand
there with her tail swaying and eyes blinking. There is nothing wrong and
she will eventually move on her own, but it may take all day.
Glitch:
Bootleg Ruby Spice: To duplicate your Ruby Spice, go to your kitchen and start to
cook. Choose any recipe type, select only Ruby Spice, then press Start.
You will have another Ruby Spice. You can do this until you have 99 bottles
of spice. Sell 98 of the bottles to Van for 9,800 G. Note: If you use this
gloitch and accidentally make more than 99, there is still a way to continue
playing. Go to your Toolshed then go to the shelf on the right and look
inside. Then, select the Ruby Spice you are holding and put it in. You can
sell all 99 spices then return later to pick up the one that was left on
your shelf.
Glitch:
More Mama's Milk: If you have a milking room you can push your cows into the room
and a machine will milk your cow(s) for you. If you have a cow that produces
Mama's Milk, push the cow in there. When it is done milking your cow,
instead of milking only one Mama's Milk, it will have milked five.
Glitch:
Instant watering: Sometimes if you water a plant at the edge of your field, but aim
to the side, all your plants will be watered instantly. This saves precious
time.
Glitch:
Easy tree upgrade to "S" rank: Note: You must have Tartan for this trick. Normally, you are not
supposed to be able to mix crops or flowers with trees to get a different
result, but in this case you can. Start by taking any crop in seed form and
upgrading it to "S" rank with the UP-Seed. You must have Tartan to
make hybrids. Then, take desired "B" rank tree you wish to make
"S" rank and place it in the first slot of Tartan. Next, take the
"S" rank crop and place it in the second slot. Make sure that the
"B" rank tree is in the first slot and the "S" rank crop
is in the second slot. Then, use Tartan and you will have an "S"
rank tree without wasting thousands on fertilizer.
Glitch:
Grapes: In this game, grapes grow on trees. However, they really grow on
vines.
Glitch:
Extra ball: Buy a ball for your child in the Happy Birthday chapter. Put it
in his toybox. While your child is playing with the ball, go to his toybox.
The game states that you can take out the ball, even though it is already
out. Take it out. For about five seconds, you will be holding a ball and
Mike will be playing with another one at the same time.
Glitch:
See behind you: When your son is playing at home with any toy in front of the
television, move between him and the television. Your son will be in front
of you.
Glitch:
Tartan dialogue: Go to Tartan and use the "Hybrid" option. After
hybridizing, he will ask you if you are finished hybridizing. If you say
"Yes", you will continue, and if you say "No", you will
stop.
Glitch:
Invisible Grant: In Chapter 2 (Happy Birthday) and Chapter 3 (Happy Harvesting),
Grant will tell you that he became the manager of a new shop in town. After
this, go to the Blue Bar and Grant should be there (he will be invisible).
Walk along the front of the bar and you may notice that "Talk"
appears on the button menu. Press A and he will appear.
Glitch:
Misspelling: When ordering a sheep, there is only one gender. The bottom of
the screen reads "Mae Only" instead of "Male Only".
When Nami is very happy with
you, she will wake up, lean her head up, and a little musical note will
appear over her. She then says "Good Moroning" followed by your
name, instead of "Good Morning".
If you offer a crop to Grant at
anytime in the game, he will say, "Is that form your farm?", with
the word "from" misspelled.
In buy an animal mode,
"Animals And M. M." appears instead of "Animals And
M.P."
When you talk to Nami in the
fall, she will say "A girl's heart is as unpredictable as the weather
in Forget Me Not Valley, You know want I mean?", using the word
"want" instead of "what".
After washing the grave of
Nina, Galen say "Nina must b happy", instead of "be
happy".
In the winter of any year in
Chapter 2 and onwards, talk to Hugh. He sometimes says "There's some
weird things in the words. You can see a fluffy white haired creature in
there", with the word "woods" misspelled as
"words".
Glitch:
Letter selection: When you are making a name for something or someone, there are
two "O"'s.
Glitch:
No price item: When Celia is actually out, comes to your shop, and you give her
something at full price, he will say "0 G? I'll take it".
Glitch:
Wrong dialogue: If you give some flowers or items from the dig site to most of
the people, they will say "You have something tasty. Can I have
it?". If you answer "Yes", they will say "Thanks, I
can't wait to taste it later". If you offer a meal to Kate, she will
ask if it is something she can have. For some things she will say
"That's my favorite". For others, she will ask if she can have it.
Say "Yes" and she will say "No means No!" If you show
Kassey or his brother an egg, he will say "Fresh milk always tastes
better".
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: