Unlimited
health: This trick requires two bottles, and a telescope. Go to Grandma's
and fill one bottle with Elixir. Set the bottle of Elixir to Y. Press
Start + Y, then put an empty bottle in Y, where elixir
was located. You will now have two bottles all together; one bottle full of
Elixir, and one bottle half filled with Elixir. Set the full Elixir back to Y.
Press Y + Start, then select the telescope on Y. You
will drink the Elixir, but keep a whole bottle. This can be repeated as many
times as needed.
Set one bottle of Soup to Y.
Press Y + Start and put an empty bottle in the slot that the
Soup occupied. Press Y + Start and you will have one full
bottle of Soup and a half a bottle.
Alternate
background music: Enter the Zelda as a name when you begin a new game to
hear slightly different background music throughout the game.
Successfully complete the game.
You can hear the slightly different background music, just the same if you
entered "Zelda" as your name.
Understand
Hyrulian language: Successfully complete the game. This allows you to understand the
ancient language of Hyrule. When you talk to the Gods such as Valoo and
Jabun, you will understand what they are saying.
Alternate
costumes and DX camera: Successfully complete the game and save at the end. Start another
game with that saved game file. Ayril will be wearing the skull shirt from
the ending, Link will wear his pajamas from the beginning all the way
through the game, and the pictograph that takes color pictures will be in
your inventory.
Note: You do not need to
complete the game to get the colored Pictobox. Once you take the three
pictures for Lenzo, go to Forest Haven. Along the walls of the room where
the great Deku tree is located, there should be a Light Fairy in the grass.
Catch it in a bottle and bring it to Lenzo.
Successfully complete the game
once to get "invisible" clothes from Grandma for Link to put on
over his PJ's. Some Outsetians will say different things.
Successfully complete the game
the first time. When asked if you want to make another save file, answer
"Yes". When you play the new game, the Pictograph Box will be in
your inventory.
Hint :
Defeating Beamos: When you get near one, it will start shooting a laser at you.
Quickly shoot an arrow at it .There are two kinds of Beamos, blue and red.
The blue Beamos only aims up and down and are easier. The red Beamos aims at
you, and is more difficult to destroy.
Hint:
Defeating Darknuts: Run around it until it swings its sword . Then, cut of its armor
and kill it like a regular monster .
L-target it until it is about
to attack. When the "A" in the top right corner changes, press A
quickly. Link will do a parry attack. The Darknut's armor or helmet will
fall off. Then, defeat it like a normal enemy.Note: If the Darknut loses its
armor, it will become slightly faster. If you make the Darknut lose its
armor and helmet it will become faster. If the Darknut loses its armor,
helmet, and sword; and it picks up a lighter sword; beware -- the Darknut
will be very fast.
Hint:
Defeating Desert Sand Ray: Equip the Hookshot and target the tip of the purple tentacle.
Once you grab the tentacle, slice it with your sword. Get back before it
closes up on you and continue to Hookshot the tentacle and attack it with
your sword until it dies.
Hint:
Defeating Gahodan (Tower Of The Gods Boss): Auto lock onto the Boss' hands using your bow and fire. Then,
shoot arrows at the two red eyes. When its head drops to the ground, throw a
bomb into its mouth. Repeat this three times and it will fall.
Note: If you run out of arrows,
more will appear from its nose.
Hint:
Defeating Gahoma (Dragon Roost Island Boss): When the battle starts, use the Grappling Hook and grab on to the
red tail that is hanging from the ceiling and swing across the Boss. It will
cause a large boulder to drop on his head and stun him. Then, attack his eye
with your sword to defeat him.
Use the Grappling Hook to grab
on to Valoo's Tail. Swing to the other side and a big rock will fall on
Gohoma . Repeat this process three times to destroy his armor. When Gohma
charges up for his fire attack, hit his eye with your sword several times to
kill him.
Hint:
Defeating Ganondorf (Gannon's Tower Boss): When Princess Zelda shoots Ganondorf with a Light Arrow, walk up
and hit him with a few sword combos. Once Ganondorf receives enough damage,
line yourself up with Princess Zelda, so that when she fires a Light Arrow
towards you, Link can deflect it off the Mirror Shield and hit Ganondorf.
Once Ganondorf is stunned, move in and hit him with your sword. Repeat this
until he is defeated.
When you finally find Zelda
towards the end of the game, you will have to fight Ganondorf. Use your
boomerang to cut the strings that hold up Ganondorf, then use a Light Arrow
to hit the blue ball at the end of his tail. After three shots, he will turn
into a spider. When he climbs the top of the room, adjust your camera to see
his reflection in the water. Position yourself next to the blue ball, then
wait for him to fall down. When he does, shoot his tail with your Light
Arrow. He will then turn into a snake. You can hit his head with your sword.
This will cause him to freeze for a moment. While he is frozen, you can
shoot the blue ball with your Light Arrow. He moves very fast ; do not
hesitate to shoot him with your arrows.
Zelda will shoot Ganondorf with
your Light Arrows. Start by avoiding Ganondorf 's attacks until he gets hit
by the Light Arrow. He will be stunned -- quickly hit him with your Master
Sword. Repeat this until he comes up to Zelda and hits her. Start hitting
Ganondorf with Parry Attacks until Zelda wakes up. She will try to hit
Ganondorf with the Light Arrows, but he dodges them. Avoid Ganondorf's
attacks until Zelda says something. Now, she will use the Light Arrows to
hit your Mirror Shield. When you see her aiming the Light Arrow at you, hold
up your Mirror Shield. Once it hits your shield, it will hit Ganondorf. When
he is stunned, approach him and wait for him to try to hit you. When he
does, do a Parry Attack to defeat him.
When you deflect the Light
Arrows and hit Ganondorf, have your sword out and L-target him. A
change and you will hear a sound. When you hear the sound, uppercut
Ganondorf and stab him when falling down in the head. Note: This may require
a few attempts.
It will have strings on it. Hit
each string with your Boomerang about two times and it will fall . Then, hit
its blue ball on its tail with your Light Arrow. It will go back up. Repeat
this two more times. Then, it will transform. When it jumps up, quickly look
at it with the reflection in the water. Locate its blue ball on its tail and
go near the side it is on. It will fall down. Shoot the blue ball with the
Light Arrow. Repeat this two more times, and it will transform. L-target it,
and shoot it with any arrow . Then, very quickly shoot the Light Arrow at
the blue ball on its tail. Repeat this two more times until it is defeated.
When you are fighting Gannon,
use your parry attack. This will cut the time needed to defeat him by almost
half.
Hint:
Defeating the Forsaken Fortress Boss: When it is chasing you on top of the building, it will try to hit
you with its beak. The beak will get stuck on the ground. Hit it with your
Skull Hammer. Repeat this until the helmet on the beak breaks. Then repeat,
but instead of using the Skull Hammer use your sword.
Hint:
Defeating the Hemlock King: When he sticks his beak in the ground, hit him with your Skull
Hammer. Do this three times . You can continue this process, or do the same
as above except with your Master Sword.
Hint:
Defeating Jalhalla (Big Poe, Earth Temple Boss): Use your Mirror Shield to make him become more visible and lay on
his back. Then, pick him up and throw him against the wall. A group of
little enemies will go everywhere. Kill as many as you can until they become
the big Boss again. Repeat this until you have killed all the little ghosts.
First, use your Mirror Shield
on a light to reflect him. Hold the Mirror Shield at him. After he is
visible, carry and throw him at the wall with spikes on it. A group of Poe
will appear. Kill them with your sword.
First, use the Mirror Shield to
reflect light onto the big Poe. Pick up the big Poe and throw it into the
spiked wall. Then, use the Hurricane Spin to kill all of the Poes before
they become the big Poe again. Repeat this until all of the Poes are dead.
Shine some light on him and
throw him into the spikes. Kill as many Poes as you can . Repeat this
process until you kill every Poe.
When the battle starts, run
towards a beam of light. Note: It disappears sometimes, but reappears at the
same place . Then, reflect the light so that he can become vulnerable (just
like a Poe). Lift and throw him towards the tower of spikes. The little
spikes on walls at the bottom will not affect him. This will cause him to
shatter into multiple Poes. If you have the Hurricane Spin Attack, use this
technique to kill many Poes quickly. If you are lucky, you can defeat them
immediately. Repeat the steps to defeat Jalhalla.
Hint:
Defeating Kalle Demos (Forbidden Woods Boss): You must first disconnect all of the roots from the ceiling using
the boomerang. Work fast before the roots grow back. When it falls from the
ceiling, quickly attack the weak center. After ten to twelve sword hits, the
Boss will be defeated.
Use your Boomerang to cut down
Kalle Demos, then attack . Repeat this process until it is defeated.
To defeat Kalle Demos, L-target
a string and launch your boomerang at it. Cut all the strings and slash at
the Deku Baba inside. Repeat the process until it explodes.
Hint:
Defeating Molgera (Wind Temple Boss): Wait for its head to stick out of the ground, then pull its
tongue with the Hookshot .Hit it as much as possible. It will then go around
the room . Run around the room until a hole reappears. Then, repeat this
until it is defeated.
Use your Hookshot to bring out
his tongue, then attack. Note: This may be difficult if sand worms are in
the way, and he will sometimes fly around the room. Repeat the process about
four times to destroy him .
Hint:
Defeating Orca: When you return to Outset Island to find the last pearl, go to
Orca's house. He will challenge you to fight. You must hit him one hundred
times without getting hit three times. The best way is to lure him to the
center, do two sword combos, then parry. Afterwards you must hit him three
hundred times.
Use your shield. Remember, if
Orca blocks your attack, he is about to attack. This strategy takes a bit
longer, but you can get to 1000 hits without being hit once.
Go to Outset Island and fight
Orca. Start the fight so that you can see the door where you entered. Once
the fight begins, use caution as this can be difficult. Always keep your
guard up. Keep hitting Orca towards the door and to your right. There is a
small gap between a wall at the foot of his bed. Use you camera positioning
and patience. If you can position him there, between the foot of the bed and
the wall, he will not be able to block your jumping attack. Keep using your
jumping attack (L targeting + A) until you hit him 999 times.
You will get a 200 rupees every time you hit him 999 times.
To defeat Orca easily without
getting hurt, target him and do jump attacks. Then, wait for your sword to
turn green and press A to do a parry attack. If he does a sideways
swing, Link will do a super flip-jump attack. If Orca swings down, Link will
do a rolling attack. Wait for Link to turn around and do this repeatedly. A
parry is worth two hits; you can do four shots each time he attacks. Note:
Do not release L until the match is over.
Hint:
Defeating Phantom Gannon: After your second encounter at Forsaken Fortress, you will have
to battle Phantom Gannon. When he hurls an energy ball at you, hit it back
with your sword. After defeating him, you will get a Skull Hammer.
When you fight Phantom Ganon
(either in the Forsaken Fortress or Ganon's Tower), he will do one of three
attacks. In the first attack, when he creates four holograms, immediately
attack each one with the sword. Eventually, one of them will be the real
Phantom Ganon. In the second attack, when he creates the White Energy Ball,
hit it with your sword to send it back to him. Do this about five to six
times. Eventually he will not be able to deflect it back in time and get
hit. In the third attack , when he creates the Red Energy Ball, he will send
it split up (not in one piece like the White Energy Ball). They are Homing
Energy Balls, and will try to hit you. Instead of running to the side to
avoid them, use the Spin Attack with the Master Sword. If you have good
timing, you will deflect all the Energy Balls back to him, and he will fall
to the ground.
Hint:
Defeating Poes: Go to an area where there are Poes. Kill any enemies except for
the Poe and there is no light. Then, let the Poe catch Link. He will become
confused, but not hurt. When you are no longer confused, the Poe will die
and not return.
The easiest way to defeat the
big Poe is to first learn the Hurricane Spin before going to Ganon's castle.
When you battle the big Poe in Ganon's castle, use the Hurricane Spin to
destroy the little Poes.
Hint:
Defeating Puppet Gannon: When you enter the room where Puppet Gannon is supposed to be,
you will see a bed with Zelda in it. You and her are not the only ones in
the room. Gannon is also in the room with you. As soon as he is done
talking, you will begin fighting Puppet Gannon. You will need the Boomerang
and the Light Arrows. Cut all of the strings before you try to shoot Light
Arrows. He will then start spinning around. When his tail is facing you,
shoot and repeat until he goes back up and reties his strings. Repeat the
process until he starts to transform into his next, spider, form. Watch the
reflection of the water. When it comes down on you, move towards the back of
it, where the little "bulb" is located. Shoot it when it comes
down. Repeat the process until he transforms for the last time, into a
snake. Fire Light Arrows until he is defeated.
Use the following trick to
defeat the snake form of Puppet Gannon. Instead of shooting Light Arrows to
stun him for a half second, throw a bomb and hit him. You also may be hit,
but it does not cause much damage. Then, quickly run around behind him and
shoot the blue part of the tail with the Light Arrow. He will flop to the
other side of the room. Repeat this two more times.
Cut all his strings with your
Boomerang, then hit his tail with a Light Arrow. Do this two times and he
will transform into his spider form . In his spider form, he will spin and
fall. Try to be where his tail is located. Shoot his tail with a Light Arrow
two times and he will transform again . In his worm form, he is fast. Get
close, but not too close. Shoot his tail two times with a Light Arrow two
times to finally win. If you run out of magic, kill the Keese to gain more.
Hint:
Defeating Seahats: To kill the annoying Seahats (giant flying sea creatures), have
arrows or Boomerang + Sail + Magic Armor. This armor should be turned on if
it gets too difficult. They seem to stay in a specific range. Use either
weapon to snipe them to death.
Hint:
Defeating Stalfos: Place a bomb at the feet of a Stalfos. Run off before it grunts.
The Stalfos will either hit the bomb with its spinning attack or the bomb
will explode on its own. Either way, when it breaks up into pieces from the
blast, stun its head with the boomerang. Once stunned, smash the head with
the Skull Hammer and it will die instantly. This useful in the Outset Island
hole (where you get the Triforce Chart and Heart Piece).
Hint:
Armed Stalfos: When you can encounter a Stalfos, attack it until its head is
flopping around. Instead of killing it, take its mace. When it reforms, it
will not have a weapon. Instead, it will pull off its arm and try to attack
you with it. It will not do any damage, but it can steal its mace back.
Hint:
Defeating the Tornado God: When you see the Tornado God, hit him with your arrows. After
that, you will be somewhere in the map and should have Ice or Fire Arrows.
Hint:
Defeating Zeetlock: After escaping the flood, use the Magic Hammer and hit Zeetlock
to make him fall into the water. When it tries to perform a beak smash on
you, dodge it and its beak will get stuck, making it weak. Smack it with the
hammer until its helmet cracks off. Now strike Zeetlock's head with your
sword to defeat it.
Hint:
Defeating enemies easily: Go up to an enemy and shoot a Light Arrow at it. Use this trick
to get away from the enemy quickly.
You will need your bombs set to
do this trick. When in the castle under the Great Sea (immediately after you
get the Master Sword), all the enemies that were originally frozen will be
moving. Go to the very top of the castle and defeat the enemies up there so
they are not in your way. While standing on the edge of the railing (or look
for the wide crack on the side), change to first person view and look down.
Note: Do not jump off or you will risk losing hearts and must climb all the
way back. Then, equip your bombs and carefully drop them on the unsuspecting
enemies below. After they explode, look down again. The enemies will have
gotten angry at each other and, if done carefully, may kill each other off.
Do this from all sides of the upper level of the castle, and only two or
three will be remaining for you to fight in order to leave.
Hint:
Bird Peak Rock: Getting the Triforce Chart: To get the Triforce Chart on Bird Peak Rock, you will need
arrows, plenty of Hyoi Pears, the Grappling Hook (optional), and a lot of
patience. First, try to take out the black birds with arrows. If desired,
use the Grappling Hook to get up onto the high ledge. This will give you a
better chance of hitting all the birds. Be careful, as there is a Blue
ChuChu on the ledge. While you are shooting down the birds, you may hit some
of the switches. Do not worry about this happening, as there is no time
limit as long as you do not leave the island. Once you have shot down all or
most of the birds, use the Hyoi Pear to control a gull. If there are two out
of a total of five black birds left, you are fine. Fly around the Isle where
the birds were and hit the switches one by one. As long as you can
outmaneuver the birds, the gull is safe. Here is a general map, with
"l" indicating a low switch and "h" indicating a high
switch:
--------------------------------
| |
| |
| l |
| |
| l h l |
| |
| l |
| |
| |
--------------------------------
Once all the switches are hit,
a gate will open. Go into the grotto, conduct the Winds Requiem on the Wind
Painting, and a chest containing the Triforce Chart will appear.
Hint:
Crescent Isle: Ghost ship: Go to Crescent Isle on a full moon and wait awhile. You should
see a green ship that resembles Tetra's. Note: It can shoot cannon balls at
you.
Hint:
Diamond Steppe Island: Ghost ship map: To do all of this, you must have first completed the Wind Temple.
To board the ghost ship, go to Diamond Steppe island. From your boat, find
the closest tree to the coast and hook onto it with your hookshot. Continue
hooking onto trees until you get to the top, where you will find a hole.
Drop down to find the remains of a pirate ship. Burn the lids off the pots,
and you will eventually find a treasure chest with the ghost ship chart.
Without this, if you try to get onto the ship, it will disappear. The chart
will tell you where the ship will appear, It only appears at night. It is a
transparent ship with blue flames around it. When you enter it, you will
fight a series of enemies (there are small pillars of light for Poes). When
you are done with those, you can grab your Triforce Chart. An eerie laugh
will sound and the ship will disappear.
Hint:
Dragon Roost Island: Dazed Medli: When visiting Dragon Roost Island For the first time, do
everything up until you get to toss Medli to the other side of the spring.
Miss throwing her and make her hit a wall. Stars will appear like when you
place a high bid in the auctions, and she will say "Link, I didn't know
you were triplets" or something to that effect. This will not affect
your adventure in any way if you toss her correctly the next time on the
inclined rock facing, and the wind is blowing north.
Hint:
Dragon Roost Island: Get Medli into Dragon Roost easily: First, get the Winds Requiem from the stone block. Then, at the
Dragon Roost entrance after talking to Medli, play the melody to change the
wind. You should change the wind to the north. Then, the sounds in the
background will calm down and the wind will keep going north. Take Medli and
walk onto the stone platform. Throw her at the high ledge.
Hint:
Dragon Roost Island: Rupees: After you get the Bomb Pouch (which makes it easier) go to Dragon
Roost Island. Go to the part of the island near the Wind Shrine and bomb the
large rock there. Drop down the hole that is revealed and complete the
simple puzzle of defeating enemies. Your prize for completing this is 50
rupees. However, many jars are also in there, containing another 40 rupees
that regenerate every time you enter that room. In about twenty minutes, you
can have about 750 rupees easily.
If you do not have the Bait
Bag, buy it from the man who has a boat which is a store. Get the Pear, and
use it to take control of a Seagull. Fly up the wall where there is a line
of Bomb Plants leading to a rock ledge with a chest on it. Run into one of
the Bomb Plants. This will set off the chain and break the ledge. Return
control to Link, and the chest will be near the signs with an up arrow on
it.
Talk to the postal worker at
the top floor. When speaking with him, you will get the chance to help him
sort letters within a time limit. He will pay you depending on how many you
sort in that time. Note: After awhile you will have to break your records to
get paid.
When you get the bow and
arrows, go to Dragon Roost Island and get close to the wall in the front
left side of the island. Look up and you should see a line of bombs leading
up to a rock. Use your bow and shoot the bomb, making a chain reaction up to
the rock. Then, go next to the sign under the rock to find a treasure chest
containing a silver rupee (200 rupees).
The easiest way to get money is
go to Dragon Roost Island. Feed the fish person twice, then you can play a
game with him where you must shoot him with your bow as many times as you
can with ten arrows. If you hit him all ten times, he will give you 200
rupees. If you do not hit him every time, he will give you 10 rupees for
each time that you hit him. It only cost 80 rupees to fill your bag with All
Purpose Bait. This also improves your bow skills. This can be repeated as
many times as needed.
Go over to where the Wind
Shrine is located on the shore. There should be a big rock. You need bombs
to blow it up. You will now see a hole there. Jump in it and you will reach
a small room with one door. Go through the door. You will enter a room with
four unlocked and one locked door. Go into one of the four rooms. You should
be able to easily defeat the opponents. Repeat this four times until all the
four rooms have flame over them. The big door will now unlock. Go into it,
bash the pots, and collect the rupees. Exit the room and enter it again. You
can repeat as many times as desired.
Hint:
Dragon Roost Island: Unlimited Joy Pendants: Go to Dragon Roost Cavern after you get the Grappling Hook. Go
inside and get to the part with the Bokoblins. Do not kill them yet. Use the
Grappling Hook to steal their Joy Pendants. Go outside, then enter again.
Repeat this as many times as desired. This is extremely useful if you are
trying to get the Hero's Charm.
Complete the Dragon Roost
dungeon, making sure to uncover the Warp Pots with green and yellow smoke
coming out of them. Then, return with the Grappling Hook. Steal the Joy
Pendants from both of the Bokoblins with your grappling hook and jump
through the green portal. Then, jump back through the portal you just came
from and get the Joy Pendants again. Repeat this as many times as needed.
This is a very useful when getting the Hero's Charm and Cabana Deed.
Go into the second room. There
should be a Warp Pot and two Bokoblins. Defeat the Bokoblins and they might
drop one or two Joy Pendants. If they do, leave the cavern, reenter, and
repeat. If they do not drop any, go back in and do it again.
Hint:
Dragon Roost Island: Flying pots: Go inside the dungeon and find steaming gas going up into the
air. Put pots or rocks on it, and they will start to going up in the air.
Hint:
Earth Temple: Controlling Medli: Use your Wind Waker and play the Command Melody (Left, Center,
Right, Center). You will be able to control Medli and fly for
a little while. You can also pick her up, jump off a high ledge, and fly for
a short time.
Hint:
Earth Temple: Easy rupees: Use the Deku Leaf on the beach at the Earth Temple. Rupees will
randomly appear from the sand. Note: This only works once.
Hint:
Earth Temple: Play catch with the Floor Master: This can be done in the Earth Temple or any other place with
Floor Masters. Have your bombs equipped. When you lock on to a Floor Master,
take out a bomb and get ready to throw it . When the bomb is about to
explode throw it at the Floor Master. It will catch the bomb, and if your
timing was good, it will explode in the Floor Master's hand, causing it some
pain. Note: If you throw the bomb too early, the Floor Master will catch it
and throw it back, hurting you.
Hint:
Forest Haven Island: Refill magic: When you are running low on magic, find one of the flowers that
shoots you high into the air. Jump into it. Do not tilt the Analog-stick
in any direction. Allow yourself to be thrown up and down several times and
your magic will be refilled.
Hint:
Forest Haven Island: Rupees: Once you get the Cabana Deed, go inside the Cabana by The Forest
Haven. Once inside, take out your grappling hook and aim for the pots. Break
the four pots and a lot of rupees will appear.
Once you get the Cabana Deed,
go inside the Cabana by The Forest Haven. Once inside, take out your
grappling hook and aim it at the ceiling. There will be a little bar. Swing
on it and jump off. The fireplace will turn off. In the fireplace will be a
hole. Jump inside to find thousands of rupees.
Go to the spa where you used
the Cabana Deed for the Triforce Chart. Go under the porch and collect the
rupees. Go in the house, then come out. Do the same thing once again. Repeat
the process until you have as many rupees as desired.
Hint:
Forest Haven Island: Trophy club secret entrance: Instead of entering the Forest Haven and gliding down to the
Trophy club, sail over to the Trophy Island and go around the back. Do not
go too fast or you will sail past it. You will see an indentation on the
back of the island. In that indention is a ladder. Climb up the ladder and
you are there.
Hint:
Forest Haven Island: Enter cavern: At Forest Haven (first waterfall), there is a Grappling Hook
place to get on the other side of the stream. Fall down the waterfall and
use the grappling hook from there. You will enter a cavern. Note: This is as
if being inside a building (no weapons or monsters).
Hint:
Forest Haven Island: Treasure chart: Go to the highest exit in the Forest Haven and you will be on a
cliff like the one in front of the Nintendo Gallery, facing a platform with
a chest that contains a treasure chart.
Hint:
Forest Haven Island: Triforce chart inside cabin: First, go to Windfall Island, and trade 20 Joy Pendants from the
teacher and receive the Cabana Deed. Go to the island with a huge waterfall
with a swimming pool and cabin. Stand next to the door and show the Cabana
Deed. A person will tell you to come in. Go inside and use your Grappling
Hook at the top. Swing until the fire at the fire place is gone. Go under
and find your way to a Triforce Chart.
Hint:
Forsaken Fortress: Avoid getting caught: To avoid getting caught by the spotlights, find where the
spotlight is located. Go to the stairs, and kill the person controlling it
with a stick in one of the pots.
When there are blue enemies
with large lips walking through the hallways, pick up the barrels (which
should be at the beginning of each hallway) and Link will drop them over
himself. When the blue enemies are not looking, walk while under the barrel
to reach your goal.
Hint:
Forsaken Fortress: Entering the tunnel: On your first visit to the Forsaken Fortress, get caught. When
you are inside, smash the pot on top of the shelves to get into the tunnel,
which leads to the dungeon map. If done correctly, you will not get hurt.
Hint:
Forsaken Fortress: Unlimited Joy Pendants: Go to the room where you obtained the compass. There should be an
enemy near the treasure chest. Do not kill him, yet. Instead, use your
Grappling Hook on him to get a Joy Pendant. Kill him, leave the room, and
repeat as many times as needed.
Hint:
Ganon's Tower: After you complete the four courses at the beginning of the
dungeon, go to the room with the candles and jump down the pit. What follows
is similar to a maze. First, go to the door in the back. Then, go to the
following doors in these directions: left, foward, left, right, and foward.
You will now encounter Phantom Ganon. Hit the balls he throws at you with
your sword. He will hit it back and you will need to hit it back at him.
Keep doing this until he gets hits. He will become stunned. Run up to him
and hit him with your sword. He will disappear, and a chest will appear
.Inside are Light Arrows. You will encounter him again soon, but you just
need to hit him with the Light Arrow once to defeat him.
Once you have passed the first
room with the four bosses in Ganon's Tower, you will reach a room with three
doors; two normal doors on the left and right side of the room, and one
large one in the middle which you cannot open yet. First, go through the
door on the right and drop into the large hole in front of you. Once in the
next room, you will have to fight Phantom Ganon. This time, you will only
have to hit him once or twice to kill him. Once you have defeated the
Phantom in that room, pay attention to which way his sword falls down. Once
it is on the ground, look at the direction that the handle of the sword is
pointing at. This indicates which room door you need to go through next.
After repeating this a few more times, you will leave the maze and enter
another room, where you again have to fight a weak Phantom Ganon. Defeat
him, open the chest to receive the Light Arrows, and go back up to the main
area via the transporter. Once in the main room, use the Light Arrow to kill
Phantom Ganon in one shot. Pick up his sword and strike the wall with the
picture of the pig Ganon on it. You have now passed the Phantom Ganon Maze
section of Ganon's Tower.
In Ganon's Tower when you are
trying yo get through Phantom Ganon's maze to get to the final room, the
order of doors you need to go through are back, left, forward, left, right,
and forward. Once you get into the final room, you will fight him the same
way as you did against the Phantom Ganon in the Forest Temple in Zelda:
Ocarina Of Time. You only need to hit him once. When he dies, a treasure
chest will appear in the middle of the room containing the Light Arrow.
Hint:
Ganon's Tower: Direction to door: Defeat the Shadow Ganons in the maze. When they die, their swords
will be left behind and will point to the door that you must enter.
Hint:
Ganon's Tower: Secret Portal: In Ganon's Tower, go to the room where you dropped down into the
pit/maze to get the Light Arrows. You should be contacted by the King of Red
Lions. He tells you about the similarities about this room and the one
opposite that is filled with water. Look at the four sets of candles with
only certain ones lit. Take note of the number of candles on each one in
order from left to right. For example, four lit, two lit (Archway), three
lit, and one lit. With that information, go to water room and look at where
the candles should be. There are crystal switches there. Take out your
Boomerang and target them by the number of candles that were lit at the
spaces. Once that is done, throw and you should trigger an intermission
sequence, making a portal that Ganondorf was using to get to the Great Sea
before you pulled out the Master Sword. The King of Red Lions should also
appear. If you sail into the portal you will appear at the derelict Forsaken
Fortress.
When you enter Ganon's tower,
you will have to battle all four of the previous Bosses in black and white
(they are holograms). Once you defeat them, you can move on. In the next
room there are two doors on the side and one door in front. Go in the door
to your right and memorize the four flame patterns. Leave that room and
enter the room across from where you are. In this room you will see four
switches. Use the flame pattern that you memorized here. Hit the switches as
if they were the flames in the order of 1, 2, 3, and 4. You cannot hit them
one by one. When all the switches are hit, the King of Red Lions will appear
and ask you if you want to return to the surface. You have the option of
continuing or going to the surface through the dark portal that Ganondorf
made. If you choose the surface, you will find yourself in the Forsaken
Fortress and can get items before continuing.
Hint:
Ganon's Tower: Break barrier: Use the following trick to break the barrier that leads to
Ganon's Tower- First, you must get the Master Sword. Then, complete the Wind
Temple and Earth Temple. Next, get all eight shards of the Triforce. Return
to Hyrule and go to the bridge. Swing your sword at the barrier and there
will be a little flick. The barrier will break and you can now fight Ganon.
Hint:
Great Sea: Rupee treasures: Whenever you see a constant shining light while sailing (night or
day), sail toward it until you are just a short distance from it, but not so
much that it will vanish. Cruise up to it, keeping a good eye on where it
was located. When you think you have reached it (which should be when you
hear the "humming" sound), drop the grappling hook over the right
side and you should get it. You will probably rarely have to switch to the
left side. Most of these treasure points have a red rupee; the others have a
purple rupee.
Hint:
Hyrule Castle: Pictures: There are two pictures inside near the entrance. On the right,
there is the king. On the left, there is Princess Zelda with a group of
assistants who all coincidentally look like Tetra's pirates.
Hint:
Ice Ring Island: Unlimited Knight's Crests: When going inside Ice Ring Island for the first time, uncover the
Iron Boots then walk past the blowing wind. You will find a hole. Go inside
it. You will see a number of enemies frozen. Do not unfreeze them. Just
unfreeze the Knight. After killing the Knight, he will give you a Knight's
Crest. Leave the hole, then go back down. The Knight will be there, frozen
again. Unfreeze him, and kill him, get another Knight's Crest, and repeat as
many times as needed.
Hint:
Ice Ring Island: When you are on Ice Ring Island, start running. Once you reach a
good speed, hold the Analog-stick in the opposite direction. Link
will attempt to turn around and ends up falling flat on his face.
Hint:
Mother And Child Island: Fire and Ice Arrows: In order to get the Ice and Fire Arrows, you will first need the
bow and arrow. Next, fill up to maximum with arrows. Set sail and find a big
cyclone that resembles a tornado. Sail directly into it and there will be an
intermission sequence showing a giant frog on a pink cloud. He will be in
the center of the cyclone. Shoot him three times with the arrows. This is
difficult because your boat is moving constantly and the wind is strong
enough to blow your arrows off course. After hitting him three times he will
teach you a melody that allows you to control his cyclones. Call his cyclone
and have it take you to Mother And Child Island. It will drop you in a fairy
pool, and the Great Fairy will give you the Fire and Ice Arrows. By doing
so, you will also get to travel across the sea quicker.
These arrows help you get
strength (Fire Mountain) and weight; like a stone (Ice Ring Isle). The
strength and weight help you get inside those two temples to get the Master
Sword's power to repel evil back.
Hint:
Northern Triangle Island: Hungry Peahat: If you hit a Peahat (the things that fly around) with your
boomerang and it falls on land, it will move its razor-like teeth up and
down in an attempt to eat you.
Hint:
Outset Island: 5,000 Rupee Pouch: On the very top of Outset Island, float across the gap with the
Deku Leaf. Bomb the rock in front of the cave and talk to the Great Fairy.
She will give you the Rupee Pouch.
Hint:
Outset Island: Rupees: There is a big house behind Orca's house. Talk to the blonde
woman. She will tell you she wants a pet for her kids. Crawl up to a pig,
pick it up, and throw it into the pen where the woman is located. She will
reward you with rupees. Collect all the pigs and she will keep rewarding you
for each of them.
On Outset Island or almost any
beach, look for little crabs. They will hide when you are too near. However,
if you act quickly and hit them rapidly, you will get one to five rupees.
Note: You must have the Tingle
Tuner and a Game Boy Advance link cable for this trick. Use a Tingle Bomb on
the farthest ledge near Link's House. Fly over to the ledge and there will
be a new large pot there. Break it with your sword. There will be a orange
rupee worth 100 rupees there. You can drop down and enter Link's house, come
out again, and repeat this for as many rupees as desired. Note: This is the
answer to the riddle from the Tingle Statue's Passwords.
Sail to Outset Island and climb
the rocks behind your house. Sidle over to the next rock and set the wind to
the west. Use the Deku Leaf to sail to the next rock. Make sure your Tingle
Tuner is on and Tingle Bomb the "!" location. A large pot should
appear, containing 100 rupees. Then, use the Song Of Passing to change the
time of day. The pot will reappear, allowing you to get 100 more rupees.
Repeat this as many times as desired.
Look carefully to find a crawl
space. Crawl in, and you will be in a room under Link's house. Open the
chest to get 100 rupees.
After you complete the Wind
Temple, use your Hookshot on the tree at the top next to Grandma's house.
Then, pick up the huge stone-shaped face and throw it. Go down the hole.
This the hole where you get a Triforce map at level 30. These are the
flowing levels where rupees can be found: Levels 10, 20, 30, and 40. Note:
At level 50 (the last level), you can get a piece of Heart after you defeat
four black Darknuts.
There is a house near the
watchtower with very long grass surrounding it. Go inside the house and
crawl under the bed to find a chest containing rupees. If you cannot get
into the house during the day, play the Song Of Passing and try at night.
To the left hand side of
Grandma's house is a gap that you can crawl through. Crawl in and turn left
to find another secret room containing rupees.
Feed the all-purpose bait you
buy from the man who floats around in his boats around islands to the pigs.
Learn the Hurricane Spin From
Orca by giving him 10 Knights Crests Then, go to the man's yard at the start
of the game, where he asks you to cut his grass. Use the Hurricane Spin to
collect a few rupees. When all the grass is gone use the Song Of Passing and
more grass will appear. Repeat this to get as many rupees as desired.
After getting the Song Of
Passing (lets you control night and day), return to Outset Island. Go to the
big patch of grass where the man with the cutting tool usually is found. Cut
all the grass and you should get rupees. Then, compose the song of passing.
This should change the time of day, and the grass will be there to be cut
again for more rupees. Repeat this process until you have the desired amount
of rupees. Note: This will take some time.
Hint:
Outset Island: Triforce Chart and Heart piece: You must have Power Bracelets, a Mirror Shield, and the
Hookshot/Deku Leaf. If you have the Hookshot, go to where Grandma's house is
located and travel to the right. Use your Hookshot on the tree in order to
reach the area where the head-shaped rock is located. If you have a Deku
Leaf, go on top of the bridge, change the wind direction to west, and glide
down to the area. Lift the rock and enter the hole. Defeat all the enemies
and enter into the next hole. Continue for about twenty minutes. You should
find a chest with a Triforce Chart inside. Use your shield to reflect light
on a large statue. It will crumble and reveal a hole. Enter it and defeat
all the enemies, then enter the hole when the fire disappears. The levels
get more difficult; bring fairies. At the last one, you will receive a Heart
piece. You must complete all fifty levels in order to get the heart.
Hint:
Outset Island: Finding Tingle's brother Knuckle: Note: This requires the Tingle Tuner, which you can get from
Tingle in Windfall Island's prison, a Game Boy Advance, and a link cable.
With the Tingle Tuner on, sail to Outset Island. You must have the Tuner on
when you reach the island. Enter ashore and Tingle will shout that he has
found his brother Knuckle. The two of them will start a conversation, then
Knuckle will ask you to do a few things for him. First, he asks you to go to
the outdoor bath. That is the bath next to Link's house. Jump into it to
receive the next assignment, which is to climb down the ladder that no one
uses. Go over to the watch tower and you should see a ladder going into the
water. Climb down and Knuckle will give you a new mission, to climb the
highest rock. This rock is just before the bridge that leads into the woods.
Climb on top of it to receive the final mission, to drop below the
suspension bridge. Go over to the wrecked bridge and drop down below.
Knuckle will give up and give you the Hand-Me-Down Tuner, which replaces the
Red Book on your Game Boy Advance. You can buy things from Knuckle wherever
you are with this item. Also, Knuckle will appear at Tingle Island so that
you can take his Pictograph and make his figurine at the Nintendo Gallery.
Hint:
Outset Island: Grandma's Special Soup: Go to Grandma's House. Talk to her, and she will mutter
"Link... Aryll... don't leave poor Grandma". Leave and go to the
forest at the top of Outset Island (where you saved Tetra). Go to the big
rock blocking the Fairy Fountain. Use a Bomb to break the rock. Jump inside.
After talking to the Fairy, use an empty bottle to capture a Fairy. Bring
the fairy back to Grandma's House. Let the Fairy go and it will go around
Grandma. She will feel better and give two servings of her special soup to
you. This fills you energy meter and doubles your attack power.
When you return to Outset
Island, give your Grandma a Fairy from the Fountain. Note: You can only do
this during the day. She will then reward you with a bottle of Elixer Soup.
Drink both helpings and she will give you a refill. You can do this as many
times as desired.
Hint:
Outset Island: Hero's Sword: You must have a training session with Orca. He will not give it
to you until your sister is kidnapped. It is best that you see her first.
Hint:
Outset Island: Hurricane Spin and Vortex Spin attacks: Go to Outset Island and give Orca ten Knight Crests and he will
teach you the Super Spin Attack. To perform it, hold B, wait until it
fully charges, then release. Link will then spin rapidly for six seconds.
After getting the Hurricane Spin, give him another fifteen Knights Crests
and he will teach you Vortex Spin, which will damage every opponent around
you. Note: Both attacks require magic power.
Hint:
Outset Island: Heart piece: Talk to the old man who gave you your first sword. He will ask if
you want to fight him .Choose "Yes". Hit him 500 times without
getting hit 3 times and he will give you a Heart piece. If you hit him 1000
times, he will cry and call you master.
When the pig is fat, if you
have the Power Bracelets you can pick him up. Take him across the wooden
bridge and drop him on the black dirt. Spread all purpose bait around him
and make him dig. He will dig up a Heart piece.
Put the black pig in the lady's
pen. Go away. When you return to this island, the black pig has gotten very
large. Continue playing until you have the Power Bracelets, then lift up the
pig and carry it to the other island. Put the black pig on one of the
"mud wallows" just in front of the field of grass. Feed him bait.
He will dig up a piece of Heart.
Hint:
Outset Island: Unlimited red and green Chu Chu Jellies: Go to Outset Island at night and go in front of Granny's house,
some distance away. Some Chu Chu monsters will appear. Use your Grappling
Hook to grab Jellies from them. Do not kill them, or they will not give you
Jellies. After doing this, kill them and go in one of the houses Come back
out, and they will be back.
Hint:
Outset Island: Mad Orca: Go to Ocra's house (the person that gave you your first sword)
and hit him six times without talking to him.
Hint:
Outset Island: Orca defense: Go to Orca on Outset Island and show him your Knight's Crests. If
you do not have enough crests and have not obtained the special attack, he
will drop his sword, then tell you to return. If you attack him without his
sword, he will still block the attack with karate-like moves, just as if he
still had his sword.
Hint:
Outset Island: Digging pig: Throw the pig in the pen then complete the Wind and Earth
Temples. Go back and the pig will be a lot bigger. Throw some bait in front
of it, and it will dig.
Hint:
Outset Island: Glowing sword: Revive your grandma with a fairy. You need a bottle to get the
fairy. You will also need the three pearls. When she is revived, she will
give you Elixer soup. Drink half the bottle. Take out your sword, and it
will glow.
Hint:
Outset Island: Sharks: When going to the watchtower one square north of Outset Isle,
sharks will try to jump up and eat you when going up the ladder.
Hint:
Outset Island: Secret passage: On Outset Island, there is a house which holds the Snot Kid, his
brother, the three pigs, and the pig-pen. There is also a a hole in this
house's roof. Use the following trick to get into this. First, get onto the
fenced-in part of the house (i.e. the pig-pen). Notice the spot where the
pigs get water. There is a little roof that hangs over the drinking area so
that the pigs can have shade. You should still be on the fence which holds
in the pigs. As you walk closer to the roof that hangs over the drinking
area, notice that the fence gets higher. Continue up the fence until you are
on top of the shade-roof. You should now be able to see the actual house's
roof. Step back a few paces until you are at the farthest edge away from the
house's roof. Then, run at the house's roof until you get to the edge and
Link automatically jumps. You should now be on the roof. There is also a fun
little trick that you can do when there is only one pig remaining: the huge
black pig. The man that owns the house should be directly below you and you
should not even see him. The big black pig should be roaming around the pen,
and you should still be on the roof. Shoot the pig with arrows until he gets
mad. He will begin to run toward you. However, because you are on the roof
he obviously cannot reach you. The pig will just run towards the wall that
is directly below you. Because the man is on the wall directly below you, it
will appear as if the pig is mauling the man. Now that you are on the roof,
you should see that there is a hole in the roof that is facing out towards
the sea. If you drop into it, you will find yourself in the attic of the
house that you have been on top of. There is mostly unimportant items
inside: jars holding Rupees, Hearts, Arrows, etc., boxes, or barrels. It is
fun to drop these barrels, jars, and boxes, down the hole that is located in
one of the corners of the attic. To get out of the attic, simply drop
through the hole.
Hint:
Outset Island: Cage of trees: There is a hill leading up to the house that has the pig-pen
holding three pigs. At the start of this hill is a "cage" of small
trees that you can cut down, that are sort of going into the cliff
overlooking Outset Island. Get through the trees any way desired. You can
use your bombs, your sword, or your boomerang. Get into the "cage"
of trees (the location with all the little flowers), then play the Song of
Passing. The screen will fade out, and when it reappears, you will still be
on the inside of the tree "cage" -- all the trees that you cut
down will be up again. You can always escape the tree enclosure by simply
getting rid of them again, by using the sword, boomerang, or bombs.
Hint:
Outset Island: Savage labyrinth: The following information describes each of the levels in the
Savage Labyrinth, located on Outset Island. It will tell you which enemies
are in each level in the labyrinth and the items and weapons that you can
gain by killing or using the grappling hook on them. Note: Some enemies
names are descriptive rather than their real names. The level after you fall
down the hole is marked as level 0, as the levels actually are counted after
you get to the level below level 0. Optional weapons indicate the weapons
that you can use against enemies that drop them. In the Savage Labyrinth,
the enemies that you kill will not drop the things that you would normally
get that belong in the Spoils Bag. Therefore, you must use your grappling
hook on them to obtain those items. When "none" appears for an
enemy's item acquired, it indicates that either that the enemy is too weak
to withstand the force of the grappling hook grabbing it, or that it would
only give you a small restoration item, such as a Heart or a Magic Jar.
Level
Enemy or item
Total enemies
or items
Item or optional weapon
obtained
0
Large Vase
1
3 Fairies
1
Keese
12
None
2
Imps
6
None
3
Blue Bokoblins
4
Joy Pendants, Haliberds, Deku Sticks
4
Red ChuChus
6
Red Chu Jelly
5
Fire Worms
4
None
6
Keese
5
None
Imps
4
None
7
Fire Keese
4
None
Fire Worms
2
None
8
Fire Keese
2
None
Blue Bokoblins
4
Joy Pendants, Haliberds, Deku Sticks
9
Moblins
2
Skull Necklaces, Spin Sticks
10
Small Pots
4
Various small restoration items
Large Vases
2
1 Red Rupee, 1 Yellow Rupee, 2 Blue Rupees, 12 Green
Rupees (56 Rupees total) x 2
11
Peahats
6
Golden Feathers
12
Green ChuChus
4
Green Chu Jelly
13
Boko Babas
5
Boko Baba Seeds and Deku Sticks
14
Green Bokoblins
4
Joy Pendants, Haliberds, Deku Sticks
15
Cyclops Beetles
5
None
16
Peahats
3
Golden Feathers
Boko Babas
3
Boko Baba Seeds and Deku Sticks
17
Green ChuChus
4
Green Chu Jelly
17
Blue Bokoblins
4
Joy Pendants, Haliberds, Deku Sticks
18
Cyclops Beetles
3
None
Green Bokoblins
2
Joy Pendants, Haliberds, Deku Sticks
19
Flying Cyclops Beetles
2
Golden Feathers
20
Small Pots
3
Various Small Restoration Items
20
Large Vases
2
1 Purple Rupee, 1 Red Rupee, 1 Yellow Rupee, 2 Blue
Rupees, 12 Green Rupees (102 Rupees per vase) x 2
21
Darkfire Magicians
3
None
22
Armos
4
None
23
Armos Knight
2
None
24
Yellow ChuChus
6
Red Chu Jelly
25
Red Fire Bubble
4
None
26
Green Bokoblins
2
Joy Pendants, Haliberds, Deku Sticks
Unshielded Silver Darknut
1
Knight's Crests, Plus 2 Swords
27
Armos
3
None
Darkfire Magician
1
None
28
Red Fire Bubble
2
None
Armos Knight
2
None
29
Shielded Silver Darknut
1
Knight's Crests, Plus 2 Swords
Shielded Gold Darknut
1
Knight's Crests, Plus 2 Swords
30
Small Pots
2
Various Small Restoration Items
Large Vases
3
1 Purple Rupee, 1 Red Rupee, 1 Yellow Rupee, 2 Blue
Rupees, 12 Green Rupees (102 Rupees per vase) x 3
Treasure Chest
1
Triforce Chart
31
Gibdos
6
None
32
Blue Jinxing Bubble
5
None
33
Black Chuchus
6
Green Chu Jelly
34
Poe Ghosts
5
None
35
Flying Cyclops Beetles
3
Golden Feathers
36
Moblins
2
Skull Necklaces, Spin Sticks
Gibdos
3
None
37
Black Chuchus
5
Green Chu Jelly
Flying Cyclops Beetles
1
Golden Feathers
38
Poe Ghosts
5
None
Moblins
2
Skull Necklaces, Spin Sticks
39
Blue Jinxing Bubble
4
None
Stalfos
2
None
40
Large Vases
5
1 Purple Rupee, 1 Red Rupee, 1 Yellow Rupee, 2 Blue
Rupees, 12 Green Rupees (102 rupees per vase) x 5
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: