Hint:
Amon Hen: Defeating the Ring Wraith:
When you fight the Ring Wraith on the Balrog, there is a tower with steps
that you can walk up. If you stay up there, the Balrog cannot hurt you,
except when it takes flight.
When you fight the Ring Wraith
on the Balrog, there is a tower with steps that you can walk up. Climb up
it, then use Aragorn's special stab. If timed correctly you will kill the
dragon.
When playing as Aragorn, you
must rescue Sam from the Ring Wraith. To begin the fight, go up to the
Nazgul. He will start blowing green gas at you. Start hitting him with your
sword. After that, he will fly away. At this point, go up to a tower with
steps. The tower will protect you when the Nazgul blows the green gas at
you. Start shooting the Nazgul to kill it.
Hint:
Amon Hen: Finding Gollum:
Go southwards until you run into a coastline. There is a trail that you can
follow. It will lead you to a place. You will see a cave that is very high
up, and will see Gollum. Go up to the cave and Gollum will make noises and
walk away. Note: Gollum appears in Amon Hen two times. Go north, and there
is another trail. It will lead you to Gollum again. As before, walk up to
the cave, and this time Gollum talks. He will mumble his name out.
Hint:
Bywater: Better Walking stick or ointment:
In the house where you fight bees, outside a hobbit (Fatty) wants you to get
him an egg and honeycomb. Get the Egg. Once you get the medal pin, throw
rocks at beehives to get the honeycomb. Then give them to Fatty and he will
give you a better walking stick or ointment.
Hint:
Hobbiton: Easy money:
On the East Road just out of Hobbiton (past the woodsman who trades his
dagger for pipeweed), on the ledge above the stumps that summon the elves is
a house. Enter it and walk up to the bookcase. Press A and a gold
coin will appear. Leave the house and re-enter. Another gold coin will be
there. Repeat this to get as many coins as needed.
Hint:
Hobbiton: Wolves:
When the wolves appear just after leaving Hobbiton, run between the rock and
the tree directly on your left. This is a patch of brambles that the wolves
will not enter. You can safely attack the wolves from this point by
positioning yourself close to the rock facing up on the screen. If done
correctly, the rock will prevent you from stepping forward while you attack.
You may have to run out and back in briefly to lure a wolf over to where you
want it, but this is easy enough.
Hint:
Hobbiton: Escaping from the Riders:
When you are playing as Frodo, you have to go to Maggot's farm to meet the
three hobbits after giving the key from Lobelia to Mr. Gamgee. Stand at the
door where you began, and face the door at the screen. When a Rider passes,
sneak to the rock next to you. When the Rider passes again, go to your
house. You have to cross the garden. If they hear you, go to the door at
your house. Remember, there is more than one Rider. If they see you, you
must surrender the ring and start over. Do not use the ring when the Riders
are near, or they will find you. When you do not see any Riders, run to the
fence near the tree house and jump over it. When you are at Sandyman's mill,
you will see another Rider on the bridge to Bywater. Throw a rock over the
river. If you do, he will move. Cross the bridge and go to a flat plain.
Keep throwing rocks to the places he can move. If done correctly, you can
make it to the Shire. You will see Robbin being attacked by a wolf. His life
is not dependent and you will not fail your task if he dies, but it would be
kind. As you leave Hobbiton, the wolves will appear. To prevent from being
seen, use the ring until you cannot see any wolves. When you made your
escape, you will see another Dark Rider. Like the task before, you can throw
rocks so that the Rider can move any direction. If you do not want to be
seen, there is a tree trunk where you can hide. Be careful; as you throw
rocks from the trunk, the shadow still remains. When he makes his farthest
point, you can sneak out of the tree trunk and make your way to Maggot's
farm.
Hint:
Moria:
To pass the 21st hall in Moria, go to the center of the room and push or
pull the four blocks of stone with hands on top of the tiles that you can
step on. Once you put all four on, you will pass that part of Moria.
Hint:
Moria: Opening door:
To open the door at Moria, go up to it and press Action. It will ask
you for a chant. Pick "Melon".
Hint:
Moria: Killing the fire monster:
When you are Gandalf, you have to save your party from the fire monster when
you get past Moria. When you begin the fight, you should equip the spell
Staff Strike to Gandalf. When you are going to him, he will shoot fireballs
at you. To get to him, dodge the fireballs. If you get too close, he will
blow fire at you. If you get as close as you can, he will try hitting you
with his unblockable fire sword. Also, it is impossible for you to fall down
the abyss. Get close until he keeps shooting fireballs at you and use Staff
Strike. After you use the spell, he will be stunned. At this point, start
hitting him with your sword only for a few seconds. Then, run back to your
team. Keep repeating this to kill it.
Hint:
Moria: Durin's Axe:
In the room where you fight the Cave Troll, look at the small doors. One
will have a light. Open it and you will find Durin's Axe. It will go to
Gimli, and he will help when you play as Frodo.
Hint:
Moria: Second hall:
When you are playing as Frodo, you must find a way out of the second hall of
Moria. The first part is easy. Go to a thin chasm and jump over it. Do the
same thing with the other chasm and you will see a stone bridge. Once you
have crossed over the stone bridge, kill the Orc that's shooting down to
Gimli. You will see a rock. Press Action to push the rock on the
ground. You will now have to activate bridge switches for Gimli and yourself
to cross over. Remember that Gimli will not always be there when you need
him. To get to the other bridge, climb up the ladder. You will see some
Orcs. You may have to use your ring to avoid them. Climb down another ladder
and activate the bridge switch. Then, go back to where you started, but push
the rock to the button to open the door to leave the second hall of Moria.
Note: Make sure you activate all the bridge switches before you activate the
button to the door. If you do not, you will be trapped by Orcs and cannot
escape.
Hint:
Moria: Finding Gollum:
When you find camp on the second day, Legolas will say that something is
following. The screen will go slowly to a dark figure. That dark figure is
Gollum, and you will hear him talking about his "Precious".
Hint:
Rivendell: Sleep spell:
When playing as Frodo in Rivendell, get to the room where you get sting. You
will see two chests. One will have an Elvish tome. Give it to Gandalf and he
will say something. Then, talk to Elrond. When playing Gandalf after
fighting the Wargs, use the tome. You will get a new spell ''Sleep''. This
will put enemies to sleep for a short period of time. Note: Make sure you
give Gandalf the tome when playing as Frodo or he will not have it when you
are playing as him.
Hint:
Troll Shaws: Trolls:
In some parts of the Troll Shaws, where you first encounter the Trolls, try
not to approach to kill them because you will not be very accurate, and will
die too easily. Instead, stay away as far as possible from the Troll, so
that the four Hobbits will hold them off. Afterwards, start shooting the
Trolls. Remember that Aragorn automatically aims at distant enemies. Shoot
him, and they should die. Note: This can become an issue in some ways. Your
job is to protect Frodo, which is more important. If you do not, and the
Trolls hit him, he will die and you will have to start the game again at the
beginning at Hobbiton.
Hint:
Withywindle Path: Defeating the willow tree:
To defeat the willow tree that has the three hobbits, go to a flat plain
that is both on your left and right. These are the only two places that the
tree's hand will not hit. You can safely hit him when his hand is down. Do
this if needed, Tom Bombadil will appear and say his chant, and you will
defeated the willow tree.
Hint:
Defeating the Barrow-Wight:
Run up to the top right corner and there will be a chest. Jump onto the
ledge it is on to get the dagger. Then, put the ring on and hit the
Barrow-Wight. It will go underground. Take off the ring, and when it
returns, put the ring on and hit the Barrow-Wight. Frodo will sing Tom
Bombadil's song and you will defeat the Boss.
Hint:
Westernesse Dagger:
When you get to the point where you are looking for Merry, Pippin, and Sam
in the cave, you will see a box. Go to it and you will get the dagger.
Hint:
Wake up Lobelia:
When you have to escape from the Dark Riders in Bywater, throw a rock at the
bell bell five times. You will see her lights turn on.
Hint:
Silver pin:
At the start of the game if you talk to Ted Sandyman, he will say that he is
looking for a silver pin. The pin is hidden in the weathervane over by the
river. You will see another Hobbit there. Talk to him. He will ask you to
throw a rock at the weathervane to get it to move again. When hit, he will
give you the silver pin.
Hint:
Unlimited Dwarven and Elven Shots:
When you are at the Prancing Pony Inn and have just defeated the two
ruffians who stole your dagger, go through the open window and climb up the
ladder. Once up, you should notice that the ring is spinning in its slot.
Turn to the right and use the ring. You should see a platform with both an
elven and dwarven shot. Collect them and jump back to the ladder platform.
Then, take off the ring and put it back on. You will notice that the items
appear again. Do this as many times as needed to get unlimited elven and
dwarven shots.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: