Change
music:
Hold Y (Help) and press L or R at a menu screen.
Bingo
cheat:
Reach level 2 in your EA Sports Bio.
Ray
Lewis:
Reach level 3 in your EA Sports Bio.
1990
Eagles team:
Reach level 4 in your EA Sports Bio.
Steve
Spurrier coach:
Reach level 6 in your EA Sports Bio.
Preist
Holmes:
Reach level 9 in your EA Sports Bio.
Super
Bowl 38 stadium:
Reach level 19 in your EA Sports Bio.
Super
Bowl 38 card:
Reach level 12 in your EA Sports Bio.
Tiburon
Complex stadium:
Reach level 29 in your EA Sports Bio.
Ricky
Williams:
Reach level 27 in your EA sports Bio.
1988
San Francisco 49ers:
Reach level 35 in your EA Sports Bio.
EA
Sports Stadium:
Reach level 50 in your EA Sports Bio.
Hint:
Cheerleader and Pump Up Crowd Cards:
Successfully complete the "Game Situation" challenges in mini-camp
mode. The Cheerleader or Pump Up Crowd Cards for the team used will be
unlocked.
Hint:
Madden Cards and game cheats:
Get a gold rank in any event on the All Pro, Pro and Rookie levels in
mini-camp mode.
Hint:
Add stats to Bio:
Every time you simulate a season, if your team makes the playoffs it raises
the stats on your EA Bio. You only have to save the Bio, and not the season.
Hint:
Determine if defense is playing man to man coverage: Send a player in motion. If a defensive player follows him, then
the corners are playing man to man coverage. Remember that the safeties may
have zone and a LB could cover a WR (should be an easy completion).
Hint:
Easy defense: If you have a lead and know that the opposing team is going to
pass, the best defense is the Quarter Cover 2. Spread the line and bring the
coverage in. Then, take control of one of the CBs and the DE should take
care of the outside blocker, whether it be a TE or a OT. This should leave
you with a wide open lane to the QB. You may give up a few runs up the
middle, but if you are quick enough with the playmaker, make the defense
come in and that is covered.
Hint:
Easy interceptions: While in defense, choose the play Nickel-Normal, go to cover 2.
Now that you chose the play move your line in, your LB to the left, and your
coverage in. Note: This only work about 85% of the time in rookie mode,
sometimes in pro, if you are lucky on all-pro, and almost never in
all-Madden settings.
Hint:
Easy sacks: If you have Bill Callahan's defensive playbook, go to Nickle
defense and scroll down until you find Middle Blitz. Select that play then
shift both your line and your LBs inside. You should get a sack about 85% of
the time.
Note: You must have Easy Play
on or Offsides off. Use your right sided DT to the right sided center guard
gap. Hold the Left Analog-stick Down and your man should be running
in place now. This will work 50 to 60% of the time.
When on defense, enter the 4-3.
Find the Man Buzz play. Flip the play until the blitzing outside linebaker
is blitzing on a side where there are no TEs, and preferably no RBs. Shift
your D-Line and LBs to the outside. Your outside LB should be able to get to
the QB cleanly, and get the sack.
Pick a play where the middle
linebacker blitzes and move the left DT to the center block the center. This
will work about 70% of the time.
In franchise mode create a
player as a left end. Make him about 6' 3" tall and 350 pounds. Make
him all muscle. Then, sign him to your roster and improve all of his stats.
Next, go to "My Madden" and turn "Off Sides" off. Then,
play a game and have your left end go off to the side of the player who is
guarding him and have him run. Because off sides is off, he will not go off
sides, and there will be somewhat of a barrier. After the ball is snapped,
he will start moving and the man who is guarding him will turn and face you.
However, because your player is so fast, most of the time he will outrun
him. If not, just run into him and knock him down with a rip move. There
will be an open lane and he will either get sacked or make a bad pass and
you will possibly intercept it. Note: If he is about to pass, make a diving
tackle to see if you can knock the ball loose.
Hint:
Easy fumbles: Go to Mini Camp mode. Do the LB Chase And Tackle. First do it
under the rookie difficulty setting, and when you are skilled enough,
advance to the pro setting. Get a gold trophy in the mini camp drill. Do not
waste your time in the game situation. You will receive a Silver Fumbilitis.
Use the card during a game. This card increases your chances of getting a
fumble by 50%.
Hint:
Easy first down or more: When you create a playbook, make a formation with the quarterback
one step back from the center, and the halfback in the same location as the
quarterback, only behind the left tackle. Make a custom route for him. Have
him run straight towards the QB, then streak as soon as he reaches the
outside of the offensive line. Have the fullback out as a receiver going for
a 25 yard post. Have the left side receiver go for a 25 yard streak, and
make a custom for the right receiver (next to the fullback). Have him go
straight for 5 yards, have a two second delay, then post left. About the
time he starts his post, the fullback should be starting his, and the
defense re-adjusts to cover both men, leaving just enough time to get the
ball to your open halfback. This works about 90 percent of the time. You
must be quick to avoid getting sacked.
Hint:
Easy Rushing yards: Go to create a playbook, and go to create a formation. Created a
formation called the Stack, with three backs in the backfield and two
tightends on the line of scrimmage.
TE T G C G T TE
QB
FB
TE
RB
This is how you should line it
up. Use a lot of off tackle sweeps and counters with a fast running backs
(Michael Bennett, Ricky Williams, Marshall Faulk, etc.). If the PCU played
man to man, they would move all of their players to be in better position to
stop the play, leaving the flats wide open for big runs; if the CPU shifts
people to one side you should playmaker the run the other way and you should
have a very fun time running all over the CPU. This formation can work on
all levels and requires that you have blockers in the back field that have
good awareness so that they will make key blocks.
Put five men on the line and
put your quarterback in a regular position. Put three runningbacks (two RBs,
one FB; should be fast RBs), and give it to the one on the left side
(pitch). You should get a lot of yards because of the other RBs blockage.
A good back if you are right on
your cap is Thomas Jones. He is only rated about 73, but if you work him up
in the training camp and have a good preseason with him, he will be much
better. He will not score every carry, but do not only give it to him two
times. Eventually he will break a great 40 or 50 yard run.
Hint:
Easy punt return touchdowns: Chose "Block Punt" then when they come out, audible to
a middle punt return. This will work about 85% of the time.
Hint:
Easy blocked punts: Chose "Punt Return Middle", then "Audible" to
block a punt about 95% of the time.
Take your RE and press Left(4).
Rush the punter and you should slip past the line.
Choose "Punt Block"
and be the defender furthest on the left (indicated by "X"):
x**********
2000000
1
3 0
P
Shoot through the gap between
"1" and "2". "3" will not try and block; go
right for the punter and tackle him or try to block the punt. Make sure not
to get too close to "2", as he may block you.
As soon as you have stopped the
CPU and they are about to punt the ball away, on the formation select screen
instead of choosing "Punt Block", choose "Field Goal
Block", which brings everyone down to block the punt. Before the ball
is snapped for the punt, move the man at the far left (which should be the
cornerback) downfield to receive the punt, just in case the punter just gets
the ball off. This trick works under all difficulty settings, including
All-Madden, and especially if you have a fast lineman and linebackers.
Go to "Goal Line",
find "Blitz C", and select it. You will block the punt 80 to 85%
of the time.
Go to the "Goal Line"
defense. Once there, select the play named "Gaps Fire". Once both
teams are set, control the middle linebacker. When the punter yells for the
snap, blitz down the middle with the middle linebacker. You should penetrate
the line without much difficulty. Once you have the middle linebacker close
to the punter, press Y to jump. This should enable you to block the
punt successfully. This should work exceptionally well if your opponent's
line of scrimmage is inside their own five yard line.
Hint:
Top run defense and high sack average: Use a 4-3 Normal Defense, Fireman, DL shift up, LB shift down,
Coverage shift down. Nickel Normal, Middle Blitz, with two options:
1. LB shift down, DL shift
up, Coverage shift down
2. LB shift up, DL shift down, Coverage shift down
To do these, must have good
DBs. Average DBs will let up gains of 10-15 yards if they cannot jam.
Hint:
Easy onside recovery: Choose "Onside Kick", move the arrow as low as
possible, then kick a full kick. The returning team will drop the ball and
give you a chance to recover.
Choose "Onside Kick".
Set it far as you can to right and far down as possible. Then, kick as hard
as you can. You have a good chance of getting the ball.
Hint:
Easy two point conversion: Once you score a touchdown, go to "Special Teams", then
choose "Fake Fieldgoal Pass". Once you snap the ball, the CPU will
immediately drop back into coverage, which lets your quarterback rollout and
run it in, or pass it to your tight end.
After scoring a touchdown, if
you want to go for a two point conversion instead of choosing the special
teams formation, choose goal line and press the button that corresponds to
the FB Dive and just run it in for an easy two point conversion Note: This
works about 98% of the time.
After making touchdown, go in
the "Goal Line" playbook then choose the "HB Pitch"
play. Run the play as it is and you will be assured a successful two point
conversion almost all of the time.
After you score the touchdown,
go to "Special Teams" then select "HB Direct Snap". It
will give the ball to the HB, and not the kicker. The HB can take one step
and is in for the two points.
Hint:
Easy points and tokens on Two Minute Drill: To get easy points on two minute drill, go for running plays.
Make sure you score a touchdown or you will not get enough points. By the
end of the drill, you will be given bonus points and get at least 355 tokens
for one drill. Note: Go for four drills to get a lot of tokens, but make
sure you play against a weak defense like the Claymores.
Play as the Vikings against the
Claymores. Make sure Moss is running a Fly Route (straight down the field)
and that no one else is running a route close to him. Then, just hike the
ball, wait a few seconds, and lob (tap the button) it up to Moss. This works
about 95% of the time.
To get over 70 points and
nearly 40,000 points in Two Minute Drill, play as the Rams and use both the
Shotgun-Normal-Hail Mary and Shotgun-4WR-Hail Mary plays. Use both these
formations every few plays just to throw off the defense. Throw to Marshall
Faulk while in the normal formation after you have moved him to the left or
right and you should have a touchdown about 96% of the time. Play against a
European team such as Barcelona and you should do well.
To get easy tokens in
Two-Minute Drill, set the CPU defense to the Amsterdam Admirals and set the
difficulty to All-Madden. Set the offense to the Atlanta Falcons and start.
When the game begins, pause and go to "Coaching Strategies". Go to
"Substitutions", and find the Field Goal formation. Substitute the
QB already in the play with Michael Vick, and begin the drill. Call all Pass
plays, and instead of passing, run with Vick. Usually, you can get it in in
one play. After the TD, call a Fake Field Goal - Pass for your extra point.
Again, instead of passing, run the ball in with Vick, and you will get more
points. Repeat this until the Drill finishes.
Instead of passing to players,
run the ball. Play against the Amsterdam Admirals and use a team that has
got a good running back and just run it the whole time. Most likely, you
will break a run and get a touchdown, if you are skilled at running the
ball. Also, the points are a lot higher if you run for a touchdown and you
will get many tokens.
Play as the Vikings or 49ers
and against the Admirals. Make sure that Terrell Owens or Randy Moss is on
the right side running a fly route on every play and that no one else is
running a route near them. Then, wait a few seconds and lob it up to Moss or
Owens. They should run past the defender with their speed, and you can jog
it in for an easy touchdown.
Play as the Vikings against the
Dragons. Select the Hail Mary and always throw it to Moss in the corner.
Wait for awhile to let him get open and you will get a high score.
Select a bad team such as the
Claymores and change their rosters around. For example, put the punter as
the QB and switch the entire roster so that their overall rating is 12.
Then, go to Two Minute Drill and choose the Vikings. Play against the
Claymores in All Madden and keep passing it to Moss.
Play as the Rams against the
Thunder. Make sure Kurt Warner is the quarterback, and Isaac Bruce is
playing. Also make sure that you have Mike Martz's playbook. Set up the
Shotgun 4-WR. Run the Hail Mary play and throw a light touch pass to Isaac
Bruce. You will score a touchdown most of the time. Then, go for two and run
Goal-Line. Run the Outside Toss play then run to the outside. They will move
in the corner back usually, giving you a clear shot. If they do not, call a
fake audible and they will pull them almost all of the time. If they do not
start running to the outside, then very sharply cut into the edge of the
line and stay at least three yards away from any line backer. Keep doing
this repeatedly to earn a lot of tokens.
Hint:
Skip into the endzone: Get to about the 1 yard line, then do a passing play. Go left or
right and the quarterback should be skip into the endzone.
Hint:
All-Madden coffin punt and clutch kicking in mini camp: Use the following trick to get gold on All-Madden coffin punt and
clutch kicking. When you start, look at the kicking meter to see how fast
the wind is blowing. At 10 to 15 mph, it is difficult to get a kick just
right. Keep restarting until the winds are at 3 mph or lower. This makes it
a lot easier to kick the ball to the red or yellow target.
Hint:
Easy tokens: Go to "Rosters" and select the Green Bay Packers' Wide
Receivers. Make Donald Driver 6'8'' or taller in his information. Next, get
out and go play the two minute drill with the Packers as your team and the
Amsterdam Admirals as the defense (European Team). Then, go to Shotgun
formation and press Left until you get to Shotgun 4WR and find Hail
Mary. Keep throwing touchdowns to Donald Driver. Just throw bombs; because
of his height he should easily catch it. After your done with the two minute
drill, go to your Madden Cards and save your profile. Next, buy a pack of
cards. Usually when you have about 250 cards out of 285 cards, you will get
a lot of repeats. You may have 400 points and get nothing. This is why you
should save the game before you buy the cards, so that you get a second
chance at getting a card that you do not already have and do not waste your
points on cards you already have.
Hint:
Easy stadium: In owner mode off season, you will have the opportunity to create
a new stadium twice. One is when you can go to stadium mode and you can
chose rebuild, or relocate. In both areas you will have a chance to create a
new stadium. Most of the time if you create a bad stadium, you will have
your proposal denied because you do not have enough money. Get about $300
million then create a stadium that has one section at least of press, and
one section of press and luxury. The rest can be finished off as desired.
Then, on the "Secure Funds" section, make it so that the team
provides the most money possible, making it so that the board has more
approval for the stadium. Note: If you relocate to a city that has a high
desire for a sports team such as Los Angeles or Boston, their approval will
be higher.
Hint:
Easy money in owner mode: While playing your franchise in owner mode, wait until you play
any home game. While playing, go to menu options and save your game.
Immediately quit the game and completely exit out of franchise mode. Reload
your franchise game, and repeat as many times as necessary. The trick works
off your ticket sales for that game. For example, if you normally make $5
million a game, multiply that by the number of times you
saved/quit/reloaded. If you do it ten times, then you will make $50 million
in ticket sales for that game. Note: If you save and do not quit, most
likely your game will crash after a few plays.
Before you face a team that is
very bad, go to owner mode and select "Advertising". Max out
everything, then go to Fan Appreciation Day and choose the top option. This
would be what the crowd would like the most. Get your win (simulate or play
one game). After the game, go to owner mode and select
"Advertising". Bring everything down to zero. If you winm you
should gain about $6 to 7 million.
Hint:
More yards in Ground Attack: If you have a play such as this:
xxxxxx
x /
x /
x
Get through the tight end gap,
and if your fullback blocks the DT, go around him and cut back to the
opposite side.
Hint:
Quick blitz: If you want to blitz fast, go to the setting menu, then choose
"Penalty", and turn off "Offsides". You can now run
before the play.
Hint:
Getting good players: Enter owner mode and create a player. Intentionally keep his
stats very low and sign him to your team for the maximum number of years at
a minimum salary. Then, return to the player creation screen (not through
the rosters), and change his attributes to full. You will be able to keep
the player through the length of his contract for the original low salary.
While in franchise or owner
mode, when asked to input players at the end of a season, begin this by
doing the regular offseason procedures. When the next screen appears, go to
your features to create-a-player. Create your player, but make his
attributes between 12 to 20. Save the player, then go to offseason features
until you get to re-sign free agents. Begin the bargaining process on your
created player (if the above steps are done correctly, his salary should be
between $200,000 to $400,000) and sign him. When main screen appears, go
back into the features and highlight your created player you just signed. Go
to attributes and raise all the attributes to 99. Notice that although the
overall rating goes up, the salary remains the same.
Check to see what teams you are
playing. Then, create a player with a 99 overall rating. WRs work best as
they are not used every play on offense. Sign the free agent, then go to
trade block. Look carefully at what your true needs to make your team better
are. Put the created player on the block. Ask for the two positions with a
rating of 90 you need the most and a first round draft pick. You can usually
get a first rounder with a 90 to 95 player depending on what position you
ask for. When you trade, try to get the best deal from teams that you will
not face. You can do this with probably three to five created characters,
depending on the deals that you get and the needs of your team. This is easy
because you do not have to spend any time creating the player and you
benefit by trading to teams you do not face.
To get unbelievable players,
create a player, in a position that you need who is only 18. Make him rated
about 75 overall. After training camp, pre-season, and a good season, you
can have a player near 83 overall. Then, down the road, you can easily
produce a 99 overall player.
To have a good team with one
player or more and a low salary, create a player that would be very bad at
his position. Sign him for as cheap as you can without a bonus for seven
years. A bonus would make you pay more in the long run. Change his rating to
perfect and make him good to a position which is common to his position on
offense/defense. For example, WRs can be good secondary players and
defensive lineman can be good offensive lineman, or if they are smaller and
fast a fullback or tight end.
Note: The following trick only
works in franchise mode. To get good first round draft picks each year,
create a player during the season (quarterback works best). Make his
quarterback accuracy and power 100; if any other stats are made better he
will be too much to sign. He will be added to the free agents. Go to rosters
and look for all the teams in the NFL that have a bad quarterback. Most of
the time, the team who has a bad quarterback will also have a bad season.
Once you have found the team with the worst quarterback, go to "Free
Agents" under "Roster", and sign the player you created to a
one year deal. Once this is done, go to "Trades" under
"Roster". Trade your created player (his stats should be about 78)
to the team that had the worst quarterback for their first and second round
draft pick. Next, go to create a player and adjust the attributes of the
quarterback you just traded and make him 12 overall. Now you will have the
team's first and second draft pick, and they will have a bad quarterback.
Note: You must have Corey
Dillon or the Bengals for this trick. To get a good spot at the NFL draft
(if not the first), trade Corey Dillon for their first or second draft
picks. They will usually accept. You will now have two good draft picks.
When you are playing a
franchise, wait until it gets to week 6. Check to see who has the worst
record in the league. Go to that team and trade your first round pick for
their first round pick. Even if you are 6-0 and they are 0-6, they will
accept about 95% of time.
At the end of the season in
franchise mode when signing coaches, go to coaching postions. Be the coach
of the team that the desired player is on. Then during the season, trade
between the teams you coach. At the end of the next season, go back to
coaching positions and quit coaching that team. This is also allows you to
take their draft picks.
If you think you have a good
draft pick, go to "Sign Draft Picks" and select that player. If he
is asking for over $60 million, he should be over 80 overall.
Create a QB and make his
overall stats as low as possible. Sign him, then put his stats up. Trade him
to any team for one or two of their good people. After you trade, go back to
the create a player option and set his stats back down.
Note: This trick requires NCAA
Football 2004. Finish a season in dynasty mode in NCAA Football 2004.
You will be prompted to save the draft candidates. Answer "Yes".
With the same saved game file available, go into a franchise with any team.
When prompted to insert the draft class from NCAA Football 2004,
answer "Yes". Trade all your good people for all the first round
draft picks and simulate all the games for that season. Then, go to the NFL
Draft and draft picks from NCAA Football 2004. You must go to rosters
in NCAA Football 2004 and make them have a name.
Play as the Rams in a fantasy
draft. They always get a low draft pick.
Enter franchise mode and trade
you first, second, and third round draft pick for a bad team's first,
second, and third round draft picks just before the trade deadline (before
week 6). You will get to pick first if they continue to play badly. This
works most of the time, but it depends on the team's performance at the end.
When you select franchise mode
at the main menu, you will be asked you how many teams you want to control.
Set that number to 32. After doing this, make sure owner mode is on. During
the draft make sure to get a good player at every position for just one
team. For every other team, give them the lowest possible player. After
about eighteen to twenty rounds you will not be able to sign any more good
players; make those twenty picks count. Simulate the rest of the draft,
allowing the CPU to get a few good players as well. Simulate the training
camp, preseason, regular season, and playoffs if you make it. In the
off-season, select "Coaching Strategies" and there should be an
option to make every team except the one you created to be good controlled
by the CPU. You now have 29 years to create a winning franchise. When a
player gets old, be sure to trade him for a younger player at his position
who is also good.
When it is your turn to draft,
just simulate the entire draft. Go to sign draft picks and give them exactly
what they want. Then, simulate that. After the wait, go to "League
News" then "Draft Summary". Look at the entire league's
draft. View the players stats, display his ratings. Scroll down until you
find your draft position. You can now draft any player after that. Do this
for every round. Make a note of the names of the players that you want down.
Note: Before you simulate the draft, save the game so you can then go back
to before the draft; there is no point in seeing the rankings if you cannot
go back to get them.
In Franchise mode, wait till
about week 6, then look for the team with the worst projected record by
year's end. Swap draft picks with them (for example, rounds 1, 2, 3). When
it is time to go to the NFL draft, do not enter the draft. Instead, go to
trade and see what you can get for your first round pick, since most draft
picks are not that good.
Try to get an 11 or 12 pick.
For a slightly stronger offense, do offense first pick and defense second
pick and so on, or vice versa for defense. If you want a strong special
teams, pick a punter and kicker in the lower twenties. Do not simulate, as
they will give stronger players to CPU controlled teams.
Dante Hall is rated 99 at KR,
but not so well at WR. This makes it easy to trade him. A simple second
Round Draft Pick, or another decent WR, will trade Dante Hall onto any team
you want him on.
When scouting players for the
draft, make sure to look at a player's classification (for example, RB
Speed, WR Possession, Run Stopping DT, etc.) before deciding to draft them.
Also, OLs that specialize in either run or pass blocking are only good at
that skill if they are not projected a first-rounder. When drafting a
Scrambling QB, if his arm strength or accuracy are above average or average,
his rating will be 65 to 70, whereas if he is a Pocket QB with an above
average or average throw accuracy or power, his rating will be 75 or 80. It
is usually smarter to draft a scrambler if you want a better all around
quarterback, as it is much easier to increase their throwing ability than
their speed, agility and quickness.
Go into franchise mode and
create a player in any position that you want to get traded for. Set all his
stats to 99. Then, sign him from the free agency. Put him on the trade block
and trade him for a very good player. After that, return to the
create-a-player screen and lower all his stats to 12. By doing this, the
other team will have a large salary cap, and no good players.
To ensure that you do not waste
early round draft picks on busts or poorly rated players, carry out
"Player Retirement" and "Re-Sign Players" in off season
mode. Then, save the franchise and go directly to "Sign Free
Agents". Then, look at the stats for all the rookie players, especially
for positions that you intend to address in the draft. Next, exit franchise
mode and load your saved game. You then be able to pick the best available
player remaining for each position. This is especially useful for kickers
and punters, as the scout report ratings often do not translate into their
final stats. Also, to improve the quality of draft picks you sign, save your
franchise before advancing to the normal off season mode. Then, go into the
off season and check out the NFL Draft Info section, which can be found in
the League News section. Go to "Draft Preview", and check out what
talent is available at each position. If the talent in the draft pool is not
up to your liking, exit franchise and re-load until you get a draft pool
that you like.
To get good players for
franchise mode, edit a team's roster before starting your franchise. You can
trade anyone on your team without problems, as long as you have cap room.
Then, start a new franchise with your altered rosters. If you run out of
money, edit older players (such as Rice, Brown, Gannon, R. Woodson, and
Romo) so that their stats are at overall 12. Release, then resign, then
re-raise their stats. If done correctly, you will have a strong team with
cheap veterans.
Hint:
Get under the salary cap: Go to "Rosters", then go down to "Resign
Players". Sign your players to seven year contracts. This will give
more money most of the time. This is a good way to get more money before the
off season to get those highly paid players.
If you want to get Champ
Bailey, but without messing up his stats before starting franchise mode, do
the following. First, create two super players at 45 years old, and 27 years
pro. Next, if you created a SS for example, fill the stats that affect his
rating (Speed, Awareness, Tackle, etc.). After you have completed creating
your players, sign them for a one year deal but with no bonus. Trade them
both to the Redskins for Champ Bailey and perhaps Lennie Friedman (LG),
because Bailey's low salary will not be enough to get the Redskins under the
cap; get Friedman a sorry high salary player. If that fails, create another
player just like the other two but in another postiton (for example, MLB).
Then, trade two of three created players and a number one pick for Bailey,
Friedman, and if necessary another sorry high salary player. Go back to the
create player screen and mess up the two players that you traded down to
about 30 overall then go to the trade player screen. Trade the third created
player to the Redskins for your original number one pick and the two other
created players. Finally, mess up the third created players stats and sign a
bad player (Joe Maese, C for example).Trade the bad player for the created
one. Then release and delete the created players. Your cap penalties will be
zero if this is done.
Hint:
Low salaries for star players: Before you start a season or franchise, go to "View
Rosters" and edit all of the player's attributes. When you do this, his
salary does not go up but his overall skill does. Do this with younger
players so you have them longer and they do not retire in franchise mode.
If you created a character that
is maxed out in everything and has a high salary, trade him for either a
draft pick or, look into the salary section while trading and sort it out.
The lowest, yet best player is yours. Try this with a maxed out CB at age 24
and see what happens when you trade him for Champ Bailey and perhaps a first
or second draft pick.
Make a player and get him on a
low rating (just leave the rating in when making his appearance, etc.).
Then, sign him and he should be on low salary for seven years. After you
sign him, set him to a 99 rating. Then, play for six years. On the seventh
year on the playoffs, put him on a low rating so that when you sign him, he
will not ask for a high salary. Then, when you resign the player in the
off-season, it will be on a low salary deal. Put him back to a 99 rating.
Note: You can make as many created players as desured; once they retire you
can make more to get your team on a good overall rating.
Hint:
Players become coaches: Great players that retire in franchise mode can return to be
coaches. Wait a couple of years after your favorite star retires, and he
will show up in the coaching free agent list to be signed as an assistant or
head coach.
In owner mode, go through a
couple seasons, then in the off-season select "Staff". Select
"Hire Coach". You can select old players as head, offensive,
defensive, and special teams coaches.
Hint:
Free advertising: Just before a home game, put all advertising up and play your
game. After the game, do not sim week. Go out and set the advertising to
zero. Sim week and you will get 100% attendance, but pay nothing.
Hint:
Thanksgiving commentary: Set the system date to the third Thursday in November.
Hint:
Christmas commentary: Set the system date to December 25.
Hint:
New Year's commentary: Set the system date to January 1.
Hint:
Extremely bored crowd: Get the highest amount of points you can in the game. After this,
if you get an interception, touchdown, etc., the fans will not have any
reaction and seen extremely bored.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: