Invincibility: Pause game play, then press B, L, B, R,
Y, L, X, Down. The game will automatically
resume.
Bullet
shield:
Pause game play, then press B(2), R, L, Y, X.
The game will automatically resume.
Master
code:
Enter BALLOWAX at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable any desired cheat.
Silver
bullet mode:
Enter SILVERSHOT at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. Silver bullet mode allows
enemies to be killed with one shot.
Rubber
grenade mode:
Enter BOUNCE at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Snipe-O-Rama
mode:
Enter SUPERSHOT at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. This cheat allows all guns to
zoom like a sniper rifle by holding L and pressing Up.
Bullet
shield mode:
Enter REFLECTOR at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. All bullets that are fired at
you will be ineffective and will not damage you.
Mission
2 (A Storm in the Port):
Enter EAGLE at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Mission
3 (Needle in a Haystack):
Enter HAWK at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Mission
4 (Several Bridges Too Far):
Enter PARROT at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Mission
5 (Rolling Thunder):
Enter DOVE at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Mission
6 (The Horten's Nest):
Enter TOUCAN at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Complete
current mission with Gold Star:
Enter SEAGULL at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat.
Perfectionist:
Enter FLAWLESS at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. This cheat allows the Nazis to
kill you with one shot.
Mohton
torpedoes:
Enter BIGBOOMER at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. Your bullets will now change
into "photon torpedoes".
Achilles'
head mode:
Enter HEADSUP at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. Nazi's can only be killed with
a headshot when this cheat is active.
Invisible
enemies:
Enter HIDENSEEK at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. All that you will see is their
guns and helmets.
Men
with hats:
Enter MADHATTER at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat. Characters will have various
objects on their heads. Additionally, enemies will be transformed into
hamburgers and french fries during the On Tracks mission.
Medals:
Successfully complete the game with a gold medal in every mission to receive
the EA LA Medal of Valor.
Successfully complete the
following missions with all gold medals to receive the corresponding medal:
D-Day mission: Army
Distinguished Service Medal.
Storm In The Port mission: Army Commendation Medal
Needle In A Haystack mission: Soldiers Medal
Several Bridges Too Far mission: Dutch WWII Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete
The Horten's Nest mission: Distinguished Service Flying Cross
Hint:
Gold Star medal: Kill over 95% of the enemies and have over 75% health remaining
at the end of a level to earn a gold medal.
Hint:
Silver Star medal: Kill over 95% of the enemies to earn a silver medal for that
level.
Hint:
Bronze Star medal: Successfully complete any level to earn a bronze medal for it.
Hint:
Translation: Enter the options menu and turn on the subtitles. This will allow
you to know what the Germans are saying.
Hint:
A Chance Meeting: Falling objects: When you enter the main U-boat facility and start to fight your
way towards the docks, you will encounter several train cars. One of these
cars has a mounted MG-44. Hit the switch on the other side of the car and it
will roll until the gun is pointing through a doorway leading into an open
area between the dockyard buildings. Use the gun to clear out the enemy.
When done, proceed forward until you find more Nazis. One of them will shoot
at you with another machine gun mounted on a sandbagged position. Behind
that are a truck full of torpedoes and a crane that is holding several
crates aloft. Use your Springfield sniper rifle and shoot the rope. The
crates will fall on the truck, causing it to explode and kill the sniper on
the crane and any nearby Nazis.
Hint:
A Chance Meeting: Items: Look in a train car in the area near the beginning to find some
ammunition and a field surgeon pack. Look around the trucks in the next area
to find more ammunition and another field surgeon pack.
Hint:
A Chance Meeting: Clearing Nazis near trucks: Pull the lever on the other side of the train. The machine gun
will roll near a crate and you can use it to clear out most of the Nazis in
the area with the trucks
Hint:
A Chance Meeting: Nazis: Disguise: If your disguise is blown without entering the train station in
on track, all the Nazis outside will fire on you. After you killed the
guards at the front door, it will open and you can go inside to kill the
rest of the Nazis. If you chose not to go in the uniform you stole, the man
will run outside in his underwear and start shooting you. After that, you
can kill him
Hint:
A Chance Meeting: Use a submarine gun: When you are near the end of the mission, you can use a submarine
gun. When your at the last submarine, first kill all of the Nazis that are
on it. Next, walk aboard the submarine and go up to the gun. Press Action
to take control of the gun. A message will appear at the top of the screen
when you get close enough.
Hint:
A Storm In The Port: Flying feathers: Go to the end of the "Special Cargo" level. Kill all
the Nazis there. Then, go to their beds. Shoot the pillows and you will see
feathers flying.
Hint:
Clipping Their Wings: Hidden chests: On the final mission where you are required to take pictures of
the blueprints, there is a sleeping area. On the side of the room where you
find the spy camera, check in between the bunks to find hidden chests. You
will find canteens inside.
Hint:
Clipping Their Wings: Secret area: In the stage where you take pictures of the blueprints of the
OH-IX, go to the area where there is a test engine that you have to destroy
by pumping up the pressure level. Once the engine blows up the wall, shoot
the two or three Nazis. You will enter a corridor or hallway where you will
see boxes and Nazis shooting at you. Go straight to the end of that hallway.
You will see a green door at the end, but do not make any turns yet. By that
door, there is a lamp directly above you. Turn left to that little hall
where you will see a box and another green door. Next, face back again to
the opposite direction, where you will be facing a wall where the lamp
mentioned before is. Walk straight into that wall to enter to a secret
passage where you can see the rest of the stage. Its a 3D design of the
stage. You can see the place where the "lava" is located, and can
even see the end of that stage with the medical supplies, bazooka, rifle,
and more. Feel free to explore, but you cannot walk top far because the
walls will stop you.
Hint:
Clipping Their Wings: Waving Nazi: When you create the "accident" in the wind tunnel, look
at the scientist on the far right. Just as the wind generator turns on, the
scientist will look at you and wave good-bye.
Hint:
Derailed: Secret passage: As you start the mission, go to your right and you will see a
dirt road. Go slow because of a Nazi that is sitting down, waiting. You see
something in the mountain. Go to the door but do not open it. Get ready to
shoot -- there are three Nazis inside. Mow them down and grab the MG-42.
Then, wipe out the remaining Nazis below.
Hint:
The Golden Lion: Nazi fight: After you go into the pub and tip the piano player, he will play
a song and distract the guards to the stairs leading up to the balcony.
There will be two men at the top, and down the stairs at the bottom will be
two more men. To the right of the men on the top, there will be three beer
mugs. Go over to them and press Action. You will tip the mugs one by
one off the balcony onto the table of the men on the bottom. They will argue
each time you tip one. After the third beer mug is tipped, the man on the
top will jump down and they will start punching each other. It will slow,
but after about ten to twenty seconds, one of the men will tackle the other
one and punch him in the face while he is on the ground. After the man is
pinned down and beat up, you may as well end the mission because this will
continue until you do so. Note: To see what the Nazis are saying when they
are arguing, turn on the subtitles.
Hint:
Ground Zero: Me 262: When you start, take out your bazooka and go to the right. Blast
the door with a group of Nazis and continue . Go left and through that
little hallway to see three Nazis working on a Me 262.
Hint:
Needle In A Haystack: Hanging man: There is an area where you must defend Barnes as he takes out
tanks. At the beginning, you should hear someone call for help, then a
gunshot. Aim and zoom into the windmill to see the man hanging by a rope.
Hint:
Nijmegen Bridge: Destroy the AA gun: At the end of the level, you will see a red barrel with a white
rag sticking out of it that must be destroyed. Use the following trick
instead of shooting the barrel or tossing a grenade to detonate it. Approach
the side of the barrel with the rag. You should see the message "Press
Action to ignite the rag" appear at the top of the screen. Do so, and
you will hear the sound of Jimmy lighting a lighter and touching it to the
rag. Immediately back away and wait. After a few seconds, the barrel will
explode and the anti-aircraft gun will be destroyed without wasting any
ammunition.
Hint:
Nijmegen Bridge: Suicidal Nazi: When instructed climb up the ladder to top of bridge, do so.
Note: Enable the "Invincibility" or "Bullet shield mode"
codes to make this easier. When you reach the top of the ladder, a Nazi will
be directly in front of you. He will aim his gun at you and begin to shake.
Do not shoot him or any other Nazis. Wait for a moment, and he will stand
up, grab his helmet, and jump off the top of the bridge screaming.
Hint:
Nijmegen Bridge: Nazi helper: Go up the ladder that leads to the top of the bridge. There
should be two Nazis there; one directly in front of you, and one to the
left. The one to the left gets scared and falls off of the bridge. The one
in front of you will shake. If you walk up behind him, he will grab his
rifle and start sniping the Nazis below him on the bridge. Shoot all other
Nazis in the area.
Hint:
Nijmegen Bridge: Snagged Nazis: Proceed with the mission until you come up from under the bridge
the first time. Kill the three Nazis waiting for their relief. Keep walking
about 10 feet, take out your sniper rifle, and zoom in as much as you can on
the upper part of the bridge. You should see some men crouching. If you are
lucky, you can see their shots as they are fired, which gives them away
easier. Shoot the Nazis and they will fall and get snagged on some wires on
the bridge. They will try to get up, fail, and die.
Hint:
Omaha Beach: Saving your men: When you get out of the water, quickly get to an obstacle, then
find the Higgins Boat where your lieutenant is located. Saving your men is
difficult because cannot see very far. The will not wave at you unless you
are close to them. Once you run up and down the beach a few times, you will
hear them over the noise.
Hint:
On Track: UFO: When you get outdoors next to Sturmgeist's train, look up and to
the right. You will see a UFO flying in the air. If you look closely, it has
the Nazi markings and colors.
Hint:
On Track: Jimmy Patterson poster: When you get to the entrance to the train station, stop and look
on the left side of the entrance door. There will be a wanted poster of
Jimmy Patterson with a picture. It even has a reward in German.
Hint:
On Track: Drunk Nazi: You will find a bar just before the first trains. The first
person you should see is a Nazi with a mug walking around the room. Do not
shoot him. Shoot the others with guns. After you kill the ones with guns,
you can see the drunk Nazi lie down and go to sleep on the floor, using his
mug as a pillow.
Hint:
Operation Repunzel: Easy completion: You can get through a lot of this mission by just walking around.
In the beginning, do not pull out your gun. Go to the Nazi that blows your
disguise. Sometimes you can just walk past him. The farthest you can get is
to the courtyard where a group of Nazis are on patrol on the stairs. It is
just before the room where you find the map. If this does not work the first
time, try again. You must avoid being seen by the cook. He will remember you
from the submarine mission. To do this easily, crouch on that ramp you were
ascending to the kitchen, then go to the right of the table. When you reach
the stove, stand up and jump over to the table to reach the door to the next
room.
Note: Using the aforementioned
strategy will glitch the game that makes completing the mission impossible.
One of your mission objectives is to collect the documents that are hidden
inside the cuckoo clock in the billiard room. Normally, when you destroy the
clock you are able to collect the documents. However if you bypass the cook
as described earlier, the documents will not appear. The game will then not
allow you to "motivate" Gehret to jump off the roof, and thus
complete the mission.
Hint:
Operation Repunzel: Suicidal Nazi: There is a Nazi soldier practicing a speech in a hall where you
find the map behind the painting. Instead of going around on the top, go
downstairs and run up to him. He will automatically fall back and die
without a single shot. The only downside is that you cannot get a gold star
for this mission if this is done.
Hint:
Operation Repunzel: Extra health: After you kill all the waiters and the cook, look around and run
to the bread. Jimmy will say that its yummy , and your health will rise more
than a medical canteen.
Hint:
Operation Repunzel: Speech practice: You will encounter a man practicing his speech in a large hall
inside the building where they are preparing to have a Nazi Rally. Instead
of walking up to him, stay on the balcony and go across the walkway
connecting the two sides of the room. He will see you and tell you to stop.
He will then pick up the rocket launcher next to the podium and fire it at
you. It will hit the walkway and blow it in half, forming a ramp from the
ground floor to the upper level.
Hint:
Operation Repunzel: Chandelier kill: You can shoot the chandeliers that are around in some of the
rooms of the Nazi building. They will kill anyone underneath, including you.
Hint:
Riding Out The Storm: Destroying train: When you climb into the gun turrets on the train to shoot at the
other train cars, etc.; aim for the very front of the opposite train. You
can destroy it with one shot.
Hint:
Rough Landing: Sniping Nazis: After Barnes blows up the tank that is inside a barn, you will
get to a mill where you will find a sniper. Kill him, then get up to the
mill. Snipe the large group of Nazis that will appear in the distance, as if
they were following you.
Hint:
Rough Landing: Stop tank guns: You can jump on the tanks to stop the guns from turning. You must
kill the infantry first so that Barnes can come up and jump on the treads of
the tank. The barrel will move and stop, but you will still hear the
grinding of the turret. When Barnes plants the charge, run away and it will
explode.
Hint:
Rough Landing: Ending the mission: When you are at the part where you must get the town's attention,
walk over to the big pile of hay. Press A and the hay will burn up.
It will burn the windmill and the Nazi's will appear and shoot at you.
Hint:
Rough Landing: Hanging man: At the beginning of the mission, you will hear a man yell
"Hey Jimbo, have a hand here". Then, look at the windmill. You
will see a man hanging an the windmill.
Hint:
Seaside Stowaway: Breach wall to the docks: You will see a red barrel with a white rag sticking out of it
that must be destroyed. Use the following trick instead of shooting the
barrel or tossing a grenade to detonate it. Approach the side of the barrel
with the rag. You should see the message "Press Action to ignite the
rag" appear at the top of the screen. Do so, and you will hear the
sound of Jimmy lighting a lighter and touching it to the rag. Immediately
back away and wait. After a few seconds, the barrel will explode and the
dock wall will be breached without wasting any ammunition.
Hint:
Seaside Stowaway: Explosive rag: When you reach to the part where you breach the wall, shoot the
cans, but do not ignite the rag. After the smoke clears up from the
explosion, go where the rag was located. A message that reads "Press
Action to ignite rag" will appear. Ignite the rag, back up, and in a
few seconds the rag will explode.
Hint:
Yard By Yard: Civilian backup: In one of the alleys, you will encounter an old women just
sitting in her backyard. Next door to her lives a young man with glasses,
lying on his lawn next to his shed. In his yard is a ladder propped up on a
couple of boxes. Use this ladder as a ramp and walk across it. In this yard
is a man with a helmet standing next to his shed. Do not shoot him. Walk up
closely to him and he should have his arms raised, is clearly too old to be
in the military. Stare at him until he puts his arms down and reaches into
his shed window for a shotgun. Still, do not shoot him. By this time a Nazi
soldier will storm into the man's yard. The old man will fire at him,
killing him, and leave his yard looking for more Nazis. For good measure,
stand as close to him as possible while he leaves his yard. He will give you
a nudge to go while he covers you.
In one of the houses is a
civilian climbing in a ventilation shaft. If you look up in time to see him,
he will throw a box of grenades down for you to use.
Go into the first yard on the
right at the beginning of Sniper Alley. Climb the ladder into the next yard
and go around the shed. A man will stop you, pull out a gun, open the gate,
then kill some Nazis. However, he will get shot from behind by another Nazi
and die.
Hint:
Yard By Yard: Create hole: Shoot the dirt with a Panzerschreck and the man will sink down
into a hole.
Hint:
Yard By Yard: Flush the toilet: At the beginning of the mission in the first house you enter, go
up the stairs to find a bathroom. Press Action here and Jimmy will
flush the toilet.
Hint:
Yard By Yard: Dancing Nazis: In the second building that overlooks Checkpoint 2, shoot the
Nazi on the machine gun and quickly look down. The Nazis down there will be
dancing.
Hint:
Yard By Yard: Nazi in the bathroom: Go into one of the houses. Go to the top floor and barge into the
bathroom. You should see a Nazi with his pants pulled down on the toilet,
with a German newspaper in his hand. The paper has a picture of Pattersomn
on the front page.
Hint:
Your Finest Hour: Flipping soldier: After you take out the machine gun nests and eliminate all the
Nazis in the bunker, quickly get off the machine gun. Go to the entrance of
the bunker. You will see some allies running towards you. Look at the one at
the left. When the mine goes off, you will see him fly into the air and do a
flip.
Hint:
Your Finest Hour: Rolling soldier: Get to the objective that instructs you to destroy radio contact
with bunkers. After you shoot the Nazi and the radio, go back to the stairs.
A Nazi will be looking down. Shoot him, and he will roll down the stairs.
Hint:
Your Finest Hour: Rescuing soldiers: After speaking to the captain, look around the beach and you will
notice four red flares. Go to them to find one of the four soldiers that you
must rescue. Each soldier is at each flare.
Hint:
Your Finest Hour: Soldiers' names: After your amphibious boat explodes, go to the shore where you
will see a few dead men. Zoom in on there chest and you will see names such
as Rus K (Risky) and others.
Hint:
Your Finest Hour: Thompsons: Use this trick to get two Thompsons in the mission. The first one
is located where the man who was going to blow up the fence is caught. The
second has more ammunition. To find it, go all the way to the left until you
reach the end of the beach. Then, go down to the shoreline. Search all
around and you will find it.
Use this trick to get three
Thompsons in this mission. Do not save any men before you do this. First, go
down to the end of the beach and go in the water. There will be a Thompson
gun at the west end of the beach. Then, go to the east end where the man
will be trapped after you save the soldiers. There should be a Thompson gun
here. Then, save the four men. Next, get the man with the Bangalores down
where he is trapped. There should be a Thompson gun there.
Hint:
Your Finest Hour: Bad luck demolition expert: After you save the demolition expert with the bangalores and he
has blown the sea-wall, follow him. Keep watching him when he still runs. He
looks like he is holding a rifle. He should hit a mine, then land on another
mine after he falls from the blast of the first one.
Hint:
Your Finest Hour: Fish: In the first mission, Your Finest Hour, walk along the beach and
you can see little silver fish that have washed up on shore.
Hint:
Multi-player mode: Less damage when firing machine gun: Before you press Action to take control of a machine gun,
crouch down and have the machine gun directly ahead of you. You will still
be crouched, will take less damage, and can still operate the machine gun.
Hint:
Shooting men behind corners: Throughout the game, there are men will hide behind corners and
jump out at you when you approach them. Usually, their point-blank fire
severely drains your health meter. A simple way to avoid this is to look
closely at the corner from a distance. Nearly always, you will see a hand or
foot. Shoot their visible appendage and they should hop out from behind the
corner, exposing the rest of their body to your scope. Note: This may take a
few attempts to get the correct angle. Also, do not rush up to the corner;
wait, and another soldier could run around it, guns blazing.
Hint:
Avoid damage from the cooks: In certain levels, there will be a Nazi cook that inflicts a lot
of damage by throwing knives at you. To avoid them, enter a crouching
position. While crouching, walk directly at the cook until you are next to
him. He will continue to throw knifes over your head, making it an easy
kill.
Hint:
Huge explosion: Enable the "Rubber grenade mode" code. While facing a
Nazi head on, throw a grenade at him. Once he catches it, throw a second
grenade. Most likely, the Nazi will catch the first one, but will be unable
to grab the second. This will cause the grenade to explode and perform an
"illusion of disappearance" most of the time.
Hint:
Restore health: In some levels, such as Yard To Yard, you can find bread on
tables that you can eat and get back a small amount of health.
Glitch:
Golden Lion: Displaced head: When you get to the end of the level, you will meet the person
that helps you to get out. Before you talk to him, kneel down on the floor
next to him and look up at him. His head will be displaced and looking down
at you. Note: This does not always work.
Glitch:
Into The Breach: displaced head: At the end, where you go out of the breach, you meet the person
that helps you. While he is talking to you, kneel down near to him and look
up at him. His head should be displaced. Note: This does not always work.
Glitch:
Needle In A Haystack: Once you get to the hut with the U.S. soldier in it, go around
back of it before you trigger him to start talking. You can see him, but he
cannot see you. Shoot him a few times and he will then appear on the roof of
the hut. Shoot him a few more to send him into the air, where he will float.
Next, trigger him to talk to you by going around the front. He will tell you
who he is and start firing in the direction that you need to go. When you go
back there, all the enemies should be dead.
Glitch:
Nijmegan Bridge: Dead, but alive: When you get to the part where you must climb up the bridge on
the ladder, stay at the bottom of the bridge. After a while, there is a man
that falls off of the top of the bridge to the ground. He lays there dead,
but his eyes are still blinking.
Glitch:
Riding Out The Storm: Hovering grenades : Look for gaps between train cars. Drop a grenade on the gap. It
will start to float.
Glitch:
Several Bridges to Far: Floating Dead Man: In the first level, go to the bridge that has the enemies
shooting at you from above. Walk to the ladder on your right. Then, climb
up. Once you are up there, do not shoot anybody. Walk up to the man directly
in front of you and he will start to shoot down at the enemies. Do not kill
anybody in the area you are in. Once he is shooting down. kill all the men
on the top around him. Once he starts to slow his shooting, get behind him
and hit him. He should fall about a few feet then float in mid-air. To do
this easier, enable the "Invincibility" code.
Glitch:
Stealing The Show: Flying Nazis: When you see Sturmgeist talking to the two Nazis and it zooms to
your view, look up on the balcony where he and the two guards are located.
They are running left to a door, but before they reach it, pull out your
bazooka and shoot the two guards. They should fly up in the air backwards,
but still be walking normally as if they were still on the ground. They will
continue to walk backwards through the air, in a diagonal pattern until they
disappear.
Glitch:
No feet: Whenever you look at your feet while on a ladder or on the
ground, you cannot see them.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: