Original
Concept FMV sequence:
Successfully complete the game in campaign mode.
Multi-player
General Corrosive:
Successfully complete the game with all secret and speed chips to unlock
General Corrosive as a playable character in multi-player mode.
Multi-player
levels:
Collect the corresponding number of secret chips during campaign mode to
unlock the corresponding multi-player level.
Corrosive City: 110 secret
chips
DMA Death Sphere: 40 secret chips
Mac mines: 138 secret chips
Matt's Big Gun Fun: 8 secret chips
Morbot Land: 15 secret chips
Ruins: 60 secret chips
The Coliseum: 85 secret chips
The Reactor Factor: 25 secret chips
The Trenches: 4 secret chips
Hint:
Getting past General Corrosive: When playing in the coliseum, you will fight against General
Corrosive in the last match. You cannot hurt him. When you enter the arena,
run to the far right side. There is a box that has a health in it. Hide on
the side opposite General Corrosive and get him to destroy it with a rocket.
When he does, get the health. There is also a wrench when you get the
health. Run from the general and hide in one of the small huts. When inside,
quickly disassemble yourself. The general will destroy the hut and find you
in pieces. A short intermission sequence will play and you will proceed to
the next level.
On the next to the very last
level you have to get past General Corrosive. He is invincible, but there is
a way to get past the level. In certain long boxes (and some small) there
will be chips. There are five that you must collect. Then, go to the jump
pads (the green gassy pads) to get to a room with a arcade game in it, along
with Zobby. Put the five chips in the game machine to take control of
Corrosive himself. After this is done, an armada of every one of your
enemies except zombies will come at you (as Corrosive). However, you are
invincible; take them all out, then use the master computer to destroy the
space ship.
Hint:
Defeating General Corrosive: In last level, you will find yourself in ruins of the Space
Station that you destroyed earlier. After General Corrosive survives the
crash, he will get very mad, but will not be that
"indestructible". First, try to shoot off his right leg so he will
not be that fast. Then, go for his left arm that he uses to get those flying
green things out of his mouth. Next, go for the whole thing. It will be easy
with rockets and few "cleaners".
Hint:
Defeating Kingbot: Fire missiles at Kingbot until he stops moving. This usually
happens after about four to five shots. Then, aim your targets at his right
leg, stand just off-center, and throw in a Core Charge. This normally takes
about five times. After ever two charges, some little bots will appear. The
best weapon to use against them is the Scatter Ammo, as it will kill them
quickly, especially when they are directly bearing down on you. Missiles
will cause more damage to your health.
Disable the King Bot by firing
missiles at him. This will make him stop in his tracks. Then his mouth will
open, and you can throw core charges in. Next, aim your recticle (target) at
his leg where it meets his body. You need to stand slightly to the right.
it is only necessary to use
missiles and grenades. Immediately take out your missile launcher and run to
the right to get extra missiles. Turn and disable Kingbot with three to four
shots. Move over to one of the enclosed ground areas and allow Kingbot to
crush it open, being careful not to be hit. This will give you more
grenades. Disable him again and fire missiles in his mouth when he opens it.
Line up your grenades to go in his mouth by standing just off-center to his
right. You will see his head start to smoke. After doing this a few times,
small robots will pop out of him. These can be destroyed with other guns,
but it is easier to use the missiles. When they die, they will leave behind
heath packs. Keep firing in his mouth and he will explode.
Hint:
Defeating Mils: Mils are a lot less likely to "know" what is shooting
at them if you are in a vehicle.
The best way to catch Mils that
are already hunting you down off-guard is to throw a coring charge around a
corner. Even better, in the case of the bunkers in the Access The Ruins
level and Secret Rendezvous level, stick your head in, throw a coring
charge, and get out. The results are amply satisfactory.
Always reload your weapon when
you are done with a pack of Mils. Reloading in a firefight can be very
costly.
Hint:
Defeating RATs: If you end up on top of a RAT with a Mil or enemy player in the
gun seat, jump on top of the gun, or into the gun seat before shooting at
them. This takes a little practice, but it is possible. By doing this, they
will not be able to shoot at you while you shoot at them. The same goes for
the Sentinel turret, as well as the AA gun turrets (single RAT machine gun,
mounted on the ground). However, it does not work for the Super AA guns
(quadruple barrel and mortar launcher, much more powerful than standard AA);
if you stand on top of the barrels, you will still take damage for some
reason.
Hint:
Defeating Scouts: To deactivate a Scout quickly and easily, run up to it,
preferably from behind. Get as close as you can before it notices you. Use
the Scatter Blaster on it. Do not use coring charges or rockets on it; they
take far to much time to re-fire/reload. The Rivet Gun is too accurate, and
there are only five rivets to a clip. The Mining Laser should not be used,
for obvious reasons. If it gets too far away to use the Scatter Blaster, get
the SPEW out and use that.
Hint:
Defeating Sentry turrets: When dealing with a Sentry turret, get around the back of it and
jump onto the platform on its back. You can shoot at it, but it will not be
able to shoot back. When it turns around to fire at you, you will still be
behind it. It will just end up turning around and around.
Hint:
RATs: The gunner of a RAT cannot shoot at the driver of the same RAT.
Hint:
Fire It Up: Defeating Swarmers: In the Fire It Up level, there are a lot of Swarmers (the little
spiders). Use the flamethrower to temporarily push them away. If there are a
large number of them, the easiest way to kill them is to double jump over or
out of them. If they start eating at your joints, double jump and they
should get off.
Hint:
Fire It Up: Getting past the double jump: Near the end of the level after you activate the reactor, three
Mil Bots will appear. Take them out with the Toaster. Go into the tunnel and
there will be two Energy Cells. Go down into the gap, but to help get rid of
the spiders temporarily, throw a Magma Bomb into the little space where most
of them appear. . While the spiders are being burnt, drop into the gap into
the floor, go backwards as far as you can, then make a blinding dash towards
the other end where you have to double jump to get out. This may require a
few attempts, but it will work
Hint:
F&!?ing Krunked: Clearing out Mils: Try controlling a Titan to clear out most of the Mils in the
level. If you lose the Titan, pick up an Elite to finish the job.
Hint:
General Corrosive: Aiming: When playing as Corrosive in the General Corrosive level, do not
release R; simply aim at the enemies, and Corrosive's heatseeker
missiles will do the job quickly. The same is true in the Mozer, Schmozer
level; simply do not release L; the steel girder Mozer swings is more
than enough to dispatch anyone who gets too close.
Hint:
General Corrosive: Find the barter droids: In level 41, General Corrosive, get to the upper ledge around the
level via one of the bridges from the central hub. Go clockwise around the
level until you reach the area with two "elevators" that do not go
low enough for you to double-jump onto them from the lower ledge. Ride the
left elevator up to the top. In a small alcove next to you, you will see the
barter droids. The chip they sell is worth 150 washers. Keep that in mind
before you enter the level.
Hint:
Get To The Tower: Use tank: You can use the tank to jump over the electric fences and brick
wall at the end of the level, instead of climbing the Corrosive Statue to
slide down the wires. Park the tank rested against the fence/wall, and aim
the turret as high up as it will go. Get out of the tank, run to the end of
the turret, and double-jump over.
Hint:
Last Minute Effort: Drill: On the multi-player level Last Minute Effort, you can go to the
drill by taking the big bot with four laser guns. Have a friend fly up to
the drill with you on it.
Hint:
One Small Step: Quick completion: There is a way to finish the level in about two minutes. Instead
of actually fighting your way through the level, jump to the top of the ship
that you rode into the station, and onto the "gutters" around the
top of the docking bay. Go all the way around, collecting the secret chip on
the way. Find one of the "peninsulas" on the ledge on the left
side of the docking bay (the one you would have had to use a Loader to get
to). You may have to deal with a Scientist on the way to the outside of the
station, but you will definitely encounter a shielded Titan. Thus, have an
EMP or a lot of ammunition ready. After that, just play through the rest of
the level as usual. Do not worry about getting shot at; if you have more
than three batteries, you are simply moving too fast to be hit enough to
deplete them.
Hint:
Seen Better Days: Bypass Predator: You can pass through the room holding the Predator without
actually destroying the Predator. However, destroying it activates a
checkpoint. If you are going for a speed chip, run straight through and take
a few potshots at the Predator if you are ahead of schedule. Otherwise, take
the time to kill the Predator.
Hint:
Space Station: On the Space Station levels, you will have nearly every type of
Mil Bot (blue, red, green, black, and silvery blue) plus the Titans and the
Troopers coming at you. The most destructive weapons against them all are
the Barrage Cannon, Scatter Blaster, Spew, and the Rivet Gun. The Control
Tether is pretty much useless, as you will not have time to hijack a Mil
Bot. Show no mercy, but try to save ammunition; at the end of all the Space
Station levels you will face General Corrosive.
Hint:
They Live: Zombie bot allies: Reach the part of the They Live level where two zombie bots are
trapped in two cages. Free them by cutting the red wires that are holding
the cages and they will become your allies.
Hint:
What Research?: Killing the Titan: You can use the turret of the RAT at the back of the garage to
kill off the Titan guarding the Det-Pack. Make sure you check any Robot
Control Consoles you find after the first robot you control is finished off.
In the case of Titans, Elites, and the Predator in the I, Predator level,
you will only get one Mil to control. However, usually in the case of Mil
Grunts, the Mil will respawn, allowing you an infinite supply of
controllable bots.
Hint:
You Know The Drill: Stacking crates: It is possible to do some very strange things with crates using
the Loader. Since crates do not slide around, you can stack them up on top
of each other on a slant, and they will not fall over. There has once been a
bridge made of crates to connect the lower and upper floors, though it took
a little less than half an hour.
Hint:
Multi-player: Invincibility: In any multi-player level, press Start. You can be shot
at, but receive no damage. You cannot move, but it is better than dying.
Hint:
Multi-player: Breaking the laws of speed: Stand on the RAT or the Tank without falling off while a friend
is driving at full speed. On the RAT, you can be in the gunner seat; just
get out and walk the deck of the car without falling (at top speed). Or,
take the Tank and if a friend (or enemy) is driving, you can get on the back
of the Tank's bumper. Make your way around to the front or the tank by
skimming the side of it.
Hint:
Multi-player: Level design: Only multi-player levels 1, 2, 8, 9, 10, 11, and 12 are original.
The rest of them are copied from campaign levels from throughout the game.
The only battlefield type that is missing is the Space Station.
Hint:
Automatically recruit a sentry: In some levels there are guns that are difficult to destroy. If
you throw an EMP grenade at it, then hijack it, you can shoot with it. When
you get out of the sentry, it will automatically be recruited, giving you a
good advantage in the Mill City Hub, and Mill City Center levels.
Hint:
Surviving trooper onslaught: When you get to the level where all the troopers
(blue/multicolored Mils with the wings) just keep coming at you, keep
lobbing EMP grenades at them until they get trapped. Then, hijack one of
them to get into the center building. Press the hand button on the wall.
Then, exit the trooper (Scatter Blasters work best against them). Get into
the tank after getting the energy cells. Then, just run straight through the
barred/fenced area and just keep going to complete the mission.
Hint:
Secret chips: There are a total of 143 secret chips in the game. There are 104
hidden chips to find, and 39 speed chips. Note: There are no speed chips for
levels 1, 18, and 37.
Hint:
Keep Mil or vehicle: If you pass a checkpoint while controlling a Mil, and you die as
Glitch later, you will return to the checkpoint that you last passed as the
Mil you were controlling. Similarly, if you pass a checkpoint in a vehicle
and die later on, you will return with the vehicle that you had.
Hint:
Additional barter droid dialogue: If you visit Shady and Mr. Pockets (the barter droids), then
leave without buying anything, they will say something other than their
usual set of parting phrases.
Hint:
Grenade warning: Every grenade you launch can hurt you if you are close to it.
Hint:
Drive on the wall: On any level that has the car with the claw, have the wall on
your left or right. Then, strafe left or right and you will begin to drive
on the wall.
Glitch:
Wastleland Chase: Cannot complete level: There is a glitch at the end of the level. If you make Vlax jump
out of the yellow RAT while your red RAT is still in contact with his, the
yellow RAT will detonate entirely, taking Vlax with it. However, he will not
drop the chip you need, and will not allow you to finish the level.
Glitch:
God mode: In Bot Brawl mode, hack into a Mil at the same moment that you
get killed. If done correctly, you will be in the Mil without a health bar.
If you leave the Mil, you will die as soon as you exit. This may take some
practice.
Glitch:
Voodoo for robots: Go to multi-player mode and use at least two players. Put two
Carriers (the hovercraft) back to back. Get in between both of them and get
in one. You will get stuck, and the game will show you in one carrier, but
you will really be in both on them. The other person can shoot either the
carrier or you, and you will get hurt. This is like a Voodoo spell. If you
go in a robot and the other person shoots the vehicle for awhile, when you
get out of the robot you will have no health but be invincible. While
invincible, avoid health, committing suicide, or getting run over, as the
effect will be canceled.
Glitch:
Drive vehicles without being in them: While in a multi-player game, jump into a vehicle (Loader, RAT,
or Sentinel). At the same time, get someone else to grab you, using the
claws of another Loader, about half a second before you actually land in the
vehicle. You will now be able to drive the vehicle you were about to jump
into, but will not be actually be in it. However, you are not invincible, as
that vehicle will take your damage for you.
Glitch:
Super speed as the flying trooper bot: In any multi-player level, destroy the trooper bot (the one that
flies, hovers, and slashes). Wait for it to rebuild itself. As it is doing
so, quickly select the Control Tether weapon and tether the bot. If done
correctly, you will be super fast and unstoppable (but not invincible). You
will move and shoot faster. Note: Sometimes you will see a glare/spirit of
the bot move to where the bot will rebuild itself.
Glitch:
Unusable Control Tether: If you are in a Control Tether-able bot in a multi-player game,
and you quit the game, your character will reassemble itself and explode,
leaving behind a Control Tether. The Tether will not be able to be picked
up, as every player starts the level with one.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: