In-game
reset:
Hold Start + B + X for two to three seconds during game
play.
Hard
mode:
Successfully complete the game to unlock hard mode.
Classic
Metroid game: Note: This trick requires Metroid Fusion, a Game Boy
Advance, and a link cable. Successfully complete Metroid Fusion and
save the game. Connect both games with the link cable to unlock the classic
NES version of Metroid.
To unlock the classic Metroid
(via a link cable,Game Boy Advance, Metroid Fusion and completed Metroid
Prime data), press Z at the main menu to highlight
"Password", then enter JUSTIN BAILEY ------ ------
Metroid
Fusion costume:
Note: This trick requires Metroid Fusion and the Game Boy Advance and
a link cable. Successfully complete Metroid Prime and save the game.
Connect both games with the link cable to unlock Samus' Metroid Fusion costume.
Image
Gallery 1 option:
Complete 50% of the research and creature data scans.
Image
Gallery 2 option:
Complete 100% of the research and creature data scans.
Image
Gallery 3 option:
Successfully complete the game under the hard difficulty setting.
Image
Gallery 4 option:
Find 100% of all power-ups. Note: This does not include the Log Book.
Note: The last picture in this
gallery is that of Samus without her suit in 3D.
Alternate
ending sequences:
Finish the game with a 74% or less completion percentage for the normal
ending sequence. Finish the game with a 75% to 99% completion percentage to
view an alternate ending sequence. Finish the game with a 100% completion
percentage to view the best ending sequence.
If you defeat Metroid Prime's
second form with 74% or less items, the intermission sequence will show you
losing your Phazon suit and the Artifact Temple about to explode. After
Samus calls her ship and jumps onto it, you will hear a voice saying that
the Chozo's were right to believe in Samus. After that, you will see Samus
just about to remove her helmet and it starts the credits.
If you defeat Metroid Prime's
second form with 75% or more items, the intermission sequence will show you
losing your Phazon suit and the Artifact Temple about to explode. After
Samus calls her ship and jumps onto it you will hear a voice saying that the
Chozo's were right to believe in Samus. After that, you see Samus remove her
helmet and stare at the temple for awhile. The credits will then start.
If you defeat Metroid Prime's
second form with 100% items, the intermission sequence will show you losing
your Phazon suit and the Artifact Temple about to explode. After Samus calls
her ship and jumps onto it you will hear a voice saying that the Chozo's
were right to believe in Samus. After that, you see Samus remove her helmet
and stare at the temple for awhile. Then the camera shows a rippling mass of
Phazon in a cave. A black and red metal hand will burst from the Phazon. You
then see an alien eye-like object behind the hand look around the place. The
credits will then start.
Hint:
Fire missiles faster:
With the first gun equipped, rapidly press Y + A. As soon as
the missile fires, the gun will switch back to beam weapon mode, but when
you press Y again, it fires another missile. This can take down
enemies in a shorter time, preventing them from having more attacks on you.
Hint:
Extra missiles:
After destroying ceiling robots and other enemies, they will leave behind
missile ammunition that can be collected. Save missiles to defeat the
Parasite Queen easier.
Hint:
Chozo Ruins: Kill birds:
When you enter the Chozo Ruins, aim your gun skywards. You will see birds
flying. Shoot the birds and they will explode, with feathers all over the
place.
Hint:
Chozo Ruins: Wave Buster: The Wave Buster can be found at the Tower Of Light in the Chozo
Ruins. Climb up the as far as you can, then scan the pillars to learn that
they can be destroyed. It takes three missiles to destroy one pillar. There
are four pillars on each level. After you lower the temple, keep jumping and
destroying the pillars until you reach the top to find the Wave Buster.
Hint:
Chozo Ruins: Artifacts: When Chozo Ghosts appear, it may be for a fight or an artifact.
Sometimes when you visit a certain area, Chozo Ghosts appear because there
is an artifact in the room (for example, Flaaghraa's fight room). Defeat the
Chozo Ghosts by using the X-Ray Visor. Fight them with either charged Power
Beam shots or two Super Missiles. When they are destroyed, collect the
artifact.
Hint:
Impact Crater: Impact Crater's first room is the teleport back to the temple and
a save station. Crater Tunnel A, the next room, has Nuclear Phazon on the
floor. Do a double jump, and timed correctly, you can escape without damage.
Do not forget to scan the Lumigek, as it is the only time you can get data
on them. The Phazon Core is the biggest part of Impact Crater. Try to stay
away from the Fission Metroids (also do not forget to scan them). If one
gets on you, kill it with the Power Bomb, but you can also get it off with
the regular bomb. After shaking it off, beam it with the color beam that
matches its insides. Take a break by the Missile Station, or use the door
trick (stay by the door while it is open and shoot enemies from inside).
Crater Tunnel B is filled with Spider Ball tracks. If you can spare about 10
to 15 energy points, just double jump through it. The Phazon Infusion
Chamber has Metroid Prime waiting for you. Shoot it with the matching beam
color, but also try missile combos. Super Missiles and the Wavebuster work
well. The Ice Spreader is good, but takes a while to reload. The
Flamethrower is not recommended unless you have a lot of missiles remaining.
After you defeat it, get ready for the second form. Your beams are
ineffective on this one, but when it creates a Phazon pool, you get the
Phazon Beam. It will cloak itself. Take out the Thermal and X-ray visors.
Rip through its Metroid minions after it dispatches them (when it creates
Phazon pools) with the Phazon Beam.
Hint:
Magmoor: Ice Spreader: The Ice Spreader is difficult to find. It is in a room called the
Shore Tunnel in Magmoor that has a glass case. Use the Power Bombs in the
glass tube. The tube will shatter, and the Ice Spreader is directly below.
Hint:
Magmoor Caverns: Avoid streams of fire: Shoot the little objects that shoot out the fire with the Ice
Spreader. This freezes them and prevents them from shooting the fire.
Hint:
Phazon Core: Stop Metroids: Use the following trick if you do not want to take the trouble to
destroy the Metroids in the Phazon Core, or do not want to dodge them all
the time. When they are charging, a charged beam blast of the appropriate
type will stop them. They may not turn around and go back before they attack
you again, but it will stop them.
Hint:
Phazon Mines: Reaching them: To get to the Phazon Mines, you must go through the Space Pirate
Frigate crash site to get to the Transport. You must have the Gravity Suit,
Thermal Visor, and Plasma Beam to get through the Space Pirate Frigate crash
site successfully.
Hint:
Phazon Mines: Invisible to enemies: Enter the Phazon Mines via Magmoor Caverns. Go through the bottom
floor until you reach the elevator, marked on the map with a red arrow. Head
through the mines until you reach the area marked "Omega
Research". Enter through the Dynamo Access, but just jump straight up
through the door, not forward or back. Once you land, neither move nor
shoot. If done correctly, none of the Power Troopers will see you. Wait
awhile, and eventually one of the Power Troopers will enter the alcove that
you are in. He will look, then around and leave the alcove, never having
noticed you. He will continue to do this until you move or shoot one of
them. For extended laughs, charge your Power Beam (they will still ignore
you), wait for him to start looking around in the alcove, then fire a Super
Missile to blast him across the room. Note: This will not work if you enter
Omega Research from the other direction.
Hint:
Phazon Mines: Flamethrower combo: In the room next to the save point in the Phazon Mines: Main
Quarry, is a red door with a force field in front of it. Continue upwards in
this room, passing the ice and Wave Troopers to find a Bendezium wall just
before the purple door exit. After obtaining the Power Bomb upgrade, use one
to destroy the wall and access the control panel with your scan visor. The
force field will drop. allowing you to pick up the power-up for the Plasma
Beam.
Hint:
Phazon Mines: Regain health and missiles: A good way to regain health and missiles is in the ventilation
shaft towards the beginning of the second floor. When you enter, poison will
start coming in from the ceiling as well as Puffers. Go past the gas and
stand in the hall just before the exit. If you stand close enough to the
door, the poison will not harm you and you can easily kill the Puffers that
keep appearing. When you kill one, you can use the Charge Beam to bring the
power-ups to you.
Hint:
Phendrana Drifts: Sheegoth helper: Go to the Quentien cave, where Thardus was located. After you
defeat him, a mother Sheegoth is all that is in there. Lure the Sheegoth
near one of the ledges and kill it quickly (the Plasma Beam is recommended).
Quickly jump onto the Sheegoth's spikes then jump to the ledge. Do this
quickly before the Sheegoth fades. This saves you the time of doing the
entire spider ball thing.
Hint:
Ruined Nursery: See Samus in mirror: Scan the object on the wall near the door leading to the North
Atrium. The scan will indicate that it is a Ornate Wall Hanging. Place Samus
in front of this object, and you can see her helmet as if she was looking
into a mirror. These Ornate Wall Hangings appear in other rooms besides this
one.
Hint:
Space Pirates' base: See easier: If you are having trouble seeing in the Space Pirates' base after
the power goes out, even with the Thermal Visor, go into Morph Ball mode.
The Morph Ball generates its own light, making it easy to see. Note: Do not
do this when there are still enemies in the area.
Hint:
Defeating Baby Sheegoths: To defeat a Baby Sheegoth, after it charges at you, shoot its
back shell until it bursts up then shoot its back.
Double jump to the side of a
Baby Sheegoth. They will stare at you for a few seconds. As you are already
behind them, just fire two missiles and kill them after that.
A Charged Plasma Beam will
disintegrate a Baby Sheegoth.
It is better to do this with
the Plasma Beam but it also can be done with any other. Lock on to the Baby
Sheegoth and charge your Plasma Beam. When it gets very close, double jump
and release A.
Hint:
Defeating Chozo Ghosts: Shoot two Super Missiles to kill Chozo Ghosts. Also, if you have
the X-ray Scope, you can maintain a lock on them.
You will encounter a lot of
Chozo Ghosts during your journey. Most beams in your arsenal will not work,
except for the Power Beam. Missiles will also not work. The best way to
target these ghosts is to use the X-ray Visor. If you do not have it, revert
back to your Combat Visor. The best way to defeat the ghosts is to charge up
your Power Beam, and hitting them with all that you have got. Repeat this
until they are dead.
Hint:
Defeating Elite Pirates: When the Elite Pirates burst out of containment, switch to your
normal beam and build up a charge shot. When the Elite is not trying to
absorb energy, fire a Super Missile at them. Two Super Missiles will take
them down.
Use the following tactics to
defeat the different kinds of Elite Pirates at the Phazon Mines. This is a
very difficult area due to switching beams for certain pirates:
Power Troopers Use Normal Beams or charge a Normal Beam at it three to four times.
Alternately, use charged Power Beam shots or Super Missiles. Pursue from a
distance if possible, as Power Troopers cannot exactly be stunned.
Wave Troopers Use Wave Beams or charge a Wave Beam at it (two to four times).
Alternately, use charged Wave Beam shots while locked on to the target. Do
not be tempted to use the Wavebuster combo, as you would only be wasting
missiles.
Ice Troopers Use Ice Beams or charge an Ice Beam at it and finish it with one
missile. You can keep using charged Ice Beam shots on solitary units if
desired to preserve your missile supply.
Shadow Pirates Use the Thermal Visor to see them. Use Wave Beams or charge a Wave
Beam at it at full force (two to four times); or, fire with ease with the
Plasma Beam.
Plasma Troopers Fire at them with your Plasma Beam three or four times. Hide behind a
wall and the Plasma Beam will end up finishing them with its burning
effect. Do this to other pirates as well, even though they only need about
three shots to be killed, only about one will evaporate them if you just
wait patiently. Note: As long as they are engulfed in flames, they will
keep taking damage.
Note: All Trooper types can be
killed instantly if they get caught in a Power Bomb blast. This tactic is
particularly useful when they appear during the Omega Pirate battle,
especially under the hard difficulty setting.
Use the following trick to kill
Air and Water Pirates quickly. If you have the Ice Beam and Charger Beam,
you can kill them easily. One shot with the Ice Beam will freeze them for a
few seconds. This may require a few shots because they sometimes try to
dodge your shots. You can then either shoot them with the Ice Beam until
they die (four or five shots), shoot a Charged Ice Blast (Charger Beam
required) which will kill them in one or hits, or shoot a missile. This will
save a lot of time and health.
When you enter the first room
with the Space Pirates after the timer sets off, wait thirty seconds and an
explosion will kill all the pirates on the lower part of the room.
When a Pirate shoots a weapon
that is not a really fast beam, hold L and move left for the first
shot, then right for the next. Moving the same way does not work well
because you run into things.
This trick can be used anywhere
that you see a Pirate that can be killed with any beam weapon, except for
the special Troopers (Wave, Ice, Power, and Plasma Troopers). When Samus
encounters a Space Pirate, charge your Wave Beam and lock on to them. Fire
the charged Wave Beam at the Pirate then quickly change to the Plasma Beam.
Fire an uncharged Plasma Beam while the Pirate is still being electrocuted.
It will catch on fire, and will remain on fire and still be electrocuted so
that they cannot fire their weapons. This works best when there are many
Pirates in the area, so that you can get to the others quicker. The Pirate
will not be able to move and will burn to death. If you are close to the
Pirate when it falls, it will explode and you will take damage.
Use the following trick to kill
flying Pirates without taking a lot of damage. After they shoot missiles,
lock on and shoot them with a super missiles. Note: If you do not use Super
Missiles, they will crash down and you will take a lot of damage. After you
destroy one, hide. Note: If you shoot one with another one behind it or
close to it, you will blow them both up.
Note: This trick requires the
Ice Beam and an abundance of missiles. When you encounter a pirate, lock on
to him with L and have your Ice Beam ready. Next, make sure that you
have a clear shot of your target. When you are ready, fire the Ice Beam and
keep locked your target locked so that you can fire your missile. This
should shatter the pirate as soon as it hits. This maneuver works on the
following opponents: Space Pirates, Flying Pirates, Aqua Pirates, Ice
Troopers, Metroids, and Hunter Metriods.
Hint:
Defeating Eyons: To easily take out Eyons (annoying little eye-balls that shoot
lasers), just charge up your beam and fire.
Hint:
Defeating Fission Metroids: The stage before Metroid Prime, there is a large room filled with
respawning Fission Metroids. To deal with the ones following you and to
dispatch them quickly, just wait by the missile station. When one or two
(more often) come near you, just walk into the station and fire away. To
deal with the ones that follow you there before then, roll up into a ball
and wait for them to rear back. Just before they charge, lay a power bomb
and before they can touch you, they are dead.
Hint:
Defeating Flaahgra: The trick is to knock down the light-reflecting mirrors and bomb
the plant away. At first, there is only one mirror that reflects the light
and helps grow the plant. Fire at Flaahgra with normal fire rapidly until it
is stunned; there is no need for heavy firearms. It will not be able to
attack you at all if you stun it on time. After Flaahgra is stunned, run to
the one reflecting mirror and shoot the red target behind the mirror with
either a charge beam or only one missile. Flaahgra will shrink and its spiky
roots will vanish. Roll into a ball, go into where the roots were
protecting, and drop a bomb. The plant is killed, but returns with two
mirrors. Do the same thing with two mirrors, then three mirrors, then
finally four mirrors. After finally killing Flaahgra, the Varia Suit is
yours.
When you are facing Flaahgra,
stun it, then fire at the dishes. It is easier to fire at the one you are
at, then strafe to the side and hit the next one, whether it is directly in
front or off to the side, without going to the next one in line. You can
also hit a dish from any direction as long as you are hitting the bottom
where the red light would be. This is done easier while Flaahgra is still
stunned.
To easily keep Flaahgra from
resetting the satellite radar dishes, stun him by shooting lots of blasts,
then trip the dish. As you move to the next one. keep a lock on him and
pester him with more gunfire. When the shots begin to make him turn yellow
again, stop and keep up the fire until he falls once more. Continue to the
dish and repeat as many times as necessary.
To defeat Flaahgra, you may
need more than ten missiles. Shoot a missile at the first mirror. Then, roll
in as a morph ball and bomb him. He will die, but will return. Stand in
between the two mirrors and fire. You must aim by holding R + Analog-stick.
Proceed to bomb after you get the mirrors. On the third time, stand behind
the second mirror and fire at all three. Then, bomb. The fourth time, do
what you did in the third, except once you are done move around and missile
the last mirror. Bomb, then get the Varia Suit.
To defeat Flaahgra, you do not
have to use any missiles, but it will be easier with them. Start by stunning
Flaahgra until it roars loudly. Its head will stare up into the sky and it
will become dazed. This is your chance to use your missiles (press X)
or use your Charged Power Beam (hold A) to attack the Sun Plates. You
will target a red dot if you use the R-targeting tactic. Then, you will see
a short intermission sequence that features Flaahgra falling to the ground,
stunned with its thorny vines retracted. Press Y to go into Morphball
mode. Quickly roll into the small spot and lay a bomb there. You will see
another short intermission sequence. You will be pushed back out and will
automatically revert back into your Varia Suit. Two Sun Plates are now up.
Repeat the stunning sequence. Note: You may have to stun the Boss two times.
Collect the energy and missile ammunition, then disable the Sun Plates
again. Repeat the sequence two more times. Your reward will be the Varia
Suit.
Hint:
Defeating Incinerator Drone: Shoot at it until its eye goes up. Before the eye comes, you can
dodge the fire by running from it. Be careful, as the fire will sometimes
change direction. Then, lock on to the eye with L and shoot
repeatedly. The fire shooter will go crooked. You can usually avoid the fire
by jumping over the low part and going under the high part. After a short
time, it will torch the War Wasp hive above it, and War Wasps will appear.
Kill enough War Wasps so that no more are attacking you for awhile, then
shoot the drone. It will keep torching the hive intermittently. Keep doing
this until it is defeated.
Hint:
Defeating invisible Sentry Drone: In the Phazon Mines, when you are in the room with the second
save point and are fighting the invisible sentry drone, use the Wavebuster
combo. Stand on one of the glowing blue platforms (works well with the
second from the top of the stage), fire it off the platform and hold it. The
drone will become electrocuted to the point of self-destruction because it
locks onto it, while none of your other weapons can. Afterwards, you can get
the Super Bomb for the Morph Ball.
Hint:
Defeating Meta-Ridley: To make the fight against Ridley easier, you must have as many
missiles as you can possibly find, the Super Missile Beam combo, and the
Wavebuster Beam combo. The battle can reduce an inventory of all 250
missiles down to about 25. During the first part when Ridley is flying, use
the Super Missile Beam combo when you can get a clear shot as his chest.
Then, when his wings burn up and you are forced to fight him melee style,
switch to your Wave Beam and activate your Wavebuster combo to constantly
shock him. Do not release A until he is dead or you are out of
missiles. Do not worry about depleting your missiles -- there is a recharge
station in the Impact Crater.
After you get all the
Artifacts, go to the Artifact Temple. If you have never been there, there
are two pieces of Chozo Lore, one piece of Pirate Data, and one Artifact.
Once you have collected all twelve, place them in the totems (scan the
little towers). After all (or most) of them are in place, Meta Ridley flies
over you and shoots you with a reddish-yellowish beam. Prepare for battle by
getting out the Plasma Beam or Super Missiles. When he attacks, dodge and
blast him. The Super Missile is not recommended, as you will need them
later. Try to keep up with Meta Ridley; as it is very easy for him to get
out of your lock. Keep attacking the monster until his wings crumble and he
lands. Stay away when he charges at you. You will know when he will charge
because he will rear back his head, roar, then charge with a deadly dash.
This is when it is most difficult to keep a lock on him. Relock after he
charges. When flames appear in his mouth, fire the Super Missile. He will
then expose his vulnerable chest. Fire the Wavebuster for as long as you can
see his chest. You will defeat him, and the portal to the Impact Crater will
emerge from the ground. Enter through the shining gate, and prepare for
Impact Crater.
Hint:
Defeating Metroid Prime: When you fight the second form of Metroid Prime and step in his
blue Phazon puddles, enter Hyper Mode and attack with the Phazon Beam. No
other weapons will defeat him. However, he releases progressively harder
Metroids when he lays down Phazon, starting with Larva, moving to Hunter,
then Fission Metroids. Dispatch these much as you would a Beam Pirate, with
charged shots of the appropriate color. Do not let them latch onto you.
The final Boss is difficult
because of the Metroids it releases. You can easily destroy them by entering
the Phazon Puddle and blasting them with the Hyper/Phazon Beam.
Use the following trick to kill
Metroid Prime's second form under either the easy or hard difficulty
setting. As you first enter the battle, scan it immediately so you do not
have to deal with it later. The easiest way under the hard difficulty
setting us to always have the Ice Beam equipped no mater what the
circumstance. After Metroid Prime keeps doing the shockwaves and changes its
appearance, it will eventually send out a Phazon Pool. Jump into it and
blast Metroid Prime with all you have got. After awhile, it will start
making Phazon Pools and releasing no more than two Metroids. Shoot the two
Metroids with a charged shot, then shoot them with a pair of missiles.
Sometime after you do some damage to Metroid Prime, it will then release two
Hunter Metroids. Deal with them the same way you did the normal Metroids.
When Metroid Prime sends out the Fusion Metroids, get into the Morph Ball
and release a Power Bomb to take them out.
Metroid Prime is an extremely
difficult Boss. Before battling, have at least have the Wavebuster, Ice
Spreader, 150 or more missiles, and all of the energy tanks. Having plenty
of Power Bombs is also recommended. Metroid Prime has two different phases.
You will be battling Metroid Prime through four subchambers in the first
phase. He will attack with a mouth-type-beam weapon, a grapple-beam-type
weapon that pulls you in (so he can hurt you by swiping his forelegs),
homing missiles, chemical missiles, an ice attack similar to that used by
Thardus, and energy orbs that deal massive damage (but can quickly be
disposed of by any beam attack). He will change into random colors that make
him vulnerable to the corresponding beam weapon. When he is yellow, use your
Power Beam and hit him with two Super Missiles. After you hurt him enough,
he will turn black and charge across the room. Note: He will charge and
change color at any time in the fourth and final subchamber. When that
happens, use your Morph Ball and drop into one of the cracks in the ground.
He will not charge as far in the first subchamber; you will not have to
worry about using the Morph Ball. After he charges, he will change into a
different color. When he is purple, take the Wave Beam, get fairly close to
him, and use the Wavebuster until you hurt him enough. When he is white, get
your Ice Beam and shoot with one Ice Spreader combo, then shoot at him with
normal Ice Beam shots. When he is red, take out the Plasma Beam and just
keep shooting normal shots while dodging his attacks. You can try to get
close enough to use the flamethrower if you have it, but he will strike you
with his forelegs. Metroid Prime's second phase is much less complex than
the first. Lock on to him immediately. The only attack he uses is to create
a wave-like blast that just shoots out in a ring shape. The first time he
uses that attack, all the pillars in the room will fall apart. Use the
Charge Beam to bring in any power-ups that came out of them. Then, just
release the charge. He is not vulnerable to any conventional beam weapon.
After a while, it will appear as if he is releasing blue matter out of his
tentacles. A pool of Phazon forms directly under him, then Metroid Prime
seems to have disappeared. Remember where the pool of Phazon just appeared.
Switch to the X-Ray visor and lock on to him again. Try to step into the
small Phazon pool that he made. When you are in it, your gun will
automatically change to the Phazon Beam. The message "Hyper Mode"
will appear. Hold A and the beam will fire a continuous stream of
Phazon at Metroid Prime. The Phazon pool will eventually disappear, and you
will have to repeat the process. Whenever he disappears, he always is
visible through each visor in the same pattern: Combat, X-Ray, Thermal,
Combat, etc. Sometimes he may disappear without leaving a Phazon pool. Later
when he disappears, Metroid Prime will also summon a pair of Metroids of any
kind. It could be a pair of normal Metroids, a pair of Hunter Metroids, or a
pair of Fission Metroids. When they appear, go into Morph Ball mode. Roll
between them and drop a Power Bomb. If done correctly, it should kill both
Metroids. If you run out of Power Bombs before you defeat Metroid Prime, use
an Ice Beam followed by a missile. This however, will not help if they are
Fission Metroids.
Use the following trick to kill
Metroid Prime's Metroids faster. At the battle between you and Metroid
Prime's second form, it sometimes releases different types of Metroids when
it makes the blue Phazon pools. This makes it extremely difficult for Samus
to shoot Metroid Prime with her Phazon Beam as the Metroids will not let you
shoot it if they latch onto you. This trick works best on the Hunter and
Fission Metroids that Metroid Prime releases. When it makes the pool of
Phazon, get into the pool as quickly as you can. Then, shoot a tiny amount
at the Metroids that it released. They will blow up, and you can get to
Metroid Prime much easier because the Phazon Beam kills them in one hit.
Alternately, use a Power Bomb and they will also blow up. Make sure that you
use the Power Bombs wisely. If Metroid Prime does not make a pool of Phazon,
no Metroids will appear. This will save you a lot of health, especially in
Hard Mode, as the Metroids sap much more energy.
When you are fighting the
second form of Metroid Prime, it releases different types of Metroids. The
first types start at infant Metroids, then Hunter Metroids, and finally
Fission Metroids. When Metroid Prime releases its second little pool of
Phazon, the Metroids will appear. When this happens, get into the pool of
Phazon quickly. The Metroids will try to latch onto you. Before this
happens, shoot the Phazon Beam at them and they will blow up
instantaneously, so that you can shoot Metroid Prime faster. If the Metroids
do latch onto you, go into Morph Ball mode and lay a Power Bomb (not a
regular Bomb), because this will allow the other Metroid to hit you and take
your energy. This will save you a lot of health and time.
Hint:
Defeating Metroids: Normal Metroids (not Prime) can be dispatched rapidly by using
Freeze Beam followed by a missile.
Fission Metroids or any other
Metroid can be defeated by using a Power Bomb. This is particularly useful
during the last part of the game when you are trying to avoid getting
damaged.
Use the following trick to
destroy Metroids, no matter where they are. Whenever a Metroid is in
relatively close proximity to you, or has latched on to you, instead of
laying a Bomb, detonate a Power Bomb. In the Phazon Core and when fighting
Metroid Prime's second form, this can be very helpful; if two Metroids are
fairly close to you, they both will be destroyed. Use this trick when
Metroid Prime releases Metroids. Soon after being released, both Metroids
will approach you. Note: This trick is best used when you have a good amount
of Power Bombs (eight recommended).
To destroy a Metroid you must
charge a Wave Beam and shoot at the it. Do this about three to five times
and the Metroid will explode.
Hint:
Defeating Omega Pirate: First, blow away his Phazon armor. He will turn invisible and
probably unleash some troopers. Ignore them and use X-Ray vision to find
Omega Pirate. He is quite vulnerable when he is invisible. A charged blast
will take away a good amount of his energy. When he is dead, he will melt
and the Phazon suit will be yours.
The Omega Pirate is the third
to last Boss. First, find the four Phazon plates on the Omega Pirate's knees
and shoulders. Shoot them with Super Missiles or Charged Plasma shots. Once
you break all four plates, the Omega Pirate will become invisible and send
out troopers. If you are lucky, you will get Ice or Plasma Troopers. Destroy
them quickly, switch to your X-ray Visor, then look around. Most likely, the
Omega Pirate will still be invisible, except for a few Phazon-filled veins
and heart. Avoid the attacks from him, and in time he will uncloak. You will
have to repeat the process.
When he charges up at a pool of
Phazon, switch to Ice Beam and charge. When it has completely charged, fire
out using the Ice Spreader (if available). This will cause more damage,
saving you health and time.
When fighting the Omega Pirate,
do not use Beam combos while he is in vulnerable form. In fact, when he is
visible, his favorite weapon is the Energy Siphon. This allows him to
deflect missiles and use your power against you from Beam weapons. However,
if you shoot a charged Plasma Beam Shot from Omega Pirate's right side (your
left), it will run into one of his legs. Now, the best place to shoot him is
from behind (this requires precision), as his armor is weaker there. When he
calls down the Power Troopers, look at what they are located. If they are
Plasma or Ice, take them down. Otherwise, kill yourself; as you will never
kill them in time. When you switch to X-ray vision, find Omega Pirate and
shoot two charged Plasmas at him while locked on, followed by two single
shots. He will disappear again. When he reappears, shoot only one charged
Plasma at him. If he disappears twice while vulnerable, he will call down
four Power Trioopers. Note: Before you fight him, scan him while he is in
the stasis tank, then run back to the save point. After saving, go back. By
doing this, when you die you will not have to fight the Plasma Trooper
again.
When you go in, he will jump
out, When he does this, have your Plasma Cannon ready and aim for a shoulder
or a knee. Charge up and when his hand is not glowing and shoot him. Two
charged up shots will destroy each shield. Make sure you have all your
missiles. When the other pirates show up, do a combo shot to kill them
quickly. For the white ones, charge up, freeze them, and fire a missile.
Then, switch to the X-ray visor, go to Plasma Cannon, and keep shooting. He
will then go to another place. With the X-ray visor on, shoot him again.
Note: This will call more pirates back. Stay close enough to him so that he
does not fire his bombs at you, but not so close that he stomps on you. When
you back up against a wall, go into morph ball mode then charge and shoot to
the other side and repeat.
This trick may cost some
health, but if you have all of your upgrades (minus the Phazon Suit and your
fourteenth Energy Capsule), this should work quite fast. The Omega Pirate's
main flaw is in his armor plating. The two best weapons to use are the Super
Missile (recommended) and the charged Plasma Beam. When the battle begins,
immediately lock on to one of the four blue armor plates on the Omega
Pirate's shoulders or legs. Charge your Power Beam and prepare to fire a
Super Missile, all the while keeping your distance. Do not fire until he is
ready to attack, as he has the nasty ability to suck up energy with his hand
(Energy Siphon). When he pounds the ground to send out an energy wave, jump
to avoid the attack and respond with a Super Missile or charged Plasma Beam
shot. Whether or not this is successful depends on if you jumped or not. Do
not get to close to him or he will slap you across the room. Also watch out
for the Phazon puddles. After you have blown away all four Phazon plates,
The Omega Pirate will summon Beam Troopers, then turn invisible. Activate
your X-Ray Visor, and if possible, ignore the whatever pirates appear while
looking for the Omega Pirate. When he appears, he will laugh and start
regenerating his Phazon armor. While he is doing this, continue avoiding the
little Pirates and start shooting the Omega Pirate with Super Missiles. This
should either kill him or bring his health down enough to the point where a
charge shot can kill him, after you again take away his armor. Once he dies,
he will melt and you will collect the spoils of your victory. Proceed to
find the rest of the artifacts.
Have the Plasma Beam, charge it
repeatedly, and attack him. Also, walk in a circle. When he makes his
attack, use the Space Jump Boots and jump over them. Keep charging while you
jump. Never get too far or directly up at his feet. Stay close enough where
he does the Earth Wave attack. When all the Phazon plates are gone and he
calls his Trooper friends, shoot them for a while until the Omega Pirate is
at Phazon regenerating his plates. You should hear a noise similar to when
he reappears. Charge up the Plasma Beam and shoot him once, then shoot him
many times until he switches to another Phazon field. While shooting him you
need to be running around. Shoot him again. When he appears again, make him
kill his Troopers by using the Earth Wave attack. Repeat this strategy.
Note: Always jump when he uses the Earth Wave attack. When attacking the
Omega Pirate's heart and veins, have the X-Ray Visor on, move to the left
and right, jump, and shoot, all at the same time. Make the Omega Pirate kill
his own allies and never stop moving.
The Omega Pirate is covered in
Phazon Armor. The Plasma Beam will bust the armor off his skin. Super
Missiles will also work. He will cloak himself after you shred through his
shell. Two or three troopers will jump down to fight you. You will not have
much time; Power Bomb them and use the X-Ray Visor. The Power Bomb is very
effective if you are in hard mode. Use Super Missiles on his chest (you can
lock on to it). When he becomes visible, use the Plasma Beam on his Phazon
Armor again. Super Missile his chest again after you blast his minions. Keep
repeating this process. Your reward for defeating him will be the Phazon
Suit. Phazon is now no longer a problem to walk through or touch.
Hint:
Defeating Parasite Queen: When you get to the Parasite Queen, shoot in the open spots of
the wall. To defeat her, Fast Scan her for a weak spot.
When fighting the Parasite
Queen, back up into the doorway area you used to enter the room. When
positioned correctly, she will not be able to hit you.
Take out your missiles. When
the clear spot comes, release the missile. It will spit out goop-like
material. Dash to avoid it.
Hint:
Defeating Sheegoth: To defeat Sheegoth, immediately after it breathes gas, aim with L
and shoot two missiles. Repeat until it is dead.
When Sheegoth attacks, it may
get worn out. If so, go to the side of it and look by the mouth. There will
be smoke. Aim there with R and fire a missile. If you run out of
missiles, turn into the Morph Ball and go to the side of it. Plant all three
bombs to the side. Repeat this until Sheegoth is defeated.
Rather than waste missiles
shooting at the adult Sheegoth, simply roll into the ball and drop bombs in
front of its head. Keep rolling back and fourth in front of it, continuously
dropping bombs and it will eventually die.
Get under Sheegoth and
Powerbomb it.
First, scan the Sheegoth. That
will reveal its weak point, the head. Your first task is survival, and not
to attack. When it spits out snowballs or a purple freeze breath, dodge it.
You now have time to hit it twice. Use missiles, then run after the attack;
it will try to get you if you stand too close. Do not use the Power Beam
because it will either get absorbed by the spikes on the monster's back or
fly off in strange directions. Keep at it, and the Wave Beam will be yours.
You can use it for three things. You can use it as a stronger weapon, to
fight Bombus, or to give power to powerless doors using Power Conducts.
Hint:
Defeating Thardus: Look around the edge of the room and find a clump of rocks that
you can jump up and stand on. There is a nice one two sections to the right
of the door that you entered. From this vantage point, you cannot be hit by
the rolling Thardus or his ice attack that comes across the floor. You can
simply stay and continue to fire at him with either the Wave Beam or your
missiles. By repetitively shooting your Power Beam at the rocks that he
throws, you can continue to generate power-ups which you can then tractor to
you with the Charge Beam. You can actually grow stronger with power-ups as
you continue the battle. You can continue this for the first several rounds
of the battle until the room is filled with fog. Then, run towards him to
target your missiles, as you will not be able to see him with regular vision
from your rock outpost. At this point you will have adequate energy supplies
remaining to simply stand and let him pummel you with ice and by rolling
over you while you target his weak points with your Power Missiles. You will
still be able to retreat back to the safe area when it is time to return to
using your Wave Beam with your Thermal Vision. When you are not vulnerable
to his attacks, he is very easy to defeat.
When you enter the arena, go to
the right. There should be a metal beam close to the wall. Jump between the
beam and the wall, and you will be standing on a small platform where
Thardus can no longer hit you with his roll attack. Fight a normal battle
with him until he begins to form into a ball, Then, jump onto the platform
again and wait the attack out.
To defeat Thaardus, keep the
Wave Beam on and get health as much as possible. When he rolls into a ball,
go into ball mode and power boost away. Put on your Heat Visor and when he
stands up, lock on and shoot only Charge Beams. Watch out for when he roars
and picks up his arms. He will send ice on the ground toward you. Double
jump to avoid it. Also if you are in Heat Visor mode and he levitates the
rocks, lock on to them and blast them away. Be careful -- when you break
them, all you can see is yellow. Just quickly lock on and fire repeatedly.
When you are hitting the red spot with your Heat Visor on, it will explode
and your visor will lose power. Go back to the Combat Visor and that spot
will be blue, like the back of a Sheegoth. Keep hitting it until it breaks
and he screams. He will roll into a ball. Just dodge it and repeat. After
you drop his health a few times, he will make the room foggy. Use your Heat
Visor. Watch out for the ice and rocks. You really cannot see them. When you
break his body plate (arm, leg, chest etc.), go into the Combat Visor and
you can see him. Repeat this until he dies. You get the Spider Ball for
defeating him.
First, scan Thardus. Then,
switch to the Thermal Visor. An orange glow surrounds his weak spot. Switch
to the Wave Beam and keep shooting. After awhile, Thardus will lift up some
small rocks and throw them at you. You can do one of two things. You can
fire at the rocks, then at Thardus; or dodge the rocks and keep firing. He
will also sometimes pound the ground, and a path of ice will shoot at you
from it. Double jump to avoid damage. After you weaken him some, the Thermal
Visor will malfunction. Switch back and continue your attack. Then, after
you damage him more, he will morph into a giant ball and roll your way. Hop
to a far corner and switch back to the Thermal Visor. Note: The best thing
to do is stay in a far corner the entire time. After you defeat him, the
Spider Ball is yours. Spider Ball Tracks are now accessible.
This battle will be easy if you
have about 30to 60 missiles. Use your Thermal Visor. His weakness will be
colored yellow-red. Note: Do not use the missiles yet. Instead, charge up
your Wave Beam and shoot the weakness until your Visor overloads. Revert
back to your Combat Visor. Thardus's weakness will now be indicated by a
blue color. Shoot it until that part is destroyed. Revert back to the
Thermal Visor and repeat. When he is at about half his HP, use Super
Missiles. Repeat this until he is dead.
Hint:
Research log book:
Save Station
Map Station
Missle Station
Small Energy
Large Energy
Ultra Energy
Missle Ammo
Power Bomb Ammo
Gunship
Missle Door Lock
Locked Door
Spinner
Spider Ball Track
Morph Ball Slot
Stalactite
Grapple Point
Tallon lV (Planet)
Zebes (Planet)
Hint:
Enemy weaknesses and recommended weapon:
Aqua Drone: Wavebeam or
Wavebuster
Aqua Pirate: Charge Beam or Super Missile
Aqua Sac: Charge Beam, Wave, etc.
Auto Turret: Missile, Power Beam, Ice Beam
Baby Sheegoth: Plasma Beam or Missile
Barbed war wasp: Power Beam
Beetle: Any (best is Plasma Beam)
Blastcap: Any
Bloodflower: Plasma Beam
Burrower: Power Beam, Ice Beam
Chozo Ghost: Super Missile
Crystallite: Plasma Beam
Elite Pirate: Super Missile, Charge Beam
Eyon: Charge Beam
Fission Metroods: Any beam or combo Powerbomb, Phazon Beam
Flaahgra Tentacle (weakness is base of Flaahgra): Morph Ball Bomb
Flaahgra (weakness are mirror reflectors): Charge Beam Stuns
Flickerbat: Any
Flying Pirate (any combo): Charge Beam or Plasma Beam
Geemer: Any Beam weapon
Grizby: Missile
Hive Mecha (weakness are four red lights): Power Beam
Hive: Missile
Hunter Metroids: Ice Beam, Phazon Beam, Powerbomb
Ice Beetle: Plasma Beam
Ice Burrower: Power Beam, Ice Beam
Ice Shriekbat: Any
Incinerator Drone (weakness is red orb when in sight): Any
Jelzap: Combos
Lumigeck: Any Beam
Magmoor: Ice beam
Mega Turret: Wavebuster
Meta Ridley (weakness is chest and head): Plasma or Plasma Beam combo
Metriod Prime 1 (weakness is face): Any Beam weapon
Metriod Prime 2 (weakness is head): Phazon Beam
Metriod: Ice Beam, Powerbomb, Phazon Beam
Oculus: Super Missile
Omega Pirate (weakness is Phazon Armor): Plasma Beam
Parasite Queen (weakness is mouth): Any
Parasite: Any
Phazon Elite: Plasma and Power Beam combos
Plasmatrooper: Plasma Beam
Plated Beetle (weakness is rear abdomen): Any
Plated Parasite: Morph Ball Bomb
Plated Puffer: Missile
Plazmite: Power Beam
Power Trooper: Power Beam
Puddle Spore: Any
Puffer: Any
Pulse Bombu: Wave Beam
Ram War Wasp: Power Beam
Reaper Vine: Any
Reaper: Any weapon
Sap sac: Charge Beam, Wave, etc.
Scarabs: Any
Scatter Bombu: Wave Beam
Seedling: Any
Sentry Drone: Wave Beam
Shadow pirate: Super Missile
Sheegoth (weakness is side of head): Missile, Plasma Beam
Shriekbat: Power Beam
Space Pirate: Power Beam
Stone Toad: Morph Ball Bomb
Tallon Crab: Any
Tangl Weed: Power Beam
Thardus (weakness varies): Charge Beam
Triclops: Morph Ball Bomb
Venom Weed: Any
War Wasp: Any
Wave Trooper: Wave beam
Zoomer: Any
Hint:
Easy kills: Flying Pirates, Gun Turrets, and most non-mini Boss type
creatures can be taken out by the Ice Beam followed by a missile.
To easily take down enemies
under hard mode, use the following strategy. Charge up Wave Beam (or another
weapon with stun capabilities), fire it at the enemy, shoot a missile, then
repeat. This will use up a lot of missiles, but is vital for getting through
long parts, such as the Phazon Mines or Research Facility.
When confronting flying or very
quick enemies, such as a Flying Space Pirates, Metroids, Stealth Pirates,
etc., use your Wave Beam. The Wave Beam, unlike the other beams, homes in on
the target you locked on to. When using a different weapon, it is easy to
miss. Also, if you charge up the beam, your enemy becomes stunned for a few
seconds, allowing you to get in another good shot or two. Missiles can also
be used, but should be conserved. Sometimes, if you are very close to an
enemy, you may want to use a Charged Ice Beam. This freezes your enemy for a
longer time than the Wave Beam stuns them. However, this is risky.
To kill birds easily, when you
enter a room with a War Wasp hive, shoot the clustered part of the hive with
a missile. It will explode, and the War Wasps can escape.
To defeat ice creatures easily
use the Plasma Beam or Flamethrower. It can kill most ice enemies, including
Sheegoths, with only one or two hits.
Hint:
Power Charge: To use the Power Charge, hold A then release it.
Hint:
Phazon Suit: To acquire the Phazon Suit, you must defeat the Omega Pirate. The
Phazon Suit makes you immune to most forms of Phazon radiation. It also
comes equipped with the Phazon Beam, which can only be activated during the
last Boss fight.
Hint:
Varia Suit: After you defeat the Flaahgra, you will see an intermission
sequence. You will then be able to get the Varia Suit.
Hint:
Morphball Bomb double jump: When in Morphball mode, it is possible to do a double jump with a
little innovation. Deploy a bomb, wait about a second, then deploy a second
bomb. The first bomb you deployed should send you into the air. While in the
air, immediately before the peak of your jump, deploy your third and final
bomb. As you descend again, the second bomb you deployed should once again
send you airborne, while the third bomb that is in the air should send you
up even higher. With some practice, this should come naturally. Remember
that timing is key.
Lay a bomb in Morphball mode.
As soon as it disappears, lay another bomb. By that time, your first bomb
will launch you into the air. When you reach the peak of your bomb jump, lay
another bomb in mid-air. When you reach the ground, you will be launched
back up again. Then, the bomb you placed in the air will launch you up even
further.
Hint:
Get Baby Metroids to do your dirty work: Go to the first part of the lab area with all the Shadow Space
Pirates, on the way to get the Gravity Suit. You will find a large number of
Shadow Pirates and a single Metroid in a tank. Ignore the Pirates and shoot
a single missile down at the tank. If you can hit it, the Metroid will
spring forth and start to devour the Pirates quickly, saving you the trouble
of wasting time, ammunition, and health. Note: Do not get too close to the
Metroid or it will attack you instead.
Hint:
Tallon IV Map: When you reach a location where you see two parasites, crawl into
a pipe. Use Morph Ball and go through the pipe to get it.
Hint:
Exploding computer: In the space vessel above Tallon IV, go to the first Map Download
station (with the parasites crawling in it). Download the map, then turn
slightly left to see the first set of computers. Charge your beam and fire.
The computer should explode. Note: This only can be done with one computer
and none of the others.
Hint:
Finding beetles: Go to an area with beetles and equip the Heat Visor. The beetles
should appear as red splotches on the ground.
Phazon Mines: Main Quarry;
Elite Research; Elite Control Access; Security Access A; Metroid
Quarantine A; Fungal Hall B; Metroid Quarantine B; Fungal Access
Phendrana Drifts: Research
Lab Aether ; Research Lab Hydra ; Phendrana Shorelines (2) ; Ice Ruins
East (2) ; Frost Cave ; Gravity Chamber ; Quarantine Monitor ; Ice Ruins
West
Tallon Overworld: Transport
Tunnel B; Landing Site; Overgrown Cavern; Frigate Crash Site; Biohazard
Containment; Life Grove Tunnel; Great Tree Chamber; Root Cave; Arbor
Chamber
Hint:
Power-ups: After your accident on the frigate, all of your power-ups will be
scattered all over Tallon IV. They can be found at the following locations.
Balls Morph Ball: Kill Beetles and Plated Beetle; Shrine, Chozo.
Bomb: Kill Incinerator Drone; Hive Totem, Chozo.
Boost Ball: Align platforms; Phendrana Canyon, Phend Drifts.
Spider Ball: Kill Thardus; Quarantine Cave, Phendrana Drifts.
Power Bomb: Kill Invisible Drone and navigate maze under floor, bomb blue
puddles to go past electric fields; Level 2 by save station, Phazon mines.
Weapons Missile Launcher: Kill Hive Mecha; Chozo.
Charged Blast: Scan all for Runic Symbols in Watery Hall then scan gate.
Super Missile: Activate Hologram in Phendrana Observatory.
Wave Beam: Kill Sheegoth; Chapel of Elders, Phendrana Drifts.
Waveblaster: Super Missile the twelve weak spots in Tower/Light, jump to
top.
Ice Beam: Antechamber, Chozo Ruins
Ice Spreader: Power Bomb the weak tunnel in Magmoor and go underneath.
Plasma: Navigate Spider Track in Geothermal Core, Magmoor.
Flamethrower: Power bomb the metal gate Phazon Sec. Access and activate
gate access.
Visors Thermal: Power down the force field in Phendrana Research Lab.
X-Ray: Life Grove
Hint:
Get power-ups: To get the left over items from the enemies you have defeated
easily, hold A and they will float directly to you.
Hint:
Get unreachable power-ups: If energy or ammunition is out of your reach, aim and charge your
beam. The energy or ammunition will come to you.
Charging any arm cannon weapon
will attract energy and missile ammunition to you. However, different
weapons have different reaches. The default Power Beam seems to have the
furthest reach, while the Wave Beam seems to have the weakest. Keep this in
mind when some power-ups do not seem to come to you while using this
technique.
Hint:
Morph Ball: Go to the Chozo Ruins via the elevator. Then, go to the shrine
and follow the passages until you get to the center room, where you will see
the Morph Ball power-up. When you jump down the ledge, a wall rises up to
block you and about ten beetles will burrow up. Defeat these with your Power
Beam and get into scan mode just after you kill the last beetle. An
intermission sequence featuring a plated beetle burrowing up (the Boss) will
start. Scan it quickly by locking on to it and enter combat mode. Lock on to
it and press B to dodge. Keep dodging until it tries to ram you.
Dodge it and fire a Power Beam (and/or missile) onto its exposed red rear.
Repeat this until it is defeated and claim the Morph Ball.
Hint:
Plasma Beam: Enter the Triclops Pit from the Lava Lake side. Walk forward,
then look to the right with the X-Ray Visor. You will see a floating
platform. Leap to it, then jump to two more platforms and look around until
you see a Missile Expansion. Use a Super Missile to destroy the rock
encasing the expansion, then hop over and pick it up. Once you have the
Grapple Beam, you can careen through Magmoor Caverns with little concern
about your own safety. Use the new tool (and strategically placed grapple
points) to swing over lava pits easily. Jump to the other side of the
Geothermal Core, then look for platforms on the right-hand side of the wall
(assuming you are facing away from the twin fires area). Jump to the top,
then use the Grapple Beam to swing to the pillar in the middle of the room.
Roll into the Spinner Device and twirl with the Boost Ball until you raise
the platform. Jump to the other two platforms and repeat the process. Look
for a Spider Ball track on the third pillar. Roll up the track, then drop
down. Jump to the highest pillar in sight and plant a bomb in the Morph Ball
slot. Get on the Spider Ball track, then go through without falling. The
best way is to hold R and roll on the Spider Ball track. If you need
to go up, place a bomb. If you need to go down, release R, then
immediately when it touches the next track, hold R again. If you find
enemies, lay a bomb and stand back. It is better to destroy them than to
avoid them. Go through the door to the Plasma Processing room and get the
upgrade. Note: No bosses need to be defeated to get the Plasma Beam, as it
is left unguarded. It is a fire-based beam, and is very effective on
ice-based creatures.
Hint:
Adjust view: When something is not visible because Samus' suit is in the way,
hold R and move the Analog-stick. Samus will put her hand on
her gun and look around in the direction you moved. This is helpful for
locking on enemies too high to see, and for seeing where certain platforms
end (such as in the acid). It can also be used with the Scan Visor.
Hint:
Dash jumps: To get out of the way quicker than a normal dash, quickly tap B(2).
To do a Dash-Space Jump, tap B(3). These jumps will get Samus out of
the way much faster than a normal dash. This trick is especially helpful
when you are fighting most of the Bosses that move very fast, such as Meta
Ridley, Thardus, and Flaaghra.
Hint:
Avoid fall damage: Either activate the Space Jump Boots immediately before landing
or roll into a ball after falling from a high location.
Hint:
Heat wave: Shoot any beam weapon repeatedly for about thirty seconds. When
you stop, a heat wave can be seen in front of the arm cannon.
Hint:
Freeze Samus' ship: Fire the Ice Beam missile combo at the ship. The Ice Spreader
will completely freeze the ship and have a nice visual effect.
Hint:
Electrocute birds: To electrocute birds, shoot them with the Wave Beam.
Hint:
Floating enemies: In the beginning of the game, you will go into a corridor with no
gravity. Do not turn the gravity off. Instead, look around the room and you
will see two dead enemies (parasites) that are just floating around. When
you shoot them, they will explode and send blood flying all over the place.
Hint:
Shoot asteroids: In the beginning of the game, immediately after getting off your
ship, there will be asteroids floating around above you. You can shoot them
for target practice.
Hint:
Full map of Tallon IV: Successfully complete the game under the hard difficulty setting
to unlock Image Gallery 3. When this gallery is opened, there will be a map
of the entire game, indicating where everything and everyone is. The left
side of the map will have a legend on it.
Hint:
Scanning objects: You only need to scan creatures, Pirate data, Chozo Lore, and
computer terminals that activate things. If you are not aiming for the
fastest finish, you can scan everything.
Hint:
See Samus' reaction: To see Samus' reaction within the helmet inside of the
reflection, charge and shoot directly at the ground. Note: Try this in an
icy place.
Hint:
Samus' gets bored: Allow the game to idle for a few seconds. Samus will fiddle with
her arm cannon, and eventually do something that resembles taking a nap. Try
this with the thermal and x-ray visor for a better effect.
Hint:
See Samus' eyes: Use your charge shot at a wall and you should see Samus's eyes
reflecting in her visor. Try doing this at the stone toad in Chozo Ruins.
Hint:
Samus's right hand: The symbols for each of the different arm cannon functions are
actually the positions Samus has her right hand when you switch to those
corresponding functions. If you want to see her hand, go where you can see
an open area (for example, on top of Samus' gunship looking at the door that
goes to the Chozo Temple) and switch to the x-ray visor. If you look at her
arm cannon, you will see her hand inside it. If you switch to the function
that is red and has all her fingers out, you can see her moving them up and
down. This is how she "tells" her arm cannon what function to go
in.
Hint:
Creature list:
Aqua Drone
Aqua Pirate
Aqua Reaper
Aqua Sac
Auto Defense Turret
Baby Sheegoth
Barbed War Wasp
Beetle
Blastcap
Bloodflower
Burrower
Chozo Ghost
Crystallite
Elite Pirate
Eyon
Fission Metroid
Flaahgra (Boss)
Flaahgra Tentacle (Boss)
Flickerbat
Flying Pirate
Geemer
Glider
Grizby
Hive Mecha (Boss)
Hunter Metroid
Ice Beetle
Ice Burrower
Ice Parasite
Ice Shriekbat
Ice Trooper
Incinerator Drone (Boss)
Jelzap
Lumigek
Magmoor
Mega Turret
Meta Ridley (Boss)
Metroid Prime
Metroid Prime, - Second Form (Boss)
Oculus
Omega Pirate (Boss)
Parasite
Parasite Queen (Boss)
Phazon Elite
Plasma Trooper
Plated Beetle (Boss)
Plated Parasite
Plated Puffer
Plazmite
Power Trooper
Puddle Spore
Puffer
Pulse Bombu
Ram War Wasp
Reaper Vine
Sap Sac
Scarab
Scatter Bombu
Seedling
Sentry Drone
Shadow Pirate
Sheegoth (Boss)
Shriekbat
Space Pirate
Stone Toad
Tallon Crab
Tangle Weed
Thardus (Boss)
Triclops
Venom Weed
War Wasp
War Wasp Hive
Wave Trooper
Zoomer
Hint:
Classic Metroid: Play as Samus with bonus weapons: Press Z at the main menu, then enter JUSTIN BAILEY
------ ------ as a password. You will begin the game with all the
power-ups, and Samus will not be wearing her suit. Press Z to equip
the missiles and she will have blonde hair; she will have brown hair without
them equipped.
Hint:
Classic Metroid: Super password: Enter NARPAS SWORD0 0000_ _ _ _ _ _ _ _ as a password.
Note: "_" indicates a space, and except for the letter
"O" in "SWORD", the remaining characters are the number
zero. You will start at the beginning of the game with unlimited life,
unlimited missiles, and all upgrades. The word in this is "NAR
PASSWORD". "NAR" is an abbreviation for the name of the
person who designed the password system, Tohru Narihiro.
Hint:
Classic Metroid: Harder game: Press Z at the main menu, then enter 999999 999999
KKKKKK KKKKKK as a password.
Hint: Classic
Metroid: Play as Samus without suit: Press Z at the main menu, then enter 000000 000020
000000 000020 as a password.
Hint:
Classic Metroid: Samus without suit: Successfully complete the classic Metroid game under two
hours to view Samus without her suit during the ending sequence.
Hint:
Classic Metroid: Super Bomb: Charge a weapon with the Tri Laser, then drop a bomb.
Hint:
Classic Metroid: Hint: Refill energy easily: Go to a pipe that has enemies constantly appearing at ground
level with no other enemies around. Just keep shooting and the enemies will
fly into your bullets, leaving energy and other items.
Hint:
Classic Metroid: Defeating Kraid: Use the Ice Beam to freeze the center spike in mid-air as he
shoots. Then, use your missiles to shoot the bare spot where the spike was
located.
Glitch:
Unnoticed in window: In Phendrana Drifts at Research Lab Aether, you will see your
first Metroid. An intermission sequence will start. Afterwards instead of
breaking the tank to continue, go to the window-like opening. The Pirates on
the other side will not see you. Note: It is very difficult to get there in
hard mode.
Glitch:
Moving platform clone: In the Phazon Processing Center at the top, fire an Ice Spreader
at the moving platform. It will freeze the shape of it, but the platform
continues, leaving an interesting ice platform that you can jump through.
Glitch:
Power Trooper stuck in platform: Go to the Phazon Mines via Magmoor Caverns and look down to see a
Power Trooper. Charge a Super Missile and shoot it at him. Most of the time
it will knock him down, and he will get stuck under the platform and will
not stop jumping. You can also jump down to him and shoot him until he dies.
Note: This trick happens in
hard-mode and requires Chargeshot, Supermissiles, Five Missiles, Spiderball,
Morph Ball, and Space Jump Boots. At Phazon Mines in the large room with a
radioactive floor and the many different colored space pirates (Phazon
processing center), enter from the bottom or middle (recommended) entrance.
Knock off or defeat the two troopers that are standing by the crates and use
the Spider Ball to travel up the left railing. You will be fired at, but
they will be easy to evade. At the end of the rail, return to normal and go
to the pillar. With your Power Beam out, turn left, up, and fire a Super
Missile at the Power Trooper. If done correctly, he will fly back and land
partially under a platform. He will attempt to jump up, but will be stopped
by the platform. This glitch does not stop it from firing if you are in
front of it. However, if you go behind it, it is defenseless.
Glitch:
Invincible Flaagara: When you reach the part when you have to knock two mirrors over,
the glitch starts when Flaagara knocks the first mirror just as you knock
over the last one. He will get weakened. When three are down, the glitch
starts. When you knock all three of them up, Flaagara does not get weakened,
even when you let him knock them down again. The only way to stop the glitch
is to restart the battle.
Glitch:
Silent battle: You can battle the second form of Metroid Prime without music.
When you defeat its first form and it goes to the intermission sequence with
Samus about to jump into the hole where she faces Metroid Prime's second
form, quickly press Start as soon as she lands in the final battle
arena. You will skip the small intermission sequence of the two charging
each other. When the battle starts, the music will be muted.
Glitch:
Keep health in contaminated water: In the arboretum, go up the ramp until you get to the block that
is in your way. Note: This is not a sandstone block, but the one before
that. Attack and kill the War Wasps. If you started in the room with 20 or
less health, gather the power-ups you earned with your Charge Beam and jump
off the side. You should have 80% to 99% when you hit the bottom. However,
if you go through the contaminated water, you will have the same amount off
health that you came in with, but only a little more.
Glitch:
Missile Expansions: At the start of the game, look around the Chozo Ruins with your
Scan Visor. Locate one of the two Missile Expansions. It will not say what
it usually does with the Missile Expansion text.
Glitch:
Metroid Prime's sounds: When you face Metroid Prime's first form, just when he is about
to fire his beam breath thing, shoot him. If you shoot at the correct moment
(immediately before he goes crazy and charges), he will be wobbling around,
and the sounds that it makes when he fires will be heard.
Glitch:
Flashes of light: This trick requires at least two different beams and the Charge
Beam. First, charge up your beam then switch beams (do not fire the beam).
Immediately switch back. Keep firing normal shots and you will eventually
see odd flashes of light in front of your gun whenever you shoot. If you
charge your beam and shoot, the glitch will stop. This works best with the
Power Beam, and does not work at all with the Plasma Beam.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: