In-game
reset:
Hold Start + B + X for three seconds.
Hard
difficulty:
Successfully complete the game under the normal difficulty setting.
Promo
gallery:
Complete 40% of the logbook scans.
Character
gallery:
Complete 60% of the logbook scans.
Creature
gallery:
Complete 80% of the logbook scans.
Boss
gallery:
Complete 100% of the logbook scans.
Rough
Sketch gallery:
Successfully complete game under the normal difficulty setting.
Storyboard
gallery:
Successfully complete game under the hard difficulty setting.
Samus
Body Suit FMV sequence:
Collect 75% of the items.
Dark
Samus ending sequence:
Collect 100% of the items.
Dark
Echoes multi-player soundtrack: Successfully complete the game.
Darkness
multi-player soundtrack: Successfully complete the game.
Luminoth
multi-player soundtrack: Talk to U-Mos.
Pirate
Fear multi-player soundtrack: Restore energy to Agon Temple then talk to U-Mos.
Sanctuary
multi-player soundtrack: Restore energy to Sanctuary Temple then talk to U-Mos.
Torvus
Bog multi-player soundtrack: Restore energy to Torvus Temple then talk to U-Mos.
Pipeline
multi-player arena: Restore energy to Torvus Temple then talk to U-Mos.
Spires
multi-player arena: Restore energy to Sanctuary Temple then talk to U-Mos.
Hint:
Defeating the Alpha Blogg: To defeat the Alpha Blogg, you must first scan him if you want a
good ending. However, this is optional. Once you are fighting him, make sure
you always have him locked on. Sometimes he will shoot air bubbles at you,
then charge at you. When he is charging, charge the Power Beam. Just before
he hits you, fire the Super Missile. Do not do this too soon or late or you
will hit his side. You will still get hit, but it will not do much damage if
you have the energy tanks. Keep doing this until he is defeated.
The Alpha Blogg can be
eliminated the same way you would take care of the normal Bloggs. The only
differences are that you can move freely with the Gravity Boost and that the
Alpha Blogg shoots sonic waves which will stun you and your gun for a few
seconds. To kill it, charge your Power Beam and wait until it rams you. When
it gets close to you, it will open its mouth. At that point, shoot like mad.
The Super Missile will damage it the most. After you shoot, strafe and dash
using Left or Right and B. Repeat this about four to
five times to win.
After obtaining the Gravity
Booster, you will have to face Alpha Blogg. While fighting this giant Boss,
keep an extremely far distance from it. When attacking, Alpha Blogg can do
one of two things. It can shoot blobs of goo which causes you to lose sight
and lower your gun, or it can charge at you like regular Bloggs. If it
starts shooting you, side-dash to dodge it. It will most likely charge at
you afterwards. While charging, it will open its mouth just before it hits
you. You can shoot a charged Power Beam shot or a Super Missile into its
mouth. After shooting it, immediately side dash to dodge it because it does
not stop charging after it gets hit. This Boss is not difficult if you keep
a safe distance away from it.
Hint:
Defeating Amorbis: There are two stages where you will encounter Amorbis. In one
stage, Amorbis will leap into the air and back into the ground, where its
impact will damage you if you are close to it. Use your radar more often to
see where Amorbis is located. Stay inside the Light Crystals to avoid being
damaged by the atmosphere. As it leaps up into the air, shoot it with the
Power Beam, Light Beam, or missiles. After several hits, it will be time for
stage two. On stage two, it will stay at the center of the arena and will
use its physical attacks. Be careful, as Amorbis will also disable the Light
Crystals. Move on to the next one if that happens. It will also shoot
multiple blue energy beams on the ground. The best way to dodge these is to
morph into a ball inside the Light Crystals and hover around the energy
beams. Blast Amorbis down with the Power Beam, Light Beam, or missiles. Its
head will explode and it will try to suck you in. Quickly form into a ball
and let it suck you in, then drop some bombs inside it. The battle repeats
both stages again, but with two, then three worms and it gets tougher. Once
Amorbis is defeated, the Dark Suit is yours.
In his first form, Amorbis will
be jumping out of the ground then going back in. He is vulnerable when he is
in the air. Shoot him with Charge Beam so you can conserve your missiles for
the second form. When you break off its shell, it will attach to the sphere
in the center of the arena and go into its second form. It will then have an
outer plate on its head, which you can break with a couple of missiles. When
it looses its plate, it will try to suck you up. At that time, go into
morphball and lay a bomb in its mouth. Repeat this for two worms, then
three. Also, when Amorbis has two or three heads, it is able to use a laser
attack. Finally, Amorbis has the ability to disable the Light Crystals in
the arena. You will have to move to the next crystal every so often.
Hint:
Defeating the Bomb Guardian: The fight will begin with you fighting an Alpha Sanddigger for a
brief moment. First, when the Alpha Sanddigger is not infected by the Dark
energy, shoot it in the face with a few Power Beam shots (like a regular
Sanddigger). In a few seconds, the Alpha Sanddigger will get infected by
Dark energy, transforming it into the Bomb Guardian. The Bomb Guardian is
fast -- never stand in one place. It also has a variety of attacks. As you
might expect, the Bomb Guardian uses your morph ball bombs against you. It
will throw bombs at you, leave some behind as it slithers across the arena,
and hurl some out of its mouth. The easiest way to evade the bombs it throws
is to keep your reticule locked on to it and strafe. Its other attacks
include charging at you, and biting you if you get too close. You should
also lock on and strafe to avoid these attacks Note: When you avoid the Bomb
Guardian's charge attack, it will get behind you, making you lose your
lock-on. When this happens, quickly turn around and lock back on to it.
During the battle, you will notice a purple glowing thing on its tail. Lock
on to it and shoot it when you get the chance while avoiding its attacks,
until it is red and not glowing. Two Charge Beam shots should be sufficient.
When you shoot it, the Bomb Guardian will prepare its attack. While it is
doing this, shoot it in the head to whittle down its health. Be careful, as
it will soon hurl some morph ball bombs from its mouth. It is practically
possible to avoid this attack -- do not get hit more than one time. Repeat
this process until it is dead. When you kill it, you will obtain your morph
ball bombs again. Note: When the Bomb Guardian throws bombs at you or
charges at you, its weak spot on its tail will stop glowing. Ignore this, as
you still cannot damage it until you make it stop glowing.
Hint:
Defeating the Boost Guardian: In this battle, your energy will slowly decrease because of the
Dark atmosphere. There are no Light Crystals to help you. There are four
pillars in the room, and each contains the Ultra Energy Unit when broken
down. They are essential to your survival. The Boss will take two forms,
normal and liquid. When in its normal form, blast it down with a Super
Missile, as it will damage him the most. The Boss will then form into a
morph ball and start spiking through the room randomly. Jump over it, or
form into a ball to get out of its way. Also watch out for its minions.
After three to four spikes, it will follow you on the ground in maroon
liquid form. Quickly form into a ball, roll around, and drop bombs behind
you. It will repeat spiking and forming into liquid again. Repeat this and
it will finally revert back to normal form. Blast it with the Super Missile
and repeat the entire process until it is dead. Once it is defeated, the
Boost Ball upgrade is yours.
Before you enter the hole to
the Boss' chamber, switch to the Light Beam. By doing this, you will start
with it when you are out of morph ball mode. When the battle begins, you
will automatically change out of morph ball mode. Either scan him or begin
charging your Light Beam (which will be your default) and try to get two or
three shots on him before he starts glowing. When he glows red, he is
temporarily invincible. When he is in ball form, switch to morph ball mode.
This will make avoiding his minion Ing easier. If you can, drop a morph ball
bomb in front of him before he charges off -- look for the line down the
middle of his ball form. He will charge in one of those two directions. If
the blast hits him while he is in ball form, he will instantly turn into his
liquid form, in which case he will follow you around. Drop M.B.B.s to damage
him. If he starts boosting around before you hit him, roll around, dropping
morph ball bombs and try to avoid him. If he hits the bomb blasts while he
is moving, he will stop and turn into his liquid form. After about three
bombs in his liquid form, he will change back to his solid form. Change back
to your gun mode and repeat those steps. He should die after about three
repetitions.
Hint:
Defeating Chykka Larvae: This first part is actually very simple. Basically, just stay in
the center and fire. The larvae just swims around in a circle, then dives
down. Get ready, because it will jump out of the water, allowing you to
cause some damage to it. However, when it crashes into the water, make sure
you jump over the shockwave or it will knock you into the poisonous water.
Occasionally, it will send some Dark Shredders against you. Just shoot them
with charged shots or missiles. They are mainly there for refills.
Eventually, the larvae will emerge from the water, exposing its front. Use
Light Beam charged shots as many times as possible. You should leave this
battle with almost all of your health intact. You will also be constantly
healing due to the Light Crystal field. Eventually, it will "die".
Hint:
Defeating Chykka Adult: The field is divided into three platforms, each separated by
nothing but a grappling point and poisonous water. The Chykka Adult has a
projectile attack that easily blasts you off the platform and into the
deadly water. The Chykka Adult must first be stunned by shooting it up
front. Then, you must grapple onto a platform behind the Chykka Adult and
shoot its wings (preferably with Super Missiles to just hit each point one
by one). This can prove to be very difficult if you have not mastered the
Grappling Beam. The Chykka Adult will not stay stunned for long -- be quick
about it. After destroying all four weak points on the back of its wings,
the creature will fall into the water and mutate into the Dark Chykka Adult.
The only thing you can do to this creature is shoot its pouch. Take out the
Light Beam and blast away. Charged Light Beam shots work the best. It may
sometimes launch a group of small creatures at you (mainly to kill and get
some refills). After defeating the Dark Chykka Adult, it will revert back to
the normal Chykka Adult again. You must repeat the same process again; stun
the creature, grapple behind it, and blast the back of its wings with
missiles. It may sometimes try to run into you, but usually fails. Then when
it turns into the Dark Chykka Adult, use the same strategy and hit its pouch
with charged Light Beam shots. This battle could take a while, so be
prepared. For all your efforts, you are awarded the Dark Visor.
Hint:
Defeating Dark Samus: This fight is especially frustrating because it is timed, and
learning how to damage Dark Samus can be difficult. Dark Samus will first
fly around and stay far away from you. This is perfect time to scan her. If
you get too close to her, she will set off an explosion to blow you away.
Shoot her with charged Power Beam shots until she starts glowing light blue.
She is then invulnerable. When she renders herself invisible, switch to the
Echo Visor to see her. Shoot her until she either disappears or becomes
invisible. When she takes enough damage, she will move to the middle of the
arena and form a shield around herself, causing her to become invulnerable
once more. You can scan her again at this time because she is now in a new
form. Dark Samus will shoot you with powerful Phazon shots. These can be
easily avoided by side-dashing. Occasionally she will expel small amounts of
Light Phazon. With your Charge Beam charged, you must collect these small
amounts of Phazon until your Arm Cannon glows blue. Then, shoot Dark Samus
and she will take heavy damage. The frustrating part about collecting the
Phazon is that you must manually collect it as it falls to you -- simply
standing there will not do it. Note: While collecting the Phazon, you must
try not to get hit by any stray pieces of Phazon, as it will cause you to
lower your weapon and lose the charge. After Dark Samus is defeated, a short
intermission sequence will begin and the credits will roll. Note: If you die
while fighting Dark Samus, the game will ask if you wish to continue from
last save. If you choose "Yes", you will not have to fight Emperor
Ing again. Instead, it will cut to the scene where Emperor Ing dies.
First, defeat the Emperor Ing
then escape out of the arena up the "stairs". Use your Screw
Attack to get to the other side. Quickly jump down to the bottom and go
through the door. Next, run toward the exit and a wall of Phazon will block
your way. Dark Samus will appear. She will look like Metroid Prime in a
Samus body. She will begin fighting. Dodge a lot during the first stage.
Start shooting her with your regular beam. Then when she is invisible, use
your Echo Visor to find her. Then, change to the Annihilator Beam and shoot
her repeatedly.
Hint:
Defeating Dark soldiers: To defeat Dark soldiers (the dead men), use the missiles or the
Charge Beam.
Hint:
Defeating Emperor Ing: This fight is extremely difficult and requires a lot of energy
and ammunition. Before entering this battle, make sure you have full health
and ammunition. This fight is very long and there are only a few
opportunities to gain power-ups. The first part of the fight begins with the
Emperor Ing head and body. Do not forget to scan these, especially if you
are trying to fill your log book. The head has some tentacles that perform a
variety of nasty attacks. You must kill the tentacles to make the head
expose the energy core. The easiest way to kill the tentacles is to use the
Seeker Missiles to get rid of them all at once. Note: Although the
Annihilator Beam homes in on the tentacles, you will need the ammunition for
later in the fight. After the defeat of tentacles, they will occasionally
drop ammunition or energy. Once the tentacles are defeated, the head will
diminish, exposing the energy core. Do not forget to scan it. You must find
the opening and shoot it with a charged shot from the Power Beam or the
Annihilator Beam. For ammunition conservation, the Power Beam is
recommended. This may take longer, but it will pay in the end. While the
Emperor Ing is in this state, it will shoot a beam of energy at you that
does a hefty amount of damage and cause you to lower your weapon.
Side-dashing is the easiest way to dodge this beam. As the Emperor Ing's
energy diminishes, the attacks brought by the tentacles become more intense.
Once the energy core is defeated, the head will cover the body and form a
sphere. This begins part two of the battle. You must immediately scan this
and turn into the Morph Ball. Use the Spiderball to attach yourself to it.
There are numerous amounts of bright spots on the sphere. In order to damage
the spots, hover over it until you see black bubble forming over it. Then,
immediately drop some bombs and get away from it as fast as possible. A
tentacle will appear and start flailing. If you kill it, there should be a
hole left behind with purple smoth spewing out. You must do this on all of
the holes. Note: Getting hit by a tentacle will knock you in a random
direction and cause damage. There are also puddles of Dark Matter moving
around the sphere. If you are hit by one of these, you will be knocked off
the sphere onto the ground, causing you to take damage from the poisonous
fog. To defeat the puddles, wait until it follows you, then lay a bomb and
it should move over it when it explodes. These puddles are one of your few
opportunities to gain ammunition and energy. They usually drop Blue Energy
and Missile Ammunition, but will also drop other things such as Light and
Dark ammunition, and Red (and rarely) Yellow Energies. If you are low on
energy, take the time to kill a few of these dark puddles to gain back as
much as you can. After destroying all the holes of the sphere, part three of
the battle begins. Again, do not forget to scan this new form of the Emperor
Ing. In order to damage this form, you must shoot its heart, which is
located in its mouth. Use the Annihilator Beam to shoot the heart. However,
be wary of how it opens and closes its mouth because ammunition is extremely
limited. After a few shots, its heart will either turn white or dark purple.
If it turns white, it must be shot with the Dark Beam. If it turns purple,
it must be shot with the Light Beam. Your best bet is to keep using the
Annihilator Beam because it damages the heart no matter what color it is,
but watch your ammunition. Do not charge the Annihilator Beam because the
chances of it missing are high since Emperor Ing's large legs get in the way
- this would be a waste of five Light and Dark ammunition. After defeating
The Emperor Ing, Samus will have to get out of Dark Aether within seven
minutes.
In the first stage, the Emperor
Ing uses tentacles to whip you into the Phazon pools. Blast the arms with
the Annihilator Beam (or missiles). The shots will home in on the tentacles;
use only a few shots for each one and save your ammunition. When the Ing
swings the tentacles around, double jump to avoid them. It can also warp
them through portals -- watch for that to happen. In the next stage, once
all of the tentacles react, the Emperor Ing will transform into a large eye.
The only weak point is a narrow slit between two half-spheres, and you must
target it manually. The Sonic Boom will take a large amount of the Ing's
energy in a single hit; use it if you can. Otherwise, launch Super Missiles.
Dash to the side to avoid the red laser that the eye shoots out. In the
second phase, the emperor will form a hard shell. Spider-Ball along the
surface and drop bombs on the tentacles that emerge from holes. Wait next to
a hole until you see purple bubbles, then drop three bombs and scoot away.
Hit the lower holes first, as poison gas will rise from the floor in the
battle. Also note that Inglets are roaming the surface. They appear in
unlimited numbers. Bomb them for all the energy and ammunition pickups
desired. The last form of the Emperor Ing appears in the next stage. The
third form is a massive creature. Keep moving at all times to minimize the
effectiveness of its attacks. The beast's attacks include a charge that you
can avoid with a quick dash or the Morph Ball, an earthquake that must be
double-jumped, and a multitude of laser and beam attacks (dashing works well
for those). Next, pay attention to the color of the Ing's mouth, and counter
it with the appropriate weapon. The Annihilator Beam is effective against
all colors, but using it for everything will burn up your ammunition. As an
alternative, use Super Missiles/Power Beam for orange, the Light Beam for
purple, and the Dark Beam for white. If you run low on ammunition, shoot the
Nightbarbs and clouds of white squiggling things that occasionally appear
around the Boss. They often appear when you are low on ammunition. Finally,
look for a small hole on the back of the emperor's head. If the beast
charges at you and misses, you can unload your weapon into the hole and
cause damage. After you defeat the Emperor Ing, a countdown will start. Jump
on the top on the middle platform and Screw Attack to the door. Then, drop
down to the room where you saved and teleported. Note: You can save during
the countdown.
When you first enter the
battle, switch to your Light Beam. The tentacles the Emperor releases can be
one hit with the Light Beam, but it may take a bit of ammunition because of
the way that the tentacles move. Once you defeat the tentacles, the core
will appear. Keep shooting the opening of the core with a Charged Light Beam
shot. During the next phase, the Ing will transform into a giant cocoon and
the room begins to fill with poison gas. Morph Ball and Spider Ball onto the
cocoon. On it, there are some yellow spots which occasionally release a
tentacle. When this happens, try to bomb it. Power Bombs can work very well,
as they can hit one or more of the tentacles if they appear at a time. It
can also destroy the Ing that follow you around the cocoon. Keep destroying
the tentacles until black smoke appears from each hole. In the final phase
of the fight, the core, or his heart, is inside his mouth. Shoot his heart
with the Annihilator Beam. The Annihilator Beam can shoot faster than it
seems (almost the same rate as the Power Beam). Keeping this in mind,
rapidly shoot the mouth when it is open with the Annihilator Beam. If you
get low on ammunition, the Emperor sometimes releases Nightbarbs when his
heart is of the Dark Element, or Light things when he is Light Elemental.
Shoot either one of those to get more ammunition or health. Keep doing this
and you will eventually win the fight.
Hint:
Get to the Grapple Guardian: You must go to the Hydrodynamo Station and find a room called the
Underwater Transit 2 (in the Dark World) from the Dungeon. Then, go to a
room called Underwater Transit 1. Find the Crypt, then find a room called
the Undertemple Shaft. When you are there, go up and you will find a cage.
Find a bomb hole. It will lead you to the Sacrificial Chamber. You must then
battle the Grapple Guardian.
Hint:
Defeating the Grapple Guardian: After you get to the Grapple Guardian, scan him if you want a
good ending (optional). Keep shooting him in the eye to aggravate him. When
he gets aggravated, he will try to latch onto you. Hide behind one of the
light producing poles to escape. When he tries to use his grappling attack,
if you are behind the pole he will latch onto it. Quickly get behind him and
shoot him with a Super Missile. It will damage him the most. After doing
this about five times, his shell will come off. Then, aggravate him. Just
before he tries to latch on, shoot him with a Charge Shot. Do this two or
three times and he will die.
Hint:
Defeating The Jump Guardian: To defeat the Jump Guardian, you must treat him as a Warrior Ing
with the power to jump higher and to generate shockwaves that may knock you
out of the Light Field when it lands. It will make a Dark Aurora when it is
about to jump, so you can be ready for the shockwaves it makes. Shoot the
Jump Guardian with Charge Beam or missiles after it releases its shockwave,
and make sure to jump at the correct moment so you are not hit. It is
acceptable if you are hit by the shockwave a couple of times, as long as you
get back to the Light Field as fast as possible. When the guardian dies, the
Space Jump boots are yours.
The Jump Guardian can take a
bit of damage. Use your Charge Beam or missiles to do more damage. The Jump
Guardian is much like a Warrior Ing, but can jump and produce shockwaves
when it lands. When the Jump Guardian shoots at you, hide behind the Light
Crystal; he cannot hurt you there. When the Jump Guardian produces
shockwaves, just jump over him. Follow this and you should have no problems
defeating him.
Hint:
Defeating The Power Bomb Guardian: Scan it first if you want a good ending. Look around the area for
a Spider Ball Rail. Latch on to it and detonate bombs in the bomb slots.
This will trigger a machine to electrify the creature and do damage. Be
careful, as it will launch Power Bombs during the battle. Do this a total of
four times and ut will be defeated. Your prize is the Power Bomb.
Hint:
Defeating Quadraxis: Take out the Light Beam and use two Charged Shots on each knee
when they are flashing. Do not bother about the feet. For the second stage,
destroy the central antenna with a Super Missile or two. Note: You can only
see the antennas with the Echo Visor. When you destroy the main body
antenna, use a Charged Light Beam shot and two regular shots on each
antenna. On the third stage, use a fully charged Light Beam to stun the
head, then spider on the destroyed main body's legs. Boost onto the head
when it comes by. Do this once more to defeat Quadraxis.
Hint:
Defeating Dark Pirate Commandos: The easiest way to defeat Dark Pirate Commandos (especially if
you do not have the Dark Visor yet) is to shoot them with a Charged Dark
Beam Shot then fire a missile. This will take only two hits instead of
nearly twenty as it does with the Light Beam.
Hint:
Defeating Space Pirates: To quickly destroy a flying Space Pirate, fire a Super Missile
while locked on.
Hint:
Defeating Ings: After getting the Annihilator Beam, any Ing you encounter will be
easy to defeat. Shoot an inactive Luminoth Light Crystal with the
Annihilator Beam. This will cause any Ing to seek the light given off. The
Ing will walk into the light and die. This is an easy way to conserve
ammunition and energy.
You need the Annihilator Beam/
When in the Dark Aether, shoot the beacon and get the Ing. If the Ing
touches the beacon, they will die.
Hint:
Defeating The Spider Guardian: In each "room", you will have to understand the path of
the Boss in order to change and head into the electrical barrier. The path
will change when you use the bomb-slot. However, this will only be available
while the Boss' aura is green. You need to drop bombs in front of him until
he is green, and get to the bomb slot as fast as possible. Continue this in
each room until the Boss is dead. You will need to be fast in the third room
because of the fact that there are three bomb-slots.
Hint:
Defeating Tallon Metroids: To defeat Tallon Metroids (red ones) quickly without using any
Beam ammo or missiles, just stand in front of a closed door. Shoot the
Metroid with a Power Beam shot. When it charges you to latch on, it will
explode when it hits the door.
Hint:
Sky Temple Key locations: The nine keys can only be found in Dark Aether. Also, these keys
are protected by invisible creatures only visible with the Dark Visor. These
creatures are not difficult to kill (finding them is the only hard part).
Just hit them once while in Dark Visor mode, then switch back to combat
mode, kill them, and get the key. You must have the Light Suit to get some
of these, as they require going into areas that your Dark Suit cannot
handle. There are three Sky Temple Keys in the Dark Temple Grounds, two in
Dark Agon Wastes, two in Dark Torvus Bog, and two in Dark Sky Temple.
Dark Agon Wastes Dark Oasis: You can get here via the portal from the Space Pirate's
base (or any portal in Agon). Once you are in this room, Power Bomb the
Denzium wall in the center. Do not go into the area without the Light Suit
--the Ingstorm will rip you apart. Go underwater and switch to your Dark
Visor. Kill it and take the key.
Battleground: This is where
you got the second Agon key. Look in the air and there should be some
platforms to jump on, only visible with the Dark Visor. The Ing creature
with the key at the top. Kill it and get the key.
Dark Torvus Bog Poisoned Bog: This room is in the upper area of Torvus, two rooms away
from the Venomous Pond. Go underwater and kill the creature.
Dungeon: This room is in the
lower area of Torvus. You can reach it by going through the portal in the
Catacombs. There will be two Dark Grenchlers here. Take care of them if
desired, then dive underwater. Get past the robots by shooting the Light
Portal above their heads. The Ing and key should be at the end.
Dark Sanctuary Fortress Hive Dynamo Works: Go back to where you defeated the Spider Guardian
in the Light World (Dynamo Works). Blast open the yellow hatch door with a
Power Bomb. That should lead you to a portal into the Dark World. You must
traverse the chasm (either through Spiderball Boosting or Screw Attack).
The Ing is on the other side of the chasm.
Hive Entrance: Go to the Dark
World portal in the Hall Of Combat Mastery. You will emerge into the
Culling Chamber. Proceed through the door leading to the Unseen Way. Cross
the chasm of the room. You will be in another room called the Hive
Reactor. Go through the yellow hatch door at the bottom to reach Hive
Reactor Access and Entrance Defense Hall. Go through the door again and
you will be at the Hive Entrance, a Dark version of the Sanctuary
Fortress' entrance. Screw Attack all the way over to the other side and
ride the Light Portal up. Then, Screw Attack again over to the other side,
the top level above the entrance where you came from. The Ing and the key
are there.
Dark Temple Grounds Ing Reliquary: Go to the Sacred Path in the Light World and take the
portal there into the Dark World. You will emerge at the Profane Path.
Note: There is a beam ammo expansion here that you can get by solving a
sonic puzzle with the Annihilator. The rooms along the way only have one
way to go. Follow the one-way path and keep going until you reach your
destination (the path is very linear). Check your map to see where the
next door is located. The room is on the second floor of a large complex
looking structure. Again, do not go through these areas without the Light
Suit.
Accursed Lake: In the Light
World, go to the Temple Assembly Site. There is a door with a purple
crystal on it. Search around and shoot it with the Light Beam and activate
the portal behind it. You will emerge at the Plain Of Dark Worship. Go
through the Seeker Missile purple door and continue along the one-way
path. You will now be at the Accursed Lake. The Ing is floating in the
air. Kill it and get the key.
Defiled Shrine: This final
key is actually very close to the Sky Temple Gateway (your destination
after you get the nine keys). In the Light World, start at The Hall Of
Eyes. Go through the portal here. You will emerge in Base Access in the
Dark World. Go through the green hatch door. At the War Ritual Grounds, go
through the only door there. You will be at the Shrine Access. Go through
the Morphball tunnel and when you emerge, go through the green hatch door.
The Ing and the key are in here.
After getting all nine keys, do
whatever desired to prepare for the final fight. When you are ready, go to
the Sky Temple Gateway in the Dark Temple Grounds. Get all the Energy Tanks,
Power Bombs, Missiles, and Missile Combos if desired.
Hint:
Beam Effects on Luminoth Light Beacons: Different beams have different effects when shot at a Luminoth
Light Beacon.
Power Beam: Charges beacon
and offers protection from Dark Aether Atmosphere for a short amount of
time.
Light Beam: Charges beacon
for an extended amount of time.
Dark Beam: Temporarily
extinguishes beacon. Note: Only the Light Beam can change it back, or you
can wait for it to change back by itself.
Annihilator Beam:
Supercharges beacon for an extended amount of time and causes any
surrounding Ing to walk into the light causing it to die. This is very
helpful if you are low on energy or ammunition.
Hint:
Beam combos: To use Beam combos you must know what they all do and are best
for.
Dark Beam Combo (Darkburst):
Fires a large circular sphere that once it hits a solid surface, sucks in
all small enemies such as War Wasps or Nightbarbs. Note: The actual shot
moves very slow compared to other weapons. Shoot in the center of the
enemy's presence.
Light Beam Combo (Sunburst):
Fires a blob of light energy that enflames any or all enemies in the
vicinity. It is best used against stationary or slow-moving enemies, such
as certain defense platforms or even Ingsmashers. Note: The actual shot
moves somewhat slow compared to other weapons. Use it against stationary
or slow-moving enemies.
Annihilator Beam Combo (Sonic
Boom): Creates a disturbance in the exact direction an enemy is facing in
an instant, usually either destroying or seriously damaging enemies in the
vicinity. Note: The sonic boom is by far the best optional Beam combo for
fast moving enemies. Use sparingly however, as it uses 30 Light and Dark
ammo.
Hint:
Light Suit: After restoring all the power to the Agon Wastes, Torvus Bog, and
Sanctuary Fortress Temples, talk to U-Mos and he will give you the Light
Suit. The Light Suit enables you to teleport from temple to temple. The
Light Suit also takes away the damage taken from walking in the Dark Aether
atmosphere.
Hint:
See Samus' face: Walk to a wall and face it. Charge up your beam and shoot it to
reveal Samus' face reflecting off her helmet.
Hint:
Remnant Light Beam Missiles: When your meter reads "0" for Light Beam Missiles, you
are still able to use it. Note: You can only use Charged Beams by holding A.
Hint:
Remnant Light or Dark Beam ammunition: When the ammo reaches "0", charge the Arm Cannon. It
will launch a weaker version of the beam. This is very useful when you are
out of ammunition and are trapped in a room with only Dark or Light Beam
doors.
Hint:
Saving missiles: This trick is useful if you are low on missiles and need to use
the Seeker Missiles. To eliminate the firing of the first missile so that
you can charge the Seeker Missiles, change to another Beam. While the Arm
Cannon is transparent orange in-between the beams, start holding Y.
You will not fire the unnecessary missile, but will instead begin to charge
the Seeker Missile. Then, unload on whatever you needed to target.
Glitch:
Damage in intermission sequence: There is a room where when you come in through the front door, a
portal opens, and the Ing possesses Blogglings. If you come in through the
side doors, kill the Blogglings, and exit through the front door, the
intermission sequence will show only stooping half way. Nothing will happen
and you will take damage.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: