In-game
reset: Press X + B + Start during game play.
Hint:
Defeating Bonetail: In the Tattle Log, you will notice there an empty space between
Gloomtail and Rawk Hawk. This is the space for Bonetail. Bonetail is the
oldest of the dragons. To fight him, you must go to the very bottom of the
Pit of 100 Trials. You must be very strong, as he is the strongest Boss in
the game, and has about 90 battles beaten on you as well. He has 200 HP. If
you defeat him, you will get the Return Postage Badge.
Hint:
Defeating Grodos: Before you battle Grodos, make sure you have 70 to 99 Star Points
so that you will level up and be recharged for the fight with Bowser, which
happens immediately afterwards.
Hint:
Defeating Gloomtail: You should have a Zap Zip Badge and at least 45 Health, 35 Flower
Points, and about 30 Badge Power. You should only use Star Power for Sweat
Treat. Use a strong party member and keep an even pace with your attacks.
Gloomtail, Hooktail's older
brother, has 80 HP and 6 ATT power . Use Power Smash (equip many if you have
more than one) and use Admiral Bobbery to bomb him . This should not take
long. Note: If you have a Feeling Fine Badge, put it on to avoid Poison .
After five to eight turns, Gloomtail will be defeated and you will get the
Star Stone.
Hint:
Defeating Hooktail: Before fighting Hooktail, get the Sound Changing Badge in the
jail cell at Hooktail Castle. The sound is a cricket noise, and is
Hooktail's weakness.
Hint:
Defeating Jabbies: Use the following trick if you have trouble defeating the Jabbies
in Chapter 2. Use Flurrie as your partner. As soon as the Jabbies come for
you, use Flurrie's ability and blow them into the wall. This will stun some
of them (indicated by a star above them). The Punies should be able to
defeat the Jabbies easily if this is done correctly.
Hint:
Defeating Magnus Von Grapple 2.0: The crystal-star powered Magus Von Grapple 2.0 is quite a bit
more powerful than the robot's previous incarnation. As before, the Boss
will detach both its fists. Each one is capable of doing 9 damage/ They
strike independently and the body continues to attack as well. Use Vivan's
Fiery Jinx or Yoshi's Stampede to destroy both fists. When you deplete half
of his HP, the boss starts sucking up members of the audience for its rapid
fire machine gun. Tap A accordingly to guard, but do not just hammer
on the button. Save up some star power to use the Sweet Feast. Magnus Von
Grapple 2.0 has 70 GP, Attack: 6, and Defense: 2.
Hint:
Defeating the Shadow Queen: Make sure that you have 60 HP, 60 FP, and 30 BP. When you fight
her just as Peach use Vivian as your partner. Then. use the spinning jump
and Vivian's Shade Fist until the Shadow Queen turns into her other form.
Then switch to Koops. Use his power shell to attack the hands and the body.
Then, use the Power Smash badge. Also, when she adds 7 more to her next
attack, use either Koops' Shell Shield or Vivians Veil. Make sure both
Koops' and Vivian's level is at the highest. Repeat this and you should be
able to win. Do not forget to heal and make sure you have a lot of Life
Shrooms.
This Boss has a maximum HP of
150 . In her first form , she has a max attack of 7 and defense of 0 . Use
HP and FP Plus Badges and Power and Defense Plus Badges to have a better
chance . When she reaches 70 to 80 HP, she turns into her regular form . She
is invincible for four turns, then recovers all health . Then, a very long
intermission sequence will begin and she will be attackable . Use emergency
Sweet Feasts and Supernovas. Her hands are a force to be reckoned with; try
using Admiral Bobbery's Bob-ombast or Vivian's Fiery Jynx if either is
leveled enough . It may require a few short turns to learn to dodge her
attacks . After some steady battling, you will defeat her.
This trick requires some
attacking items, some recovery items for backup, Badges of any kind (Close
Call, Mega and Power Rushes, and any others that are powerful and that can
make your opponents miss more recommended), and Vivian. At the beginning,
use up your attacks because your power will recover. When the Shadow Queen
changes into her true form, use anything except items. After the
intermission sequence and Peach giving Mario her power, do the following. If
the Shadow Queen has her big hands, when it is Mario's turn use Power Smash
or Spring Jump (recommended) on the Shadow Queen, and not the Hands. When it
is Vivian's turnm use Fiery Jynx and that will kill the Hands. When the
Shadow Queen uses her Dead Hands, have Mario either use Fire Drive, an item
that attacks all enemies, Earth Tremor, or Art Attack. When it is Vivian's
turn, have her use Fiery Jynx. This will finish off the Dead Hands. When the
Shadow Queen boosts her attack and defense by three, have Mario use Power
Smash. When it is Vivian's turn, have her use Fiery Jynx unless there are no
Hands of some kind, then use Shade Fist. When the Shadow Queen does a Super
Charge, have Mario use Power Smash, Spring Jump, an attacking item, or an
attacking Crystal Star Ability. When it is Vivian's turn, have her use Veil.
If Mario has low HP, then use an item or Sweet Feast. If Vivian is low, give
her a weaker item such as Super Shroom or give her Sweet Feast or Sweet
Treat. When the Shadow Queen gets low HP, have Mario use attacking items.
Vivian should either attack, or use an attacking item, unless the Shadow
Queen does a Super Charge. If that happens, use Veil. After all that, use
Supernova and do a good job of it. Have Vivian attack then finish her off.
You must have these badges:
Charge, Jumpman, All Or Nothing, Power Bounce, and two Power Pluses. You
must also have Bobbery with the move Bombast, lots of Life Shrooms and
Jammin Jellys, and enough Badge Power to use all of the badges mentioned.
Hit her first form with Bobbery's Bombast and Mario's Power Bounce until she
changes form. Do not worry about dying, as Life Shrooms will help. When she
changes form, keep using Bobbery's Bombast to blow away the two hands. In
the meantime with Mario, keep using Charge until you are almost dead. This
would be a good time to use Jammin Jellies. Then, use Power Bounce and she
should die in one move. You do not relay need Power Pluses, All Or Nothing,
or Jumpman, but they make you powerful.
You must have over 100 HP, 10
FP, and 6 BP to do this trick. Put on Happy Heart and Hammerman (more if
wanted). Also have two Shooting Stars, two Life Shrooms, a Super Shroom, and
a Boos Sheet. Use Vivian for the first form. Use her Shade Fist and Mario's
Hammer. When you finish battling her first form and she goes into her hard
form, swiitch to Bobbery and use his Bomb or Bomb-Obast. Do not use jumping.
It is pointless to use hammer when she powers up. Switch to Vivian and use
Veil. Use Supernova and Art Attack frequently. Use Sweet Feast only for
emergencies. Do not use Superguard, only regular Guard.
Hint:
Creepy Steeple: Easy Star points: In the forest before the Creepy Steeple, make sure you can
inflict 20 points worth of damage on one turn (Mario and partner). When you
face a Crayzee Dayzee (on the field), sometimes an Amazee Dayzee appears. It
has 20 HP and 20 attack, and induces sleep after the first turn. When
defeated, they give about 50 Star points. Defeat two for an instant level
up.
Super Hammer the Boos' when
they get on you. The Atomic Boo will give you some points.
Hint:
Glitz Pit: Easy Star points: When you get into the Glitz Pit, fight until you are near rank 7
or 8. You should now be fighting "the fuzz". Kill the black Fuzzie
that has 3 HP then kill the Flower Fuzzy (pinky). Next, keep the green one
near 1 HP remaining. He will split in two. Kill one of them (always leave
one alive). It also helps when you have Koops out for a partner. Just leave
Mario in front and Koops in back and use his Shell Shield (new attack when
you upgrade him). Every time that it breaks, put a new one on. It helps to
have some Happy Heart or Happy Flower badges equipped. Keep doing this and
you can get 50 Star points in about five minutes.
To get more Star Points, go to
the Glitz Pit and battle your way up and face Rawk Hawk again.
Hint:
Glitz Pit: Get Yoshi: Whenever you fight Iron Clefts you will lose. Go outside the
Glitz Pitz and you will see a egg hopping get it. Fight Iron Clefts again
and you will lose. Go back and your egg will have hatched. It is a Yoshi.
You will get to name it.
Hint:
Glitz Pit: Mario vs. Donkey Kong reference: Go to the main backstage hallway, near the ceiling. You will see
a blue and yellow present in a metal box connected to a pipe.
Hint:
Glitz Pit: Fight Rawk Hawk multiple times and a free bed: After completing Chapter 3 (in Glitzville), you will be reset in
the rankings for the Glitz Pit. Fight your way all the way to the top again
and defeat Rawk Hawk. You will then have access to the Champion's Room as
long as you do not lose another fight. If you make a challenge, you will
fight Rawk Hawk and be instructed to use a special attack in every battle
(however, it does not matter if you do not). You will be given 20 coins in
prize money every time that you win. Also, in the Champion's Room there is a
bed that restores you completely (HP, FP, and Star Points).
Hint:
Glitz Pit: X and d-e-a-d-m-e-a-t: In the Glitz Pit, Rawk Hawk will enter into the minor league.
Your partner will notice a fake crystal star on his belt. He or she will
wonder where the real crystal star is. Soon, scary music will play. It is
your Mailbox SP. Someone named X will give you a star, if you follow X's
instructions. After a few instructions, a man will e-mail you, saying to
keep your nose out of things or you are d-e-a-d-m-e-a-t. He will then say to
stop collecting crystal stars or you will disappear. First, talk to the
juice bar manager to get a Super Hammer. All instructions are obvious and
easy until you get a key for the storage room. Use Flurrie to blow the
covers off the blocks. The blocks are vulnerable to your hammer. Break them
to find a switch. Pull it and climb the stairs. Fall in the vent after
talking to King K and Bandit. Then, go to the right and look in the hole.
Hint:
Glitzville: Second cake: In Glitzville (Chapter 3), when you get to rank 6 someone will
leave you cake. Eat it and it will heal you. However, when you get to rank
3, do not eat the cake that is waiting for you. It is poisonous, and if you
eat it your party members will not be able to fight with you during the next
round.
Hint:
Glitzville: Defeating the two Iron Clefts: In Glitzville (Chapter 3), when you get to rank 11 you will face
two unbeatable clefts. Without the Yoshi in your party, you must run away.
However after that match, when you get Yoshi, face them again. Use Yoshi's
Gulp attack to defeat them.
Go to the badge shop in
Rougueport. You may find be a badge called Piercing Blow. It automatically
goes through the enemy's defense and will help you defeat the Iron Clefts.
Hint:
Hooktail's Castle: Easy upgrade: To upgrade your party members twice, go to Hooktail's Castle. At
the room where the ceiling closes in on you with spikes, at the end it there
is a wall that can be blown up. Use Admiral Bobery to blow up the wall.
Inside is an Up Crystal. Give it to Merlin and then you will be able to
upgrade your partners twice.
Hint:
Hooktail Castle: Paper Mario reference: The corpse in Hooktail Castle has the name Kolorado in it. He was
a Koopa in the original Paper Mario.
Hint:
Keelhaul Key: Easy HP and FP: Once you reach Keelhaul Key, go behind the mountain near the
harbor. A blue mole (Whakka) should appear. Hit him once with your hammer,
Koops, or Admiral Bobbery. He should make a remark like, "OW! That
hurts!" or something similar. He will leave an item that heals 25 HP
and FP called the Whakka Bump. Keep going into town (or in the cave nearby
when you blow a hole into it) and return. Whakka will reappea. You can keep
hitting him for more items. However, be careful. Once he starts singing,
that will be the last time you will see him after he is hit.
Hint:
Keelhaul Key: Easy Star Points: Battle the Fuzzy Guys and leave one left. They should multiply.
Then, kill them and you get Star Points, thus making you level up faster.
Hint:
Mario's maze: When underground in the Thousand Year Door level, you will reach
a part where if you make a wrong move you will end-up at the beginning.
There are four doors. Never go back, so there are really only two to choose
from. First, take the one straight across the room, then again in the next
room. In the third room, go upstairs to the door facing the right-hand side.
In the fourth room, do the same thing. Then in room 5, take the bottom
right-hand door. In room 6 take the top right-hand door. Finally, in room 7
take the bottom right-hand door. Quickly save the game, as you will face
four Bosses. Stock up on health supplies and thunder items.
An easy way to get through the
maze is when you see candle lights on the wall. The real door will have a
candlelight lighten up. It will either be the top right or bottom left. If
the bottom left does not have any candle light up, it will be the top one
and vice-versa.
Hint:
Palace Of Shadow: Extra Defense Badges: In the Palace of Shadow (Chapter 8), you will enter a big room
with two Black Chomps guarding a Recover and Save Block. If you fight the
one on the right, you will discover a Black Chomp with a Defend Plus badge.
Use Ms. Mowz's Kiss Thief ability to acquire it. Then, leave the Palace Of
Shadow entirely (by exiting the Thousand Year Door) and re-enter. Both Black
Chomps will have respawned, and the one on the right has a Defend Plus P for
your partner.
Hint:
Petalburg: Unlimited Turtly Leaves: After plucking one leaf in front of the pink house, go left
across the bridge. Return to the pink house and pluck more. Keep doing this
to get unlimited Turtly leaves. Take the Turtly Leaves to Zest T.'s house in
Rogueport to the left of the item shop. He will turn the leaves into Koopa
Tea, which is better than Turtly Leaves. Koopa Tea gives you 7 FP and Turtly
Leaves only give you 3 FP.
Hint:
Petalburg: Unlimited Coins: Go to the Rougeport store and buy as many as Sleep Sheep as you
can (8 Coins each). Then, go to Petalburg. Go to there store and sell all of
your Sleep Sheep for 10 Coins. This process takes awhile, but is well worth
it.
Hint:
Pinta Parlor: Get a prize: When you gamble in the slot machine, listen to the music on it.
When you hear the end of the jingle and it starts again, press A. Do
this two more times and you will get a prize of some kind.
Hint:
Pit Of 100 Trials: Easy money: With Ms. Mowz in your party and in the Pit Of 100 Trials, after
about level 40, enemies will start to hold badges every so often. If you
steal them with Ms. Mowz's Kiss Thief, you can sell them for about 100 to
250 coins.
Hint:
Pit Of 100 Trials: Easy completion: You must get more than 600 coins (try to sell badges that
requires 3 or more BP to get large amounts of coins), two Jamming Jellies
and two Ultra Shrooms. You can buy them in the west side in Rogueport.
Convert in paper mode and then fall to the sewers. Both items cost 200
coins. Then, get two Fire Flower and two Cake Mix. Next, buy two Life
Shroom, four Super Shroom, and four Maple Syrup. Cook the two Jamming
Jellies with Ultra Shrooms, the Fire Flowers with the Cake Mix, and the
Super Shroom with the Maple Syrup. You will get:
Ultra Jelly: Recovers 50 HP
and 50 FP (x2)
Fire Pop: Recovers 20 FP (x2)
Life Shroom (the two you buy): Recovers your HP by 10 when you fall (x2)
Super Maple: Recovers 10 HP and 10 FP (x4)
With this equipment, it is
difficult to lose. It is recommended that you first defeat the Shadow Queen
before completing the Pit Of 100 Trails.
Equip at least ten Power Rush
badges (can be bought at the Pianta Parlor), one Multibounce badge, and one
Power Bounce badge (equipping more than one Multibounce or Power Bounce
raises the FP cost and will only harm you). Enter the Pit Of 100 Trials. Let
the first enemy (a Gloomba) attack you until your HP is between 1 and 5.
Since you are now in danger, your Power Rush badges will activate. For each
one you have on, your attack increases by two. Your attack should now be
near 30; at the beginning of each fight use Multibounce and you will kill
everything as long as you hit your action commands correctly. You will fight
Bonetail on the 100th floor. For this fight use Power Bounce. If you do your
action commands well enough, you should easily do over 100 damage in your
first attack. If your Goombella has Rally Wink, use that to give Mario
another turn and finish off the final Boss without taking a hit. Note: This
is very dangerous -- if you ever miss an action command you will most likely
be killed. Bring along some Life Shrooms and equip a Chill Out badge if you
are afraid of first strikes.
Hint:
Pit Of 100 Trials: Awards:
Sleepy Stomp Badge: Levels 1
to 10
Fire Drive Badge: Levels 11 to 20
Zap Tap Badge: Levels 21 to 30
Pity Flower Badge: Levels 31 to 40
Strange Sack: Levels 41 to 50
Double Dip Badge: Levels 51 to 60
Double Dip P Badge: Levels 61 to 70
Bump Attack Badge: Levels 71 to 80
Lucky Day Badge: Levels 81 to 90
Return Postage Badge: Levels 91 to 100
Hint:
Pit Of 100 Trials: Super Mario Bros. reference: In the first ten levels of The Pit Of 100 Trials, you may battle
Gloombas. These are the same color as the Goombas in World 1-2 of Super
Mario Bros.
Hint:
Professor Frankly's House: Enemy tattle log information: If you defeat a Boss or enemy that you fight once (for example,
Hooktail, Red Bones, Gus, etc.), and you do not tattle on them, you can get
their information by looking in the yellow trash can in Professor Frankly's
house.
Hint:
Rogueport: Secret door: In Rougeport, go east to where the bandit stole your coins. Go up
and through the wall.
Hint:
Rogueport: Hidden crystal star: Go in front of Franky's house and do a Power Bomb. Note: You must
get the new shoe from Chapter 2.
Hint:
Rogueport: Fried Egg: Give a Mystic Egg to Zest T. He will give you a Fried Egg, which
heals 10 HP.
Hint:
Rogueport: Free entry: Just outside of Rogueport Plaza, a Robbo named Gus will be
blocking a doorway. He will ask you for ten coins. Tell him that you can
take him. He will want to battle you. He will be carrying a spear; do not
jump on him or you will take damage. If you defeat him, he will run away and
you will be able to get in for free for the rest of the game.
Hint:
Rogueport: Unlimited Mystic Eggs: Once you have the Super Hammer go to Rugeport Sewers. Enter the
sewers on the east side of Rougeport. Enter the tube to the right of you,
with the gate in front of it. Then, walk down the stairs or go through the
gate using Paper mode. Go left and move through the door . Smash the big
yellow block and jump on the elevator. Take a left and jump into the blue
tube. You should appear at the Great Tree. Go inside and talk to the girl
Punie with the pink dot on its head. She will want to play a game. You will
be asked to make up an easy question. Select "Mario likes which person
the most?" She will say "Oh that's easy. It's Princess Peach.
Thanks for playing." She will give you a Mystic Egg. Exit the Great
Tree and go back in the tube. Then, go back in the tube and return to the
Great Tree. Do the same thing again. You can repeat going through the tubes
as many times as desired. However, she will only play if you have left the
tree and went inside the tube. If you just stand there talking to her, she
will only say "Thanks for playing come again!". Mystic Eggs only
give you 5 HP, but they make great recipes. Note: If she did not say that
she wanted to play a game, you probably need to get farther in the game.
Hint:
Shadow Palace: Classic Mario reference: Listen carefully to the music inside the Shadow Palace, you will
notice that it is a slower remix of the classic Mario "pipe" theme
(like the one in Super Mario Sunshine inside the pipes, or in Super
Mario 64 in Hazy Maze Cave).
Hint:
Trouble Center: Ms. Mowz: In story mode, you will get six characters (Goombella, Koops,
Madame Flurrie, Yoshi, Vivian, and Admiral Bobbery). However after Chapter
4, go to the Trouble Center and take the chore of the mystery person. You
will figure out that it is the mouse thief and when the mission is over you
get the partner Ms. Mowz.
After Chapter 4, a trouble in
the Trouble Center that has the recipient, ???. It is Ms. Mowz. She needs a
badge in Hooktail Castle. In the room where you fought her, in the middle is
an invisible chest. Use Flurrie. Give the badge to her, and she will join
your party.
Hint:
Twilight Town: Letter p: The person who stole Body's name is Doopliss, but there is no
lower case "p". Go to the creepy steeple outside the place. Go
down the well. Go as far as you can until you reach a gate-like object. Push
it, then use Vivian's ability to go under it. Slide down the hill and get
the letter "p". Guess his name and he will run away. Go to where
you first met him, then defeat him. Do not bother attacking his partners.
Defeat him to get your body back. Get the crystal star to complete Chapter
4.
Hint:
Twilight Town: Easy Amayzee Dayzee: Go to the area where you first enter the woods in Twilight Town
(where you see your first Crazee Dayzee, at the area just after you take the
warp pipe). The first Crayzee Dayzee is special -- do not kill it. Enter a
battle with him. Most likely, there will not be an Amayzee Dayzee in the
battle. If there is not, run away from him and go back towards the warp
pipe, leaving the area. Turn back around after leaving the woods and go back
in. The Crazee Dayzee will still be there (if you did not kill him). Enter a
battle with him again. Repeat this until you find an Amayzee Dayzee. They
are worth about 50 Star points.
To get started, increase your
jump power as much as possible, by equipping badges such as Power Plus,
P-Up, D-Down, Jumpman, and All or Nothing. It is vital that Mario's jump
attack in particular is as powerful as possible. Just in case it is not
enough by itself, you might may to think of equipping a few Power Plus P and
a P-Up, D-Down P badges. The Amayzee Dayzee is quite fond of avoiding the
spotlight, and will often escape after one turn of Mario and his partner.
Another few optionals are Lucky Start, Flower Saver, and Spike Shield (for
spiky Goombas). The former will often recover Mario's FP, helping to further
diminish the need of any recovery items. A good choice of partners is Yoshi,
who makes a good back-up in the event that you cannot take out 20 HP by
Mario alone. Enter the Twilight Forest and try to avoid the first Dayzee you
encounter. Instead, initiate combat with the Dayzee in the background and
towards the left by jumping or ground stomping. Assuming there is not an
Amayzee Dayzee sparkling in the furthest back row (which is likely), run
away and exit to the left. There is another Dayzee here, making this an
ideal "hunting" location. Basically, go back and forth entering
battle and running away if you do not see a sparkling golden Dayzee. When
you finally do, which should not take much time, use Mario's Spring Jump on
the Amayzee in the back row and, especially if you have All Or Nothing
equipped, make sure to time your action commands correctly. With Ultra Boots
and badges, Mario can do 20 damage (10 for the first jump, and 10 on the
rebound), instantly killing the Dayzee. If Mario is not strong enough, use
Yoshi's Ground Pound, which will hopefully make up enough damage with any
partner badges you have equipped. Finish off any other enemies and reap the
benefits. The Amayzee Dayzee gives about 50 Star Points at level 25, and
over 30 after Mario levels beyond 30. Basically, if you have already gone
through the Pit Of 100 Trials (which also features a few Amayzee Dayzees),
this is the best method to level up. After you have found and defeated the
two Amayzee Dayzees, you can go after the Dayzee near the entrance to
Twilight Forest. Also, do not forget that you can find one grouped with the
Hyper Cleft (mean green rock) on the way to Creepy Steeple. There may be an
Amayzee Dayzee in the back when it is encountered. Note: You can make the
Dayzees respawn by walking two rooms away then going back. For example, use
the path to walk toward Creepy Steeple, which is two rooms away from the
closest Dayzee. Repeat the above strategy to level up quickly.
Hint:
Twilight Town: Secret Ultra shroom: Once you get through the gate, there will be a yellow box to
smash. Smash the box, then jump on top of it. Once on top of it, jump again.
You will find another yellow box with a super shroom in it.
Hint:
Twilight Trail: Easy Star Points: After Chapter 8, it is difficult to get Star Points. Go to the
Twilight Trail and kill everything there until you find an Amazing Dazy.
Then, use everything you have to kill it. If you make a mistake, it will run
away or hit you for 20 points. To defeat it, try using Art Attack or
Supernova. After defeating it, you will get about 38 Star Points.
Hint:
Twilight Trail: Easy completion: In Chapter 4, use Madame Flurrie's Gale Force to make Dayzees,
Clefts, and Goombas dizzy. By doing this, you can avoid fighting them.
Jakester.
Hint:
X-Naut Fortress : Classic Mario: To turn yourself into the Mario from Super Mario Bros., go
to the X-Naut Fortress and go to the room where you have to Spring-Jump
through the air vent. Spring-Jump up there, then move to the right. Go into
paper mode by holding R and fall through the vent. You will land in
the second changing curtain. When you open it, Mario and all of his partners
will be NES characters. The Mario theme will also play. When you exit the
room, the music will stop and you and your partners will revert back to
normal.
Hint:
Wario clothes: To get Wario's clothes for Mario, go to the central area of
Rougeport with 360 Coins. There should be a merchant with a large mustache.
He sells something called a Wario Emblem from time to time. It is a badge
that requires no badge points to wear.
Hint:
Luigi clothes: To get Luigi's clothes, go to where you get the sixth crystal
star. From here, do a spring jump up to a pole on the left side. Do another
spring jump to reach a ledge with the Luigi Emblem.
Hint:
Waluigi clothes: Equip both the Luigi Emblem and the Wario Emblem at the same
time. Your clothes will be exactly like Waluigi's.
Hint:
Jump on spiked enemies: Normally, you will hurt yourself when jumping on spiked enemies.
When you get Vivian go into the sewers and have Flurrie. Reveal the hidden
pipe and go down it. You will enter a room where the floor has spikes going
up and down. Change Flurrie to Vivian and go on the floor when the spikes
are down. When you think the spikes will come up, press X and Vivian
will take you under the spikes, then come up when they go down. At the end
of the room is a chest with the badge that lets you jump attack spiked
enemies and not get hurt. Unfortunately it does not help you get across the
spiked floor. Repeat the previous technique to get back out.
Hint:
Do not read the diary: In Chapter 6 (when you are on the train), when you find the ghost
in room 004 he will ask you to get his diary and warn you not to read it.
When you get the diary, do not read it. If you do, the game will end and you
have to start at the last save point.
Hint:
Do not become the Shadow Queen's servant: In the last chapter when you are going to fight the Shadow Queen,
she will ask if you want to become her servant. Answer "No". If
you answer "Yes", the game will automatically end.
Hint:
Star pieces: In the main area, use Ground Pound in front of the gallows. If
done correctly, you will either see a plate form jump up or a Star piece
will come out of the ground.
Go behind any pipe in the game
and you will usually find a Star piece.
Hint:
Select Yoshi's color: Start a new game and enter the name of a color for a name. When
Yoshi joins your party during the game, he will appear as that color.
Time decides Yoshi's color,
from when you get the egg and to when you lose . The times are as follows.
Color
last
for
becomes
Green
6 minutes
Red
Red
3 minutes
Blue
Blue
2 minutes
Orange
Orange
4 minutes
Pink
Pink
3 minutes
Black
Black
1 minute
White
White
30 seconds
Green
Hint:
Audience: Sometimes the audience can be an enemy or a friend. For example,
your audience in the first chapter would most likely be Goombas, Koopas, one
of the people from the village, or Dry Bones because they are in your first
chapter.
New
curses: Press A(3), Y(3) to get more and better curses.
Reverse
scrolling for dialogue: Press Z while someone is speaking to review what they said
earlier in the conversation.
Hint:
Easy money: Sleep over fifty times at the inns to get 200 Coins from a
photographer.
Hint:
Never pay money for the fortune teller: Use the following trick if you are stuck and do not know where to
go and do not want to spend your money. Save the game as close as you can to
the fortune teller. Then, go to her and seek the way you have to go. After
learning the information, reset the game, which makes you go back to the
starting point.
Hint:
Punching men: When you talk to the old mushroom man, look at the wall with
graffiti. Two men will walk out, punch somebody, and run off.
Hint:
Ghost's name: In Chapter 4, the ghost that you fought and that takes over Mario
asks you to guess his name. His name is Doopliss.
Hint: Paper
Mario references: After you defeat the Shadow Queen, go to the town where the train
from Rougeport takes you. Go in the area outside of the building where you
obtained the Crystal Star. In that area you will see Bow and Bootler from
the original Paper Mario.
After your ordeal on the train,
you will receive an e-mail from the real Zip Toad. If you look closely at
the image he sends you, you will notice that Jr. Troopa from the original Paper
Mario is in it, flying outside the window.
Go on the train after beating
Smorg. There will be a little Toad in one of the cabins. Talk to him and he
will ask you a question from the first Paper Mario, such as
"What did Bowser steal in the first Paper Mario?"
Once you have eight Stars, go
into the door near the mini-game room. Go all the way through the maze and
fight the Boss. It will be the Goomba King, from the original Paper Mario.
Hint:
Reference to Mario's original name: In the Glitz Pit, when you fight Rawk Hawk for the first time and
the audience is shouting out your name, one of them shouts "Jumpman!!
Wait, who?". This is what Mario was called in the original Donkey
Kong arcade game.
Hint:
Never ending game: After you defeat Shadow Queen, the credits, and Gommbella tells
you about your partner, you will go back to Rougeport.
Hint:
Instant game over: In the Thousand Years Door, there is a part where you meet a lot
of Dry Bones (just like in Chapter 1). If you do not move and stay at the
center of the crowd, you will get sucked inti the floor, resulting a instant
game over.
Hint:
Ms. Mowz in the ending: After you defeat the Shadow Queen, you will get a e-mail from
Goombella talking about how people are doing after your adventure. If you
did not get Ms. Mowz, it will end on Admiral Bobbery. However if you did,
there will be a small thing that talks about what Ms. Mowz has been doing
with her life. Note: In order to get Ms. Mowz for your adventure, complete
the ??? Trouble anytime after Chapter 4 and before completing the game.
Glitch:
Keep clothes: Get the L Emblem and go to Rogueport to the badge shop. Sell the
badge. After you sell it, you will still be wearing Luigi's clothes. If you
pause game play, you will change into Mario's clothes again. This also works
with the W Emblem.
Glitch:
No snow prints: Go to Fahr Outpost. Get in the snow and hop on Yoshi. Yoshi will
not make any snow prints when he runs around. Alternately, jump around.
However, you have to press Jump before you move the Analog-stick.
Glitch:
Map completed by Professor Frankly: Every time Mario gets new star information on his map, he will go
to Professor Frankly. The first few times, he will ask to see your map.
During your first time, when you get information for Petal Meadows, Frankly
will ask for your map, but then talk more and more. He will keep talking for
a bit until he gives your map back. In this time, he puts down your map face
up. This allows you to see the map. You can see the moon very clearly, and
notice the revealing spot for the X-Naut Fortress. The map is already
completed and Mario just started.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: