Challenge
mode option:
Save the game at any point to unlock a "Challenge Mode" option at
the main menu. Select that option to replay previously completed sections in
a time attack type scenario. Collect as many Pikmin as possible before
nightfall.
Alternately, complete one full
day on The Impact Site. Get both parts while in the day. You will then
unlock the "Challenge Mode" option when the Gamecube is restarted.
In-game
reset:
Hold A + B + X + Y + Start during game
play.
Fireworks:
Press Down to round up four Pikmin to carry you back to your base
camp. A short fireworks display appear. This also eventually happens if you
stand idle.
Invincible
Captain Olimar:
Press Down and Captain Olimar will lay down. He cannot be harmed in
this position.
Alternate
music:
Remain idle at the level selection menu for about five to ten minutes. You
will hear a different song playing in the background. This also occurs in
Challenge Mode.
Hint:
Captain Olimar's attack:
If you have a small number of Pikmin and they die, you can still attack the
enemy. Press A as if you were going to throwing a Pikmin. Instead,
Captain Olimar will punch the enemy for minor damage. Note: This does not
work on enemies such as the Armored Cannon Beetle and Beady Long Legs.
Hint:
Captain Olimar as a Pikmin:
If at the end of the game you do not have all the parts to the ship, your
ship will blast off and you will crash. After game data display is done,
there will be a scene where the Pikmin are carrying a dead Captain Olimar to
a Red Onion. Captain Olimar will be sucked up by the Onion and a seed that
is Olimar's head will pop out. His head will appear from of the ground and
will have a stem like a Pikmin.
Hint:
Captain Olimar trapped:
To get Captain Olimar trapped, go to the Forest Of Hope on Day 2. Take out
your Red Pikmin and have them break down the gate. Next, have Olimar run to
the left and through the pond. Run off the cliff into the Nova Blaster area.
You have now gotten Captain Olimar trapped. There is no way out. You can
leave the Nova Blaster area through the hole in the stump, but you cannot
get back to the Shock Absorber area, the Yellow Onion, the Landing Site, the
Burrowing Snagrets area, or the area through the first gate. If you want to
escape, bring Yellow Pikmin with you and arm them with Bomb-Rocks in the can
near the Nova Blaster.
Hint:
Captain Olimar distracts enemies:
If your Pikmin are building a bridge or carrying a piece back to the ship,
and you do not want to lose Pikmin killing the enemies, it is possible for
Olimar to distract them. Most of the time, if you run around near an enemy,
it will follow you and try to attack you, keeping your Pikmin safe. If the
Pikmin are carrying a ship piece, you may leave the enemy after the Pikmin
have carried the piece a safe distance away.
Hint:
Captain Olimar jumping:
When you lay down for Pikmin to pick you up and move the Analog-stick
anywhere. You can do this repeatedly.
Hint:
Get more Pikmin:
Note the color of the pellets when you have the Pikmin carry them to their
"Onions." The destination that Pikmin will carry objects to
depends on the members of the group. If there are more blue Pikmin than red
Pikmin in the group, they will bring it to the blue hive. When the same
color pellet is brought to the corresponding hive color it will produce more
new Pikmin than if the colors does not match.
Use the following trick to get
600 Pikmin in nine days. Before doing this, getting lots of ship parts in as
little days as possible.Go to the first level and have at least 30 Blue
Pikmin. Go up the bow ramp and break down the wall. You will see clams. Go
up to attack them and get the pearl. Do this repeatedly, then keep doing it
for nine days.
Hint:
Get various colored Pikmin:
You can get the Red Pikmin when you start the game (Impact Site). You can
get Yellow Pikmin when you get to the next area (Forest Of Hope). You can
get the Blue Pikmin in the third area (Forest Navel).
Hint:
Blue Pikmin:
Blue Pikmin are amphibious. They can be on both land and water. They also
can serve as lifeguards for drowning Pikmin (Red or Yellow).
Hint:
Red Pikmin:
Red Pikmin cannot be harmed by fire. They work well in the Distant Spring
and the Navel areas.
Hint:
Purple Pikmin:
If the Puffstool in the Forest Naval spores your Pikmin, they will become
Purple and sprout a mushroom on their heads. They will run around, attacking
you and nearby Pikmin. If you are out of it range it will be near the
Puffstool. Note: The spores only last for awhile.
Hint:
Yellow Pikmin:
Take a Yellow Pikmin acquired on Day 2 and let any animal that can eat a
Pikmin eat one with a bomb. Once this is done, the creature will chew on the
Yellow Pikmin, and the bomb will explode inside them, killing it in one hit.
This also kills the Yellow Pikmin, but is very effective way to defeat a
Bos,s such as the giant bird in area 2, very quickly.
Hint:
Flower Pikmin:
When Flower Pikmin die, they leave a seed behind. It will sprout into a Leaf
Pikmin the next day.
Hint:
Leaf to Flower Pikmin:
At the second site, if you have any Leaf or Bud Pikmin, separate them from
the Flower Pikmin. Take the Leaf and Bud Pikmin. From Olimar's ship, go
forward, then go left. You will see a patch of grass. Use your C-Rush to
lead them into the grass and they will start working. After a few seconds,
they pull up yellow globs that instantly turns them into Flower Pikmin.
Note: Not all of your Pikmin will turn into flowers. Another place that has
this effect is in the same area. When you are next to the Red Onion, turn
your view to find another patch of grass. Let your Pikmin work over there
and they will pull out more nutrients. This trick is useless if your Pikmin
have flowers already. Once all or most of your Pikmin have had some of the
nutrients, call them back. Do not waste it. This is hard to come by -- do
not let the Flower Pikmin have any. This can be done once per day with any
color Pikmin.
Hint:
Faster Pikmin:
If you have a single Pikmin that is slow, hold A. You will pick up
your Pikmin and can run at the same speed you move without the Pikmin in
your hands.
Hint:
Keeping Pikmin safe: When your Pikmin are carrying things to the ship or Onion and get
attacked, lay in front of the monster until they are safe.
When collecting part number 1,
your Pikmin can get caught in the engine and die. To keep them safe, throw
your Pikmin on top of the part. Note: This does not work all the time.
Hint:
Sunset: At sunset any Pikmin not in their Onions will be eaten. However,
if there are Pikmin in the landing zone or with Captain Olimar they will go
to their Onions. Pikmin with Captain Olimar will be dismissed before he
heads into his rocket.
Hint:
Start with 24 flower Pikmin: At the start of the first day at the Impact Site, notice that you
will have no time at the top. Feel free to get all the Pikmin you can into
the Onion and then just wait, or run Omar around and practice moves. Because
there is no time limit, wait until all your Pikmin grow to the flower stage.
This gives you 24 free flower Pikmin to start the game
Hint:
Quick game completion: Use the following trick to get all parts in just 14 days.
Day 1 Impact Site: On your
first day, take the time to cultivate 24 flower flowering Pikmin, then
collect the ship's Main Engine.
Days 2-3 Forest of Hope: Use
the second day to collect yellow Pikmin, the External Fuel Dynamo, the
Whimsical Radar, and the Extraordinary Bolt. Follow up on Day 3 with the
Nova Blaster and the Shock Absorber.
Day 4 Forest Navel: Start by
destroying the white gate, then go up to the Blue Onion and confront the
Breadbug to collect the Space Float. Then, go for the Automatic Gear and
the #1 Ionium Jet. If you are multitasking, you should have time to
collect the Gravity Jumper as well.
Day 5 Impact Site: With Blue
Pikmin at your side, you will be able to collect the Positron Generator
and add a lot of Pikmin. Each Pearl will produce 50 Seeds.
Days 6-7 Forest Of Hope: When
you land in the Forest of Hope with Blue Pikmin, put some of them to work
on building bridges to the Sagittarius, while you get another group to
break down the white gate in the path of the Radiation Canopy. Use Day 7
to go up against the burrowing Snargets and collect the Geiger Counter.
Days 8-9 Forest Navel: When
you return to the Forest Navel, assign Red Pikmin to defeat the Blowhogs
on the beach and press X while they are fighting so they do not
follow you when they are done. Lead Blue Pikmin to the Anti-Dioxin and
Analog Computer, while you get Red, Blue, and Yellow Pikmin to retrieve
the Libra. On the next day, concentrate your efforts on the Guard
Satellite and Omega Stabilizer. You can break down the blocking gates
quickly with bomb-rocks.
Days 10-13 Distant Spring: On
your first day in the Distant Spring, use one group of Blue Pikmin to
collect the Repair-Type Bolt while you get another Blue Pikmin army to
create a bridge to the Message Machine and Bomb-Rocks. You should have
time to collect Bomb-rocks with Yellow Pikmin and bomb your way to the
UV-Lamp. On Day 11, assign one group to build bridges to the Gluon Drive,
and send another group to collect the Interstellar Radio. If you have
extra time, get some Yellow Pikmin to bomb the rock wall on the path of
the Zirconium Rotor. The next day, collect the rotor, then go up to the
Pilot's Seat and the #2 Ionium Jet. If you are on schedule, you should be
able to collect the Bowsprit and the Chronos Reactor on Day 13. While a
group of Red Pikmin is taking the Bowsprit back to the ship, recruit
another army to collect the reactor.
Day 14 Final Trial: It is
difficult, but you can make your way up to the Emperor Bublax and defeat
the creature in a single day. If you have made your way up to the final
battle in 14 days, you should be up to the task.
Hint:
Get three parts in one day: You need to go to the Forest Navel for the first time for this
trick to work. To start the day, get the Blue Pikmin, then knock some of the
flowers with the pellets down. Wait for the stealing bug to appear and let
it grab the pellet. Then, shoot two Blue Pikmin and let them drag the pellet
back to the Onion so that the bug gets injured. Repeat this until it dies.
Next, get 15 Blue Pikmin to take it to the ship. Then, get 15 to 20 Red
Pikmin and have them build the stick leading to the gear. After they are
done, they should automatically grab the part. Wait until they fall down. If
they are short, refill and put the rest back into the Onion. Next, get more
Red Pikmin and kill the fire shooting things and take 30 Yellow Pikmin to
build the bridge. When they are done, have them grab the part and have the
Red Pikmin protect the Yellow Pikmin.
Hint:
Bombs: When you are trying to blow up walls with your Yellow Pikmin and
have bombs remaining after the task is completed, keep them. They are very
useful for killing enemies. Keep the Pikmin with the bombs away from the
group. If a bomb explodes, your entire group may die. To use the Pikmin with
the leftover bombs, simply throw them at the target and call them back. This
will either injure or kill the enemy. If the enemy is not dead just call
your group and finish it off.
Hint:
Parts list: There are only 25 parts that are needed to complete the game. The
other parts are optional.
Hint:
#1 Ionium Jet: Get 15 to 20 Blue Pikmin and jump down to the to the river, so
that you see the part. Gather the Pikmin and have them get the part. If you
get lost, follow the Pikmin. They will know the way.
Hint:
Analog Computer: Continuing from the Libra part, just get more Red and Blue Pikmin
and proceed from the bridge up further. Have the Blue Pikmin to drag the
part onto land. Then, have your Red Pikmin take the part back and the Blue
Pikmin making the stick to water. Then, gather the Blue Pikmin from the
river and go up the ramp to the Onions.
Hint:
Bowsprit: First, clear out the Spotty Bolborbs and their infants. Next, get
30 Red Pikmin and kill the beetle. Build the ramps and knock down the wall.
Also, you need 50 Pikmin to grab the part. Next, there should be another
door with ramps and a wall. Build the ramp and knock down the wall. If you
already have not done so, blow up the wall leading to the ship. Grab the
part and you will safe.
Hint:
Geiger Counter: Blow up the wall, then get 100 Red Pikmin. Get rid of all the
Bolborbs. Next, get your Blue Pikmin and have them push the box. After that,
launch the Red Pikmin onto the ledge near the lake. Go onto the ramp the box
was on and when you reach the plateau, there should be a bird. Run away from
it and collect your Red Pikmin. Check where the star is on your map and walk
near it. Another bird should appear. Shoot your Pikmin onto its head. Repeat
this process until it is dead. If your Pikmin are going towards the bridge
with the part where the box was on, stop them then kill the bird. However,
if your Pikmin head to the edge everything is fine.
Hint:
Gluon Drive: You need at least 90 Blue Pikmin. Have them kill the frog and
bugs guarding the part Next, have them build the bridges connecting to the
land. Before you grab the part, get rid of the monsters that are blocking
the way. If you do not have a least 50 Pikmin, then get some more and send
them to get the part back to the Dolphin.
Hint:
Interstellar Radio: Get 30 to 40 Blue Pikmin and take them to the area with some
attacking crabs and a blowing monster. Kill the crabs and launch the Pikmin
onto the belly of the monster until the animal is killed. Then, send your
Pikmin to get the part. You should have about 10 to 18 Pikmin remaining.
Make sure they attack the monsters that threaten the convoy carrying the
part.
Hint:
Libra: To get the part that Captain Olimar's daughter gave him, get 30
to 40 Red Pikmin to knock down the wall and build the bridge. When they are
done, take them to kill the fire shooting enemy. Next, take all but 15 to 20
Pikimin back to the Onion. Get 15 to 20 Yellow Pikmin and 5 Blue Pikmin and
carefully take them to the floating island. Shoot the Yellow Pikmin onto the
ledge and have the Blue Pikmin activate the geyser. On top of the ledge with
the Yellow Pikmin, call them back and launch them to the part. They should
bring the part down. Call them back and have the Red Pikmin grab the part.
You should now be able to take the part back.
Get 60 Red Pikmin, 20 Yellow
Pikmin and 20 Blue Pikmin. As soon as they all come out of their Onions,
dismiss them and get the 60 Red Pikmin to kill every Fiery Blowhog and the
single Wollywog next to the shore. It is not necessary to defeat the other
two Wollywogs. Once the aforementioned enemies are dead, get all your Pikmin
and have them work on the gate. Do something else while you wait. When you
hear the completion sound, go over to the now broken gate and call them
back. Now, have the 60 Red Pikmin work on the bridge and call them back when
they are done. Then, call the rest of them back and dismiss them again. Get
the Blue Pikmin. Go through the flame jet path, making sure no Pikmin hit
the flames. Have the Blue Pikmin activate the geyser in the water. Then, do
the flame jet path. Next, call them all and dismiss them yet again. Choose
the Yellow Pikmin and do the flame jet path again. Throw them up to the
Libra, and when they are half way over the bridge, call them back and go
through the flame jet path once more. Then, choose at least 20 Red Pikmin to
carry that part back.
Hint:
Non-Dioxin: Get 60 to 80 Blue Pikmin and kill the frogs. After killing them,
have your Pikmin grab the part. When they reach the shore, take them back to
the Onion. Get 70 to 89 Red Pikmin and have them grab the part. Have the
remaining Pikmin attack any monsters that threaten the Pikmin carrying the
part.
Hint:
Omega Stabilizer: Get 50 Red Pikmin, kill the Polly Wolliogs, and leave them there.
Next, take on the enemy and punch it until it dies. Then, gather your
Pikmin, have them grab the Stabilizer and take it back to the ship.
Hint:
Position Generator: To get the part from the clam, get 30 to 40 Blue Pikmin and break
down the wall. Next, dismiss them. Grab 10 of them and launch them to attack
the inside of the clam. The clam should pull back the top of the shell to
close it. Call your Pikmin back. Repeat this until you get the part Then,
call back the rest of the Pikmin and take the part.
Hint:
Radiation Canopy: Get as many Blue Pikmin to knock down the wall. Then, get about
80 to 90 Pikmin of any color (Red recommended) and shoot them up onto the
nearby ledge. You now can do one of two things; confront the spider or
distract the beetle while you Pikmin grab the canopy and take it back to the
ship. The safest way is to confront the spider. After you kill the beetle,
you can take the canopy back.
Hint:
Shock Absorber: Get 35 to 40 Red Pikmin and take them to a ledge where you find a
pellet with a "5" on it. Press the C-stick to launch them
faster on the ledge. Once all the Pikmin are on there, you should see a pool
of water with a root going from the land into the water. Walk up the root
onto the land and avoid the Spotty Bolborb. Call your Pikimin, attack the
beast, and kill it. You should now see the part. Have your Pikmin grab the
part. Note: If you have extra Pikmin you can take the Bolborb back to the
Onion to gain Pikmin.
Hint:
Space Float: On Forest Navel, there is a fat beetle-like creature that takes
drags away caps. Send two or three Pikmin on the same cap he is taking. Your
Pikmin will drag him into your onion, but the beetle will not fit. It will
take away most of his life. Use your Pikmin to finish him off. Once he dies,
the Space Float will appear.
Hint:
Whimsical Radar: Find the Whimsical Radar in the Forest Of Hope and deliver it to
the Dolphin. When sunset arrives, you will have your own radar. To access
it, press Y and go to the results screen.
Hint:
10 Pellets: After you get the Blue Pikmin, go to the Impact Site. There is an
out of reach area nearby with three 10 Pellets of each color. To get them,
take a few Blue Pikmin and take them near there. They should start attacking
something on the ground. Go where they were attacking to see that it is
geyser that will get you up there. Toss the Pikmin up there before getting
on the geyser. The Pikmin slide, so be quick. Also, take more than 10 in
case a few fall off.
Hint:
Pearls: Pearls (found in the clams at the Impact Site) can give 50 Pikmin
to whatever color it is delivered to. Go back the next day and they will be
there again. Note: The Positron Generator is also in one of the clams.
Hint:
Blowing up walls faster: Get a group of Yellow Pikmin all with bombs go up to a wall. If
it is a regular wall, then just throw three of them at one time. If it is a
black wall, then carefully throw about four of them, then throw the last two
after the first explosion.
Hint:
Carrying parts: If you do not have time to carry a part back to the ship in one
day, start to do so anyway. Follow the Pikmin so that you can call them when
the game prompts you to gather your Pikmin. The part will be in the same
spot that you left it at.
Hint:
Free pollen: Look carefully now the Forest Of Hope. There is a lot of pollen
up on some of the big mountain-like hills, just next to the first can of
bombs, and directly on both sides of where you first find the yellow Onion.
Hint:
Defeating the Armored Beetle: In both the Forest of Hope and the Distant Spring, there is a
beetle that carries a part. To defeat them, get 20 to 30 Red Pikmin and wait
until it sucks in air. During that time, fire a Pikmin near it and it should
get stuck in the sucker. The outer shell should open, revealing the
vulnerable part on its body. Use the C-stick to rush your Pikmim onto
the body and they will attack it. Repeat this until it dies. If you need
Pikmin, take the beetle back to the Onion.
To defeat the Armored Beetle
faster than swarming him, throw a Pikmin into his sucker when he breathes in
and throw the Pikmin on top of his soft weak spot. He hould lose one third
or more of his life in one of these types of bouts.
To kill the Armored Beetle in
The Forest of Hope level, break the wall next to the beetle with 100 Red
Pikmin. When he inhales, throw one Pikmin evenly with his nose. This should
block it up. Next, run behind him and throw as many Pikmin as you can.
Repeat this until it is defeated.
Captain Olimar can blow up the
rocks that the Armored Cannon Beetle fires at the Pikmin by using Olimar's
punch (press A). This is not effective in the Distant Spring, but in
the Forest Of Hope. You can throw the required amount of Pikmin at the part
and cover them while blowing the rocks up with Olimar's punch so that none
of the Pikmin are hit. This does not affect Olimar's health. Note: You have
to time it correctly to avoid missing the rocks and damaging Olimar's
health.
Hint:
Defeating Beady Long Legs: To defeat Beady Long Legs in the Forest Naval (found near where
the Guard Satellite should be), throw Yellow Pikmin at his stomach. They
will latch on and start to attack him. If they get stepped on, they will
die. They will also attack his feet but will have no effect.
Hint:
Defeating Breadbug: To defeat the Breadbug much more quickly, instead of having him
get sucked in two times, just do it once and finish him off with Captain
Olimar.
Instead of throwing Pikmin at
it, have a pellet fall near him. He will try to get it. Assign two Pikmin
(prefably flowers) to the pellet that it is carrying. They should start a
tug of war. If they get to the Onion, the Breadbug will be sucked up, losing
almost all of its health. Do this once more and it will be defeated,
allowing you to claim your prize (the Space Float).
Hint:
Defeating Burrowing Snagret: Start attacking it until it goes underground. Have your Pikmin
stand above where it burrowed. When it comes up, the Pikmin will be able to
attack its head. This inflicts more damage.
Hint:
Defeating Emperor Bulbax: Use the following trick to defeat Emperor Bulbax without using
the bomb rocks technique. Gather about 15 to 20 Red Pikmin and use the grass
near his lair to turn them into flowers. Throw a Pikmin on top of him to
wake him up. He resembles a weird plant at the center. After he awakens, he
will attempt to lick up your entire group. When he is preparing to attack,
he stands still for a few moments. During this time, run to either side of
his head and throw as many Pikmin as possible on his cheek. The plants
protect his body, and only his head is vulnerable. He will shake them off --
call them back. When he tries to hit you again, repeat the process. If done
correctly, you can defeat him when your clock is just past quarter of noon,
leaving enough time to take the last piece (the secret safe ) back to the
ship and complete the game.
Get about 70 Red Pikmin, 15 to
20 Yellow Pikmin, and no Blue Pikmin. When you reach the arena where the
Bulbax is located, run around the outside of sandy area to avoid waking him
up. As you run, you will find a wall. Have your Pikmin destroy the wall to
enter a small place behind the sandy arena. When you arrive, split your
Pikmin into groups. You will need: two groups of 35 Red Pikmin, and a group
of 15 to 20 Yellow Pikmin. Then, select one Yellow Pikmin and grab a Bomb
Rock that sits near the entrance to the arena. You will see it after you
break down the wall. Then, lead only that Yellow Pikmin out into the arena
and wake up Emperor Bulbax. When he awakens, he will look to see what woke
him. You should now run back toward your other Pikmin, but do not leave the
arena. When Emperor Bulbax turns around, throw the Yellow Pikmin at him.
With luck, as the Emperor Bulbax opens his mouth to eat your lone Yellow
Pikmin, the Pikmin will throw the Bomb Rock into his open mouth, stunning
him. Next, run and grab a team of Red Pikmin. Run back into the arena and
begin throwing the Red Pikmin on the Bulbax's face. When the Bulbax wakes up
again, he will throw the Pikmin off him. Then, call your Pikmin back and
repeat the procedure. This method allows for minimal casualties and is
rather fun.
Hint:
Defeating Goolix: Instead of swarming it with Pikmin, get about five Blue Pikmin.
Get in front of it. If the yellowish ball is in line with the black one,
throw a Pikmin on it. It should spring back into the black ball and do a lot
of damage.
Hint:
Defeating Pearly Clamclamps: You must be willing to sacrifice two or three Pikmin. Toss one at
the pearl. When the clam closes and starts chewing, throw a group of Pikmin
on top of it. When it opens, they will all fall in and start attacking it.
Repeat as many times as needed. Note: When using leaves, you may need to
sacrifice a few more.
Hint:
Defeating Polly Wolliogs (frogs): Get a large group of Pikmin (preferably Red). Go up to the frog
and dodge his first attack. Then, swarm him with your Pikmin. He will not be
able to get off the ground, causing a near instant kill. This works with all
frogs, but requires more with the Distant Spring frogs.
To defeat the frogs in the
Forest Navel, get 20 to 35 Red Pikmin and press the C-stick to swarm
the Pikmin around the frog. This should stop it from jumping and instantly
kill the frog. To defeat the frogs in the Distant Spring, do the same thing,
but with more Blue Pimkin.
You can kill the big killer
frogs by getting 2 Yellow Pikmin and dismissing the Pikmin with bombs. Put
them in front of the big frogs and walk in back of the frog. It will wake
up. Quickly run away. It will go for the Pikmin, eat the bomb rocks, and
die.
Hint:
Defeating Puffstool: To defeat the Puffstool in the Forest Navel easily, beat him by
yourself by pressing A near him. He does not do any damage -- just
take the time to defeat him instead of losing a lot and Pikmin (and health
since the Pikmin attack you).
Although it is true that
Puffstool's spores do not damage you (because of your spacesuit), it is
rather inefficient to damage him yourself. An army of red Pikmin are useful
in battle, but you have to do two things. First, while Puff is standing,
have them attack its feet. It will fall over on its head, wiggling around
helplessly. Some will hang on to his feet, while the others will fall off.
Instead of ordering them to attack again, throw your red Pikmin on top. His
underside is easily damaged more than his head. However, it is very unlikely
you will kill him before he flips over and tries to spray your Pikmin,
turning them into Toadmin that will attack you. The easiest solution is to
press B to recall them before he flips over, which is about fifteen
seconds. Bring every one of them away from PuffStool and wait for it to
spray. After the spores have dissipated, attack his feet and resume. It
should only take two times to knock him out and get your part, as well as a
mushroom cap to feed your Onions with.
To kill the Puffstool, have 20
Red Pikmin, 20 Yellow Pikmin, and 20 Blue Pikmin. Have all of your Pikmin
attack him. When he falls, have all of your Pikmin away from the Puffstool.
Attack the Puffstool with the punch that Olimar uses. Repeat this until it
dies.
In the Forest Navel, you will
have to kill a huge mushroom to obtain an item. Do not bring any Pikmin --
just Captain Olimar. Keep hitting the mushroom until it falls over. Continue
attacking it until the he comes back up and sprays poisonous gases. This
would normally turn your Pikmin evil and force them to attack their
comrades. However, it does not affect Captain Olimar. Continue fighting the
huge mushroom until it no longer moves. Then, bring in your Pikmin for the
part and the body (for Pikmin).
Take out enough Pikmin (Red is
best) to kill the frog by the Puffstool. Have 30 remaining to carry back The
Omega Stabilizer. Once the frog is killed, leave the Pikmin out of he arena.
Then, only as Olimar, attack the Puffstool. It should take about two Time
Bubbles to finish off the Puffstool. This way, no Pikmin will be lost. Once
you have defeated the Puffstool, carry it back to your ship.
Hint:
Defeating Smokey Progg: To defeat Smokey Progg (the swamp monster that terrorizes your
Pikmin camp), simply throw Pikmin directly at his face. Be extremely careful
as on Day 15 when he appears, his trail can kill Pikmin easily. When defeat
him he will drop a dot which gives about 100 to 200 Pikmin. The best
strategy is to get Pikmin out by tens (for example, 10, 20, 30, etc.)
Go to the Distant Spring on day
15 or earlier. Walk around until you find a small circle of islands with an
egg in the middle. Throw one Pikmin on the egg, then retreat and wait for it
to hatch. The Smoky Progg will appear. To defeat it, let it follow you back
to your landing site. Then, take Pikmin out and throw them at its head.
Note: If any Pikmin touch its tail, they will instantly die. The Smoky Progg
has two methods of attack. The first is that it will uproot the Pikmin in
the ground and they will most likely hit its tail. In the second type, it
will shake the Pikmin off its head and run over them with its tail. The
battle costs a lot of Pikmin and is not recommended if you are a beginner.
If you defeat the Smoky Progg, the pearl it drops is worth 100 Pikmin. Note:
The Smoky Progg disappears after day 15.
To kill the Smokey Progg
faster, attack it when it is still in egg form. The Smokey Progg goes to
your landing site after you go near its egg. It scares your Pikmin out of
the ground and kills them. No color of Pikmin can kill the Smokey Progg when
it is out of its egg. Even if you throw Pikmin anywhere on it, they die. It
will never leave, so you cannot get any lost ship parts to your ship. Take
about 20 to 30 blue Pikmin with you and go in a straight line from your
landing site. You will encounter a bunch of rocks shaped like a flower. In
the middle of the rocks, you will see a pink egg. Run up to it and throw
your Pikmin on to it. Do not stop, or the Smokey Progg will leave its egg.
When the egg is gone, the Smokey Progg is gone for good, leaving you plenty
of time to get some of your lost ship parts before sundown.
Hint:
Defeating the Spider: In the Forest Navel when you face the Spider to get the Guard
Satellite, get about 45 to 60 Yellow Pikmin and launch them at the body in
the middle. This will quickly kill it before noon, giving you time to take
it back to the Dolphin with Red Pikmin.
Hint:
Defeating normal creatures: There are usually two ways of killing a normal creature (ones
that appear regularly); either throwing all of your Pikmin on it or using
the C-Stick to get them to swarm around it. For the jumping frogs,
never throw Pikmin on them or they will all be flattened. When the frog
lands, swarm around it. If you have enough Pikmin they will stop it from
jumping. For the big snoozing poker-dot bugs, get at least fifty Pikmin,
Sneak around to the back of it and keep throwing quickly. It should not have
enough time to turn around and gobble any Pikmin. For the square rock that
keeps re-planting Pikmin, just get as much Pikmin as possible (seventy
recommended) and throw for awhile before he gets too close. Then, run until
he stops chasing and start throwing again.
Hint:
Distant Spring: Wetland frogs: When you have to build the bridge from both sides to get the part
for your spaceship, you may lose a lot of Pikmin from the frog that is
there. Leave your Pikmin in their "Onions" when you begin and go
over to kill the frog. It will be easier and safer for your Pikmin to build
their bridge.
Hint:
Distant Spring: Secret monster: On day 15, before you get any parts in the Distant Spring, take
some Blue Pikmin into the water near the Onions. Eventually, you will find a
round island surrounded by smaller, stick-shaped islands. This is on the
lower area of your radar. The island in the center will have a large egg on
it. Break the egg, and a monster that resembles a phantom frog will appear.
This only works if you have not yet gotten any parts in the Distant Spring
and are on day 15. You can defeat the monster with bomb rocks.
On day 15, go to the Distant
Spring. Before then, do not get any parts in the Distant Spring Area. Take a
group of blue Pikmin and use your radar to search around for something that
looks like a compass. It should be in the water to the northeast of the
Onions. At the center of the little design there will be an egg. Clear all
the frogs around the "compass" and clear the Puffy Blowhog next to
the Onions. Go back up to the egg. Your Pikmin will want to attack the egg,
but do not let them. Throw about three Pikmin at the base of it. The egg
will start to rumble, then it will explode, releasing a strange creature
into the level. Follow it back to the Onions. Be careful not to get Olimar
or any Pikmin underneath the creature, as the Pikmin will die and Olimar
will be damaged one quarter health. The creature will stop there and start
following, trying to kill you. While you are battling this creature, do not
look at your total number of Pikmin in your group. Instead, look at the
number of Pikmin in the field. Use Blue Pikmin to defeat the monster, so
that nothing bad happens to the Pikmin that fall in the water. Once it is
defeated, and after the spectacular show, there will be a small seed where
the creature died. Use three to six Pikmin of the color of your choice and
bring it back to the Onion. The Onion will then sprout 100 of your color of
Pikmin.
Hint:
Distant Sprint: Smiley faces: When you get the Radar, go to the Distant Spring. If you look
closely, you will see a bunch of smiley faces all over the map.
Hint:
Impact Site: Stump enemies: There is a sub-Boss at the stump at the Impact Site, either a
Mamuta or a Goolix. A Mamuta is a gray creature with no head. His only
attack is to knock the Pikmin down, then pound them into the ground. When he
does this, the Pikmin instantly become Flower Pikmin. A Goolix is a water
creature that only Blue Pikmin can attack. Goolix has two parts, a ball and
a brain-like part. Attack the ball with a lot of Blue Pikmin to damage it.
If a Pikmin comes in contact with the brain-like part, all attacking Pikmin
will be blasted away from Goolix.
Hint:
Learning about enemies: Start a new day, then take out a few Pikmin. Take them directly
to the enemy, and start fighting. If you encounter anything on your way to
the enemy, this trick will not work. As soon as you start the fight, pause
game play and select "Go to Sunset." If there is nothing else
special about this day, Olimar's log entry will describe the enemy. After
the log entry, at the title screen, choose "Don't Save" and then
"Continue From Last Save" to avoid wasting a day. This does not
always work, for example if this day was also your first day in a new area,
you discovered a new color of Pikmin, or something similar.
Hint:
Advanced throwing technique: This trick is very helpful in fighting Pearly Clamclamps and
Emperor Bulblax. If you want to throw Pikmin very rapidly, to do a lot of
damage, press A rapidly while also using the C-stick to make
the Pikmin swarm around Olimar. There will always be a Pikmin handy for
Olimar to throw every time you press A.
Hint:
Winning battles: If you are in a battle and 50% of your Flower Pikmin die, run
away and make your Pikmin feel alone. Then, take three Leaf Pikmin and put
them in front of your enemy. Get the rest of your group and watch them die.
Then, continue and your Flower Pikmin will most likely win.
After throwing Pikmin at an
enemy, simply "C-rush" with the rest of your Pikmin to finish it
off.
Most of the monsters have a
small amount of life. Therefore, you can defeat them with Captain Olimar.
Although some have more life, it just will take more time to defeat them. To
do this, hit them, go to the back of the creature, hit them again, go to the
front, and repeat.
Hint:
Save Pikmin from drowning: Repeatedly blow your whistle at Pikmin to drag them up onto land.
To keep your Red or Yellow
Pikmin from drowning, have Blue Pikmin by the border. Do not have them
selected. If a Red or Yellow Pikmin falls in the water near your Blue
Pikmin, they will go to the Pikmin and throw them on land.
If your Yellow or Red Pikmin
are drowning, quickly grab your Blue Pikmin and bring them into the water.
Ungroup them and they will automatically toss the other Pikmin to safety.
Note: You need to be near a ledge or the shore in order for this to work.
If you accidentally or
intentionally put Red or Yellow Pikmin in the water, you can either press B
and try to get them out of danger or you can put a group of nearby Blue
Pikmin in the water near the suffering Pikmin and press X to deselect
all of them. The Blue Pikmin should throw their fellow Pikmin out of the
water towards land.
When your Pikmin are drowning,
repeatedly press B to call them out of the water before they die.
Hint:
Save burning Pikmin: If you whistle at burning Pikmin, you can usually put the fire
out.
Hint:
Get carried to Onion: Press Down and Olimar will lay down. If he has any Pikmin
with him, five of them will carry him to the Onion and the rest will stay
behind.
Hint:
Background information: Go to any area. Once you gain control over Olimar, immediately go
to sunset. Since there were no events during the day, Olimar will write
about the background of the game in his diary. It will not appear at first,
but keep doing it. Note: Do not save the game to avoid wasting days. The
diary will give you information such as where he is from, about his family,
about the Pikmin, etc. Note: This will not work if you are on the first or
last day in the game.
Hint:
Captain's logs: To see the pages where Olimar had written his discoveries, press Y
on the area selection screen.
Hint:
Move ship off map: When you are selecting a level you can make the ship fly off the
map by moving the Analog-stick very quickly.
Hint:
Pikmin and Pellet totals obtained from enemies: Note: The number of Pellets may vary if the enemy has a ship
part.
Armored Cannon Beetle: 50
Pikmin, may have one or two 5-Pellets, and has a ship part in story mode
(Distant Spring).
Beady Long Legs: Four
10-Pellets and a ship part in story mode (The Forest Navel); Has eight
1-Pellets in challenge mode instead.
Breadbug: 3 Pikmin, two 5
Pellets, and a ship part in story mode (the forest navel).
Burrowing Snagrets: Seven
1-Pellets, one 5-Pellet, and a ship part in story mode (Forest of Hope).
Dwarf Bulbear: 5 Pikmin and
may have one or two 1-Pellets.
Dwarf Bulborb: 4 Pikmin and
may have one or two 1-Pellets.
Emperor Bulblax: Four 5
pellets and a ship part in story mode (Final Trial).
Fiery Blowhog: 8 Pikmin and
may have one or two 1-Pellets.
Goolix: Four 5-Pellets.
Honeywisp: Nectar.
Iridescent Flint Beetle:
Nectar, 1-Pellets, and 5-Pellets.
Mamuta: 15 Pikmin.
Pearly Clamclamp: 50 Pikmin.
Pellet Posy: 1 Pikmin.
Puffstool: 30 Pikmin.
Puffy Blowhog: Three or four
5-Pellets.
Sheargrub: 2 Pikmin and may
have a 1-Pellet.
Shearwig: 4 Pikmin and may
have one or two 1-Pellets.
Smokey Progg: 100 Pikmin.
Spotty Bulbear: 15 Pikmin.
Spotty Bulborb: 12 Pikmin.
Swooping Snitchbug: 4 Pikmin
and one or two 1-Pellets.
Water Dumple: 5 Pikmin may
have one or two 1-Pellets.
Wogpole: 1 Pikmin.
Yellow Wollywog: 8 Pikmin.
Glitch:
Engine screen: On the first day when you do not have the Main Engine yet, press A
by the base of the rocket. The screen that normally appears if you stood in
the pool of light on any other day will be displayed.
Glitch:
Bridge eaters eat forever: When you have a bridge built by the Pikmin, the bridge eaters
will try to eat the bridge. Wait until they get close to eating it all the
way, then hit them to the side. Some will keep eating the bridge. Note:
Before you do this, make sure that you do not have to use the bridge again.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: