Battle
mode: Successfully complete the game. The game will automatically save
after the credits have completed. A battle mode option will be unlocked at
the main menu.
Linear
launcher: Get an A ranking with Steve Burnside, Chris and Albert Wesker and
both versions of Claire in battle mode to unlock the linear launcher. It
will appear in your inventory during the next battle mode game.
Play
as Steve Burnside in battle mode: Get the gold Luger replica from the basement office in Disc 2.
The correct drawer sequence is red, green, blue, and bottom. You can also
unlock Steve Burnside by performing well in battle mode as Chris.
Steve
Burnside cross-fire with sub machine guns: While playing in battle mode, kill all but one zombie in any
room. While equipped with sub machine guns, walk up to the zombie and press A,
and Steve will cross his sub machine guns. For best results, play in third
person so you can see the cross-fire. If there is more than one zombie,
Steve might aim at two zombies rather than cross-firing at one.
Play
as alternate Claire in battle mode: Perform well with the original Claire in battle mode.
Play
as Albert Wesker in battle mode: Take Albert Wesker's sunglasses from the floor in the Incubation
Lab after the intermission sequence when playing as Chris. Alternately,
perform well in battle mode with Steve Burnside.
First unlock Steve Burnside.
Then, play as Chris and finish with the best grade to unlock Albert Wesker.
He is armed only with a knife and has two mixed herbs.
Hint:
Self-destruct code: Enter "Veronica" as a code when playing as Chris on
Disc 2 when you have to open all doors and elevators to save Claire with
5:00 minutes to evacuate.
Hint:
Find a magnum for Wesker: Locate the casino room where everyone got a first aid from the
slot machine. Wesker will hit it and the bottom will open and reveal a
magnum instead of a first aid spray. Note: Although it only has six shots,
it will only take five to kill Alexia type 1.
Hint:
Hidden item crate on airplane: There is an item crate in the cockpit of the airplane, beside and
to the right of the cargo bay door. This makes it easier to prepare before
entering the cargo bay.
Hint:
Extra First Aid Spray: When the model of the training facility uncovers the secret
passageway, go to the cabinet. Use the lock pick to open it and get a First
Aid Spray.
Hint:
Extra Ink Ribbons: While in the Private Residence, before go on the stairs is a room
to the left. There is a Bandersnatch inside. There is also BOW gun
ammunition on the mantle and handgun bullets near the door. Go to the door
of that room then go all the way around it to find some Ink Ribbons.
Hint:
Grenade launcher: Before you go up to the Residential House on the Hill, take the
ladder in the area outside in the "Training Facility" where Alfred
ambushed you with the sniper rifle. It will lead you back to where you
played as Steve. You can get a grenade launcher and ammo, but you need the
Blue Card Key.
Hint:
Extra BOW gun ammunition: Behind were you obtained the grenade launcher is a door. Equip
your grenade launcher before going in, as there are two Bandersnatchs. Also
in here are some BOW gun arrows, near where you killed the first one.
Hint:
Extra Acid rounds: In the room were you get the grenade launcher, near the rack is a
door. This is the room where Chris enhances his pistol. Inside a cabinet are
some Acid rounds. You need the lock pick to open it.
Hint:
Extra handgun bullets: In the Military Training Facility, go to the copy room. Near the
back door where the sink is located is a drawer locked by a simple lock. Use
the lock pick to open it. Inside is a box of handgun bullets.
Hint:
Saving ammunition: Use the combat knife to save ammunition. To kill a zombie easily,
point at its head. Swipe at the right place and time and the monster will go
down. Then quickly swipe down to finish it off. This works well with Wesker
in battle mode.
Instead of swiping at their
heads with the combat knife, aim for their legs when they are walking. This
will cause their knees to buckle and they will drop. Keep swiping a few more
times to kill thm. This works best just when they are getting up because it
causes multiple hits in one swipe. If you aim down at just about anything
else, it will be very effective and will kill it in less than ten hits. This
is not recommended for Bosses (Nostafu, Alexia, Spider, etc.)
Hint:
Defeating the first stage of Alexia: When Alexia is in her transformation and going to kill Claire
with one hit, shoot an arrow to save ammunition for the other weapons.
Hint:
Defeating the second stage of Alexia: Walk right up to her and shoot six normal grenade rounds directly
at her face. She will change to her third form.
Hint:
Defeating Queen Ant Alexia: Have a little load of Herbs in your inventory. Equip your BOW-gun
with about twenty explosive darts then enter the detonation code,
"VERONICA". When this is done, run back through the door and get
ready for the battle. Quickly shoot the morphed Alexia before she pushes
Claire over the edge. When this is done, fire all of your BOW-gun arrows
toward Alexia. She will die after about ten to fifteen hits. After the
intermission sequence, get the Linear Launcher and blast Alexia to bits.
Hint:
Defeating Bandersnatches: The first real Boss is a Bandersnatch that Alfred Ashford sets
out for you. The best way to defeat it is to run to the stairs and climb
down. It will jump to the lower level to get at you. Shoot it five times
with the Bow gun using ordinary arrows. Climb back up the stairs and the
Bandersnatch will use his arm to hoist himself back up to where he started
and you can shoot him again. As long as you keep running up and down the
stairs he will never get near you -- when he jumps to another level he
starts back at the farthest distance away from you. Use the Bowgun because
you can get hundreds of arrows during the game, conserving your more
powerful weapons (such as the MP-100s and MRI-19) for more dangerous
enemies. Although this is the only Bandersnatch in the game that you have to
kill, it is the easiest.
When ever you encounter a
Bandersnatch (the monsters with one arm missing and one rubber-like arm),
have your combat knife equipped. Run towards the Bandersnatch and avoid its
punches. When you are directly in front of it, start knifing it upwards and
downwards. If done correctly, you can take the Bandersnatch down by knifing
it two or three times.
Hint:
Defeating Cerberuses: These are the zombie-like dogs. Shoot one until it hits the
ground, then quickly run towards it, aim downwards, and shoot. The Cerberus
will not be able to get back on its feet and will die easily. Note, that
this can be a bit difficult when encountering numerous Cerberuses.
Hint:
Defeating Hunters: Note: This applies to both normal and poison varieties. Shoot one
with the shotgun to knock the Hunter off its feet then run towards it and
give it one more good shot. This is more effective when the monsters lie on
the ground, as the shotgun will spread its projectiles.
Hint:
Defeating Moths: They are easy to kill with a few shots from the handgun or they
can be killed instantly with one blast from the shotgun. Note: This is a
waste of time, as the moths keep returning.
Hint:
Defeating Spiders and Ants: Just stomp on them and they will die.
Hint:
Defeating the Worm: Equip your Bow gun and combine it with arrows. Go inside the
facility and an intermission with Claire dodging the Worm's attack will
start. The battle will then start. When you see rocks going through the
floor, run the other way and shoot him with the Bow gun. Continue this
strategy until it is dead.
Hint:
Defeating Zombies: Note: This also includes the moth-infected ones. Knock them down
either with the handgun or the knife. The knife is recommended, as it is
most powerful when the zombie is on the floor and it saves handgun bullets.
Note: There can be difficulties when doing this trick if you are surrounded
by a lot of zombies. However if you knife both upwards and downwards, it is
possible to knock a whole group of zombies down at once. You can then finish
them off.
Hint:
Avoid bats: With Claire or Chris, use your lighter to avoid bats. Keep it out
and they will not bother you.
Hint:
Survive longer as Claire: In the prison compound, it is easier for Claire to gather and
save ammunition and healing items. When she is grabbed and bitten by a
zombie, repeatedly press the D-pad and she will throw them off a
fraction of a second sooner. She will take about half the damage and takes
about twice as long to die. It will take four bites to change to yellow
caution status. Yellow caution lasts the longest, requiring at least four
more bites to reach orange caution. Always heal whenever possible if you
reach red danger status, as one hit will still cause death.
Hint:
No zombies in metal detector area: When you are ready to copy the hawk emblem, get into the room
with the duplication machine. Instead of copying the plate, set off the
alarm by taking something metal through the detector, but do not turn the
alarm back on. Copy the plate, then when you are going back through there
will be no zombies in the hallway.
Hint:
Fun with Zombies: If you want innovative ways to kill Zombies, try this. There will
be zombies on the dirt road that leads up to the mansion (where you find the
Gold Lugers) the first time you get there. With your back to the concrete
wall, let a zombie grab hold of you and push him off. He will hit the
railing and fall over it.
When you have a lot of Zombies
chasing you, run up the nearest flight of stairs. Shoot the first Zombie
that climbs up the stairs when he reaches the top, but not far enough to get
at you. Shoot him enough times with whatever handgun you have until he
looses his balance and falls down the stairs, killing every other Zombie
below that he lands on. You will not need to shoot the Zombie more than
three times to get him off balance. The best place for this maneuver is near
the end of the game, with Chris in the Moth Room.
Hint:
Door-opening Zombie: In Claire's part of the game, go to the part in the bottom floor
of the torture room where you get the piano roll. After you put the sword in
the slot turn around, and go to the back of the statue. Without killing the
Zombie, pick up the piano roll and leave the room. Go up the steps and you
will hear a door shut. Go back to the top of the steps and the zombie will
have gone through the door and will be walking up the steps to come after
you.
Hint:
Alternate Nosferatu death: There are two ways to kill Nosferatu, normally where he will just
fall to the ground and with the sniper rifle. If you kill him with the
sniper rifle, you will be treated to a sequence featuring Claire blasting
his heart into pieces.
After shooting the Nosferatu
enough to where he is almost dead, instead of wasting more ammunition, just
take your hunting knife and stab him in the chest. A FMV sequence showing
you do this will appear.
Hint:
Rescue Rodrigo: Do not just run from the worm and let it eat Rodrigo. Use about
one or two full clips to drop the Worm. Although Rodrigo will still die, he
will give you the lighter, which will help you get some items.
Hint:
Finding Rodrigo in battle mode: Start a battle mode game with any character. When you encounter
the hunters for the first time in the room with the lift, look through the
crates blocking the lift to find Rodrigo .He will just be standing there
with his mouth hanging open.
Hint:
Rescue Steve From Gold Luger room: When you hear Steve scream for help when you try to leave, go
back to the projection/model room. On the panel with the ship, plane,
magnum, pistol, and an ant select both the magnum and pistol.
Hint:
Escaping secret room with Golden Rugers: When you try to take the Golden Rugers in the hidden room behind
the shelf, extreme heat will begin to fill the room. Your health will
diminish very slowly, but the door will seal. The only way out is to simply
place the Rugers back in the slot.
Hint:
Extra BOW gas rounds in battle mode: During you fourth time as alternate Claire in battle mode, look
in the slot machine for BOW gas rounds. It takes about five to kill the
Boss.
Hint:
MP100s in battle mode: When playing as Chris in battle mode, go to the casino room. Go
to the slot machine. Instead of the First Aid Spray, you may get a MP100S
randomly.
In battle mode, go to the
casino. Go to the slot machine and MP-100s should be there. This may take
awhile. Save and do not use them until you get to the gulp worm Boss. Use
the MP-100s to take him down faster than the sub-machine guns.
Hint:
Sub Machine Guns in battle mode: When playing as Claire in in battle mode, go to the casino room.
Open the slot machine to find some Sub Machine Guns. Note: It may take
awhile to get them.
Hint:
Portrait puzzle solution: This is the sequence to solve the puzzle in the room with the
portraits. The number in parentheses is their position clockwise when facing
the door.
Beautiful woman holding tea
set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)
Hint:
D.I.J.'s journal: You find D.I.J.'s journal in the slot machine in battle mode.
Sometimes you have to play more than once to find it.
Hint:
D.I.J.'s identity: The person who wrote the D.I.J. diary is the mouse that jumps out
of the locker in the Antarctica section of Claire's scenario of the game.
Hint:
Extra animations in battle mode:
Chris When playing as Chris, after killing the Hunter and the Sweeper in the
locker room, go back to the smashed mirror and press Action. Chris
will do his hair.
Steve When you get to the junction room, where you have the choice of going
into the casino room or continuing on with battle mode, check the soda
machine after killing everything. Steve will get upset about not having
money for the machine. Note: You may also need to try the machine in the
locker room.
Walk up to one zombie and
press R to aim, then press L to auto aim with the
sub-machine guns. Steve will cross his guns just like in the FMV
sequences.
Wesker Look at the human torso in the insane doctor's office. Wesker will
tilt his glasses down and look at it disgusted.
When Claire in the freezing
hallway, after killing the zombies. Walk (do not run) back to the door you
came in by and press Action. She will be affected by the cold.
Press Action when
Chris goes to the tiger statue. He will put his hand into it and will get
cut.
Play in first person and go
to the first room with the hunters. After killing them, go to the stacked
up boxes in the turntable and press Action. Rodrigo will be
standing there.
Hint:
Recommended weapons: Use the indicated weapon to defeat the corresponding enemy:
Zombies (as Claire): Bowgun
with Normal Arrows as much as possible, and if not, the Handgun.
Cerebuses (dogs): If you
fight one on one, attack with one Handgun bullet, then Knife it to death.
Otherwise, use the Handgun.
Bandersnatchers (enemies with
long arms): Grenade Launcher with Explosive Rounds. Otherwise, Acid Rounds
or Bowgun with Powder Arrows. If they live after one shot, use the Handgun
or Bowgun with normal arrows, or if playing as Chris, use the Shotgun.
Tyrant 1 (on walkway):
Grenade Launcher with Explosive Rounds. Otherwise the Acid Rounds or the
Bowgun with Powder Arrows.
Tyrant 2 (on airplane):
Grenade Launcher with all 3 B.O.W. Rounds followed by a few Bow Gun Powder
Arrows to finish the job or the Grenade Launcher. Then, fire the catapult.
Moths: Run away; there is no
need to kill them.
Spiders: Grenade Launcher
with Explosive Rounds. Otherwise, Claire's Custom Handgun. If you do not
have anything important to pick-up in the area, just run away.
Nosferatu (Boss with exposed
heart): Sniper's Rifle through the heart. Otherwise, Bow Gun Powder
Arrows, M150-P, Bow Gun with Normal Arrows, or Grenade Launcher with
Grenade Rounds.
Zombies (as Chris): Claire's
Custom Handgun. Otherwise, any Handgun or the Bow Gun.
Hunters (frog-like enemies
with claws): Grenade Launcher with Explosive Rounds. Otherwise, Acid
Rounds. If they live after one shot, use the Shotgun.
Tentacles: Any Handgun. As
Claire, use Chris' handgun or Claire's Custom Handgun if available.
Giant Spider: Run away; there
is no need to kill them.
Alexia 1 (Alexia using Blood
to create fire): Shotgun. Otherwise, Grenade Launcher with any rounds or
the Magnum.
Morphed Steve (Nosferatu-like
Steve wielding a huge Ax): Run away.
Alexia 1 1/2 (Alexia going to
1-hit kill Claire): Shotgun or Magnum.
Alexia 2 (Alexia as a huge
creature spewing out little creatures): Magnum. Otherwise, Grenade
Launcher with Explosive Rounds, Rounds, or Shotgun.
Alexia 3 (Alexia flying
around the screen): Get the Linear Launcher and use it.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: