Alternate
costumes: Successfully complete the game with any rank under the normal or
hard difficulty settings. Start a new game. A Closet Key will appear in your
inventory. Use it to unlock the closet in the room where the Hunting Gun was
first found to access new costumes for Rebecca and Billy.
Completion
bonuses: Successfully complete the game with a "B",
"C", or "D" rank to unlock the Leech Hunter mini-game.
Successfully complete the game
with a time between 3:31 and 5:00 for an "A" rank to unlock the
Submachine Gun and Leech Hunter mini-game.
Successfully complete the game
with a time of 3:30 or faster for an "S" rank to unlock the Rocket
Launcher, Submachine gun, and Leech Hunter mini-game.
Note: To a rank after
completing the game it must be played under the normal difficulty setting.
You will not get ranked under the easy difficulty setting, but can still
unlock the Leech Hunter mini-game.
Hint:
One hit kills: When playing as either Rebecca or Billy and you get bit by a
zombie, move the character opposite of your main character directly behind
the one you are controlling to have him or her shoot the zombie in the head
and kill it in one hit, while the zombie deals you no damage. Note: You must
have pistol equipped to save ammunition for a one bullet kill.
Hint
Killing zombies: With the shotgun, aim down to the zombie's leg and blow it away.
He will fall. Then, take out the handgun and shoot him one more time.
Hint:
Extra inventory slot: When playing as Billy with Rebecca as the alternate character,
have Billy hold all the pistol ammunition for both characters and keep her
gun fully loaded. This gives you one free inventory slot.
Hint:
Dail door number puzzle: Enter "4863" on Disc 2, where the cable car is located.
Hint:
Chess puzzle: Look at the smaller chess board on the desk in front of the big
one. Arrange the big pieces the same way. The difference is the only white
piece by itself. Use Billy to push it down, to the right, and finally right
in front of the black piece. The desk will now open.
Hint:
Brake system puzzle: In order to start the train brakes, you must find the Magnetic
Keycard (lying on the train control panel in the front car) and you must
choose a character to go through the train. Do not choose Rebecca to go
through the train. There are too many zombies for her to handle, and she
will die. It does not matter if you killed all the zombies in the train, as
more will appear. Once you have reached the caboose, use a healing item if
necessary. Activate the control panel by using the Magnetic Keycard on the
panel. The game will randomly choose one of three numbers to display, and
you must figure out what ten numbers add up to the displayed number. The
three random numbers and their solutions are as follows:
After doing this, take control
of Rebecca and she will do the same thing (but you do not need the keycard).
She also has a set of three random numbers to solve. However, unlike Billy,
they will not display your current total. The second control panel's three
random numbers and their solutions are as follows:
Hint:
Fountain circle puzzle: When you get to the fountain circle with the six animal statues
on Disc 1, use Billy to light the statues in the following order: Deer,
Wolf, Horse, Lion, Snake, Eagle.
Hint:
Animal puzzle: The solution for the animal puzzle is Deer, Wolf, Horse, Lion,
Snake, Eagle.
Hint:
Pause timed puzzles: Try to change to your partner during a timed puzzle. Remain idle
at the error message to give yourself more time to study the puzzle.
Hint:
Piano room: When you get to the piano room, make sure you have both
characters with you. Have Billy play piano. A door will open by the bar.
Have Rebecca go in and take the battery. The door will close. Have Billy
play piano again and the door will open.
Hint:
Longer life: When you start the game as Rebecca, get to the point where you
meet Billy. He will say that they need to cooperate. When Billy joins you on
your mission, it is best if you have him in control at all times. Because he
has stronger defense and will not get damaged as fast as Rebecca. Note: This
works in all modes.
Hint:
Custom handgun: When you are in the draining room in the facility basement, you
will find the Duralumin case. You have to enter a code, which is 385. The
case will open and you will find handgun parts. Combine these with Billy's
handgun for a more efficient handgun.
Hint:
Better shotgun use: Once you get the shotgun, do not use it. Instead, leave it in the
room with the scale you put the two figures on. Find, but do not pick up,
lots of shotgun ammunition. After you save her from the pit, give all the
hand gun ammunition to Billy and collect the shotgun ammunition. If you get
it all, she will have about 60 rounds, which is much better than using two
hand guns.
Hint:
Safer and faster shotgun reload: To reload the shot gun faster, press Y to go to the item
screen. Combine the shotgun ammunition with the shotgun. You will be able to
attack again without having Billy or Rebecca reload and waste precious time.
Hint:
Saving ammunition: Equip the handguns to both Rebecca and Billy. Control Billy. When
you see a zombie, shoot him until he falls, but do not kill him. Then, equip
the pocket knife and kill the zombie with it. This will save about two to
five bullets each time.
Hint:
Save ammunition on first Leech zombie on the train: After the sequence with the first Leech zombie, just go back
downstairs and the intermission sequence will take place again.
Hint:
Items: In the train there are items. If you do not need them, select
them but do not take them. When the train crashes, items will be scattered
around the wreck. Those are the items that you selected. The items not
selected will disappear. This is very important if playing under the hard
difficulty setting.
Hint:
Avoid Leech Zombie explosion: When you fight the Leech Zombie, its legs will swell up at the
end and explode, hurting and often killing you or your partner. There are
three ways to avoid this. First, just leave as his legs are swelling but
before he explodes. The second is to use a Molotov cocktail on him, which
will light him on fire and melt into a puddle of slime and leeches. The
third way is to kill him while he is still in "human" form, which
is best done with the magnum and has the end effect as the Molotov cocktail.
Run through a door when it is
swelling. Make sure that nothing is attacking you or your partner when doing
this, Return to the room and there will be no extra leeches will no one
hurt.
Hint:
Easy Leech Zombies kills in hard mode: From the beginning of the game onward, you will find a lot of
empty bottles. Do not ignore them. Pick them up and combine them with the
gas can for the Molotov cocktails. Two of these will take out a Leech
Zombie. Also, it will not explode as usual; you no longer need to run away.
It will also kill a zombie with one hit or two zombies at once if you hit
directly between both of them. Note: This weapon can harm you or your
partner if thrown too closely.
Hint: Resident
Evil 2 areas: When you eventually get onto the moving cable car, after Billy is
taken over the railing by an ape, go across the ravine and head up the pair
of steps. You will enter a big room with a metal floor. This is the same
area in Resident Evil 2, where you call up the platform train to head
down into the main factory (and where you fight a stronger version of the
William Birkin mutations). If you go towards the bottom of the screen and go
down the lift and into the back room, you will find a television screen with
a picture of a Tyrant. This is the same room where you see Mr. X walking
towards the camera before smashing it. If you call up the platform and take
it down, you will enter the factory sub-levels and walk into the room where
Leon/Claire had to carry Ada/Shelly to the security room.
Hint:
Hard mode: Use the following tips to complete the game in hard mode.
Use Billy all the time. He
can take much more damage than Rebecca.
Leave Rebecca in the main
hall. She just uses up ammunition and first aids. However, bring her the
plants to mix for you.
Use a custom handgun, or if
you dare, a knife to kill the tyrant. It is easy to run circles around him
and shoot him in the head, or use the knife. It may require about 30 shots
with the custom handgun to kill one.
Use the Magnum ammunition for
the last Boss only.
Do not use the Pump Action
Shotgun. It is weak. The Hunting Gun does more damage. Get it on the train
and keep it.
Use Herbs only if you are
really hurt bad.
Use Fire Grenades on the
Leech People.
Use your Molotov Cocktails on
the final Boss' third form, Tyrant, or Leech People.
Sometimes you can run pass
the hunters and out the room without wasting ammunition, such as when you
get the up key. The same goes for the Leech People. They are too slow if
you use one person to run past them.
Hint:
Leech Hunter mini-game bonuses: Successfully complete the Leech Hunter mini-game with one of the
following ranks to unlock the corresponding bonus.
"A" rank: Unlimited
ammunition for any weapon
"B" rank: Magnum
"C" rank: Hunting Gun
"D" rank: Handgun
"E" rank: Submachine Gun
Hint:
Leech Hunter: Collecting Leeches: While playing the Leech Hunter mini-game, kill everything in the
Mansion, Train Tunnel, and Basement before picking up any of the leeches.
Once you pick one up, you cannot put it down. Each player can find a maximum
number of 50 leeches (100 total leaches in the game). One item slot can only
hold 10 leeches only -- be careful.
Once you get 95 leeches,
zombies will start to come back to life. Collect the leeches in the mail
hall, dining room, and the second floor room where you use the MO disc last
so you do not get killed.
An easy way to complete Leech
Hunter mode is to go through and kill all the enemies first, then return and
collect the leeches. Note: Collect the leeches in the Basement area first to
avoid the risk of revived Zombies.
In the far back of the kitchen
are two leeches (a blue and green one). They are difficult to see at first.
Hint:
Leech Hunter: Extra Submachine gun ammunition: As soon as Leech Hunter starts, grab the first leech you see and
run out. This will give you a clip to the machine gun.
Hint:
Leech Hunter: Finding the shotgun: When you are in the sewers, pick up the shotgun ammunition. Then,
keep trying to pick up something and you will eventually find a shotgun.
Hint:
Leech Hunter: Determining weapon: There is a way to determine if you will get the submachine gun or
the magnum. Look at the two herbs in front of the stairs in front of you at
the start of the mini-game. If the colors are blue and green, you will get
the magnum. If the colors are green and green, you will get the submachine
gun. The submachine gun can do what the magnum can and requires a lot less
ammunition. Green and green is highly recommended.
If you want the magnum on the
Leech Hunter mini-game, load your game on Disc 1 (only if you have passed
the game once and have unlocked the Leech Hunter mini-game), then play the
mini-game. You will see a Green Herb and a Blue Herb, indicating that the
Magnum is there. If you want the Submachine gun, load your saved file with
mini-game on Disc 2 and play the mini-game. You will see two Green Herbs,
indicating that the Submachine gun is in the game.
Glitch:
Kill bat without bullets: At the church run, past the bat then enter the save room. When
you exit back out, you will find the bat dead.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: