Fast
cars: Hold L + R at the options screen and press X(4).
The sound of a horn will confirm correct code entry.
Instant
vehicle explosions: Hold L + R at the options screen and press Y(2),
X(2). The sound of a horn will confirm correct code entry.
Note: Do not enable this code
when in missions where you collect items by bumping into other cars (for
example, Homer's first level where you have to bump the truck to collect the
video games). If you do, the car you are trying to bump into will explode,
and you cannot complete the mission.
Very
fast cars: Hold L + R at the options screen and press Y(4).
The sound of a horn will confirm correct code entry. Note: After enabling
this code, use the horn and your car will jump.
All
bonus cars: Hold L + R at the options screen and press A,
B, A, B. The sound of a horn will confirm correct code
entry. Note: You must have a 100% game completion. Resume the completed game
and find a telephone. Press L or R at the vehicle selection
menu to choose a new car.
Red
brick car: Hold L + R and press B(2), Y, X
at the options menu. A sound will confirm correct code entry. The secret
vehicles normally found in each level will now be a small red brick car.
Invincibility: Hold L + R at the options screen and press Y,
A, Y, A. The sound of a horn will confirm correct code
entry.
Super
jumps: Hold L + R at the options screen and press X(3),
Y. The sound of a horn will confirm correct code entry. Sound the
horn by pressing Z to jump extra high.
Display
speedometer: Hold L + R at the options screen and press Y(2),
B, X. The sound of a horn will confirm correct code entry.
Grid
view: Hold L + R at the options screen and press B,
A, B, Y. The sound of a horn will confirm correct code
entry.
Alternate
views: Hold L + R at the options screen and press B(3),
A. The sound of a horn will confirm correct code entry.
Psychedelic
view: Hold L + R at the options screen and press Y,
X, Y, X. The sound of a horn will confirm correct code
entry.
Phased
view: Hold L + R at the options screen and press Y,
B, Y, B. The sound of a horn will confirm correct code
entry.
Alternate
credits audio: Hold L + R at the options screen and press A,
X(2), Y. The sound of a horn will confirm correct code entry.
New
Year's theme: Set the system date to January 1st to see various things in the
game change to a New Year's theme.
Halloween
theme: Set the system date to October 31st to see various things in the
game change to a Halloween theme.
Thanksgiving
theme: Set the system date to the last Thursday in November to see
various things in the game change to a Thanksgiving theme.
Christmas
theme: Set the system date to December 25th to see various things in the
game change to a Christmas theme.
Itchy
And Scratchy cartoon: Collect all cards in the game then go to Lisa's level. Go to the
Android's Dungeon. Talk to the Comic Book Guy and buy a ticket for the
cartoon. Then, go to the Aztec Theater to watch the cartoon.
Hint:
Skip missions: To get through the game faster by skipping levels, try and fail a
mission five times. Then, try again and fail. You will be given
"Yes", "No", and "Skip" choices to try again.
Select "Skip" to advance faster through the game.
Hint:
Ride an ATV or Quad: You can find an ATV or Quad to ride at the trailer park in
Homer's and Marge's levels. It is between two trailers at the far end.
In Marge's level, go to the
trailer park short cut then go near the end of it. You will see a card
floating on the top of the trailer. Go on the left side of it and you will
see a blue ATV.
Hint:
Drive a boat car: In level 3, the boat car can be found on the C. Spanker, where
there are two big boxes next to one big box. Go up, then into the extremely
large box on top of the two other extremely large boxes.
Hint:
Drive the monorail: In Bart's first level, go to the entrance/exit to the highway.
Where there is a split road, go to the right and up the stairs. You will see
a monorail. Go to the front car and press Y to drive the first
monorail car around.
Hint:
Drive a monster truck: When on Apu's level, you can get a monster truck, Go to
Springfield Stadium. Directly next to the fountain is a green monster truck.
Hint:
Drive Nightboat: When playing as Lisa, drive any car to the pier and look for the
huge oil tanker with a Globex sign on one side with a jump in front of it.
Jump through the Globex sign and drive to the top. Do not drive off. Park
your car next to the little gap/walkway on the left. Hop out and run up to
the first set of crates. Hop up to the very top and shimmy around the ledge.
Inside the top crate is the Nightboat.
Hint:
Drive pink Cadillac: On level 6 with Bart, drive to Planet Hype (right at the
beginning of the docks, there is a revolving planet there) and go on the
roof. The Pink Cadillac is crashed into the front of the building in a
little slot (facing the Squidport sign). Fall off the front of Planet Hype,
land on the Cadillac, get in, and drive it.
Hint:
Drive RC car: On the final level as Homer, drive to where the firetruck is a
long ramp. As you jump off it, look off to the side. You will see a little
car with an antenna. Slowly drive up past where the truck attaches to the
ladder/ramp then drive fast towards the building with mildew under the roof.
You could also climb up the other firetruck that is in the wreckage next to
the building. Jump on the ladder, then go up to the top of the firetruck.
Next, go over the side of the roof with the horizontal wood, then to the top
of the roof with the RC car.
On top of the Krusty Burger on
Homer's final mission, drive your car up the fire truck ladder. Try to land
on the top of the Krusty Burger. Get out of your car and you will see what
looks like a remote control car. You can actually drive it around town.
Hint:
Drive a rocket car: In Homer's first level, drive to the power plant at the back of
the town. Then, drive through the power plant. Once you reach the end, keep
going along the road and on the left, in front of one of the big gold houses
near Mr. Burns' mansion, you will find a blue and white rocket car that you
can drive around.
Hint:
Drive road vehicles: To drive another person's vehicle, walk up to it, press Y,
and drive. This is a lot quicker than standing on its roof. When in the
vehicle, notice that the person that was originally driver is still there.
Your character will be in the passenger side and you are not controlling
them. This happens sometimes with vehicles that you get from a phone (for
example, Mr. Burns' limo that Smithers is driving).
Hint:
Drive Mr. Burns' Limo: At Homer's Scary level (level 7), complete the bonus mission. Go
up to Smithers near the Kwiky-Mart and do his mission. It not that easy and
requires time. And after you complete it, you can drive Mr. Burns' Limo. It
is fast, tough, has average handling, and terrible acceleration.
Hint:
Multi-player racing game: Collect all the cards in one level to unlock the multi-player
racing mini game.
Hint:
Giant chessboard: On Homer's first level, drive into the nuclear power plant. You
will soon find a blocked passage. Get out of your car, jump on the metal
things, and double jump then press B to break it. Inside are more
than 100 coins. When in, hit all of the chess people, get the coins, and
knock down the trees for a nice amount of coins. Note: This place is huge
and you cannot get your car in it.
Hint:
Nuclear death: At the power plant, go to Homer's workplace. Press Y on
the switch.
Hint:
Watch an arcade game: When playing as Homer or Marge, go to the Kwik E Mart and walk up
to the arcade games behind Apu. Press Y and you will be able to watch
an arcade game.
Hint:
Fix car damage: When your car blows up and you need it back quickly, get in the
wreck and drive into a wrench. This will return your car to its original
form.
Hint:
Beating Smithers to Mr. Burns: To beat Smithers to Mr. Burns in the last mission in level 1,
purchase the Duff Truck from Gil and use it in the race. Immediately when
the level starts, drive it so it is facing the entrance booth and stop it
halfway between the fence and the booth. Immediately exit from the car.
Borrow a car that is driving into or out of the plant to drive to Mr. Burns
while Smithers keeps trying to get the truck out of the way. If done
correctly, he will not be able to do so.
Enable the "Instant
vehicle explosions" code. As soon as the race starts, drive into Mr.
Smithers. He will explode, and you can then just drive to Mr. Burns.
To beat Smithers to Mr. Burns
in the final mission of level 1 (Homer), enable the
"Invincibility" code. Park the car so that it is half inside the
main entrance of the power plant and half out. When the mission begins,
Smithers will go past and the door to the power plant will close. Jump on
top of the car and press Y. Then, drive the car through the plant,
through the Stonecutters Tunnel, and to Mr. Burns' mansion. You should
arrive well before Smithers does.
Hint:
Racing Principal Skinner: On the race to give Lisa her science project, use the drive at
the end of Evergreen Terrace and use the ladder by the Kwik-E-Mart. Go
straight on then take the alley and use the Krusty glass.
Hint:
Getting tomatoes for Cletus: In the bonus mission in Homer's level 1 when you are trying to
get the tomatoes for Cletus, you can get out of your car and run faster with
X to get them instead of running them over. This makes it easier to
get back without a Hit And Run.
Hint:
Delivering toxic waste: On the mission in the level 7 where you have to deliver toxic
waste, use any car you can hijack the one that you use to pick up the toxic
waste. Then, get into a fast car or anything else and drive to the school.
Now you do not have to worry about exploding the toxic waste. You should see
the civilian car driving with the toxic waste on the back. Just get into it
and complete your mission.
Hint:
Drive Skinner's sedan back to the arcade: On the last part of the mission, get out from there and go back
to talk to Dr. Nick. From there, collect Skinner's meds and walk back to the
arcade. The clock will not start as you have not gotten into a vehicle yet.
Hint:
The moon from Abe's Odyssey: In Bart's level 2, go down to where the shipwreck and the red is
running into the water at the Squidport. Look at where the lighthouse is
shining. When the light faces backwards, it will shine on the moon that is
in Abe's Odyssey, with the hand print on it.
Hint:
Buzz collector card: When on the level with Lisa, go on the boat. There will be two
small boxes and two big boxes. They will be stacked on each other. On the
boxes there is a ' Buzz Collector Card''.
Hint:
Lisa's first mission: Easy completion: On Lisa's first mission, to find Bart, jump on top of the C
Spanker. Go over and talk to him. You will then complete the mission.
Hint:
Clueless mission: Easy completion: In level 3 in the Clueless mission (the second one where you talk
to Milhouse a lot), drive your car to Wall E. Weasle's. Then, talk to
Milhouse at the Noiseland Arcade. When you get into your vehicle, you will
have already be there. Then, before you talk to Milhouse, drive to Planet
Hype. Then, go back and talk to Milhouse. Run to your vehicle and enter it.
The vehicle should be at Planet Hype. You should have completed the task.
Then, before you talk to Milhouse again, drive to the Springfield sign. Run
back and talk to Milhouse. Then, run to your vehicle. Enter it, and you
should now be done with this task. Exit the vehicle then talk to Milhouse to
complete the mission. Note: This only works if you do it before you talk to
Milhouse.
Hint:
Easy money: Get the rocket car in front of one of the mansions. After you
drive around and it gets destroyed, make sure you remember where you left
it. Then, look for one of the wrenches and get it while out of a car. The
rocket car will now return. You can smash it again and keep getting money as
many times as desired.
Enable the
"Invincibility" and "Instant vehicle explosions" codes.
Drive around town, hitting all the cars you can. You will get $10 for every
car that you explode. Note: This will cause a hit and run; watch out for the
cops.
One of the best ways to get
money is to smash cars/objects and collect the coins, but you will
inevitably get a Hit And Run and have to avoid the cops. There is a way to
avoid this and collect all the coins desired. First, intentionally incite a
Hit And Run. Next, press Start and go to the mission selection
screen. Choose any mission. When you return to the game, the police lights
are still flashing around the radar but there are no police chasing you. You
can smash up everything in sight for as long desired and no police will ever
bother you. The only thing you have to do is keep the police lights flashing
around the radar. If you let the Hit And Run end, you will have to start the
trick over again.
Enable the "Instant
vehicle explosions" code then crash some cars. You should get some
coins for each car.
Look for Buzz Cola boxes,
vending machines, and Wasp cameras and destroy them. You will get about 30
coins from each of them.
Kick Buzz Cola boxes or vending
machines twice and they will not explode. Return later and you can kick them
two more times for more coins. Note: You have to drive far away after the
two kicks or when you return it will explode.
Enable the "Instant
vehicle explosions" and "Very Fast car" codes. While driving,
bump into the cars which will give you money. Keep on doing this and you
will eventually get a Hit And Run. The cops will begin chasing you. Keep
going as out of control as much as possible but still move and bump into
cars. When the police try to bust you, they will have to touch and thus
explode and also give you money. Keep doing this and you will not get caught
unless you stop moving.
In Homer's level, go to the
tobacco fields where you help Cletus. Run over all of the stalks of tobacco
with a car. Note: This will also give you a Hit And Run, so do not stay too
long.
To a lot of the Buzz Cola
coins, get a very fast car with good handling. Drive around Springfield
repeatedly until you get the desired amount of coins. While you are driving,
go slow enough but not too much to find cola boxes, cola glass billboards,
and cola vending machines to get the coins.
On the levels where you are
have the Simpsons' house, Kwiki-Mart, the trailer park, the Tomacco farm,
and the Nuclear Plant on levels 1 ,4, 7 (levels 1 and 4 recommended, go to
the Tomacco farm. Run over all the Tomacco until the Hit And Run meter goes
almost all the way to a Hit And Run. Get out of the Tomacco Farm. Take the
first car you find. Then, repeat the process for more money. You will get
around ten coins every time you go through the farm.
Get to the last level, where
there are zombies and alien spaceships. Go to the back of school where there
is the playground, baseball field, and basketball court. Go to the baseball
field where the aliens are attacking and your car will lift, and you will
get kicked out. The car will explode and there will be money on the ground
for you. Get the wrench and the car will reappear and be lifted back in the
air. It will then explode again, giving you more coins. Note: You must use
the secret car that is found on top of the Krusty Burger roof, or do not
move your car.
Hint:
Easy bonus race wins: Enable the "Instant vehicle explosions" code, then find
and start a race. Destroy your opponents. Once this is done, you should be
the only one on the track.
Enable the "Super
jumps" code. When the countdown to the race starts, press the horn and
your car will jump forward. This will give your car a head start and can be
very useful.
Hint:
Win all street races: Enable the "Instant vehicle explosion" and
"Invincibility" codes then enter a street race. Bump into all the
racing cars and they should explode. If done correctly, you will win every
street race that you enter.
Hint:
Save time: On level 3 with Lisa you will do the Clueless mission. When you
meet Milhouse at the docks, he will tell you to drive to the Springfield
sign. Before you talk to him, drive your car north of Milhouse to the Itchy
Scratchy shop. Then, go talk to him. When he is done talking, they will tell
you to ''Get in your vehicle''. Run to the Itchy Scratchy shop and get into
your vehicle. The timer will start and you will have more time.
When given a timed task, the
timer will not start until you get in the car. Try the level on foot and the
timer should not start.
Hint:
Easy mission completion: Note: This trick only works with missions that ask you to find a
car and travel to a location in a limited amount of time. When you cannot
complete a level because time runs out before you can reach a location, just
find out where the location is and fail the mission. Then, try the same
mission again, but run to the location instead of driving there. The timer
will not start counting down until you enter a vehicle.
For some of the missions (for
example, Clueless) where you are instructed to get in your car, before the
mission starts park your car in front of the check point. Then, talk to the
person you are supposed to speak with. After talking to the person, jump on
a car traveling in the direction of where you parked your car and ride it to
your destination. Note: Do not hijack the car -- just hop on top of it. The
car will keep going.
Hint:
Krusty's shortcuts: In any level, look for a glass window with Krusty's face and the
words "Buzz Cola" on it. If you drive through it, it is usually a
shortcut to get to where you need to go. Sometimes it reveals a hidden area.
Hint:
Burning rubber: When you are about to start a new game, go to options menu and
enable the "Fast cars" and "Red brick car" codes. In
Homer's first level, get the rocket car and it will be the little red brick
car. Get in it then hold L until you are at a complete stop. Keep L
held and you will start to skid flames for a moment.
Hint:
Decrease Hit And Run meter: When you are almost going to activate the Hit And Run, get out of
your car and borrow the first car you can find. Do not drive one from the
telephone. Then, quickly get out and enter your car again. The Hit And Run
meter will reach zero.
When you reach Hit And Run
status, get out of you car and walk into a building. Wait until your Hit And
Run meter goes down, then leave and get back in your car.
The easiest way to get away
from the cops is to jump out of your car and go into a house or store. This
works best in level 1 with Homer, as you can go into the Kwik-e-Mart or the
Simpson's home.
Enable the "Instant
vehicle explosions" and "Invincibility" codes. When you
accidentally activate the Hit And Run meter, just remain still inside the
car. When the police touches you, they will explode before you get busted
and your car will not explode.
On Lisa's or Bart's second
level, there is a location where you can kick someone or destroy cars (as
long as it is in the area) as long as desired. When on one of those two
levels, go to Kamp Krusty. If you wish to just kick Otto for the fun of it,
just get out of car and kick him. It does not matter where you park it. When
your Hit and Run meter gets full, the police will head towards you, but on a
road below you. They will not be able to drive to Kamp Krusty and will
simply keep reappearing and trying to drive there until your Hit and Run
Meter runs out. You can also get in your car, destroy other cars (as long as
you are in the area with the orange cones, next to the bridge to Kamp
Krusty). When your Hit and Run meter fills up, quickly drive (or run) into
Kamp Krusty. Get out next to the hole that brings you to the blocked off
part of the bridge. The police will arrive at the Kamp Krusty bridge and
attempt to drive towards you, but their car will mostly slip and slide into
the water. It will keep appearing on the bridge and keep falling off. There
is a chance that the police car will be able to drive towards you, but it is
should be very damaged by now and will either blow up just before it reaches
you, or you can quickly hop into the teleporter to the roadblock on the
bridge, and wait there until your meter goes down.
If you have already passed some
mission on your current level, pause game play and go to the "Mission
Select" screen. Choose a mission, and you will be warped to a different
part of the area, being far from the cops.
Get your Hit And Run meter
full, then enter a random car and get out. This will automatically empty
your meter.
Hint:
Get a ride: Go to any level (Homer's first level recommended). Stand in the
middle of the road and when a car appears, jump onto its hood then jump
again onto the roof. It will take you all around the district.
If you hop on top of any of the
cars in level 1, they will give you a free ride and Homer will do a dancing
motion. Often, they will lead you to the races.
Hint:
Blow up police cars: Enable the "Invincibility" and "Instant vehicle
explosions" codes. Park your car next to a passenger and get out. Start
kicking them until you get a Hit And Run. When a police car arrives, get
into your car and you will not get busted. The police cars will get blown
up.
Hint:
Avoiding the police: Enable the "Super jumps" and "Invincibility"
codes. When you get a hit and run, constantly jump to avoid them. If you
enable the "Instant vehicle explosions" code, you will be able to
destroy them if you jump and land on a car. This trick is also useful for
avoiding the mob, etc.
Enable the
"Invincibility" and "Instant vehicle explosion" codes.
When a hit and run appears, avoid the police cars and you will not get
busted. Note: Your hit and run meter will keep going down until it is at
zero.
evil homer.
Hint:
Destroy police cars: There are several ways to blow up police cars. You can make the
blow up as long as you get out of your car and climb somewhere high. On
Homer's first and last level and Marge's level, an easy way to blow up
police cars is to be around Springfield Elementary. When you get a Hit and
Run, drive into the recess area, then run to the vent against the building.
You will fly on top of the building, and there will be wasp cameras and some
boxes. The police will repeatedly ram the school's walls, and will
eventually blow up. During Apu's and Bart's first level, one place is to
drive up the ramp that is next to Nelson, by the Krusty Burger near the
construction site. If timed correctly, you can land in the area and stay up
there, and the police cannot get you.
Hint:
Seriously damaged car: On Homer's final levels, drive the 70's car to the yellow bridge
that reads "Evergreen Terrace and Power Plant". Speed out of the
cemetery, drive onto the bridge, and ram the car into the railings on the
right-hand side the bridge to get them merged into each other. Get out from
the car and watch it fall. If it does not fall, push it. Make sure it falls
directly next to the bridge. It will then appear from the purple water.
Merge through the road completely damaged almost exploded. This also happens
when the "Invincibility" code is enabled.
Hint:
Drive a wreck: Enable the "Invincibility" and the "Instant
vehicle explosions" codes. Then, destroy any vehicle on the road. You
can now drive the charred wreck that remains. Note: This car is very slow.
Jump out of your car as it
blows up. Return to the wreck and press Y. You will be able to drive
around in the wreck, with no weeks.
Note: When driving a wreck, it
seems to go faster while in reverse.
Select a car and keep crashing
it until your car has black smoke coming out. Then, crash one more time and
just when your car starts to explode immediately after crashing, press Start
to go to the menu. Enable the "Invincibility" code and exit from
of the pause menu. Your car should have flames and no matter how many times
you crash, it will not explode.
Hint:
Smoking tires: To have a very fast car, hold down the Gas + Reverse
+ Brake until the smoke turns black and you see flames on bottom of
your tires. This can only be done with some cars. Release everything except Gas
and you should go very fast.
Hint:
Bounce onto buildings: When your doing missions or trying to get a card, there will
usually be a steaming heater on the building. If you jump on that, it will
bounce you up and onto the building.
Hint:
180 degree turn: While driving fast, hold L and turn the Analog-stick
as much as possible. You should end up with about a 180 degree turn.
Hint:
Alternate character reactions: When you buy different costumes, in each level the character you
select will react differently when you allow him or her to remain idle. For
example, choosing Bartman will have Bart jump up and fly around for a few
seconds.
Hint:
Car list:
Family Sedan
Pickup (Cletus' truck)
Hover Car
Hover Bike
Sedan (Moe's)
Sedan (Skinner's)
Kremlin (Comic Book Guy)
Open wheel race car
Globex Villain Car
Fire Truck
Police Car
36 Stutz Bearcat
70's Sportscar
Bandit (Snake's car)
Longhorn
Car Built For Homer
Zombie Car
Chase Sedan
Clown Car
Limo
Krusty's Limo
Hearse
Burns' Limo
Cola Truck
Donut Truck
Armored Truck
Duff Truck
Surveillance Van
Malibu Stacy Car
School Bus
Ferrinni-red
Canyonaro
Honor Roller
Nerd Car
Tractor (Willie's)
Jet Car (level 1 bonus)
Monorail (level 2 bonus)
Night Boat (level 3 bonus)
ATV (level 4 bonus)
Monster Truck (level 5 bonus)
Pink Cadilac (level 6 bonus)
RC Car (level 7 bonus)
Glitch:
Drive in the harbor: Enable the "Super jumps" code in level 3. Go over to
the dock by the boat with the ramp next to it. Go over the ramp while
holding Z. You should land out in the water and be able to drive
around.
Glitch:
Invisible ledge: Go just past the "Truckasaurus - 1 Month Only"
billboard on level 2 with Bart and any vehicle. Just before the Matlock
Expressway East Side sign, there is an invisible ledge beside the highway
that you can go on. The car or Bart will appear as if they are riding or
walking on air. Enable the "Super jumps" and
"Invincibility" codes. Just past the billboard, jump left pressing
Z and go off-road. You will land on the invisible ledge. You will
drop down if you go too far on the ledge. Up to two cars can be on it, so
you can "borrow" cars and leave them there. No police can get you
there on Hit and Run mode.
Glitch:
Drive burning vehicles: Get any vehicle from any phone booth and start ramming a wall
with it. Keep doing this until you know the smoke will not get darker. Get
out of your vehicle and go to the phone booth again to check its damage. It
should be at 100%, but still not destroyed. If it is, call it. The vehicle
will now be on fire but still driveable. If it is not, it should be very
close to 100%; ram it into a wall much more gently until it is at 100%. A
burning vehicle cannot endure any damage -- be very careful when driving
one.
Alternately, enable the
"Invincibility" code. Get any vehicle from any phone booth and put
it in a corner. Find another vehicle and start ramming your vehicle with it.
Even if your vehicle is invincible, it can still be damaged if you are not
in it. Keep doing this until you know the smoke will not get any darker. Get
out of the "borrowed" vehicle and go to the phone booth again to
check your vehicle's damage. It should be at 100%, but still not destroyed.
If it is, call it. The vehicle will be on fire but still will be driveable.
If it is not, it should be very close to 100% -- ram it much more gently
until iti s at 100%.
Glitch:
Have fire come out of the back of the car: Go to any level and pick any car with at least four stars of
speed, and at least three and a half stars for acceleration. The Ferrini-Red
car works well. Go to any road and make sure that you have some space to
move forward. First, hold B and at the same time press A and L.
You should now be holding B +A + L. Then, release L,
but keep the other buttons held. Your back tires should have fire appearing
from them.
Glitch:
All nuclear power plant workers: Enable the "Invincibility" and "Very fast
cars" codes. Go to the poor side of town with a car. Go into the power
plant and when you go off the jump at the end where you kill the wasp
camera, do a super jump off it. you will hit the game boundary and fall back
on the ground. All of the people will be nuclear plant workers. To return to
normal, go back through the power plant or see a celebrity from The
Simpsons.
Glitch:
Change the people in the nuclear power plant to "normal": Enable the "Invincibility" and "Instant vehicle
explosions" codes. Get a Hit And Run and enter the power plant with it
active. There will be normal people inside when you enter.
Glitch:
Leave game boundary: Enable the "Super jumps" code, then go to level 7. Go
to the top of the Krusty Burger, where the crash with all the fire trucks is
located. Go to the top of the building and get the RC car. Then, go to the
bridge near the school. Drive to the middle of the parking lot and face the
bridge. Drive fast and sound the horn to jump and land on a building on the
other side. Make sure you do not land in the water.
Glitch:
Disappearing Comic Book Guy: During Bart's mission on Day 2, where he must escape Chief Wiggum
after obtaining Ralph's fireworks, go straight off the nearby ramp and
through the glass tube. Go to the right. Amazingly, Chief Wiggum will no
longer be chasing you. Your next objective will be to talk to Comic Book Guy
outside the Googooplex Theater, just where you should be. However, because
of the fact that he only appears after the fireworks mission, he will not be
there, but there will be an exclamation mark over where his head would be.
You can walk and talk to him, but he will still be invisible.
Glitch:
Floating gasoline station signs: Enable the "Super jumps" code, then go to level 7. Jump
over the barricade of fire trucks to see floating gasoline station signs.
Glitch:
Drive past level boundaries: Enable the "Super jumps" code, then go to level 1. Jump
across the bridge to downtown towards the small dam. You will end up under
the city. You cannot die, and the only way to exit is to quit.
Enable the "Super
jumps" code, then go to Lisa's level 1. Near the Springfield sign is a
river. Get any vehicle, accelerate, and press Z to jump in. Jump over
the river, and you will be on a path near the river. From here you can drive
through parts of some hills, etc. Do not get out of the car. You will fall
forever and must quit the game to try again.
Glitch:
Road to the sun: Enable the "Super jumps" code, then go to level 3. Use
a super jump on the ramp to the inside of the C-Spanker Ship. If you go too
far, you will turn invisible yet still be able to keep going. To exit, go
into the shadow under the ship.
Glitch:
Different drivers: Enable the "Very fast car" and "Super jumps"
code. Drive very fast, go off a ramp, and press Z. More than likely,
your car will explode. However when it does, a different driver than the one
you saw earlier will be walking around where the wrecked car was. For
example: A man with a blue shirt on is driving one of the small red cars in
level 1. Get in the car, and destroy it as described. The wrecked car now
has an old lady in a pink shirt beside it.
Glitch:
Strange music: Enable the "Very fast car" and "Super jumps"
code. When playing as Bart, go of the dirt mound at the front of the level.
Just as you go off, press activate the jump. You will go flying to the back
of the level. When you land, drive to the right (close to the pot holes).
When you get there, you will hear strange jazz music. Also, if you are
lucky, the road disappears sometimes.
Glitch:
Keep good music: When you are near Moe's tavern, you will hear some good music.
However, if you drive away it usually stops. Go from the telephone box next
to Moe's forward, then right so that you are going down the damaged road
then take a left onto the train track location. Then, take a right into the
Buzz Cola sign. Keep on going then go right and you will have the good music
until you return to Moe's. Note: You must be quick when going through the
Buzz Cola sign. Note: This does not always work.
Glitch:
Get no felony: Go to a level where you must talk to Snake. Walk up to him and
keep kicking him. He will fall over, but your felony meter will not go up.
This is because he is a felon, and you are doing the police a favor by doing
so.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: