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Sonic Adventures 2 Battle - page 2 
Hint:
Extra Chao Karate mode:
Note: You either have to complete Hard mode, or all three
original modes (Beginner, Intermediate, and Hard). Doing this will unlock
the fourth difficulty mode, Super. The Super mode is very hard if your Chao
is not strong enough. The order of the Super matches are as follows:
Round 1: Crunchy, a Light
Green child Chao with a watermelon on its head
Round 2: Wacky, a psycho Light Green child Chao with dragon horns.
Round 3: Crystal, a Gold Hero Chaos Chao
Round 4: Angel, an Aquamarine Dark Chaos Chao
Round 5: Flash, an Onyx Neutral Chaos Chao (very difficult)
Hint:
Winning in Chao Karate:
Your Chao's power has to be higher than 75. It can now punch and
kick harder in Chao Karate. This help can knock Chao(s) off the edge easier.
Give your Chao Animals and Chao
Drives until every ability is at level 1. Go with your Chao to the
Kindergarten, then go to the Health Center. If your Chao has Power in rank B
or higher, continue giving it Chao Drives and Animals until it is at level
99 in everything. If not, try it with another Chao.
Hint:
Chao Crates:
In each stage, the contents of a Chao Crate depends on the number
of Chao Crates you have already broken: The first crate you break will have
a Chao Key. The second will have about three to five assorted animals. The
last crate will have a special animal (for example, a Unicorn, Dragon, etc.)
Hint:
Beach balls for your Chao:
Go to the Chao Garden and then go to the Chao Race Lobby. If you
want the ball for the Chao Garden, then win the first four challenges in
challenge race. To get the ball for the Hero Garden, go to the Dark race and
win the first two challenges. To get the ball for the Dark Garden, go to the
Hero race and win the first two challenges. When you get them, you must wait
for your Chao to play with them. When they do, they will run at the ball and
kick it. Note: To get the balls, you must have all three gardens or you will
not have the other races. Also, you cannot take the balls to other Gardens.
Hint:
Jewel Chao prices:
Normal: 0
Silver (gray): 500
Gold (yellow): 1000
Ruby (pink): 5000
Sapphire (dark blue): 7000
Amethyst (purple): 8000
Emerald (dark green): 10000
Garnet (brownish red): 12000
Aquamarine (light green): 14000
Peridot (light green): 16000
Topaz (orange): 18000
Onyx (black): 20000
Hint:
Rock climbing:
When you enter the Neutral Chao Garden, you can climb the
mountains to your left. Jump up there and you can get very high in the area.
Hint:
Plant trees:
Win all the Beginner Chao races. You will receive a shovel and
water pail for winning the third race in two of them. Go to Chao
Kindergarten and press B on the black locker, opening the Chao black
market. Buy a seed of any kind of tree you wish to grow. Return to your Chao
garden. Once there, give your Chao the seed and in about 30 seconds or so a
"!" will appear above its head. It will start digging, watering,
then dancing. After a couple of visits to the garden you can give your Chao
the kind of fruit that falls from the tree. You can grow five to six trees
in the garden.
Hint:
Watch seedling grow:
When you first plant a seed, walk away until you get a zoomed in
view. You can now watch it grow slowly.
Hint:
Easy rings:
Go to any Chao Garden and go near one of the trees. When the
coconut or fruit falls off, you can sell it at the Black Market. It does not
sell for much, but is worth something. You will get 10 rings for the
coconuts.
If you need a more rings for
something on the Black Market, sell a nut. There are three trees that never
die and will just keep producing nuts. The nuts from these trees sell for 10
rings each. You can also sell egg shells (only the tops) and any other
accessories for your Chao.
Buy a box, bag, pot, or any
other expensive item in the Kindergarten. Then, save the Chao data, then
re-enter Chao World. Sell the item, and when the "ca-ching" noise
ends, reset your Gamecube. When you enter Chao World. you will have both the
item and the rings. Note: You have to save the Chao data after you buy the
item, but before you sell it. This works best if you sell expensive items,
such as the 50,000 ring gray mask.
Go to the Chao Garden. After
your Chao has hatched, take the egg and go to the Black Market. Sell your
egg shell for the following prices.
Normal egg: 50 rings
White: 100 rings, shiny: 1000 rings
Red: 120 rings, shiny: 1200 rings
Sky Blue: 150 rings, shiny: 1500 rings
Green: 120 rings, shiny: 1200 rings
Blue: 150 rings, shiny: 1500 rings
Brown: 200 rings, shiny: 2000 rings
Grey: 250 rings, shiny: 2500 rings
Black: 500 rings, shiny: 5000 rings; you must have 180 emblems to buy this
egg.
Purple: 150 rings, shiny: 1500 rings
Yellow: 150 rings, shiny: 1500 rings
Lime Green: 450 rings, shiny: 4500 rings
Orange: 200 rings, shiny: 2000 rings
Get the Light Dash ability and
go to Metal Harbor. Whenever the large rows of rings are ahead of you, use
the Light Dash move. This is a very fast and easy way to get rings.
Get something that sells for a
lot of rings. If you do not have many, get an old pot and use it for this
trick. If you have the time, get a Shiny Egg Shell (recommended). You cannot
sell the egg -- you can only sell the shell. Go to the Black Market with the
egg and you sell it. then. Exit out of the Black Market and while still in
the Kindergarten, hold B + Start + X for about two
seconds to reset your game (without saving the Chao data but saving the game
data). Since the Chao data did not save, the game believes the egg is still
there, while the saved game data records that you sold the egg for a couple
thousand rings. You will get the egg and the money back. Repeat this (sell
the shell, reset game, then go back to the garden) to end up with lots of
rings.
Go to the Black Market and buy
an item that costs a decent amount of money. It must be an item that you can
resell. Put it in any Chao Garden, then leave the Chao Garden, which saves
the game. Reenter the Chao Garden, get the item, then sell it at the Black
Market. As soon as you sell it, press the restart button. Repeat this as
needed. The item will not disappear, but your rings will keep increasing.
Play Sonic's first level under
"Find The Lost Chao". Keep going through the level without getting
the Chao until you get 999 rings, which is the maximum number. Then, get the
lost Chao .and it will add 999 rings to your game. This is helpful if you
want to get a beanie for your Chao later in the game.
On the first level, select the
third mission on stage selection screen. Go through the level until you have
999 rings. Then, after you run down the building, do not hit the bouncers
and go to the right. Play the Mystic Melody and work your way to the top.
Repeat this to get as many rings as needed.
In City Escape level, you can
get more than 425 rings. This will give you more rings for the Choa Gardens
in just one level. You can also get more than 435 rings if you get all the
rings, including the Light Dash rings after you break the iron box after the
street boarding part at the very beginning of the stage.
Unlock the racing game (just
route 101 or 280). If you got a "D" or "E" rank on the
first mission, it would be easier for you to do mission 2 (get at least 100
rings). If you got "A", "B", or "C" rank, just
do mission 1 (get at least 200 rings and also get 2 extra lives).
For quick and easy rings, just
go to the City Escape level and collect 300 rings every visit.
Use the following trick to get
100 rings in any level, especially Rouge's and Knuckle's stages. Collect as
many rings as you can, then go to the back ring. You will start the level
over with all of your rings, and will be able to recollect them.
Go to any level as Sonic or
Shadow. Choose the third mission (find the lost Chao) and go through the
level collecting rings. Do not get the Chao. Go to the end of the level.
When you hit the goal ring, you will be taken back to the beginning of the
level. You will have all of your rings and all the rings originally on the
course will be back. Repeat this until you have as many rings as needed.
Go to the Black Market after
you have collected 70 emblems. Buy a Shiny Yellow Egg (7000 rings) and hatch
the Chao. His egg shell is worth 1200 rings.
Select the Find The Lost Chao
level with any character except for Knuckles and Rouge. Collect rings, but
do not find the Chao. Get to the Goal Ring and the "Go Back"
message will appear. Jump in the ring and you will start back at the
beginning of the stage with all the rings you collected previously. Continue
the process until you have 999 rings, then find the Chao to add the rings to
your total. Make sure not to get hit or die or you will have to start the
process again. This trick is useful when you are trying to save rings to
purchase items at the Black Market.
Get a lot of rings in Sonic
Advance. Link up the game with Sonic Adventure 2 Battle. You will
see a ring item. Click it. It will transfer all the rings from Sonic
Advance to Sonic Adventure 2 Battle.
Go into any Chao Garden and get
any item found there. Go into the Kindergarten school (not the classroom).
Then, go to the Black Market located to your left. Scroll down to "Sell
Items". Select that option, then sell the items that you have collected
to get 50 rings. Note: It is best to use Knuckles to find the items. The
items can also be fruit.
Go to the mission where you
battle Shadow with Sonic or Sonic with Shadow. Just collect rings instead of
battling the enemy. Note: You must have the Light Speed Dash to get rings
quicker. Once you have 999 rings, kill your enemy without dying to get 999
rings and nine lives.
Hint:
Easy Chao Drives:
If you want to get Drives for a Hero Chao, go to Tail's level
(The City, road level). Blast all the robots to get the Chao Drives. For a
Dark chao, go to Eggman's first level.
Hint:
Stocking eggshells:
To get a vast amount of eggshells to sell, link Sonic Advance
to Sonic Adventure 2 Battle. Take your Chao already in the Tiny
Garden and them in the big Garden. When you pull down the shopping window,
there is the normal egg for sale for 0 rings. Buy one and transfer to the
big Garden. Hatch it and u will have a Chao. Say bye bye to any you do not
want. Repeat to get lots of eggshells.
Hint:
Stocking fruits:
To create a large stock of fruits to stay in one place, gather
all the fruits somewhere such as on the cliff. Get eggshells, pumpkins, and
skulls and place them around the fruits. Note: The fruits may still
disappear. After awhile, your Chao will adjust to you putting all the fruits
in one place and will know where to find them if they are hungry.
Hint:
Fruit in the water:
To keep other Chaos from getting food, put the food in the water.
The Chaos cannot swim to the fruit and eat it. If you have multiple food,
you can put all of it in the water and give the last one remaining to your
Chao. Then, take the other fruit one by one to the Chao(s) that you wish to
feed.
Hint:
Tree without fruit:
To get a tree without fruit, put seven or more fruits under it.
It will not grow anymore until you take them away.
Hint:
Heart in Chao Fruit:
If you look closely at the flat side of a Chao Fruit, there is a
heart there. It is almost the same color as the Chao Fruit, so it can be
difficult to see.
Hint:
Kart Racing mini-game:
Catch the President with Tails, or catch Tails with Rouge. If you
do both, you will unlock versus in two-player mode. Either way will work --
it does not matter which you do first.
Hint:
New Kart Racing cars:
Get all the level emblems with every character. Press Up
at any character at the kart race player selection screen to find a new car.
Complete all of a character's
missions on any rank to get a much faster kart.
Rouge's new car is the robot
from Sonic 3D Blast.
Hint:
Chao race kart:
Complete all of Tails' missions with "A" ranks.
Hint:
Advanced Eggman race kart:
Complete all Eggman's missions with "A" ranks.
Hint:
Eggman Robot race kart:
Complete all of Rouge's missions with "A" ranks.
Hint:
Advanced Knuckles race kart:
Complete all of Shadow's missions with "A" ranks.
Hint:
Advanced Shadow race kart:
Complete all of Shadow's mission with "A" ranks.
Hint:
Advanced Sonic race kart:
Complete all of Sonic's missions with "A" ranks.
Hint:
Sonic Plushie:
Win the fifth level of the Aquamarine Jewel races.
Hint:
Super turn on kart races:
Start a kart race as usual. When you have a turn, press A(2)
and you will turn very far. To stop this, go straight for awhile. Note: This
will slow you down.
Hint:
Get farther in multi-player races:
If you are far behind in a multi-player race, and your opponent
is two checkpoints ahead of you, kill yourself. You should reappear at the
farthest checkpoint that is activated.
Hint:
Fly in multi-player race:
Choose the racing with Sonic ,Shadow, etc., then select the all
grinding level. At the start of the level, grind until your next to the
first pyramid. Jump on the pyramid, charge up in the spinning ball, then
move and go straight up the pyramid. When you get about three quarters of
the way up, your character will start running straight up in the air.
Eventually, he will turn and you can run wherever desired. Note: Sonic and
Metal Sonic work best because they are the fastest.
Hint:
Fast start in Down The Hill:
In the Down The Hill multi-player level, hold Down at the
beginning to start further then your opponent.
Hint:
Run through item selection on races:
When racing a long races and you have to select the correct item,
if your Chao trips, then he will not select the item and just run through
it.
Hint:
Have opponent finish race on foot:
Play a board race with Sonic, Amy, Shadow, or Metal Sonic Have
player two stay at the start of the race. Go to where you can use attacks.
Use an attack that hurts them. It will knock them off their board and they
must finish by walking or running the entire race.
Hint:
Points for cars:
In any level with cars, hit them for 20 points.
Hint:
Secret points:
In each Sonic/Shadow level there are secret points you can get
for doing certain things. For example, in the City Escape level, when you
get to the ropes you can swing on, use them to get to the elevated ledge.
Use the bounce bracelet to get to the invincibility bubble. Once obtained,
attack the four flying robots to get down. After you destroy the robot that
drops down, jump on the rail and grind. However many points you get depends
on how far you get without falling off or without you invincibility running
out.
Hint:
Speed up Time Stop:
In the action race in two player mode, there is a way to speed up
the Time Stop attacks. When you see your opponent with any of the Time Stop
attacks, hold the Spin Dash. This will make the Time Stop attacks pass by
faster.
In two player battle mode, when
your opponent uses Time Stop ,etc., you can speed up the time so that you do
not get frozen as long by pressing Analog-stick Up.
When playing in two player mode
and your opponent Time Stops you or Chaos controls you, you can make time go
faster by repeatedly tapping B. This will help you win. When battling
in grind racing, try to jump off the pole. However, this is risky. While you
are falling, try to aim at one of the poles below. If done correctly, you
will catch the pole and have a better chance of winning.
In two player mode, if your
opponent uses a move that stops time, you can move the Analog-stick
around quickly. The twenty seconds will pass quicker.
Hint:
Jump on objects in Grind Race:
If done at just the correct moment, you can jump on to the
pyramid or the statues that are found later inside.
Hint:
Land in the air while flying in Grind Race:
In order to do this trick you must be in two player mode. Go to
Grind Race. You must be on the pyramid and run on it until you start flying
as Metal Sonic. Run until you are in the air. When you are very high in the
air and jump, you should land in the air.
Hint:
Secret rail in Grind Race:
Play the grind race and look for the area has the rail curving
up, causing you to land on a floor and hit a checkpoint with two zippers in
front. If you take the zippers, you will be on the opposite rail. Go here
but do not hit the zippers. When you reach the end of the curved part, jump.
If done correctly, you will hit a hidden group of springers. This will take
you to a new rail where you can collect rings. Note: When the rail ends you
have to time your jump to catch the rail that leads you to the goal.
Hint:
Super speed:
In two player mode, use a speed up then wait for the little blue
light to disappear. Then, get the Super Shoes. The easiest way to do this is
to play Shadow's Bridge level. After you fly up the first speed ramp, kill
the robot guard then use your speed up. Then, go around the side where the
Super Shoes are located.
Hint:
Boost on snowboarding levels:
When you are falling to the ground to snowboard, press Left
and Right a few times. If you are playing in multi-player mode, you
will boost ahead of the other player.
Hint:
Rail tricks:
Whenever grinding down a rail, when you are about to go off press
A. You will probably do a trick such as a backflip or a split in the
air. For example, to do this trick do Sky Rail with Shadow, at the beginning
you will be grinding down a rail. Hold Crouch until you are about to
go off the rail. Release Crouch and when the rail is close to ending,
press Jump. The screen should zoom up close and show Shadow doing
backflips.
Hint:
Perfect rail grinds:
In Final Rush and Final Chase, to grind the rails perfectly do
not push the Analog-stick unless you have to jump. To make it even
better, when you begin grinding, press Forward to get more speed.
Hint:
Quick pole swinging:
When you are in a level such as City Escape and Pyramid Cave, you
will have to swing pole to pole. To do this faster, when you are swinging on
the first one a red line will appear above Sonic's feet. Press A.
When Sonic's hands touch the second pole, immediately tap A and he
will go from there without swinging.
Hint:
Bounce back:
Press B, then immediately press A without moving
the Analog-stick. You should do a somersault and bounce backwards.
Hint:
Easy A ranks:
Choose a level and select the second mission. This mission is to
get 100 rings. To do this fast and easy, pop as many balloons as possible.
This is good way to get all As and a quick way to collect rings to use at
the Black Market.
If you collect (and keep) all
the rings in a level, you will get an "A" rank regardless of your
score or time.
Hint:
Super Sonic and Hyper Shadow:
Successfully complete the Last Stage? level in story mode with
180 emblems to unlock Super Sonic and Hyper Shadow.
Hint:
Amy Rose's Theme:
To unlock Amy Rose's option's menu theme, win at least two
emblems that have to do with the Chao races and everyone's mission emblems
They do not have to be "A" ranks. Amy's theme will randomly appear
in the black market for 20,000 rings.
Hint:
Maria's Theme:
You must have all 180 emblems and over 300,000 rings. Use a link
cable to connect to a Game Boy Advance with Sonic Advance. Trade a
Chao to tell the game that it is connected. Then, go to the Black Market and
the last item there should be Maria's Theme for 30,000 rings.
Use a link cable to connect to
a Game Boy Advance with Sonic Advance 2. Turn on the Game Boy Advance
and enter the Black Market in the Chao Kindergarten. Buy the lime green egg,
then hatch it. Leave and save the game. Go back to the Black Market, and
Maria's Theme should appear at the bottom.
To unlock the Maria theme
without having to pay for it, go to the main menu, then to
"Options", and the theme selection screen. Rotate the Analog-stick
clockwise quickly until you hear a sound. You will now have Maria's theme
without having to pay 100,000 Rings at the Black Market.
Hint:
President's Assistant Theme:
Go to the menu select in the options screen, and change your
theme to the "Neutral" theme (the one you start by default on a
new game). Return to the menu select, and rotate the Analog-stick in
a clockwise pattern two to three times. The President's Assistant will
appear as a theme.
Hint:
Dr. Robotnik: Mystic Melody:
At the very beginning of the Sand Ocean level, stay on the
turnstile until it rotates the entire way around. At that point you will see
a glow, which is the Mystic Melody. You must fly over to a new platform to
get it.
Hint:
Eggman: Mystic Melody:
In Eggman's Sand Ocean level, go onto one end of the turning
platform and stay there until view changes. You will see the Mystic Melody.
Hint:
Knuckles or Rouge: Finding goals:
At any point if you cannot seem to find what they are supposed to
look for, intentionally die. You will lose all your rings, but in big stages
you will find that it is to the most benefit. Note: Make sure that you have
plenty of lives.
Hint:
Knuckles or Rogue: Extra lives:
Enter two player mode and choose Knuckles or Rouge. Keep digging
in the stage. After you dig you might get a lot of coins or lives. Keep
digging for lives -- you can use them when you try an adventure (Dark or
Hero story line).
Hint:
Knuckles: Mystic Melody:
Go to Wild Canyon as Knuckles. Go straight into the windy gust
throwing you upward. Look to the left and you should see three small
buildings containing four boxes in each one. Ignore them. Go straight past
them to find the Lonely Statue. Climb above the statue's head straight up
and you should see a strange painting. Dig through it to find the Mystic
Melody.
Hint:
Knuckles: Sunglasses:
To get the sunglasses for Knuckles, play through story mode until
you get to the Meteor Herd level. This occurs immediately after fighting the
"Egg Golem". Look around for a big meteor on a separate floating
rock island. Get on it, then get in back of the huge meteor, as far as you
can go. Punch twice and then move forward for the Mini-Spiral Upper. If this
does not work, try running at full speed and slam into the door in front of
you. If it opens, break the metal box located there, then hit the button.
Find a spring that takes you up to the top (or climb up), then fall down the
newly opened area. You should see a rainbow-colored area with the Sunglasses
power-up.
Hint:
Rogue: Treasure Scope:
Successfully complete the Dark story line or get the Iron Boots
in the Space level. Then, return to the first level and look for the
Egyptian sign that was in Egg-Quaters. You will find Mystic Melody here.
Then, go to the Security Hall and find the point of usage for Mystic Melody
(there may be two). Follow the bridge that appears and use the Iron Boots on
the crates to break them to find the Treasure Scope.
Hint:
Sonic: Extra points:
When playing as Sonic, use the special punch attack after hitting
and destroying an enemy to hit another and collect more points.
Hint:
Sonic: Flair Flip:
While on the ground, press B + A + Analog-stick
in the direction that you are going. Sonic should jump up and do a flair
after flipping. This may require some practice.
Hint:
Sonic: Jump Flip:
As Sonic, stand still and press B to use the flame attack.
Then, press A while holding the Analog-stick in any direction
to make Sonic do a Jump Flip in that direction.
Hint:
Sonic: Front flip to the ground:
Enter the Hero Garden with Sonic. Go to the broken bridge. Fall
to the side with nowhere to go. Jump on the bridge just to hang and tap A.
Sonic should jump up and do a front flip on the ground.
Hint:
Sonic: Almost fall off his snowboard:
When you do a trick while going off a ramp, pause game play while
Sonic hits the ground. If paused at the correct moment, Sonic should be
falling off his snowboard. However, once you resume the game, Sonic will
still be on it.
Hint:
Sonic: Trapped:
On the City Escape level, when you are on the snow board and are
ready to jump off it using the boosters, brake. Approach the boosters
slowly. Instead of jumping over the gate as usual, you will be trapped
between the wall and the gate. However, you will be able to jump out.
Hint:
Sonic and Shadow: Mystic Melody:
The Mystic Melody for sonic and shadow is in their final stages.
For Sonic, keep playing through the level until you see a rocket on a
platform while grinding on a rail. Jump to it, and use it to go to a
different route. Keep playing through this route until you get to the Mystic
Melody. For Shadow, there is one part of the level where you can keep
spiraling up on magnetic tubes. Eventually you will get to the Mystic
Melody. The Mystic Melody is a tool every character can get. To use it, you
must find those strange boxes that are in each level. Play the Mystic Melody
to unlock a secret passage. The secret passage will usually lead you to the
lost Chao you need to find to complete mission 3.
Hint:
Sonic and Shadow: Flip Attack:
While somersaulting, tilt the Analog-stick in the
direction you are going and jump. Sonic or Shadow will flip, and if aimed
correctly, will destroy the enemy he touches while in the air. Use this move
with caution.
Hint:
Shadow vs. Sonic finale: Extra lives:
Get 100 Rings by using Light Dashes.
Hint:
Tails: Homing Laser upgrade:
A weapon not mentioned in the manual is the upgrade for Tails'
Homing Laser. After completing the stage in which Tails earns the Volcan
Upgrade, go back to Prison Lane via the level selection screen. At the end
of the level, before touching the goal, look for the cameras. Shoot them
down and break the iron boxes in front of the gate (if there are any). The
Laser upgrade will be behind two barred doors afterwards.
Hint:
Tails: Mystic Melody:
Get the Vulcan Cannon upgrade (which is a mandatory item that you
will eventually get). Then, go to the Egyptian level and play through it
until you see a door blocked by iron boxes. Shoot the boxes, go through the
door, and collect the Mystic Melody.
Hint:
Tails: Control speed of tails:
Go into the Chao world then jump and hover with Tails. While
hovering, rotate the Analog-stick clockwise to make his tails go
extra fast. Rotate the Analog-stick counterclockwise to make his
tails go extra slow.
Hint:
Fun with Omochao:
To make Omochao angry, pick
him up and throw him around. If you throw him at an enemy, he will
explode. You can even shoot him with Eggman or Tails while he is flying
around your head.
As Knuckles or Rouge, go
through a wall while you are talking to Omochoa. He will get stuck on the
other side and will not be able to get back.
The third challenge Chao race
is against several Omochaos.
As anyone except
Tails/Eggman, throw Omochao into an enemy to knock him out. With
Tails/Eggman, just shoot him. He will wake up and complain or have
amnesia.
In Tails' Eternal Engine
level, look for the area with a Chao box, a switch to open a door, and
Omochao near a space escape door with two dynamite packs on it. Destroy
the space door and Omochao will be sucked into space, magically reappear,
get sucked out again, and repeat.
Go next to Omachao and press B.
You can throw it at enemies and can hear him bribe you to let him go and
beg for his life.
Hin:
Omochao's phrases:
When you want to have some fun with Omochao, do the following and
he will say the corresponding phrases. Note: Omochao never actually does
what he says.
When picked up
"Hey! Stop it! Let me go!"
"Hey! Stop it!"
While in your hands
"Augh! Augh! Help me!"
"Please, Help Me!"
"Help! It's getting Worse!"
"If you don't stop it, I'm gonna tell the Principal on you!"
"If you don't put me down, i'll get mad! I'll go tell my mom on
you!"
"My Energy is low. I need to be wound-up again"
"I understand. I promise i'll eat all my Carrots!"
"Hey, I'm on Your side, y'know! I can give you hints to help
you!"
"*sigh* Whatever..."
"Now I', getting mad!"
"Hey! Why don't you go get yourself a Teddy Bear?"
When put down
"Stop It. What are you doing? You're making me mad!"
"*sigh* i was so scared. What gives?
"Thank you for holding me. But... you were kinda rough"
"Thanks for saving me! I was scared!"
When thrown
"Awaaah!"
"Stop it!"
"Bye Bye!"
"Help Me!"
When shot or thrown at
enemy
"Huh? What happened? Who am I? Where am I?"
"Owwie! That Hurt! I'm mad at you. I'm not going to help you anymore!
Hmph!"
"Ouch! Why are you being such a bully? I didn't do anything
wrong!"
Hint:
Omochao theme:
If you get over 140 emblems, you can buy Omochao's menu screen
theme on the Black Market for 10,000 rings.
To get Omochao's options menu
theme, win at least two emblems that have to do with the Chao races and
everyone's mission emblems. They do not have to be "A" ranks.
Omachao's menu screen will randomly appear in the Black market for 10,000
rings.
Hint:
Aquatic Mine: Dragon animal:
Play the level as Knuckles. Go to level three, and lower the
water level with the switch. Next, drop down to level two. Look around until
you see the caution sign. Jump over it and drop down the pit behind it. Try
not to hit the spring in the pit. Then, go through the short tunnel until
you fall in some water. Dive down into it and keep descending. Work your way
quickly through the water and underwater tunnels so you do not drown. Near
the end of the water there will be a long ascent to the top. Go up as
quickly as possible. You will also get Air Necklace the on the way, which
allows you breathe underwater. Climb on the walls around you until the
Dragon animal is found.
Play the level as Knuckles with
Sunglasses, Hammer Gloves, Shovel Claws, and Air Necklace. Work your way
around the mine and find all three Chao containers. In the last one is the
Dragon. One Chao container is in the highest floor behind a pile of wood.
The second is in a tunnel with spiked car. The third is in a room with many
ghosts, fire breathing skulls, and falling block (in the rafters). Another
Dragon is in the room where the Air Necklace is located, hidden in the upper
corner.
Hint:
Aquatic Mine: Seal animal:
As Knuckles, at the beginning of the level, fly over the water to
the left then swim all the way down to find a seal.
Hint:
Aquatic Mines: Air Necklace:
Go to the Aquatic Mines level as Knuckles. Find the switch that
changes the water level to its third setting. (o do this, make sure it is on
the first setting and climb the pole in the center of the room. Then, jump
to the pulley taking you above. Go to level 2 of the stage and find the a
caution sign. Jump in the pit and keep following the path to the item. The
Air Necklace allows you to breathe under water for an infinite amount of
time. This is especially helpful in the very last level, where you spend
virtually the entire time underwater.
Hint:
Aquatic Mines: Kill Omochao:
Go to where you get Knuckles' Air Necklace .There should be an
Omochao there. Let him talk to you. While he is talking, swim down the hole
in the upper right-hand side(so you do not get hurt). If done correctly, you
should hear an explosion. Swim upwards and you should see him laying on the
spinning saw, unable to get up without getting sawed. Note: You may need the
Air Necklace for this to work. Also, you must be underwater. This cannot be
done if the water is on levels 2 or 3.
At the beginning of the level,
go up the central pillar and set the water level on 3. Go down the
"Caution" Ghost shaft and kill the ghosts. Then, go back to the
area where you started the level. Glide across and land on level 2. There
should be an Omochao near a sign that reads "2". Pick it up and
walk around to the spring that sends you to level 1. Go back down the
"Caution" shaft and throw Omochao into the smasher block. He will
fly into the wall and get crushed by the smasher. After being crushed a few
times, he will fly up into the smasher and disappear.
Hint:
Cannon's Core: Get through lasers:
As Knuckles, you can get through the lasers that block off the
rest of Cannon's Core. Instead of going under the water and hitting the time
switch, just glide into the lasers then press B. You should go
through the lasers. You can also go through the waterfall with Rouge if you
rapidly press A and B (not simultaneously).
Hint:
Cannon's Core: Easy completion:
As Sonic, when you are sliding down the orange water, turn around
and keep double jumping until you are on another waterslide. This will lead
you directly to the goal ring. This will take you to the Biolizard. Note:
You fight the Biolizard with Shadow.
Use the following trick to win
Sonic's and Shadow's part very quickly. Make sure you have the Magic Hands
(found in City Escape near the two player finish). First, hit the time
switch and make your way to the solid ground. Kill the multiplying Chaos and
destroy the artificial Chaos with your Magic Hands. Kill the guards with the
tiny ball and pass the first laser and the second. Find the time switch (on
top of the water). Roll under the water and board your way down. In Shadow
vs. Biolizard, watch out for his head. First run (not dash) away from his
head, getting five rings on the way and jump over the opening. If you fall
in, quickly Home Attack yourself out. Grind to the top of his head and hit
the life support (Omochao will tell you this) and land safely. Then, dodge
the energy balls. Do this for about five times and grind on rails and hit
him again. Do this two more times. Then on the fourth time, he attacks with
the energy balls and balls instead of the rails. You must jump to the top of
his support and hit it two times. However, it is too high -- Home Attack the
balls to get to his support two times. You have one minute to do this and if
he is left over with about ten to twenty balls, he will try again but
faster. During the last attack there are no rings in the air. Dodge the
balls until he is out of them and attack. Note: You must have two rings to
do so.
Hint:
City Escape: Disappearing tires:
At the end of the level, go over by the recycle bin and touch the
stack of tires by just running into it. The tires will sink into the ground.
Hint:
City Escape: Easy rings and lives:
After getting the Mystic Melody, go to the City Escape level.
Play the third mission, but do not get the Chao until you have 999 rings and
99 lives. This is useful when you need rings to buy very expensive items. If
you just need a certain amount of coins, keep playing this stage until you
get that amount.
As Sonic, go past the first
point marker. You must have between 60 and 80 rings to get the first extra
rings. At the first turn, hit the boost pads, flair flip, and grab the
magnetic shield, Then, flair flip up the ramp to get an extra 30 rings. Keep
the magnetic shield on until you get to the Gun truck that chases you. Go
down in this order: right, then turn left, and run down the path. Get the
coins, then turn right at the first turn to get some rings. On the next
turn, turn right to get a lot of rings then go left to get all the rings.
When playing as a Hero and are
getting chased by the truck, to get the rings go to the center of the
street, then left, left, right, right and center.
To gain easy rings and lives at
the same time, go to the first level, City Escape. Choose the third mission
(Find The Lost Chao) and get as many coins as you can without getting the
Chao. Proceed to the end and the huge ring that usually marked
"Goal" instead reads "Back". Jumping through the ring
brings you back to the beginning with your all of your rings and the rings
in the level have respawned. You can get up to 9 lives and 999 coins in one
run through it.
Hint:
City Escape: Get all rings:
When you are on the metal board, go straight, right, then left
and you should hit a ramp. As soon as you do a trick, you have to go
straight, then turn. After that, stay to the right. There will now be
another turn. On this part, there is nothing but a ramp. Do a trick and you
can get nothing, 20 rings, or an extra life. There are now two turns. On the
last part, go straight and do a trick on the ramp. If you go far enough, you
will get a shield. When you are off the board, go up the steps and down the
hill to get 8 rings. As soon as you are done with that, go to the left and
run up the wall. There will be a 10 ring container. When you get that, go
backwards up the hill and you should see a metal container that you should
break. Inside is a switch. Touch it, and some rings will be lined up in
front of you. Light Dash. Then, go in the door next to the enemy and grind
on some rails. Rings are on them. When you are done with that, go up the
ramp, turn left, jump off, and do the Homing Attack for a 10 ring container.
You should be at a checkpoint. If you get there quickly, the item at the
checkpoint will be a Magnet Shield. When you go under the somersault thing,
you will get 3 rings. Go straight and off the ramp until you find a turn. Do
not turn. Instead, hit the speed belt in front of you and do a trick on the
ramp. Another ramp is immediately after that; do a trick, and if you have a
Magnet Shield you will get 40 rings. After you get those 40 rings, you will
hit a spring. Go up the stairs, defeating the enemies on your way. Keep
going straight until you get 3 rings. Then, turn right and do a trick on the
ramp to get super speed, an extra life, or nothing. Turn left and go
straight down. You will get two rows of rings. Next, grind on the rail in
the door you go through. There are three rows of rings on it. When you are
done with that, you will go up the ramp and hit the spring. You will get two
rows of rings and a 20 ring container. You should reach a checkpoint. If you
traveled fast enough, you will get a shield, magnet shield, 5 ring container
or a 10 ring container. Go down the hill and to the left, but do not touch
the ramp. Instead, jump on the hill and do the Homing Attack to get a 20
ring container. Keep going the same way until you see a speed belt. Do not
touch the speed belt. Instead, turn right and you should see a row of rings.
Light Dash. Then, go backwards and get 6 rings.
Hint:
City Escape: Kill Omochoa:
Go to the Omochoa by the pipe. Pick it up, then throw it off the
cliff just next to it . It will come back in a short time or not at all.
Hint:
City Escape: Magic Gloves:
Once you get the Fire Somersault Bracelet, return to the first
level of Sonic's adventure (City Escape). Go towards the end of the level
and look for a spot on the ground composed of four steel crates. Perform the
bounce attack on top of them and you will fall into a secret room. Once
there, you can bounce and destroy more crates to find the Magic Gloves. They
will allow you to turn an enemy into a miniature throwable version. However,
you have to get very close, making it not all that useful.
First, get the Bounce Bracelet, then play the City Escape level. Shortly
after you run down the building you will notice four steel containers in the
ground. Break them with the bounce attack, defeat the three enemies that are
down there, then jump over the fence and grab the Magic Glove upgrade. Press
X when close to an enemy and magic hands will appear in the action
window. You will be able to throw enemies at other enemies.
Hint:
City Escape: Run on foot:
At the start of the City Escape level, instead of landing on the
ground with the board, scrape the roads on the board. When on foot run full
speed at a wall and get knocked down. Pause game play if you fall after
hitting the wall. Choose to restart the level to run on foot and not on the
board.
Hint:
City Escape: Faster speed:
Play in two player mode and choose Metal Sonic. On certain parts
of the level (for example, at the end when you run down the wall), activate
your metal shield. You will speed up three times faster than normal running.
Hint:
City Escape: Wall jump:
When you are on the snowboard, get to the end of that part, but
do not go off. Jump over the things that make you go faster. If done
correctly, you will be by two grass areas, a bush, and a fence. Use the
Bounce Attack on the bush. Then, bounce on the fence and over the wall with
the boxes at the end. You will be flying and you can see the level behind
you. It takes up to three minutes and you will die. Note: This requires a
lot of practice.
Hint:
City Escape: Run up stairway:
After the snowboarding part, go to the first stairway. Do the
Spin Dash and Sonic should run up.
Hint:
City Escape: Go up the building:
When you are running down the building, you can use the Spin Dash
to go up the building.
Hint:
City Escape: Get down building faster:
Instead of running down the building, try doing a spin onto the
speed chargers. It will be a lot faster than running or falling off of the
building.
Hint:
City Escape: Stop on the run down building:
Get to the place where you are running down the big building. You
must be running on the building, not falling. While you are running down,
hold B and you will be in a spinning ball stopped on the building.
Note: You can turn around on the building and go upwards.
Hint:
City Escape: Tires:
At the start of the level you will be riding on a snowboard.
Then, you will hit a tram before you lose your snowboard. Look closely to
see all of the wheels come off. You can also throw them at an enemy.
Hint:
City Escape: Unicorn animal for Chao:
Get all the Chao containers. The third container will have the
unicorn inside.
Play the level as Sonic (the
first level of the Hero story) and get the three Chao boxes. The first Chao
box should have a Chao key in it. It is at the part (to the right) where you
go upstairs. The second one should have four animals in it. It is located
down a rail where there is a thing that boosts you down the rail and up a
ramp at the end of the rail. The third Chao box should have the unicorn in
it. It is at the place where you run down the top of a building and bounce.
When you bounce, hold Up until you land on a bar and start swinging.
While you swing, you will see a red slash of Sonic's Shoes every once in a
while. Try to press A when the shoes slash. If done correctly, you
will swing off onto another bar and start swinging again. Repeat and you
should swing off onto a platform. On the platform is the last Chao box.
Repeat to get as many Unicorns as needed. With Unicorns, your Chao will grow
a horn in the middle of its forehead, a pony tail, little hooves, pony ears,
and some of its body will change colors.
Hint:
City Escape: Finding the lost Chao:
You will need the Mystic Melody for Sonic. After you run down the
side of the building, there will be bounce springs. Do not go on them. Near
the tree is a Mystic Melody platform. Use Mystic Melody and bounce on some
springs. Kill some robots to get to the top. If you see an orange pole, go
on it and launch yourself up. Go in the room to find the lost Chao.
Note: This trick will only work
if you have the Mystic Melody. After running down the wall and hitting the
spring, press Back. This way you will not swing to the pole. Turn
right and you will see a stone. Use Mystic Melody and a spring will appear
from the stone. Jump on it. It will shoot you up. Grab the handle . When you
see a pole, you will see a Chao. Go on the pole and press A.
Immediately after the fourth loop, press A to get yourself into the
box. Note: If you destroy the robots with the spring, restart. Make sure
that you have plenty of lives.
Hint:
City Escape: Shortcut:
With any character (Metal Sonic recommended) fly backwards when
falling from the sky at the beginning of the level. If done correctly, you
will be stuck in plants and cannot see anything, but appear to be winning.
Hint:
City Escape: Secret area:
When you are at the area where you run down the pathway to the
building that you run down, go to the left and you will find a ramp. Jump
the ramp or walk around it. You will see a ring box. Do a Homing Attack on
the rings (if desired). You will see a bridge. Go on it and at the other end
you will see a path of rings . Collect them with your Light Shoes. You will
now be at the part where you run down the building. There will be four ring
boxes at the end of the bridge in two player mode.
Hint:
Cannon's Core: "A" rank:
Keep shooting the switches which freeze time. When you shoot or
touch them, you will notice that the time counter at the top right corner of
the screen will also stop. At the end of the stage, the game will record
that you have completed the stage in the same amount of time as that on the
counter. If done correctly, you will have completed the stage in at least 5
minutes.
Hint:
Cosmic Wall: Extra life:
As Dr. Robotnik. While trying to get up one of the giant holes by
jumping from platform to platform, you will see two platforms extremely
close together. Shoot all the boxes there to reveal a 1-up item which
increases your life bar, so you can sustain more attacks before dying.
Hint:
Cosmic Wall: Unicorn animal:
After you reach the second point marker, hover up to the next
platform. Look to your right and you will see another platform with a
pyramid on it. Hover over to it. Break the pyramid and play the Mystic
Melody at the Ancient Shrine. A spring will appear. Bounce from the spring.
Hover up two times more. There will be two springs on the second platform.
Bounce on one of them and you will reach a platform with another pyramid.
Hover to the left around the building and reach one more platform. Look at
the edge and you will see the Unicorn.
Hint:
Crazy Gadget: End of level:
As Sonic, reach the last sequence when you hit the switch before
you get the goal to launch the missile. Use the first switch then instead of
using the second switch. Use the bounce attack to go higher to the red
platform and move to your left. Hit the switch to go down. Step off the
purple platform to find the switch. Use the bounce attack to get high enough
to reach the gravity switch. Once you do, just jump to hit the switch. The
next part is tricky. Use the homing attack to hit the spring near the goal
and do not press anything. You should end up back where you started use the
first switch to go up. Repeat the procedure, except use the switch that is
straight ahead. When you get down, fire the missile to get the goal.
After you go through the door, you will see a gravity switch like all the
others in the level. Flip it. You will then be upside down on a purple
platform. Follow the path and kill the enemy using the Homing Attack. Keep
going forward and you will see a switch that points left. Do not press it --
it is a trap. Instead, go to the rail and you should see a red platform.
Jump off and you will land on it. Next, you will see one of those weird blue
robots, except this one shoots in every direction. Use the Homing Attack and
it will die. Do not go backwards and flip the switch. If you did go down,
just jump on the boxes behind you to find a springboard. Jump onto this to
go back to where you came into this part of the level. Next go left and flip
the switch. You will be on top of the purple platform. Go backwards then
right and you will reach the edge of the purple platform. You should see a
blue and yellow platform. Jump to the yellow platform. Kill the blue robot
and go to the right to get a green shield. Then, go back to the left and
flip the switch. Go onto the springboard and hold Down. Follow the
yellow path until you get to the red rail. There should be a springboard
located here. Go onto it and you will grind the rail to the green platform.
Follow the green path while avoiding the electric robots. Go onto the
springboard and you will go to the purple platform. Go to the end of the
path and you will see some rings. Use Light Dash and you will go to the blue
platform. Get the rings and flip the switch. It will lead you to the purple
platform. Follow the path and you will see the missile switch, and a gravity
switch. Run into the missile switch and flip the gravity switch. It will
bring you back to the red platform. Now you can flip the down switch and you
will see a missile. Step on the button and the missile will get rid of the
green stuff and the goal ring will be there.
Hint:
Egg Quarters: A rank:
To get an A rank for Rouge in Egg Quarters, get the three keys in
4:30. Usually you have to get it in 1:30.
Hint:
Final Rush: Extra lives:
As Sonic, after the first grinding rail, land on the first
platform. Take the lower of the two rails. At the end of the rail, jump to
the platform and use the only rail, on the ground. At the end of that rail,
there is a platform with speed panels. At the end of the platform there is a
bomb robot over another platform. Destroy it and use the rail off of the
platform it was over. At the end of that rail is a check point with a small
gap afterward. Jump the gap and go all the way down the big drop. At the
bottom is a rail on the left side. It will take you to a platform with a
ring box and a life box. Get the life and then choose "Exit" from
the "Start" menu. Re-enter the level and you should have the same
number of lives you had when you exited the level. Repeat this as many times
as needed.
If you stay in a place too long
or if Shadow or Sonic gets too far ahead, they will use their Chaos Control.
To avoid this, you need to jump and swerve quite a bit. You will reach a
further distance and will not lose any rings.
Hint:
Final Rush: Mystic Melody:
Make your way to the platform with the orange and purple rails.
Grind the orange rail and crouch as you will need to build speed. As you
grind to the end of the orange rail, press (or hold) Analog-stick Forward
to land near the rocket on the platforms below. Take this rocket to another
platform. Then, jump from that one to the one ahead of you with the spring
on top (a sheep is located there, if you are trying to get all the animals).
Bounce up, run forward, grind up the vertical rail, and you will see the
Mystic Melody directly ahead.
Note: You need the Mystic
Melody to find the missing Chao in the third mission.
Hint:
Final Rush: Falling:
If you fall in the level, you will have a chance to hit a rail or
land on a platform.
Hint:
Green Forest: Hidden rings and life:
On the part where you go down on a vine-like a bungee cord and
bounce back up, hold A to go faster and bust through. You should get
an extra life and some rings. Make sure to hold A until you come back
up. If done correctly, you will get 1000 points.
Hint:
Green Forest: Half-Fish/Nematoad animal:
When you get to the part where you can smash boxes to go to a
secret bottom section, run around the boxes shaped like an "L".
Look on the inside of the shape to find the green Half-fish/Nematoad.
Hint:
Green Forest: Sea-Monster animal:
After the second vine, on one of the platforms is a plant. If you
whistle at it, a Sea-Monster animal will appear.
Hint:
Green Forest: Defeating Shadow:
Use the Bounce attack and keep bouncing up and down. Shadow
cannot get you, and you will easily defeat him.
Hint:
Green Forest: Ancient Light:
When in the level with Sonic, go to the part where the "Gold
Beetle" is floating next to the three robots. Go to the "Dash
Panel", up the loop and on the platform. Go over to the right of the
platform where the box of rings is located and jump off. Jump Dash the
Grenade Beetle, and Jump Dash onto the platform to the right of the Grenade
Beetle. Once there you will find the Ancient Light.
Hint:
Green Forest: Finish faster:
You can use the Light Dash to collect rings and finish faster.
Hint:
Hidden Base: Half Fish animal:
When playing as Tails, there is a hidden green sea monster in the
small maze. It makes your Chao's color turn green.
After you land off the second
vine, there will be three boxes in an "L" shape. Stand beside them
and change the camera angle. You will find a Half Fish animal.
Hint:
Hidden Base: Interesting statue:
In the Hidden Base level as Tails, go to the pulley where, at the
top, there are five to six Kiki's throwing bombs at you. In that area is a
headless statue of a nude woman, holding her cleavage.
Hint:
Homing Laser upgrade:
To get the Homing Laser upgrade for the Eggwalker, on the first
stage of the Dark story line, find a hall blocked by iron containers. Shoot
them with your Vulcan cannon (needs to be upgraded first). You will find the
homing laser upgrade at the end of the hall.
Hint:
Iron Gate: Laser Blast:
First, find the Cannon in the Weapons Bed level, then play the
Iron Gate level again. Go to the location where you find the most coins and
two gas pipes. Blast those gas pipes. You will now see a way leading to a
hall. The Laser Blast is inside, glowing green light. Take it. It makes it
easier to lock-on to more opponents.
Hint:
Iron Gate: Special Dragon Animal for your Chao:
To get A Special Dragon for the Dark story line, get all three
Chao boxes in Iron Gate as Dr. Eggman. Be careful -- one of the boxes is
near the goal.
Hint:
Iron Gate: Shortcut:
Note: This only works with the Hover power-up. As Dr. Eggman,
when you get to the elevators that move down slowly, jump off and hover when
you get down about halfway to the door. Then, hold B to lock on to
the four locks on the door and fire. Simultaneously move toward it. Do not
touch it or else you will fall faster. Once the door is blasted open,
continue to move toward it. You should barely land in the room. This should
have saved about fifteen seconds. This may require some practice, but will
result in a better rank.
Hint:
Mad Space: Phantasy Star Online items:
In the Mad Space level as Rouge, you can find items from Phantasy
Star Online lying around -- the boxes rather not items themselves. For
example, you can find green and blue boxes from the game.
Hint:
Mad Space: Shortcut:
As Sonic go to where you pull the switches. Pull the first one.
Run past the second switch then look to your right and jump off.
Hint:
Metal Harbor: Shortcut:
Near the beginning as Sonic, after doing the loop-de-loop there
is a robot you can home-attack, which will take you to a faster route. After
completing this much faster route, simply finish the rest of the level as
fast as you can without taking detours. Also try to go straight all the way
on the street board at the end-- do not zig-zag.
Hint:
Metal Harbor: Board slower:
Immediately when you get on the rocket, tap A rapidly. You
should drop early and board slower. Note: This requires some practice.
Hint:
Metal Harbor: Easy "A" rank:
To get an "A" rank, you need to go the long way around
the homing enemies. However, the main part to this is getting the secret
higher handle on the missile. To do this, hold B to do the Spin Dash.
Then, jump immediately before you get to the first line, which is when the
countdown starts. Go right and land on the spring way to the right (this is
a shortcut you will need). Keep going to the end. Just before you get to the
handle, jump straight and there will be some enemies that you need to kill.
Then, use your Light Dash to get to the end (this requires practice). For
more points, get the rings while snowboarding (jumping to get them is
easier).
Hint:
Metal Harbor: Easy rings and capsules:
As Sonic, after the rocket part where the ring capsules are, jump
immediately before you get to them. If done correctly, you will get the ring
capsule.
Go to Metal Harbor and select
the second mission. Keep using Light Dash to collect rings. Keep repeating
this and you should be able to get the amount of rings needed in the Chao
Garden.
Hint:
Metal Harbor: Get all rings:
When you get to the missile, do not hit the spring. Go straight
past it and jump. An enemy should appear. Do the Homing Attack, then more
enemies should appear. Keep doing the Homing Attack until you see a Speed
Belt. Hit the Speed Belt and you will see a row of rings. Do the Light Dash,
hit some springs, and you should jump on the missile. Note: You must do this
extremely fast without tripping or stopping.
In Metal Harbor, there is a
lone ring sitting on top of the second of the little "pulleys".
You need this to get an "A" rank.
As you go through the second
mission in Metal Harbor "Collect 100 Rings!", before you spot that
mysterious ring, you will have 99 rings. That ring was placed there to save
you 20 seconds on the clock and gain your "A" rank for that
mission.
Use the following trick to
collect the rings in the mystery ring trail. Go through the entire level,
then go quickly up the ramps to the big missile. Do not jump on. If you look
past the corner, you will just see a string of robots. Jump from the corner.
Home attack the robots as they appear. You will see a string of rings. Light
Dash them. You will see more springers. Hit them and bounce onto the second
handle. Time is short, so do this quickly.
During the part where the
missile is about to be launched, you will notice some rings that seem too
high to reach. To reach them, do not jump on the spring to grab onto the
handle. Instead, look to the left and you will see some beetle drones. Jump
dash them and run up the platform until you see some rings. Do a Light Dash
and run around the top platform. There will be a Phoenix and another handle
to grab onto. You have to do this very quickly and cannot make any mistakes.
Near the end of the level, just
after you take the rocket to the giant rocket, stop before the gray-colored
section of the floor and jump off the platform, to the right. Then, do the
Homing Attack and land in between two springs at the base of the giant
rocket. Go to the spring on the right. When you go there, it will start
counting down -- do it very quickly. Go toward the spring on the right and
bounce on the spring. Then, run up the path to the top. At the top you will
see a spring. Do not bounce on it. Instead, go straight ahead and you will
see a Mono Beetle (floating enemy). Do a Homing Attack on it and more will
appear. Do a Homing Attack on all of them until you reach another platform
with a dash panel. Hit the dash panel until you see a path of rings. Then,
do the Light Dash on them. You will see a spring. Take it and run up the
path until you see another spring that will bounce you up to the handle on
the rocket. Sonic will automatically grab it and the rocket will launch.
Then, finish the level as usual. You will have only fifteen seconds from
when the timer started to when Sonic grabs the rocket. Do this very quickly
or Sonic will die.
There are 174 rings in Metal
Harbor, and they are very easy to get. They are useful for items in the
Black Market. First, Light Dash the first four rings onto the rail (4). If
you do not have Light Shoes, get them and restart the level. Continuing,
there should be a long path of rings before the first checkpoint. Do not
touch the checkpoint. Instead, Light Dash the path of twenty rings (24). You
do not have to get the Gold Beetle and the extra life. Light Dash on the
path of nineteen rings (43). Light Dash the next path of rings (69). Touch
the checkpoint (89) and Light Dash the path of rings in front of you (99).
After two pulleys, instead of going on the speed panels, Spin Dash up the
hill. Jump and hold Analog-stick Down at the very top of the hill.
You should land on a platform with one ring (100). After crossing the water
by Homing Attacking the enemies, hit the ten rings box (110). At the part
with the space shuttle, act very fast. Instead of hitting the spring seen
immediately, Homing Attack the Beetle robots to the other side. Hit the dash
panel, Light Dash the path of eighteen rings (128), bounce off the spring,
and then another one. In addition to hitting this trick and getting a lot of
rings, you also get an "Extreme" bonus of 1,500 points. When you
are off the shuttle and boarding, get the ten rings box (138), the twenty
rings box (158), both five rings boxes (168), and the last six rings (174).
Touch the Goal Ring and you will have an "A" rank and a lot of
rings.
At the rocket place, before you
pass the where the countdown starts, jump and go near the rocket (at the
bottom). Then, go to the spring near the first boost platform. Keep going
until you reach the spring to finish the level. Instead, look at your left.
You should see some beetles. Do the Homing Attack very fast, then go up and
use the Light Dash. Then jump off the spring which leads you to another
spring to finish the level. You will see a Phoenix there. If desired, get
it. You will have to risk a life because you do not have much time. If you
get to the second spring and make it in time, you will get an extreme rating
(1500) points.
When you ride the missile you
will notice some "unobtainable rings". Use the following trick to
reach them. When you get to the handle on the missile, keep going and you
will see some enemies. You must have about 8 seconds remaining to do this
successfully. Do the Homing Attack on the enemies until you get to the other
side then do the Light Dash on the rings and grab the handle at the top.
This takes quite a bit of effort, but you will get 1,500 points plus a few
rings.
Hint:
Mission Street: Phoenix animal for Chao:
Play as Tails and go about halfway through the level. You will
see a barred box with a bird inside. Use the Bazooka Blaster to break
through the iron boxes behind the barred box and hit the missile switch. It
will fire at the box and break it. Walk over and get the Phoenix.
Get the bazooka from Eternal
Engine. Go to Mission Street, and about half way through the level you will
find a row of steel crates. Shoot them. You will find a missile. It will
break a cage and the Phoenix will be there. Note: The Phoenix is a yellow
bird.
Hint:
Mystery Of Shadow: Biolizard picture:
While Rouge is holding the research paper, you can see a picture
of Biolizard.
Hint:
Pumpkin Hill: Early lives:
When starting Pumpkin Hill as Knuckles, go to the left rocket
that takes you to Church Mountain. Then, take the rocket that leads to
Pumpkin Mountain, which is somewhere in the graveyard area. While falling
down from that rocket, quickly glide forward to the flying
"island" in front of you. If done correctly, you should grip to
the floating chunk of land and be able to go forward to get the extra life.
This can be useful for people who are collecting Skel-dogs, because you can
get it in the graveyard place before you take the rocket. There is also an
extra life buried where the digging claw things used to be -- so this can
double as an unlimited lives trick. Note: Skel-dogs are useful for people
who are raising running Chao because they remove the boar's ugly features,
and provide a running improvement of up to 16, without subtracting from
other stats.
Hint:
Pumpkin Hill: Extra lives:
As Knuckles, go to the place where you got the digging tool. In
the area with the circle where the digging tool was located, jump up and use
the Dig attack. You will get an extra life.
Play the Hero story and pass
the Pumpkin Hill level. Go to the level selection screen and choose Pumpkin
Hill. Fly forward to a little island and dig in the circle. You will get one
or two extra lives. Exit the stage and repeat this for as many lives as
desired.
Hint:
Pumpkin Hill: Easy "A" rank:
As Knuckles, play "Find the Lost Chao". To get an easy
"A" rank, turn around at the start. Fly to the next platform and
there will be a rocket there, leading to Pumpkin Mountain. There is a place
to play the Mystic Melody. Play it and go through the floating platforms.
Hint:
Pumpkin Hill: Extra Skeleton Dogs:
As Knuckles, go to Pumpkin Hill and get the extra life that is
buried where the Shovel Claw was located. Then, go to Church Mountain and
look around one of the graves closest to the wall. You should find a
Skeleton Dog there. Restart the Level and do the same thing over again until
you have as many as needed. The last time you do that, find a Chao Key and
finish the level. It is easier to do this if you are on the 100 Ring mission
or the Find The Chao mission.
Hint:
Pumpkin Hill: Find the Lost Chao easily:
When you first start, go to the rocket that takes you to Church
Mountain. When you land on the top, ride the rocket to Pumpkin Mountain.
When you let go, immediately glide straight to the floating mountain. You
will find the Chao without Mystic Melody.
Hint:
Pumpkin Hill: Sea Monster animal:
Get two of the three blue containers with the Chao face on them.
There should be a row of balloons that have rings inside of them. They
should lead to a pumpkin held up by a stick thing. Behind it should be
another blue container. Break it open and a green Sea Monster will appear.
On Pumpkin Hill there is a sea
monster in the third Chao box, but it can be somewhat difficult to find.
When you start, go forward, then left to the rocket that takes you to Church
Mountain. Then go forward to the one that takes you to Pumpkin Mountain.
Jump down, and on one of the ledges there is a Chao Box. Then, look out to
all the platforms in the middle of the level (not on the bottom level, but
the middle one). You should see another blue box. There will be either some
running animals (leopard or boar) or a bat or skeleton dogs. After, go to
Ghost Train Mountain. Go to the top and glide across the balloons that take
you to the pumpkin face. Climb down the back of here and there will be a
ledge with the third Chao box and the Sea Monster.
Hint:
Pumpkin Hill: Ghosts:
As Knuckles, from Pumpkin Hill to the rest of the game you can
find ghosts in certain places. Note: They just pop out and knock you down.
Hint:
Pumpkin Hill: Safe from fall:
When you fall for a while, glide then do the Spinning Dig move
and hold it down. You will bounce back up and be able to glide to safety. If
you do not make it, repeat until you do.
Hint:
Pyramid Cave: Skeleton Dog/Mutant Cow animal:
After going a bit in the level, you should see a cage with the
Skeleton Dog/Mutant Cow in it. There should be a wooden box next to it.
Destroy that, and then under the cage there should be a metal box. Destroy
that to free the animal. Note: This requires the Fire Bracelet. Also, if you
want this animal, make sure you do not get too many more animals or Drives.
Too many will knock the special animal off your inventory.
Hint:
Pyramid Cave: Save Bounce Bracelet:
Note: This trick requires at least one memory card. After
complete the Hidden Base level as Tails, go to Pyramid Cave. In the middle
of the level, after you have the Bounce Bracelet, turn off the game with the
memory card inside one of the slots. You still have the Bounce Bracelet even
when you did not save after finding it.
Hint:
Radical Highway: Flame Ring:
As Shadow, after the second highway you spring to, go backwards
instead of forwards. You will see a rollie object that you need to
somersault through to a new route. The new route leads to the Flame Ring
that allows you to break steel crates. Note: You need the Light Shoes or you
will not be able to get it.
Use the following trick to get
the Flame Ring without Air Shoes. Go to the location where a robot is at the
end of a ring trail. Kill it, hit the spring, and go left. You should be at
a "roller". Roll under it. Instead of Light Dashing to the other
side, get to the edge. Make sure that you are a little bit away from it, but
still close. Go into a Spin Dash, and keep it charged. Aim for the opposite
ledge and release. As soon as you release the Spin Dash, press A
button and tilt the Analog-stick towards the ledge. If done
correctly, Shadow will jump while the momentum of the Spin Dash sends him
forward. It helps to hold A. Shadow should clear the gap. Hit the
spring, then get his new item. You can use this method to get the Flame Ring
on your first visit to Radical Highway.
Hint:
Radical Highway: Got Ring? Blimp:
There is a blimp with the message "Got Ring?" in the
level.
Hint:
Radical Highway: Stop at the top:
As Shadow, do the spin move by holding B and go over the
first loop on the left side. For some reason you will stop in the middle and
find yourself standing atop the loop. Any movement will cause you to fall.
This is an interesting way to get a look around.
Hint:
Radical Highway: Shortcut:
In two player mode, when you see the part of the highway that
falls down from the missiles, jump on the boxes and run. Note: This works
best with Metal Sonic . You might get ahead of your opponent or get to him
faster.
Hint:
Route 101: Hole in Presidential limo:
At the very end of the level, where you find the President, look
at the windshield of his limo. There is an enormous hole in it.
Hint:
Route 101: Save time with Tails:
Use the following trick to save over five seconds on Route 101.
If you have a Speed Boost at the end, do not use it when you get around the
turn to the straightaway to get to the President. Instead, use it once you
see the limousine.
Hint:
Route 101: Easy Rings and lives:
Play as to Tails then collect as many Rings as possible and hit
all of the balloons. It is possible to get over 300 Rings each time. Do this
as many times as needed.
Hint:
Sand Ocean: Easy bats:
When you start the level, go backwards. You will fall on a
platform. Go left and you will get a bat.
Hint:
Security Hall: Alternate shield color:
Play as Rouge in the Security Hall under the hard difficulty
setting. The shield robots will be holding black shields instead of red
ones.
Hint:
Security Hall: Cut through lasers without losing rings:
As Rogue, get a running start and glide as fast as you can. If
you are quick enough, when you touch a laser you will hear a spark but will
not get hurt. You can only do this on lasers that are high. This is best
done in the higher room with the switches.
Hint:
Security Hall: Enter locked doors:
To get in the locked doors with a "G" on them, you
cannot dig into steel but you can dig into the "G".
Hint:
Security Hall: Fast completion:
In this stage you play as Rouge the Bat and are given 5 minutes
to complete it. This can prove to be quite difficult. If you have enough
lives you can do this trick. If you cannot seem to find the Emeralds, you
should die. You will keep the existing Emeralds that you have collected. You
will begin at the start of the level and the Emeralds will move to different
places. This is the fastest method for completing the level if you are
having trouble.
Hint:
Security Hall: Extra rings:
As Rouge, hit the Mystic Melody shrine that does not make
platforms appear. An extra 40 coins will appear in front of you.
Hint:
Security Hall: Sonic money:
As Rouge, go by the two big fans with the all the money floating
around. While you are floating, keep pressing Start until you have a
good view to see Sonic on those dollar bills.
Hint:
Security Hall: Easy Phoenix:
As Rouge, find all three Chao containers. One is on the bottom
floor with some wooden crates and is guarded by a single laser. The second
is in a blue safe near a hint computer on a raised platform with a parrot
flapping around. The third is up on the top floor, after you grab the cord
and go up to the uppermost room. Climb on the wall next to the hole and go
up to the center hall/room with all the lasers. It will be in there on the
ground. After you have the Phoenix, either complete the mission or exit and
go to Chao World with Rouge in the stage select mode.
Hint:
Sky Rail: Ancient Light:
As Shadow, skip the rocket and use the spring. Hit the bouncy
propeller object until you get to the limit. You will see an enemy robot
that you need to kill. Following him is a string of robots that you attack
until you get to the Ancient Light for Shadow. It does the same thing as the
Ancient Light for Sonic.
Hint:
Sky Rail: Find the lost Chao:
The Mystic Melody and Light Speed Dash are required. At the
second checkpoint there will be rail. Do not go on it. Instead, turn to the
left and you should see the Mystic Block. Play the Mystic Melody and rings
will appear. Do the Light Speed Dash and there will be a lot of bouncy
things. Bounce up a few and at the top you will see the lost Chao. Go up a
few more bouncy things to reach it.
Hint:
Sky Rail: Shortcut:
There are places in the level where you can jump as Shadow from
the rail you are on to a rail you are going past that you normally would not
get to until later in the level. This method saves time, and it is fairly
easy. Be careful -- do not jump to a rail that will take you back, adding
time. Additionally, on the last rail, take the rail on the right versus the
left. The one on the right slopes straight down to the goal. Also, crouch at
the very beginning to go much faster.
Hint:
Sky Rail: Unlimited Sheep for Chao Garden:
As Shadow, go to the very first grind rail (the one you start
on). Do not crouch or it will take you longer. When you reach the bottom of
the rail, do not jump. Instead, fall straight down and get the Sheep that is
there. Then, continue over to your right until you reach the edge of the
platform. Perform a Homing Attack (press A and when you are in the
air press A again) and you should collect an extra life. Restart the
level and repeat the process.
Hint:
Tails or Eggman: Extra health:
To gain a little health for Eggman or Tails, hit an enemy. When
you see a Chaos Driver, get it. Your power bar will rise slightly higher.
Hint:
White Jungle: Ancient Light:
To get the Ancient Light from the original Sonic Adventure,
go to the White Jungle level as Sonic and keep playing until you reach the
part where you are in a tree with many enemy robots. Jump up to the area
with the box of rings. From there, walk to the edge of the platform until
you see an enemy robot. Home attack it and keep going, attacking item boxes
until you get to an extra life at the end of the line. There is also a 1-Up
item which is the Ancient Light.
Hint:
White Jungle: Easy points:
When playing as Shadow there are two places where you get points
for easy things. At the very start of the level, after swinging on your
first vine, somersault under a fence for 500 free points. Then, when you are
in a grassy area much like the area where Sonic gets his Ancient Light,
instead of going the short way which leads to invincibility, somersault
under a gate behind two robots. Dodge the sparking robot and when you reach
two robots, one flying around one just standing, hit the flying one. Stay in
the air as long as you can and bash the second one to get the usual 100
points, but you will also get 400 bonus points.
Hint:
White Jungle: Fourth mission Emblem:
There are no shortcuts in this level. To get the Emblem as
Shadow, keep running and do not get hurt.
Hint:
White Jungle: Finding the lost Chao:
You will need the Mystic Melody. After swinging on the third
vine, go on the "pulley" after the robots. You will see a spiked
car and slam thing. Go past them and go on another "pulley". When
up there, do not go on the other "pulley". Go backwards down a
path and use the Mystic Melody on the Mystic Melody stand. Then, go on all
the platforms, "pulleys", and robots to get to the lost Chao.
After swinging on the vine for
the second time you will see three boxes to your right. Do a bounce attack
on them to reveal a secret room. After getting to a part where there is a
turbo pad that speeds you up to a top of the hill, go back until you get to
a ledge. Go to the left and fall off. Then, use the Mystic Melody on the
"castle" and follow the bridge.
Hint:
Wild Canyon: Coins:
The best way to get coins to dig and collect them at Wild Canyon.
You can collect about 400 coins most of the time. To keep the coins you must
complete the level
Hint:
Wild Canyon: Dragon animal:
Play as Knuckles in the Wild Canyon level. Get all three Chao
Boxes. The first Chao Box will be the Chao key. When you get the second Chao
Box you can get 2, 3 or 4 animals. With the third Chao Box, you can get the
Dragon.
For an easier way to get a
Dragon, start the Wild Canyon level and go to the place where you get the
power-up on the wall you came out of. Look to where it and the left wall
intersects. Climb up to find a Dragon. Go over there and play the Mystic
Melody. Go forward and get the extra life. Restart and do it again.
Go by the Lonely Statue. Go all
the way to the top and climb up. There will be a painting located there. Dig
through the painting and jump to one of the corners of the room you are in.
You will find a Dragon flying in there. Press Start to exit then
repeat.
Use the following trick to get
a lot of dragons in about ten minutes. At the start of the Wild Canyon
level, climb the tall pillar to your right. When you reach the top, get the
extra life and glide to the pillar on the other side of the room. Then,
glide onto the pillar closest to it and get the Chao box. Enter the
"wind tunnel" and when you get to the top, go to your left. Go to
one of the first cubes blocked by boxes. Punch the boxes for another extra
life, then go to the end of the path. Once there, hit the Chao box, but
avoid the animals. Once you get that, go to the path across from the one you
that are in. Go all the way down and either kill or ignore the rhinos. Then,
drop down into the statue area. Get the Chao box and the dragon, then exit
and repeat this as many times as needed.
Use the following trick to get
two dragons on one trip to Wild Canyon. First, get all three Chao boxes.
Inside the third box is one dragon. Once you get the first one, crawl up the
Lonely Statue's head and you will find a small painting where you find the
Mystic Melody. Dig through the wall. When inside immediately turn left and
climb up the wall. You will find the second dragon. Repeat this to get the
ultimate dragon Chao.
Play as Knuckles and go up the
tornado. Fly to the left all the way until you see a Pharaoh statue. Climb
up until you see a picture in the dirt. Go to the center of it to a
circle-like picture and dig. You will end up in a room. Go to the left and
climb all the way up to see a flying Dragon. Press Start and reset to
find the dragon again.
Hint:
Wild Canyon: Secret room:
Go all the way up to the top of the stage, then go to the four
crates that are stacked two and two. Break the crates to reveal a Melody
Stand. Go on the stand and play Knuckles' Melody. Dig through the wall to
find another Melody Stand. Go on it and play again to get a warp zone. There
will be a Chao in the secret room (Mystic Melody required).
Hint:
Finding the lost Chao:
To find the lost Chao on any level easier, find the Mystic Melody
box. You must have Mystic Melody for the character.
Hint:
Defeating Big Foot:
In the Hero storyline, you can defeat Big Foot faster by jumping
on the wooden boxes. From here, you can attack him without having to wait
until he lands. After he shoots out all the boxes, defeat him the standard
way.
As Sonic, if you have the
bounce attack, just bounce around Big Foot.
Make sure you have the Bounce
Bracelet with Sonic, Instead of waiting for it to come down and shoot, just
press A then keep pressing B so that you get higher. When you
do, hit the glass cockpit "entrance" located on top of its head.
If it flashes red, you made a successful hit. If you are skillful, you may
be able to kill it before it lands the first time.
Hint:
Defeating Biolizard:
When the Biolizard starts to sprout bubbles, you cannot grind up
his rail anymore. Instead, use Shadow's Homing Attack to continuously attack
the bubbles that are still on him, slowly climbing up until you are close
enough to hit the shiny red light.
Use your rings wisely. When
running from its mouth, stay near the middle of the platform. When running
from the its mouth and you reach a dark spot, jump. Do not take any chances
since one river will suck you to oblivion. When it bends down and smoke
appears from its mouth, grind up the tube and jump on the life support
system. When he shoots the orbs, let them hit you. He will wait a little
while so you can collect lost rings. Try not to get too far away from the
mouth because he will do a tail whip. When he summons the tiny bubbles, do
the Homing Attack up to the top. Guide your attack so that it goes to the
top of the lizard. This will inflict damage. When he is at a red life
status, he and a small barrage of his balls will start to float with you.
Avoid the balls and get to the life support. Press B to complete the
battle.
To defeat the lizard in space
(after the Shadow Attack), you will need do a some tag teaming. Sonic is
gold sonic and Shadow is white shadow in this level. Pressing A makes
you attack and rise and B makes you descend. In this stage you need
to hit a few swells on its body. Note that you have a ring life support.
When this runs out, you are dead. Hit his swells a few times and dodge the
lasers and the balls.
Hint:
Defeating Eggman:
In the Hero storyline, during both battles with Eggman forget
about the lock-on missile -- it is too slow. Instead, rapidly attack him
with your Vulcan cannon.
Hint:
Defeating Egg Golem:
Beside climbing the stairs on Golem's back, you can hit him
another way. You can only do this when he has two or less hits remaining.
When he uses his head butt of death, stay to the side of his fists so the
head misses. Then, get directly under the head. He takes a few seconds to
pick it up again -- use a bounce attack to hit the "battery".
When fighting Egg Golem, fall
down to the sand pit area and land on the platforms. Then, hang on to the
rope that pulls you up. When you are up do not get off the rope. Remain
there and shoot Egg Golem. When he does his head butt, quickly jump back
down on the platform then repeat until he is defeated.
Kash.
Hint:
Defeating the Final Hazard:
Slam into the pink swollen spots. You have to burst into them.
Hold A to burst up and press B to burst down. First, he just
shoots eggs. For the second and third hit he will shoot a beam. For the
fourth hit, he will shoot two beams. For the last two hits he will shoot two
beams and eggs. When you defeat the Final Hazard, Shadow dies.
Hint:
Defeating the Flying Dog:
As Rouge, climb to the top of the fence and wait until there is
an opening for an attack. None of the Flying Dog attacks will work if you
are on the fence.
Hint:
Defeating King Boom Boo:
In the Hero storyline, only run fast enough so you can see his
face. When he starts breathing blue fire, you will have more than enough
time to punch the ghost holding the hour glass while he is preoccupied
making is wall.
King Boom Boo as one attack
called the Chomp Attack. Be careful, because he also speeds up when he does
it. If you slow down, quickly speed back up or he will speed up and attack.
Hint:
Defeating Knuckles or Rouge:
Press A and B repeatedly. When they try to punch
you, they will get hurt instead. Note: Get at least one ring before trying
this.
Hint:
Defeating Shadow:
In the Hero storyline, during both Shadow battles you can use the
same strategies. Shadow cannot defend against the bounce attack.
The first time that you fight
Shadow, use the bounce attack with Sonic. Try to land right on top of
Shadow. He will not be able to hurt you. Note: Do not get too close to the
edge because you have a good chance of falling off.
Instead of trying to catch him
off-guard, keep somersaulting at him. This makes the battle easy.
You use your bounce attack a
few times, instead of your jump dash. Note: Never stop running, and look at
the arrow to learn which way to go.
When battling Shadow, stay in
one place and bounce. This will make you impervious to any attack. Also,
whenever he tries to attack, he will instead damage himself.
Hint:
Defeating Sonic:
In the Dark storyline, instead of trying to catch him off-guard,
keep somersaulting at him. This makes the battle easy.
To defeat Sonic or Shadow for
the first time, instead of waiting for them to stop and then using the
Homing Attack, immediately do the Homing attack and repeatedly press A.
By doing this, it is possible to kill Sonic/Shadow in under fifteen seconds.
Note: You should get at least one ring before you doing this, as it is
possible that they will attack you. Also, note that you may fall off the
edge if you do not have the Control-stick aimed at the enemy
constantly.
In this part you must attack
Sonic five times. The first three times will be easy. Hold B to
charge up, then release it and ram into Sonic. He will use the Chaos Control
to stay ahead. The last two times will be slightly more difficult. Wait for
Sonic to use his Sonic Wind. Then, use the Homing Attack to get out of the
way. This is your chance to attack Sonic twice by doing this. The same rules
can be applied when playing as Sonic against Shadow.
Hint:
Defeating Sonic or Shadow, Round 2:
Run up to him and do a homing attack, then run up the field. When
you see a flash of green light, run slightly more then charge up with B
and release. When you hit him two to three times, just somersault into him.
When trying to beat Sonic final
or Shadow final, if you find yourself constantly dying do not attack him and
concentrate instead on the rings. You will gain lives. When you start
attacking him again, it will almost be impossible not to pick up your rings
again if you get hit.
Get Sonic or Shadow to run
right next to a trail of rings (but not into one) by attacking him.
Eventually he will be driven to the side. Note: This can be tricky. Be sure
not to get too far ahead of him, or he will appear in front of you again.
Then, use the Light Dash on the trail of rings. If done correctly, it should
damage Sonic or Shadow. Repeat this four more times.
Hint:
Defeating Bosses:
To defeat Big Foot, Hot Shot, and A Flying Dog, do Rouge's Flout
attack and press A. Hit Flying Dog in the cockpit when it bends down
to launch again. Use Shadow's or Sonic's Homing Attack in the same way --
hit them when their cockpit is down.
Hint:
Defeating shield and electric flying robots:
This trick works best on the last mission of every stage.
Whenever you see one of those robots that always slow you down a bit, use
Magic Hands to instantly kill them.
Hint:
Less frozen time:
If you get hit by a Time Stop, Amy Flash, etc., rapidly press A
to cut the time you are frozen in half.
Hint:
Mystic Melody:
To get the Mystic Melody to work, hold B until Sonic or
Shadow stands up, then approach any enemies. You will see the "B"
in the upper right corner. Release B and they will start going around
the first enemy in a circle -- just hold the Analog-stick Forward.
Hint:
Avoid distance attacks:
To avoid getting hit by a distant attack such as Thunder Arrow in
treasure hunt mode, dig immediately after the character cries out the attack
name or battle cry (for example, when Knuckles yells "Take
this!").
Hi from the Snows.
Hint:
Reduce stop attacks:
When hit by a move that stops you (Time Stop, Chaos Control,
etc.), hold Control-stick Up to speed up the timer.
Hint:
Instant acceleration:
If you hit something (for example, a car while on foot) you con
do a Homing Attack for instant acceleration.
Hint:
Avoid dying:
If you are playing as Sonic or Shadow and are at the edge of an
area and get hit, once you become an apparition you will revive. You can
jump in the air and do your homing attack to get safely back to the arena.
Hint:
E1000 appearance:
In Rouge's Inside the Pyramid level, one of the robots you blow
up is E1000.
Hint:
E-102 Gamma reference:
When playing as Knuckles in the Death Chamber level, notice the
robots shooting at you. Look closely at the robots. Next to the right arm
you will notice the numbers "102", just like E-102 Gamma.
Hint: Phantasy
Star Online Episode 1 And 2 reference:
Play the Hero story and go to the first boss (Big Foot). On one
of the advertisement boards, you can see an ad for Phantasy Star Online
Episode 1 and 2.
Glitch:
Inside springboard:
Play the City Escape level in the Hero story line. Shortly after
you run or fall down the building, play the Mystic Melody on top of the
Mystic Melody Stand. A springboard will appear and you will be inside of it,
with only your head showing.
Glitch:
Persistent missiles:
In the shooting battle, use the Rumble Launcher attack (fires
many small homing missiles). Immediately press Start after they are
fired, then select "Restart". After your character is done with
his/her opening speech, the missiles will still be there and they will home
in on the opponent.
Glitch:
No effect from Black Wave or Thunder Arrow:
To avoid being hit in multi-player mode when a character releases
a Black Wave or Thunder Arrow, after the character does their speech (such
as when Knuckles says "Take this!"), dig into the ground. You
should be unaffected.
Matthew Frank and Michael Frank.
Glitch:
Misspelling:
At the end of the first level in the Hero storyline, one of the
benches near the goal ring has something on it that reads "EMERALD
NOTWORK", instead of "EMERALD NETWORK".
Look at the signs with the Chao
on it. They will read "Drive Safety" instead of "Drive
Safely".
Glitch:
Spinning Chao:
Pick up a Chao and walk outside the garden with him. He should
oriented in the opposite way that you picked him up. Go into another Chao
garden or the kindergarten and then he will now be in the same direction as
when you picked him up. However, walk back into the lobby again and he will
be facing the opposite direction, just like when you picked him up.
Glitch:
Sinking Chao:
Go to the Dark Garden. Pick up a Chao and bring it to the fence
next to the big tree at the right. Drop that Chao in front of the right
fence. It will sink in dirt, except for its head, which will be sticking
out.
Glitch:
Hurt Chao by petting it:
Abuse a Chao a lot with Rouge. Once it really hates Rouge, throw
it against a wall. After it bounces off the wall, quickly run over to the
Chao and jump over it. Then, press B button to use the Dig move on
the Chao's head to send it flying. Next, quickly run over to it and pet it.
It should send your Chao flying again. Note: You will need to do those steps
very quickly.
Glitch:
Invisible Chao body:
Go into the Dark Garden. Pick up a Chao and take it over to the
tree. Go to the right of the tree and you will see a fence. Drop the Chao
near the fence. If done correctly, the Chao will drop into the ground and
all that will be visible is its head.
Glitch:
Stuck Chao:
At the Dark Garden, look at the Chao transporter. Go to the
nearest tombstone to your left. Place your Chao on the left side of it. It
should become stuck there.
Glitch:
Two Chaos Zeros:
Enter 2P Battle, go to "Find The Treasure", and choose
Chaos Zero as your character. Choose "Egg Quarters" as your stage,
then go to the red room and run. Mysteriously, you will see a shadow behind
you, or when you are running, press B(3)to see another shadow.
Glitch:
Invisible Chao:
To do this trick, you need to have the Hero Chao Garden with no
Chaos in it. First, get a shiny gold egg from either the Black Market for
20,000 rings or a Game Boy Advance link for 1,000 rings. Then, get a shiny
grey egg from the Black Market for 10,000 rings. Put both eggs in the Hero
Garden. When they hatch, make both of them normal type Hero Chaos (by making
them create a blue cocoon around themselves). After that, make sure you have
600 rings to buy two Heart fruits from the Black Market. Give one Heart
Fruit to each of them. When they both create flowers around themselves, pick
one up and put him on or in the ring of flowers, so the Chaos are facing
each other. You should see them stand up and start to dance. You will hear
some music and an egg will appear. Hatch the egg by rocking it for just
under ten seconds, then put down the egg. After a few seconds, it will hatch
and you will have an invisible Chao.
Glitch:
See Chao through cocoon:
When your Chao is in a cocoon, you can see what it will look like
by walking away from it so that the camera will follow you and go inside
that cocoon. If done correctly, you will see part of your Chao.
Glitch:
Open Chao transporter from behind:
As Knuckles, go to the normal (Hero) Chao Garden. Go behind the
Game Boy Advance and do an uppercut. You will open the Game Boy Advance from
behind.
Glitch:
Fill Chao without giving it a fruit:
Give a fruit to one of your Chaos who can have fruit until there
is only one more point left in it. Then, pet that Chao to make it stop
eating. Next, get the Chao who cannot have any fruit. Get it to go after the
fruit. When it does this, pick up the fruit and give it to a Chao on the
other side of the garden and try to block the hungry Chao, who should still
be following it. If the Chao you gave the fruit to finishes before the
hungry chao gets there, the hungry Chao will pick up an invisible fruit and
start eating until it is full. It will then try to throw the invisible fruit
but, end up sending itself flying backwards. It will not gain any stamina
during this process. The Chao will now be full with no stamina increase.
Glitch:
Escape from the Chao Garden:
Go to the Chao Garden with Sonic or Shadow. Go straight forward
until you are at the opposite side of the garden. The rocky area will be to
your right. Go onto the |