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Sonic Adventures 2 Battle - page 2 Dreamcast

Hint: Extra Chao Karate mode:
Note: You either have to complete Hard mode, or all three original modes (Beginner, Intermediate, and Hard). Doing this will unlock the fourth difficulty mode, Super. The Super mode is very hard if your Chao is not strong enough. The order of the Super matches are as follows:

Round 1: Crunchy, a Light Green child Chao with a watermelon on its head
Round 2: Wacky, a psycho Light Green child Chao with dragon horns.
Round 3: Crystal, a Gold Hero Chaos Chao
Round 4: Angel, an Aquamarine Dark Chaos Chao
Round 5: Flash, an Onyx Neutral Chaos Chao (very difficult)

Hint: Winning in Chao Karate:
Your Chao's power has to be higher than 75. It can now punch and kick harder in Chao Karate. This help can knock Chao(s) off the edge easier.

Give your Chao Animals and Chao Drives until every ability is at level 1. Go with your Chao to the Kindergarten, then go to the Health Center. If your Chao has Power in rank B or higher, continue giving it Chao Drives and Animals until it is at level 99 in everything. If not, try it with another Chao.

Hint: Chao Crates:
In each stage, the contents of a Chao Crate depends on the number of Chao Crates you have already broken: The first crate you break will have a Chao Key. The second will have about three to five assorted animals. The last crate will have a special animal (for example, a Unicorn, Dragon, etc.)

Hint: Beach balls for your Chao:
Go to the Chao Garden and then go to the Chao Race Lobby. If you want the ball for the Chao Garden, then win the first four challenges in challenge race. To get the ball for the Hero Garden, go to the Dark race and win the first two challenges. To get the ball for the Dark Garden, go to the Hero race and win the first two challenges. When you get them, you must wait for your Chao to play with them. When they do, they will run at the ball and kick it. Note: To get the balls, you must have all three gardens or you will not have the other races. Also, you cannot take the balls to other Gardens.

Hint: Jewel Chao prices:

Normal: 0
Silver (gray): 500
Gold (yellow): 1000
Ruby (pink): 5000
Sapphire (dark blue): 7000
Amethyst (purple): 8000
Emerald (dark green): 10000
Garnet (brownish red): 12000
Aquamarine (light green): 14000
Peridot (light green): 16000
Topaz (orange): 18000
Onyx (black): 20000

Hint: Rock climbing:
When you enter the Neutral Chao Garden, you can climb the mountains to your left. Jump up there and you can get very high in the area.

Hint: Plant trees:
Win all the Beginner Chao races. You will receive a shovel and water pail for winning the third race in two of them. Go to Chao Kindergarten and press B on the black locker, opening the Chao black market. Buy a seed of any kind of tree you wish to grow. Return to your Chao garden. Once there, give your Chao the seed and in about 30 seconds or so a "!" will appear above its head. It will start digging, watering, then dancing. After a couple of visits to the garden you can give your Chao the kind of fruit that falls from the tree. You can grow five to six trees in the garden.

Hint: Watch seedling grow:
When you first plant a seed, walk away until you get a zoomed in view. You can now watch it grow slowly.

Hint: Easy rings:
Go to any Chao Garden and go near one of the trees. When the coconut or fruit falls off, you can sell it at the Black Market. It does not sell for much, but is worth something. You will get 10 rings for the coconuts.

If you need a more rings for something on the Black Market, sell a nut. There are three trees that never die and will just keep producing nuts. The nuts from these trees sell for 10 rings each. You can also sell egg shells (only the tops) and any other accessories for your Chao.

Buy a box, bag, pot, or any other expensive item in the Kindergarten. Then, save the Chao data, then re-enter Chao World. Sell the item, and when the "ca-ching" noise ends, reset your Gamecube. When you enter Chao World. you will have both the item and the rings. Note: You have to save the Chao data after you buy the item, but before you sell it. This works best if you sell expensive items, such as the 50,000 ring gray mask.

Go to the Chao Garden. After your Chao has hatched, take the egg and go to the Black Market. Sell your egg shell for the following prices.

Normal egg: 50 rings
White: 100 rings, shiny: 1000 rings
Red: 120 rings, shiny: 1200 rings
Sky Blue: 150 rings, shiny: 1500 rings
Green: 120 rings, shiny: 1200 rings
Blue: 150 rings, shiny: 1500 rings
Brown: 200 rings, shiny: 2000 rings
Grey: 250 rings, shiny: 2500 rings
Black: 500 rings, shiny: 5000 rings; you must have 180 emblems to buy this egg.
Purple: 150 rings, shiny: 1500 rings
Yellow: 150 rings, shiny: 1500 rings
Lime Green: 450 rings, shiny: 4500 rings
Orange: 200 rings, shiny: 2000 rings

Get the Light Dash ability and go to Metal Harbor. Whenever the large rows of rings are ahead of you, use the Light Dash move. This is a very fast and easy way to get rings.

Get something that sells for a lot of rings. If you do not have many, get an old pot and use it for this trick. If you have the time, get a Shiny Egg Shell (recommended). You cannot sell the egg -- you can only sell the shell. Go to the Black Market with the egg and you sell it. then. Exit out of the Black Market and while still in the Kindergarten, hold B + Start + X for about two seconds to reset your game (without saving the Chao data but saving the game data). Since the Chao data did not save, the game believes the egg is still there, while the saved game data records that you sold the egg for a couple thousand rings. You will get the egg and the money back. Repeat this (sell the shell, reset game, then go back to the garden) to end up with lots of rings.

Go to the Black Market and buy an item that costs a decent amount of money. It must be an item that you can resell. Put it in any Chao Garden, then leave the Chao Garden, which saves the game. Reenter the Chao Garden, get the item, then sell it at the Black Market. As soon as you sell it, press the restart button. Repeat this as needed. The item will not disappear, but your rings will keep increasing.

Play Sonic's first level under "Find The Lost Chao". Keep going through the level without getting the Chao until you get 999 rings, which is the maximum number. Then, get the lost Chao .and it will add 999 rings to your game. This is helpful if you want to get a beanie for your Chao later in the game.

On the first level, select the third mission on stage selection screen. Go through the level until you have 999 rings. Then, after you run down the building, do not hit the bouncers and go to the right. Play the Mystic Melody and work your way to the top. Repeat this to get as many rings as needed.

In City Escape level, you can get more than 425 rings. This will give you more rings for the Choa Gardens in just one level. You can also get more than 435 rings if you get all the rings, including the Light Dash rings after you break the iron box after the street boarding part at the very beginning of the stage.

Unlock the racing game (just route 101 or 280). If you got a "D" or "E" rank on the first mission, it would be easier for you to do mission 2 (get at least 100 rings). If you got "A", "B", or "C" rank, just do mission 1 (get at least 200 rings and also get 2 extra lives).

For quick and easy rings, just go to the City Escape level and collect 300 rings every visit.

Use the following trick to get 100 rings in any level, especially Rouge's and Knuckle's stages. Collect as many rings as you can, then go to the back ring. You will start the level over with all of your rings, and will be able to recollect them.

Go to any level as Sonic or Shadow. Choose the third mission (find the lost Chao) and go through the level collecting rings. Do not get the Chao. Go to the end of the level. When you hit the goal ring, you will be taken back to the beginning of the level. You will have all of your rings and all the rings originally on the course will be back. Repeat this until you have as many rings as needed.

Go to the Black Market after you have collected 70 emblems. Buy a Shiny Yellow Egg (7000 rings) and hatch the Chao. His egg shell is worth 1200 rings.

Select the Find The Lost Chao level with any character except for Knuckles and Rouge. Collect rings, but do not find the Chao. Get to the Goal Ring and the "Go Back" message will appear. Jump in the ring and you will start back at the beginning of the stage with all the rings you collected previously. Continue the process until you have 999 rings, then find the Chao to add the rings to your total. Make sure not to get hit or die or you will have to start the process again. This trick is useful when you are trying to save rings to purchase items at the Black Market.

Get a lot of rings in Sonic Advance. Link up the game with Sonic Adventure 2 Battle. You will see a ring item. Click it. It will transfer all the rings from Sonic Advance to Sonic Adventure 2 Battle.

Go into any Chao Garden and get any item found there. Go into the Kindergarten school (not the classroom). Then, go to the Black Market located to your left. Scroll down to "Sell Items". Select that option, then sell the items that you have collected to get 50 rings. Note: It is best to use Knuckles to find the items. The items can also be fruit.

Go to the mission where you battle Shadow with Sonic or Sonic with Shadow. Just collect rings instead of battling the enemy. Note: You must have the Light Speed Dash to get rings quicker. Once you have 999 rings, kill your enemy without dying to get 999 rings and nine lives.

Hint: Easy Chao Drives:
If you want to get Drives for a Hero Chao, go to Tail's level (The City, road level). Blast all the robots to get the Chao Drives. For a Dark chao, go to Eggman's first level.

Hint: Stocking eggshells:
To get a vast amount of eggshells to sell, link Sonic Advance to Sonic Adventure 2 Battle. Take your Chao already in the Tiny Garden and them in the big Garden. When you pull down the shopping window, there is the normal egg for sale for 0 rings. Buy one and transfer to the big Garden. Hatch it and u will have a Chao. Say bye bye to any you do not want. Repeat to get lots of eggshells.

Hint: Stocking fruits:
To create a large stock of fruits to stay in one place, gather all the fruits somewhere such as on the cliff. Get eggshells, pumpkins, and skulls and place them around the fruits. Note: The fruits may still disappear. After awhile, your Chao will adjust to you putting all the fruits in one place and will know where to find them if they are hungry.

Hint: Fruit in the water:
To keep other Chaos from getting food, put the food in the water. The Chaos cannot swim to the fruit and eat it. If you have multiple food, you can put all of it in the water and give the last one remaining to your Chao. Then, take the other fruit one by one to the Chao(s) that you wish to feed.

Hint: Tree without fruit:
To get a tree without fruit, put seven or more fruits under it. It will not grow anymore until you take them away.

Hint: Heart in Chao Fruit:
If you look closely at the flat side of a Chao Fruit, there is a heart there. It is almost the same color as the Chao Fruit, so it can be difficult to see.

Hint: Kart Racing mini-game:
Catch the President with Tails, or catch Tails with Rouge. If you do both, you will unlock versus in two-player mode. Either way will work -- it does not matter which you do first.

Hint: New Kart Racing cars:
Get all the level emblems with every character. Press Up at any character at the kart race player selection screen to find a new car.

Complete all of a character's missions on any rank to get a much faster kart.

Rouge's new car is the robot from Sonic 3D Blast.

Hint: Chao race kart:
Complete all of Tails' missions with "A" ranks.

Hint: Advanced Eggman race kart:
Complete all Eggman's missions with "A" ranks.

Hint: Eggman Robot race kart:
Complete all of Rouge's missions with "A" ranks.

Hint: Advanced Knuckles race kart:
Complete all of Shadow's missions with "A" ranks.

Hint: Advanced Shadow race kart:
Complete all of Shadow's mission with "A" ranks.

Hint: Advanced Sonic race kart:
Complete all of Sonic's missions with "A" ranks.

Hint: Sonic Plushie:
Win the fifth level of the Aquamarine Jewel races.

Hint: Super turn on kart races:
Start a kart race as usual. When you have a turn, press A(2) and you will turn very far. To stop this, go straight for awhile. Note: This will slow you down.

Hint: Get farther in multi-player races:
If you are far behind in a multi-player race, and your opponent is two checkpoints ahead of you, kill yourself. You should reappear at the farthest checkpoint that is activated.

Hint: Fly in multi-player race:
Choose the racing with Sonic ,Shadow, etc., then select the all grinding level. At the start of the level, grind until your next to the first pyramid. Jump on the pyramid, charge up in the spinning ball, then move and go straight up the pyramid. When you get about three quarters of the way up, your character will start running straight up in the air. Eventually, he will turn and you can run wherever desired. Note: Sonic and Metal Sonic work best because they are the fastest.

Hint: Fast start in Down The Hill:
In the Down The Hill multi-player level, hold Down at the beginning to start further then your opponent.

Hint: Run through item selection on races:
When racing a long races and you have to select the correct item, if your Chao trips, then he will not select the item and just run through it.

Hint: Have opponent finish race on foot:
Play a board race with Sonic, Amy, Shadow, or Metal Sonic Have player two stay at the start of the race. Go to where you can use attacks. Use an attack that hurts them. It will knock them off their board and they must finish by walking or running the entire race.

Hint: Points for cars:
In any level with cars, hit them for 20 points.

Hint: Secret points:
In each Sonic/Shadow level there are secret points you can get for doing certain things. For example, in the City Escape level, when you get to the ropes you can swing on, use them to get to the elevated ledge. Use the bounce bracelet to get to the invincibility bubble. Once obtained, attack the four flying robots to get down. After you destroy the robot that drops down, jump on the rail and grind. However many points you get depends on how far you get without falling off or without you invincibility running out.

Hint: Speed up Time Stop:
In the action race in two player mode, there is a way to speed up the Time Stop attacks. When you see your opponent with any of the Time Stop attacks, hold the Spin Dash. This will make the Time Stop attacks pass by faster.

In two player battle mode, when your opponent uses Time Stop ,etc., you can speed up the time so that you do not get frozen as long by pressing Analog-stick Up.

When playing in two player mode and your opponent Time Stops you or Chaos controls you, you can make time go faster by repeatedly tapping B. This will help you win. When battling in grind racing, try to jump off the pole. However, this is risky. While you are falling, try to aim at one of the poles below. If done correctly, you will catch the pole and have a better chance of winning.

In two player mode, if your opponent uses a move that stops time, you can move the Analog-stick around quickly. The twenty seconds will pass quicker.

Hint: Jump on objects in Grind Race:
If done at just the correct moment, you can jump on to the pyramid or the statues that are found later inside.

Hint: Land in the air while flying in Grind Race:
In order to do this trick you must be in two player mode. Go to Grind Race. You must be on the pyramid and run on it until you start flying as Metal Sonic. Run until you are in the air. When you are very high in the air and jump, you should land in the air.

Hint: Secret rail in Grind Race:
Play the grind race and look for the area has the rail curving up, causing you to land on a floor and hit a checkpoint with two zippers in front. If you take the zippers, you will be on the opposite rail. Go here but do not hit the zippers. When you reach the end of the curved part, jump. If done correctly, you will hit a hidden group of springers. This will take you to a new rail where you can collect rings. Note: When the rail ends you have to time your jump to catch the rail that leads you to the goal.

Hint: Super speed:
In two player mode, use a speed up then wait for the little blue light to disappear. Then, get the Super Shoes. The easiest way to do this is to play Shadow's Bridge level. After you fly up the first speed ramp, kill the robot guard then use your speed up. Then, go around the side where the Super Shoes are located.

Hint: Boost on snowboarding levels:
When you are falling to the ground to snowboard, press Left and Right a few times. If you are playing in multi-player mode, you will boost ahead of the other player.

Hint: Rail tricks:
Whenever grinding down a rail, when you are about to go off press A. You will probably do a trick such as a backflip or a split in the air. For example, to do this trick do Sky Rail with Shadow, at the beginning you will be grinding down a rail. Hold Crouch until you are about to go off the rail. Release Crouch and when the rail is close to ending, press Jump. The screen should zoom up close and show Shadow doing backflips.

Hint: Perfect rail grinds:
In Final Rush and Final Chase, to grind the rails perfectly do not push the Analog-stick unless you have to jump. To make it even better, when you begin grinding, press Forward to get more speed.

Hint: Quick pole swinging:
When you are in a level such as City Escape and Pyramid Cave, you will have to swing pole to pole. To do this faster, when you are swinging on the first one a red line will appear above Sonic's feet. Press A. When Sonic's hands touch the second pole, immediately tap A and he will go from there without swinging.

Hint: Bounce back:
Press B, then immediately press A without moving the Analog-stick. You should do a somersault and bounce backwards.

Hint: Easy A ranks:
Choose a level and select the second mission. This mission is to get 100 rings. To do this fast and easy, pop as many balloons as possible. This is good way to get all As and a quick way to collect rings to use at the Black Market.

If you collect (and keep) all the rings in a level, you will get an "A" rank regardless of your score or time.

Hint: Super Sonic and Hyper Shadow:
Successfully complete the Last Stage? level in story mode with 180 emblems to unlock Super Sonic and Hyper Shadow.

Hint: Amy Rose's Theme:
To unlock Amy Rose's option's menu theme, win at least two emblems that have to do with the Chao races and everyone's mission emblems They do not have to be "A" ranks. Amy's theme will randomly appear in the black market for 20,000 rings.

Hint: Maria's Theme:
You must have all 180 emblems and over 300,000 rings. Use a link cable to connect to a Game Boy Advance with Sonic Advance. Trade a Chao to tell the game that it is connected. Then, go to the Black Market and the last item there should be Maria's Theme for 30,000 rings.

Use a link cable to connect to a Game Boy Advance with Sonic Advance 2. Turn on the Game Boy Advance and enter the Black Market in the Chao Kindergarten. Buy the lime green egg, then hatch it. Leave and save the game. Go back to the Black Market, and Maria's Theme should appear at the bottom.

To unlock the Maria theme without having to pay for it, go to the main menu, then to "Options", and the theme selection screen. Rotate the Analog-stick clockwise quickly until you hear a sound. You will now have Maria's theme without having to pay 100,000 Rings at the Black Market.

Hint: President's Assistant Theme:
Go to the menu select in the options screen, and change your theme to the "Neutral" theme (the one you start by default on a new game). Return to the menu select, and rotate the Analog-stick in a clockwise pattern two to three times. The President's Assistant will appear as a theme.

Hint: Dr. Robotnik: Mystic Melody:
At the very beginning of the Sand Ocean level, stay on the turnstile until it rotates the entire way around. At that point you will see a glow, which is the Mystic Melody. You must fly over to a new platform to get it.

Hint: Eggman: Mystic Melody:
In Eggman's Sand Ocean level, go onto one end of the turning platform and stay there until view changes. You will see the Mystic Melody.

Hint: Knuckles or Rouge: Finding goals:
At any point if you cannot seem to find what they are supposed to look for, intentionally die. You will lose all your rings, but in big stages you will find that it is to the most benefit. Note: Make sure that you have plenty of lives.

Hint: Knuckles or Rogue: Extra lives:
Enter two player mode and choose Knuckles or Rouge. Keep digging in the stage. After you dig you might get a lot of coins or lives. Keep digging for lives -- you can use them when you try an adventure (Dark or Hero story line).

Hint: Knuckles: Mystic Melody:
Go to Wild Canyon as Knuckles. Go straight into the windy gust throwing you upward. Look to the left and you should see three small buildings containing four boxes in each one. Ignore them. Go straight past them to find the Lonely Statue. Climb above the statue's head straight up and you should see a strange painting. Dig through it to find the Mystic Melody.

Hint: Knuckles: Sunglasses:
To get the sunglasses for Knuckles, play through story mode until you get to the Meteor Herd level. This occurs immediately after fighting the "Egg Golem". Look around for a big meteor on a separate floating rock island. Get on it, then get in back of the huge meteor, as far as you can go. Punch twice and then move forward for the Mini-Spiral Upper. If this does not work, try running at full speed and slam into the door in front of you. If it opens, break the metal box located there, then hit the button. Find a spring that takes you up to the top (or climb up), then fall down the newly opened area. You should see a rainbow-colored area with the Sunglasses power-up.

Hint: Rogue: Treasure Scope:
Successfully complete the Dark story line or get the Iron Boots in the Space level. Then, return to the first level and look for the Egyptian sign that was in Egg-Quaters. You will find Mystic Melody here. Then, go to the Security Hall and find the point of usage for Mystic Melody (there may be two). Follow the bridge that appears and use the Iron Boots on the crates to break them to find the Treasure Scope.

Hint: Sonic: Extra points:
When playing as Sonic, use the special punch attack after hitting and destroying an enemy to hit another and collect more points.

Hint: Sonic: Flair Flip:
While on the ground, press B + A + Analog-stick in the direction that you are going. Sonic should jump up and do a flair after flipping. This may require some practice.

Hint: Sonic: Jump Flip:
As Sonic, stand still and press B to use the flame attack. Then, press A while holding the Analog-stick in any direction to make Sonic do a Jump Flip in that direction.

Hint: Sonic: Front flip to the ground:
Enter the Hero Garden with Sonic. Go to the broken bridge. Fall to the side with nowhere to go. Jump on the bridge just to hang and tap A. Sonic should jump up and do a front flip on the ground.

Hint: Sonic: Almost fall off his snowboard:
When you do a trick while going off a ramp, pause game play while Sonic hits the ground. If paused at the correct moment, Sonic should be falling off his snowboard. However, once you resume the game, Sonic will still be on it.

Hint: Sonic: Trapped:
On the City Escape level, when you are on the snow board and are ready to jump off it using the boosters, brake. Approach the boosters slowly. Instead of jumping over the gate as usual, you will be trapped between the wall and the gate. However, you will be able to jump out.

Hint: Sonic and Shadow: Mystic Melody:
The Mystic Melody for sonic and shadow is in their final stages. For Sonic, keep playing through the level until you see a rocket on a platform while grinding on a rail. Jump to it, and use it to go to a different route. Keep playing through this route until you get to the Mystic Melody. For Shadow, there is one part of the level where you can keep spiraling up on magnetic tubes. Eventually you will get to the Mystic Melody. The Mystic Melody is a tool every character can get. To use it, you must find those strange boxes that are in each level. Play the Mystic Melody to unlock a secret passage. The secret passage will usually lead you to the lost Chao you need to find to complete mission 3.

Hint: Sonic and Shadow: Flip Attack:
While somersaulting, tilt the Analog-stick in the direction you are going and jump. Sonic or Shadow will flip, and if aimed correctly, will destroy the enemy he touches while in the air. Use this move with caution.

Hint: Shadow vs. Sonic finale: Extra lives:
Get 100 Rings by using Light Dashes.

Hint: Tails: Homing Laser upgrade:
A weapon not mentioned in the manual is the upgrade for Tails' Homing Laser. After completing the stage in which Tails earns the Volcan Upgrade, go back to Prison Lane via the level selection screen. At the end of the level, before touching the goal, look for the cameras. Shoot them down and break the iron boxes in front of the gate (if there are any). The Laser upgrade will be behind two barred doors afterwards.

Hint: Tails: Mystic Melody:
Get the Vulcan Cannon upgrade (which is a mandatory item that you will eventually get). Then, go to the Egyptian level and play through it until you see a door blocked by iron boxes. Shoot the boxes, go through the door, and collect the Mystic Melody.

Hint: Tails: Control speed of tails:
Go into the Chao world then jump and hover with Tails. While hovering, rotate the Analog-stick clockwise to make his tails go extra fast. Rotate the Analog-stick counterclockwise to make his tails go extra slow.

Hint: Fun with Omochao:

To make Omochao angry, pick him up and throw him around. If you throw him at an enemy, he will explode. You can even shoot him with Eggman or Tails while he is flying around your head.

As Knuckles or Rouge, go through a wall while you are talking to Omochoa. He will get stuck on the other side and will not be able to get back.

The third challenge Chao race is against several Omochaos.

As anyone except Tails/Eggman, throw Omochao into an enemy to knock him out. With Tails/Eggman, just shoot him. He will wake up and complain or have amnesia.

In Tails' Eternal Engine level, look for the area with a Chao box, a switch to open a door, and Omochao near a space escape door with two dynamite packs on it. Destroy the space door and Omochao will be sucked into space, magically reappear, get sucked out again, and repeat.

Go next to Omachao and press B. You can throw it at enemies and can hear him bribe you to let him go and beg for his life.

Hin: Omochao's phrases:
When you want to have some fun with Omochao, do the following and he will say the corresponding phrases. Note: Omochao never actually does what he says.

When picked up
"Hey! Stop it! Let me go!"
"Hey! Stop it!"

While in your hands
"Augh! Augh! Help me!"
"Please, Help Me!"
"Help! It's getting Worse!"
"If you don't stop it, I'm gonna tell the Principal on you!"
"If you don't put me down, i'll get mad! I'll go tell my mom on you!"
"My Energy is low. I need to be wound-up again"
"I understand. I promise i'll eat all my Carrots!"
"Hey, I'm on Your side, y'know! I can give you hints to help you!"
"*sigh* Whatever..."
"Now I', getting mad!"
"Hey! Why don't you go get yourself a Teddy Bear?"

When put down
"Stop It. What are you doing? You're making me mad!"
"*sigh* i was so scared. What gives?
"Thank you for holding me. But... you were kinda rough"
"Thanks for saving me! I was scared!"

When thrown
"Awaaah!"
"Stop it!"
"Bye Bye!"
"Help Me!"

When shot or thrown at enemy
"Huh? What happened? Who am I? Where am I?"
"Owwie! That Hurt! I'm mad at you. I'm not going to help you anymore! Hmph!"
"Ouch! Why are you being such a bully? I didn't do anything wrong!"

Hint: Omochao theme:
If you get over 140 emblems, you can buy Omochao's menu screen theme on the Black Market for 10,000 rings.

To get Omochao's options menu theme, win at least two emblems that have to do with the Chao races and everyone's mission emblems. They do not have to be "A" ranks. Omachao's menu screen will randomly appear in the Black market for 10,000 rings.

Hint: Aquatic Mine: Dragon animal:
Play the level as Knuckles. Go to level three, and lower the water level with the switch. Next, drop down to level two. Look around until you see the caution sign. Jump over it and drop down the pit behind it. Try not to hit the spring in the pit. Then, go through the short tunnel until you fall in some water. Dive down into it and keep descending. Work your way quickly through the water and underwater tunnels so you do not drown. Near the end of the water there will be a long ascent to the top. Go up as quickly as possible. You will also get Air Necklace the on the way, which allows you breathe underwater. Climb on the walls around you until the Dragon animal is found.

Play the level as Knuckles with Sunglasses, Hammer Gloves, Shovel Claws, and Air Necklace. Work your way around the mine and find all three Chao containers. In the last one is the Dragon. One Chao container is in the highest floor behind a pile of wood. The second is in a tunnel with spiked car. The third is in a room with many ghosts, fire breathing skulls, and falling block (in the rafters). Another Dragon is in the room where the Air Necklace is located, hidden in the upper corner.

Hint: Aquatic Mine: Seal animal:
As Knuckles, at the beginning of the level, fly over the water to the left then swim all the way down to find a seal.

Hint: Aquatic Mines: Air Necklace:
Go to the Aquatic Mines level as Knuckles. Find the switch that changes the water level to its third setting. (o do this, make sure it is on the first setting and climb the pole in the center of the room. Then, jump to the pulley taking you above. Go to level 2 of the stage and find the a caution sign. Jump in the pit and keep following the path to the item. The Air Necklace allows you to breathe under water for an infinite amount of time. This is especially helpful in the very last level, where you spend virtually the entire time underwater.

Hint: Aquatic Mines: Kill Omochao:
Go to where you get Knuckles' Air Necklace .There should be an Omochao there. Let him talk to you. While he is talking, swim down the hole in the upper right-hand side(so you do not get hurt). If done correctly, you should hear an explosion. Swim upwards and you should see him laying on the spinning saw, unable to get up without getting sawed. Note: You may need the Air Necklace for this to work. Also, you must be underwater. This cannot be done if the water is on levels 2 or 3.

At the beginning of the level, go up the central pillar and set the water level on 3. Go down the "Caution" Ghost shaft and kill the ghosts. Then, go back to the area where you started the level. Glide across and land on level 2. There should be an Omochao near a sign that reads "2". Pick it up and walk around to the spring that sends you to level 1. Go back down the "Caution" shaft and throw Omochao into the smasher block. He will fly into the wall and get crushed by the smasher. After being crushed a few times, he will fly up into the smasher and disappear.

Hint: Cannon's Core: Get through lasers:
As Knuckles, you can get through the lasers that block off the rest of Cannon's Core. Instead of going under the water and hitting the time switch, just glide into the lasers then press B. You should go through the lasers. You can also go through the waterfall with Rouge if you rapidly press A and B (not simultaneously).

Hint: Cannon's Core: Easy completion:
As Sonic, when you are sliding down the orange water, turn around and keep double jumping until you are on another waterslide. This will lead you directly to the goal ring. This will take you to the Biolizard. Note: You fight the Biolizard with Shadow.

Use the following trick to win Sonic's and Shadow's part very quickly. Make sure you have the Magic Hands (found in City Escape near the two player finish). First, hit the time switch and make your way to the solid ground. Kill the multiplying Chaos and destroy the artificial Chaos with your Magic Hands. Kill the guards with the tiny ball and pass the first laser and the second. Find the time switch (on top of the water). Roll under the water and board your way down. In Shadow vs. Biolizard, watch out for his head. First run (not dash) away from his head, getting five rings on the way and jump over the opening. If you fall in, quickly Home Attack yourself out. Grind to the top of his head and hit the life support (Omochao will tell you this) and land safely. Then, dodge the energy balls. Do this for about five times and grind on rails and hit him again. Do this two more times. Then on the fourth time, he attacks with the energy balls and balls instead of the rails. You must jump to the top of his support and hit it two times. However, it is too high -- Home Attack the balls to get to his support two times. You have one minute to do this and if he is left over with about ten to twenty balls, he will try again but faster. During the last attack there are no rings in the air. Dodge the balls until he is out of them and attack. Note: You must have two rings to do so.

Hint: City Escape: Disappearing tires:
At the end of the level, go over by the recycle bin and touch the stack of tires by just running into it. The tires will sink into the ground.

Hint: City Escape: Easy rings and lives:
After getting the Mystic Melody, go to the City Escape level. Play the third mission, but do not get the Chao until you have 999 rings and 99 lives. This is useful when you need rings to buy very expensive items. If you just need a certain amount of coins, keep playing this stage until you get that amount.

As Sonic, go past the first point marker. You must have between 60 and 80 rings to get the first extra rings. At the first turn, hit the boost pads, flair flip, and grab the magnetic shield, Then, flair flip up the ramp to get an extra 30 rings. Keep the magnetic shield on until you get to the Gun truck that chases you. Go down in this order: right, then turn left, and run down the path. Get the coins, then turn right at the first turn to get some rings. On the next turn, turn right to get a lot of rings then go left to get all the rings.

When playing as a Hero and are getting chased by the truck, to get the rings go to the center of the street, then left, left, right, right and center.

To gain easy rings and lives at the same time, go to the first level, City Escape. Choose the third mission (Find The Lost Chao) and get as many coins as you can without getting the Chao. Proceed to the end and the huge ring that usually marked "Goal" instead reads "Back". Jumping through the ring brings you back to the beginning with your all of your rings and the rings in the level have respawned. You can get up to 9 lives and 999 coins in one run through it.

Hint: City Escape: Get all rings:
When you are on the metal board, go straight, right, then left and you should hit a ramp. As soon as you do a trick, you have to go straight, then turn. After that, stay to the right. There will now be another turn. On this part, there is nothing but a ramp. Do a trick and you can get nothing, 20 rings, or an extra life. There are now two turns. On the last part, go straight and do a trick on the ramp. If you go far enough, you will get a shield. When you are off the board, go up the steps and down the hill to get 8 rings. As soon as you are done with that, go to the left and run up the wall. There will be a 10 ring container. When you get that, go backwards up the hill and you should see a metal container that you should break. Inside is a switch. Touch it, and some rings will be lined up in front of you. Light Dash. Then, go in the door next to the enemy and grind on some rails. Rings are on them. When you are done with that, go up the ramp, turn left, jump off, and do the Homing Attack for a 10 ring container. You should be at a checkpoint. If you get there quickly, the item at the checkpoint will be a Magnet Shield. When you go under the somersault thing, you will get 3 rings. Go straight and off the ramp until you find a turn. Do not turn. Instead, hit the speed belt in front of you and do a trick on the ramp. Another ramp is immediately after that; do a trick, and if you have a Magnet Shield you will get 40 rings. After you get those 40 rings, you will hit a spring. Go up the stairs, defeating the enemies on your way. Keep going straight until you get 3 rings. Then, turn right and do a trick on the ramp to get super speed, an extra life, or nothing. Turn left and go straight down. You will get two rows of rings. Next, grind on the rail in the door you go through. There are three rows of rings on it. When you are done with that, you will go up the ramp and hit the spring. You will get two rows of rings and a 20 ring container. You should reach a checkpoint. If you traveled fast enough, you will get a shield, magnet shield, 5 ring container or a 10 ring container. Go down the hill and to the left, but do not touch the ramp. Instead, jump on the hill and do the Homing Attack to get a 20 ring container. Keep going the same way until you see a speed belt. Do not touch the speed belt. Instead, turn right and you should see a row of rings. Light Dash. Then, go backwards and get 6 rings.

Hint: City Escape: Kill Omochoa:
Go to the Omochoa by the pipe. Pick it up, then throw it off the cliff just next to it . It will come back in a short time or not at all.

Hint: City Escape: Magic Gloves:
Once you get the Fire Somersault Bracelet, return to the first level of Sonic's adventure (City Escape). Go towards the end of the level and look for a spot on the ground composed of four steel crates. Perform the bounce attack on top of them and you will fall into a secret room. Once there, you can bounce and destroy more crates to find the Magic Gloves. They will allow you to turn an enemy into a miniature throwable version. However, you have to get very close, making it not all that useful.

First, get the Bounce Bracelet, then play the City Escape level. Shortly after you run down the building you will notice four steel containers in the ground. Break them with the bounce attack, defeat the three enemies that are down there, then jump over the fence and grab the Magic Glove upgrade. Press X when close to an enemy and magic hands will appear in the action window. You will be able to throw enemies at other enemies.

Hint: City Escape: Run on foot:
At the start of the City Escape level, instead of landing on the ground with the board, scrape the roads on the board. When on foot run full speed at a wall and get knocked down. Pause game play if you fall after hitting the wall. Choose to restart the level to run on foot and not on the board.

Hint: City Escape: Faster speed:
Play in two player mode and choose Metal Sonic. On certain parts of the level (for example, at the end when you run down the wall), activate your metal shield. You will speed up three times faster than normal running.

Hint: City Escape: Wall jump:
When you are on the snowboard, get to the end of that part, but do not go off. Jump over the things that make you go faster. If done correctly, you will be by two grass areas, a bush, and a fence. Use the Bounce Attack on the bush. Then, bounce on the fence and over the wall with the boxes at the end. You will be flying and you can see the level behind you. It takes up to three minutes and you will die. Note: This requires a lot of practice.

Hint: City Escape: Run up stairway:
After the snowboarding part, go to the first stairway. Do the Spin Dash and Sonic should run up.

Hint: City Escape: Go up the building:
When you are running down the building, you can use the Spin Dash to go up the building.

Hint: City Escape: Get down building faster:
Instead of running down the building, try doing a spin onto the speed chargers. It will be a lot faster than running or falling off of the building.

Hint: City Escape: Stop on the run down building:
Get to the place where you are running down the big building. You must be running on the building, not falling. While you are running down, hold B and you will be in a spinning ball stopped on the building. Note: You can turn around on the building and go upwards.

Hint: City Escape: Tires:
At the start of the level you will be riding on a snowboard. Then, you will hit a tram before you lose your snowboard. Look closely to see all of the wheels come off. You can also throw them at an enemy.

Hint: City Escape: Unicorn animal for Chao:
Get all the Chao containers. The third container will have the unicorn inside.

Play the level as Sonic (the first level of the Hero story) and get the three Chao boxes. The first Chao box should have a Chao key in it. It is at the part (to the right) where you go upstairs. The second one should have four animals in it. It is located down a rail where there is a thing that boosts you down the rail and up a ramp at the end of the rail. The third Chao box should have the unicorn in it. It is at the place where you run down the top of a building and bounce. When you bounce, hold Up until you land on a bar and start swinging. While you swing, you will see a red slash of Sonic's Shoes every once in a while. Try to press A when the shoes slash. If done correctly, you will swing off onto another bar and start swinging again. Repeat and you should swing off onto a platform. On the platform is the last Chao box. Repeat to get as many Unicorns as needed. With Unicorns, your Chao will grow a horn in the middle of its forehead, a pony tail, little hooves, pony ears, and some of its body will change colors.

Hint: City Escape: Finding the lost Chao:
You will need the Mystic Melody for Sonic. After you run down the side of the building, there will be bounce springs. Do not go on them. Near the tree is a Mystic Melody platform. Use Mystic Melody and bounce on some springs. Kill some robots to get to the top. If you see an orange pole, go on it and launch yourself up. Go in the room to find the lost Chao.

Note: This trick will only work if you have the Mystic Melody. After running down the wall and hitting the spring, press Back. This way you will not swing to the pole. Turn right and you will see a stone. Use Mystic Melody and a spring will appear from the stone. Jump on it. It will shoot you up. Grab the handle . When you see a pole, you will see a Chao. Go on the pole and press A. Immediately after the fourth loop, press A to get yourself into the box. Note: If you destroy the robots with the spring, restart. Make sure that you have plenty of lives.

Hint: City Escape: Shortcut:
With any character (Metal Sonic recommended) fly backwards when falling from the sky at the beginning of the level. If done correctly, you will be stuck in plants and cannot see anything, but appear to be winning.

Hint: City Escape: Secret area:
When you are at the area where you run down the pathway to the building that you run down, go to the left and you will find a ramp. Jump the ramp or walk around it. You will see a ring box. Do a Homing Attack on the rings (if desired). You will see a bridge. Go on it and at the other end you will see a path of rings . Collect them with your Light Shoes. You will now be at the part where you run down the building. There will be four ring boxes at the end of the bridge in two player mode.

Hint: Cannon's Core: "A" rank:
Keep shooting the switches which freeze time. When you shoot or touch them, you will notice that the time counter at the top right corner of the screen will also stop. At the end of the stage, the game will record that you have completed the stage in the same amount of time as that on the counter. If done correctly, you will have completed the stage in at least 5 minutes.

Hint: Cosmic Wall: Extra life:
As Dr. Robotnik. While trying to get up one of the giant holes by jumping from platform to platform, you will see two platforms extremely close together. Shoot all the boxes there to reveal a 1-up item which increases your life bar, so you can sustain more attacks before dying.

Hint: Cosmic Wall: Unicorn animal:
After you reach the second point marker, hover up to the next platform. Look to your right and you will see another platform with a pyramid on it. Hover over to it. Break the pyramid and play the Mystic Melody at the Ancient Shrine. A spring will appear. Bounce from the spring. Hover up two times more. There will be two springs on the second platform. Bounce on one of them and you will reach a platform with another pyramid. Hover to the left around the building and reach one more platform. Look at the edge and you will see the Unicorn.

Hint: Crazy Gadget: End of level:
As Sonic, reach the last sequence when you hit the switch before you get the goal to launch the missile. Use the first switch then instead of using the second switch. Use the bounce attack to go higher to the red platform and move to your left. Hit the switch to go down. Step off the purple platform to find the switch. Use the bounce attack to get high enough to reach the gravity switch. Once you do, just jump to hit the switch. The next part is tricky. Use the homing attack to hit the spring near the goal and do not press anything. You should end up back where you started use the first switch to go up. Repeat the procedure, except use the switch that is straight ahead. When you get down, fire the missile to get the goal.

After you go through the door, you will see a gravity switch like all the others in the level. Flip it. You will then be upside down on a purple platform. Follow the path and kill the enemy using the Homing Attack. Keep going forward and you will see a switch that points left. Do not press it -- it is a trap. Instead, go to the rail and you should see a red platform. Jump off and you will land on it. Next, you will see one of those weird blue robots, except this one shoots in every direction. Use the Homing Attack and it will die. Do not go backwards and flip the switch. If you did go down, just jump on the boxes behind you to find a springboard. Jump onto this to go back to where you came into this part of the level. Next go left and flip the switch. You will be on top of the purple platform. Go backwards then right and you will reach the edge of the purple platform. You should see a blue and yellow platform. Jump to the yellow platform. Kill the blue robot and go to the right to get a green shield. Then, go back to the left and flip the switch. Go onto the springboard and hold Down. Follow the yellow path until you get to the red rail. There should be a springboard located here. Go onto it and you will grind the rail to the green platform. Follow the green path while avoiding the electric robots. Go onto the springboard and you will go to the purple platform. Go to the end of the path and you will see some rings. Use Light Dash and you will go to the blue platform. Get the rings and flip the switch. It will lead you to the purple platform. Follow the path and you will see the missile switch, and a gravity switch. Run into the missile switch and flip the gravity switch. It will bring you back to the red platform. Now you can flip the down switch and you will see a missile. Step on the button and the missile will get rid of the green stuff and the goal ring will be there.

Hint: Egg Quarters: A rank:
To get an A rank for Rouge in Egg Quarters, get the three keys in 4:30. Usually you have to get it in 1:30.

Hint: Final Rush: Extra lives:
As Sonic, after the first grinding rail, land on the first platform. Take the lower of the two rails. At the end of the rail, jump to the platform and use the only rail, on the ground. At the end of that rail, there is a platform with speed panels. At the end of the platform there is a bomb robot over another platform. Destroy it and use the rail off of the platform it was over. At the end of that rail is a check point with a small gap afterward. Jump the gap and go all the way down the big drop. At the bottom is a rail on the left side. It will take you to a platform with a ring box and a life box. Get the life and then choose "Exit" from the "Start" menu. Re-enter the level and you should have the same number of lives you had when you exited the level. Repeat this as many times as needed.

If you stay in a place too long or if Shadow or Sonic gets too far ahead, they will use their Chaos Control. To avoid this, you need to jump and swerve quite a bit. You will reach a further distance and will not lose any rings.

Hint: Final Rush: Mystic Melody:
Make your way to the platform with the orange and purple rails. Grind the orange rail and crouch as you will need to build speed. As you grind to the end of the orange rail, press (or hold) Analog-stick Forward to land near the rocket on the platforms below. Take this rocket to another platform. Then, jump from that one to the one ahead of you with the spring on top (a sheep is located there, if you are trying to get all the animals). Bounce up, run forward, grind up the vertical rail, and you will see the Mystic Melody directly ahead.

Note: You need the Mystic Melody to find the missing Chao in the third mission.

Hint: Final Rush: Falling:
If you fall in the level, you will have a chance to hit a rail or land on a platform.

Hint: Green Forest: Hidden rings and life:
On the part where you go down on a vine-like a bungee cord and bounce back up, hold A to go faster and bust through. You should get an extra life and some rings. Make sure to hold A until you come back up. If done correctly, you will get 1000 points.

Hint: Green Forest: Half-Fish/Nematoad animal:
When you get to the part where you can smash boxes to go to a secret bottom section, run around the boxes shaped like an "L". Look on the inside of the shape to find the green Half-fish/Nematoad.

Hint: Green Forest: Sea-Monster animal:
After the second vine, on one of the platforms is a plant. If you whistle at it, a Sea-Monster animal will appear.

Hint: Green Forest: Defeating Shadow:
Use the Bounce attack and keep bouncing up and down. Shadow cannot get you, and you will easily defeat him.

Hint: Green Forest: Ancient Light:
When in the level with Sonic, go to the part where the "Gold Beetle" is floating next to the three robots. Go to the "Dash Panel", up the loop and on the platform. Go over to the right of the platform where the box of rings is located and jump off. Jump Dash the Grenade Beetle, and Jump Dash onto the platform to the right of the Grenade Beetle. Once there you will find the Ancient Light.

Hint: Green Forest: Finish faster:
You can use the Light Dash to collect rings and finish faster.

Hint: Hidden Base: Half Fish animal:
When playing as Tails, there is a hidden green sea monster in the small maze. It makes your Chao's color turn green.

After you land off the second vine, there will be three boxes in an "L" shape. Stand beside them and change the camera angle. You will find a Half Fish animal.

Hint: Hidden Base: Interesting statue:
In the Hidden Base level as Tails, go to the pulley where, at the top, there are five to six Kiki's throwing bombs at you. In that area is a headless statue of a nude woman, holding her cleavage.

Hint: Homing Laser upgrade:
To get the Homing Laser upgrade for the Eggwalker, on the first stage of the Dark story line, find a hall blocked by iron containers. Shoot them with your Vulcan cannon (needs to be upgraded first). You will find the homing laser upgrade at the end of the hall.

Hint: Iron Gate: Laser Blast:
First, find the Cannon in the Weapons Bed level, then play the Iron Gate level again. Go to the location where you find the most coins and two gas pipes. Blast those gas pipes. You will now see a way leading to a hall. The Laser Blast is inside, glowing green light. Take it. It makes it easier to lock-on to more opponents.

Hint: Iron Gate: Special Dragon Animal for your Chao:
To get A Special Dragon for the Dark story line, get all three Chao boxes in Iron Gate as Dr. Eggman. Be careful -- one of the boxes is near the goal.

Hint: Iron Gate: Shortcut:
Note: This only works with the Hover power-up. As Dr. Eggman, when you get to the elevators that move down slowly, jump off and hover when you get down about halfway to the door. Then, hold B to lock on to the four locks on the door and fire. Simultaneously move toward it. Do not touch it or else you will fall faster. Once the door is blasted open, continue to move toward it. You should barely land in the room. This should have saved about fifteen seconds. This may require some practice, but will result in a better rank.

Hint: Mad Space: Phantasy Star Online items:
In the Mad Space level as Rouge, you can find items from Phantasy Star Online lying around -- the boxes rather not items themselves. For example, you can find green and blue boxes from the game.

Hint: Mad Space: Shortcut:
As Sonic go to where you pull the switches. Pull the first one. Run past the second switch then look to your right and jump off.

Hint: Metal Harbor: Shortcut:
Near the beginning as Sonic, after doing the loop-de-loop there is a robot you can home-attack, which will take you to a faster route. After completing this much faster route, simply finish the rest of the level as fast as you can without taking detours. Also try to go straight all the way on the street board at the end-- do not zig-zag.

Hint: Metal Harbor: Board slower:
Immediately when you get on the rocket, tap A rapidly. You should drop early and board slower. Note: This requires some practice.

Hint: Metal Harbor: Easy "A" rank:
To get an "A" rank, you need to go the long way around the homing enemies. However, the main part to this is getting the secret higher handle on the missile. To do this, hold B to do the Spin Dash. Then, jump immediately before you get to the first line, which is when the countdown starts. Go right and land on the spring way to the right (this is a shortcut you will need). Keep going to the end. Just before you get to the handle, jump straight and there will be some enemies that you need to kill. Then, use your Light Dash to get to the end (this requires practice). For more points, get the rings while snowboarding (jumping to get them is easier).

Hint: Metal Harbor: Easy rings and capsules:
As Sonic, after the rocket part where the ring capsules are, jump immediately before you get to them. If done correctly, you will get the ring capsule.

Go to Metal Harbor and select the second mission. Keep using Light Dash to collect rings. Keep repeating this and you should be able to get the amount of rings needed in the Chao Garden.

Hint: Metal Harbor: Get all rings:
When you get to the missile, do not hit the spring. Go straight past it and jump. An enemy should appear. Do the Homing Attack, then more enemies should appear. Keep doing the Homing Attack until you see a Speed Belt. Hit the Speed Belt and you will see a row of rings. Do the Light Dash, hit some springs, and you should jump on the missile. Note: You must do this extremely fast without tripping or stopping.

In Metal Harbor, there is a lone ring sitting on top of the second of the little "pulleys". You need this to get an "A" rank.

As you go through the second mission in Metal Harbor "Collect 100 Rings!", before you spot that mysterious ring, you will have 99 rings. That ring was placed there to save you 20 seconds on the clock and gain your "A" rank for that mission.

Use the following trick to collect the rings in the mystery ring trail. Go through the entire level, then go quickly up the ramps to the big missile. Do not jump on. If you look past the corner, you will just see a string of robots. Jump from the corner. Home attack the robots as they appear. You will see a string of rings. Light Dash them. You will see more springers. Hit them and bounce onto the second handle. Time is short, so do this quickly.

During the part where the missile is about to be launched, you will notice some rings that seem too high to reach. To reach them, do not jump on the spring to grab onto the handle. Instead, look to the left and you will see some beetle drones. Jump dash them and run up the platform until you see some rings. Do a Light Dash and run around the top platform. There will be a Phoenix and another handle to grab onto. You have to do this very quickly and cannot make any mistakes.

Near the end of the level, just after you take the rocket to the giant rocket, stop before the gray-colored section of the floor and jump off the platform, to the right. Then, do the Homing Attack and land in between two springs at the base of the giant rocket. Go to the spring on the right. When you go there, it will start counting down -- do it very quickly. Go toward the spring on the right and bounce on the spring. Then, run up the path to the top. At the top you will see a spring. Do not bounce on it. Instead, go straight ahead and you will see a Mono Beetle (floating enemy). Do a Homing Attack on it and more will appear. Do a Homing Attack on all of them until you reach another platform with a dash panel. Hit the dash panel until you see a path of rings. Then, do the Light Dash on them. You will see a spring. Take it and run up the path until you see another spring that will bounce you up to the handle on the rocket. Sonic will automatically grab it and the rocket will launch. Then, finish the level as usual. You will have only fifteen seconds from when the timer started to when Sonic grabs the rocket. Do this very quickly or Sonic will die.

There are 174 rings in Metal Harbor, and they are very easy to get. They are useful for items in the Black Market. First, Light Dash the first four rings onto the rail (4). If you do not have Light Shoes, get them and restart the level. Continuing, there should be a long path of rings before the first checkpoint. Do not touch the checkpoint. Instead, Light Dash the path of twenty rings (24). You do not have to get the Gold Beetle and the extra life. Light Dash on the path of nineteen rings (43). Light Dash the next path of rings (69). Touch the checkpoint (89) and Light Dash the path of rings in front of you (99). After two pulleys, instead of going on the speed panels, Spin Dash up the hill. Jump and hold Analog-stick Down at the very top of the hill. You should land on a platform with one ring (100). After crossing the water by Homing Attacking the enemies, hit the ten rings box (110). At the part with the space shuttle, act very fast. Instead of hitting the spring seen immediately, Homing Attack the Beetle robots to the other side. Hit the dash panel, Light Dash the path of eighteen rings (128), bounce off the spring, and then another one. In addition to hitting this trick and getting a lot of rings, you also get an "Extreme" bonus of 1,500 points. When you are off the shuttle and boarding, get the ten rings box (138), the twenty rings box (158), both five rings boxes (168), and the last six rings (174). Touch the Goal Ring and you will have an "A" rank and a lot of rings.

At the rocket place, before you pass the where the countdown starts, jump and go near the rocket (at the bottom). Then, go to the spring near the first boost platform. Keep going until you reach the spring to finish the level. Instead, look at your left. You should see some beetles. Do the Homing Attack very fast, then go up and use the Light Dash. Then jump off the spring which leads you to another spring to finish the level. You will see a Phoenix there. If desired, get it. You will have to risk a life because you do not have much time. If you get to the second spring and make it in time, you will get an extreme rating (1500) points.

When you ride the missile you will notice some "unobtainable rings". Use the following trick to reach them. When you get to the handle on the missile, keep going and you will see some enemies. You must have about 8 seconds remaining to do this successfully. Do the Homing Attack on the enemies until you get to the other side then do the Light Dash on the rings and grab the handle at the top. This takes quite a bit of effort, but you will get 1,500 points plus a few rings.

Hint: Mission Street: Phoenix animal for Chao:
Play as Tails and go about halfway through the level. You will see a barred box with a bird inside. Use the Bazooka Blaster to break through the iron boxes behind the barred box and hit the missile switch. It will fire at the box and break it. Walk over and get the Phoenix.

Get the bazooka from Eternal Engine. Go to Mission Street, and about half way through the level you will find a row of steel crates. Shoot them. You will find a missile. It will break a cage and the Phoenix will be there. Note: The Phoenix is a yellow bird.

Hint: Mystery Of Shadow: Biolizard picture:
While Rouge is holding the research paper, you can see a picture of Biolizard.

Hint: Pumpkin Hill: Early lives:
When starting Pumpkin Hill as Knuckles, go to the left rocket that takes you to Church Mountain. Then, take the rocket that leads to Pumpkin Mountain, which is somewhere in the graveyard area. While falling down from that rocket, quickly glide forward to the flying "island" in front of you. If done correctly, you should grip to the floating chunk of land and be able to go forward to get the extra life. This can be useful for people who are collecting Skel-dogs, because you can get it in the graveyard place before you take the rocket. There is also an extra life buried where the digging claw things used to be -- so this can double as an unlimited lives trick. Note: Skel-dogs are useful for people who are raising running Chao because they remove the boar's ugly features, and provide a running improvement of up to 16, without subtracting from other stats.

Hint: Pumpkin Hill: Extra lives:
As Knuckles, go to the place where you got the digging tool. In the area with the circle where the digging tool was located, jump up and use the Dig attack. You will get an extra life.

Play the Hero story and pass the Pumpkin Hill level. Go to the level selection screen and choose Pumpkin Hill. Fly forward to a little island and dig in the circle. You will get one or two extra lives. Exit the stage and repeat this for as many lives as desired.

Hint: Pumpkin Hill: Easy "A" rank:
As Knuckles, play "Find the Lost Chao". To get an easy "A" rank, turn around at the start. Fly to the next platform and there will be a rocket there, leading to Pumpkin Mountain. There is a place to play the Mystic Melody. Play it and go through the floating platforms.

Hint: Pumpkin Hill: Extra Skeleton Dogs:
As Knuckles, go to Pumpkin Hill and get the extra life that is buried where the Shovel Claw was located. Then, go to Church Mountain and look around one of the graves closest to the wall. You should find a Skeleton Dog there. Restart the Level and do the same thing over again until you have as many as needed. The last time you do that, find a Chao Key and finish the level. It is easier to do this if you are on the 100 Ring mission or the Find The Chao mission.

Hint: Pumpkin Hill: Find the Lost Chao easily:
When you first start, go to the rocket that takes you to Church Mountain. When you land on the top, ride the rocket to Pumpkin Mountain. When you let go, immediately glide straight to the floating mountain. You will find the Chao without Mystic Melody.

Hint: Pumpkin Hill: Sea Monster animal:
Get two of the three blue containers with the Chao face on them. There should be a row of balloons that have rings inside of them. They should lead to a pumpkin held up by a stick thing. Behind it should be another blue container. Break it open and a green Sea Monster will appear.

On Pumpkin Hill there is a sea monster in the third Chao box, but it can be somewhat difficult to find. When you start, go forward, then left to the rocket that takes you to Church Mountain. Then go forward to the one that takes you to Pumpkin Mountain. Jump down, and on one of the ledges there is a Chao Box. Then, look out to all the platforms in the middle of the level (not on the bottom level, but the middle one). You should see another blue box. There will be either some running animals (leopard or boar) or a bat or skeleton dogs. After, go to Ghost Train Mountain. Go to the top and glide across the balloons that take you to the pumpkin face. Climb down the back of here and there will be a ledge with the third Chao box and the Sea Monster.

Hint: Pumpkin Hill: Ghosts:
As Knuckles, from Pumpkin Hill to the rest of the game you can find ghosts in certain places. Note: They just pop out and knock you down.

Hint: Pumpkin Hill: Safe from fall:
When you fall for a while, glide then do the Spinning Dig move and hold it down. You will bounce back up and be able to glide to safety. If you do not make it, repeat until you do.

Hint: Pyramid Cave: Skeleton Dog/Mutant Cow animal:
After going a bit in the level, you should see a cage with the Skeleton Dog/Mutant Cow in it. There should be a wooden box next to it. Destroy that, and then under the cage there should be a metal box. Destroy that to free the animal. Note: This requires the Fire Bracelet. Also, if you want this animal, make sure you do not get too many more animals or Drives. Too many will knock the special animal off your inventory.

Hint: Pyramid Cave: Save Bounce Bracelet:
Note: This trick requires at least one memory card. After complete the Hidden Base level as Tails, go to Pyramid Cave. In the middle of the level, after you have the Bounce Bracelet, turn off the game with the memory card inside one of the slots. You still have the Bounce Bracelet even when you did not save after finding it.

Hint: Radical Highway: Flame Ring:
As Shadow, after the second highway you spring to, go backwards instead of forwards. You will see a rollie object that you need to somersault through to a new route. The new route leads to the Flame Ring that allows you to break steel crates. Note: You need the Light Shoes or you will not be able to get it.

Use the following trick to get the Flame Ring without Air Shoes. Go to the location where a robot is at the end of a ring trail. Kill it, hit the spring, and go left. You should be at a "roller". Roll under it. Instead of Light Dashing to the other side, get to the edge. Make sure that you are a little bit away from it, but still close. Go into a Spin Dash, and keep it charged. Aim for the opposite ledge and release. As soon as you release the Spin Dash, press A button and tilt the Analog-stick towards the ledge. If done correctly, Shadow will jump while the momentum of the Spin Dash sends him forward. It helps to hold A. Shadow should clear the gap. Hit the spring, then get his new item. You can use this method to get the Flame Ring on your first visit to Radical Highway.

Hint: Radical Highway: Got Ring? Blimp:
There is a blimp with the message "Got Ring?" in the level.

Hint: Radical Highway: Stop at the top:
As Shadow, do the spin move by holding B and go over the first loop on the left side. For some reason you will stop in the middle and find yourself standing atop the loop. Any movement will cause you to fall. This is an interesting way to get a look around.

Hint: Radical Highway: Shortcut:
In two player mode, when you see the part of the highway that falls down from the missiles, jump on the boxes and run. Note: This works best with Metal Sonic . You might get ahead of your opponent or get to him faster.

Hint: Route 101: Hole in Presidential limo:
At the very end of the level, where you find the President, look at the windshield of his limo. There is an enormous hole in it.

Hint: Route 101: Save time with Tails:
Use the following trick to save over five seconds on Route 101. If you have a Speed Boost at the end, do not use it when you get around the turn to the straightaway to get to the President. Instead, use it once you see the limousine.

Hint: Route 101: Easy Rings and lives:
Play as to Tails then collect as many Rings as possible and hit all of the balloons. It is possible to get over 300 Rings each time. Do this as many times as needed.

Hint: Sand Ocean: Easy bats:
When you start the level, go backwards. You will fall on a platform. Go left and you will get a bat.

Hint: Security Hall: Alternate shield color:
Play as Rouge in the Security Hall under the hard difficulty setting. The shield robots will be holding black shields instead of red ones.

Hint: Security Hall: Cut through lasers without losing rings:
As Rogue, get a running start and glide as fast as you can. If you are quick enough, when you touch a laser you will hear a spark but will not get hurt. You can only do this on lasers that are high. This is best done in the higher room with the switches.

Hint: Security Hall: Enter locked doors:
To get in the locked doors with a "G" on them, you cannot dig into steel but you can dig into the "G".

Hint: Security Hall: Fast completion:
In this stage you play as Rouge the Bat and are given 5 minutes to complete it. This can prove to be quite difficult. If you have enough lives you can do this trick. If you cannot seem to find the Emeralds, you should die. You will keep the existing Emeralds that you have collected. You will begin at the start of the level and the Emeralds will move to different places. This is the fastest method for completing the level if you are having trouble.

Hint: Security Hall: Extra rings:
As Rouge, hit the Mystic Melody shrine that does not make platforms appear. An extra 40 coins will appear in front of you.

Hint: Security Hall: Sonic money:
As Rouge, go by the two big fans with the all the money floating around. While you are floating, keep pressing Start until you have a good view to see Sonic on those dollar bills.

Hint: Security Hall: Easy Phoenix:
As Rouge, find all three Chao containers. One is on the bottom floor with some wooden crates and is guarded by a single laser. The second is in a blue safe near a hint computer on a raised platform with a parrot flapping around. The third is up on the top floor, after you grab the cord and go up to the uppermost room. Climb on the wall next to the hole and go up to the center hall/room with all the lasers. It will be in there on the ground. After you have the Phoenix, either complete the mission or exit and go to Chao World with Rouge in the stage select mode.

Hint: Sky Rail: Ancient Light:
As Shadow, skip the rocket and use the spring. Hit the bouncy propeller object until you get to the limit. You will see an enemy robot that you need to kill. Following him is a string of robots that you attack until you get to the Ancient Light for Shadow. It does the same thing as the Ancient Light for Sonic.

Hint: Sky Rail: Find the lost Chao:
The Mystic Melody and Light Speed Dash are required. At the second checkpoint there will be rail. Do not go on it. Instead, turn to the left and you should see the Mystic Block. Play the Mystic Melody and rings will appear. Do the Light Speed Dash and there will be a lot of bouncy things. Bounce up a few and at the top you will see the lost Chao. Go up a few more bouncy things to reach it.

Hint: Sky Rail: Shortcut:
There are places in the level where you can jump as Shadow from the rail you are on to a rail you are going past that you normally would not get to until later in the level. This method saves time, and it is fairly easy. Be careful -- do not jump to a rail that will take you back, adding time. Additionally, on the last rail, take the rail on the right versus the left. The one on the right slopes straight down to the goal. Also, crouch at the very beginning to go much faster.

Hint: Sky Rail: Unlimited Sheep for Chao Garden:
As Shadow, go to the very first grind rail (the one you start on). Do not crouch or it will take you longer. When you reach the bottom of the rail, do not jump. Instead, fall straight down and get the Sheep that is there. Then, continue over to your right until you reach the edge of the platform. Perform a Homing Attack (press A and when you are in the air press A again) and you should collect an extra life. Restart the level and repeat the process.

Hint: Tails or Eggman: Extra health:
To gain a little health for Eggman or Tails, hit an enemy. When you see a Chaos Driver, get it. Your power bar will rise slightly higher.

Hint: White Jungle: Ancient Light:
To get the Ancient Light from the original Sonic Adventure, go to the White Jungle level as Sonic and keep playing until you reach the part where you are in a tree with many enemy robots. Jump up to the area with the box of rings. From there, walk to the edge of the platform until you see an enemy robot. Home attack it and keep going, attacking item boxes until you get to an extra life at the end of the line. There is also a 1-Up item which is the Ancient Light.

Hint: White Jungle: Easy points:
When playing as Shadow there are two places where you get points for easy things. At the very start of the level, after swinging on your first vine, somersault under a fence for 500 free points. Then, when you are in a grassy area much like the area where Sonic gets his Ancient Light, instead of going the short way which leads to invincibility, somersault under a gate behind two robots. Dodge the sparking robot and when you reach two robots, one flying around one just standing, hit the flying one. Stay in the air as long as you can and bash the second one to get the usual 100 points, but you will also get 400 bonus points.

Hint: White Jungle: Fourth mission Emblem:
There are no shortcuts in this level. To get the Emblem as Shadow, keep running and do not get hurt.

Hint: White Jungle: Finding the lost Chao:
You will need the Mystic Melody. After swinging on the third vine, go on the "pulley" after the robots. You will see a spiked car and slam thing. Go past them and go on another "pulley". When up there, do not go on the other "pulley". Go backwards down a path and use the Mystic Melody on the Mystic Melody stand. Then, go on all the platforms, "pulleys", and robots to get to the lost Chao.

After swinging on the vine for the second time you will see three boxes to your right. Do a bounce attack on them to reveal a secret room. After getting to a part where there is a turbo pad that speeds you up to a top of the hill, go back until you get to a ledge. Go to the left and fall off. Then, use the Mystic Melody on the "castle" and follow the bridge.

Hint: Wild Canyon: Coins:
The best way to get coins to dig and collect them at Wild Canyon. You can collect about 400 coins most of the time. To keep the coins you must complete the level

Hint: Wild Canyon: Dragon animal:
Play as Knuckles in the Wild Canyon level. Get all three Chao Boxes. The first Chao Box will be the Chao key. When you get the second Chao Box you can get 2, 3 or 4 animals. With the third Chao Box, you can get the Dragon.

For an easier way to get a Dragon, start the Wild Canyon level and go to the place where you get the power-up on the wall you came out of. Look to where it and the left wall intersects. Climb up to find a Dragon. Go over there and play the Mystic Melody. Go forward and get the extra life. Restart and do it again.

Go by the Lonely Statue. Go all the way to the top and climb up. There will be a painting located there. Dig through the painting and jump to one of the corners of the room you are in. You will find a Dragon flying in there. Press Start to exit then repeat.

Use the following trick to get a lot of dragons in about ten minutes. At the start of the Wild Canyon level, climb the tall pillar to your right. When you reach the top, get the extra life and glide to the pillar on the other side of the room. Then, glide onto the pillar closest to it and get the Chao box. Enter the "wind tunnel" and when you get to the top, go to your left. Go to one of the first cubes blocked by boxes. Punch the boxes for another extra life, then go to the end of the path. Once there, hit the Chao box, but avoid the animals. Once you get that, go to the path across from the one you that are in. Go all the way down and either kill or ignore the rhinos. Then, drop down into the statue area. Get the Chao box and the dragon, then exit and repeat this as many times as needed.

Use the following trick to get two dragons on one trip to Wild Canyon. First, get all three Chao boxes. Inside the third box is one dragon. Once you get the first one, crawl up the Lonely Statue's head and you will find a small painting where you find the Mystic Melody. Dig through the wall. When inside immediately turn left and climb up the wall. You will find the second dragon. Repeat this to get the ultimate dragon Chao.

Play as Knuckles and go up the tornado. Fly to the left all the way until you see a Pharaoh statue. Climb up until you see a picture in the dirt. Go to the center of it to a circle-like picture and dig. You will end up in a room. Go to the left and climb all the way up to see a flying Dragon. Press Start and reset to find the dragon again.

Hint: Wild Canyon: Secret room:
Go all the way up to the top of the stage, then go to the four crates that are stacked two and two. Break the crates to reveal a Melody Stand. Go on the stand and play Knuckles' Melody. Dig through the wall to find another Melody Stand. Go on it and play again to get a warp zone. There will be a Chao in the secret room (Mystic Melody required).

Hint: Finding the lost Chao:
To find the lost Chao on any level easier, find the Mystic Melody box. You must have Mystic Melody for the character.

Hint: Defeating Big Foot:
In the Hero storyline, you can defeat Big Foot faster by jumping on the wooden boxes. From here, you can attack him without having to wait until he lands. After he shoots out all the boxes, defeat him the standard way.

As Sonic, if you have the bounce attack, just bounce around Big Foot.

Make sure you have the Bounce Bracelet with Sonic, Instead of waiting for it to come down and shoot, just press A then keep pressing B so that you get higher. When you do, hit the glass cockpit "entrance" located on top of its head. If it flashes red, you made a successful hit. If you are skillful, you may be able to kill it before it lands the first time.

Hint: Defeating Biolizard:
When the Biolizard starts to sprout bubbles, you cannot grind up his rail anymore. Instead, use Shadow's Homing Attack to continuously attack the bubbles that are still on him, slowly climbing up until you are close enough to hit the shiny red light.

Use your rings wisely. When running from its mouth, stay near the middle of the platform. When running from the its mouth and you reach a dark spot, jump. Do not take any chances since one river will suck you to oblivion. When it bends down and smoke appears from its mouth, grind up the tube and jump on the life support system. When he shoots the orbs, let them hit you. He will wait a little while so you can collect lost rings. Try not to get too far away from the mouth because he will do a tail whip. When he summons the tiny bubbles, do the Homing Attack up to the top. Guide your attack so that it goes to the top of the lizard. This will inflict damage. When he is at a red life status, he and a small barrage of his balls will start to float with you. Avoid the balls and get to the life support. Press B to complete the battle.

To defeat the lizard in space (after the Shadow Attack), you will need do a some tag teaming. Sonic is gold sonic and Shadow is white shadow in this level. Pressing A makes you attack and rise and B makes you descend. In this stage you need to hit a few swells on its body. Note that you have a ring life support. When this runs out, you are dead. Hit his swells a few times and dodge the lasers and the balls.

Hint: Defeating Eggman:
In the Hero storyline, during both battles with Eggman forget about the lock-on missile -- it is too slow. Instead, rapidly attack him with your Vulcan cannon.

Hint: Defeating Egg Golem:
Beside climbing the stairs on Golem's back, you can hit him another way. You can only do this when he has two or less hits remaining. When he uses his head butt of death, stay to the side of his fists so the head misses. Then, get directly under the head. He takes a few seconds to pick it up again -- use a bounce attack to hit the "battery".

When fighting Egg Golem, fall down to the sand pit area and land on the platforms. Then, hang on to the rope that pulls you up. When you are up do not get off the rope. Remain there and shoot Egg Golem. When he does his head butt, quickly jump back down on the platform then repeat until he is defeated.
Kash.

Hint: Defeating the Final Hazard:
Slam into the pink swollen spots. You have to burst into them. Hold A to burst up and press B to burst down. First, he just shoots eggs. For the second and third hit he will shoot a beam. For the fourth hit, he will shoot two beams. For the last two hits he will shoot two beams and eggs. When you defeat the Final Hazard, Shadow dies.

Hint: Defeating the Flying Dog:
As Rouge, climb to the top of the fence and wait until there is an opening for an attack. None of the Flying Dog attacks will work if you are on the fence.

Hint: Defeating King Boom Boo:
In the Hero storyline, only run fast enough so you can see his face. When he starts breathing blue fire, you will have more than enough time to punch the ghost holding the hour glass while he is preoccupied making is wall.

King Boom Boo as one attack called the Chomp Attack. Be careful, because he also speeds up when he does it. If you slow down, quickly speed back up or he will speed up and attack.

Hint: Defeating Knuckles or Rouge:
Press A and B repeatedly. When they try to punch you, they will get hurt instead. Note: Get at least one ring before trying this.

Hint: Defeating Shadow:
In the Hero storyline, during both Shadow battles you can use the same strategies. Shadow cannot defend against the bounce attack.

The first time that you fight Shadow, use the bounce attack with Sonic. Try to land right on top of Shadow. He will not be able to hurt you. Note: Do not get too close to the edge because you have a good chance of falling off.

Instead of trying to catch him off-guard, keep somersaulting at him. This makes the battle easy.

You use your bounce attack a few times, instead of your jump dash. Note: Never stop running, and look at the arrow to learn which way to go.

When battling Shadow, stay in one place and bounce. This will make you impervious to any attack. Also, whenever he tries to attack, he will instead damage himself.

Hint: Defeating Sonic:
In the Dark storyline, instead of trying to catch him off-guard, keep somersaulting at him. This makes the battle easy.

To defeat Sonic or Shadow for the first time, instead of waiting for them to stop and then using the Homing Attack, immediately do the Homing attack and repeatedly press A. By doing this, it is possible to kill Sonic/Shadow in under fifteen seconds. Note: You should get at least one ring before you doing this, as it is possible that they will attack you. Also, note that you may fall off the edge if you do not have the Control-stick aimed at the enemy constantly.

In this part you must attack Sonic five times. The first three times will be easy. Hold B to charge up, then release it and ram into Sonic. He will use the Chaos Control to stay ahead. The last two times will be slightly more difficult. Wait for Sonic to use his Sonic Wind. Then, use the Homing Attack to get out of the way. This is your chance to attack Sonic twice by doing this. The same rules can be applied when playing as Sonic against Shadow.

Hint: Defeating Sonic or Shadow, Round 2:
Run up to him and do a homing attack, then run up the field. When you see a flash of green light, run slightly more then charge up with B and release. When you hit him two to three times, just somersault into him.

When trying to beat Sonic final or Shadow final, if you find yourself constantly dying do not attack him and concentrate instead on the rings. You will gain lives. When you start attacking him again, it will almost be impossible not to pick up your rings again if you get hit.

Get Sonic or Shadow to run right next to a trail of rings (but not into one) by attacking him. Eventually he will be driven to the side. Note: This can be tricky. Be sure not to get too far ahead of him, or he will appear in front of you again. Then, use the Light Dash on the trail of rings. If done correctly, it should damage Sonic or Shadow. Repeat this four more times.

Hint: Defeating Bosses:
To defeat Big Foot, Hot Shot, and A Flying Dog, do Rouge's Flout attack and press A. Hit Flying Dog in the cockpit when it bends down to launch again. Use Shadow's or Sonic's Homing Attack in the same way -- hit them when their cockpit is down.

Hint: Defeating shield and electric flying robots:
This trick works best on the last mission of every stage. Whenever you see one of those robots that always slow you down a bit, use Magic Hands to instantly kill them.

Hint: Less frozen time:
If you get hit by a Time Stop, Amy Flash, etc., rapidly press A to cut the time you are frozen in half.

Hint: Mystic Melody:
To get the Mystic Melody to work, hold B until Sonic or Shadow stands up, then approach any enemies. You will see the "B" in the upper right corner. Release B and they will start going around the first enemy in a circle -- just hold the Analog-stick Forward.

Hint: Avoid distance attacks:
To avoid getting hit by a distant attack such as Thunder Arrow in treasure hunt mode, dig immediately after the character cries out the attack name or battle cry (for example, when Knuckles yells "Take this!").
Hi from the Snows.

Hint: Reduce stop attacks:
When hit by a move that stops you (Time Stop, Chaos Control, etc.), hold Control-stick Up to speed up the timer.

Hint: Instant acceleration:
If you hit something (for example, a car while on foot) you con do a Homing Attack for instant acceleration.

Hint: Avoid dying:
If you are playing as Sonic or Shadow and are at the edge of an area and get hit, once you become an apparition you will revive. You can jump in the air and do your homing attack to get safely back to the arena.

Hint: E1000 appearance:
In Rouge's Inside the Pyramid level, one of the robots you blow up is E1000.

Hint: E-102 Gamma reference:
When playing as Knuckles in the Death Chamber level, notice the robots shooting at you. Look closely at the robots. Next to the right arm you will notice the numbers "102", just like E-102 Gamma.

Hint: Phantasy Star Online Episode 1 And 2 reference:
Play the Hero story and go to the first boss (Big Foot). On one of the advertisement boards, you can see an ad for Phantasy Star Online Episode 1 and 2.

Glitch: Inside springboard:
Play the City Escape level in the Hero story line. Shortly after you run or fall down the building, play the Mystic Melody on top of the Mystic Melody Stand. A springboard will appear and you will be inside of it, with only your head showing.

Glitch: Persistent missiles:
In the shooting battle, use the Rumble Launcher attack (fires many small homing missiles). Immediately press Start after they are fired, then select "Restart". After your character is done with his/her opening speech, the missiles will still be there and they will home in on the opponent.

Glitch: No effect from Black Wave or Thunder Arrow:
To avoid being hit in multi-player mode when a character releases a Black Wave or Thunder Arrow, after the character does their speech (such as when Knuckles says "Take this!"), dig into the ground. You should be unaffected.
Matthew Frank and Michael Frank.

Glitch: Misspelling:
At the end of the first level in the Hero storyline, one of the benches near the goal ring has something on it that reads "EMERALD NOTWORK", instead of "EMERALD NETWORK".

Look at the signs with the Chao on it. They will read "Drive Safety" instead of "Drive Safely".

Glitch: Spinning Chao:
Pick up a Chao and walk outside the garden with him. He should oriented in the opposite way that you picked him up. Go into another Chao garden or the kindergarten and then he will now be in the same direction as when you picked him up. However, walk back into the lobby again and he will be facing the opposite direction, just like when you picked him up.

Glitch: Sinking Chao:
Go to the Dark Garden. Pick up a Chao and bring it to the fence next to the big tree at the right. Drop that Chao in front of the right fence. It will sink in dirt, except for its head, which will be sticking out.

Glitch: Hurt Chao by petting it:
Abuse a Chao a lot with Rouge. Once it really hates Rouge, throw it against a wall. After it bounces off the wall, quickly run over to the Chao and jump over it. Then, press B button to use the Dig move on the Chao's head to send it flying. Next, quickly run over to it and pet it. It should send your Chao flying again. Note: You will need to do those steps very quickly.

Glitch: Invisible Chao body:
Go into the Dark Garden. Pick up a Chao and take it over to the tree. Go to the right of the tree and you will see a fence. Drop the Chao near the fence. If done correctly, the Chao will drop into the ground and all that will be visible is its head.

Glitch: Stuck Chao:
At the Dark Garden, look at the Chao transporter. Go to the nearest tombstone to your left. Place your Chao on the left side of it. It should become stuck there.

Glitch: Two Chaos Zeros:
Enter 2P Battle, go to "Find The Treasure", and choose Chaos Zero as your character. Choose "Egg Quarters" as your stage, then go to the red room and run. Mysteriously, you will see a shadow behind you, or when you are running, press B(3)to see another shadow.

Glitch: Invisible Chao:
To do this trick, you need to have the Hero Chao Garden with no Chaos in it. First, get a shiny gold egg from either the Black Market for 20,000 rings or a Game Boy Advance link for 1,000 rings. Then, get a shiny grey egg from the Black Market for 10,000 rings. Put both eggs in the Hero Garden. When they hatch, make both of them normal type Hero Chaos (by making them create a blue cocoon around themselves). After that, make sure you have 600 rings to buy two Heart fruits from the Black Market. Give one Heart Fruit to each of them. When they both create flowers around themselves, pick one up and put him on or in the ring of flowers, so the Chaos are facing each other. You should see them stand up and start to dance. You will hear some music and an egg will appear. Hatch the egg by rocking it for just under ten seconds, then put down the egg. After a few seconds, it will hatch and you will have an invisible Chao.

Glitch: See Chao through cocoon:
When your Chao is in a cocoon, you can see what it will look like by walking away from it so that the camera will follow you and go inside that cocoon. If done correctly, you will see part of your Chao.

Glitch: Open Chao transporter from behind:
As Knuckles, go to the normal (Hero) Chao Garden. Go behind the Game Boy Advance and do an uppercut. You will open the Game Boy Advance from behind.

Glitch: Fill Chao without giving it a fruit:
Give a fruit to one of your Chaos who can have fruit until there is only one more point left in it. Then, pet that Chao to make it stop eating. Next, get the Chao who cannot have any fruit. Get it to go after the fruit. When it does this, pick up the fruit and give it to a Chao on the other side of the garden and try to block the hungry Chao, who should still be following it. If the Chao you gave the fruit to finishes before the hungry chao gets there, the hungry Chao will pick up an invisible fruit and start eating until it is full. It will then try to throw the invisible fruit but, end up sending itself flying backwards. It will not gain any stamina during this process. The Chao will now be full with no stamina increase.

Glitch: Escape from the Chao Garden:
Go to the Chao Garden with Sonic or Shadow. Go straight forward until you are at the opposite side of the garden. The rocky area will be to your right. Go onto the