Hint:
Beast Pit: Close Encounters Of The Third Kind reference:
Enter the Beast Handler's room to view the shape of Devil's Tower, Wyoming
in his mashed potatoes, first seen in the movie Close Encounters Of The
Third Kind.
Hint:
Beast Pit: Gladius reference: Enter the first changing room to find a sword and shield which
belong to the Samnite from Gladius.
Hint:
Break In: Rockets: When you start the mission in the ship, turn around and go
through the door and up the ladder to the top of the ship. Once there, you
will find three rockets.
Hint:
Break Out: Second encounter with Meeko: In the Break Out, after jumping the bridges with missile
launchers on them, you will go through a long rock tunnel. At the top are
some convicts with lots of fire power. One is Meeko with another bounty on
him.
Hint:
Entertainment District: Easy bounties: Use the following tricks to get Republic Credits and bounties.
While staying outside, look around for a circular platform. If there is a
person on it, they most likely have a price on their head. Also, go inside
the bar on one of the upper levels of this level. If there is a person
inside yelling "There's no price on my head", you are in the
correct location. That girl is not the girl you can capture; it is someone
different.
Hint:
Entertainment District: Easy Thug kills: When you get to the warehouse, kill the two thugs but do not cut
through the grating door. Instead, hop up to the ledge above the door and
fire a few shots at the walls. Then, drop down to the grate door and fire a
few shots at it. There should be some thugs there, standing against the
door. Go up the door and use your flamethrower. More will keep coming. Flame
them all. If they stop coming, fire a few more shots to be sure. Then, go
through the door and you should have eliminated most of the enemies until
you catch up with Jervis again.
Hint:
Entertainment District: Invincibile bartender: When you get into the bar, shoot the bartender. He will not die;
he is invincible.
Hint:
Entertainment District: More credits: When you mark your bounties and capture them, you can return to
the level and collect the same bounties. They are still there, and are still
worth as much. This is a fast way to earn credits.
Hint:
Merchant Row: Shoot signs: You can shoot and destroy any sign that hangs or is on the walls
with your dual blasters or flamethrower.
Hint:
Oova IV: Guard and Prisoner: On Oova IV level 2, you can see a guard and a prisoner talking to
each other. Both are bounties. The only odd thing is that the seven or so
guards do nothing.
Hint:
Outland Station: Meeko poster: Before you get to the part where Meeko steals the speeder, there
should be a black indented wall. Look at it, and you should see a
"wanted" poster featuring Meeko.
Hint:
Outland Station: Fight the monster in the underground cell: When the level begins, turn around and run toward the edge of the
arena. Once there, turn around and do a backward roll out of it. Take the
elevator up and press the switch to lower the inner circle of the arena.
Once the circle is lowered, kill yourself in any way (for example, jump
against the edge of the arena and burn up on the electrobars). You will
appear back in the arena with the beast and a hole. Get on the opposite side
of the arena to make the beast fall down the hole. Follow it. Note: When you
are down there, the game may glitch.
Hint:
Pit Fight Arena: Target and training fight: When you get to the room where people are training by shooting
holograms, stay on the metal slope that you land on. Crouch and watch the
training people with your ID scanner (you need to zoom in). One has a price
on his head. Mark him, but do not leave just yet; keep watching. Eventually,
they will start fighting. Note: None of them will die, but it is fun to
watch.
Hint:
Pit Fight Arena: Cushion your fall: When you have to drop down into the hole in the arena, you can
lose a quite a bit of health. However, if you do not kill the Borhek and
instead get him to fall into the hole in the center, then you can use him to
cushion your fall. Just drop down onto him and you will only lose a small
amount of health.
Hint:
Pit Fight Arena: No training messages: If you are getting annoyed by the the training messages you can
get them to disappears. All you have to do is get it to skip just one of the
messages. This is the best way is as follows. When you start out, do as
instructed by locking on and firing at the Borhek. Then, roll out of the
arena anywhere except the place where the fence goes down after you kill the
Borhek. Then, cut through the grating and go up and press the console. If
the message: "Press Y button to activate control panels" does not
appear, then you have it correctly. No training messages will appear for the
rest of the level.
Hint:
Pit Fight Arena: Snitching droid: After defeating the Borhek and navigating through the sewers and
collecting your first bounty, you will sea a droid that resembles R2D2. Kill
it. He will snitch you out to the thugs in the locker room.
Hint:
Pit Fight Arena: Easy thug kills: Use your Poison Darts to hit them. Note: Shoot and switch
targets. If you empty your clip on one target, the others have time to
charge with their axes. If the darts fail, shoot while constantly running or
doing backflips to avoid them. Avoid backing into walls.
Hint:
Sabolto's Compound: Ride the lift up with Zam: As you reach the control switch to the lift for Zam to ride up,
activate the switch and either boost down or drop down through the roof of
the lift. Wait for Zam to get on the lift and both of you ride will back up.
Hint:
Sabolto's Compound: After you go through the door to get to the moving bridge, go
towards the big building next to where Zam stops walking. Then, get to the
top of the building after you kill all of the Dugs. To the right you should
see a cliff (where the "X" is located on the following map). Kill
all the Dugs up there, then get up there with your jet-pack. Be careful, as
one Dug has grenades. Take out your dual blasters and shoot precisely but
wild until you kill the sniper Dug across the waterfall (where the
"O" is located on the following map). Then, while still up there,
take out your ID Scanners and zoom in on the door across the waterfall where
you shot the sniper. Through the door, there will be a bounty. Post the
bounty then fly over to the other side of the waterfall. Get on the very top
of the building that looks like the same one you got on at the other side of
the waterfall. Then, face the building that Zam is in front of. To your left
is a small porch for a "Dugs" house (where the "O" is
located on the following map). This is no ordinary "Dugs" house.
This is Subolba's House. Before you fly over to the porch. Take out your
rope. Then, fly over there and go through the door. Rope up the bounty that
you posted. Inside should be rockets, grenades, and a full health power-up.
Do not get it unless you absolutely have to; if you go up to the fire at the
fireplace, your health will quickly stream down. Note: To get better height
in your flight with your jet-pack, jump and wait until you are at its peak
before starting your jet-pack.
Hint:
Upper City: Flying car: When you start out, go to the little building in front of you,
then go right. Follow the building, shoot the man on the platform, then look
for the twin tower looking thing (without the bridge). Look at the speeders
flying around. When you see a rectangular-shaped speeder, try to zoom in on
it with your ID scanner. It is a green car (Buick) similar to the one found
in Star Wars: Rogue Squadron.
Hint:
Upper City: Defeating the Police Cruiser: The main problem with this battle are the guards on the inside.
From your starting point, jump onto the ledge that surrounds the building.
As long as you are out here and not near any of the balconies, the guard
will not attack. Your Dual Blasters are a better weapon choice against the
cruiser. Lock on to the laser and move to the left or right to avoid the
fire. Strafe back and forth and never continue in one direction or the
lasers will catch up with you. If you can have one, laser the missile
launcher. If you keep locked on, you can destroy the lasers and missile
launcher before the cruiser gets out of sight. Earlier on in the level you
should have picked up a launcher. If you did not use any, you should have
enough to destroy the cruiser, eliminating the risk of having to go get the
one inside the apartment. Do not lock on and manually aim at the front top
part of the cruiser and you should destroy it easily. You should get away
with more than half of your health, and it only takes about two minutes.
Hint:
Killing Bando Gora: They attack in groups mostly and cannot shoot most of the time.
When they get close enough, use your flame thrower and toast them. This is
guaranteed to kill them all.
Use the following trick to kill
Bando Gora Deathstick monsters easily. These evil creatures can be a
nuisance. However, they only attack from close range. Take advantage of this
by making good use of the flame-thrower. Also, they cannot jump; stand on
crates and they cannot hit you. Note: This also works on thugs with axes or
force pikes.
Hint:
Defeating the Borhek: You can go to the edge of the electrified fence of the Beast Pit
Arena then crouch down to the lower wall and roll backwards out of the pit.
You can either blast away at the Borhek or watch it come after you. It will
keep hitting the electrified fence until it is defeated.
Do not shoot the Borhek.
Instead, back up against the electrified fence and crouch down or roll into
the bottom of the it. You will go through the fence. Once on the other side
of the fence, go through the door that you can burn down, then go up the
elevator. Press the button to lower the middle part of the arena. If the
Borhek has not already died from the fence, it will probably fall into the
hole and die. Stay up in the booth after you press the button and you will
have a great view of its death.
Hint:
Defeating Komiari Vosa: Make your way though the temple until you reach Vosa. Note: There
will be Bando Gora there; use the flamethrower. Do not stand and shoot her,
as she will just hit them back. Instead, lock on and start running
backwards. She will run after you with her arms back. Shoot her now. If she
jumps, stop shooting her and use your jet pack until she lands, then you can
start shooting again. After you inflict some damage, she will run into
another room. Follow her. Keep doing the same thing until she dies.
Wait until she starts at you,
then tie her up with your cable. While she is tied up, you can blast her
with your pistols without her deflecting the shots back at you. After she
unties herself, wait a few seconds before tying her up again. Repeat this
until she finally dies.
When you get into combat with
the Bando Gora, use your Flame Torch. When you finally approach her, fire a
couple of shots at her until she deflects them back at you. Then, wait until
she charges you, Next, lock on to her and fire away until she stops to
deflect them. When she gets close to you, jet-pack away. Repeat this until
she runs into a bigger room. If you are low on health, get the two vials to
your left. Then she will say something and charge. Repeat the pattern from
the previous room, and use your Twin Blasters.
Hint:
Defeating Krayt Dragon: After Gardula is show getting swallowed, quickly back into the
hallway you came from. If you are up against the wall and between the two
doors, you should not be able to get shot by missiles or knocked down by the
stomping. Continue to fire away and you should remain unscathed.
Hint:
Defeating Montross: You will have an intermission sequence where Montross brings up
the frozen/dead body of Groff Hog. You will then start a fight. Simply lock
onto him, then circle around the dead body. Montross' weapon is slow, and
takes awhile to reload. By moving, he will never hit you. Note: Never stop
firing at any moment, even when the body is between you and Montross.
Hint:
Finding bounties: When you are in Coruscant, the people standing on the docking
bays usually have bounties. This saves time from checking everywhere for
criminals.
Hint:
Guide rocket: When using the Jet Pack Launched Missile, use Z to enter
manual aim. After firing, do not release Z. Use the Analog-stick
to guide the rocket to its destination manually.
Hint:
Incredibly fast laser pistols: This trick requires a controller with a turbo feature. Set the
turbo to the button that you use to shoot. Then, equip the laser pistols and
start shooting. Your shots should be faster than the rifle, and you will
have unlimited ammunition.
Hint:
Easy Bounty count: Before you enter a level, check to see how many secondary
bounties there are. When your playing, use your ID Scanner and mark all the
bounties you can find from a distance so they do not run, or if your in a
narrow area, mark them and walk or sneak past them and they should not run.
Make sure you do not claim them; when you are done marking, count the number
of red arrows then compare it to the number of bounties on that level. This
is useful when there are ten or fifteen secondary bounties.
Hint:
Easy ID check: Wrap an enemy or a innocent person with a rope and then scan
them. Note: This is an easier way to get them alive.
If necessary, you can equip the
ID scanner before manning the turrets on any level to use the same crosshair
for identifying bounties and firing away simultaneously.
Hint:
Hidden Morse code message: Run into a Gonk power droid and listen to the beeps that it
sounds. They are actually a Morse code message about one of the game's
programmers.
Glitch:
Kill The Krayt Dragon with fists: In Chapter 5 at very beginning of the Gardulla's Palace level,
take out the two pigs that are trying to kill you. Then, run to the side of
the dragon and get under his belly. Note: Do not get crushed when he tries
to turn towards you. Get in between his front and rear leg and start
punching his belly. Note: It is much easier if you face in the direction of
his head to do a more powerful chop. If done several times, you will kill
the dragon. The sequence that usually plays at the end of the level after
you were supposed to shoot the dragon to death will start. You will then be
placed in the arena at the end of the level, and the dragon will be lying
dead on the ground. To complete the level from here, go over to the back of
the arena and the ending sequence should play.
Glitch:
Escape the Pit Fight arena: When you start, you are facing a Bohrek. If you roll directly
into the wall, you can pass through it. You can then continue, and the
Bohrek will still be alive. The only problem is that you cannot roll back
in; you will have to kill the Bohrek to deactivate the gate and get back in.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: