Unlimited
lives: Enter JPVI?IJC as a password. R2D2 will not beep for this
password. Return to the password screen and enter RSBFNRL as a second
password. R2D2 will beep to confirm correct code entry.
Level
select: Enter !??QWTTJ as a password. R2D2 will not beep for this
password. Return to the password screen and enter CLASSIC as a second
password. R2D2 will beep to confirm correct code entry. Note: This does not
unlock the bonus missions.
Asteroid
Field level: Enter TVLYBBXL as a password. R2D2 will not beep for this
password. Return to the password screen and enter NOWAR!!! as a
second password. R2D2 will beep to confirm correct code entry.
Death
Star Escape level: Enter PYST?OOO as a password. R2D2 will not beep for this
password. Return to the password screen and enter DUCKSHOT as a
second password. R2D2 will beep to confirm correct code entry.
Triumph
Of The Empire level: Enter AZTBOHII as a password. R2D2 will not beep for this
password. Return to the password screen and enter OUTCAST! as a
second password. R2D2 will beep to confirm correct code entry.
Revenge
On Yavin level: Enter OGGRWPDG as a password. R2D2 will not beep for this
password. Return to the password screen and enter EEKEEK! as a second
password. R2D2 will beep to confirm correct code entry.
Endurance
level: Enter ?WCYBRTC as a password. R2D2 will not beep for this
password. Return to the password screen and enter ??MBC??? as a
second password. R2D2 will beep to confirm correct code entry.
Naboo
Starfighter: Enter CDYXF!?Q as a password. R2D2 will not beep for this
password. Return to the password screen and enter ASEPONE! as a
second password. R2D2 will beep to confirm correct code entry.
Alternately, successfully
complete the Tatooine Training mission (all objectives, all normal and bonus
items) in the morning, afternoon, evening, and night versions.
To get the Naboo Starfighter
faster, change the system time on the Gamecube to a very early value,
complete the mission, then reset and change it to afternoon time. Complete
the mission, change to the next time period and repeat until the ship is
unlocked.
Millennium
Falcon: Enter MVPQIU?A as a password. R2D2 will not beep for this
password. Return to the password screen and enter OH!BUDDY as a
second password. R2D2 will beep to confirm correct code entry.
Alternately, win a total of ten
bronze medals in the main missions.
Slave
I: Enter PZ?APBSY as a password. R2D2 will not beep for this
password. Return to the password screen and enter IRONSHIP as a
second password. R2D2 will beep to confirm correct code entry.
Alternately, win a total of
twelve silver medals. Win ten in the main missions and two in the first two
bonus missions.
Jango
Fett style Slave I: Enter VV?GXRYP as a password. R2D2 will not beep for this
password. Return to the password screen and enter CNOOQ!ZR as a
second password. R2D2 will not beep for this password. Return to the
password screen and enter JFETTSHP as a third password. R2D2 will
beep to confirm correct code entry. Boba Fett's Slave I will change into
Jango Fett's Slave I colors from Star Wars: Episode 2.
TIE
Fighter: Enter ZT?!RGBA as a password. R2D2 will not beep for this
password. Return to the password screen and enter DISPSBLE as a
second password. R2D2 will beep to confirm correct code entry.
Get the TIE Fighter in the
Imperial Academy Heist mission on both night and day versions. Then,
complete the level.
In the day version, after you
disable all of the sensors, fly to the right over the mountains. You must
find a large open space with a single comm tower. Disable the comm tower
with your ion cannon, then look near the base of the tower on the left for
the TIE fighter. Shoot it with your ion cannon and it will take off, fly a
short distance, and land. The rebel icon will then appear over it. Switch to
it and then fly to the main base. Switch to the Imperial Shuttle and fly to
the level exit.
In the night version, sneak
past all the sensors. Turn right into the narrow valley that appears on your
radar near the last sensor. Fly to the large open area. Once there, fly
along the mountains on the left (staying low to avoid detection) until you
reach a narrow valley on the left, which you will see on the radar. Fly into
that valley and follow the way to another open area. Look for a single
building and shoot the enemy pilot on the left side. The rebel icon will
then appear over the TIE fighter, which is on the other side of the
building. Switch to the TIE fighter and head to the main base. Switch to the
Imperial Shuttle, then follow the radar back to your Snowspeeder to pick up
your co-pilot. You will fly a bit past the normal level exit. A intermission
sequence will be triggered, featuring you picking up your co-pilot. The
level will then end.
TIE
Advanced X1 Prototype (Darth Vader's TIE): Enter NYM!UUOK as a password. R2D2 will not beep for this
password. Return to the password screen and enter BLKHLMT! as a
second password. R2D2 will beep to confirm correct code entry.
Alternately, win a total of
fifteen gold medals.
Imperial
Shuttle: Enter AJHH!?JY as a password. R2D2 will not beep for this
password. Return to the password screen and enter BUSTOUR as a second
password. R2D2 will beep to confirm correct code entry. The Imperial Shuttle
can only be piloted in levels which an Imperial ship is normally used (for
example, Revenge On Yavin).
Press B when flying the
Imperial Shuttle and an automatic gun on the ship will fire.
Car: Enter !ZUVIEL! as a password. R2D2 will not beep for this
password. Return to the password screen and enter !BENZIN! as a
second password. R2D2 will beep to confirm correct code entry. Note: This
code must be re-activated every time a new game session is started.
When you select the car as your
ship, you will see no droid in the back. However, when you take a hit, your
shield will replenish itself just as if you were flying the N-1 or the
X-wing. Also if you get hit enough, you will hear R-2/R-5 scream.
All
tech upgrades: Enter AYZB!RCL as a password. R2D2 will not beep for this
password. Return to the password screen and enter WRKFORIT as a
second password. R2D2 will beep to confirm correct code entry.
Ace
mode: Enter U!?!VWZC as a password. R2D2 will not beep for this
password. Return to the password screen and enter GIVEITUP as a
second password. R2D2 will beep to confirm correct code entry.
Alternately, successfully
complete all the Tatooine Training objectives and also win fifteen gold
medals in the main and bonus missions.
In ace mode, you just need to
complete a level to get a gold rank.
Monochrome
graphics: Enter LIONHEAD as a password.
Audio
commentary: Enter BLAHBLAH as a password. The "Audio
Commentary" option will be unlocked at the "Special Features"
menu. Alternately, win a total of ten medals of any type in the main
missions.
Sound
test: Enter COMPOSER as a password. The "Sound Test"
option will be unlocked at the "Special Features" menu.
Art
gallery: Enter EXHIBIT! as a password. The "Art Gallery"
option will be unlocked at the "Special Features" menu.
Documentary: Enter ?INSIDER as a password. The "Documentary"
option will be unlocked at the "Special Features" menu.
Alternately, successfully complete all ten main missions.
Credits: Enter THATSME! as a password. The "Credits"
option will be unlocked at the "Special Features" menu.
Alternately, successfully complete the game.
Quick
mission start: Hold L + R while selecting a mission to start it
immediately with the default ship.
In-game
reset: Hold X + Y + B + Start for about one
and a half seconds.
Hint:
Bonus missions: These missions can be found on top of the regular missions.
Highlight Death Star Attack or Battle Of Hoth, press Up to find Death
Star Escape and The Asteroid Field. Highlight Strike At The Core and press Up
to find Triumph of the Empire. Once unlocked and completed with a medal,
press Right on it find Revenge on Yavin. Press Right again to
find Endurance .
Death Star Escape: 10 points
The Asteroid Field: 20 points
Triumph of the Empire: 30 points
Revenge on Yavin: 40 points
Endurance: 20 points.
Hint:
The Asteroid Field: Gold medal: Turn on the enemy camera and wait for an enemy to appear behind
you. Press A once to fire a short burst from the auto aiming quad
cannon. There is a white rock far off in the distance. Fly straight for it
until the intermission sequence starts. Skip the sequence then fly due north
of the white rock. This will bring you directly to the Star Destroyer. Do
not fire your cannons until a ship is behind you, and skip the intermission
sequences to get the gold medal.
Hint:
Battle Of Endor: Easy gold medal: Start by choosing the Naboo Fighter (or X-Wing if not unlocked).
Quickly skip the intermission sequence. Go through all the steps with
everyone pull up and the offensive is really a trap. Try to destroy some
TIEs when they are all still in groups of four.
I-o-I
I-o-I I-o-I
Leader --> I-o-I
This part is pretty much luck.
Try to get as many kills as you can. Do not be stupid and waste your shot
accuracy. When the TIE Bombers appear, boost towards them. They fly slow, so
you should get plenty of kills. Use your targeting computer sparingly. Try
to get one or two kills while Lando is talking about the Star Destroyers.
Skip the intermission scene quickly. Boost as fast as you can to the Star
Destroyers. Take out the Star Destroyers as follows.
Bottom generator ---- Bottom
generator
Two generators on top ---- Two generators on top
Bridge ---- Bridge
When you have both sets of
generators out, enter first person mode and make sure you have good aim. You
will be firing two proton torpedoes at each bridge. When you are done, go
away from the Star Destroyers. If you can find one or two TIEs, enter homing
mode, lock onto them, and fire the missiles. Try to get some other TIEs
while you have the fifteen second break before the intermission begins. Skip
the final intermission sequence.
Enable the "Car"
code. Use 15 cluster missiles before the bombers to take out TIEs and use
the lasers, but keep the accuracy level high. Then, use the rest of the
missiles on the bombers, Use lasers only when you have a good shot. When you
kill the last bomber, immediately crash into any ship. After the
intermission sequence, you will start with full shields and it will not
count as a life lost. Go over to the Star Destroyers and stay out of the
lasers' range. When you get behind, order your wingmen to kill the TIEs.
Stop and destroy all three of the shields on both of them. Crash into one
command deck, since you can lose one life, and use missiles on the other
one. Then, fly far away to be safe and wait for the mission to end.
Hint:
Battle Of Endor: Homing cluster missiles tech upgrade: When you get to the part where you attack the Star Destroyers,
after you knock out the destroyer on the left (when you first approached
them), it will slightly and point downward. Look in the area below the
docking bay. The upgrade is floating at a point in space.
Instead of flying aimlessly
outside the battle, just destroy the Star Destroyer closest to Endor. It
will appear to fly out of control, but it will soon stop moving. Fly into
the Star Destroyers hanger to find the upgrade.
Hint:
Battle Of Endor: Repair ship: If you find yourself low on shields before fighting the Star
Destroyer, move to the hanger side of Admiral Ackbar's ship. Make sure you
are going at regular speed (release L + R) then slightly nick
the side of the ship, not enough to kill, but enough to weaken you more. If
done correctly the repair screen will appear. Quickly select the control
panel to repair your ship.
Hint:
Battle Of Endor: Escaping shuttle: At the second part of the mission, after you destroy the Star
Destroyer on the left (when you first approach them), you can see an
Imperial Shuttle escaping from its hangar bay.
Hint:
Battle Of Endor: Avoid TIE fighters: To get the TIE fighters off your back, go to Home One and stay
there.
Hint:
Battle Of Hoth: Advanced lasers tech upgrade: After the intermission sequence with the shield generator
exploding, turn around and fly back to that area. The upgrade is where the
shield generator was destroyed.
Hint:
Battle Of Hoth: Exploding AT-AT head: Once you take down an AT-AT, shoot at its head and it will
explode.
Hint:
Battle Of Hoth: See C-3PO and R2D2: When you are choosing your speeder, go to the right of the hanger
and to see R2D2 and C-3PO.
Hint:
Battle Of Hoth: Easy gold medal: After the intermission sequence starts, end it as quickly as
possible. Send your wingmen after the guns. Then, if the troopers need help,
send them to retreat. Take out two AT-STs from the front group. Boost to the
back group and take out two of them. Then, go after the Imperial Loader and
its cargo. Turn around and take out the remaining AT-STs in the front and
back group. Next, go for the group of AT-STs to the left of the ion cannon.
An intermission sequence follows -- end it as soon as possible. Boost to the
far left and you should see six AT-STs in groups of three. Take them all
out. Boost far ahead and take down the AT-ATs. Then when you are in the
valley, take out all of the droids. It is acceptable to let off with one or
two in each probe droid group. Go directly to the X-Wings and switch ships.
Close your S-foils and go up to the left. There should be a group of two
bombers there. Use your advanced/homing proton torpedoes to take out one of
them. Then, there should be two groups of TIE Fighters (one consisting of
three TIEs and the other of two TIEs). Take out all the normal TIEs with
very accurate laser fire. Use the rest of your torpedoes to take out as many
bombers as you can, making sure not to hit the leader. There should be about
two bombers remaining. Take them out with accurate laser fire and end the
intermission sequence as soon as possible.
Hint:
Death Star Attack: Advanced shields tech upgrade: It is found in the second part of the mission (when you fight the
TIE fighters). When that part starts, dive down and slightly to the left.
The upgrade is on top of a building next to a tall turret. It is difficult
to see, and you may have to search for a while.
Hint:
Death Star Attack: Shoot the TIE fighters: When you are in the last part of the first level and the TIE
fighters approach from behind, speed up then quickly hit the brakes. The TIE
fighters will fly in front of you, allowing you to shoot them. Keep doing
this until they are all gone or Han Solo appears to back you up. Then, just
fly straight to the end and destroy the Death Star.
Hint:
Death Star Attack: Destroy Darth Vader's TIE X1: Use the Y-Wing and keep charging and firing your Ion Cannons at
him. At the last time he appears before you get to the exhaust port, fire
your Ion Cannons and shoot him with your lasers. You should see his ship
explode.
Hint:
Death Star Attack: Easy gold medal: Choose the X-wing. Start by destroying the Deflection Towers.
Boost in between each Deflection Tower to conserve time. Before the
intermission sequence, destroy three to four Turboblasters. When the TIEs
appear, do not shoot them. Go for at least ten to twenty turrets. Now is
your chance to go for the TIEs. Whatever you do, do not destroy the TIE all
the way in front of a group. If you do, the entire TIE group will scatter.
After you destroy all the TIEs, go for another three or four turrets. In the
trench, boost far up because there are no turrets for awhile. When the
turrets appear, do not waste your time by trying to get one of the turrets.
If you miss one, do not worry. Only shoot the turrets if they are within
reasonable shooting range. When the TIEs appear, slow down hard and move
toward the trench floor so they pass and allow you to kill them. The turrets
are in groups of four or three. Shoot your proton torpedoes at the bottom of
the wall that ends the trench.
Hint:
Endurance: Easy completion: The best fighter to chose is the X-Wing. Do not use your missiles
on the TIE fighters. Save them for the shuttles if desired. With each new
wave, turn around and speed up as fast as possible until the fighters are
directly behind you at the very bottom of the sensor screen. Once there, do
a 180 and turn on your targeting computer if desired. Charge through the
fighters firing your lasers. When you are just about past the fighters,
speed up again as possible and go until your shields are fully repaired.
Repeat this to destroy the waves and survive. You do not have to worry about
the interceptors they do not catch up with you.
This level is going to take two
to three hours to complete. To get a gold medal, there is no way to cheat.
You will have a maximum of six hours to complete it, so take your time.
There is also no penalty for using the targeting computer so leave it on.
The waves will get more aggressive up until wave 60. Most importantly, every
ten waves a group of shuttles will try to escape. If you destroy them all,
you will get an extra life. Do not use the "Unlimited lives" code.
-- if you die the game still registers it as a life lost, and you can only
die twelve times. Use the X-Wing or the N-1. Up until wave 50, just dog
fight. After that it will get very tough. Close your S-foils and run away.
Once the TIEs are far enough away, turn around and charge. Repeat this until
wave 99. Watch out for Kamikaze TIEs. If they hit you, you are probably
going to lose a life. You will eventually fight Darth Vader. Two Proton
Torpedoes will take him down.
If all you can hit when the
waves appear are the leaders, simply fly away from them. They will get in a
large group behind you. Turn around, close your S-foils, and fly under them.
They will then get back into squads for easy kills.
Hint:
Endurance: Final wave: Enable the "Unlimited lives" code. Select the Endurance
level and the Slave 1. After the intermission sequence, rapidly fire
missiles at all the TIE fighters. You can use the Targeting Computer as much
as desired. After wave 60 they start getting very difficult. Destroy wave 99
and you should hear Darth Vader in his TIE Advanced X1. One set of cluster
missiles should get rid of him. You will then see him hitting the Death Star
surface on fire and explode. This should take about 45 minutes.
Hint:
Imperial Academy Heist: Advanced concussion missile tech upgrade: During this mission in the daytime, when you get to the main
base, there is a hangar to the far left of the tall tower in the center of
the base. The upgrade is inside.
Hint:
Imperial Academy Heist: Spread proton bombs tech upgrade: During this mission in the nighttime, the tech upgrade is located
in the hangar opposite of where the daytime upgrade was found.
Note: Unlike widely thought,
spread proton bombs do not take away from your accuracy. They count as one
weapon system; anything the bomblets hit just increases accuracy.
Hint:
Imperial Academy Heist: Untrained pilots: Play the level at night and stay in the fog. You will hear
explosions from the TIE fighters running into each other and the landing
ports.
Hint:
Imperial Academy Heist: Better accuracy rating: When going through the mountain pass, past the sensors, tap A(2)
to fire four lasers. It will not destroy the sensors, but will improve your
accuracy rating significantly.
Hint:
Ison Corridor Ambush: Advanced proton torpedo tech upgrade: At the beginning of the level is a large piece of floating debris
ahead and below you, with a hole through it. The upgrade is inside.
Hint:
Ison Corridor Ambush: Easy gold medal: Unlock the Slave 1 ship, which fires multiple cluster missiles
and easily takes out all the TIE Fighters quickly.
Unlock Darth Vader's TIE
Advanced X1. Use the homing cluster missile to defeat the TIE interceptors.
Use Slave 1 and instead of
shooting, shoot one missile for every pack of fighters that appear. When you
run out of missiles, get the A-Wing from the Frigid and use pure missiles.
Start with the B-Wing and make
sure you have the advanced homing missile upgrade. When you begin, order
your wingmen to flee so they do not take your kills. Destroy the TIEs
quickly, but do not stray too far from the transports or the convoy will get
hammered. Do not use your warheads yet. Change to the A-Wing for now and
kill the TIEs that have just appeared. Change back to the B-Wing when you
enter the nebula. When you get in the nebula, do not use your Computer.
Instead, unload one homing torpedo per TIE. If you run out, laser blasts
will do. Note: The B-Wing is essential as it has the big payload needed for
this strategy.
Hint:
Ison Corridor Ambush: 1969 Buick: When you get to the part where you have to destroy the TIE
Interceptors, make a 180 degree turn and head for the last transport in the
lineup. Fly around slowly behind and just below this transport. The car is
very small -- about the size of one of the men running on the ground. Look
for black dots to find it. You cannot do anything to it. It does not do
anything to you, and is just there floating along with the transport.
Hint:
Prisons Of The Maw: Advanced cluster missiles tech upgrade: When you are ordered to take the comm towers out, you should
encounter a single tower next to a domed building. Destroy the building. The
upgrade is inside.
Hint:
Prisons Of The Maw: Easy gold medal: First, clear the asteroid field in the beginning. When the TIEs
appear, tell your wingmen to go after them. As you go further up, you should
see some Imperial Tankers. Blowing them up will improve your enemies
destroyed status and shot accuracy. When you see the force field, look for
Imperial Shuttles and destroy them. They will not always appear. Use your
Ion Cannons and disable three Shield Generators. When you go to the planet,
follow the track to increase the chance of finding more enemies. If you find
AT-PTs, bomb the middle of the group of three. After you complete the first
task that the prisoners request, hurry to the second location. After you are
done with the weapons storage building (the second task), they will tell you
to take out the Communication Relays. If you want the upgrade, do not follow
the track -- just stick to the orange wedge on your scanner. When you find a
Communication Relay with a dome-shaped building, bomb the dome-shaped
building with a couple of bombs. The upgrade should be inside. If you did
not want the upgrade, just follow the track. When you get to the relays, go
to a very high point and bomb the part directly under the dish. Follow the
track to the hanger. Destroy the guard towers and get ready for TIEs. You
can use the Advanced Targeting Computer to tell your wingmen to attack the
TIEs, or just attack them yourself.
Choose the Y-wing, skip the
introduction sequence and crank up your afterburners. After one of your
wingmen says his line, immediately send both after the TIE fighters. When
you are approaching the Imperial Tankers and a TIE gets behind,. you just
swerve around, but do not go back for some kills. You will get your action
when you reach the surface. Destroy all the Tankers and boost toward the
shield. You might see a few Imperial Shuttles on your way. Try to take them
out if they appear. If they are with in your range, shoot them with the Ion
Cannon followed by the Laser Blasters. After that, shoot the shield
projectors with the Ion Cannon. After you shoot them, turn around and fly
the other way back where you came from. This will keep you from ramming into
the hard-to-see space mines. On the planet, skip the intermission sequence
and use the boost. Press B to arm your bombs and take out the two
groups of AT-PTs along your way to the guard towers. Use your bombs
sparingly. Go after the guard towers in any way you wish, then proceed to
the next group of guard towers and take out the group of AT-PTs that are
near the guns. Take out the guns then head for the relays. Make sure you
have about 10 to 14 bombs recharged when you get to the communications
relays. Take out most of the guard towers around them. You can leave two
still standing and still pass the mission. Hold L the entire time you
are bombing. Spread Bombs are recommended for this level. After you have
taken out the communications relays, follow the train track and take out as
many guard towers and groups of AT-PTs as you can along the way to the final
part where the prisoners get to the hangar. After you destroy the guard
towers around the hangar, go for the TIE Interceptors. However, make sure
you have the clearest shot possible (such as directly behind them). Try to
take out at least two waves.
Hint:
Raid On Bespin: Homing concussion missiles tech upgrade: As soon as you destroy the first gun-balloon, boost over to the
next platform. There will be a large ship next to a platform. Destroy it.
The upgrade is on the platform next to where it was. The explosion of the
ship exposes it.
Hint:
Raid On Besbin: Destroying balloon guns: Instated of individually shooting the guns attached to the
balloons, just shoot the propane tanks. This will destroy all the guns
immediately. The tanks are located up in the balloon.
To destroy the guns on the
hot-air balloons quickly and easily, approach the balloon low. Then, aim
upwards towards the balloon's burners and fire at them. With only a few
shots, you will take out the entire balloon along with all of the guns.
Note: You score kills for all of the guns as well as for the balloon itself.
Hint:
Raid On Bespin: Finding power generators: In Cloud City, the easiest way to find the power generators is to
use your targeting computer. They will appear large and yellow in the
targeting computer view.
When you are on the second part
of the mission, you attack the power generator a lot easier by choosing the
Y-Wing. Press X to enter cockpit view then press B to see
where the power generators are located. From above, you can bomb them while
staying high and avoiding crashing in the narrow paths.
Hint:
Raid On Besbin: Fly Cloudcar: Once done defending all the platforms, you will go to Cloud City
where you have to knock out three generators. After the intermission
sequence ends, your craft should be entering the city. As soon as you fly
over the first building, dive down to the rooftops. To the left, you should
see the rebel icon symbol spinning. Fly into it to switch to he Cloudcar.
The Cloudcar is very maneuverable, making it easier to destroy the
generators, but its lasers lack power, making it more difficult to destroy
the bombers during the last part of the mission. This is the first of four
locations where you can switch over to a Cloudcar in the city.
Hint:
Razor Rendezvous: Advanced proton bombs tech upgrade: As soon as the level starts, boost towards the Star Destroyer.
There will be an Imperial Shuttle that will be flying to the right of the
Star Destroyer's bridge. Destroy the Shuttle. The upgrade is inside.
Hint:
Razor Rendezvous: Imperial Shuttle: When you are flying to the Star Destroyer, look at the command
deck and you will see a Shuttle fly away from it. After a few seconds you
will see the Shuttle fly under the Star Destroyer, then it will go into the
hanger.
Hint:
Razor Rendezvous: Alternate way to destroy Star Destroyers: Select the A-Wing. Fight off the TIEs, and when you take out the
shield generators, crash into the control deck, destroying the bridge. Its
better if you do not have X activated and hold Z to barrel roll into
the deck. You can also hold C-stick Right or C-stick Left to
get a side view. Even if you are on your last life, you can complete the
mission by crashing without ending the game.
Hint:
Razor Rendezvous: Easy gold medal: Select the Naboo Starfighter. Start by boosting past the Frigate
and go to the big guns that shoot blue lasers. If you have Homing Proton
Torpedoes, it should be easy. After the guns are destroyed, slow down
pressing L hard. Shoot the first shield generator until it explodes.
Speed up, make a short stop with the L again, and shoot the next
shield generator. If you do not destroy in time, run into it. Do not worry
about your lives, as you are allowed to lose one. After you return after
your first life was lost, go directly under the Star Destroyer and shoot
your new six missiles at the big generator. If it does not explode, shoot it
with your guns. When it is destroy, go out to the front of the Destroyer and
aim at any small turret defenses they have. Make sure that you have good aim
and ram yourself into the bridge. It will not take a life away, because this
is the end of the level. Note: This requires some practice.
Just go after the Star
Destroyer. When they say the Frigate is under attack, ignore them. Shoot
five guns and bomb the generators with a Y-Wing.
Select the B-Wing. At the start
of the mission, skip introduction sequence and order your wingmates to go
after the TIEs. Press R to turbo towards the guns that shoot blue
lasers. Aim four Homing Proton Torpedoes at the guns. Try to take out a few
TIEs flying through your field of fire. Next, go for the generators. Fly
behind them, turn around, and fire at least two Proton Torpedoes at each
generator. Hold L to brake and shoot lasers at one of them. When that
is accomplished, go for the other using the same strategy. When it is
destroyed, go underneath the Star Destroyer. Fire your remaining torpedoes
(probably four or five) and lasers at the shield generator. If you get shot
by all that sporadic gunfire, do not worry. If you do, fly towards the
bottom at full throttle and shoot it. Then, pull a 360 degree turn while
pulling up at the same time. You can either ram into the command deck or
shoot it (recommended because it is faster). Try and get through the ending
sequence as fast as possible.
Hint:
Revenge On Yavin: Easy gold medal: Choose the TIE Advanced. Skip the intermission sequence. Start by
making your wingmen flee. Use only blasters to destroy the Transports.
Destroy the two Transports first group. After that, stay to the right
slightly to see an opening with Rebel Starfighters inside. Use your Cluster
Missiles to destroy them. Go straight to the next group of three Transports.
Destroy them all. Turn right and go to the largest group of transports.
There are two openings for Starfighters. Destroy them all. Destroy the four
Transports and skip the intermission sequence as soon as possible. Try to
destroy as many Rebels on the planet as you can, flying or parked. Make sure
you have at least ten Cluster Missiles. As soon as the door to the hanger
opens, fly inside. Shoot all of your Cluster missiles rapidly until you run
out, making the Transports weaker. Destroy all of the Transports and skip
the intermission sequence as soon as possible.
Hint:
Revenge On Yavin: Alternate ending: When you are supposed to go into the big temple, stay outside and
fight the fighters while waiting for the transports to appear. Destroy them
when they come out to view a different ending sequence. It features the TIE
X1 destroying the last transport and it crashing in the woods.
Hint:
Strike At The Core: Advanced targeting computer: When you are almost out of the tunnel approaching the Core, the
upgrade can be found under some pipes on the lower right.
Hint:
Strike At The Core: Easy gold medal: Choose the X-Wing. Boost straight up to the Millennium Falcon
then open your S-foils so you can shoot. Before the first wave of TIEs
appear, shoot at least three to five turrets. After you have destroyed
enough turrets and you hear the TIEs approaching, boost up again to the
Falcon. When the TIEs and TIE Interceptors get directly in front of you,
shoot them quickly. When you get to the end of the outside run, where there
are no more TIEs, shoot down seven to ten turrets. When you go into the core
track to the main core, shoot directly ahead of you because there are TIEs
shooting at the Falcon. More TIEs will appear. Shoot them down when they are
directly in front of you. When you are leaving the core because it is
exploding, boost far ahead of the Falcon, and out of the Death Star.
Repeating this step of shooting directly in front of you will boost up your
shot accuracy.
Hint:
Strike At The Core: TIEs flying into explosion: Use the Millennium Falcon. When you get to the part where you are
in the tunnel, fly ahead of the X-Wing. The X-Wing will not get blown up.
When you destroy the power regulator, you will see the scene where you fly
back out of the huge room. The TIEs will go flying right into the explosion.
Hint:
Tatooine Training: Bonus item locations: You have to find two bonus items during each of the four times of
the day in order to earn the Naboo Starfighter (N-1). The item which you
have to locate during each time of day is the Krate Dragon bones. They are
found near the large group of training icons, in between a Bantha herd and a
Sandcrawler. During dawn and dusk, you will need to find C3PO. He is inside
Jabba's Palace, which you will need to destroy. Be careful not to also
destroy C3PO. During normal daytime, you will need to find the Escape Pod.
It is located on the ground in the open near Tosche Station. At night, you
will need to find R2D2. He is located inside of the Sandcrawler that is near
the Krate Dragon bones. You will need to blow up the Sandcrawler with linked
lasers. Again, be careful not to also destroy R2D2 when you attack the
Sandcrawler.
Hint:
Tatooine Training: Bullseye Womprats faster: If you shoot 60 or more Womprats in your first attempt, you will
not have to return and to shoot 20 or 40. If successful, the completion time
will be the same for the 20, 40, and 60 bullseyes at the mission complete
screen.
Before you start the mission
and the 30 second clock, fly your ship in a circle along the outside edge of
the rats -- basically just circling them close to the ground. If you fly low
enough, the rats will run from you. You can effectively herd them towards
the center. Circle the group closely two times, then start the 30 second
clock by flying into the icon. The rats will be so tightly grouped you can
easily score 60 kills.
Start by flying high up in the
air, aim down, and shoot in a circle. When you get low to the ground, do not
worry as those womprats will not go anywhere fast.
Hint:
Tatooine Training: Finding R2D2: R2D2 is a bonus goal to find in the training level. Find the
sandcrawler and blow it up. R2D2 should be where the sandcrawler was
located. Note: There are two sandcrawlers; if you do not find him in the
first one, do the same thing to the second sandcrawler.
Hint:
Triumph Of The Empire: Easy gold medal: Note: This trick requires Homing/Advanced Cluster Missiles.
Instead of trying to shoot the X and Y-Wings, just use the Advanced Homing
Cluster Missiles with the Tie Advanced X1. Your shots will have a 95 percent
Gold Medal chance.
Choose the TIE Advanced. Skip
the intermission sequence. Start by making your wingmen flee so you can get
the kills. You should see three Y-Wings going to the right of the screen
when you begin. Shoot two Advanced Homing Cluster Missiles at them. From
there, shoot one set of Cluster missiles at each group then shoot with your
normal blasters to conserve missiles. If you see just one or two rebel ships
on a group, do not waste your missiles on them. When you go into the trench,
there should be a group of ships directly behind you. Shoot them with one
missile, then use your blasters. Destroy the second group. The third group
is far behind you. Shoot down three groups of three just to make sure you
have enough kills. When the third group arrives, if you have more than one
missile, shoot the group with two missiles just to get done faster. Skip the
intermission sequence at the end.
Hint:
Vengeance On Kothis: Homing proton torpedo tech upgrade: On the crashed Star Destoyer, there is a hole through the bridge
on the right side (facing from the rear). The upgrade is inside.
Hint:
Vengeance At Kothlis: Easy bombing: Choose the Y-Wing, turn on your targeting computer, then enter
bombing mode. This uses your targeting computer efficiency, so do not do it
that often. This technique is extremely effective when destroying the AT-PTs
in the Vengeance At Kothlis mission.
Hint:
Vengeance On Kothlis: Easy gold medal: Choose the Slave 1. Instead of having to aim your gun, use the
Advanced/Homing Cluster Missiles. Make sure you kill all the TIEs, because
Slave 1 has almost no shields. When you get to the crashed Star Destroyer,
stay to the right of the transport so you do not get hit by the defenses.
Skip the intermission sequence with the AT-ATs. Go directly to the transport
and switch to the Speeder. Take down the AT-ATs. Then, skip the intermission
sequence with the commando team. If you go to the transport, you will see
another Rebel icon. Switch to it. You should now be in a Y-Wing. Fly to the
Star Destroyer and break a hole in the hull. There are Stormtrooper defenses
on and in front of the ship. Killing them will improve your chances of the
commando team surviving. Then, take care of the AT-PTs. Use one bomb to kill
three of them. When you get a spare moment, destroy some turret defenses on
the ship, not the Stormtroopers. A second wave of AT-PTs will appear. If you
have another spare moment, take out some more Stormtrooper defenses. After
you destroy the second wave of AT-PTs, TIEs will appear and attack. Do not
worry about the commando team, they will not get killed by the TIEs. Just do
not get hit and you will be fine.
Hint:
Vengeance On Kothlis: Star Destroyer guns remain destroyed: On the Razor Rendevzous level, if you destroy any laser turrets
or turbo lasers on the Avenger then play Vengeance On Kothlis afterwards,
the same guns you destroyed on Star Destroyer previously will still be
destroyed.
Hint:
Y-Wing 100% targeting computer efficiency: When you have the Y-Wing on the "in cockpit view",
press B to bomb. The targeting computer appears automatically, but it
does not count against your targeting computer efficiency. You can leave it
on the entire time and you will still have 100% efficiency.
Hint:
Easy targeting: If you are having trouble with accuracy with the TIE fighter or
any other double cannon, press X and aim the cross hairs at the
fighters. Make sure you have a shot.
Hint:
Destroying AT-ATs: Press X to enter cockpit view and turn off the auto view
feature. Then, press B as usual to fire the cable. Press C-StickLeft (or C-stick Right if turning clockwise). You will be able
to see the legs of the walker and take it out easier.
Hint:
Car music logo: Enable the "Car" code. Select any level that you can
fly the car. Go to the menu or the menu on the mission then go to sound the
option. Set the music to mute then return to the mission and press Y
to enter cockpit view. When you are in the cockpit you should be able to
hear a older version music at the LucasArts logo (where the white Imperial
Stormtroppers dance and hold up the yellow logo parts).
Hint:
TIE Bomber: Play one of the Darth Vader levels (with him walking) and go to
one of the sides of the ship. Pick part and look towards the middle of the
room. Press X and use the C-stick to look at the middle of the
roof to see the TIE Bomber.
Hint:
Imperial Shuttle: S-foils half open: When you are in the Imperial Shuttle, try to get shot down. Open
your S-foils just before you get shot down. The intermission sequence will
show it getting shot down with the S-foils half open.
Hint:
Highest rank: The highest rank that you can achieve is Galactic Allied
Commander. To get it, have all gold medals on normal and ace mode.
Glitch:
Start with full shields after intermission: You can use the following trick before any intermission sequence
if your timing is correct. When you are low on shields, before the next
intermission sequence starts, intentionally crash your ship into something
so that while it shows your ship exploding the next intermission sequence
starts. Once you get control of your ship after the intermission, you should
have full shields and the same number of lives you had before the
intermission started.
Glitch:
Asteroid Field: Hologram asteroids: Fly through the asteroid field until you can see the Star
Destroyer that you are supposed to reach, with the rebel symbol behind the
main bridge. The asteroids around it are not real. If you fly into them, you
will go through them. They are holograms produced by the Star Destroyer,
which is why they can jump into hyper space in the asteroid field.
Glitch:
Battle Of Endor: Double Millennium Falcons: After you unlock and can use the Millennium Falcon, go to the
Battle Of Endor mission with it. You will notice two Millennium Falcons in
the mission -- the one you are flying and the one Lando is flying.
Glitch:
Battle Of Endor: Mixed messages: Select any ship (Naboo Starfighter recommended). At the beginning
of the level, turn 180 degrees to the left. Do not crash into the B-Wings.
Fly towards the Star Destroyers until the TIE Fighters appear. You will hear
the messages in a different order than they should be said.
Glitch:
Battle Of Endor: Fast Y-Wing: Select the Naboo Starfigher. At the part when you are flying
towards the Death Star, you should have a Y-Wing and an A-Wing at your side.
Fly as fast as you can towards the Death Star. The Y-Wing should be keeping
up with your ship even though Y-Wings are not capable of that type of speed.
Glitch:
Battle Of Endor: Floating X-Wings: In the second part of the mission (destroy the Star Destroyers),
destroy the Star Destroyer on the left. After that, look around on the right
(or if facing it, on the left) of the Admiral's Cruiser. A squad of X-Wings
will be floating there, all jumbled up.
Glitch:
Battle Of Endor: Droid comment: Play the level in a B-Wing, A-Wing or any bonus ship.
Occasionally Wedge will say things such as "R5, try to lock down that
stabilizer", even though those ships do not have droids.
Glitch:
Battle Of Endor: Wrong crash: Select a small ship such as the A-Wing or B-Wing. Go to the large
green ship to your immediate left when you start the mission. You should see
a small opening for ships to come and go. Fly directly into the opening and
you should go a short distance and crash. Although you crashed inside the
ship, there scene will show you hitting the side.
Glitch:
Battle Of Endor: Lost TIE Interceptors: Boost to the right of the Death Star when the bombers attack the
Redemption (until the screen sends you back). You should see a couple of TIE
Interceptors flying around in geometric patterns.
Glitch:
Battle Of Endor: Suicidal Y-Wing: Before the bombers appear, look down at the left side of Home One
(when you are between Home One and the Frigate). You will see a Y-Wing
rubbing against the side of Home One causing sparks. It will fly a short
while, then explode.
Glitch:
Battle of Endor: Home 1 turn around: When Admiral Ackbar says that the shield is down and when the
scene shows the fighters going to the Death Star, Home1 is pointing at the
Death Star instead of pointing at the Star Destroyers.
Glitch:
Battle Of Endor: Delayed Star Destroyer destruction: When you go after the Star Destroyers, ram into the command
center without destroying any shields. Wedge will say "They're going to
blow." This will not work with the A-Wing, TIE Advanced, Car, and
perhaps the Tie fighter. They will not go down immediately, but only after a
few minutes.
Glitch:
Battle Of Endor: Intermission sequences: In the opening intermission sequence, Home 1 disappears instead
of going into sub-space. In the second intermission sequence, the Millennium
Falcon shoots a TIE interceptor and misses, but it is still destroyed.
Glitch:
Battle Of Hoth: Disappearing armor: When you have to take down the AT-ATs, fire your blasters at
them. They take about 100 to 200 shots to blow up because of the armor on
the troop section. However, when you trip them and shoot at them they
explode.
Glitch:
Battle Of Hoth: Floating Rebel soldier: In the Battle of Hoth mission near the AT-ATs, there is a
floating Rebel soldier facing Outpost Beta.
Immediately after you save the
ion cannon, fly your speeder towards the AT-AT. You will see a floating
rebel solider. The solider is between the cannon and the second AT-AT group.
Glitch:
Death Star Attack: Mission commentary: Press Y in the hangar to hear more about the X-Wing. The
game will tell you how the X-Wing was the fighter that killed the Death
Star, even though your current mission is to destroy it.
When you are in the trench and
kill Vader's wingman in the TIEs, you will hear Han Solo "Woohoo! All
right blow this thing and let's go home!" with him taking credits for
your kills.
Glitch:
Death Star Attack: Wingmates will not crash: When you are in the trench, close your S-Foils to get speed and
crash with one of the walls that appear in front of you in the start. Make
sure your wingmates are behind you when you crash. In the dying intermission
sequence, you will see your wingmates going through the wall instead of
crashing.
Glitch:
Death Star Attack: Wrong shadow: Complete the first two parts of the level as usual. When you get
into the trench, play as usual until Darth Vader flies up behind you. Slow
down, and let him get in front of you. Look at the shadow of his TIE. It
shows a normal TIE fighter shadow, although his has the large bent wings.
Glitch:
Endurance: Shield on Imperial Shuttle: Use the TIE Advanced or Slave 1 and get to wave 10 (the
"Waves completed: 9" message will appear). Fire your Advanced
Homing Cluster Missiles at the shuttles. They will go under the shuttle, but
not hit them.
Glitch:
Endurance: Slave 1 stuck to metal pole: Select Slave 1 as your craft. Since it has a long body (due to
its guns) when you start, it will be stuck to the pole. You can stay there
long as desired until you press A. Be careful when you start -- do
not be too slow. Hold Analog-stick Down to quickly to get out of the
pole or you will be jammed and explode. Repeat this step if you got shot
down or crash.
Glitch:
Imperial Academy Heist: Circling TIE fighter: During the day or night, after stealing the Imperial Shuttle, fly
90 degrees to the left. There should be a TIE fighter doing donuts in the
air. He will sometimes shoot at you, but all he does is fly in circles.
Glitch:
Imperial Academy Heist: See in mountain at night: In the night mission, get to the second area before the Academy.
When you are taking out the walker on the right, you can see inside the
mountain.
Glitch:
Imperial Academy Heist: Crashing TIE fighters: With any aircraft, make it through the beginning of the level as
usual. Fly over to the airfield. Fly up to the big Space Needle-like
structure. Fly close around it in circles, and a good number of TIE fighters
should crash into the structure.
Glitch:
Ison Corridor Ambush: TIE Fighter jumping into hyperspace: If you use a TIE fighter, the last sequence shows your ship
jumping into hyperspace, but TIE fighters cannot accomplish this.
Glitch:
Ison Corridor Ambush: No Pilot: Select the Naboo Starfighter. Watch the intermission sequence
when you enter the nebula. There should be no pilot in your ship.
If you choose the Slave 1 in
this mission, in the middle intermission sequence there is no pilot. You can
look inside, but not find yourself. This happens again at the ending
sequence, when the camera goes through the back of the ship.
Glitch:
Raid On Bespin: Extra Pilot: When you reach the city, get into a Cloudcar. Press X
button to switch to the pilot's view. Use the C-stick to look at the
right side of your ship. There should be another pilot on that side of the
ship.
Glitch:
Raid On Bespin: Slow motion: Play the level with a Y-Wing (with cluster bombs). Once you get
to the Cloud City, go outside of the city, were the surface of the huge
floating craft is smooth. Go at a complete nose dive from a great distance
up and unload all your bombs at once. When they hit, the game will glitch
and advance frame by frame in slow motion. Every time you want slow motion
on this level, just look at the all the large black burnt marks left from
your bombs and it will go frame by frame again.
Glitch:
Razor Rendezvous: Confused message: Take out the Star Destroyer in less than three minutes, and it
will crash into the planet. Look carefully to the left of the Star Destroyer
when it shows the planet it is crashing into. You should be able to see the
Razor to the left of it, and it will go down without it. The pilots act as
if the Razor was in it when it goes down by saying, "Let's contact
command for support, getting to the Razor's going to be a lot tougher than I
thought."
Glitch:
Razor Rendezvous: Floating fires: Go directly to the Star Destroyer after fighting off the TIE
fighters, After the first task is done, shoot the two radars then the big
gun that shoots ion cannons (blue lasers). Next, shoot the big curved object
underneath. Fly around and do not shoot the cockpit (the last target on the
Star Destroyer). Fly around until the intermission sequence that shows the
Star Destroyer going into hyperspace. The guns and other targets that were
destroyed will show the fire hovering, even if it hyperspaces.
Glitch:
Strike At The Core: Invisible walls: Once you reach the giant room with the power generator in it,
immediately turn around (do not destroy the tower as instructed) and go back
through the tunnel you came in from. After you have been flying for a short
time, crash into a wall. When the game resumes, you will be in the giant
room with the power generator, but everything will be blacked out, except
for the power generator and the tunnel behind you. You can see the entire
tunnel because that wall is invisible. Be careful not to crash into the
walls, the floor, or the ceiling.
Glitch:
Strike At The Core: Mixed messages: Choose the X-Wing and fly into the core track. You should hear
Lando say "Watch yourself Wedge, we could run out of room real
fast." In the movie, Wedge is supposed to say that. If you choose the
Millennium Falcon, you will hear it the correct way.
Glitch:
Triumph Of The Empire: No sound effects: Fly out of the fighting area until the intermission sequence
starts to force you back. However, before going out of bounds (or at the
exact same time) press Start to display the options menu. If done
correctly, when the intermission sequence begins, the options menu music
will play with no sounds from the battle.
Glitch:
Vengeance On Kothlis: Freeze game: Unlock the Naboo Starfighter and select it for the mission. After
the transport lands and releases your ground troops, make a few passes with
laser fire on them with the Starfighter in cockpit view. The game freeze,
requiring you to turn off the Gamecube.
Glitch:
Vengeance on Kothlis: Enter Star Destroyer: Choose any ship. Take down the three AT-ATs and go very near to
the water near the Star Destroyer . You will pass under one of its edges.
Turn right to go near the engines, then turn right again to go on the other
side. You will see the Ion Cannons above, but no obstacle to stop you, and
you will enter into the Star Destroyer a few seconds before crashing.
Glitch:
Vengeance on Kothlis: Two transports: After you take out the AT-ATs, there will be an intermission
sequence where the troops appear. If you look at the transport, the front
will have two humps as if two transports are one.
Glitch:
Wrong sound: In the Imperial hanger, select the Lambda Shuttle (if available).
When you are flying out, it will make the sound of a TIE fighter.
Glitch:
Drunk TIE pilots: You can cause the TIE fighters to spiral in place and collide
with each other in the Endurance and several other levels by making them
follow you, then doing a fast U-turn back into the TIE swarm. Since the
TIE's AI tells it to run from the front of your ship and chase the back,
when you turn into them so quickly they panic and all try to U-turn at once,
making them collide with each other. Also, if you keep turning in place the
TIEs will slow quickly and start turning little spirals in mid-air. You can
then stop and fire on the disorientated TIEs. They will still be spinning
for a couple of seconds. Note: This trick works best with fast, maneuverable
ships (N-1, X-Wing, Cloud Car, A-wing, TIE Fighter recommended).
Glitch:
Imperial Shuttle appears as TIE Advance: In the Triumph Of The Empire or Revenge On Yavin levels, choose
the Imperial Shuttle. When the intermission sequences at the start of the
levels begin, you should see the Shuttle as the TIE Advance.
Glitch:
TIE Fighter appears as TIE Advance: When you unlock the secret mission, Triumph Of The Empire and
also unlock the regular TIE Fighter, the intermission sequence before you
begin will show your ship as the TIE Advance. This also implies if you let
the Death Star explode, the cut-scene after that will show your ship as the
TIE Advance.
Glitch:
TIE Fighter appears as torpedo: Shoot a TIE Fighter or any enemy that flies on the back and they
will resemble a torpedo. However they will not collide or anything else.
Glitch:
Floating AT-AT: Look closely at the feet of the AT-AT on the Battle Of Hoth
mission to see that they are not actually touching the ground.
Glitch:
Pilot's head in car: Enable the "Car" code and choose it as your craft to
see just the pilot's head in it.
Glitch:
Wingmates crash into each other: Play any level that you can use the Naboo Starfighter. Select
that craft, and call your partners to follow you. Zoom out the view so you
can see all three ships (you and your wingmates). Hold Z and have the
ship do barrel rolls. Because the Naboo Starfighter rolls so fast, you
teammates will go in circles and eventually start ramming into each other.
Note: This sometimes takes awhile.
Glitch:
Move through wall: Hold Analog-stick Up + C-stick Up and repeatedly
tap X to move through walls or a space that you normally cannot get
through.
Glitch:
Paused game music during game play: Crash yourself into an object so that you explode, but
immediately press Start to pause game play just before the crash. If
done correctly, the pause menu will not appear, but its music will play. To
stop this, pause game play and select "Continue".
Glitch:
Misspelling: The world "Skywalker" is misspelled in the credits
after the regular missions are completed.
The word "Rendezvous"
is misspelled in the Music Hall.
Glitch:
Manual error: In the Air Speeder's profile in the manual, the picture is not a
Speeder, but an A-Wing.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: