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Super Mario Sunshine cheats 
In-game
reset:
Press B + X + Start during game play.
Alternate
ending screen:
If you complete the game with 119 Shine Sprites or less you will
get an ending screen in which el Piantissimo inspects the paintbrush.
However, if you finish it with all 120 Shine Sprites, the ending screen will
show all the characters in the game.
There are 240 Blue Coins and
120 Shine Sprites. You need 50 Shine Sprites and have level 7 completed on
all seven stages to get to level 8. You only need 117 Shine Sprites to
complete the game to get one ending. Get the last three Shine Sprites to see
a different ending. Get the shirt and glasses for a different ending.
Ending
bonus:
Successfully complete and save the game. You can pay 10 coins to
use a boat near the clock tower where Yoshi is found to return to the
Airport level at the start of the game. Additionally, you can get a shirt
covered with Shine pictures from the man wearing sunglasses gives Mario
sunglasses normally the game.
Hint:
Yoshi eats birds and bees:
Yoshi can eat the annoying birds flying around Delfino for Coins
and Stars. The green ones are worth a Yellow Coin; blue ones worth a Blue
Coin; and yellow ones worth a Star. Yoshi can also eat bees.
Hint:
Yoshi juice:
After eating a fruit, Yoshi can then spit out juice to defeat
enemies.
Different fruit affects the
color of your juice spray. Purple juice turns enemies into floating
platforms that go left, right, or straight and back. Pink juice turns
enemies into pink platforms that go up and down. Orange juice creates
stationary platforms.
When Yoshi swallows a fruit, it
will turn either purple, pink or orange. The color that it turns into
indicates what it tastes like.
Pink Yoshi: Sweet taste
Purple Yoshi: Sour/spicy taste
Orange Yoshi: Bitter taste
While you are on Yoshi when
talking to someone, press R and you can spray them with juice.
Hint:
? Yoshi:
Go into a manhole with Yoshi and he will turn into a
"?".
Hint:
Higher jumps with Yoshi:
Do Mario's spinning technique when on Yoshi to jump higher. He
can also spit juice in this form.
Go in a manhole while riding
Yoshi. Jump out of the manhole and you will go high. Just as you get to the
highest part of the jump, hop off of Yoshi. You will go even higher.
Hint:
Triple jump with Yoshi:
If you run and jump three times with Yoshi, you can do a triple
jump similar to Mario's, but without the extra animation.
Hint:
Yoshi's Spritzer Squirt:
Press R, then press A.
Hint:
Yoshi sprinkler:
Rotate the Analog-stick then press A, then R.
Hint:
Yoshi burst:
When you get Yoshi, stand still and start spraying juice. Gently
tap A and a burst of juice will appear from Yoshi's mouth. If you
press A too hard, Yoshi will jump and a burst of juice will appear,
which can be dangerous in some places.
Hint:
Yoshi goes away:
If you are riding Yoshi and fall in the water, he will go back to
his egg. He will do the same thing if his food scale goes all the way down.
Also, if you get Yoshi out of his egg and do not ride him much, he will
return to his egg.
Hint:
Keep Yoshi from disappearing:
Yoshi will disappear if you leave him out for for awhile. This is
because his juice meter decreases even if you are not on him. To stop him
from disappearing (in order to use him later), leave Yoshi next to
regenerating fruit on the ground. He will automatically eat the fruit there
and stay alive for as long as you are in the level.
Hint:
Yoshi's taste buds:
When Yoshi swallows a fruit, it turns purple, pink or orange. The
colors indicate what the fruit tastes like: Purple for spicy, pink for
sweet, and orange for sour.
Hint:
Sunglasses and shirt Pianta location:
The following is where the Pianta man that gives you the
sunglasses is located in each level.
Delfino Plaza: Fruits Street.
Bianco Hilles: Near the start point.
Ricco Harbor: Near the start point.
Gelato Beach: Beach house.
Pinna Park: Near the start point.
Sirena Beach and Noki Bay: Not found in this level.
Pianta Village: In the village during the daytime only.
Note: You need a minimum of
forty Shine Sprites to get the sunglasses.
Hint:
Bianco Hills: Extra lives:
After you complete episode 3 (The Hillside Cave Secret), go back
into Bianco Hills and choose episode 4. Instead of doing that episode, go
back to the hillside cave. This time you do not lose FLUDD. There is a
secret level up there, where if you press the red plunger you have to
collect red coins in the allotted time. Do not hit it. Simply go up to the
first wood platform with nails and Ground Pound the right nail three times
until the 1-Up appears. Then, using the Hover Nozzle, make your way toward
the end of the level. You will see the second 1-Up in the air above the
second star. Use the Hover Nozzle again to get it without worrying about
your step. Then, simply fall and die. Since you collected two 1-Ups, you
will have a net gain of one 1-Up, The game starts you at the beginning of
the cave, where you can repeat this as many times as desired to build up
your extra lives. Once you get used to it, this will take about 30 to 45
seconds each time. When done, you can either do the red coin deal (gives you
a Shine), or jump to the non-lit Shine to exit. Since you did not die, this
time you will have a net gain of two 1-Ups.
When you start episode 6 you
will see an extra life that you can get each time you die.
Hint:
Bianco Hills: Coins:
Go into episode 3 and kill many enemies to get Coins. Splatter
fake flowers against the wall to get three Coins.
Your best chance to pick up 100
Coins is in episode 3. There are lots of easy to find Coins. Do not forget
to splat enemies on the ground, in the trees, and the two bird-like things
in the air outside of the gate.
Hint:
Bianco Hills: Yoshi or Turbo Nozzle:
If you want Yoshi and the Turbo Nozzle, do the same requirements
to get Yoshi, but before you complete Pinna Park episode 4, try to have 25
Shine Sprites. When you get Yoshi, enter Bianco Hills. As soon as you get
there, exit, then chase the Fake Mario and get the Turbo Nozzle. When you go
by the place you enter Bianco Hills, you can use the Turbo Nozzle or Yoshi
Hint:
Bianco Hills: Swing:
Once you go down the hill at the entrance, go on the cord. Then,
jump up on to another one. Use your Squirt Nozzle and you will go in
circles.
Hint:
Bianco Hills: Skip episode:
Go to the first level (Bianco Hills), then go to Episode 1 (Road
To The Big Windmill). Go to the lake that circles the windmill. Swim around
the windmill until you see a spider on the water. Switch to the Hover Nozzle
and float over the spider. When you fall back into the water, the spider
should be shaking. Before it stops, jump onto the spider. You should go
shooting up into the air. Use the Hover Nozzle and hover over to the road
that leads up the windmill. Follow the road up until you get to an
"M" on the wall. Wait there until you see a platform. Jump onto
the platform and ride it up to the roof. Hover onto the roof, where you will
see a giant Piranha Plant. A quick intermission sequence will play, then the
roof will break. You and the Piranha Plant will fall into the windmill.
Defeat the Piranha Plant, and you will be able to skip the next episode and
go to the third.
Hint:
Corona Mountain: Coins:
There are ten Blue Coins in Corona Mountain. Try to get all of
them in the boat.
Hint:
Corona Mountain: Lives:
Hover to the fourth platform to find an extra life. Then, either
exit the level or keep going to the large platform just before you jump on
the boat. There is a box on the right side of the platform. Ground Pound it
and an extra life will appear. Exit the level and repeat this as many times
as desired.
Hint:
Delfino: Lives:
When in Delfino Plaza, go to the beach. There is a hidden sewer
grate. Spray around until you see the red circle just past the second
umbrella. Ground Pound to go into the sewer ad find a 1-Up Mushroom there.
Enter a stage, exit, go back, and repeat as needed.
After getting the turbo booster
FLUDD, you can get an easy 100 Coins in Delfino Plaza and build up many
extra lives. To the left of where you start is a building with a Shine in
it. Use the turbo booster FLUDD to bust through the doors and get it (if not
already obtained). Save the game and continue. You will start again at the
same place in Delfino Plaza. Collect as many coins and extra lives as
desired and use the turbo booster to get the same Shine again. It is now
blue and does not give you another shine point. However, it "ends the
level" and asks you if you want to save and continue. Choose to save
and continue. You will now notice when you start again that you have the
same amount of coins as before the save and all the coins and extra lives in
the level reset. You can get the same ones again. Do this as many times as
needed to build up your extra lives and get the 100 coins Shine for Delfino
Plaza early in the game.
When you lose a life,
especially in the secret levels, exit the level and return to Delfino Plaza
and swim to the island where the person is stranded. Spray the smoke and an
extra life will appear. Go into a level, then exit again to get another
life. You can repeat this as many times as desired.
Hint:
Delfino Airstrip:
Successfully complete the game, then get 10 Coins. Go to the
sailor and pay him the 10 Coins. You can now go to the airstrip. There are a
lot of Coins and two more Shine Sprites there.
Hint:
Delfino Plaza: Coins:
Spray the wanted of Mario posters in Delfino Plaza to get one
Coin each. Some do not always give Coins.
Spray into an open window in
Delfino Bay to receive Coins.
In Delfino Plaza, most coins
are in the underground manhole tunnels. Also try eating birds with Yoshi.
The best way to get 100 Coins
is to defeat Bowser and get access to the airstrip. You can easily get 100
coins there. Otherwise, you can travel the underground pipes to collect
coins and spray the "Mario Wanted" posters.
When in Isle Defino, collect 50
Coins to get one life then go to the Pianta who throws you into the window.
Pay him one Coin, then steer away from the window and get another coin. You
will get another life. Repeat the process for more lives.
When you are on Delfino Island,
go to the beach. Go past the man who gives you the Hawaiian shirt and
sunglasses. There are two umbrellas. Walk in front and behind the second
umbrella. When you see a gold ring on the sand, Ground Pound it. You will
enter a secret sewer that has a mushroom and eight Coins.
Get Yoshi and find the yellow
force fields on a roof in Delfino Plaza. Shoot it with your Yoshi juice. But
be careful not to touch it. If done correctly you should have two Blue
Coins.
Hint:
Delfino Plaza: Shine Sprites:
In Delfino Plaza A, go to the far end of the beach near the
lighthouse. Spray all over the sand until you find an area where the sparks
fly. Focus the water there until a Shine Sprite appears.
In Delfino Plaza B around the
lighthouse area, find the pillars in the water. Jump from pillar to pillar
using your Hover Nozzle. Jump until you get to a pillar with a pipe on it.
Go into the pipe, and complete the obstacle course to get a Shine Sprite.
In Delfino Plaza C, on the west
side of the plaza, there is a man on a rooftop with a weathervane that asks
you if you want to pay a Coin to be thrown. Face the bridge with the tower
on top and ask. You will be picked up and thrown into the tower, where a
Shine Sprite is waiting for you.
In Delfino Plaza D, on the left
side of the big tower with the defaced Shine Sprite, go into an open
building. A man will give you a Shine Sprite if you break all the boxes in
the room in 30 seconds or less. This is easy -- just do the Ground Pound (A
+ L). After that, you can go back and face even more boxes stacked
up, and you will get a Shine Sprite. This is more difficult than the first
time. Use a group of two stacked up boxes to get to the higher stacks and
work your way down.
You can still do the crate
mini-game on Delfino Plaza even after you get all the Shine Sprites from it.
This will restore all the Coins and 1-Up Mushrooms in the level, but you
will keep all the Coins you had when you starting the mini-game. Use this to
get as many lives and coins as desired.
In Delfino Plaza E, Go to where
the bridge crosses over a harbor where a boat constantly goes under. Get on
top of the boat, and where the Coin is floating under the bridge, do a
double jump into the Coin. You will surpass it and fly into a level where
you must collect eight Red Coins to get a star. Its very difficult, but very
fun.
Wash both of the bells in
Delfino Plaza to get two Shine Sprites.
Wash the big sprite to get a
Shine Sprite in Delfino Plaza. Do this by using the Rocket Nozzle.
Get the Yoshi on the roof then
go to the manhole near where one of the boats are located. Go under the
bridge, where the Coin hovering under the bridge is located. Go in the
manhole and get to the island with the lady with the basket. While waiting
for the second boat to come in, spit down a couple of coconuts to save on
the ground. When the boat arrives and starts to circle the island, eat the
coconut for the long trip, then jump on the boat. When the boat gets to the
little tower where the banana is located, hop on the tower and wait for the
third boat. When it gets near, eat the banana and hop on that boat. Ride it
to the island where the stranded guy is located with the campfire. Spit with
Yoshi on the stuff blocking the pipe. Hop into the pipe and it will take you
to another star puzzle where you have to get on a leaf and squirt to go
downstream and get the Red Coins. If you miss some, try to hover to a ledge
and work your way through the channel, picking up Red Coins by hovering over
then and landing on the ledge on the other side.
On the eastern part of the
town, swim to the island where there is a man , a fire, and a pipe. There
will be a yellow bird on the island. Spray the bird about three times and a
Shine Sprite will appear on the pillars near the lighthouse.
Get a Rocket attachment and go
to the lighthouse. Once there, rocket to the top of the lighthouse. You
should be standing on a Black Pad with a fire symbol. Rocket up, and when
high up, Ground Pound. The Black Pad should break, giving you a Shine
Sprite.
Look for the little island by
the place with all the fruit stands. Go there but do not go on the right
side. Instead, try to swim towards the left side. You will see a yellow
bird. Do not go to it. Stay where you are, enter look mode, then squirt it.
If it flies in circles in the sky, remain in look mode and keep squirting
it. A Shine Sprite will appear on those mountains by the lighthouse. You
will need Yoshi to get it.
To get an extra Shine Sprite on
a fairly easy sub-world, get the rocket FLUDD attachment and head towards
the red cannon at Delfino Plaza. Swim along the right side near the rocks
and pass the sideways hanging palm trees. Just past it, charge your rocket
and jump just before the meter fills up. You will be able to enter a pipe on
a tiny cliff. The mission is to collect eight Red Coins on one supply of
water -- fill up before going there. There are two obvious Red Coins sitting
around. To get the other Coins, shoot the red bird that flies around,
extinguish the man on fire (shoot only when you have a clear shot to
preserve water), jump on the two Flowerheads, shoot one Purple Flowerhead
from a distance and jump on him, look around the high grass for an opening
where a Red Coin lies just below (look near or around the edges of this
area).
To get this Shine Sprite you
need the Speed Nozzle (28 Shines required). In Delfino Plaza run around and
face the "M" on the statue. Look to your left and you will see a
building with swinging doors. It is the building where the man tells you to
get the graffiti off his wall. Run up to the doors and charge up your Speed
Nozzle. When you release it, it will shoot you through the doors where you
can get the Shine Sprite.
To get an extra Shine Sprite on
a fairly easy sub-world, get the rocket FLUDD attachment and go towards the
red cannon in Delfino Plaza. Swim along the right side near the rocks and
pass the sideways hanging palm trees. Just past it, charge your rocket and
jump just before the meter fills up. You will be able to enter a pipe on a
tiny cliff. The mission is to collect eight Red Coins with one supply of
water (fill up before going here). There are two obvious Red Coins sitting
around. The way to get the other coins is to shoot the red bird flying
around, extinguish the man on fire (shoot only when you have a clear shot to
preserve water), jump on the two flowerheads, shoot one purple flowerhead
from a distance and jump on him, and look around the high grass for an
opening where a Red Coin lies just below (look near or around the edges of
this area).
To predict where a Shine Sprite
is located in Delfino Plaza, you can usually find where it is by looking for
something that is covered in sludge. Clean the sludge off to get a Shine
Sprite.
Go to the island with the
stranded man. If you press Y and go to first person mode, you will
see a yellow bird flying around the palm tree. Squirt the yellow bird and
you will get a Shine Sprite.
Use your Rocket Jump to get to
the top of the lighthouse. Use it again on the fire rock, then Ground Pound
while in the air. You will get a Shine Sprite.
Hint:
Delfino Plaza: Sunglasses:
To get the sunglasses, talk to the man wearing glasses on the
beach in Delfino Plaza. The sunglasses tint your screen as if you were
actually wearing them. He is also found in many other levels. He will not
give them to you if you have less that 20 Shine Sprites. Talk to him again
to take them off.
Hint:
Delfino Plaza: Lighting up Isle Delfino:
The more Shine Sprites you collect, the more sun will get
though.. When you have collected sixty Shines, all of Isle Delfino will
light up.
Hint:
Delfino Plaza: Hidden tunnel:
Walk on the beach by Fruit Street. Get a top down view of Mario
and you will see a underground tunnel with the lid covered by sand. If you
Ground Pound on the lid, you will find an extra life and eight Coins.
Hint:
Gelato Beach: Coins:
There are four points where you spray the ground and a shape of a
sun appears. One is where Yoshi is located, two are to the left and right of
the island, and one is in the middle. All are on the sand. You will receive
a Blue Coin. Also, there are two or three Blue Coins out in the water.
Bring watermelons to the stand
to exchange for Coins. Dive into the watermelon. A Coin will appear. You
only get about ten Coins from a watermelon.
Episode 8 is a great place to
get 100 Coins. Bring in the watermelons for some Coins and do not forget
swings out in the water.
Keep squirting water around the
front of the row of trees. If you see a little brown sand, keep spraying. It
will turn out to be an outline of a Shine Sprite. A Blue Coin will pop out
of the middle.
Get any fruit from the table of
the hut that is directly in front of you when you walk straight forward when
you enter Gelato Beach. Place the frut on the spinner on the hut where the
man who makes the watermelon smoothies is located to get a Blue Coin.
Hint:
Gelato Beach: Defeating Piantissimo 13:
You need the Turbo Nozzle. Go to Piantissimo 13 and he will
challenge you to a race. When he says go, use the Turbo Nozzle and jump when
necessary, but make sure you do not crash into anything during this. When
you get to the place where there are two walls, wall jump (starting with the
left wall). When you get to the top, make sure Mario is touching the ground
on the left and use the Turbo Nozzle again towards the flag. You should have
a time of at least 10 seconds or more if you did not make any mistakes.
Hint:
Gelato Beach: Shine Sprite:
Jump up to the level of sand that is on the same level as the two
mirrors. There is a Dune Bud there. Shoot it with water and what looks like
stairs going down will appear. Quickly shoot the wall opposite the stairs
and a Shine Sprite picture will appear. Once the picture is complete, a
Shine Sprite will appear.
Near Gelato Beach (the
lighthouse), spray all around the area to uncover a Shine Sprite.
From the starting location, go
up beneath the sand bird temple. There is a Dune Bud near the trampoline.
Spray it with your FLUDD. In front of you, there is a wall where the steps
end. Spray it until a full Shine Sprite appears. A Shine Sprite will pop out
of the picture and appear in the middle of the amphitheater.
Hint:
Gelato Beach: Hidden tree:
Go to where the "M" is, hover until you hear rumbling,
then keep hovering. You will be on the tree and can jump onto the ledge.
Hint:
Noki Bay:
Stand in the beam of light that appears in town and look up at
the sun. You will be transported to a level called Noki Bay.
Hint:
Noki Bay: Coins:
Go to episode 6 and get the Coins on the cliffs and on top of the
water.
You will find many of the Coins
in the water in Episode 6 (about 50). The other 50 can be found in the walls
and near the Rocket Nozzle.
Hint:
Noki Bay: Mystery door:
Go to episode 3 and go to the bottom of the bottle. You can go
into one of the notches in the little building. You will see a door. Move
the camera around to the other side of the door to see a book on the other
side. There does not seem to be a way in the door.
Hint:
Noki Bay: Secret cave:
Go to the part where you see the little Glooper Bloopers. Let
them see you and they wil; fall over the cliff. Spray the wall and go
through before it closes. When it does, you will be at the end and you must
go up the path. You will see Glooper Bloopers and the GlooperBlooper Boss.
Kill the Bloopers and take care the Boss. Once you do, a path will open.
Fall through and grab the Shine.
Hint:
Noki Bay: Defeating Piantissimo 13:
Go to Piantissimo 13 and after he says go, run towards the wall
with the symbol on it. If you stay near the middle of the symbol and the
edge, you will get hit by a punching bag, which will knock you very far.
Hold Up and you will go even further. Once you land on water, jump
and dive (B in midair) until you get to dry land. Once there, use any
belly sliding technique towards the flag. You should have a time of at least
20 to 30 seconds.
Hint:
Noki Bay: Reaching the Squid Boss:
In episode 2, instead of normally trying to find the path (by
squirting the brown squares on the walls), get the rocket nozzle, which is
on the path that leads to where the mole on the cork was located. It may be
difficult to find if you do not know where it is located. Then, go all the
way up on the green platform next to where the mole was located. Rocket up,
and you are there.
Hint:
Noki Bay: Defeating the mole:
In episode 1, to defeat the mole you must spray the exploding
bombs. When they are blue, pick them up and throw them at the mole three to
four times. He will then explode and you will complete the level.
Hint:
Noki Bay: Defeating the sea monster:
In one of the Noki Bay episodes, you have to stop a sea monster.
Once underwater, you will start to sink. Get near the monster and wait for
him to open his mouth. When he does, spray him with the FLUDD standard
nozzle. The teeth will become clean. Do this to all his teeth. Note: This
only works when his mouth is open. To stay alive, pick up coins to regain
health. Also, avoid the bubbles as they are poisonous.
Hint:
Noki Bay: More air:
When you have to clean the eel's teeth, you will see purple
bubbles coming out. Using the Hover Nozzle, spray one of those bubbles. The
bubble should pop and numerous bubbles of air should be given off to you.
This should give you more air.
Hint:
Pianta Village: Lives:
Select episode 5 (Secret Of The Village Underside). Get Yoshi and
go to the beginning mushroom. Go to the end, following them and spray
Yoshi's juice on the yellow-orange "squiggles". Go into the hole
that appears and you should see Chucksters. They throw you behind them --
talk to them at the opposite angle that you want to be thrown to until you
reach a place that has pictures with big noses that run after you. Spray
three to six of them, then jump on one. All of the ones that are upside down
will also die, giving you an extra life. They always return unless you spray
the picture of the ones on the wall that is a kind of portal they go
through. Repeat this until you have as many lives as needed.
Select episode 5 and hop down
to where all the big mushrooms are located at the start of the level. Go to
the sixth mushroom and use the Hover Nozzle to hover to the extra life.
Then, move over to the ninth mushroom. You now have two choices. Either go
to tenth or eleventh mushroom; both have extra lives on them. Hover to one
of them then to the other. Then, go back to the fifth mushroom. There is an
extra life over on the stump of the tree. Hover to it. As you get it, you
will start sliding down the tree to your death -- as you get it, press Start
and exit the level. Repeat this as many times as desired.
After episode 6, return and do
it again. Every person that gave you a Blue Coin the first time will now
give you a extra life mushroom, except the two kids (eight lives from ten
people). Exit the area and repeat as many times as needed.
Hint:
Pianta Village: Coins:
Go to episode 1 and put out the flames on the mushrooms. Ground
Pound them to get Coins. Also Ground Pound the nose of the Pianta tree and
concrete basin.
If you need more, destroy all
the boxes in the level.
In Pianta Village, select
"Piantas In Need" and get all ten Piantas out of the goop and
cleaned up. Talk to them, but not the little ones, and each of them will
give you a Blue Coin.
You can find Red Coins in
Pianta Village at the following locations.
Coin 1 is on a leaf on a
branch of the tree closest the village entrance.
Coin 2 is on the understory
of the village. You must Jump across the big mushrooms to a gate that you
can hit with B. Climb up the fence so that you are on top. You can
see the red coin if you look in the direction of the starting point.
Coin 3 is under the fruit
tree.
Coin 4 is in the small pool.
Coin 5 is near the small tree
on the west edge of the village.
Coin 6 is under the bee hive
under the Colossal tree near the pool. Note: Beware of bees.
Coin 7 is in one of the boxes
on the east edge of the village.
Coin 8 is on top of the stand
on top of the Colossal tree in the center of the village.
Hint:
Pianta Village: Shine Sprites:
Select episode 8. Go to the highest part of the stage (the tower
on the giant rainbow tree) and look at the sun. Shoot water at it, and an
image of a Shine appears. Show the entire image and a Shine Sprite will
appear.
Hint:
Pianta Village: Defeating Piantissimo 13:
On one of the episodes on Pianta Village, you have to race
Piantissimo 13. This race can be very frustrating. In order to defeat him
easily, spray some water on the ground in front of you. Then, run and press B
(slide). You should be sliding a lot faster than normal and can keep this up
for a long time. If you slide to the tree at the finish fast enough, you
should be able to run to the top and claim your victory.
When Piantissimo 13 says go,
jump over the fence and have FLUDD spray water in front of you. Have Mario
dive into it and he should be "slip-sliding away". Move him
towards the hot spa area and stop once you get there. Get on the same
platform where the big tree is located. Belly slide (no water this time) and
jump just before the tree. Mario should be running quickly up the tree. Go
towards the flag, but do not stop or you will not be running fast. You
should have a time of at least 30 to 45 seconds.
Hint:
Pianta Village: Enter early:
At the beginning of game, go to the Shine Gate. Get up to where
the little lake is located, then jump/hover to the grass on the back of the
left post. Do a sideflip (stand facing the entrance to Corona Mountain, and
jump to the post), jump off the post, and hover to the circle where the big
Shine is located. Do not bother cleaning of the Shine, since you will need
to get the rocket nozzle to get the Shine. Stand facing the town, and turn
around. Do a triple jump and hover to the top of the Shine Gate. You can now
enter Pianta Village with only one Shine.
Hint:
Pianta Village: Easy way up the very big tree:
Note: This is not necessary to do, but is fun. Go to Pianta
Village and select any episode. Go near the very big tree and you will see
platforms sticking out of it. Start climbing them by spin jumping and
hovering until you cannot reach anymore platforms. You now need the Hover
Nozzle. From the platform you are on, move Mario and use the Hover Nozzle
near the tree. If done correctly, Mario should be going up the tree. Then,
move him towards the last platform on the tree. Do the same thing again and
you should be underneath the wooden platform overhead.
Hint:
Pianta Village: Easy episode 3:
First, slide jump across the bridge and jump to dodge the Air
Ghosts. Then, go all the way to the left as far as possible (without
falling) until you reach a large part of lava. Walk slowly to the edge to
hang on, quickly go to the left before you fall off of the edge of the
ground/grass, and tap A to climb up. The third largest tree is
closest. Go to the left of the tree just next to the lava and side jump to
the middle of the tree so that you will not slide off. Run to the top. Then,
go to the giant leaf on the right (since the one closest to the Mayor is too
steep). Press A + B toward the steep leaf toward the village
and go to the edge of that leaf. Look down; you should see a lot of lava and
a gold mushroom. Walk back, run, and nosedive (A + B) while
holding Analog-stick Up to land in front of the lava unharmed. Jump
up onto the building to get FLUDD. Equip the Hover Nozzle, spin jump high
going slightly away from the golden mushroom. and hover on top to wash off
the Mayor.
The following is an easier
shortcut to the Pianta Mayor in episode 3. First, cross the bridge and dodge
the ghost-like creatures. Move over to where the water is located and swim
to where the tree used to be. Then, get out of the water and use a
side-somersault or spin jump to splash the water on top of the burning
slime. Continue the process until there is a bit of slime between the water
and the platforms the yellow mushroom is on. Side-somersault then slide over
the slime, but try not to touch it. If you do, you will lose heath. There
are some coins in the boxes over where the hot spring is supposed to be.
Note: You might need the hot spring in the daytime in episodes 4 and 8.
Then, while you are overwhere the platforms are, climb them until you reach
FLUDD. Then, hover on top of the yellow mushroom and wash the Pianta.
Get across the bridge while
avoiding the Wind Ghosts. Make a right turn when you get across. Continue in
that direction and pass the man on fire, the stream, the musicians, and the
giant swing. Keep going and you will reach a man with a mustache standing
over a hole. Jump in the hole and you will land on a net. Ground Pound it to
flip the net over. You will be hanging on a net in Pianta's secret underside
village. You can now see a path with a group of coins. Follow it, but do not
press B or you will fall. Avoid the electric creature and the
spiders. Keep following the path until you reach a hanging net. When you get
on it, press B and it will swing across. As soon as it reaches the
next set of nets, press A to get back onto the main nets (because the
other one falls to oblivion). Follow the path and you will see a set of
ropes hanging from the nets. This is a giant swing. Press B to fall
on it. Make sure you have set the camera at an angle so that you will not
miss the swing when you fall. Jump onto the giant mushroom and follow the
mushrooms (using the ropes). Keep following the giant mushrooms and you will
get to another net that is hanging vertically. Jump on it using the small
bouncy green mushroom then get to the top so that you are hanging from the
top net. Go to the next hanging net and keep following the path. You will
see a coin in the middle of the nets. Go to the coin until you are
underneath the outline of a square. Press A and you will be in a hole
again. Wall jump out of it, and there will be a path in the goop. Follow it
and you will be at the crates where the mayor is located. Get FLUDD and
rinse him off to get a Shine Sprite.
Hint:
Pinna Park: Get Yoshi:
Go to Pinna Park and complete Story #4 . You will now be back in
town. The Fake Mario will appear with an egg. Chase him down to get Yoshi.
Go to Pinna Park and complete
Story #4 . You will now be back in town. The Fake Mario will appear with an
egg. Chase him down to get Yoshi. Then, play Pinna Park again (Act 5 and
above) . Go to the all the way to the right and just follow the path. You
will se a funny looking tree. Go to the side and you will see Yoshi. Get the
fruit from the tree next to him and feed it to him.
Hint:
Pinna Park: Coins:
Go to episode 2, but do not destroy the cannon. Let it shoot
Bullet Bills at you . Spray them to get Coins. Gold Bullet Bills contain a
lot of coins.
You can find some more coins by
spraying the sand.
To get the blue coins in Pinna
Park's beach inside the baskets, play the second mission. Instead of heading
towards him to defeat him, stand behind or on top of the baskets and wait
for either a Bullet Bill or Missile Bill to come at you. Jump out of the way
and the baskets will break apart, allowing you to access the Coins.
Do not enter the park. Instead,
go to the right where you will find a tree and the Yoshi egg. To the left of
the Yoshi egg, spray the sand until you see yellow sparks. Keep spraying it
until an image of a blue Shine Sprite appears. Keep spraying until a Blue
Coin appears from the middle of it. Do the same thing on the sand around
where the red cannon is located in Pinna Park, once again, without the park.
Hint:
Pinna Park: Easy 100 Coin Star:
Go to episode 6 (The Yoshi-Go-Round's Secret). Stay at the beach
and kill the floating enemies by shooting them down with your FLUDD and
jumping on them. They give you 5 Coins each. There are about eight of them,
giving you about forty Coins. Next, go up and down the beach spraying your
FLUDD at the ground left and right. Random Coins will appear. Also, spray
the flowers; they give you one to five Coins.
Hint:
Pinna Park: Stolen hat:
Select episode 6. On the beach area to your right, you should see
some odd looking flying creatures. If you destroy one of them (they usually
appear in pairs) and stand under the other one's shadow, it will fall on you
and steel your hat. If you do not get it back, Mario actually starts to lose
health.
In episode 6, to the right on
the beach will be a flying enemy. Stand under the enemy and it will come
down and steal your hat. If you look up at him, he will be wearing the hat
and a mustache that resembles Mario's.
Hint:
Pinna Park: Get rid of the cannon:
Run up to it when you enter the level. Avoiding bombs, run around
the cannon in a left to right direction. After a couple of revolutions, the
bomber will blow himself up, allowing you to enter through the cannon hatch
into a challenge for a Shine Sprite.
Hint:
Pinna Park: Unlimited lives:
Next to the cannon that leads to Pinna Park underwater, there
should be an extra life. Collect it, go to Pinna Park, exit, and get the
life again. Repeat this as many times as desired.
Hint:
Pinna Valley:
Jump onto the top of the Shine Statue in Delfino Plaza. Enter the
red pipe there to get to Pinna Valley.
Hint:
Rico Harbor: Coins:
In the Rico Harbor level, go to the episode when you must defeat
the giant Bloober. At the construction area (where the big tower is located)
spray water on the left of the big cliff, but not on the cliff. A blue Sun
Sprite outline will appear and you will get a Blue Coin. Squirt it multiple
times to get six Coins.
Episode 3 is an easy place to
rake in 100 Coins. After scouring the tunnels for coins, check the catwalks
and jump on the Bloopers. You willl uncover a good chunk of change.
In episode 6, follow the
regular Coins and they will lead you to the Red Coins.
Hint:
Rico Harbor: Shine Sprite:
Instead of jumping on the trampolines to get the Shine Sprite
after you get the Rocket Nozzle, go to the platform directly under the cage.
Use the Rocket Nozzle. If done correctly, you should catch on to the bottom
of the cage. Swing to the door and press A to flip over, stand in the
cage, and get the Shine Sprite.
Instead of waiting to get the
Rocket Nozzle, use the following trick. This only works for the bell tower
by the Rico Harbor portal (the one with the clothesline). Look at the
building that is connected to the bell tower by a clothesline. Use the
clothesline to bounce to a small ledge just below its top roof. Once on the
ledge, do a spinning jump (or any high jump that is easier for you) and use
the Hover Nozzle to safely get to the very top. From there, switch to look
mode and spray the bell that is in the tower. When it is clean, the Shine
Sprite drops lower into the caged part of the tower. Then, take the sewers
that lead you underneath the tower, jump out, and the Shine Sprite is yours.
Use the following trick to get
the Yoshi's Fruit Adventure Shine easily, instead of having to go to the
palm tree and having Yoshi eat the green coconuts for the platforms to raise
up. You must get that strange fruit that you cannot pick up and give it to
Yoshi. Once you spray the fish and get approximately to the third or fourth
platform, simply aim Yoshi with first person view and wipe off the yellow
"goo" far from there. The yellow goo will return eventually, but
it will give you plenty of time to get the Shine. After that, just leave
Yoshi. Jump off the platform and swim nearby to get the Rocket Nozzle, which
should be located behind you on top of a floating device, under the
helicopter pad. Grab it, then swim back to the platform and rocket jump up
there. Keep rocket jumping up by moving forward slightly in order to reach
the highest platform. You will notice the goo will still be gone, and you
can get your Shine easily.
Complete episode 2 in less than
forty seconds to win a secret Shine Sprite. Select episode 4, and collect 8
Red Coins and get the Shine Sprite.
Hint:
Rico Harbor: Easy lives:
Dive down in the second water space between Rico Harbor and the
cannon that shoots you to Pinna Park to find an extra life. After you get
it, go to any world (Rico Harbor is closest). Press Start and choose
"Exit Area". When you get back, the extra life will appear again.
Repeat this as many times as desired.
In any episode, find the man
standing on a pile of boxes. Look to the left of him to find a crate in a
corner. Ground Pound the crate and an extra life mushroom will appear. Once
you get it, exit the level and repeat as many times as desired.
Hint:
Sirena Beach:
When you have Yoshi, go to the roof above the fountain where you
started. Have yoshi eat the pineapple in the warp pipe on the roof. Go
inside to get to Sirena Beach.
Hint:
Sirena Beach: Lives:
Go to the Sirena Beach level (with the haunted hotel and casino),
preferably in the second episode. To the left of where you begin are three
boxes. The middle one has an extra life in it. You can get it, exit the
level, and repeat this as many times as desired.
Use the following trick to get
five extra lives in less than a minute. Play episode 6 (Scrubbing Sirena
Beach). You will have to complete this level at least once or you will only
receive four extra men. The first extra life is in the middle crate to the
left of the start. There are four people on the first deck covered in goop.
Wash them off and talk to them. If you have never talked to them they will
give Blue Coins. If you have already gotten the Blue Coins, then they will
give you a 1-Up Mushroom. Press Start to exit, then repeat the
process to get many lives very quickly.
Play episode 2 and get to the
ghost mouth on the third floor. You must have finished this level once
before trying this trick. When you are in the mouth, you will have to finish
the known level (race to the Shine). When you start, you will see three
enemies. Squirt them, and when they are all on there back, slide the first
enemy. All three enemies will disappear and a 1-Up will appear. Collect it,
then get to the first block that is above your head, Note: It is before the
melon block, not under it. A 1-Up will appear. Collect it, kill yourself and
begin again at the start of the race to the shine level. Repeat this to get
an extra life about once every twenty seconds.
In episodes 4 or 5, once you
are at Casino Delfino, press Analog-stick Up then press Y and
face the light. Qquirt it and get the extra life.
On the Scrubbing Sirena Beach
level, wash the people and they will give you lives. Note: Wash the island
first, then wash the people. Also, you can get extra lives by the level
where you have to clean the people ten times. Even if you did not start,
they will give you Blue Coins first
Hint:
Sirena Beach: Coins:
Go to episode 1 or 4. In episode 1, spray the entire area of
ground to get Coins. In episode 4, play the slots to win Coins.
To get 100 Coins, in episode 1
battle the ray and spray the gunk. Collect at least 66 coins. The other 34
can be collected from the treetops and safe areas under the tents.
Hint:
Sirena Beach: Mantas:
In episode 1, when the big manta appears, spray it with water.
Eventually, they will turn purple and come after you. Go near a hut and do
the Spin Jump, spraying water at the mantas. This will help you complete the
level.
Clean the big square first,
then talk to the man next to it. The Manta will appear. Start shooting water
without moving (camera-mode). After they break-up, go to the center of the
square and do the spin-jump while shooting water. You will complete it in
about two minutes.
During the manta storm in
episode 1, do a triple jump and hold R while doing the flip. This
will destroy everything in front and behind you. If things are chasing you,
it rains down on them from the shots that went to the sky. This takes up
little water -- use it often.
In episode 1, stay in the water
area at the beach to avoid being shocked. Then, use the Hover Nozzle to kill
the manta.
An easy way to kill the mantas
is to stand in the shallow water on the beach after talking to the hotel
manager. When the manta appears, shoot it with water, then run to the
shallow water. Stay in it, and you cannot get shocked by the paint-goo. Use
the hover nozzle and just float across the beach.
In episode 1, you are attacked
by a manta. To defeat it, swim out into the water as far as possible. The
manta will follow you but will not go past a certain point. Stop and enter
look mode. Aim your water at it. The manta will break up, but will not go
past that point. Eventually the manta will die.
Hint:
Sirena Beach: Defeating Boos:
When you get to level 4 or 5, go to the table in the center and
pound on the purple square. You will enter kind Boos place. Spray the slot
and wait until you get fruits. Pick up a Pepper and throw it at Boo's face
then quickly throw a fruit (not a Pepper) at his face to defeat him. If not,
throw one more Pepper at him while he is hypnotized.
Hint:
Obstacle courses: Secret levels:
After almost every obstacle course, there is secret level in
which you go to the obstacle course and Ground Pound a red button to find
eight Red Coins in a certain amount of time.
Hint:
Obstacle courses: Lives:
To get extra lives in the obstacle courses, try nailing in the
nails by Ground Pounding them.
Go to the second obstacle level
(with spinning cubes and platforms) and get the extra life on the star and
the one floating by the spinning cube (second). Exit the area and repeat
this as many times as desired.
Hint:
Obstacles courses: Get around obstacles:
You can usually get up or around obstacles on either side by
jumping to wall kick. Then use your Hover Jets to get the rest of the way
up, or just side jump to Hover Jet. This is especially useful when taking
shortcuts around large obstacle courses.
Hint:
Tricky Ruins: Reaching Boss:
At the Boss of Tricky Ruins, go up to where the Gopher was last
seen. Then, turn around there you will see a trampoline. Move the trampoline
over to the right so that you can jump onto the ledge above it. Then, do a
flip jump and use the hover nozzle to make your way up to a little sloping
ledge. You may need to try this a few times. Gooper Blooper will be at the
top of the ledge. Fight him then go down the tube to get the Shine Sprite.
Hint:
Easy lives:
Whenever you complete a level, go to the water directly next to
where the boats go in and out. Dive all the way to the bottom and you will
see a 1-Up Mushroom. Whenever you return from a level or start from the
beginning, it will be there.
Go to the island where the man
is stranded and spray the fire. A 1-Up Mushroom will appear.
Anybody that gives you a blue
coin the first time you wash them off, or get them fruit, will also give you
a 1-Up if you wash them off or get them fruit again.
There is a manhole near the
fruit stands near the lighthouse. Hop in it and go towards the lighthouse.
As soon as you have a choice to go towards the water, do so. Follow the path
to a 1-Up Mushroom.
When you do a mini-game (when
Fake Mario steals FLUDD) and you die, there is always a life, If you get one
each time you die you will not get a game over.
Hint:
Finding Shine Sprites:
Go out to the island where the man is stranded. You will see a
gold bird flying around. Shoot it with your water cannon and a Shine Sprite
will appear.
Get the turbo power-up. Turbo
through the door where you first met the police. You will enter to a special
area made especially for the turbo.
Whenever you see a yellow bird
flying around, shoot it with water and it will turn into a Shine Sprite. One
can be found in Isle Delfino, around the island where the man is stranded. A
second can be found in Noki Bay; at the upper left part of the bay is a
square in the ground (where Mario appears) and a palm tree. The yellow bird
will be sitting on the palm tree, or flying around it.
Go into the side of the boat
house to buy Shine Sprites with Blue Coins. Each Shine Sprite costs ten Blue
Coins. You can only buy up to 24 Shine Sprites because there are only 240
Blue Coins in the game.
Go to the Star Gate. To the
right will be a woman wanting your help. Jump on the edge of the basket and
double-jump. Water jet towards the mountain. You will end up on the
mountain. Go on the right side (facing the Star Gate)and Wall Kick the left
side of the gate until you get to a ledge. Clean off the star completely. A
Shine Sprite will appear high on top of the gate.
Hint:
Finding Coins:
Find a patch of flowers and spray them all quickly. Four or five
Coins will appear from the middle of the patch.
If you wash off a person with
sludge, they may give you a Blue Coin.
Go on top of trees and you
might find some extra Coins.
Eat the green birds with Yoshi
to get regular Coins. Eating blue birds will give you Blue Coins.
You can get Blue Coins for
helping the people in Delfino Plaza get fruit and putting them into a
basket.
Spray a symbol (X) with
water until it goes away. A blue coin will appear from another symbol (and
vice versa).
If you wander around in the
manhole (usually in underwater tunnels) you will find yellow and blue coins.
Get coins in the harbor (with
Bloopers) by going onto the sky walks. There are tons of coins up there.
During the first level, when
you approach a red circle on the beach, stomp there to find the question
mark coins.
Go to the island with the
stranded man on it with Yoshi. Spray the yellow thing on the pipe to make it
disappear . You will play a lily pad game in which you have to get 8 Coins.
If you see a blue butterfly,
eat it with Yoshi and a Blue Coin will appear. This also works with blue
birds, but spray them with your water cannon three times.
On the ground at the Theme Park
level are hidden blue Shine Sprite symbols. They are on the ground outside
of the theme park on the beach. You will receive a Blue Coin from them.
On the Theme Park level on the
Yoshi Merry-Go-Round episode, spray the flying things, then jump on them.
Each time you do so, you get five Coins. After you kill all of them, get
Yoshi (the fruit is hidden in the ground; spray the ground to get it). Eat
the yellow and green butterflies to get more Coins. Spray the ground to get
the rest of the Coins that are hidden there.
To get all Red Coins on the
sand bird, get all the ones on the bird then there will be one on a platform
at the end of the level.
Do the Watermelon Festival
mission and dive into the watermelon. A Coin will appear. You only get about
ten Coins from a watermelon.
Find a sketch of Fake Mario and
spray it with water to get Coins. Note: Only some sketches will give Coins.
Once you have the rocket-pack,
spray these things in the following order to get three Blue Coins: first
bell, big Shine Sprite, second bell.
After you defeat Mech Bowser,
do not get the Shine Sprite. Instead, go to the place in the act where there
are little round guys. Kick them all off the big one, then jump on the big
one for a Blue Coin.
To get 999 Coins, go to either
Delfino Airstrip (after completing the game) or Pinna Park. Get all the
coins you can and keep returning. You will can get 999 Coins and over 10
extra lives. Note: This will take awhile.
Ground Pound the nails in
secret levels (i.e. The Secret Of Ricco Harbor) to get a Coin or sometimes
an extra life. Note: This does not always work.
After you have finished any
secrets in a level, go back into it. Once you are in the secret level again,
keep going until you see a red switch. Ground Pound it, and you will have
1:00 to get them all. Note: You will get another Shine Sprite.
Hint :
Extra stars on secret levels:
After you complete a secret level, go back to that episode and
replay the secret level. This time there will be a red hump on the ground.
Ground Pound it and get the red coins. There will be a time limit, but you
have FLUDD to help you.
Hint:
Easy cleaning:
Instead of taking a bath each time Mario gets dirty, do one or
two spin jumps.
Hint:
Breaking doors:
After getting the Turbo Nozzle, find a door and stand in front of
it. Hold R with the Turbo Nozzle and Mario will bump into the door
and break it. Note: Some doors contain Shine Sprites and one door has an
obstacle course.
Hint:
Flying:
This trick requires the Rocket Nozzle. Charge with R. When
you blast off, press B while holding Analog-stick Up. Although
this is not true flight, it covers a lot of ground quickly.
Hint:
Sliding:
You can slide over wet surfaces by pressing B to jump and
slide across them. You can do this indefinitely very easily. Shoot some
water onto the floor, then run and press B to slide across it. Mario
will continue to slide across the ground despite of the surface that he is
on (but it does not work over water). This will continue until he runs out
of momentum, for example by sliding up a hill. This is a useful trick if you
want to get somewhere quickly, because Mario will gain speed.
Hint:
Jump onto buildings:
Use a Ground Pound on a manhole cover then immediately jump up.
This will send you high into the air. Use a Hover Nozzle to get on the
building. Note: Some items, such as Shine Sprites and Blue Coins, can be
found on roofs.
Hint:
Jump higher:
Run in one direction, then turn in the other direction quickly
enough so that Mario stirs some dirt up. Then, jump immediately in the air.
Mario will jump higher and do some flips.
Hint:
Jump farther:
Press Analog-stick Up and Analog-stick Down rapidly
then press A to get a triple jump without jumping three times.
Hint:
Spinning jump:
After jumping, you can do a spin by rotating the Analog-stick
once in a circle.
Hint:
Super Turbo Spin jump:
Strap on the Turbo nozzle then go to a body of water. Get up to
full speed, spin the Analog-stick, and jump as you would in a normal
spin jump. This is a lot higher and covers more land with water. This can
also be used on land -- it is more difficult to avoid obstacles.
Matt Cole.
Hint:
Sprinkler Water Spray:
To execute the Sprinkler Water Spray easily, do a Spin Jump and
hold R.
Hint:
Cover more area with your FLUDD:
Jump three times to do a forward somersault. As you roll, shoot
your Nozzle Cannon and spray a long distance in front, behind, and below
you.
Hint:
FLUDD's Water Blast:
If FLUDD's mandatory water stream is not enough to tackle the
opposition, try performing this technique. To do the Water Blast, jump and
begin squirting water. While in mid-air, press A. FLUDD's water
stream will become supercharged and cover much more area, but less distance.
You can even run around with the Water Blast if you lightly hold R.
This is perfect for clearing out major amounts of sludge (for example, Manta
Storm, Sirena Beach) and quickly cleaning floor and wall markings.
Hint:
Different nozzles:
There are four different nozzles for FLUDD; the squirt nozzle,
hover nozzle (like a jetpack, but shorter time in the air), turbo nozzle (go
very fast and jump high; unlocked with 25 Shines and after level 4-4), and
rocket nozzle (go up like a rocket; unlocked with Yoshi's egg, the turbo
nozzle, and 30 Shines). With the rocket nozzle, when jumping at the correct
time and are high enough, when Mario falls, he will scream as if falling off
a cliff.
Hint:
Avoid losing health when falling:
When falling from high places, press L to do a Ground
Pound. This will make you fall very fast and not lose health.
Hint:
Avoid dying:
Pause game play when you are about to die and select "Exit
Area". You will be teleported in front of the level you were at and not
lose a life. Note: This does not work if you are falling.
Hint:
Avoid winds:
To avoid winds, switch into Mario Cam and spray at the winds.
Hint:
Faster movement:
To make Mario get around a little faster, use the single spray
nozzle and shoot a small amount of water in front of him. Run and press B
to do a belly slide. He will slide through the water and keep going at a
high speed. This will continue as long as you do not hit anything.
Note: Keep belly hopping
rapidly to go very fast. This is especially helpful in the timed and racing
episodes.
While moving, press B to
dive. While you are sliding press A to get up. Do this repeatedly
when still moving and you will go faster.
To move faster in the water,
equip your Hover Nozzle in the water and hold R while repeatedly
pressing A.
Hint:
Double Bloopers:
When doing the Blooper race, go on a Blooper on the dock and turn
around. Go back onto the dock, then jump on another Blooper to ride on
double, triple, or quadruple Bloopers. Note: This will not increase your
speed.
Hint:
Run up steeper slopes faster:
Dive (press B) at the slope while running at it. As soon
as you hit the slope, jump and continue pressing Control-stick Up.
This should cause Mario to run very fast. If you hit a wall or another
object in this state, he will bounce off it.
Hint:
High dive from ground:
In any level, just press A + B. Mario will dive as
if on the ground, except in the air.
Hint:
Backflip:
Press R and press A with the Analog-stick.
Hint:
Swim faster:
When swimming, switch to your Hover Nozzle and press R. It
will give you a little boost while swimming.
Not only can you hold R
with the Hover Nozzle while pressing A to swim fast; if you hold C-stick
Up as well, you can swim very fast. The C-stick trick also works
when Mario is wearing his "scuba gear", which is great for the Red
Coin fish stage.
Hint:
Faster cleanup:
To clean up goop quicker, press R + A. You will
basically do the same thing as a backwards somersault, only staying in
place.
Hint:
Il Piantissimo races:
If you are having trouble defeat Il Piantisimo or need to get
somewhere faster, just spray water while you are running and press B
to dive into it.
When Il Piantissimmo asks you
to race against him, observe him closely. You should notice that it seems to
be a man dressed in a Pianta costume.
Hint:
Getting to the Island Resort:
You need Yoshi to do this. Go to the rooftops and find the
pineapple. Have Yoshi eat it and you can go to the Island Resort. Make sure
you talk to the person that is standing in front of the giant wad of goop.
Do not try to clean all the goop first -- just talk to the man. A giant
stingray will appear . You have to look at FLOOD and he will tell you how to
defeat it.
Hint:
Defeating Bowser:
Bowser will shoot flames at you. Use the Rocket Nozzle to jump
over them. Also spray the Bullet Bills that Baby Bowser shoots out. Go to
each of the five fire symbols and shoot the Rocket Nozzle directly above
them. Then, at your highest point, do a Ground Pound. Watch out though; the
ledge falls off when you pound it. If you fall, use the Rocket Nozzle to try
and get back up. Do this on all five of the symbols.
Hint:
Defeating the gopher:
To defeat the gopher in the cannon at Galeto Beach, spray the
bombs he throws (they will turn blue), then throw them at him.
Hint:
Defeat giant eel:
Go into the bottle in Noki Bay that the old man has. Spray all of
the eel's teeth when his mouth opens.
Hint:
Defeating Gooper Blooper:
When he punches you with his arm, jump on it and it will flatten.
Then, press B and pull his arm off. Do this for each arm. When the
arms are gone, pull off the nose. Do this process twice to win.
When facing Gooper Blooper the
second time, do the same thing before, however you can sometimes just pull
his nose off twice to win.
When facing Gooper Blooper the
third time, use the same tactics used in the first two encounters.
When facing Gooper Blooper,
instead of pulling off his arms, go directly to his nose and pull it off. It
will turn red and fall over. When it gets back up, do the same thing and it
will fly away with arms flailing.
Hint:
Defeating King Boo:
Spray King Boo to get him to do the slots. When it lands on the
fruits, throw a red pepper into his mouth, then throw any fruit at him. Do
this three times to win. Note: Land on coins for coins and ? for enemies.
Watch the ground. If you see a
purple square, do a Ground Pound on it to keep that part of the ground from
rotating. Stopping the ground will make your battle easier. King Boo makes
the ground rotate again after he throws coins, fruit, or enemies.
Notice that on each separate
part of the roulette is one blue square. Ground Pound those three squares to
make your battle much easier.
Go into the Hotel and go to the
Casino Room. Go to the middle, where the big spinner is located. Stomp on
any of the three purple tiles. You will begin fighting King Boo, Spray him
until he swishes his tongue onto the casino machine and it starts up. Keep
doing this until it lands on the Fruit and find a Chili Pepper. Press B
to throw it into his mouth. He will start to heat up and panic. Throw any
other fruit on him anywhere except behind him. He will lose one of his three
lives. Do this two more times and you will earn your Shine Sprite.
Hint:
Defeating Mecha-Bowser:
Get a rocket and when you get close to him, shoot it at his head.
Squirt the Bullet Bills with water, and also squirt the flames to avoid
getting hit. Do this three times to win.
First, go to the amusement park
level and follow Fake Mario to the pool. Watch out for the electric Koopas.
You can deafeat them easily when they shoot their shells -- squirt them and
they will die. After following Fake Mario, he will be on Mecha Bowser. Talk
to the little shell guy and get on the roller coaster. Shoot Bowser with the
rockets on the head or body. FLUDD will tell you when he fires Bullet Bills
at you. All you need to do is water them. After you hit him three times, it
will explode.
Hint:
Defeating Mantas:
Hide in the hut where the "girl" is located during the
Manta fight in Sirena Beach Episode 1. If you talk to her before the fight,
she tells you that it was safe there during the first attack. When they pass
over, they go on the rooftop over Mario and you will not get hurt. Run out,
squirt them, then run back inside.
Talk to the hotel manager and
Mantas will appear. Go onto a tree and spray it. It will split every time
you spray it. This takes a long time but is not difficult.
Hint:
Defeat Piranha Pete:
When he opens his mouth, keep spraying water into it until he
falls down. Then do a Ground Pound onto the little bump on his stomach . Do
this three times to defeat him.
In the second battle with him,
get to a high place and spray him with water. He will fall to the ground.
Then, go face to face with him and he will try to spit sludge. Before he
does, spray water into his mouth and repeat the process as done during the
first battle. Do this three times.
Shoot water into his mouth with
your FLUDD, then jump on his stomach with the A + L jump. Do
this three times to defeat him.
Hint:
Defeating Piranha Plants:
You can defeat all Piranha Plants by squirting them when they
have their mouth open.
To defeat Piranha Plant 2
easily, jump onto the roof just above the fountain with the pineapples in
it. Face the big pile of Goop and switch to Mario Cam mode. Direct your
spray to the center, and spray until the plant is summoned. Spray again in
its mouth three times. In Mario Cam mode, the nozzle will not automatically
go back to its neutral position, and while you are on the roof the little
bubble monsters cannot reach you. You will defeat the plant with ease.
You can defeat the Piranha
Plant that leads to Ricco Harbor and the one that leads to Gelato Beach with
the same method as the one that leads to Bianco Hills. Stand on a building
and switch to Mario Cam mode.
Hint:
Defeating Shadow Mario:
On any level, just before he jumps spray water in the place where
he will land. When he lands he will slip and fall over, allowing you to
capture him.
Hint:
Defeating Wiggler:
Water one of the Dune Buds and it will make a hill. Wiggler will
run into it and turn over. After that, do a Ground Pound onto his stomach.
Do this three times. Note: To fight Wiggler, you first have to do the
mission with the mirrors to get him off the tower.
Hint:
Evading a Bullet Bill:
When a lock-on-Bullet Bill chases you, wait until it gets about
five feet in front of you, then do a side flip.
Hint:
Birds:
There are birds in almost every level in the game. Spray a green
bird for a Yellow Coin, a blue bird for a Blue Coin, and a yellow bird for a
Shine Sprite.
Hint:
Easy Blue Coins:
Use Yoshi to spray down beehives, and then eat all the bees that
appear to get a Blue Coin. You can also get them by eating blue butterflies
in each level.
Hint:
Big puddles:
If there are big puddles nearby, hold R and press A
to do a flip and spray water in a range of about the entire screen in front
of you. This works well when the manta babies start to turn red and attack
you and during Fake Mario battles. If you hit him first, he will run
immediately instead of you needing to walk up to him.
Hint:
Raining:
To make it seem as if it is raining, have the sprayer equipped
and do a triple jump. Then, hold R after you land. Drops will be
falling from the sky.
Hint:
Sleeping Mario:
Remain idle during game play and Mario will fall asleep.
Hint
Mario drinking water:
Go anywhere in a corner with Mario and spray water. Mario will
appear to be drinking it.
Hint:
Mario washes face:
Go into any corner and enter Mario Cam. Spray water with the
Squirt Nozzle and look down. It will appear as if Mario is washing his face.
Note: Do not change to the Hover Nozzle while doing this, as it will exit
Mario Cam.
Hint:
Toad trampoline:
After completing the first level and getting the first Shine
Sprite, exit the statue area. Princess Peach's toads will be in the area.
You can jump on top of them. If you jump on top of the normal colored toad
correctly, Mario will continue to jump up and down on it.
Hint:
Mario game clips:
During the intermission sequence where FLUDD (the water backpack)
identifies Mario, you can view short clips of past Mario games, including Super
Mario 64, in the lower left corner.
Hint:
Select files with moves:
When you are selecting a file you can do a Spin Move and the Side
Jump to get onto the blocks.
Hint:
Professor Gadd references:
When you get FLUDD, he will say, "Thank you for purchasing
this item from Gadd Science Inc." Professor Gadd is from Luigi's
Mansion and invented the vacuum in that game. Go to episode 1 of Pinna
Park and defeat Mecha-Bowser. During the intermission sequence, Bowser Jr.
will say, "This is my magic brush. When I draw with it, all my wishes
come true. A strange old man in a white coat gave it to me." Professor
Gadd had a white coat.
Hint:
Mario vs. Bowser references:
When you first get FLUDD, look in the bottom left hand corner as
he is looking at Mario. You will see scenes from the original Super Mario
Bros., Super Mario Bros. 3, and Super Mario 64, with all
of them showing Mario fighting Bowser.
Glitch:
Extra crane:
Go to Rico Harbor and go to where the Void level is located (on
the very left). Go below the secret area and talk to the man on the boxes.
Then, talk to him ten times in different positions. Once out of the ten
times you will see a crane halfway in the wall, but when you are done
talking to him the crane will disappear.
Glitch:
False reflection:
Go to Delfino Plaza. Go to the area where the lighthouse stands
(Gelato Beach). Splash into the ocean behind the light house and climb onto
the rocky platforms. Then, go up the platforms and you will see a pipe. Turn
on your Hover Nozzle. Next stand close to the edge of the platform, but face
the pipe. Finally, use your Hover Nozzle into the pipe. You should see Mario
in the reflection of the water when he is falling down the pipe, even though
you are supposed to see the pipe.
Glitch:
Hard cloud:
When on top of the Sandbird in Noki Bay where you have to find
the Red Coins, there are many clouds. When you get very high up, jump down
and land on a cloud. Mario will get hurt as if he fell on something hard.
Glitch:
Get in cannon:
Go up to one of the red cannons (which has not been unlocked).
Jump above the guy and stomp. It may take a few attempts, but if it works,
you should be in the cannon. If you look up, the guy's body will not be
complete.
Glitch:
Go through building:
From where you start, go right towards Noki Bay. Around that area
is a lady who wants bananas. Wall Jump on that building and hover back
towards it. Make sure that you are in between the ledge and the top of the
window. If done correctly, you should go through the building. If you land
in it, you will lose a life. This may require a few attempts.
Get the hover nozzle and go to
Delfino Plaza. There is a fruit basket lady behind the house with the pipe
on the roof, leading to Delfino's hotel. Go to her basket, but not too close
-- you do not want to jump in the window. Do a wall jump and hover to the
edge of the roof. When you get there, you should fall through the roof and
down below Delfino Isle. When you land, you will lose a life unless you land
in the sewer.
Glitch:
See through building:
Go to Sirena Beach on mission four. Talk to the man in front of
the hotel and he will take you inside. Go close to the steps, then switch to
the Mario Cam. Look up by the totem pole and eventually you will see the
platform ghosts from the second mission.
Glitch:
Bouncy roof does not work:
At the beginning of the game, you can hop up on top of the crates
and onto the bouncy roof (it will not bounce you).
Glitch:
Unstompable manholes:
Go to episode 1 of Ricco Harbor (Gooper Blooper Breaks Out) and
go to the Ricco Tower. Have Mario perform a belly slide (press B
while running) on the black paint. He should be sliding with paint on him.
Next, move him towards the manhole. Keep doing this until you at least over
the middle of it. When you finish, try stomping on it. It will not let you
go through it, but you can still get out of it by going through another
manhole and jumping through the same one. Note: This also works with the
manhole close to the Boss (Gooper Blooper) and when you first start a new
game (when the Grand Pianta Statue is covered in paint in Delfino Plaza;
there is a manhole nearby).
Glitch:
Manhole in jail:
This only happens when Delfino Plaza floods over. Go underwater
and swim towards the jail window (the building with the blue coin in it).
Change the camera's point-of-view and you will see a manhole. This was not
here before the flood, so it is obviously a glitch.
Glitch:
Spin Jump out of a manhole:
Stomp on any manhole in Delfino Plaza or Rico Harbor. Once you
touch the ground, Spin Jump. If done correctly, Mario will be able to jump
out of a manhole while spinning and go very high. Note: This also works
while riding Yoshi.
Glitch:
Paint stuck in ground:
You can get to the other side of the airport and underwater. You
can see a large column of paint stuck in the ground, even though its in
water.
Glitch:
Stuck in ground:
In Delfino Plaza, jump to the top of the building next to the
Gelato Beach lighthouse. At the top, face the ocean. Do a Double Jump off
the top and while you are in the air, do a Ground Pound. If you are high
enough when you do the Ground Pound, your feet will get stuck in the ground.
You can also dive, which will get your head stuck in the ground.
Play the Goopy Inferno mission.
Instead of crossing the bridge, jump on the mushroom that is growing out of
another mushroom to the left of the bridge. If you land on it, you should
bounce. Do a Ground Pound so that you hit the tree, but are close to the
ledge. If done correctly, you will fall into a dark room without losing a
life or health. You can move around, and this is a good location to practice
jumps and spins.
Glitch:
Go underground:
Ground Pound the platforms that have a sun on them. You will fall
(but not die). Everything under there except Mario will be a "?"
mark, and everything is blue.
Glitch:
Body surf on the sand at a beach:
On the shore of any beach, go into the water, but not too far so
you will still be standing. Jump towards the dry land, and while in the air,
dive. When you hit the dry land, you should be sliding on the ground with
water splashing from Mario. If you return to the water, you will stop
surfing. Do not make Mario hop on his stomach while he is sand surfing, or
he will stop. To make Mario go faster, use the Analog-stick and go
forward.
Glitch:
Dancing Mario:
This trick will work anywhere except in underwater missions where
you wear a bowl on your head. If Mario is standing, you can actually make
him dance. Whenever you standing still, lightly press Control-stick Down.
Mario will start moving his legs, but not go anywhere, and appears as if he
is dancing. You can also make him dance like a ballerina. Move as if to do
an Air Spin on the ground and press R once. Mario will be spinning
very fast, to the point that there are sparks coming out of the ground.
However, it will only work for about five seconds and you can shoot water at
the same time to do a Ground Sprinkler attack.
Glitch:
Rotating Mario:
Go to any level of Pinna Park except the first one. Before
entering the park, get about 95 Coins on the beach (they appear while you
are spraying the sand). Enter the park and go to the place were you fought
Metal Bowser. Hit the big yellow button and get the last Coins to get a 100
Coin score. The Shine Sprite will be on a merry-go-round. Get the Shine and
you will see Mario rotating during his victory dance, but the Shine floats
in the air.
Glitch:
Floating Mario:
In "The Sand Bird Is Born" , ride the Sand Bird until
it has reached its highest point. Then, jump and hover away from the ending
tower as far as you can. Continue in any one direction and keep the Analog-stick
pressed all the way. If done correctly, you will hit an invisible wall and
create the illusion that Mario is floating. To end this, allow the Analog-stick
to return to a neutral position.
In Delfino Plaza, go to the
place where the woman asks you to bring her three Durians (kicking fruits).
Jump on the basket and move the Analog-stick slightly to the right so
that you are near the edge of the basket. Keep tapping the Analog-stick
gently to make it appear as if Mario is standing on air.
Glitch:
Mario sinks in the sand:
In Delfino Plaza, go to where the man gives you the sunglasses.
Go slightly northeast from the second umbrella. There will be a hidden
sewer. Stand on the sewer and it will appear that Mario is sinking.
Glitch:
Floating and ghost Mario:
Go to Gelato beach in any episode and get the Rocket Nozzle. Go
on the tightropes to the highest point (on the west end). Jump on to the
small piece of wood that connects the tightrope. This is difficult to do.
Use the Rocket Nozzle to boost up in the air at the invisible wall that acts
as a boundary to the stage. Press L to set the camera angle exactly
behind Mario. If you boosted correctly, when you hit the invisible wall, you
will float and Mario will still be shaking his arms. When you fall (by
changing the camera angle), you will go through the ground and die shortly
afterwards.
Glitch:
Rocket stuck to Mario's head:
In level 4 episode 8, you have to pop balloons with water rockets
within three laps. Get a water rocket but do not fire. After three laps,
Mario will die and fall out of the roller coaster. If done correctly, when
Mario falls out the rocket will stick to his head.
Glitch:
Mario dies while talking:
In Pinna Park episode 3, enemies that steal your hats appear
outside of the park. Let them steal your hat and talk to a Pianta or Pinna.
Do not continue the conversation; just wait. Mario will continue to lose
life and eventually die while talking to the person. Finish the
conversation, then the death music will play.
Glitch:
Trapped evil Mario:
From time to time, evil Mario may make a mistake in a jump and
get stuck on a wall. When this happens, you will have to reset the game.
Glitch:
Flat Mario:
In Bianco Hills episode 1, Mario can either become completely
flat, or he will be taken away depending on circumstances. While next to the
big Piranha Plant generator, time your squirts so that when the generator
spews a Piranhabon, it will immediately spew a Piranha Plant. If timed
correctly, during the intermission sequence it will seem as if the
Piranhabon landed on Mario and smashed him, turned him invisible, or blew
him away.
Glitch:
Yoshi's color:
At Hotel Delfino in the mission you need to use Yoshi, retrieve
him and let his juice meter run low. Once the meter is down about two
thirds, continuously spray him with water until his color washes off to
reveal a green Yoshi with the previous color's spit.
Glitch:
Change Yoshi's juice color:
Choose a level where you can get Yoshi and jump his back. Next,
search for a fruit that turn Yoshi into another color. Before eating it,
spit some juice high in the air or on the ground. Quickly eat the fruit and
the "old" juice will change to the new color.
Glitch:
Move Yoshi's Head when your not on him:
Get off Yoshi and go into camera mode (Mario Cam). Move Mario and
look at Yoshi. His head will be moving along with you.
Glitch:
Fruit sound:
In Pinna Park's beach area, you can hear the sound a regenerating
fruit makes behind the sunglasses man behind the rocky wall. This is as if
the programmers forgot to remove something there -- you can hear fruit
regenerate and splash into water inside the rocky wall.
Glitch:
Floating fruit:
Get Yoshi and eat a fruit. While the fruit is still on Yoshi's
tongue, dismount. The fruit will be floating in midair. You cannot do
anything to it. Get back on Yoshi, run away from the floating fruit and
press B. The fruit pops up out of nowhere and is eaten by Yoshi.
Note: This can also be done with other things, such as birds.
Glitch:
Half a man in Pinna Park:
In Pinna Park on any level (for Star), go to your right where the
man is working on the cannon (if he is still there). Then, jump up almost on
him and do a Ground Pound. If done correctly, you will no longer see him.
Press Y and you can look up and see his frame, and note that he has
no bottom.
Glitch:
Double sided Mantas:
Go to the Manta level. Talk to the hotel manager. When the Manta
appears, break it into its smallest forms. Then, go under the roof and wait
for the Mantas to be above it. Switch to Mario cam and look at the roof. It
will appear as if the mantas are crawling under the roof.
Glitch:
Dancing Yoshi:
Get Yoshi and go in the sewer system. Go below a manhole an tap A.
You should go very high. When you are near the top of your jump, press X
to dismount. Yoshi should drop on the manhole. Look at him and it appears as
if he is dancing. Note: This may require a few attempts before it looks
correct.
Glitch:
Make Yoshi disappear:
At Pianta Village with Yoshi, fall in one of the holes that have
cage-like walls. Jump off Yoshi when you are at the very side. When you Butt
Stomp and flip the platform, Yoshi will sometimes fall through and die. When
you go back to where his egg is supposed to reappear, it will not return.
Reset the level to bring his egg back.
Glitch:
Captured Yoshi:
Get Yoshi to the island with the stranded man and the pipe in
Isle Delfino. If you try to jump into the pipe while the yellow enemy is,
you will automatically get off Yoshi and not be able to get back on him. His
saddle may appear to be loose off his back, and he will be stuck in a pose
that he makes when he gets attacked. He will appear do be captured by the
enemy and you will not be able to get him back.
Glitch:
Yoshi frozen in spraying pose:
When you have Yoshi (any color), start spraying juice. When Yoshi
is spraying, jump off him. When you are off, Yoshi will be stuck in that
pose.
Glitch:
Spray Yoshi juice instead of water:
Use your Hover Nozzle and hover above Yoshi. Yhen you fall and
land on him, your water will turn into Yoshi juice.
Glitch:
Spray water out of the Turbo Nozzle:
Get a Turbo Nozzle in any level. Bring out your Squirt Nozzle and
hold R all the way down. While holding R, switch to your Turbo
Nozzle and you will be squirting water out of it.
Glitch:
Super spray:
After you get the Turbo Nozzle, you can "super spray"
by keep the regular one on, then press R until it clicks and press X
so that it is on the Turbo Nozzle. You can press the Analog-stick Up
and Down, but nonetheless you can shoot only up (with your face
towards the ground) and backwards (facing forward).
Glitch:
Fly without a Hover Nozzle:
Go into a tree. Stand near a branch and it will seem as if Mario
is flying. You can also stomp in this form.
Glitch:
Spray water backwards:
Get the Turbo Nozzle. While spraying water, press X to
change to your Turbo Nozzle. The nozzle charges up as usual, but when it is
fully charged, water only sprays out of the back. Mario does not move -- he
just sprays the water backwards.
Note: This trick requires the
Boost Nozzle, obtained at Delfino Plaza by the fountain. Get on a rooftop.
Charge the nozzle until it is three quarters full, then run and jump off the
roof. If done correctly, you will spray water backwards.
Glitch:
Turbo Squirt Nozzle:
Get the Turbo Nozzle in any stage and turbo boost . While turbo
boosting, jump and switch to Squirt Nozzle in mid-air. The Squirt Nozzle
will shoot turbo water. However, you will not go backwards.
Glitch:
Turbo slightly with the Spray Nozzle:
While speeding with the Turbo Nozzle, jump and press X to
switch to the Spray Nozzle. You will still be speeding as if you had the
Turbo Nozzle on until you touch the ground.
Glitch:
Make the FLUDD look like it is talking during the victory dance:
While you are using the Spray Nozzle, hold R and get the
Shine Sprite.
Glitch:
Go in an locked red cannon:
Go up to one of the red cannons which has not been unlocked. Jump
above the person and stomp. It may take a few attempts, but if done
correclty, you should be in the cannon. If you look up, the person's body
will not be complete.
Glitch:
Strange "Shine dance" view:
When you are getting a Shine, press Y. You will see it in
a kind of first person perspective.
Glitch:
Invisible water:
Stand still in a spot and start to spray water. While squirting
water, press A and you will see a burst of water. If you can zoom in
well, you will notice Mario and the FLUDD in squirt mode, with no water
coming out.
Go to Serena Beach on the
episode 8. Stay on the beach. Go behind the first arrow sign you see and
jump on the "wall". Run straight ahead to the pond. If you are in
the correct position, Mario should run around in it as if there was no
water, but you can still refill the FLUDD. Once you jump in the water, it no
longer does this.
Glitch:
Blooper Racing shortcut:
At Ricco Harbor episode 2, there is a low wall immediately after
the red cone hazard that you can jump over. When you jump over, you will
arrive near the end. When you cross the finish line, run over one of the two
remaining Bloopers. You will continue moving and the timer keeps going, but
you are now riding two Bloopers at the same time. The graphics of the two
Bloopers overlap each other.
Glitch:
Underground goop at Bianco Hills:
Go to Bianco Hills Petey Pirahna Strikes Back. Go up to where
Petey is located. Somewhere on the hill just below the Pig Balloons is some
goop under the ground. Mario will slip as if the goop was above ground.
Also, use the Mario Cam to look in the wall. You will see the posts of the
big "poles" on the hill.
Glitch:
Fall under Delfino Plaza:
When you begin at Delfino Plaza, you will see the three boxes in
front of you near a wall. Get Yoshi and go back near those boxes. Follow
that wall to the left of the boxes. When you see some open windows at the
top of the wall, stop. Back up and use Yoshi's Spin Jump so you land in the
middle of the windows where the wall and roof meet. If you go at the correct
location (above the open windows), you will fall through and under Delfino
Plaza. If you stay on the ground there for more than a few seconds, you will
die. Keep jumping to avoid this. While you jump, go forward to go under an
area where there is water above you. Spin Jump to get out of the area
underneath Delfino Plaza and land at the bottom of the ocean. Sometimes
while you are jumping forward, you will go in the sewers. It may take you
numerous attempts to get to the location that is under some water without
going in the sewers. You can walk underwater forever. Yoshi will eventually
disappear because he will lose all his juice). Pressing R when
walking underwater will not fill your FLUDD. If you spray water on the ocean
floor, it will darken as if you are spraying on dry ground. You can go out
by jumping high enough so you reach air when walking up a shore. If you jump
high enough to get to air when on Yoshi, you will hit the water and Yoshi
will disappear. Once you go out of the water, you cannot go back in. You
must perform the glitch from the beginning again. While you are exploring
underwater, you may notice two invisible bumps.
Get the Turbo Nozzle and jump
in the water under the giant Shine Sprite. Turbo under the wood dock, then
face the wooden box at the end (it must be there). Use your Turbo Nozzle at
the surface of the water, and just when you get under the box, immediately
press A to jump inside the box. Get the camera on the right close up
(so you can see underwater) and slowly walk towards the right wall. As soon
as you fall off, move the Analog-stick toward the water to land under
it. You can walk around under there. However, if you get out or jump too
high, you have to do it again. Note: Unless you keep jumping, you will die
if you miss the floor of the water.
Glitch:
Get under Delfino Plaza during the flood:
Go to Delfino Plaza during the flood, then use the glitch to jump
through the side of a building. You will be inside the building, but
swimming. Swim down and you will be under the city. If you start to run out
of breath, come back up inside one of the other buildings. You can go inside
all of the buildings. If you go inside the right side pillar of the giant
Shine Sprite tower, you can glitch your way into the back and go into a
really strange world.
Glitch:
Walk on air in Delfino Plaza:
Go on to the boat. Go to the front and walk on the slanted board.
You are now walking on air.
Glitch:
Disappearing fruit in Delfino Plaza:
Go to Delfino Plaza and find the pineapple by the statue of the
dolphin that spits water. Stand next to the pineapple and switch to the
Hover Nozzle. Stand so that the nozzle is above the pineapple and spray. The
fruit should disappear. You can do the same thing with the pears next to the
Noki Bay entrance.
Glitch:
Relocation of the flood boxes in Delfino Plaza:
Go to Delfino Plaza during the flood. Go back to the beginning
near the main statue and go to the right. Get onto the bell tower platforms.
One should have many people on it with their fruit, and the other should
have a woman on it. Get on the one with the woman. Next, face away from the
building and stand in the middle of the platform. Zoom out with the C-stick
and slowly look outward. You should see the rocket nozzle box inside the
building, but there seems to be no way to get it.
Glitch:
Invisible Delfino Plaza:
In the part when you arrive at Delphino Plaza the first time,
rush over to the Goop and get dirty. Then, go to the boathouse and jump on
top of the roof. Do a spin jump, and you will suddenly fly high into the sky
and land somewhere. Note: More than one attempt may be required. All the
walls and floors will become invisible, but some things remain. Also, when
you sink some-Pianta, you shall see him standing below ground level.
Glitch:
Trap manhole in Delfino Plaza:
Go to Delfino Plaza during the flood. Find the manhole on the
rooftop near the boathouse. Hip Drop on it to go in the hole. You should
only go down a few feet. Jump out and you should go very high. Do not Hip
Drop again, but just land on it. You should go through it. If you do not,
then try again. Once you go through it without Hip Dropping you should fall
in whenever you walk on it.
Glitch:
Yoshi stuck in manhole in Delfino Plaza:
Go to Delfino Plaza during the flood and find the manhole on the
rooftops. Get Yoshi by taking the fruit from the rooftop at the edge of
fruit road. Bring Yoshi to the manhole and put him right on the edge. Jump
through the manhole and Yoshi should fall with you. Yoshi can not be reached
by you though.
Glitch:
Spray through Yoshi in Delfino Plaza:
If you spray water at Purple Yoshi, it will go through him.
Glitch:
Yoshi eats fruit while spiting:
Press R to spray juice. While spraying, press B.
Yoshi's tongue will shoot out and eat any nearby fruit.
Glitch:
Yoshi's head movements:
Get Yoshi anywhere. Then, jump off Yoshi and press X. Look
closely at Yoshi's head. It will move up and down when you switch your
nozzle.
Glitch:
Pianta has Noki voice:
Sometimes when you talk to the Pianta standing next to his son in
Pinna Park Episode 5, he will talk like a Noki.
Glitch:
Out of place Shine symbol in Delfino Plaza:
When Shadow Mario floods Delfino Plaza, the fruit traders will be
on the tower near the sunglasses vendor. Grab a fruit and swim out to the
island with the pipe that Yoshi uses his juice on, and find the log above
it. Swim under and position yourself directly under it. Try to swim up. If
it works, you will be pushed to the ground. You can now stand underwater and
use FLUDD. Then, go back to where the hidden sewer lid next to the umbrellas
is. For some reason, if you spray water where the sewer lid should be, a
picture of a Shine Sprite like the one near the lighthouse appears instead,
and spits out a Coin instead of a shine.
Glitch:
Die through Noki Bay:
Note: This requires the Turbo Nozzle from episode 6. Get the
mudboat and steer it toward the part of the course where it appears as if
the water continues forever. After that, refill on water and get back on the
boat. Make sure Mario is facing the front and the pointed side of the boat
is not facing backwards. Switch to the Turbo Nozzle and use it. It should
appear as if Mario is running towards the front (do not change direction
during this), and that the boat is going full speed toward the endless
water. In a few seconds, the boat will crash against an invisible wall. Do
not stop using the Turbo Nozzle and Mario will go through the course. About
two seconds after the crash, you will see Mario in midair. If you cannot get
out of this place, you will die. Do not do this too many times or the game
might glitch.
Glitch:
Boat outside of Noki Bay boundary:
Go to Noki Bay in any level and find the boat. Get in the boat
and go towards the boundary. Start going very fast and jump off before you
hit the boundary. The boat should go outside of the boundary. Note: You
cannot get the boat back.
Glitch:
Boat in platform at Noki Bay:
Go to Noki Bay on any level and find the boat. Get in the boat
and use the Spray Nozzle to move. Move the boat very slowly backwords into
one of the white platforms. If done correctly, the boat's back end should be
in the platform without crashing.
Glitch:
Mario in boat at Noki Bay:
Go to Noki Bay episode 6 and find the boat. Get in the boat and
crash it into the dock. Do not move. The boat should pop up on top of you,
and Mario will be inside the boat.
Glitch:
Hollow waterfall in Noki Bay:
Choose any episode except for the first one and where you have to
go underwater (with the thing on your head). Get the raccoon's mudboat and
go in the middle of the waterfall. Press Y and look up to see that
the waterfall is hollow.
Glitch:
Book in Noki Bay:
In episode 3, go to the bottom and enter the door area on the
right, on the side that is closest to the glass. Use the camera to
"glitch" around. Behind the door on the floor is a book. There
seems to be no way to reach it.
Glitch:
Stuck in air in Noki Bay:
Swim out towards the horizon. After awhile you will reach a
invisible wall. Follow the invisible wall until it seems like you are stuck
in a corner of two invisible walls. Use the Rocket Nozzle and press Analog-stick
towards the corner while in the air. After awhile you will get stuck in the
wall. Release the Analog-stick to fall down again.
Glitch:
Fall through tree in Pianta Village:
Go to the edge of the village. Find an area where you would fall
into a tree branch if you fell. Fall off off the village onto the tree
branch. You should go through the branch. If this does not work, try a
different branch.
Glitch:
Get inside block in Rico Harbor:
In episode 2, the Blooper Race, when you go to start the race, do
not jump on a Blooper. Instead, do a backflip and hover to the wall. You can
make it to the top. You can now walk around the entire level, while the time
starts. Walk over to the orange blocks that move up and down on the track.
If you drop down while they are above water, Mario will stand there. When
they go under water, Mario will fall into the blocks. You can turn the
camera around and see that he is in there. You can dive and stay underwater
in the block. When you go back to the start, the Bloopers will be gone.
Glitch:
Taunt Gooper Blooper in Rico Harbor or Noki Bay:
Take on Gooper Blooper and remove all of his tentacles. Then,
stand directly in front of him. He cannot attack, allowing you to mess about
with him.
Glitch:
No timing in Rico Harbor level 2:
Once you go through the tunnel when you are on the Blooper, the
moment that you appear, dive quickly to avoid talking to the man. When you
hop on a Blooper, there will be no timing. Note: You will not get a Shine
Sprite.
Glitch:
Underwater fruit at Serena Beach:
Go to Serena Beach Episode 2 and above. Get some fruit except for
the ones that you kick. Go to where the water is found. Make sure the water
is above Mario's mouth or neck. Press B to set the fruit down. It
will be now be sitting on the bottom of the water and will not disappear.
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