Rotate
menu screens: On all menus screen (including the character selection screen),
move the C-stick in any direction to rotate the screen in three
dimensions.
Glitch:
Flying Bowser:
Begin the game with a player as Zelda or Mewtwo and another player as
Bowser. Go to the bottom half of the stage, and start pounding at Bowser
until he gets to about 300%. Next, have Bowser jump over Zelda or Mewtwo,
and have Zelda or Mewtwo use their Smash Up A attack. Bowser will be
taking a massive amount of damage in that smash. Then as he begins his
really fast ascension to the ceiling covering the bottom part, have Bowser
quickly use a Wall Recovery (press L or R just before you hit
the wall). If done correctly, Bowser should be flying for about six seconds,
allowing him to attack, and do anything desired. Basically Bowser is being
smashed into whatever his head touches -- if you move him out of the ceiling
area covering the bottom half of Hyrule temple, he will actually fly away
into a death.
Glitch:
Tingle does not drown:
In the Termina Bay stage, when you pop Tingle's balloon he falls to the
ground. Usually he is on solid ground, but occasionally he is over the
turtle. Pop his balloon and he will drown, but return to life again.
Glitch:
Dancing Mewtwos:
Select three Mewtwos in training mode and go to the stage with three bricks.
Make them walk, then push them into the bricks. Do not touch them and they
should start dancing.
Glitch:
Floating Peach:
Play as Peach on the Corneria stage. Go to the top of the airship, and
immediately quickly press Left and Right alternately. If done
correctly, Peach should float. She will do this until she dies or gets hit
with an item.
Glitch:
Floating Pokemon:
Start a game in the Fourside stage. Pick up a Pokeball and wait for the UFO
to appear. Once it appears, wait about fifteen seconds, then throw the
Pokeball down onto it. When the UFO disappears, the Pokemon will be floating
in mid-air.
Glitch:
Toad bigger than Peach:
You can make Toad (Peache's B move) bigger than Peach. First, either
play as Peach in Giant Melee, or get a super mushroom as Peach. When someone
hits you with something (for example, Doctor Mario's B move for the
pill), Toad will grow bigger than her. Try playing Giant Melee with a super
mushroom then hit Toad. He will become huge.
Glitch:
Spinning Pichu:
Go to training mode. Select Pichu as a training partner. Select the Yoshi's
Story stage and begin. Set the Pichus on walk. Once they get on the block,
push them and it will start spinning until you hit them off.
Glitch:
Announcer mistakes:
Play as Zelda and turn to Sheik before the announcer says "GO".
After the beginning of the fight, turn into Zelda and win the fight. If done
correctly, the announcer will say "This game's winner is Sheik!",
but Zelda will be doing the victory dance.
Glitch:
No character at ending scene:
Play as Mewtwo or Zelda (Shiek) and fight in a versus mode game. Win, and
immediately before the final person dies, press B + Up. They
will disappear, then it will say "Game" with no one on the screen.
Glitch:
Floating weapon:
Select Yoshi, and put all items on. Go to a level and wait for an item that
you can hold on to appear (not food or bunny hood). Turn on your Egg Shield
by holding Z and pausing the game. if done correctly, the item will
be hovering in front of the egg.
Glitch:
Floating character:
Go to training mode and press Start. Hold the A button over
"Reset". You will keep resetting but actually float.
Glitch:
Frozen opponent: Play in training mode and select Mewtwo. Choose Bowser or Donkey
Kong as your enemy on battlefield and make a red shell. Mewtwo must be under
the left platform. Bowser/Donkey Kong must be on the left platform. Mewtwo
must have the red shell. Throw the red shell and use Forward + B
on the red shell five times. Have Bowser/Donkey Kong drop through the
platform. Use Forward + B on the red shell a sixth time. If
done correctly, Bowser/Donkey Kong will be stuck to you. Make another CPU
opponent and on either edge of either platform, grab the opponent that is
not stuck to you and throw down. If done correctly, the opponent that was
not stuck to you will be frozen. For an infinite combo, do the above then do
a Shadow Ball next to the frozen opponent. This will rack up combos. Set the
game speed to 2x and after you get 32767 combos with this, the consecutive
hits counter will be at 900.
Glitch:
Frozen game: Go to the Green Greens stage in training mode and wait for all
the star boxes to fall. Destroy just the star boxes in the middle, but do
not break the bottom one. Once you are standing in the center of the boxes,
pause game play and choose the red shell. Lay down as many as you can, then
jump straight up and fall on them. As soon as you hit them, the game should
freeze. This trick also works with Bomb-boms. This glitch does not work in
the Greatest Hits version of the game.
Glitch:
Hit through wall: You can often hit an enemy though a wall such as at the middle
tower on Princes Peach's castle, the center building on Fourside, and many
places on Hyrule Temple.
Glitch:
Character through building: Play as Mewtwo and set the damage ratio to 2.0 and CPU to level
1. Go to the Corneria level and run as fast as you can to your opponent.
Press Z to grab him and throw him straight up. If timed correctly,
your opponent will go through a skyscraper. This also works if your trying
to rack up versus mode battles.
Glitch:
Character through platform: Choose versus mode and select a level 1 CPU opponent with no
handicap. Go on top of a platform and tap Control-stick Down. Pause
game play as soon as you tap Down. Your player will appear as if he
or she is sinking through the platform.
Glitch:
Same costumes: Go to a normal melee battle and have player one choose any
character. Next, have player two highlight player one's character. Make sure
that player two has the costume selected that is just before the costume
that player one has. Next, have player one deselect their character and at
the same moment have player two change the costume color. If done correctly,
you should be able to play against an exact copy of that character.
Glitch:
Fox or Falcon communications: Select Fox and Falco in two player mode. Set the time to
unlimited and play on the Cornelia or Venom stages. Get them to do a special
taunt, and make sure that they do not get hit until the team responds. You
will see the communications show Fox or Falco talking, even though they are
on the Great Fox fighting themselves or fighting CPU players.
Glitch:
Disappearing Fox: In special melee, pick camera mode. Then, choose Fox and any CPU
opponent. Start the fight, use Fox's side B attack, then take the
picture. If done correctly, Fox should be invisible in the picture.
Glitch:
Shadow Link's shield: In Event #18 (Link's Adventure), Shadow Link never uses his
Shadow Shield only the original (bubble) one.
Glitch:
Large Mario taunt: Go to Special Melee and choose all of the items as Super
Mushrooms. Then, pick Mario. Once you are on the stage, pick up a super
mushroom then do his taunt. He will be gigantic.
Glitch:
Nana does not die: Choose the Ice Climbers and any stage. Begin to fight . If Nana
begins to fall to her doom, use the B + Up attack. If you are
close enough to her, she will magically appear next to you, and do the jump
with you.
Glitch:
Electrified Ness: When you choose Ness, go to the very edge of either side of a
level. Use your PK Thunder and have it hit you on the very top of the head.
Ness should then just fall to the ground, but will have electricity coming
from his body. You can walk around and it lasts until you use your shield,
PSI Magnet, PK Thunder or if you die.
Glitch:
Peach stuck in the ground: Play in adventure mode as Peach. When you are about to be
teleported, walk to the left. Notice that the farther left that you go, the
further down the land goes. Jump into the air and hover. Hover towards the
teleporter. On the way, it will appear as if Peach is stuck in the ground.
Glitch:
Hold needles: Choose Zelda and an opponent. Then, choose the stage. While the
stage is loading, hold A. You will start out as Sheik. Start charging
your needles, and when Sheik starts flashing press R, L, or Z.
You will now be able to move with your needles charged.
Glitch:
Master Sword trophy description: On the Master Sword trophy, it says that it first appeared in Zelda:
Ocarina Of Time, but it actually appeared in Zelda: A Link to the
Past.
Glitch:
Sound test music in trophy gallery: After you unlock the sound test, go to it and play any track. Do
not stop it before returning to the menu screen. Then, go to the trophy
gallery and it will play the track you chose at the sound test screen.
Glitch:
Dr. Mario sounds: When playing on the Green Greens stage in adventure mode as Dr.
Mario against the team of Kirbys, use the Megavitamins (B) and they
will sound like regular Mario's fireballs.
Glitch:
Jigglypuff sleeps with eyes open: Play as Jigglypuff on the Fountain Of Dreams stage. Go to the
very bottom of the stage, so that you can see your reflection. Put yourself
to sleep. Jigglypuffs eyes will be closed, but the reflection's will be
opened.
Glitch:
Teammate shades: Go to a regular Melee. Switch it to team mode. Pick your
character, and for your two teammates select that same character. Make sure
they are on the same team. Choose any opponent and make sure that their
color is not the same as your team. When the match starts, your character
will be a normal shade. One of your partners will be a lighter shade, and
the other will be a darker shade. When you win the match, at the winner
sequence, all the characters will look the same.
Glitch:
Play catch by yourself: Choose any character and select a stage that has a wall you can
go through (for example, Corneria). Find a capsule and take it. Go to the
wall, and stand about two feet away. Throw the capsule, and it should bounce
off and return to you, If timed correctly, you should catch it.
Glitch:
Frozen briefly in classic mode: When the Crazy Hand starts to come in on normal mode, pause game
play, then press Start again. You will be at the normal battle screen
again, will not be able to move for a short amount of time.
Glitch:
Exploding arrow: Press B + Down to pick up a bomb. Then, hold B
while still holding the bomb. The bomb will disappear. After about five
seconds you will explode. Note: This does inflict damage.
Glitch:
Stars on wall: Go to adventure mode and play the first level. Swallow a enemy as
Kirby, then go to a wall. With your back to the wall, as Kirby moves stars
will appear, as if you were running into the wall.
Glitch:
Slow down match: Note: Do not play any of the Special Melees for this; only
regular Melee. Play a Coin Match. For items, only use Poke Balls. Set the
Poke Balls on "Very High". You can pick any number of characters.
Go to any stage and start throwing Poke Balls repeatedly. Eventually some
Pokemon will cause so much to happen at once that the battle will slow down
for a short time. Pokemon such as Zapdos, Unown, Ho-oh, and Weezing can
cause the game to slow down if there is more than one Pokemon on the field.
Glitch:
Exploding car: Choose any character, go to the stage selection screen and choose
Mute City with a partner. Choose the item Motion Sensor Bomb and select
maximum falling in abundance. During game play, immediately pick up a bomb
and set it on the road moments before the racing cars appear. If you are
lucky, one of the cars might race into one of the bombs and will explode.
You can do the same thing to a car if you wait near the side of the road and
strike one of them.
Glitch:
Danger: Go to the Mushroom Kingdom I stage as any character. When the
match begins, press Start. Move the Analog-stick so that you
can look behind your character. You will see the word "Danger"
inside a circle.
Glitch:
Audience gasps for no reason: In the Battlefield and Final Destination stages, jump up then do
a downward air dodge once you get to the top of your first jump. Sometimes
the audience will gasp, as if you had just survived a powerful hit. This
works best with Luigi. Note: Try jumping at different heights. If you jump
at just the correct height and dodge downward, they will gasp. This may
require several attempts.
Characters
Dr.
Mario:
Successfully complete the game in classic mode as Mario.
Alternately, play 100 versus
mode matches. The winner of the 100th match will fight Dr. Mario. Defeat him
to unlock him as a playable character.
Instead of shooting fireballs
like Mario, Dr. Mario shoots pills. Dr. Mario's cape is just the coat on his
doctor uniform.
Falco
Lombardi:
Complete the 100 man melee.
EvilBoris.
Alternately, play 300 versus
mode matches.
Alternately, play in adventure
mode and defeat Fox in under 30 seconds. Watch the intermission sequence to
determine if you will fight him next. If Fox talks, then get ready to fight
Falco. You can do this under any difficulty setting with any amount of stock
(lives). Just fight him as you would with Fox, because he is basically the
same character.
Go to custom rules, change to
"Stock", and change the stock to "1". Then, go to versus
mode, then go to melee mode and choose any two characters. Immediately when
the match starts, have one of your players go off the ledge and die. At the
end, it will count as a versus match. To check on your progress, go to data,
melee records, then misc. records. You will now see a list. In it will be
Vs. Play Match Total, and how many matches you have.
Gannondorf:
Complete event mode #29 (Triforce Gathering) to unlock Ganondorf.
Alternately, play 600 versus
mode matches.
Jigglypuff
(Purin):
Successfully complete the game with any character under any difficulty
setting. Continues are allowed.
EvilBoris.
Alternately, fight 50
multi-player battles.
Luigi:
Complete the first stage of adventure mode with a time of 3:32:99 to
3:32:00. You will have to battle Luigi and defeat him in under one minute.
Finish the remainder of adventure mode. At the end of adventure mode you
will fight Luigi. Defeat Luigi and he will become a playable character.
Alternately, finish the first
stage of adventure mode with a time ending in 2 seconds, such as x:x2:xx.
Alternately, playing 800 versus
mode battles. After you have played 800 battles, the winner of the battle
will be challenged by Luigi. Defeat him and he will become a playable
character. If you lose, Luigi will challenge the winner of the next versus
mode battle.
Alternately, play a four way
multi-player game for five hours total.
Mewtwo: Mewtwo will appear at random at the end of a multi-player match
and challenge the winner. He will be unlocked as a selectable character
after he is defeated. Alternately, in versus mode, play 700 battles or get a
total of 20 hours of game play.
To unlock Mewtwo, play 20 hours
in melee vs. mode (combined number of human players times the number of
hours). For example, if you play 1 human player vs. 3 CPU players, play 20
hours; 2 players vs. 2 CPU players, play 10 hours; 3 players vs. 1 CPU
player, 7 hours; 4 player vs., 5 hours.
To get Mewtwo easily, go into
Custom Rules Melee and change "Stock" to "3" and
"Item Flow" to "None", and "Stock Time Limit"
to "Off". Choose two of your best characters (for fighting Mewtwo)
and go into a match in the Pokemon Stadium level. Place both fighters on the
Pokeball in the middle. Do not pause the game. Unplug the controllers, and
leave the system on overnight to accumulate game time. Plug in the
controllers again, and have one of the fighters die three times. If enough
hours have been obtained, Mewtwo will challenge you. Defeat him to unlock
him next to Jigglypuff as a playable character.
This trick is useful if you do
not have a second controller and want to unlock Mewtwo. Enter the
"Custom Settings" screen, and set up a versus game with a
"Damage Ratio" of "0.5" and a "Stock" of
"99". Start a Tiny Melee with a human as player one (preferably
being a character you can defeat Mewtwo with) and three other players at a
low CPU level of 1. Start the game at Hyrule Temple, then leave it idle
overnight. For best results, have the three CPU players be Captain Falcon,
Prince Marth, and Pikachu. About eight and a half hours later, the fight
should just have ended. Repeat the process every night until you have
accumulated twenty hours and can fight Mewtwo. However, the human player
should be the winner of the final fight or Mewtwo may not appear. Note: You
can see how many versus hours you have accumulated by going to the
"Misc VS Data" section.
Set up a one life battle with
as many humans as possible and no CPU players. Leave the game on overnight,
then defeat the other players and Mewtwo.
Set the stock to 1 and play in
versus mode super sudden death melee 700 times. For easier kills, set the
damage ratio to 1.9 (the highest).
Go to versus mode enable sudden
death. Set the stock to 99 and die 99 times. Repeat this until you have died
701 times and Mewtwo should appear. If you lose to him, die once and he will
re-appear.
Select versus mode and custom
rules. Change the rules to "Stock" to "01". Play a
special melee, super sudden death match. Fall off the ledge 700 times until
you battle Mewtwo. If you lose, just play one more time in a versus mode
battle and he will appear again.
Go to versus mode enable sudden
death. Set the "Stock" to "99" and die 99 times. Repeat
this until you have died until 701 times, then Mewtwo should appear. If you
lose to him, die once and he will re-appear.
To unlock Mewtwo easily, set a
time battle for 99 minutes. Next, do something else during that time. Then,
keep playing or reset the 99 minute battle.
Mark.
To unlock Mewtwo easily, go to
past stage Yoshi's Island with Roy. Fight three Links at level 1. Get
everyone at the bottom level. Then, do a double jump and Up + B
then land in the middle of the top platform. If done correctlym you will
never be hit because they will only double jump and never end up at the top
level to reach you. If something done wrong, they will end up jumping on the
side platforms and will just jump to the top easily. This is useful if you
have one controller and need some hours to unlock Mewtwo.
Go to versus mode and set the
timed battle to 99 minutes. Use four controllers and start the match with
only one player. Kill the other three players as many time as possible until
time expires. If you get over 700 kills, Mewtwo will challenge you. Defeat
him to unlock Mewtwo as a playable character.
Mr.
Game & Watch: Complete the single player target test mode with all of the other
24 characters. Mr. Game & Watch will now be unlocked. If you lose to
him, go to classic mode, select any character, and complete it to unlock
him.
Alternately, play over 1,000
versus mode matches.
Alternately, unlock all the
stages, then complete the game all the other 24 characters.
Alternately, Mr. Game &
Watch can appear after you unlock every character except him, and complete
every character's adventure mode.
Pichu: Accomplish one of the following:
Unlock both Luigi and Falco
to unlock event mode #37 (Legendary Pokemon). Complete event mode #37.
After winning, Pichu will become playable.
Complete adventure mode as Mewtwo.
Play 200 matches in versus mode.
Prince
Marth: Play with all 14 default characters in classic mode without
continuing. Alternately, play vs. mode more than 400 times.
Alternately, play versus mode
with all of the default characters. Marth will challenge the last character
you played as (if you won the match). If you lose against him, then he will
reappear to challenge the winner of the next versus match.
Roy: Successfully complete the game as Prince Marth in classic mode.
Alternately, play over 900
versus mode matches.
Young
Link: Finish classic mode 10 times with different characters each time.
One time must be with Link.
Alternately, play 500 versus
mode matches.
Random
character: To randomly select a character for battle, have all characters
unlocked. Press A in the space below Falco and to the left of Pichu
at the character selection screen. Your hand should throw the token at
random to any character.
In a Winner Out or Loser Out
tournament, you can select a random character. When you are on the five by
five character selection menu, hold L + R and press A.
A picture of a Ditto that says random will appear. You will now play in the
tournament as a random character, from out of all of the characters
available on your game.
Daisy
costume: When playing as Peach, press X or Y to change your
costume. One of the costumes (brown hair and a yellow dress) is that of
Luigi's girlfriend, Daisy.
Nana
costume: Choose Ice Climbers and press X or Y at the
character selection screen until Nana (the one with the mouth open) is in
front of Popo (the one with the mouth closed). If Popo is hit too far, Nana
will still be left (no lives will be taken away). If Nana is hit too far,
Popo is unable to move and they will both lose (one life is lost).
Wario
costume: When playing as Mario, press X or Y to change your
costume until it matches Wario.
Captain
Falcon's alternate costumes: Press X or Y at the character selection screen
until Captain Falcon's shirt is magenta. Position him so that his back is
facing you and pause the game. Zoom in and you will see a different logo
than his usual Falcon logo. The word is "Bloodhawk" and it
features a skull with wings.
Press X or Y
button to change his costume to gray. Play on any stage and pause during
game play. Move the camera to the right and you should see a gun pouch.
Fight
against Dark Link: Compete in Event #18 to fight against Dark Link from Legend Of
Zelda: Ocarina Of Time.
Fight
against Falco: First, successfully complete 100 man melee mode. When you fight
Fox in adventure mode, defeat him in 30 seconds or less. After you defeat
him, instead of fighting Fox again you will fight Falco.
Fight
against Giga Bowser: Complete adventure mode in under eighteen minutes with any
stocks, no continues under a normal or higher difficulty setting. When you
defeat Bowser, Giga Bowser will appear.
Fight
against Master Hand and Crazy Hand: Complete classic mode in less than fifteen minutes without using
any continues under a normal or higher difficulty setting. You will battle
both Master Hand and Crazy Hand at the end.
To battle Crazy Hand, complete
classic mode in less than twelve minutes with any stocks, no continues under
a normal or higher difficulty setting. When Master Hand's stamina gets to
half his points, Crazy Hand will appear.
gabriel jean baptiste.
Bowser:
Combos: Press Towards + B to grab your opponent. While you
are holding on to your opponent press B(4) to bite them then press Towards
+ A to throw them.
Bowser:
Crawl on all fours: Bowser must get knocked down on his back. Have Bowser move
towards his tail with the Analog-stick. He will crawl on all fours
for a small period of time.
Bowser:
Japanese name: Set the language to Japanese and choose Bowser. The name will be
Koopa.
Captain
Falcon: Second hit: Captain Falcon cannot charge his smashes when he is using an
item. However, if you hold A, he will hit a second time with it.
Captain
Falcon, Falco, Fox, Link, Young Link, Pikachu, Pichu: Super combos: With one of those characters, go to Peach's Castle and move to
the middle of the tower (just below the top). Pin someone such as Samus
against the wall with their rapid strikes. It is possible to get more than
800 hits with certain characters before Bullet Bill interferes.
Dr.
Mario: Change pill colors: Press Up to do his pose. He will toss a pill into the air
and catch it. Every time you do the pose, the pill color will change.
Dr.
Mario: Defeating Kirbys: With any other character it seems impossible to defeat all the
Kirbys before you are pummeled to death and knocked off. Even though
Dr.Mario is the equivalent to Mario his third jump attack (B + Up)
is much more powerful. Use this attack and you will instantly send the
Kirbys flying off the stage.
Dr.
Mario: Instant kill: After your opponent returns with their third jump, stand on the
edge and smack them the other way with Dr. Mario's cape. This works most of
the time.
Falco:
Japanese taunts: Falco has two Japanese taunts: Set the game language to Japanese
and choose Falco. During game play, do your taunt. Instead of what he
normally does, he will still spin around but say either one of two things.
Falco
or Fox: Double image: Press Forward + B to do the dash attack and pause
game play. Move the camera around for one or two images of them to appear.
Falco
or Fox: Reflecting Pokeballs: When Falco or Fox use their Reflect move on a tossed Pokeball,
the Pokemon that appears will attack the person that threw the Pokeball.
If you play as Fox or Falco you
can reflect certain Pokemons' attacks. The list of Pokemon include
Charizard, Chikorita, Staryu, and most projectile attacks from Pokemon
except Blastoise. You can also reflect Pokeballs and the Pokemon inside will
be yours. All items can be reflected, as well as the blast from the scope
weapon. When your enemy charges up the scope weapon, put on the reflector to
bounce it back at them. This usually kills them, unless they have a low
damage percent.
Falco
or Fox: Easy kills: Get near the edge of the stage and do not fall off. Have Falco or
Fox sway on the edge. Lure your opponent to you. Grab them (Z or L
or R + A) and press Down to throw them down, then shoot
them with the blaster. If done correctly, your opponent should shoot down,
depending on the level, until they die. If it is high up, they may be able
to jump up but not quite make it. Note: This trick is difficult until
mastered. Until then, it requires a few attempts rarely works every time.
In a All-Star game under the
very easy difficulty setting, get very close to your opponent and press Down
+ B. If it does not knock the opponent out the first time, do it a
few more times. If you do not do it too much, you will not get Stale Moves
and lose 2000 points.
Go to the Corneria stage and
weaken your foe to about 30. Then, go to the cockpit end and get directly on
the edge. Grab your foe and press Down.
Grab any opponent besides Pichu
and throw them straight up. This works about 70% of the time, and if it does
not instantly kill them, it will almost always kill them the second time.
Falco
or Fox: Secret taunts: Go to the Corneria Stage (Great Fox). Go to either edge of the
level, (the jets in the back or the cockpit side) and quickly press Left,
Right, Left, Right. After awhile, he will pound his
fists into the ground for about ten seconds. When he lifts his hand up,
Slippy, Peppy and Falco (or Fox)will start talking during game play.
Falco
or Fox: Combo: Go to versus mode and choose either Mario, dr. Mario or Luigi as
an opponent. Get them to at least 50% damage, then press Up + A
(backflip). Next, jump up, kick him with Left or Right + A.
If successful, you should have kicked him the way you attacked. Then,
quickly do Fox's Illusion or Falco's Phantasm. You should have knocked him
down (without killing him). Keep trying if you are not successful. Note:
This works better with Falco.
Falco
or Fox: Long distance quadruple jump: Do a double jump, and then quickly press Analog-stickRight
or C-stick Left + B. You will do the move and fall a short
distance. Then, press C-stick Up + B to fly upwards. Note:
This trick is dangerous and sometimes will not work. You can also do it to
get a combo. Press C-stick Right or C-stick Left + B
then C-stickUp + B and quickly switch to the direction
of the enemy to hit them again.
Falco
or Fox: Save yourself from falling: If you fall off the stage and are going down, have Fox or Falco
use the Reflector, then use the Recovery technique.
Falco
or Fox: Big gun: Go to versus mode, enter the options menu, and choose item
select. Set it to all poison mushrooms and put it on high. Then. play the
Tiny Melee with either Fox or Falco. Choose any stage, then get a poison
mushroom and press B to shoot your gun. The gun will be about three
times as big a Fox or Falco.
Fox:
Summon wingmen: Use Fox and play on either of the Star Fox levels. Repeatedly
press Left and Right to see Fox summon his wingmen. They say
something different each time.
Fox:
Defeating Bowser (adventure mode Boss): Continue doing your B attack (recommended from a
distance). Most of the time he will hold his shield up and it will break.
This may not work on harder difficulties, but also may work when playing as
Falco.
Fox:
Do a split: Press Down + B to have Fox do a split.
Fox:
Easy KO: Play as Fox in any level except Big Blue. Select any opponent,
start the match and start to rack up the damage. Stop when your opponent's
damage is at 60 to 70%. Then, grab him or her, throw them up in the sky, and
press Up + B. if done correctly, your opponent should be KOed.
If it does not work, rack up the damage more (between 75 to 80%).
Gannondorf:
Defeating Mewtwo: When you face Mewtwo (after the message "Challenger
Approaching" appears), kick him three times then punch him three times.
Both the Warlock Punch and the Volcan Kick are extremely effective.
Ice
Climbers: Use multiple weapons: Get a beam sword, fan, home-run bat, lipstick, star rod, or
parasol. You will only need one of these items. Do a Smash Attack and Popo
will use two items (one of those listed previously and his hammer).
Have Nana and Popo each pick up
different items. They will both use their items at once (for example, beam
sword and star rod). You can also use two of the same items at once (for
example, two super scopes or fire flowers).
Ice
Climbers: Throw hammer head: Go to training mode and select the Ice Climbers. Go to the start
menu and have two hammers appear. Press A near them to make both Ice
Climbers pick them up. As soon as you pick them up, press Forward.
Nana should throw the head of the hammer and swing the handle around. As
soon as the handle goes away, pick up the hammer head. You can now throw it.
Ice
Climbers: Avoid falling when alone: When there is only one of the Ice Climbers duo in the fray, you
cannot use belay to return to the arena once knocked off. Instead, press Toward
and rapidly tap B to spin toward the arena with a helicopter like
effect.
Ice
Climbers: Partner never dies: If your partner is about to die press Up + B to
attack and it will come back up and battle with you.
Ice
Climbers: Double blizzard: When in the air, using Blizzard (Down + B) will
make both Ice Climbers cast Blizzard in the same direction. This also
increases the chance of freezing an opponent.
Ice
Climbers: Guaranteed freeze: Try to touch an enemy with your body when using Blizzard (like
Jigglypuff's Rest). If done correctly, you will instantly freeze opponents.
Ice
Climbers: Combo: When you have both Popo and Nana, you can do a double damage
combo, unlike some other characters. Have Popo grab your opponent and keep
tapping A about four times, press the D-pad in any direction
then press A. You will hit your opponent and also throw them. Also,
when tapping A, Nana will be hitting the enemy at the same time.
After you grab someone,
repeatedly press A + Z. Both Ice Climbers will hit the person
that is being held. You do a lot of damage before throwing them. If timed
correctly, you can also grab them again with your helping Ice Climber.
When the Ice Climbers are used,
you can get more than one item. The Fire Flower and Super Scope is the best.
Hold A for the best results. Also try two Bomb-ombs, Star Rod and
Beam Sword, and two Home Run Bats. There are other good ones.
Ice
Climbers: Escaping holds: If Popo is being grabbed by someone, Nana will usually smack the
opponent and release Popo. Note: This is very useful against Mewtwo's hold.
Ice
Climbers: Japanese name: Set the language to Japanese and choose the Ice Climbers. Their
name will now be "Ice Climber", without the "s" at the
end of the name.
Jigglypuff:
Moves: To use Jigglypuff's Down + B move, you must be
directly next to your opponent. It is easier if you are falling from the sky
on top of your opponent.
Use Jigglypuff's Down + B
smash move directly on top of an opponent. If done correctly, they will be
shot off the screen.
Press R to throw the
enemy up, jump, then press Down + B to sleep smash your
opponent.
Jigglypuff:
Boost from fall: If you are falling with a character such as Jigglypuff and you
are on your last jump, press R and the direction that you want to go.
You will be given a slight boost. This also works with a Nana-less Ice
Climbers team.
Jigglypuff:
Finishing Big Blue (adventure mode): Hold B to do Rollout. When at its maximum, release B.
You will soon be farther than normal, but will eventually stop.
Jigglypuff:
Easier Target Test: If you are having trouble completing the Target Test with
Jigglypuff, destroy the first two at the bottom. The last two are hard to
get. Destroy both of them at the same time. Do not try to get to the top of
the ground after you destroy one of them, as you will not make it.
Jigglypuff:
Japanese name: Set the language to Japanese and choose Jigglypuff. The name will
be Purin.
Kirby:
Defeating five men in Cruel Melee: When the match starts, jump up three to five times and press Down
+ B. This may take a few attempts.
Kirby:
Defeating: Master Hand: To keep the Master Hand from hurting you a lot, when he goes to
make a huge attack turn into a rock by pressing Down + B. He
will attack you, but his moves will have little to no effect.
Kirby:
Stealing moves: Kirby can hold all characters in its mouth. Well, if you suck up
any character (press B) that you are playing with or against (not
including fellow Kirbys) and spit them out, you can become them, partially.
Once you are half the other character, you can do some of their moves (press
B again). You can keep this special move until you yourself are
sucked up, die, or are hit incredibly hard.
Kirby:
Suicide attack: Suck up an enemy, jump off the edge, and come back on. If done
correctly, you will kill the enemy and live.
When playing with Kirby, stand
close to a ledge, with your back facing it. Whenever your opponent enters
grabbing range, press Z to grab him/her then tap the Analog-stick
in the direction of the ledge. Kirby should quickly jump off the ledge,
still holding your opponent. Your opponent should lose a life first. Note:
It is best that you weaken the opponent before doing this.
Kirby:
Steaming block: Select Kirby as your character and Donkey Kong as your opponent.
Select any stage. Suck up Donkey Kong's power and charge a punch, but do not
punch. Your head should be steaming. Ground Pound, and whatever you turn
into also should be steaming.
Link
or Young Link: Double Smash attack: After doing a Smash attack to the left or right, press A
again to do another attack. Young Link's Smash is not very strong, but his
second smash is.
Link
or Young Link: Shield: Link's shield is more than just a decoration. It can also be used
to block projectile attacks. Make sure your standing still when the attack
is approaching. It will just run into the shield without any damage being
done to him. However, there is a knock back from the impact, so make sure
you have plenty of ground.
When playing as Link, if a
fireball, object, or anything that can be thrown is coming towards you,
press B button at the correct moment before it hits you. If done
correctly, it will bounce back and usually hit your opponent. This also
works with Mewtwo's energy balls.
Link
or Young Link: Hylian Shield block: Select Link and start the game in any mode. When you battle,
remain still with Link's Hylian Shield and watch an enemy get any kind of
gun. Wait until he fires it to see the Hylian Shield block it instead of the
round shield. This will not work on physical attacks.
Link
or Young Link: Hanging on walls: You can hang onto thick ledges by holding Z or R + A
while falling to do the hook shot and grab onto a wall. Then, release Z
and quickly press A to zoom to the edge. Note: This must be a thick
and long wall for this to work. It will not work on some stages. Also,
Link's grab is longer than Young Link's. This trick does not work on raised
platforms.
Link:
Hook Shot through wall: Press Z while in midair to Hook Shot through a wall. Note:
Some walls (such as the pipe in Yoshi's Island) are not Hook-compatible.
Also, make sure that you are not touching the wall.
Link:
Grab save: You can use Link's Hookshot to grab on to the ledge. Press Z
to hit the edge of the stage and A to pull yourself up. Note: This
also works with Samus' Aran.
Link:
Quintuple jump: Link has five jumps when coming back to an edge. First, you have
the two main jumps. You can then do a midair dodge and direct it up (R
+ Up). Immediately after this, dodge and press Z. He should
use his Hookshot to grab the edge. Press A or Z to launch
yourself up after hanging with the Hookshot, and in midair, do his Up
+ B attack. If done correctly, you should have jumped five times in
midair. A good place to practice this is in Final Destination. Do a backflip
off the edge, then another jump, then the dodge and Hookshot, then the A,
and finally Up + B.
Link:
Easy training mode: This trick requires two controllers. Choose Link and set the CPU
player to Bowser. Go to Princess Peach's Castle, and on the pause screen,
set the CPU player to "Human". Use controller two to put Bowser on
the ledge just below the tower in the center of the stage. Make sure he is
as close to the tower wall as possible. Next, use the controller one to
place Link on the ledge with Bowser, so that Bowser is in between the tower
and Link. Then, tap A repeatedly on the controller one. The combos
will just keep adding up. This is the easiest way to earn the Bunny Hood
trophy. The only thing that could possibly interrupt your combo is the
occasional Bullet Bill.
Use Link or Young Link in the
Fourside level in training mode. You can get all three trophies with one
shot. Place your opponent against the big building in the middle of the
stage. Stand in front of the CPU player with Link facing the building, and
rapidly press A until Link does Illusion Stab (very fast sword
stabs). Continue pressing A button until you surpass 125 consecutive
hits then quit training.
To get over 1000 consecutive
hits in training mode, choose Mewtwo as your character and Bowser for the
CPU. This is easier if you set it on human after you enter the match. Go to
the Eagle Land stage. On the right side of the middle building, set Mewtwo
in the corner and charge up his B attack. Have Bowser jump on top and
press Start so his damage will go down to zero and he will not fly
off. Note: You have to press Start fast enough so he stays on you.
To get over 800 in one combo in
training mode play as Young Link. Set the speed on the slowest setting. Get
your opponent backed into a wall. Do the fast sword stab quickly. Keep doing
that continuously to get over 800 hits in one combo.
Link:
Throw boomerang farther: Press Analog-stick Left or Analog-stick Right while
pressing B.
Link:
Throw boomerang up or down: Throw Link's boomerang and just before he releases it, press Up
or Down. This is useful for hitting enemies that are airborne or that
are below you. It will bounce of walls and the ground. If you are skilled at
aiming, you can do some ricochet hits for damage.
Link:
Easy kills: Set the battle to stock and play as Link. Damage your opponent
until he has 110% damage. For heavy opponents, for example, Bowser, wait
until 150%. Jump up directly above your opponent. Make sure there are no
floors blocking your way. In mid-air, press C-stick Down. The sword
will hit your opponent's head and he or she will go flying.
Link:
1000+ combo: Go into training mode as Link against Bowser in Fourside. Enter
the training mode menu and set the number of CPUs to three. Stand on the
right side of the center tower, facing left, with one CPU player in front of
you and the other two behind you on the platform. Perform Link's Multi Slash
(press A repeatedly). The CPU players that are behind you will keep
you on the platform, and the CPU player against the wall will take 1000+
hits in a row.
Luigi:
Cyclone: Press Down + B to perform the Luigi Cyclone. While
Luigi is spinning, press Right or Left to make Luigi rapidly
move about the stage. Colliding with enemies while this move is active will
send them into the air. This move can KO enemies if they have high damage.
When using Luigi' Cyclone, you
can move him by pressing Down + B, then Left or Right.
Mario and Dr. Mario can also do this, but it is a much shorter distance.
Luigi:
Instant kill: Walk over to the edge of the level and wait for your opponent to
approach.W hen he does so, grab him or her and use the opposing throw to the
way that you are facing. Once he or she tries to recover, charge your green
missile. Immediately before they grab on to the ledge, release the green
missile and slam into your opponent, which gives you enough time to recover.
This requires practice, will result in an instant kill.
Luigi:
Harmful taunt: Have one person as Luigi. Have another character of your choice
hang on the edge. Then, let Luigi stand on the other character's hand and
use his taunt. He should kick the hanging character off the edge.
Play As Luigi and select any
mode. Do his taunt, and e will kick someone if they do not interfere. This
will only do 1% damage. At the end of the game, go to your bonus points.
There will be something called "Poser Power". It is 700 points and
can only be done with Luigi.
Mario:
Giant: Go to special melee, do a giant match, and turn on only super
mushrooms. Play as Mario. Once the match starts, get a super mushroom,
making you twice as big, then do your cheer. This will make you three times
as large. You can also do a tiny match and put on poison mushrooms, making
everyone incredibly small.
Mario:
Tornado: Press Down + B to perform the Mario Tornado. While
Mario is spinning, rapidly tap B. This will make Mario rise into the
air while this move is active. This also can be used for a recovery move.
Mario:
Four jumps: Double jump. After two jumps, press Forward + B for
the Golden Cape. When he does the cape move, he goes slightly higher. Then,
press Up + B for his Super Jump Punch. This is useful for
getting back to stages.
Mario:
Instant kill: After your opponent returns with their third jump, stand on the
edge and smack them the other way with Mario's cape. This works most of the
time.
Mario:
Cape: Mario's cape has the special ability to flip opponents around,
usually making it impossible for a recovering opponent to reach the ledge.
However, when certain characters use their Up + B move, you
can time the cape correctly and force them to do it in the opposite
direction. The characters you can do this to are Marth, Roy, Falco, Fox, Dr.
Mario, Mario, Peach, and Kirby. For example, when Fox does his Up + B
move, wait for him to get close to you, swing your cape, and send him in the
opposite direction. For others like Peach and sometimes Captain Falcon, you
will have to jump out, spin them around, and hope they do not have enough
air to make it back.
Mario:
Matrix move: Play as Mario and have a friend choose Samus. Do the Mario
Tornado, and as you are finishing the attack, have Samus fire a missile. If
done correctly, Mario should be at the part where he is stretched out with
his head leaned back. It will appear as though Mario is doing the Matrix-style
defense to avoid the Missile. Note: This can also work with Dr. Mario and
Luigi.
Marth:
Dancing Sword combo: Marth has a Dancing Sword move that is executed by pressing the Analog-stick
either Left or Right and tapping B. You can create a
combo of up to four moves by tapping B several times, if you time
them correctly. However, the last three of those four moves may be varied.
For example, most people know the Over + B, Over + B,
Over + B, Over + B combo will make Marth swing,
stab, swing, and lunge. However, instead of pressing Over + B
each time, you only have to press it the first time. For example, Over
+ B, Down + B, Up + B, Down + B
will make Marth swing, stab down, jump, and then do a quick barrage move.
Many combos can be made from this trick. Here are some of them:
Over + B, Up
+ B, Over + B, Up + B. Over + B, Down + B, Down + B, Over
+ B. Over + B, Over + B, Up + B, Down
+ B.
If you are having trouble doing
the full Marth's Left + B attack (Dancing Sword), instead of
trying to press Left + B four times as fast as possible, press
Left + B once he is finished with his first attack. Keep
pressing Left + B after each attack until he has reached four
attacks. If done correctly, you will be doing the full Dancing Sword.
To do five or six attacks with
a Dancing Sword combo, do B + Forward, B + Forward,
B + Up, then rotate the Analog-stick 90 degrees around
from Up in the direction you are attacking. Marth should lunge
another three times.
Marth
or Roy: Double Smash attack: Get a beam sword, fan, home-run bat, lipstick, star rod, or
parasol, then use a Smash Attack on your opponent. You will have used one of
those items in addition to their sword.
As Marth or Roy, pick up a Beam
Sword (works with some other weapons, but this is best example). He will
then swing his sword, and follow with the Beam Sword.
Marth
or Roy: Combos: Press Forward + B to activate their combo after the
initial swing. You can press either Forward, Up, or Down or
either diagonal direction with B again to create damaging combos. It
is possible to get a four-hit combo with over 30% damage. Wait until the
previous strike is done before he puts his sword down to initiate the next
one. Timing is important.
When executing the Right
+ B combo, continue by using the Right + Z to execute
faster combos. The speed will be to your advantage.Note: Right + A
also works.
If you go to Lightning Melee,
choose Marth or Roy 's Right + B move. If you use it in
regular melee, it is very devastating . It is the same with their B
move; when someone attacks press or tap B to "parry", then
attack.
Marth
or Roy: Quadruple jump: Go to the Great Bay stage and jump until you need to press B
+ Up. Then, pop Tingle's balloon and use press B + Up.
You should now have jumped a fourth time.
Marth
or Roy: Jump farther: As Roy or Marth, you can go farther distances when you jump. Do
as many midair jumps as you can, then before doing your B + Up
move, press B + Toward in the direction you want to go. You
can do this as many times as needed, and is useful if you need more
distance, not height.
Marth
or Roy: Get back to platforms: If you are sent flying off the screen, do your second jump (if
you have it), then do the B Smash Attack. Do not finish it (because
he does not move) enough times and you can reach the platform with your
third jump.
Marth
or Roy: Sword clang sound effect: Get Roy and/or Marth and use their swords (A)
simultaneously. Both swords will hit each other at the same time and make a
sword clang sound effect.
Marth
or Roy: Speaking Japanese: You can hear them speak Japanese in the following situations:
Marth's taunt, Marth's pose after winning a versus mode match, or Roy's pose
after winning a versus mode match.
After a battle, or in the
battle when you pose (press Up), Marth and Roy will speak Japanese.
The translations are
Marth Says: "Boku wa makeru wake-ni wa ikanainda!"
Translated: "There's no way I can lose."
Says: "Konkai wa boku no
kachi da ne?"
Translated: "Doesn't it seem I am the victor?"
Says: "Kyou mo ikinobiru
koto ga dekita."
Translated: "Today, I have survived."
Says: "Minna, miteite
kure!"
Translated: "Everyone, look at me!"
Roy Says: "Mamoru dekimono no tame ni... makerarenai!"
Translated: "For those I protect... I can't lose!"
Says: "Kurushii tatakai
datta."
Translated: "It was a tough battle."
Says: "Shin no tatakai
wa... korekare da!"
Translated: "The true battle... begins here!"
Mewtwo:
Shock attack: Tap B to charge up Mewtwo's Shadow Ball. If any enemies
touch the ball while it is charging, they will get shocked.
Mewtwo:
Easy attack: Press Down + B to shoot a small beam ball. If it
hits your enemy, they will fall asleep. You can then use an attack on your
them.
Weaken your opponent by rapidly
tapping A. Then, do his Confusion attack (Down + B ) to
stun your opponent. Then, do Confusion again to send them flying. This works
well on light characters such as Pichu and Jigglypuff. It will be more
difficult on heavy characters such as Bowser or Donkey Kong. Note: Disable
always does 1% damage.
Do Mewtwo's B + Down
attack, then do it again. It will only do 1 damage, but will send the enemy
flying/ Do this repeatedly until your win.
Mewtwo:
Combos: In training mode, select Mewto and battle any character of your
choice. Choose the Fox stage (not Venom), and knock the opponent near the
hanger. Have Mewto's back near your opponent and use his B move on
him. Press Start every so often to reset his damage and the combos
will still count.
Mewtwo:
Easy win: Grab any opponent besides Pichu and throw them straight up. This
works almost all the times.
Grab your opponent then press Up.
Your opponent should fly straight off the top of the screen very rapidly.
You should not need to damage them much for this to work.
Mewtwo:
Invincible shield: When Mewtwo is tiny, use the Shadowball move. It will completely
cover Mewtwo and will cause anyone near to be shocked. Note: This works
better in Tiny Melee.
When playing as Mewtwo in tiny
melee, use your B attack and let it charge. Do not do anything else.
You will have a shield as long as they do not throw anything at you, or do
an attack like Zelda's over B.
Mewtwo:
Deflector: Press Right + B while something is being thrown at
you and Mewtwo will deflect it.
Mewtwo:
Defeating Fox: On the Corneria stage in adventure mode, first fight with Fox.
Wait for him to come up to you. Grab him, then throw him straight into the
air. He should fly off the screen and die.
Mewtwo:
Japanese Victory Pose: Set the game language to Japanese and win a match. Instead of
laughing, Mewtwo will say a phrase in Japanese. The other victory pose will
remain the same.
Mr.
Game & Watch: Revive yourself: If in All-Star mode and you do not have any more heart
containers, use Mr. Game & Watch's hammer to spit out food to revive
yourself. Note: Mr. Game & Watch's hammer only spits out food sometimes,
but it will never run out.
Mr.
Game & Watch: Oil Panic: To do the Oil Panic move, press Down + B to catch a
projectile attack, such as Fox's Blaster or Mario's Fireball. The bucket
will fill up after three attacks that are caught. You can then throw the oil
on your opponent by pressing Down + B again.
Ness:
Infinite combo: On Eagleland, get your opponent on the small platform roof on the
left-most house (the one that you can fall through). Down smash them
followed by rapid, weak low-kicks. The character should not bounce, but
should flap like a fish out of water. Note: The opposing character should be
as tall as Luigi. Pichu is too short for it to work.
Ness:
Third jump: Jump in the air and press R. You will float. Press any
direction and R to float in that direction. This will not work if you
performed the Up + B move or have attacked.
Ness:
Defeating Fox: Use the following trick to defeat Fox in one hit in adventure
mode. When you fight Fox, as soon as the fight starts run at him and press A
. Note: This may not always work.
Peach:
Hover on the ground: Press Down + Jump to have Peach hover on the
ground. Use this to sail over small gaps, or float off an edge and float
back. Also press Down + A when near an enemy to lead into a
combo.
Peach:
Hover attack: Jump in the air, then press Jump again. Then, hold Jump
to hover. While hovering, you can do a few attacks while floating over your
enemies' heads, such as punching or kicking downwards. This works very well
if you wait a while before holding Jump so you are hovering just
slightly over the enemy.
Peach:
Glide: Press Y (Jump) and Y again. Then quickly hold Analog-stick
Up and tilt to the left or right to move in that direction.
Go to a stage with lots of
space such as Hyrule Temple. Jump, and when you are in the air turn left or
right. She will fly across the board.
Peach:
Underwear: When as Peach or fighting against her and she falls, quickly
pause game play. Cycle through the characters onscreen (while the game is
paused). When you land on Peach, switch the camera view. If correctly, you
can look up her skirt and see that she is wearing red shorts with tiny
mushrooms.
Peach:
Hit opponent with crown: Jump then press Forward, A. She will take off her
crown and hit your opponent with it.
Peach:
One hit kill: Select Peach as your character. Use her A attack, or
sometimes a Frying Pan or Tennis Racket. Also, try her B attack. She
will spin around until her hip comes in contact with the other player. It
can be a one hit kill, no matter how much their damage percentage is at.
Pichu
or Pikachu: Dark cloud: Go to the Homerun Contest with Pichu or Pikachu. Hit Sandbag with
a thunderbolt attack (try to knock him straight up). When he goes flying
upward, you can see a dark cloud over your character. This can also be seen
on Pichu's Target Test.
Pichu:
Taunts: Pichu has two taunts. The first is where he lays on his side,
says his name, and flails his legs. The other is where he jumps up and down
excitedly and says his name. Press Up to make him do one or Right
to do the other.
Pichu:
Bubbles when sleeping: Play as Pichu then hold Analog-stick Down to make him fall
asleep. Bubbles will appear from his mouth.
Pichu:
Do not get hit by thunder: If you jump left or right , hold Left or Right
while in air and use thunder.
Pichu:
Super fast feet: This trick has to be made in Tiny Melee or with the Bunny Hood.
Select Pichu as a player and go to any flat arena to see clearly (Final
Destination recommended). You must fight a CPU player. Zoom in with the C-stick
and run as fast as you can. You will see another set of feet running slower.
Pikachu:
25-hit combo in training mode: This trick works best with two controllers. Choose Pikachu and
set your opponent to be Samus. Choose the Princess Peach's Castle stage. Set
the CPU to Human, so the second controller can control it. Position Samus
against the tower, one floor down from the very top of it. Press Start
and select "Bunny Hood" for an item. Get the Bunny Hood, crouch,
and rapidly press A. Pikachu will start headbutting Samus, and rack
up a lot of hits. It may take a few attempts, but eventually you will get
over 25 and unlock the Lip's Stick trophy.
Pikachu:
Easy KO: An easy way to defeat your opponent is to use filler moves, such
as Skull Bash (partially charged if necessary), a few Thunder Jolts, or some
strong A attacks. Then, grab your foe and either throw him up or
down. Immediately use Up + A Smash (charge it as much as you
can), then Thunder. If the opponent is weak enough, he should die. Note: Try
to use Thunder again for a Bubble-Blast KO if the target flies off the
screen. A first Thunder sometimes is not needed.
Roy:
Combos: Do a Smash Up (A + Up) and hold A. Your
opponent should fly into the air while on fire. While he is in the air,
press B + Up and you will hit him.
Hold B while near your
opponent (as if you were about to hit him with your sword). Roy and his
sword will start to glow red, then white. After you have held B for
about four and a half seconds or until white, release automatically and the
attack will explode.
Press B + Forward
and Roy will not set your opponent on fire but will only hit the opponent
with his sword. When he has completed the first B + Forward
press only B again. When he has completed the second attack press B
yet again. When he has completed the third attack, press B one more
time. After the fourth hit you will set your opponent on fire. This trick
may require some practice.
There are many different B
+ Forward combos. The best attack combo to do using this move would
be Forward, B + Forward, Up, B + Forward,
B + Forward, Down, B. Do not do it too quickly
or it will not work.
Roy:
Defeating Giga Bowser: When the fight starts, walk up to Giga Bowser and hold Down
and press A continuously. He will fly up a little bit. Repeat until
damage is about 250 to 300. During that damage range, charge a smash while
Giga Bowser is in the air. When he lands, do not let go. As soon as he gets
up, your smash should be charged fully and it will kill him. Giga Bowser
cannot reach you while you are crouching.
Roy:
One hit KO: Charge up Roy's B attack all the way for a one hit KO. If
done correctly, there should be an explosion. Roy should take 10 damage and
your opponent should die.
Samus:
Super throw: While using Z to throw, and while her throw is still on
its way out, very quickly rotate the D-pad counterclockwise
repeatedly. This may require some practice, so try this at first in training
mode or use a human opponent. If done correctly, Samus' throw will have
twice the range and will continue to be this long until you die. However,
there is a disadvantage. When the throw reaches your opponent, you have to
press Z again for it to grab them. However, if you hold L
before you press Z, the throw will become heat-seeking. You can grab
someone that is standing behind you with this, and you can even grab them
out of the air. Try using this trick on a stage such as Final Destination or
with Giant Melee on and you will be surprised at how far it reaches.
Samus:
Special throw: Use the following move to double the length of the grappling beam
used to grab opponents and edges of the stage as a recovery. Tap Z
fast enough to continually shoot the grappling beam, but not so fast as to
turn on your shield. While doing this, simultaneously rotate the D-pad
clockwise. After a few times, the grappling beam will double in size. It
will not grab anything unless you press A or Z when it touches
an enemy or an edge. This is much more useful when returning to the stage
rather than the Screw attack (Up + B).
Samus:
Extended grab: Press Z multiple times and quickly sweep the D-pad
counter-clockwise.
Samus:
Recover from fall: If you are knocked off the platform, toss out your Grapple Beam
near the ledge. If lined it up correctly, your beam will latch on to the
ledge and allow you hang from there. Note: If you hang too long, your beam
will dissipate and you will fall.
Sheik
or Zelda: Transform before battle: Select classic Mode and choose Sheik or Zelda. Hold Analog-stick
Down + A or D-pad Down + B at the match-up screen
to transform into Zelda or Sheik before the match begins.
If you want to begin the battle
with Sheik, choose Zelda, select any stage, then hold A. If done
correctly, a chime will ring and you will be able to begin the battle with
Sheik.
Sheik:
Double swing: When using a clobbering item such as a Beam Sword or a Homerun
Bat, he will swing it twice. This can sometimes be useful. For example, if
he has a Star Rod he will shoot two stars.
Hint:
Sheik: Chain: Press Forward + B to make Sheik's chain to appear.
Then hold B and move the Analog-stick to aim it.
Sheik:
Easy win: Use the Chain (Forward + B) and hold it (as
featured in the scene with Donkey Kong and the banana). Then, swing it with
the stick. Next, smash them when they have high damage. This is an easy way
to complete All-Star, as the enemies are lighter than normal.
Young
Link: Defeating Luigi: Go to Mushroom Kingdom II, KO Luigi once, then stand on the left
side of the stage, just behind the left small pink plant on the left hand
side. Continue pressing B and firing arrows at Luigi while he is
regenerating on the angel platform. If done correctly, he should try to hit
you with his missile attack and fail, thus falling into the pit and dying
again, thus killing himself.
Young
Link: Get the target surrounded by the bricks and logs: Go to the log that has the target going from side to side. Face
the log going up and down. Wait until it goes up, then when it goes down
quickly shoot the boomerang. When it hits the log, jump up. When it gets
close to you, jump again. If done correctly, it should go through the bricks
and hit the target.
Young
Link: Lon Lon Milk: Press Left and Right on the D-pad and Young
Link will drink his milk.
Yoshi:
Defeating Big Blue (adventure mode): Do his Smash B move and he will egg roll across the course
non-stop. You should be able to get farther than halfway before having to
stop.
Yoshi:
Third jump: After you use Yoshi's Flutter Jump (his second jump), press Z
with the Analog-stick in whatever direction you want to go. He should
do a short dodge and move a bit. Note: This works with any character,
however after doing this you cannot do another move without landing, getting
hit in mid-air, or taking a KO.
Jump in the air and press R.
You will float. Press any direction and R to float in that direction.
This will not work if you performed the Up + B move or have
attacked.
Yoshi:
2-D Egg: When playing as Yoshi on the Flatzone stage, use the Forward
+ B attack. He will start to roll around. Turn him in any area of the
level and look. Yoshi's egg should be 2-D for a moment.
Zelda:
Floating: If you use Din's Fire as Zelda while moving in the air, she will
float down to the floor instead of falling normally as long as the ball is
in the air. This can be useful for getting back to the platform and getting
a good shot on an unsuspecting opponent. It can also be used to prevent
leaving yourself open to oncoming attacks, unlike when you use it on the
ground.
Easy
wins: The following trick works for Mario, Luigi, Link, Young Link,
Fox, Falco, Roy, Marth, and Mewtwo, After your opponent is hurt slightly,
grab them (Z or R + A), then throw them up. Jump
directly under them and press Up + A or Up + B.
This is useful in 1 vs. 1 Melees.
Japanese
speaking characters: Set the language option to Japanese. Go to the Sound Test, and
almost every character who speaks will have their lines translated into
Japanese.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: