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Older platforms

Super Smash Brothers: Melee cheats Dreamcast

Rotate menu screens:
On all menus screen (including the character selection screen), move the C-stick in any direction to rotate the screen in three dimensions.

Glitch: Flying Bowser:
Begin the game with a player as Zelda or Mewtwo and another player as Bowser. Go to the bottom half of the stage, and start pounding at Bowser until he gets to about 300%. Next, have Bowser jump over Zelda or Mewtwo, and have Zelda or Mewtwo use their Smash Up A attack. Bowser will be taking a massive amount of damage in that smash. Then as he begins his really fast ascension to the ceiling covering the bottom part, have Bowser quickly use a Wall Recovery (press L or R just before you hit the wall). If done correctly, Bowser should be flying for about six seconds, allowing him to attack, and do anything desired. Basically Bowser is being smashed into whatever his head touches -- if you move him out of the ceiling area covering the bottom half of Hyrule temple, he will actually fly away into a death.

Glitch: Tingle does not drown:
In the Termina Bay stage, when you pop Tingle's balloon he falls to the ground. Usually he is on solid ground, but occasionally he is over the turtle. Pop his balloon and he will drown, but return to life again.

Glitch: Dancing Mewtwos:
Select three Mewtwos in training mode and go to the stage with three bricks. Make them walk, then push them into the bricks. Do not touch them and they should start dancing.

Glitch: Floating Peach:
Play as Peach on the Corneria stage. Go to the top of the airship, and immediately quickly press Left and Right alternately. If done correctly, Peach should float. She will do this until she dies or gets hit with an item.

Glitch: Floating Pokemon:
Start a game in the Fourside stage. Pick up a Pokeball and wait for the UFO to appear. Once it appears, wait about fifteen seconds, then throw the Pokeball down onto it. When the UFO disappears, the Pokemon will be floating in mid-air.

Glitch: Toad bigger than Peach:
You can make Toad (Peache's B move) bigger than Peach. First, either play as Peach in Giant Melee, or get a super mushroom as Peach. When someone hits you with something (for example, Doctor Mario's B move for the pill), Toad will grow bigger than her. Try playing Giant Melee with a super mushroom then hit Toad. He will become huge.

Glitch: Spinning Pichu:
Go to training mode. Select Pichu as a training partner. Select the Yoshi's Story stage and begin. Set the Pichus on walk. Once they get on the block, push them and it will start spinning until you hit them off.

Glitch: Announcer mistakes:
Play as Zelda and turn to Sheik before the announcer says "GO". After the beginning of the fight, turn into Zelda and win the fight. If done correctly, the announcer will say "This game's winner is Sheik!", but Zelda will be doing the victory dance.

Glitch: No character at ending scene:
Play as Mewtwo or Zelda (Shiek) and fight in a versus mode game. Win, and immediately before the final person dies, press B + Up. They will disappear, then it will say "Game" with no one on the screen.

Glitch: Floating weapon:
Select Yoshi, and put all items on. Go to a level and wait for an item that you can hold on to appear (not food or bunny hood). Turn on your Egg Shield by holding Z and pausing the game. if done correctly, the item will be hovering in front of the egg.

Glitch: Floating character:
Go to training mode and press Start. Hold the A button over "Reset". You will keep resetting but actually float.

Glitch: Frozen opponent:
Play in training mode and select Mewtwo. Choose Bowser or Donkey Kong as your enemy on battlefield and make a red shell. Mewtwo must be under the left platform. Bowser/Donkey Kong must be on the left platform. Mewtwo must have the red shell. Throw the red shell and use Forward + B on the red shell five times. Have Bowser/Donkey Kong drop through the platform. Use Forward + B on the red shell a sixth time. If done correctly, Bowser/Donkey Kong will be stuck to you. Make another CPU opponent and on either edge of either platform, grab the opponent that is not stuck to you and throw down. If done correctly, the opponent that was not stuck to you will be frozen. For an infinite combo, do the above then do a Shadow Ball next to the frozen opponent. This will rack up combos. Set the game speed to 2x and after you get 32767 combos with this, the consecutive hits counter will be at 900.

Glitch: Frozen game:
Go to the Green Greens stage in training mode and wait for all the star boxes to fall. Destroy just the star boxes in the middle, but do not break the bottom one. Once you are standing in the center of the boxes, pause game play and choose the red shell. Lay down as many as you can, then jump straight up and fall on them. As soon as you hit them, the game should freeze. This trick also works with Bomb-boms. This glitch does not work in the Greatest Hits version of the game.

Glitch: Hit through wall:
You can often hit an enemy though a wall such as at the middle tower on Princes Peach's castle, the center building on Fourside, and many places on Hyrule Temple.

Glitch: Character through building:
Play as Mewtwo and set the damage ratio to 2.0 and CPU to level 1. Go to the Corneria level and run as fast as you can to your opponent. Press Z to grab him and throw him straight up. If timed correctly, your opponent will go through a skyscraper. This also works if your trying to rack up versus mode battles.

Glitch: Character through platform:
Choose versus mode and select a level 1 CPU opponent with no handicap. Go on top of a platform and tap Control-stick Down. Pause game play as soon as you tap Down. Your player will appear as if he or she is sinking through the platform.

Glitch: Same costumes:
Go to a normal melee battle and have player one choose any character. Next, have player two highlight player one's character. Make sure that player two has the costume selected that is just before the costume that player one has. Next, have player one deselect their character and at the same moment have player two change the costume color. If done correctly, you should be able to play against an exact copy of that character.

Glitch: Fox or Falcon communications:
Select Fox and Falco in two player mode. Set the time to unlimited and play on the Cornelia or Venom stages. Get them to do a special taunt, and make sure that they do not get hit until the team responds. You will see the communications show Fox or Falco talking, even though they are on the Great Fox fighting themselves or fighting CPU players.

Glitch: Disappearing Fox:
In special melee, pick camera mode. Then, choose Fox and any CPU opponent. Start the fight, use Fox's side B attack, then take the picture. If done correctly, Fox should be invisible in the picture.

Glitch: Shadow Link's shield:
In Event #18 (Link's Adventure), Shadow Link never uses his Shadow Shield only the original (bubble) one.

Glitch: Large Mario taunt:
Go to Special Melee and choose all of the items as Super Mushrooms. Then, pick Mario. Once you are on the stage, pick up a super mushroom then do his taunt. He will be gigantic.

Glitch: Nana does not die:
Choose the Ice Climbers and any stage. Begin to fight . If Nana begins to fall to her doom, use the B + Up attack. If you are close enough to her, she will magically appear next to you, and do the jump with you.

Glitch: Electrified Ness:
When you choose Ness, go to the very edge of either side of a level. Use your PK Thunder and have it hit you on the very top of the head. Ness should then just fall to the ground, but will have electricity coming from his body. You can walk around and it lasts until you use your shield, PSI Magnet, PK Thunder or if you die.

Glitch: Peach stuck in the ground:
Play in adventure mode as Peach. When you are about to be teleported, walk to the left. Notice that the farther left that you go, the further down the land goes. Jump into the air and hover. Hover towards the teleporter. On the way, it will appear as if Peach is stuck in the ground.

Glitch: Hold needles:
Choose Zelda and an opponent. Then, choose the stage. While the stage is loading, hold A. You will start out as Sheik. Start charging your needles, and when Sheik starts flashing press R, L, or Z. You will now be able to move with your needles charged.

Glitch: Master Sword trophy description:
On the Master Sword trophy, it says that it first appeared in Zelda: Ocarina Of Time, but it actually appeared in Zelda: A Link to the Past.

Glitch: Sound test music in trophy gallery:
After you unlock the sound test, go to it and play any track. Do not stop it before returning to the menu screen. Then, go to the trophy gallery and it will play the track you chose at the sound test screen.

Glitch: Dr. Mario sounds:
When playing on the Green Greens stage in adventure mode as Dr. Mario against the team of Kirbys, use the Megavitamins (B) and they will sound like regular Mario's fireballs.

Glitch: Jigglypuff sleeps with eyes open:
Play as Jigglypuff on the Fountain Of Dreams stage. Go to the very bottom of the stage, so that you can see your reflection. Put yourself to sleep. Jigglypuffs eyes will be closed, but the reflection's will be opened.

Glitch: Teammate shades:
Go to a regular Melee. Switch it to team mode. Pick your character, and for your two teammates select that same character. Make sure they are on the same team. Choose any opponent and make sure that their color is not the same as your team. When the match starts, your character will be a normal shade. One of your partners will be a lighter shade, and the other will be a darker shade. When you win the match, at the winner sequence, all the characters will look the same.

Glitch: Play catch by yourself:
Choose any character and select a stage that has a wall you can go through (for example, Corneria). Find a capsule and take it. Go to the wall, and stand about two feet away. Throw the capsule, and it should bounce off and return to you, If timed correctly, you should catch it.

Glitch: Frozen briefly in classic mode:
When the Crazy Hand starts to come in on normal mode, pause game play, then press Start again. You will be at the normal battle screen again, will not be able to move for a short amount of time.

Glitch: Exploding arrow:
Press B + Down to pick up a bomb. Then, hold B while still holding the bomb. The bomb will disappear. After about five seconds you will explode. Note: This does inflict damage.

Glitch: Stars on wall:
Go to adventure mode and play the first level. Swallow a enemy as Kirby, then go to a wall. With your back to the wall, as Kirby moves stars will appear, as if you were running into the wall.

Glitch: Slow down match:
Note: Do not play any of the Special Melees for this; only regular Melee. Play a Coin Match. For items, only use Poke Balls. Set the Poke Balls on "Very High". You can pick any number of characters. Go to any stage and start throwing Poke Balls repeatedly. Eventually some Pokemon will cause so much to happen at once that the battle will slow down for a short time. Pokemon such as Zapdos, Unown, Ho-oh, and Weezing can cause the game to slow down if there is more than one Pokemon on the field.

Glitch: Exploding car:
Choose any character, go to the stage selection screen and choose Mute City with a partner. Choose the item Motion Sensor Bomb and select maximum falling in abundance. During game play, immediately pick up a bomb and set it on the road moments before the racing cars appear. If you are lucky, one of the cars might race into one of the bombs and will explode. You can do the same thing to a car if you wait near the side of the road and strike one of them.

Glitch: Danger:
Go to the Mushroom Kingdom I stage as any character. When the match begins, press Start. Move the Analog-stick so that you can look behind your character. You will see the word "Danger" inside a circle.

Glitch: Audience gasps for no reason:
In the Battlefield and Final Destination stages, jump up then do a downward air dodge once you get to the top of your first jump. Sometimes the audience will gasp, as if you had just survived a powerful hit. This works best with Luigi. Note: Try jumping at different heights. If you jump at just the correct height and dodge downward, they will gasp. This may require several attempts.

Characters

Dr. Mario:
Successfully complete the game in classic mode as Mario.

Alternately, play 100 versus mode matches. The winner of the 100th match will fight Dr. Mario. Defeat him to unlock him as a playable character.

Instead of shooting fireballs like Mario, Dr. Mario shoots pills. Dr. Mario's cape is just the coat on his doctor uniform.

Falco Lombardi:
Complete the 100 man melee.
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Alternately, play 300 versus mode matches.

Alternately, play in adventure mode and defeat Fox in under 30 seconds. Watch the intermission sequence to determine if you will fight him next. If Fox talks, then get ready to fight Falco. You can do this under any difficulty setting with any amount of stock (lives). Just fight him as you would with Fox, because he is basically the same character.

Go to custom rules, change to "Stock", and change the stock to "1". Then, go to versus mode, then go to melee mode and choose any two characters. Immediately when the match starts, have one of your players go off the ledge and die. At the end, it will count as a versus match. To check on your progress, go to data, melee records, then misc. records. You will now see a list. In it will be Vs. Play Match Total, and how many matches you have.

Gannondorf:
Complete event mode #29 (Triforce Gathering) to unlock Ganondorf.

Alternately, play 600 versus mode matches.

Jigglypuff (Purin):
Successfully complete the game with any character under any difficulty setting. Continues are allowed.
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Alternately, fight 50 multi-player battles.

Luigi:
Complete the first stage of adventure mode with a time of 3:32:99 to 3:32:00. You will have to battle Luigi and defeat him in under one minute. Finish the remainder of adventure mode. At the end of adventure mode you will fight Luigi. Defeat Luigi and he will become a playable character.

Alternately, finish the first stage of adventure mode with a time ending in 2 seconds, such as x:x2:xx.

Alternately, playing 800 versus mode battles. After you have played 800 battles, the winner of the battle will be challenged by Luigi. Defeat him and he will become a playable character. If you lose, Luigi will challenge the winner of the next versus mode battle.

Alternately, play a four way multi-player game for five hours total.

Mewtwo:
Mewtwo will appear at random at the end of a multi-player match and challenge the winner. He will be unlocked as a selectable character after he is defeated. Alternately, in versus mode, play 700 battles or get a total of 20 hours of game play.

To unlock Mewtwo, play 20 hours in melee vs. mode (combined number of human players times the number of hours). For example, if you play 1 human player vs. 3 CPU players, play 20 hours; 2 players vs. 2 CPU players, play 10 hours; 3 players vs. 1 CPU player, 7 hours; 4 player vs., 5 hours.

To get Mewtwo easily, go into Custom Rules Melee and change "Stock" to "3" and "Item Flow" to "None", and "Stock Time Limit" to "Off". Choose two of your best characters (for fighting Mewtwo) and go into a match in the Pokemon Stadium level. Place both fighters on the Pokeball in the middle. Do not pause the game. Unplug the controllers, and leave the system on overnight to accumulate game time. Plug in the controllers again, and have one of the fighters die three times. If enough hours have been obtained, Mewtwo will challenge you. Defeat him to unlock him next to Jigglypuff as a playable character.

This trick is useful if you do not have a second controller and want to unlock Mewtwo. Enter the "Custom Settings" screen, and set up a versus game with a "Damage Ratio" of "0.5" and a "Stock" of "99". Start a Tiny Melee with a human as player one (preferably being a character you can defeat Mewtwo with) and three other players at a low CPU level of 1. Start the game at Hyrule Temple, then leave it idle overnight. For best results, have the three CPU players be Captain Falcon, Prince Marth, and Pikachu. About eight and a half hours later, the fight should just have ended. Repeat the process every night until you have accumulated twenty hours and can fight Mewtwo. However, the human player should be the winner of the final fight or Mewtwo may not appear. Note: You can see how many versus hours you have accumulated by going to the "Misc VS Data" section.

Set up a one life battle with as many humans as possible and no CPU players. Leave the game on overnight, then defeat the other players and Mewtwo.

Set the stock to 1 and play in versus mode super sudden death melee 700 times. For easier kills, set the damage ratio to 1.9 (the highest).

Go to versus mode enable sudden death. Set the stock to 99 and die 99 times. Repeat this until you have died 701 times and Mewtwo should appear. If you lose to him, die once and he will re-appear.

Select versus mode and custom rules. Change the rules to "Stock" to "01". Play a special melee, super sudden death match. Fall off the ledge 700 times until you battle Mewtwo. If you lose, just play one more time in a versus mode battle and he will appear again.

Go to versus mode enable sudden death. Set the "Stock" to "99" and die 99 times. Repeat this until you have died until 701 times, then Mewtwo should appear. If you lose to him, die once and he will re-appear.

To unlock Mewtwo easily, set a time battle for 99 minutes. Next, do something else during that time. Then, keep playing or reset the 99 minute battle.
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To unlock Mewtwo easily, go to past stage Yoshi's Island with Roy. Fight three Links at level 1. Get everyone at the bottom level. Then, do a double jump and Up + B then land in the middle of the top platform. If done correctlym you will never be hit because they will only double jump and never end up at the top level to reach you. If something done wrong, they will end up jumping on the side platforms and will just jump to the top easily. This is useful if you have one controller and need some hours to unlock Mewtwo.

Go to versus mode and set the timed battle to 99 minutes. Use four controllers and start the match with only one player. Kill the other three players as many time as possible until time expires. If you get over 700 kills, Mewtwo will challenge you. Defeat him to unlock Mewtwo as a playable character.

Mr. Game & Watch:
Complete the single player target test mode with all of the other 24 characters. Mr. Game & Watch will now be unlocked. If you lose to him, go to classic mode, select any character, and complete it to unlock him.

Alternately, play over 1,000 versus mode matches.

Alternately, unlock all the stages, then complete the game all the other 24 characters.

Alternately, Mr. Game & Watch can appear after you unlock every character except him, and complete every character's adventure mode.

Pichu:
Accomplish one of the following:

Unlock both Luigi and Falco to unlock event mode #37 (Legendary Pokemon). Complete event mode #37. After winning, Pichu will become playable.
Complete adventure mode as Mewtwo.
Play 200 matches in versus mode.

Prince Marth:
Play with all 14 default characters in classic mode without continuing. Alternately, play vs. mode more than 400 times.

Alternately, play versus mode with all of the default characters. Marth will challenge the last character you played as (if you won the match). If you lose against him, then he will reappear to challenge the winner of the next versus match.

Roy:
Successfully complete the game as Prince Marth in classic mode.

Alternately, play over 900 versus mode matches.

Young Link:
Finish classic mode 10 times with different characters each time. One time must be with Link.

Alternately, play 500 versus mode matches.

Random character:
To randomly select a character for battle, have all characters unlocked. Press A in the space below Falco and to the left of Pichu at the character selection screen. Your hand should throw the token at random to any character.

In a Winner Out or Loser Out tournament, you can select a random character. When you are on the five by five character selection menu, hold L + R and press A. A picture of a Ditto that says random will appear. You will now play in the tournament as a random character, from out of all of the characters available on your game.

Daisy costume:
When playing as Peach, press X or Y to change your costume. One of the costumes (brown hair and a yellow dress) is that of Luigi's girlfriend, Daisy.

Nana costume:
Choose Ice Climbers and press X or Y at the character selection screen until Nana (the one with the mouth open) is in front of Popo (the one with the mouth closed). If Popo is hit too far, Nana will still be left (no lives will be taken away). If Nana is hit too far, Popo is unable to move and they will both lose (one life is lost).

Wario costume:
When playing as Mario, press X or Y to change your costume until it matches Wario.

Captain Falcon's alternate costumes:
Press X or Y at the character selection screen until Captain Falcon's shirt is magenta. Position him so that his back is facing you and pause the game. Zoom in and you will see a different logo than his usual Falcon logo. The word is "Bloodhawk" and it features a skull with wings.

Press X or Y button to change his costume to gray. Play on any stage and pause during game play. Move the camera to the right and you should see a gun pouch.

Fight against Dark Link:
Compete in Event #18 to fight against Dark Link from Legend Of Zelda: Ocarina Of Time.

Fight against Falco:
First, successfully complete 100 man melee mode. When you fight Fox in adventure mode, defeat him in 30 seconds or less. After you defeat him, instead of fighting Fox again you will fight Falco.

Fight against Giga Bowser:
Complete adventure mode in under eighteen minutes with any stocks, no continues under a normal or higher difficulty setting. When you defeat Bowser, Giga Bowser will appear.

Fight against Master Hand and Crazy Hand:
Complete classic mode in less than fifteen minutes without using any continues under a normal or higher difficulty setting. You will battle both Master Hand and Crazy Hand at the end.

To battle Crazy Hand, complete classic mode in less than twelve minutes with any stocks, no continues under a normal or higher difficulty setting. When Master Hand's stamina gets to half his points, Crazy Hand will appear.
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Bowser: Combos:
Press Towards + B to grab your opponent. While you are holding on to your opponent press B(4) to bite them then press Towards + A to throw them.

Bowser: Crawl on all fours:
Bowser must get knocked down on his back. Have Bowser move towards his tail with the Analog-stick. He will crawl on all fours for a small period of time.

Bowser: Japanese name:
Set the language to Japanese and choose Bowser. The name will be Koopa.

Captain Falcon: Second hit:
Captain Falcon cannot charge his smashes when he is using an item. However, if you hold A, he will hit a second time with it.

Captain Falcon, Falco, Fox, Link, Young Link, Pikachu, Pichu: Super combos:
With one of those characters, go to Peach's Castle and move to the middle of the tower (just below the top). Pin someone such as Samus against the wall with their rapid strikes. It is possible to get more than 800 hits with certain characters before Bullet Bill interferes.

Dr. Mario: Change pill colors:
Press Up to do his pose. He will toss a pill into the air and catch it. Every time you do the pose, the pill color will change.

Dr. Mario: Defeating Kirbys:
With any other character it seems impossible to defeat all the Kirbys before you are pummeled to death and knocked off. Even though Dr.Mario is the equivalent to Mario his third jump attack (B + Up) is much more powerful. Use this attack and you will instantly send the Kirbys flying off the stage.

Dr. Mario: Instant kill:
After your opponent returns with their third jump, stand on the edge and smack them the other way with Dr. Mario's cape. This works most of the time.

Falco: Japanese taunts:
Falco has two Japanese taunts: Set the game language to Japanese and choose Falco. During game play, do your taunt. Instead of what he normally does, he will still spin around but say either one of two things.

Falco or Fox: Double image:
Press Forward + B to do the dash attack and pause game play. Move the camera around for one or two images of them to appear.

Falco or Fox: Reflecting Pokeballs:
When Falco or Fox use their Reflect move on a tossed Pokeball, the Pokemon that appears will attack the person that threw the Pokeball.

If you play as Fox or Falco you can reflect certain Pokemons' attacks. The list of Pokemon include Charizard, Chikorita, Staryu, and most projectile attacks from Pokemon except Blastoise. You can also reflect Pokeballs and the Pokemon inside will be yours. All items can be reflected, as well as the blast from the scope weapon. When your enemy charges up the scope weapon, put on the reflector to bounce it back at them. This usually kills them, unless they have a low damage percent.

Falco or Fox: Easy kills:
Get near the edge of the stage and do not fall off. Have Falco or Fox sway on the edge. Lure your opponent to you. Grab them (Z or L or R + A) and press Down to throw them down, then shoot them with the blaster. If done correctly, your opponent should shoot down, depending on the level, until they die. If it is high up, they may be able to jump up but not quite make it. Note: This trick is difficult until mastered. Until then, it requires a few attempts rarely works every time.

In a All-Star game under the very easy difficulty setting, get very close to your opponent and press Down + B. If it does not knock the opponent out the first time, do it a few more times. If you do not do it too much, you will not get Stale Moves and lose 2000 points.

Go to the Corneria stage and weaken your foe to about 30. Then, go to the cockpit end and get directly on the edge. Grab your foe and press Down.

Grab any opponent besides Pichu and throw them straight up. This works about 70% of the time, and if it does not instantly kill them, it will almost always kill them the second time.

Falco or Fox: Secret taunts:
Go to the Corneria Stage (Great Fox). Go to either edge of the level, (the jets in the back or the cockpit side) and quickly press Left, Right, Left, Right. After awhile, he will pound his fists into the ground for about ten seconds. When he lifts his hand up, Slippy, Peppy and Falco (or Fox)will start talking during game play.

Falco or Fox: Combo:
Go to versus mode and choose either Mario, dr. Mario or Luigi as an opponent. Get them to at least 50% damage, then press Up + A (backflip). Next, jump up, kick him with Left or Right + A. If successful, you should have kicked him the way you attacked. Then, quickly do Fox's Illusion or Falco's Phantasm. You should have knocked him down (without killing him). Keep trying if you are not successful. Note: This works better with Falco.

Falco or Fox: Long distance quadruple jump:
Do a double jump, and then quickly press Analog-stick Right or C-stick Left + B. You will do the move and fall a short distance. Then, press C-stick Up + B to fly upwards. Note: This trick is dangerous and sometimes will not work. You can also do it to get a combo. Press C-stick Right or C-stick Left + B then C-stick Up + B and quickly switch to the direction of the enemy to hit them again.

Falco or Fox: Save yourself from falling:
If you fall off the stage and are going down, have Fox or Falco use the Reflector, then use the Recovery technique.

Falco or Fox: Big gun:
Go to versus mode, enter the options menu, and choose item select. Set it to all poison mushrooms and put it on high. Then. play the Tiny Melee with either Fox or Falco. Choose any stage, then get a poison mushroom and press B to shoot your gun. The gun will be about three times as big a Fox or Falco.

Fox: Summon wingmen:
Use Fox and play on either of the Star Fox levels. Repeatedly press Left and Right to see Fox summon his wingmen. They say something different each time.

Fox: Defeating Bowser (adventure mode Boss):
Continue doing your B attack (recommended from a distance). Most of the time he will hold his shield up and it will break. This may not work on harder difficulties, but also may work when playing as Falco.

Fox: Do a split:
Press Down + B to have Fox do a split.

Fox: Easy KO:
Play as Fox in any level except Big Blue. Select any opponent, start the match and start to rack up the damage. Stop when your opponent's damage is at 60 to 70%. Then, grab him or her, throw them up in the sky, and press Up + B. if done correctly, your opponent should be KOed. If it does not work, rack up the damage more (between 75 to 80%).

Gannondorf: Defeating Mewtwo:
When you face Mewtwo (after the message "Challenger Approaching" appears), kick him three times then punch him three times. Both the Warlock Punch and the Volcan Kick are extremely effective.

Ice Climbers: Use multiple weapons:
Get a beam sword, fan, home-run bat, lipstick, star rod, or parasol. You will only need one of these items. Do a Smash Attack and Popo will use two items (one of those listed previously and his hammer).

Have Nana and Popo each pick up different items. They will both use their items at once (for example, beam sword and star rod). You can also use two of the same items at once (for example, two super scopes or fire flowers).

Ice Climbers: Throw hammer head:
Go to training mode and select the Ice Climbers. Go to the start menu and have two hammers appear. Press A near them to make both Ice Climbers pick them up. As soon as you pick them up, press Forward. Nana should throw the head of the hammer and swing the handle around. As soon as the handle goes away, pick up the hammer head. You can now throw it.

Ice Climbers: Avoid falling when alone:
When there is only one of the Ice Climbers duo in the fray, you cannot use belay to return to the arena once knocked off. Instead, press Toward and rapidly tap B to spin toward the arena with a helicopter like effect.

Ice Climbers: Partner never dies:
If your partner is about to die press Up + B to attack and it will come back up and battle with you.

Ice Climbers: Double blizzard:
When in the air, using Blizzard (Down + B) will make both Ice Climbers cast Blizzard in the same direction. This also increases the chance of freezing an opponent.

Ice Climbers: Guaranteed freeze:
Try to touch an enemy with your body when using Blizzard (like Jigglypuff's Rest). If done correctly, you will instantly freeze opponents.

Ice Climbers: Combo:
When you have both Popo and Nana, you can do a double damage combo, unlike some other characters. Have Popo grab your opponent and keep tapping A about four times, press the D-pad in any direction then press A. You will hit your opponent and also throw them. Also, when tapping A, Nana will be hitting the enemy at the same time.

After you grab someone, repeatedly press A + Z. Both Ice Climbers will hit the person that is being held. You do a lot of damage before throwing them. If timed correctly, you can also grab them again with your helping Ice Climber.

When the Ice Climbers are used, you can get more than one item. The Fire Flower and Super Scope is the best. Hold A for the best results. Also try two Bomb-ombs, Star Rod and Beam Sword, and two Home Run Bats. There are other good ones.

Ice Climbers: Escaping holds:
If Popo is being grabbed by someone, Nana will usually smack the opponent and release Popo. Note: This is very useful against Mewtwo's hold.

Ice Climbers: Japanese name:
Set the language to Japanese and choose the Ice Climbers. Their name will now be "Ice Climber", without the "s" at the end of the name.

Jigglypuff: Moves:
To use Jigglypuff's Down + B move, you must be directly next to your opponent. It is easier if you are falling from the sky on top of your opponent.

Use Jigglypuff's Down + B smash move directly on top of an opponent. If done correctly, they will be shot off the screen.

Press R to throw the enemy up, jump, then press Down + B to sleep smash your opponent.

Jigglypuff: Boost from fall:
If you are falling with a character such as Jigglypuff and you are on your last jump, press R and the direction that you want to go. You will be given a slight boost. This also works with a Nana-less Ice Climbers team.

Jigglypuff: Finishing Big Blue (adventure mode):
Hold B to do Rollout. When at its maximum, release B. You will soon be farther than normal, but will eventually stop.

Jigglypuff: Easier Target Test:
If you are having trouble completing the Target Test with Jigglypuff, destroy the first two at the bottom. The last two are hard to get. Destroy both of them at the same time. Do not try to get to the top of the ground after you destroy one of them, as you will not make it.

Jigglypuff: Japanese name:
Set the language to Japanese and choose Jigglypuff. The name will be Purin.

Kirby: Defeating five men in Cruel Melee:
When the match starts, jump up three to five times and press Down + B. This may take a few attempts.

Kirby: Defeating: Master Hand:
To keep the Master Hand from hurting you a lot, when he goes to make a huge attack turn into a rock by pressing Down + B. He will attack you, but his moves will have little to no effect.

Kirby: Stealing moves:
Kirby can hold all characters in its mouth. Well, if you suck up any character (press B) that you are playing with or against (not including fellow Kirbys) and spit them out, you can become them, partially. Once you are half the other character, you can do some of their moves (press B again). You can keep this special move until you yourself are sucked up, die, or are hit incredibly hard.

Kirby: Suicide attack:
Suck up an enemy, jump off the edge, and come back on. If done correctly, you will kill the enemy and live.

When playing with Kirby, stand close to a ledge, with your back facing it. Whenever your opponent enters grabbing range, press Z to grab him/her then tap the Analog-stick in the direction of the ledge. Kirby should quickly jump off the ledge, still holding your opponent. Your opponent should lose a life first. Note: It is best that you weaken the opponent before doing this.

Kirby: Steaming block:
Select Kirby as your character and Donkey Kong as your opponent. Select any stage. Suck up Donkey Kong's power and charge a punch, but do not punch. Your head should be steaming. Ground Pound, and whatever you turn into also should be steaming.

Link or Young Link: Double Smash attack:
After doing a Smash attack to the left or right, press A again to do another attack. Young Link's Smash is not very strong, but his second smash is.

Link or Young Link: Shield:
Link's shield is more than just a decoration. It can also be used to block projectile attacks. Make sure your standing still when the attack is approaching. It will just run into the shield without any damage being done to him. However, there is a knock back from the impact, so make sure you have plenty of ground.

When playing as Link, if a fireball, object, or anything that can be thrown is coming towards you, press B button at the correct moment before it hits you. If done correctly, it will bounce back and usually hit your opponent. This also works with Mewtwo's energy balls.

Link or Young Link: Hylian Shield block:
Select Link and start the game in any mode. When you battle, remain still with Link's Hylian Shield and watch an enemy get any kind of gun. Wait until he fires it to see the Hylian Shield block it instead of the round shield. This will not work on physical attacks.

Link or Young Link: Hanging on walls:
You can hang onto thick ledges by holding Z or R + A while falling to do the hook shot and grab onto a wall. Then, release Z and quickly press A to zoom to the edge. Note: This must be a thick and long wall for this to work. It will not work on some stages. Also, Link's grab is longer than Young Link's. This trick does not work on raised platforms.

Link: Hook Shot through wall:
Press Z while in midair to Hook Shot through a wall. Note: Some walls (such as the pipe in Yoshi's Island) are not Hook-compatible. Also, make sure that you are not touching the wall.

Link: Grab save:
You can use Link's Hookshot to grab on to the ledge. Press Z to hit the edge of the stage and A to pull yourself up. Note: This also works with Samus' Aran.

Link: Quintuple jump:
Link has five jumps when coming back to an edge. First, you have the two main jumps. You can then do a midair dodge and direct it up (R + Up). Immediately after this, dodge and press Z. He should use his Hookshot to grab the edge. Press A or Z to launch yourself up after hanging with the Hookshot, and in midair, do his Up + B attack. If done correctly, you should have jumped five times in midair. A good place to practice this is in Final Destination. Do a backflip off the edge, then another jump, then the dodge and Hookshot, then the A, and finally Up + B.

Link: Easy training mode:
This trick requires two controllers. Choose Link and set the CPU player to Bowser. Go to Princess Peach's Castle, and on the pause screen, set the CPU player to "Human". Use controller two to put Bowser on the ledge just below the tower in the center of the stage. Make sure he is as close to the tower wall as possible. Next, use the controller one to place Link on the ledge with Bowser, so that Bowser is in between the tower and Link. Then, tap A repeatedly on the controller one. The combos will just keep adding up. This is the easiest way to earn the Bunny Hood trophy. The only thing that could possibly interrupt your combo is the occasional Bullet Bill.

Use Link or Young Link in the Fourside level in training mode. You can get all three trophies with one shot. Place your opponent against the big building in the middle of the stage. Stand in front of the CPU player with Link facing the building, and rapidly press A until Link does Illusion Stab (very fast sword stabs). Continue pressing A button until you surpass 125 consecutive hits then quit training.

To get over 1000 consecutive hits in training mode, choose Mewtwo as your character and Bowser for the CPU. This is easier if you set it on human after you enter the match. Go to the Eagle Land stage. On the right side of the middle building, set Mewtwo in the corner and charge up his B attack. Have Bowser jump on top and press Start so his damage will go down to zero and he will not fly off. Note: You have to press Start fast enough so he stays on you.

To get over 800 in one combo in training mode play as Young Link. Set the speed on the slowest setting. Get your opponent backed into a wall. Do the fast sword stab quickly. Keep doing that continuously to get over 800 hits in one combo.

Link: Throw boomerang farther:
Press Analog-stick Left or Analog-stick Right while pressing B.

Link: Throw boomerang up or down:
Throw Link's boomerang and just before he releases it, press Up or Down. This is useful for hitting enemies that are airborne or that are below you. It will bounce of walls and the ground. If you are skilled at aiming, you can do some ricochet hits for damage.

Link: Easy kills:
Set the battle to stock and play as Link. Damage your opponent until he has 110% damage. For heavy opponents, for example, Bowser, wait until 150%. Jump up directly above your opponent. Make sure there are no floors blocking your way. In mid-air, press C-stick Down. The sword will hit your opponent's head and he or she will go flying.

Link: 1000+ combo:
Go into training mode as Link against Bowser in Fourside. Enter the training mode menu and set the number of CPUs to three. Stand on the right side of the center tower, facing left, with one CPU player in front of you and the other two behind you on the platform. Perform Link's Multi Slash (press A repeatedly). The CPU players that are behind you will keep you on the platform, and the CPU player against the wall will take 1000+ hits in a row.

Luigi: Cyclone:
Press Down + B to perform the Luigi Cyclone. While Luigi is spinning, press Right or Left to make Luigi rapidly move about the stage. Colliding with enemies while this move is active will send them into the air. This move can KO enemies if they have high damage.

When using Luigi' Cyclone, you can move him by pressing Down + B, then Left or Right. Mario and Dr. Mario can also do this, but it is a much shorter distance.

Luigi: Instant kill:
Walk over to the edge of the level and wait for your opponent to approach.W hen he does so, grab him or her and use the opposing throw to the way that you are facing. Once he or she tries to recover, charge your green missile. Immediately before they grab on to the ledge, release the green missile and slam into your opponent, which gives you enough time to recover. This requires practice, will result in an instant kill.

Luigi: Harmful taunt:
Have one person as Luigi. Have another character of your choice hang on the edge. Then, let Luigi stand on the other character's hand and use his taunt. He should kick the hanging character off the edge.

Play As Luigi and select any mode. Do his taunt, and e will kick someone if they do not interfere. This will only do 1% damage. At the end of the game, go to your bonus points. There will be something called "Poser Power". It is 700 points and can only be done with Luigi.

Mario: Giant:
Go to special melee, do a giant match, and turn on only super mushrooms. Play as Mario. Once the match starts, get a super mushroom, making you twice as big, then do your cheer. This will make you three times as large. You can also do a tiny match and put on poison mushrooms, making everyone incredibly small.

Mario: Tornado:
Press Down + B to perform the Mario Tornado. While Mario is spinning, rapidly tap B. This will make Mario rise into the air while this move is active. This also can be used for a recovery move.

Mario: Four jumps:
Double jump. After two jumps, press Forward + B for the Golden Cape. When he does the cape move, he goes slightly higher. Then, press Up + B for his Super Jump Punch. This is useful for getting back to stages.

Mario: Instant kill:
After your opponent returns with their third jump, stand on the edge and smack them the other way with Mario's cape. This works most of the time.

Mario: Cape:
Mario's cape has the special ability to flip opponents around, usually making it impossible for a recovering opponent to reach the ledge. However, when certain characters use their Up + B move, you can time the cape correctly and force them to do it in the opposite direction. The characters you can do this to are Marth, Roy, Falco, Fox, Dr. Mario, Mario, Peach, and Kirby. For example, when Fox does his Up + B move, wait for him to get close to you, swing your cape, and send him in the opposite direction. For others like Peach and sometimes Captain Falcon, you will have to jump out, spin them around, and hope they do not have enough air to make it back.

Mario: Matrix move:
Play as Mario and have a friend choose Samus. Do the Mario Tornado, and as you are finishing the attack, have Samus fire a missile. If done correctly, Mario should be at the part where he is stretched out with his head leaned back. It will appear as though Mario is doing the Matrix-style defense to avoid the Missile. Note: This can also work with Dr. Mario and Luigi.

Marth: Dancing Sword combo:
Marth has a Dancing Sword move that is executed by pressing the Analog-stick either Left or Right and tapping B. You can create a combo of up to four moves by tapping B several times, if you time them correctly. However, the last three of those four moves may be varied. For example, most people know the Over + B, Over + B, Over + B, Over + B combo will make Marth swing, stab, swing, and lunge. However, instead of pressing Over + B each time, you only have to press it the first time. For example, Over + B, Down + B, Up + B, Down + B will make Marth swing, stab down, jump, and then do a quick barrage move. Many combos can be made from this trick. Here are some of them:

Over + B, Up + B, Over + B, Up + B.
Over + B, Down + B, Down + B, Over + B.
Over + B, Over + B, Up + B, Down + B.

If you are having trouble doing the full Marth's Left + B attack (Dancing Sword), instead of trying to press Left + B four times as fast as possible, press Left + B once he is finished with his first attack. Keep pressing Left + B after each attack until he has reached four attacks. If done correctly, you will be doing the full Dancing Sword.

To do five or six attacks with a Dancing Sword combo, do B + Forward, B + Forward, B + Up, then rotate the Analog-stick 90 degrees around from Up in the direction you are attacking. Marth should lunge another three times.

Marth or Roy: Double Smash attack:
Get a beam sword, fan, home-run bat, lipstick, star rod, or parasol, then use a Smash Attack on your opponent. You will have used one of those items in addition to their sword.

As Marth or Roy, pick up a Beam Sword (works with some other weapons, but this is best example). He will then swing his sword, and follow with the Beam Sword.

Marth or Roy: Combos:
Press Forward + B to activate their combo after the initial swing. You can press either Forward, Up, or Down or either diagonal direction with B again to create damaging combos. It is possible to get a four-hit combo with over 30% damage. Wait until the previous strike is done before he puts his sword down to initiate the next one. Timing is important.

When executing the Right + B combo, continue by using the Right + Z to execute faster combos. The speed will be to your advantage.Note: Right + A also works.

If you go to Lightning Melee, choose Marth or Roy 's Right + B move. If you use it in regular melee, it is very devastating . It is the same with their B move; when someone attacks press or tap B to "parry", then attack.

Marth or Roy: Quadruple jump:
Go to the Great Bay stage and jump until you need to press B + Up. Then, pop Tingle's balloon and use press B + Up. You should now have jumped a fourth time.

Marth or Roy: Jump farther:
As Roy or Marth, you can go farther distances when you jump. Do as many midair jumps as you can, then before doing your B + Up move, press B + Toward in the direction you want to go. You can do this as many times as needed, and is useful if you need more distance, not height.

Marth or Roy: Get back to platforms:
If you are sent flying off the screen, do your second jump (if you have it), then do the B Smash Attack. Do not finish it (because he does not move) enough times and you can reach the platform with your third jump.

Marth or Roy: Sword clang sound effect:
Get Roy and/or Marth and use their swords (A) simultaneously. Both swords will hit each other at the same time and make a sword clang sound effect.

Marth or Roy: Speaking Japanese:
You can hear them speak Japanese in the following situations: Marth's taunt, Marth's pose after winning a versus mode match, or Roy's pose after winning a versus mode match.

After a battle, or in the battle when you pose (press Up), Marth and Roy will speak Japanese. The translations are

Marth
Says: "Boku wa makeru wake-ni wa ikanainda!"
Translated: "There's no way I can lose."

Says: "Konkai wa boku no kachi da ne?"
Translated: "Doesn't it seem I am the victor?"

Says: "Kyou mo ikinobiru koto ga dekita."
Translated: "Today, I have survived."

Says: "Minna, miteite kure!"
Translated: "Everyone, look at me!"

Roy
Says: "Mamoru dekimono no tame ni... makerarenai!"
Translated: "For those I protect... I can't lose!"

Says: "Kurushii tatakai datta."
Translated: "It was a tough battle."

Says: "Shin no tatakai wa... korekare da!"
Translated: "The true battle... begins here!"

Mewtwo: Shock attack:
Tap B to charge up Mewtwo's Shadow Ball. If any enemies touch the ball while it is charging, they will get shocked.

Mewtwo: Easy attack:
Press Down + B to shoot a small beam ball. If it hits your enemy, they will fall asleep. You can then use an attack on your them.

Weaken your opponent by rapidly tapping A. Then, do his Confusion attack (Down + B ) to stun your opponent. Then, do Confusion again to send them flying. This works well on light characters such as Pichu and Jigglypuff. It will be more difficult on heavy characters such as Bowser or Donkey Kong. Note: Disable always does 1% damage.

Do Mewtwo's B + Down attack, then do it again. It will only do 1 damage, but will send the enemy flying/ Do this repeatedly until your win.

Mewtwo: Combos:
In training mode, select Mewto and battle any character of your choice. Choose the Fox stage (not Venom), and knock the opponent near the hanger. Have Mewto's back near your opponent and use his B move on him. Press Start every so often to reset his damage and the combos will still count.

Mewtwo: Easy win:
Grab any opponent besides Pichu and throw them straight up. This works almost all the times.

Grab your opponent then press Up. Your opponent should fly straight off the top of the screen very rapidly. You should not need to damage them much for this to work.

Mewtwo: Invincible shield:
When Mewtwo is tiny, use the Shadowball move. It will completely cover Mewtwo and will cause anyone near to be shocked. Note: This works better in Tiny Melee.

When playing as Mewtwo in tiny melee, use your B attack and let it charge. Do not do anything else. You will have a shield as long as they do not throw anything at you, or do an attack like Zelda's over B.

Mewtwo: Deflector:
Press Right + B while something is being thrown at you and Mewtwo will deflect it.

Mewtwo: Defeating Fox:
On the Corneria stage in adventure mode, first fight with Fox. Wait for him to come up to you. Grab him, then throw him straight into the air. He should fly off the screen and die.

Mewtwo: Japanese Victory Pose:
Set the game language to Japanese and win a match. Instead of laughing, Mewtwo will say a phrase in Japanese. The other victory pose will remain the same.

Mr. Game & Watch: Revive yourself:
If in All-Star mode and you do not have any more heart containers, use Mr. Game & Watch's hammer to spit out food to revive yourself. Note: Mr. Game & Watch's hammer only spits out food sometimes, but it will never run out.

Mr. Game & Watch: Oil Panic:
To do the Oil Panic move, press Down + B to catch a projectile attack, such as Fox's Blaster or Mario's Fireball. The bucket will fill up after three attacks that are caught. You can then throw the oil on your opponent by pressing Down + B again.

Ness: Infinite combo:
On Eagleland, get your opponent on the small platform roof on the left-most house (the one that you can fall through). Down smash them followed by rapid, weak low-kicks. The character should not bounce, but should flap like a fish out of water. Note: The opposing character should be as tall as Luigi. Pichu is too short for it to work.

Ness: Third jump:
Jump in the air and press R. You will float. Press any direction and R to float in that direction. This will not work if you performed the Up + B move or have attacked.

Ness: Defeating Fox:
Use the following trick to defeat Fox in one hit in adventure mode. When you fight Fox, as soon as the fight starts run at him and press A . Note: This may not always work.

Peach: Hover on the ground:
Press Down + Jump to have Peach hover on the ground. Use this to sail over small gaps, or float off an edge and float back. Also press Down + A when near an enemy to lead into a combo.

Peach: Hover attack:
Jump in the air, then press Jump again. Then, hold Jump to hover. While hovering, you can do a few attacks while floating over your enemies' heads, such as punching or kicking downwards. This works very well if you wait a while before holding Jump so you are hovering just slightly over the enemy.

Peach: Glide:
Press Y (Jump) and Y again. Then quickly hold Analog-stick Up and tilt to the left or right to move in that direction.

Go to a stage with lots of space such as Hyrule Temple. Jump, and when you are in the air turn left or right. She will fly across the board.

Peach: Underwear:
When as Peach or fighting against her and she falls, quickly pause game play. Cycle through the characters onscreen (while the game is paused). When you land on Peach, switch the camera view. If correctly, you can look up her skirt and see that she is wearing red shorts with tiny mushrooms.

Peach: Hit opponent with crown:
Jump then press Forward, A. She will take off her crown and hit your opponent with it.

Peach: One hit kill:
Select Peach as your character. Use her A attack, or sometimes a Frying Pan or Tennis Racket. Also, try her B attack. She will spin around until her hip comes in contact with the other player. It can be a one hit kill, no matter how much their damage percentage is at.

Pichu or Pikachu: Dark cloud:
Go to the Homerun Contest with Pichu or Pikachu. Hit Sandbag with a thunderbolt attack (try to knock him straight up). When he goes flying upward, you can see a dark cloud over your character. This can also be seen on Pichu's Target Test.

Pichu: Taunts:
Pichu has two taunts. The first is where he lays on his side, says his name, and flails his legs. The other is where he jumps up and down excitedly and says his name. Press Up to make him do one or Right to do the other.

Pichu: Bubbles when sleeping:
Play as Pichu then hold Analog-stick Down to make him fall asleep. Bubbles will appear from his mouth.

Pichu: Do not get hit by thunder:
If you jump left or right , hold Left or Right while in air and use thunder.

Pichu: Super fast feet:
This trick has to be made in Tiny Melee or with the Bunny Hood. Select Pichu as a player and go to any flat arena to see clearly (Final Destination recommended). You must fight a CPU player. Zoom in with the C-stick and run as fast as you can. You will see another set of feet running slower.

Pikachu: 25-hit combo in training mode:
This trick works best with two controllers. Choose Pikachu and set your opponent to be Samus. Choose the Princess Peach's Castle stage. Set the CPU to Human, so the second controller can control it. Position Samus against the tower, one floor down from the very top of it. Press Start and select "Bunny Hood" for an item. Get the Bunny Hood, crouch, and rapidly press A. Pikachu will start headbutting Samus, and rack up a lot of hits. It may take a few attempts, but eventually you will get over 25 and unlock the Lip's Stick trophy.

Pikachu: Easy KO:
An easy way to defeat your opponent is to use filler moves, such as Skull Bash (partially charged if necessary), a few Thunder Jolts, or some strong A attacks. Then, grab your foe and either throw him up or down. Immediately use Up + A Smash (charge it as much as you can), then Thunder. If the opponent is weak enough, he should die. Note: Try to use Thunder again for a Bubble-Blast KO if the target flies off the screen. A first Thunder sometimes is not needed.

Roy: Combos:
Do a Smash Up (A + Up) and hold A. Your opponent should fly into the air while on fire. While he is in the air, press B + Up and you will hit him.

Hold B while near your opponent (as if you were about to hit him with your sword). Roy and his sword will start to glow red, then white. After you have held B for about four and a half seconds or until white, release automatically and the attack will explode.

Press B + Forward and Roy will not set your opponent on fire but will only hit the opponent with his sword. When he has completed the first B + Forward press only B again. When he has completed the second attack press B yet again. When he has completed the third attack, press B one more time. After the fourth hit you will set your opponent on fire. This trick may require some practice.

There are many different B + Forward combos. The best attack combo to do using this move would be Forward, B + Forward, Up, B + Forward, B + Forward, Down, B. Do not do it too quickly or it will not work.

Roy: Defeating Giga Bowser:
When the fight starts, walk up to Giga Bowser and hold Down and press A continuously. He will fly up a little bit. Repeat until damage is about 250 to 300. During that damage range, charge a smash while Giga Bowser is in the air. When he lands, do not let go. As soon as he gets up, your smash should be charged fully and it will kill him. Giga Bowser cannot reach you while you are crouching.

Roy: One hit KO:
Charge up Roy's B attack all the way for a one hit KO. If done correctly, there should be an explosion. Roy should take 10 damage and your opponent should die.

Samus: Super throw:
While using Z to throw, and while her throw is still on its way out, very quickly rotate the D-pad counterclockwise repeatedly. This may require some practice, so try this at first in training mode or use a human opponent. If done correctly, Samus' throw will have twice the range and will continue to be this long until you die. However, there is a disadvantage. When the throw reaches your opponent, you have to press Z again for it to grab them. However, if you hold L before you press Z, the throw will become heat-seeking. You can grab someone that is standing behind you with this, and you can even grab them out of the air. Try using this trick on a stage such as Final Destination or with Giant Melee on and you will be surprised at how far it reaches.

Samus: Special throw:
Use the following move to double the length of the grappling beam used to grab opponents and edges of the stage as a recovery. Tap Z fast enough to continually shoot the grappling beam, but not so fast as to turn on your shield. While doing this, simultaneously rotate the D-pad clockwise. After a few times, the grappling beam will double in size. It will not grab anything unless you press A or Z when it touches an enemy or an edge. This is much more useful when returning to the stage rather than the Screw attack (Up + B).

Samus: Extended grab:
Press Z multiple times and quickly sweep the D-pad counter-clockwise.

Samus: Recover from fall:
If you are knocked off the platform, toss out your Grapple Beam near the ledge. If lined it up correctly, your beam will latch on to the ledge and allow you hang from there. Note: If you hang too long, your beam will dissipate and you will fall.

Sheik or Zelda: Transform before battle:
Select classic Mode and choose Sheik or Zelda. Hold Analog-stick Down + A or D-pad Down + B at the match-up screen to transform into Zelda or Sheik before the match begins.

If you want to begin the battle with Sheik, choose Zelda, select any stage, then hold A. If done correctly, a chime will ring and you will be able to begin the battle with Sheik.

Sheik: Double swing:
When using a clobbering item such as a Beam Sword or a Homerun Bat, he will swing it twice. This can sometimes be useful. For example, if he has a Star Rod he will shoot two stars.

Hint: Sheik: Chain:
Press Forward + B to make Sheik's chain to appear. Then hold B and move the Analog-stick to aim it.

Sheik: Easy win:
Use the Chain (Forward + B) and hold it (as featured in the scene with Donkey Kong and the banana). Then, swing it with the stick. Next, smash them when they have high damage. This is an easy way to complete All-Star, as the enemies are lighter than normal.

Young Link: Defeating Luigi:
Go to Mushroom Kingdom II, KO Luigi once, then stand on the left side of the stage, just behind the left small pink plant on the left hand side. Continue pressing B and firing arrows at Luigi while he is regenerating on the angel platform. If done correctly, he should try to hit you with his missile attack and fail, thus falling into the pit and dying again, thus killing himself.

Young Link: Get the target surrounded by the bricks and logs:
Go to the log that has the target going from side to side. Face the log going up and down. Wait until it goes up, then when it goes down quickly shoot the boomerang. When it hits the log, jump up. When it gets close to you, jump again. If done correctly, it should go through the bricks and hit the target.

Young Link: Lon Lon Milk:
Press Left and Right on the D-pad and Young Link will drink his milk.

Yoshi: Defeating Big Blue (adventure mode):
Do his Smash B move and he will egg roll across the course non-stop. You should be able to get farther than halfway before having to stop.

Yoshi: Third jump:
After you use Yoshi's Flutter Jump (his second jump), press Z with the Analog-stick in whatever direction you want to go. He should do a short dodge and move a bit. Note: This works with any character, however after doing this you cannot do another move without landing, getting hit in mid-air, or taking a KO.

Jump in the air and press R. You will float. Press any direction and R to float in that direction. This will not work if you performed the Up + B move or have attacked.

Yoshi: 2-D Egg:
When playing as Yoshi on the Flatzone stage, use the Forward + B attack. He will start to roll around. Turn him in any area of the level and look. Yoshi's egg should be 2-D for a moment.

Zelda: Floating:
If you use Din's Fire as Zelda while moving in the air, she will float down to the floor instead of falling normally as long as the ball is in the air. This can be useful for getting back to the platform and getting a good shot on an unsuspecting opponent. It can also be used to prevent leaving yourself open to oncoming attacks, unlike when you use it on the ground.

Easy wins:
The following trick works for Mario, Luigi, Link, Young Link, Fox, Falco, Roy, Marth, and Mewtwo, After your opponent is hurt slightly, grab them (Z or R + A), then throw them up. Jump directly under them and press Up + A or Up + B. This is useful in 1 vs. 1 Melees.

Japanese speaking characters:
Set the language option to Japanese. Go to the Sound Test, and almost every character who speaks will have their lines translated into Japanese.

 

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