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Super Smash Brothers: Melee - page 2 
Stages
Battlefield
stage:
Successfully complete the game in all-star mode.
Big
Blue stage:
Play 50 multi-player matches. Either the Brinstar Depths, Fourside, Poke
Floats, and Big Blue will be randomly unlocked every 50 matches. Play
another 50 matches to unlock the next stage until all are unlocked.
Alternately, play 150
multi-player matches.
Brinstar
Depths stage:
Play 50 multi-player matches. Either the Brinstar Depths, Fourside, Poke
Floats, and Big Blue will be randomly unlocked every 50 matches. Play
another 50 matches to unlock the next stage until all are unlocked.
Alternately, play 50
multi-player matches.
Dream
Land stage:
Successfully complete the game in Break The Targets mode with all fighters.
Final
Destination stage:
Successfully complete event mode #51 (The Showdown).
Flatzone
stage:
Successfully complete the game as Mr. Game & Watch in classic
or all-star mode without losing a life.
Fourside
stage:
Play 50 multi-player matches. Either the Brinstar Depths,
Fourside, Poke Floats, and Big Blue will be randomly unlocked every 50
matches. Play another 50 matches to unlock the next stage until all are
unlocked.
Alternately, play 100
multi-player matches.
Kongo
Jungle stage:
Successfully complete the game in 15 Minute Spar mode.
The easiest way to unlock the
Kongo Jungle stage is to choose a 15 Minute Spar in stadium on one player
mode. Play as Donkey Kong and stand on the bottom panel of the stage in the
middle. Do the Hand Slap (Down + B) and hold it for the entire
15 minutes.
Mushroom
Kingdom II stage:
Win a Birdo trophy to unlock the Mushroom Kingdom II stage from Super
Mario Brothers 2. Try putting a lot of coins in the lottery to get it.
Alternately, successfully
complete adventure mode with five characters.
Poke
Floats stage:
Play 50 multi-player matches. Either the Brinstar Depths,
Fourside, Poke Floats, and Big Blue will be randomly unlocked every 50
matches. Play another 50 matches to unlock the next stage until all are
unlocked.
Alternately, play 200
multi-player matches.
Yoshi's
Island stage:
Hit over 1314 feet in homerun derby mode with any character.
When this stage is unlocked,
Yoshi's shield will be a Yoshi egg.
Random
stage select:
To unlock the "Random Stage Select" option in
Additional Melee Rules, first unlock all of the stages except Battlefield,
Final Destination, and the three Past Stages. This allows you to decide
which stages will be included and which will be omitted when you randomly
select a stage.
Alternately, complete classic
mode with all characters.
All-Star
mode stages:
Every character in All-Star mode has a specific stage you fight
them in, even if it is not their stage. Eventually, you will fight two
opponents at a time, and then three opponents at a time. Use the following
trick to find out what stage you are going fight in. On the little path with
the three hearts and the teleporter to the next fight, there are small TV
screens that appear behind the teleporter. These screens show you what
opponent(s) you are fighting next. When it shows two opponents, you will be
in the stage of the one on the left. When it shows three opponents, you will
be in the stage of the opponent in the middle.
Mario: Rainbow Cruise
Peach: Princess Peach's Castle
Donkey Kong: Kongo Jungle
Yoshi: Yoshi's Story
Link: Great Bay
Zelda: Temple
Captain Falcon: Mute City
Bowser: Yoshi's Island
Fox: Corneria
Samus: Brinstar
Pikachu: Pokemon Stadium
Ice Climbers: Icicle Mountain
Kirby: Green Greens
Ness: Onett
Dr. Mario: Mushroom Kingdom II (Subcon)
Falco: Venom
Pichu: Fourside City
Luigi: Mushroom Kingdom
Jigglypuff: Poke Floats
Mewtwo: Battlefield
Mr. Game & Watch: Flat Zone
Marth: Fountain of Dreams
Roy: Final Destination
Young Link: Jungle Japes
Ganondorf: Brinstar Depths
Yoshi
Island stage preview:
Zoom in closely on the Metal Mario trophy. You can see what
vaguely looks like a picture of the Yoshi's Island stage.
Big
Blue or Mute City stages: Hidden mines:
Once you get a Motion-Sensor Bomb, throw it on the platform that
you fight on. If it does not explode before the platform goes under the
track, if you step where it was it will blow up.
Big
Blue stage: Cameo appearances:
While fighting on the racers, look for car number 7, the Blue
Falcon (Captain Falcon's racer). Also look for other F-Zero and F-Zero
X cameos as well, for example Red Gazelle. Note: They also appear in
Mute City, but you need a very quick eye to see them.
Big
Blue stage: Run with the cars:
Select "Giant Melee" under "Special Melee".
Next, choose either Fox (recommended), Falco, or Captain Falcon. Put on
Bunny Hoods only. Then, go to Big Blue and get a Bunny Hood. Go down on the
track and run as fast as you can. If done correctly, you should be able to
run as fast as or faster than the cars.
Brinstar
stage: Split level:
While fighting in the Brinstar level, you can see some cell-like
objects on the bottom piece of rock near the right half of the level. Use
Fox's Down + B attack to destroy the cylinders and cause the
level to split in half.
You have to destroy all the
cylinders on a pocket near the right-hand of the field. Use Down + A
attacks as well as Pokemon and some B moves with certain characters.
This trick works best with a
good smashing character. Enter the Brinstar stage in any mode (multi-player
mode recommended). There are three interactive breaking points on this
stage. The first two are the same; they hold up the left and right platforms
and look like pinking appendages. If you break them, the platforms will drop
diagonally. The last is on the bottom of the stage. This part is best done
with a bombing character (for example, Bowser or Yoshi). You will notice
about ten greenish cylinders in a flat pile on top of each other. Bomb the
cylinders enough, and they will separate then the stage comes apart. This
looks very effective but the broken pieces regenerate after awhile.
Brinstar
stage: Easy points:
Hit Samus until she gets to about 80% damage. Also damage
yourself to about 80% damage. When the lava rises, make Samus get hit. She
should fly off the screen. Then, do the same thing before she dies. You will
get the Comet Mystic and Lava Clear bonuses and keep your life.
Brinstar
stage: Fall through acid:
Go to Giant Melee under "Special Melee". Go to Item
Switch and put only Super Mushrooms. Go to Brinstar and get a Super
Mushroom. Once you are that big, wait for the acid to come up and go on it.
You will actually fall through the acid. It is almost impossible to get back
up unless the acid is just about to go back down.
Corneria
stage: Destroy Great Fox's guns:
Go to the Corneria stage with any character. Go down to the guns
directly under the front of the ship. Do an attack that will connect with
the guns. Do this enough times and the guns will explode. Now no one can
stand on them after a fall and recover. Be careful, as while you are trying
to do this, the guns might charge and send you flying.
Play as Fox and walk him over
the edge with the guns. Jump two times and then press Analog-stick Up
+ B. You will hit the guns and a flash will appear on them. Then,
press Analog-stick Down + A and that flash will appear again.
Repeat this a couple of times and the guns will explode. However, when you
do this you will fall through the guns and die.
Corneria
stage: Avoid falling:
If you are falling, jump up onto the guns on the bottom left side
of the stage if you cannot reach the edge.
Corneria
or Venom stages: Listen to Corneria transmissions:
Play as Fox or Falco. Press Down, and if done correctly,
you will be able to hear transmissions from your fellow wingmen.
Corneria
or Venom stages: Wingmen backup:
Select Fox or Falco. Call the team by pressing Left, Right,
Left, Right. If done correctly, Fox will kneel and mumble some
things into his communicator. The team will appear, with a small chance that
their Arwings will open fire on any or all opponents. This does not decrease
the chance of you getting hit yourself.
Corneria:
General Pepper billboards:
When you are on Fox's ship flying over the city, look over the
edge. You may have to pause and zoom in. On some of the billboards, there
are pictures of General Pepper from the Starfox series.
Flatzone
stage: Alternate pause screen:
To get a different pause screen, go into the Flatzone screen and
pause game play.
Flatzone
stage: Game And Watch system:
Pause game play in the stage and zoom out to see that you are
fighting in a Game And Watch system.
Flatzone
stage: Tool kill:
Hit the falling tools towards your opponent. Your opponent will
die nearly every time.
Fourside
stage: Instant KO:
Start a game in versus mode with Yoshi as the CPU player. Make
sure he is on level nine and begin the match. Yoshi should make a short jump
and narrowly miss the side of the building. His move is one which disables
him from any further jumps, so he instantly falls to his death. Note: Only
use one Yoshi because the game will start him far away from you at the
problematic building.
Kirby's Final Cutter (Up
+ B) has the ability to blow up opponent downwards when he falls
back. Using this trick, go to the Fourside stage and stand on either end of
the central building. When your opponent jumps between the building use
Final Cutter. If successful, you can blow anybody down to death with no
hope. There is no way to recover when an opponent performs this trick.
Kirby
Past stage: King Dedede appearance:
Look closely in the background. King Dedede from the Kirby
games is floating in the background. He floats all around the background, so
he may be behind Wispy, the tree.
Kongo
Jungle: Klap Trap cannon:
Play in melee mode and select DK Island: Kongo Jungle. Sometimes
when the Klap Trap is flopping down the river, it can fall in the cannon and
blast in the center of the stage or on the sides.
Jungle
Japes: Cranky Kong reference:
Look in the window of the house in the stage to see the
silhouette of Cranky Kong moving back and forth.
Mushroom
Kingdom: Danger sign:
Select versus mode and go to melee. Pause to the very left or
right of the stage then press the Analog-stick Left or Right
to see a danger sign.
Mushroom
Kingdom: Easy items:
Find the location with a group of brick blocks and "?"
blocks (if you have the items on option set). You can get many items with
the items on option in versus mode. Break all of the blocks and they will
return as "?" blocks.
Mushroom
Kingdom II: Powerful weapon:
Catch Birdo's eggs then throw them at your enemies. It will
almost always kill them.
Mute
City stage: Destroy the F-Zero racers:
Place motion sensor bombs on the track. If the F-Zero racers hit
the motion sensor bombs, they will explode, leaving a black cloud of smoke.
You can also blow them up with strong smash and special attacks, such as the
Falcon Punch or the Donkey Kong Punch.
Onett
stage: Van message:
Go to the right of the Onett stage and take a look at the Onett
Message Board. It should have a warning message about a guy in a black van
driving recklessly through the town. However, if you take a close look at
the black van when it passes, able to hit you, it says "RUNAWAY",
as in the Runaway Five, a band famous throughout Eagleland.
Onett
stage: Message on sign:
In multi-player mode, there is a blue house with colorful flags
on it. To the right of the house is a skinny tree. Get in front of it then
press Start. Turn the camera to the right to read the message on the
sign.
Pokemon
Stadium stage: Alternate appearance:
Play a match and once displays the leader of the match and the
time remaining at the back of the screen, you will see a small flashing
icon. When you see this, the stage will change to the element of rock,
water, fire, or grass. Note: This does not work in training mode.
Yoshi's
Story stage: Extra food:
Go to versus mode with any character and select the Yoshi's Story
stage. When Fly Guys appear, jump and kick them. They will drop the food
they are carrying. You can also use other moves, and even throw items at
them, however jumping and kicking them works the best.
Trophies
Trophy
arrangements:
Hold L and enter the Collection to arrange your trophies in rows.
Hold R and enter the Collection to arrange trophies in a circle. Hold
Y and enter the Collection to arrange the trophies in a triangle.
Trophy
list scroll:
Press X to scroll down your trophy list, or press Y to scroll
up.
Trophies:
The trophies that you win in adventure mode are different than the ones won
in classic mode. The ones in classic mode give you tips about the
character(s) who have won adventure mode.
Each character has three
trophies, one standard and two smash. To get the standard trophy, complete
classic mode with that character. To get the smash trophies, complete
adventure and all-star modes with that character.
In the Underground Maze level
in adventure mode, do a throw move on almost anything (such as Likes,
Octoroks, and ReDeads). There is a good chance a trophy will appear.
There are trophies for all the
Nintendo fighters. There are two for each, Smash trophies, and Regular
trophies. To attain Smash trophies, complete adventure mode with any
character. To acquire a Regular character trophy, complete the classic mode
with that character. Regular trophies give a description about the character
and tell which game/country they are from. Smash trophies list two of the
character's attacks and attributes.
Go to training mode and select
Link as your character playing against any other character. Go to the Great
Fox level with the frontal view. Set your opponent on "Evade" and
get him or her to drop to the lower wing. Once your opponent is down there,
change them to "Stand". Push him or her cornered to the side of
the Great Fox. It helps to put on three characters, because one will appear
behind you on that lower wing and you can push him towards the other
opponent you have cornered. That one will act as a barricade to keep you
from moving backwards as fast, but is not a necessity. Repeatedly press A
while against the cornered opponent until you start swinging the sword
wildly. If you press Abutton fast enough, you can get as much as 49
combos.
When you are in the lottery for
trophies and have about 10% or less chance of getting a new trophy, raise
the amount of coins that you are putting into the machine. Your percent of
getting a new trophy can go from 0.07% to 99.9%. It varies by the amount of
coins added to be put into the machine.
When you go to the lottery and
have a low percentage, insert one coin and hold as many buttons as possible.
You will get a new trophy about 50% of the time. If it is a very low
percentage, add more coins until it gets to at least 10 to 15%. You will
save coins and get new trophies.
The easiest way to get all the
trophies is to play classic, adventure, or all-star mode. Each time you
complete the game with a character, you will unlock that trophy. Also save
your coins and enter them one by one in the lottery machine, even if you get
repeats. The easiest way to get coins is to complete the classic, adventure,
and all-star mode with all characters; unlock all the levels; and complete
all the events. When you complete a special event you can unlock a new level
or trophy. By completing the game with all characters, you can get well over
150 trophies. The other 50 trophies appear at random in the lottery or
during game play (look for trophies laying about).
Robo-Andross
trophy:
Play the lottery to get the Robo-Andross trophy.
Battlefield
trophy:
Successfully complete all-star single player mode.
Bunny
Hood trophy:
Perform over 125 combos with all characters combined in training mode.
To easily get this trophy
easily, choose Pikachu and the Venom stage. Set the number of CPU players to
two or three, then set the CPUs to human. Get on the bottom wing then set
the CPU player against the side of the ship and Pikachu on his right. Set
the other CPU player to the right of Pikachu, which creates a barrier. Keep
repeating Pikachu's A move while moving the CPU with controller two
towards Pikachu.
Captain
Olimar trophy:
Insert a memory card with a saved game from Pikmin. Begin
the game and a Captain Olimar trophy will be available.
Celebi
trophy:
Get Celebi in a Pokeball.
Chikorita
trophy:
To get the Chikorita trophy, play the lottery.
Crazy
Hand trophy:
Successfully complete adventure mode under the hard or very hard
difficulty setting without using any continues.
Diskun
trophy:
Get all end-of-level bonuses and penalties.
Donkey
Kong Junior trophy:
Play in any single player mode with all twenty-five characters.
Entei
trophy:
Successfully complete event mode #26 (Trophy Tussle 2).
F-Zero
Racers trophy:
Successfully complete adventure mode with all twenty-five
characters.
Falcon
Flyer trophy:
Fight 150 versus mode matches.
Female
Wire Frame trophy:
Get over 100 KOs in Endless Melee.
Fighting
Wire Frames trophy:
Successfully complete 15-Minute Melee.
Final
Destination trophy:
Successfully complete all events, including event mode #51.
Food
trophy:
Fight 1,000 versus mode matches.
Future
Release trophy:
There is a trophy that was not listed on the check list. Its a
"Future Release" trophy of a black and white character playing a
guitar while sitting on a box. Its name is "Totakete" and is from Animal
Crossing. In that game, he appears outside the train station and sings
and plays guitar for you. He also does something while you load Animal
Crossing. Try getting it from the trophy machine in Lottery.
Game
& Watch trophy:
Successfully complete event mode #45.
Giga
Bowser trophy:
Successfully complete adventure mode with any character under the
normal or higher difficulty setting. You will have to fight Giga Bowser
after you defeat the normal Bowser. You cannot use any continues.
Goomba
trophy:
Successfully complete event mode #14 (Trophy Tussle 1).
Heart
Container trophy:
Fight 100 battles in versus mode.
Kirby
Hat 4 trophy:
Unlock Mr. Game & Watch. Alternately, fight 100 coin battle
matches).
Kirby
Hat 5 trophy:
Complete event mode #37 (Legendary Pokemon). Alternately, unlock
all eleven secret characters.
Kraid
trophy:
Fight 50 battles in versus mode.
Landmaster
Tank trophy:
Have more than 1000 KOs total for all characters.
Lip's
Stick trophy:
Perform a 20+ combo in training mode.
To easily get this trophy
easily, choose Pikachu and the Venom stage. Set the number of CPU players to
two or three, then set the CPUs to human. Get on the bottom wing then set
the CPU player against the side of the ship and Pikachu on his right. Set
the other CPU player to the right of Pikachu, which creates a barrier. Keep
repeating Pikachu's A move while moving the CPU with controller two
towards Pikachu.
Lon
Lon Milk trophy:
Successfully complete Target Test with all characters in less
than twenty-five minutes.
Mach
Rider trophy:
Complete single player adventure mode in less than five minutes.
Majora's
Mask trophy:
Successfully complete event mode #47 (Trophy Tussle 3).
Male
Wire Frame trophy:
Successfully complete 100 Man Melee under 240 seconds.
Marin
trophy:
Unlock the sound test option.
Mario
And Yoshi trophy:
Note: This can only be done with certain Japanese versions of the
game. Insert a memory card with a saved game from Super Mario Sunshine.
Begin the game and a "Mario And Yoshi" trophy will be available.
Master
Hand trophy:
Successfully complete classic mode with any character under the
hard difficulty setting. You can have any amount of lives, but do not use
any continues.
Maxim
Tomato trophy:
Fight ten battles in versus mode.
Meowth
trophy:
Successfully complete all-star mode with all twenty-five
characters.
Metal
Box trophy:
Perform a 10+ combo in training mode.
Mew
trophy:
Complete all-star mode under the hard or higher difficulty
setting.
Motion-Sensor
Bomb trophy:
Successfully complete event mode #3 (Bomb-Fest).
Mr.
Resetti trophy:
Kill more than five CPU opponents in cruel melee mode. Mr.
Resetti is a little mole-like character with a miner's hat and a pick ax. It
is marked as "future release" and when you reset in the future for
any reason he will lecture you.
To get the Mr. Resetti trophy
easier, select Kirby. On one side of the stage, jump as high as possible
then slam on opponents. Quickly maneuver to the other side and do it again.
Repeat this back and forth to take off enough damage to kill more than five
CPU opponents.
An alternate way to get the Mr.
Resetti trophy is to pick Pikachu and jump to the left platform. Use his
Lightning attack (Down + B) to hit two, or possibly three, of
the wire frames. Then, jump continuously and continue using the Lightning
attack until you are knocked off the stage.
Another way is to play as Roy
in Cruel Melee. When the match starts keep using your Up + B
attack on them, as it is very effective. However it is still very difficult
not to get hit too much.
Mute
City trophy:
Get over 10,000 meters as the total distance walked by
characters.
Paper
Mario trophy:
Hit over 1476 feet in homerun derby mode.
Sandbag
trophy:
Hit over 984 feet in homerun derby mode.
Samus
without mask trophy:
Note: This can only be done with certain Japanese versions of the
game. Insert a memory card with a saved game from Metroid Prime.
Begin the game and a "Samus Without Mask" trophy will be available
and you can now see her face.
Sheriff
trophy:
Successfully complete Target Test with all characters with a time
less than 750 seconds.
Smash
Coins trophy:
Fight 100 coin battle matches.
Sudowoodo
trophy:
Fight 200 battles in versus mode.
Tamagon
trophy (Japanese version):
Trophy 291 is only available in the Japanese version of the game.
It is a strange green creature, possibly a mascot for a system. It was taken
out of the North American version because the name translates into
"Devil World."
Target
trophy:
Successfully complete Target Test with all characters, including
the bonus fighters.
Tom
Nook trophy:
Collect over 1,000 coins. Note: Spent coins do not subtract from
the number needed.
UFO
trophy:
Fight 100 battles in versus mode.
Unown
trophy:
Set a combined homerun contest record of 16,404 feet.
Wario
trophy:
Successfully complete All-Star single player mode without using
any continues.
Wispy
Woods trophy:
If you get the Wispy Woods trophy, your chance of getting a new
trophy will increase by ten percent.
Wolfen
trophy:
Successfully complete adventure mode in less than 18 minutes.
Trophy
list:
There are a total of 290 trophies in the game.
Playable character
trophies
Mario (classic)
Mario (adventure)
Mario (all star)
Donkey Kong (classic)
Donkey Kong (adventure)
Donkey Kong (all star)
Link (classic)
Link (adventure)
Link (all star)
Samus (classic)
Samus (adventure)
Samus (all star)
Yoshi (classic)
Yoshi (adventure)
Yoshi (all star)
Kirby (classic)
Kirby (adventure)
Kirby (all star)
Fox McCloud (classic)
Fox McCloud (adventure)
Fox McCloud (all star)
Pikachu (classic)
Pikachu (adventure)
Pikachu (all star)
Ness (classic)
Ness (adventure)
Ness (all star)
Captain Falcon (classic)
Captain Falcon (adventure)
Captain Falcon (all star)
Bowser (classic)
Bowser (adventure)
Bowser (all star)
Peach (classic)
Peach (adventure)
Peach (all star)
Ice Climbers (classic)
Ice Climbers (adventure)
Ice Climbers (all star)
Zelda (classic)
Zelda (adventure)
Zelda (all star)
Sheik (classic)
Sheik (adventure)
Sheik (all star)
Luigi (classic)
Luigi (adventure)
Luigi (all star)
Jigglypuff (classic)
Jigglypuff (adventure)
Jigglypuff (all star)
Mewtwo (classic)
Mewtwo (adventure)
Mewtwo (all star)
Marth (classic)
Marth (adventure)
Marth (all star)
Mr. Game & Watch (classic)
Mr. Game & Watch (adventure)
Mr. Game & Watch (all star)
Dr. Mario (classic)
Dr. Mario (adventure)
Dr. Mario (all star)
Gannondorf (classic)
Gannondorf (adventure)
Gannondorf (all star)
Falco Lombardi (classic)
Falco Lombardi (adventure)
Falco Lombardi (all star)
Young Link (classic)
Young Link (adventure)
Young Link (all star)
Pichu (classic)
Pichu (adventure)
Pichu (all star)
Roy (classic)
Roy (adventure)
Roy (all star)
Enemy trophies
Giga Bowser
Male Wire Frame
Female Wire Frame
Fighting Wire Frames
Crazy Hand
Master Hand
Item trophies
Food
Maximum Tomato
Heart Container
Warp Star
Ray Gun
Super Scope
Fire Flower
Lip's Stick
Star Rod
Beam Sword
Home-Run Bat
Fan
Hammer
Green Shell
Red Shell
Flipper
Freezie
Mr. Saturn
Bob-omb
Motion-Sensor Bomb
Super Mushroom
Poison Mushroom
Starman
Parasol
Screw Attack
Metal Box
Bunny Hood
Cloaking Device
Barrel Cannon
Party Ball
Crate
Barrel
Capsule
Egg
Smash Coins
Poke Ball
In-game Pokemon trophies
Venusaur
Charizard
Squirtle
Blastoise
Clefairy
Electrode
Weezing
Chansey
Goldeen
Staryu
Snorlax
Articuno
Zapdos
Moltres
Mew
Chikorita
Cyndaquil
Togepi
Bellossom
Marill
Sudowoodo
Unown
Wobbuffet
Scizor
Porygon2
Raikou
Entei
Suicune
Lugia
Ho-oh
Celebi
Character item trophies
Toad
Coin
Vegetable
Megavitamins
Lon Lon Milk
Kirby hat trophies
Kirby Hat 1
Kirby Hat 2
Kirby Hat 3
Kirby Hat 4
Kirby Hat 5
Stage (and related)
character trophies
Princess Peach's Castle
Bullet Bill
Lakitu
Pidgit
Birdo
Klap Trap
Shy Guys
Pak E. Derm
Tingle
Moon
Turtle
Four Giants
Master Sword
Falcon Flyer
F-Zero Racers
Mute City
Arwing
Great Fox
Peppy Hare
Slippy Toad
Kraid
Chozo Statue
Wispy Woods
Fountain of Dreams
UFO
Pokemon Stadium
Game & Watch
Target
Sandbag
Battlefield
Final Destination
Goomba
Koopa Troopa
Koopa Paratroopa
ReDead
Octorok
Like Like
Topi
Polar Bear
Mario game series trophies
Raccoon Mario
Metal Mario
Paper Mario
Wario
Plum
Daisy
Waluigi
Thwomp
Boo
Koopa Clown Car
Viruses
Bucket
Racing Kart
Baby Mario
Baby Bowser
Raphael Raven
Donkey Kong series
trophies
Dixie Kong
King K. Rool
Zelda game series trophies
Goron
Marin
Majora's Mask
Ocarina of Time
F-Zero game trophies
Samurai Gorah
Dr. Stewart
Jody Summer
Star Fox game series
trophies
Landmaster Tank
Wolfen
Robo-Andross
Andross
Metroid game series
trophies
Samus's Starship
Metroid
Ridley
Kirby game series trophies
Fire Kirby
Fighter Kirby
Ball Kirby
Waddle Dee
King Dedede
Rick
Gooey
Meta-Knight
Earthbound game series
trophies
Paula
Jeff
Poo
Starman
Pokemon game series
trophies
Bulbasaur
Poliwhirl
Ditto
Eevee
Totadile
Crobat
Cleffa
Igglypuff
Steelix
Heracross
Meowth
Professor Oak
Misty
Zero-One
Miscellaneous trophies
Maruo Maruhige
Ryota Hayami
Kensuke Kimachi
Love Giant
Hate Giant
Ray Mk II
Bayonette
Annie
Tom Nook
Arlo
Mr. Resetti
Heririn
Alpha
Vacuum Luigi
Pikmin
Captain Olimar
Excitebike
Donkey Kong Junior
Ducks
Bubbles
Eggplant Man
Mach Rider
Balloon Fighter
Stanley
Pit
Dr. Wright
Donbe & Hikari
Ayumi Tachibana
Monster
Sheriff
Diskun
GCN
Future Release
Barrel
Cannon trophy message:
Look at the bottom of the Barrel Cannon trophy. You will see the
message "2L84ME" (too late for me).
Revealing
Princess Peach adventure mode trophy:
The Princess Peach adventure mode trophy is the only one that you
can rotate to see her underwear under her dress. This also can be done with
the Zelda Adventure trophy.
Third
eye on Daisy trophy:
Go to the trophy gallery. Go to the Daisy trophy and zoom in on
her forehead. Turn to the back of her head then tilt the trophy over so that
you see the bottom of the trophy. You will encounter Daisy's third eye. Keep
zooming in until you see it.
Earring
on Link trophies:
On any trophy of Link, zoom in on his ear. If you look closely,
you can see his earring just as it appears in The Legend of Zelda:
Ocarina of Time.
Mario
symbol on Racing Kart trophy:
Zoom in on the middle of the Racing Kart trophy's steering wheel.
You can see the red "M" Mario symbol.
Super
Metroid reference on Metroid trophy:
Look at the Metroid trophy. Zoom into the trophy as far as you
can. Make sure the brain of the Metroid is low, and not high on the screen.
Take a very close look at the picture. You can see an elevator from Super
Metroid. If not, try viewing from the sides or look a lot closer.
Game
systems:
Go to the Trophies section and select "Gallery". Look
back at the wall. You should see two Game Boy Colors, an Nintendo 64, a
Super Nintendo, a Gamecube, and a Donkey Kong game.
Alternate
game systems:
Set the language to "Japanese", then go to the trophy
collection. While you move the camera around in the background, you can see
the Virtual Boy and the original Japanese Famicom systems.
Hidden
trophy appearance in adventure mode:
When playing in adventure mode, when you find a trophy and get
near it press Start to zoom in on the trophy. A "?" will
appear on it to keep you from seeing what the trophy looks like.
Disappearing
trophy:
In adventure mode, when you get to the part where there are
platforms with Koopas and Goombas over the water, you can see a trophy under
one of the platforms. If you go under there to try to get it, the trophy
will be gone.
Alternate
trophy background:
Zoom in on a trophy, then press Start to change the
background.
Events and actions
Extra
Events (#31-#39):
Complete the first 30 events and unlock Jigglypuff, Luigi, Dr.
Mario, Falco, and Young Link.
Extra
Events (#40-#50):
Unlock all characters in the game.
Event
#51:
Clear all the other events.
Completing
event mode #13 (Yoshi's Egg):
To easily complete event mode #13, pick up the egg then
repeatedly jump back and forth over the stage.
While on the boat, just stay
away from the egg. Do not worry if you are on the edge, as you have
unlimited lives. Once the ship crashes, get the egg and run up the
platforms, avoiding the enemies.
Completing
event mode #21 (Ice Breakers):
Choose Donkey Kong as your character and begin the Event. Go to
the closest pair of Ice Climbers and press Z to Grab. Hopefully you
will grab Nana, the one in pink. If you do not, try again until you do.
While holding Z, go over to the edge of the castle, jump off, and
throw her sideways. She should die, and if you are quick enough with the
paddle, try to regain ground. You should have around 30 or 40 seconds left
to deal with the other one. This may require a few attempts.
Completing
event mode #22 (Super Mario 128):
Use Pikachu and do his Down + A smash the entire time.
Completing
event mode #27 (Cold Armor):
Start by running directly to the rightmost part of the level and
wait for the Metal Samuses to follow you. When they are directly next to
you, jump up and start using your B + Down move on their
heads. Instead of using one bomb then falling down, keep bouncing up and you
will be able to put down another bomb, which will put you in a loop. Keep
doing this until the level starts to turn. When this happen, jump onto one
of the small floating islands. Stay here until the little island gets to the
bottom. Stay there and the CPU characters should keep killing themselves
trying to get to you. If they are not all dead by time the island comes back
around, jump at them and start doing the bomb hop again until the island
start moving once more. Then, jump on and repeat this again until they are
all defeated. If done correctly, you should still have all of your lives and
little or no damage.
Completing
event mode #29 (Triforce Gathering):
Zelda will help you in your battle. If she gets KO'd, the battle
is over. Use your hookshot to reel him in and use a spin attack.
Completing
event mode #34 (Seven Years):
Go to the left edge of the rock at the left of the stage while
Link is at the other side. Wait for Link to jump above. When he down slashes
at you, let him hit you and he will bounce off the rock, making him jump off
the stage. Repeat until this event is completed.
Completing
event mode #35 (Time for a checkup with Dr. Mario and Peach):
Hang on the edge of the level and they will follow you. Then, use
your Up + B attack and they will fall. Try to get up. If Peach
is the only one remaining, when she goes after you, fall then hit her with
your Z attack. Then, use Up + B again and she will fall
first. This may require a few attempts.
Completing
event mode # 37 (Legendary Pokemon):
When the event starts, go for the Jigglypuff and KO it because it
is the only one who can pick up the Pokeballs. After that, simply defeat the
remaining enemies. Note: A good character to choose is Donkey Kong. Use his Down
+ B attack to quickly KO the enemies.
Completing
event mode #42 (Trouble King 2):
In this event, Luigi has to fight a very big Bowser. He is very
difficult to defeat. However, when Luigi walks to the right (on Squirtle's
neck) and faces left, Bowser will come down. Go little slightly and grab
him, but do nothing. In one second, Bowser will repel and fall to his doom.
Repeat the same process to complete the event in less than ten seconds.
Completing
event mode #45 (Game and Watch Forever):
Go on top of the house in the Flatzone and use Mr. Game and
Watch's smash moves (A + Left, A + Down, A
+ Up, and A + Right) to kill the attacking enemies.
This usually works because the enemies only have one way to get to you, from
the front, and you will not get any surprise attacks from behind. Note: This
may take a few attempts, and you probably will only have one life at the end
of the match, if you win.
Completing
event mode #49 (All Star Match):
To easily complete this event, use Kirby to suck them in, then
walk off a cliff. They should die just before you do, and your death will
not count. However, when doing this to Pichu, it will also kill you.
Completing
event mode #50 (Final Destination Match):
As Donkey Kong (recommended) or Bowser, continually do the B
+ Up attack on Master Hand. Each well timed hit should do 30+ damage.
Recommended characters to use
in this event are Mewtwo, Mr. Game and Watch, Pichu, Pikachu, Kirby, Link,
and Young Link.
Select Falco and start by
attacking the left (Crazy) Hand -- do not bother with the right (Master)
Hand yet. Jump into the air and press Left or Right + A
and Falco will do a multiple kick attack. When one of the Hands comes after
you with an attack from the back of the screen, forward jump into the air
twice and then press Up + B to do the Fire Bird attack. You
should rocket high into the air and well over the Hands. If your timing is
good, you should be able to press Down + B and hit the Hand
with that attack without any damage. Keep doing Falco's kick attack;
eventually you should drain the Hand down to 0%. Kill the left (Crazy) Hand
first is because he has the craziest attacks. The right (Master) Hand has
somewhat predictable attacks and are a lot easier to avoid. Staying airborne
is a great way to dodge a lot of their attacks. Stand off to the side when
the left (Crazy) Hand wants to drop bombs or go berserk,. If you feel
confident, you can even try attacking the right (Master) Hand, although it
is not recommended for most players. When the Hand does the laser attack, do
not stay in front and try to avoid getting hit. Instead, try to get behind
the Hand and continue doing the kick attack. They can only hit you from the
front.
Use Yoshi and his Down +
A multiple kick. Each time you hit one of the hands, you can take off
roughly 20 to 40 HP. Using this technique, you should have no problems
taking out the hands in a few minutes.
Use Ganondorf. Get under Master
Hand, since Crazy Hand moves more. Keep doing his Smash Up attack. Do not
bother charging. It is more efficient to do it quicker. Move if they attack.
Since he hits twice each attack will do about 30 to 50 damage. Once Master
Hand is defeated (about 30 seconds), do the same to Crazy Hand. However,
make sure to dodge his attacks since they are more powerful. You should be
able to defeat it within one and a half minutes. If you practice, you can
defeat it within one minute.
Use Ganondorf. Go under the
Hands when they are off guard, then tap Up + A to do the Up
Smash Attack.
Play as Gannondorf (preferably)
or Captain Falcon and do the Up + A attack. When charged up,
it will do a lot of damage. Wait for a Hand to do the laser attack.
Use Samus and her Flamethrower
attack on one of the Hands until it dies. If you charge it up, it can almost
take out a good 50 HP of one of the Hand's life. When one of them is
performing the Finger Laser attack, it is a open target for Spin Kicks (A
+ Up in air). As soon as you kill one Hand, run out of the other
Hand's range of attack and fire Charge Beams/Missiles at it. Killing Master
Hand first is recommended, as it is harder to hit Crazy Hand with the
Flamethrower/Spin Kick attacks. Also, when the Crazy Hand is dropping bombs
and going crazy on the floor you can easily fire Missiles/Charge Beam or
charge the Charge Beam during the attack.
Choose Roy, and every time they
do an attack, use Counter. It should do as much damage as they would have
done to you.
In order to defeat the Master
Hands easily, pick Princess Peach. Use her ability to float in midair to
dodge most of the Hands' attacks, such as the Double Clap, Double Pounce, or
the Slap across the screen. With some luck, you will be able to defeat one
of them (Master or Crazy Hand), then repeat the process.
Choose Kirby. When the match
starts, have them come near you, but do not have them attack. As soon as
they are close, float up on top of them and use Down + B. As
soon as they get hit, press B to become Kirby again, and press Down.
As soon as you land, float back up. Then, when they get up and bunch up, use
Down + B again. Keep doing this, and you will usually win.
This will work best against Mewtwo and Giga Bowser. Then, if Gannon
survives, and the others do not, go head on head with Gannon. He should not
be that difficult on his own, however he has a handicap against you.
Completing
event mode #51 (The Showdown):
Start the event as Jigglypuff. Immediately start flying and
descend upon Giga Bowser and press Down + B to do her Rest
attack. If done correctly, it should make a screaming noise and send Bowser
flying. Jigglypuff will fall asleep, but she will quickly be attacked by
Mewtwo or Ganondorf and will wake up. Keep repeating the process of flying
over the stage and using the Rest attack on Bowser until he has lost all
three of his lives. It takes at most two Rest attacks to send Bowser off the
stage. If you maneuvered this skillfully enough, Jigglypuff should have two
lives left and Mewtwo and Ganondorf should each have three. At this point,
run to the edge of the stage, wait for your two enemies to follow you, then
fly over their heads to the other end of the stage. Repeat this process,
flying back and forth across the stage and continually grabbing items to
throw at Ganondorf and Mewtwo. If you fly high enough over their heads, they
will never reach Jigglypuff and you will take no damage. However, watch out
for Ganondorf's jumping grab attack. Look for Pokeballs and other cheap
items to hurl at them. It may take a long time, but eventually the two
remaining fighters will fall. Keep in mind that hand-to-hand combat does not
work well with them, since they have a handicap against you. Cheapness is
the key to this event.
Use Jigglypuff and you can
easily clobber Giga Bowser, Mewtwo, and Ganondorf. Fly up above them, and
when you fall down, use Jigglypuff's B + Down Rest attack when
you just barely touch them. Rest will nearly kill them on the first try.
Select Mewtwo. Giga Bowser will
always be in the back or middle. Mewtwo or sometimes Ganondorf will always
be in the front. Jump up twice and press Z or A(2) to make
Mewtwo do his Psychic move. Make sure you hit Giga Bowser in the head and
keep moving towards the edge. Giga Bowser will fly to the back and you will
be on the other edge. Repeat until Giga Bowser has been defeated three
times. If you are lucky, Ganondorf and perhaps Mewtwo will have died at
least once. Then, fight as usually to fight both of them. Note This trick is
not for beginners.
Knock Giga Bowser off the edge.
Sometimes he will try his fire breath on you and fall to his death.
Use Jigglypuff's Rest attack on
Giga Bowser to get rid of him. If a motion sensor mine appears, you can
either get it yourself or let them get it. They will throw it, and one or
more of them will hit it, usually resulting in a rather humorous explosion.
This may also give you a few free K.O.s. For Ganondorf and Mewtwo, jump over
them continuously and hit them with items. Focus your attack on Ganondorf.
He is stupid, but powerful. If he dies first, you do not really need to fear
Mewtwo, as a few Smashes or Special attacks will bring him down.
Use Jigglypuff and try her Down
+ B move to send Giga Bowser flying in only two hits. You must be
close to your enemy for this to work. Try to use items to take down Mewtwo
and Gannondorf.
Select Kirby. Hang off the edge
of the stage, jump off, float back up to the edge, jump off, float back up,
and repeat. Hardly any of Gannodorf's, Mewtwo's, or Giga Bowser's moves will
hit you. Eventually, if Gannon is closest to you, he will do his Up +
B move and fall to his doom, losing a life. If Mewtwo is closest,
sometimes he will power up up a psychic wave, Bowser will push him off and
Mewtwo will not get back on. Bowser will just jump off and will not be able
to get back on. Repeat this method until only one character remains (most
likely Mewtwo, as he does not stay on the edge very often). Just jump onto
the stage and battle him until he dies, or just jump over him, and wait for
items to launch at him.
Select Yoshi. Use his high jump
to stay off the ground and repeatedly do the Yoshi Bomb (Down + B).
Target Giga Bowser before Gannondorf and Mewtwo.
Start as Fox, wait a moment,
then press Down + B and dash through Mewtwo, Giga Bowser, and
Ganondorf. Wait until they are all clumped together and near you, then jump
off (preferably on the right side). Then use Fire Fox (Up + B)
directly toward the trio, hitting them. They should fly slightly up and you
will be on the left of them. Fire Fox toward them back and forth until they
fly away or, for the impatient, get them to around 150 to 190 each, then
Smash them. They will fly off to their doom, and when they return, get them
clumped together again. Repeat the Fire Fox technique over until they are
gone. Note: This trick can also be used with Falco.
Select Captain Falcon, and do
not be afraid to fight. Try to knee Giga Bowser as many times as you can
while in mid-air. This will send him flying, and hurt him substantially.
Eventually, you will kill him three times and have one or two lives
remaining. From here, you must fight Mewtwo and Gannondorf the "old
fashioned way," but they are incredibly easy. This strategy requires
someone who can recover quickly in a battle while playing.
Use Kirby. At the beginning of
the fight, waddle over to the left edge of the stage. Drop off the side and
continuously float off the side of the bottom of the stage. Giga Bowser and
Ganondorf will humorously trip over each other and fall to their doom. Do
this for the remainder of their lives. When the two are gone, simply defeat
Mewtwo with the items and your smash attacks.
Start as Fox and jump in the
air. Use Fire Fox straight through Giga Bowser. Repeat this continuously
until Giga Bowser dies three times. Mines and the guns help a lot when
trying to kill Giga Bowser, Mewtwo and Ganondorf. Once Giga Bowser is dead,
you should have about one or two lives remaining. Fight Ganondorf and Mewtwo
as usual, as if in a normal battle. They are weak without Giga Bowser, and
can be defeated in about four to five minutes.
Select Jigglypuff. Take out
Giga Bowser first with a rest attack (B, Down). If done
correctly, he will die instantly. If not, the second try will kill him.
Then, get on the opposite side of Gannondorf and Mewtwo and use Rollout (B).
Gannondorf will dodge it, but Mewtwo will get hit while charging his Shadow
Ball. It will take about six attempts to defeat him. Finally, use your Sing
attack and a few Smash Attacks (A, Right, Left) to
finish Gannondorf.
Select Donkey Kong. Take out
Giga Bowser first with a few Giant Punches (B). When he goes flying,
attack him with another Giant Punch. Repeat this until Giga Bowser has been
defeated. Then, take out Gannondorf with Headbutt and Smash attacks while he
tries to use his attacks on you. Finally, take out Mewtwo with items, Giant
Punches, Headbutts, and Smash attacks.
Select Bowser as your
character. Enter the battle and when the first opponent and Giga Bowser (who
is almost always in the middle) get in range, use your Fire Breath (B).
Keep using it until your breath will no longer reach them. Then, get out of
the way by either attacking with Whirling Fortress (Up + B)
and sliding on the ground past them, or by jumping and hitting Giga Bowser
with the Toward + A attack. After that, use finesse. Whenever
they knock you into the air, as you are coming downwards counter with the
Bowser Bomb (Down + B). Also, have most, if not all, attacks
target Giga Bowser first. Once he is defeated, Mewtwo and Ganondorf will be
little trouble. While Giga Bowser is still alive however, avoid his attacks.
If you do not do this, the other two are very likely going to join in and
triple team you. After Giga Bowser is gone, you can concentrate on the other
two. Avoid Ganondorf's attacks, especially Warlock Punch. Mewtwo will go
down fairly easily, as his weak defense and light weight will make him very
vulnerable to Bowser's incredible brawn. With Ganondorf, try to outmatch his
speed by using quick but strong attacks. Your best bets are Whirling
Fortress and Fire Breath. Bowser's defense should also allow you to stand
even Ganondorf's Greudo Dragon attack at up to 180% if you are lucky. Note:
A good way to deliver the final blow against any of the three fighters is to
get a "Spin Attack" power-up and throw it at them. They will
perform a spin attack and be stunned momentarily. Use this time to perform a
Smash Attack and send them flying.
Play as Zelda. At the beginning
of the match, walk towards the left side of the platform. Wait a moment for
all three of the other characters to come towards you. When they get very
close (before they can hit you), do a double jump and then use Zelda's
teleportation move (B + Analog-stick Up +Left or Right,
depending on which end of the platform you are on) to teleport through the
three characters. Keep dodging and teleporting until you get the correct
items to throw at or use against them. Some of the best items are those that
keep them away from you, but rack up damage, such as a well placed bumper
ball, a machine gun attack from the super scope (you do not have enough time
to charge it), a red shell, and well placed bombs. If the trio is far enough
away, you can even use Zelda's little exploding ball trick (B + Analog-stick
Left or Right). Note: Never change into Sheik. Although Sheik may
be a better fighter, she cannot teleport as far as Zelda. Running, and not
fighting, is the key to this strategy. Try to take out Gigabowser first.
Also, if you are skilled, you can bait Gigabowser and Gannondorf into
killing themselves. Go to the very edge of the platform, double-jump up and
away from the platform, then teleport. If timed correctly, Gigabowser may
use the Bowser Bomb to try and kill you and Gannondorf will more than likely
try to knee you in mid air. Gannondorf will then be unable to move and fall
to his doom, and Bowser will not have any other choice but to die. You can
try to get them to do it at any time, but it works best with the Bunny Hood
because you can stay well out of their reach. Mewtwo may even fall off once
in awhile. Otherwise, fight him one on one after you have killed the other
two in order to win.
The easiest way to defeat Giga
Bowser, Gannondorf, and Mewtwo is to use the most unlikely character with
one of the strongest moves, Jigglypuff. Jump into the air and on the way
down, use the Sing attack (Up + B), then hit the opponents
with her Rest attack (Down + B) six times each to remove them
from the level. Note: If you do not hit the attack correctly, Jigglypuff
will go to sleep and be open to attack.
Use Fox, and repeatedly use
Fire Fox (Up + B). Aim it at Giga Bowser until he is in the
200s then use Up + A to defeat him. Then, avoid the other two.
Find a corner and rapidly press B until they are also very weak. Then
once again use Up + A to kill them. Repeat this as many times
as needed.
Use Peach. As soon as the match
begins, start to float at either the right or left side of the stage. Mewtwo
will randomly charge his Shadow Ball as the rest will follow you until they
reach the edge of the stage. If done correctly, Mewtwo will eventually fall
as he is charging his ball. Even though they are all at level 9, Mewtwo is
the stupidest one in the match. He will not stop charging until it is fully
charged. He will be pushed off the stage without moving a muscle. Mewtwo may
be stupid, but killing him first should increase chances of winning by 50%.
Once he is down, never do this again in the exact same match. Ganondorf will
have learned your strategy and will use his Dark Dive. It may not be
powerful, but he will continuously use it until you get KOed all three
times. Instead, go for Giga Bowser. Use your Stiletto Kick (Down + A
in air) or your Crown Smack (Forward + A in air). Never smash
attacks until Giga Bowser is defeated. Also use Parosol if needed. Giga
Bowser is the easiest to kill. Ganondorf is the hardest to destroy. There is
no easy way to kill Ganonorf with Peach.
Play as Roy. Hold B and
smash Giga Bowser with your B attack. It should do major damage or
kill him. Keep doing this and Bowser will soon die. When Bowser is dead,
kill Mewtwo and Ganondorf by holding B and smashing them.
Play as Falco or Fox. Use the Up
+ B attack at Giga Bowser. It will eventually weaken him enough so
that you can kill him. Continue doing this until he is gone for good. Defeat
Ganondorf next, then kill Mewtwo the same way.
Use Jigglypuff to fly up in the
air and press Down + B to send Giga Bowser flying. This may
not work the first time, and may need to be repeated. Once Giga Bowser is
out of the way, you will have Mewtwo and Ganandorf remaining. Jump high from
end to end to avoid from getting hit. Then, wait for good items to KO them.
Adventure
mode: Avoid fighting Link:
During adventure mode, there is a level in which you must find
the Triforce to end the level. If you encounter Link's Sword though, you
must fight Link to proceed. If timed correctly, you can jump over the sword
and not have to fight Link. You must jump very high and far if you do not
want to encounter him. This can save a lot of time.
In the Underground Maze in
adventure mode you will go into certain rooms that have a master sword in
them. To avoid fighting the Link in each of those rooms, walk close to the
room. The screen should move and it will show if it has the Triforce or the
Master Sword. If it does have the Master Sword, run away from the room and
find another entrance.
Adventure
mode: Link vs. Link:
In the underground temple level, go all the way to the top as
Link. There will be platforms. Jump and wait on the top one. Wait for about
five to ten seconds and you will go to a level where you fight the
wire-framed opponents and Link.
In the Event Level "Link's
Adventure", you have to fight a black Link. Some gamers may recognize
him as the Water Temple mini-boss from Legend Of Zelda: Ocarina Of
Time. He is actually the final Boss in the second Zelda game created.
Even the name of the event refers to this, as the original game was titled Zelda
2: The Adventure Of Link.
Adventure
mode: Hide from oncoming cars:
When doing the race stage and you have no place to hide from the
oncoming cars, just duck to avoid being hit.
Adventure
mode: False room:
In the second walk through level, when you see a room with a
sword it is a false room. However, if you see the Triforce, it is the
finish. When you have to cross a false room and do not want to fight, jump
to the other side.
Adventure
mode: Defeating giant Donkey Kong:
Under the very hard difficulty setting, select any character. Dr.
Mario is recommended because his Up + B attack kills teams in
one hit. In the second stage (Kongo Jungle), after the two little Donkey
Kongs you will fight a giant Donkey Kong. When the match starts, do nothing.
Almost all of the time, Donkey Kong will do a jump attack of some kind
(usually Spinning Fists) over the gap between the main platform and yours
and fall in. As an extra bonus, you will get 53,900 bonus points for the
level.
Adventure
mode: Alternate music:
Choose Roy and the Underground Maze music will be his theme
instead of what it normally plays.
All-Star
mode: Defeating Luigi:
When fighting Luigi alone, stand still where you are and watch
what he does. About 95% of the time, he will dive off the screen and die all
by himself. This keeps you from getting hit and reduces the chance of
getting killed later in the game.
All-Star
mode: Easy win:
Use the following trick to finish the All-Star matches In event
mode. Choose Kirby as your character. When the match begins, go to the edge
of the stage and face your opponent. Taunt (Up) your opponent until
it approaches. Then, use Kirby's sucking power (B) to get them. While
your opponent is in Kirby's mouth, turn around, and walk off of the stage.
If done correctly, your opponent will die and the screen freezes, preventing
Kirby from losing a life. Repeat this until there are no more opponents to
defeat.
Defeating
Hand:
When battling the Hand with any character, go to the wrist. Use
the Up + A attack. Charge as far as you can, then make sure
you hit him on the wrist. If done correctly, the battle will be much easier.
Dodging
Master Hand moves:
Finger Poke: Dodge Roll three
times
Finger Laser: Step behind (near the wrists)
Bullet Fire: Dodge Roll one or three times (depending on HP)
Finger Drill: Use Stone or Jump up (in the air) very high
Slap: Use Stone, Jump up in the air, or Dodge Roll once
Catch, Puncture And Throw: Dodge Roll once
Slap Down: Use Stone
Fist Down: Use Stone, or Dodge Roll four or five times
Finger Spin: Use Stone, or Dodge Roll once
Flying Fist: Use Stone, or Dodge Step once
Walking Fingers: Use Stone, Dodge Step or Roll, or Jump up in the air
high.
Your moves are as follows:
Stone: B + Down.
Dodge Roll: R + Left or Right
Dodge Step: R + Down
Jump: X(6) +B +Up or Y(6) + B + Up
Dodging
Crazy Hand's moves:
Note: They are same as Master Hand's moves except for the
following.
Spider Walk: Use Stone, Jump
up in the air (twice), or use Dodge Roll or Step
Berserk: Stand where you are, or use Stone
Bomb Drop: Run left or right, or use Stone
Dodging
projectiles:
When in the air, you can dodge any projectile attack or thrown
item by pressing R + Left or Right. While on the
ground, you can dodge projectiles by pressing R + Down.
Winner
Out and Loser Out: Changing characters:
Press Analog-stick Left and Analog-stick Right to
change your character and it will show up. If you lose it will return.
Completing
15 Minute Melee:
Start the game as Donkey Kong. Position yourself under the
platform on the left or right side of the screen and begin doing his Down
+ B move to slap the ground. Do this as long as you can. Watch out
for bombs, Pokemon, or any other hazards that might break through this great
move.
Select Mewtwo then go all the
way to the left edge and have your back towards the center of the board.
Press B to charge up your Psychic Ball but do not shoot it . Have him
keep the ball in his hand. For the most part, the men will chase you. If
they approach you closely, they will inflict damage. It will not kill them,
so this is not a good thing if you want to accumulate KOs. Note: Keep the
controller in your hand because sometimes they will get lucky and hit you --
you can jump back on and do it again. If you have all women there it will be
easy -- they will mostly stay in one area.
If you are trying to stay alive
for a long time, use either Fox or Kirby. For Kirby, dash and press A.
For Fox, dash and press B. They will almost be invincible if this is
done repeatedly.
Select Mewtwo as your
character. Run to the side of the battlefield. While you are on the far side
of the stage and are looking at the edge, press B. Mewtwo will charge
up a Shadow Ball. Anyone who touches him will be hurt and knocked in the
air. Make sure you keep a close eye on the game, in the event that an enemy
throws an item or an attack gets to you.
Completing
100 Man Melee:
Play as Donkey Kong. Stay in the center of the stage, and
repeatedly do his Down + B move. After defeating all of the
wire opponents, you will face Falco. Defeat him and he will become a
playable character.
Use Donkey Kong, and go about
five feet from one of the edges. Use the Floor Slap for the rest of the
match until all of the wireframes walk into it and die.
Use Donkey Kong and do his Down
+ B attack until you get to the 100th wire opponent. Then, charge up
your giant punch (B attack) and continue this until you defeat the
100th wire opponent.
Use the following trick to
avoid getting hit once with 250% damage and flying off into the distance.
Select Fox and use his Left + B or Right + B
Warp Attack repeatedly. You can avoid damage and the recover time on this
move is almost non-existent.
Use Link and go to the center
of the stage. Simply use his B + Up attack rapidly.
As Bowser, go to the center of
the stage and keep doing the Spinning Fortress.
Use Fox and press B + Right
and B + Left to go back and forth across the bottom floor of
the level.
Completing
Multi-Man Melee:
As Marth or Roy, stay in a corner close to edge, but not on the
edge. Continue doing their B move repeatedly. If positioned
correctly, this will work most of the time, but some opponents will still
get through
Play as Ganondorf or Captain
Falcon. Do the Down + B move back and forth across the stage.
Completing
Race To The Finish:
Take the middle path, as it is easiest. Take the bottom one if
you have Kirby or Jigglypuff. Taking the top path is very difficult.
Completing
Underground Maze:
Use the following trick to complete the Underground Maze level in
adventure mode with the ReDeads and Octorocs. Select any character. When you
start, go to where you jump across to the other side. Instead, jump down
until you are at the last platform. Proceed on and you will not have to
fight Link. This is a quick and easy way to complete the level.
Completing
Break The Targets:
When playing as Young Link, the target in the in the box can be
hit with a boomerang. To do so, time the log that is to the right of the box
(the one that moves up and down) so that you are at your highest jump just
when the log is up. Then, do he boomerang attack to hit the log when it is
up. You may want to hold it down very briefly. The boomerang should bounce
back, go through the box and hit the target. This may require a few
attempts.
As Young Link, for the first
target press Up(2), then Up + B. You should break the
target. Then, hug the wall and double jump straight up. If you are still
hugging the wall, press Left. You should boost to the left. Quickly
press Right and you should boost off that wall. Keep boosting off the
walls to get to the top. Standing on the right wall, throw your boomerang to
the left. When it returns, jump over it. It will break the target in the
box. Go down, fall through the arrows, and hit the target. Jump back up
through the arrows. Double-jump up and break the two targets. Jump to the
top platform to your right and hit the target. Jump back to the left. Wait
until you can enter the platform to your right. Hit the target and jump back
to the right. Drop down and shoot the target through the space with an
arrow. Jump to your left three platforms. Double-jump and throw your
boomerang to hit the target below the last one. Double-jump as far left as
you can to get below the last one. Spin to break it and win the test.
To do Mario's target test, use
your fireballs and your triple jump.
Locate
all targets in Break The Targets:
Pause game play anytime during Break The Targets mode. You will
be able to see all the targets you have not gotten yet.
Completing
Mario 128 event:
Select Donkey Kong, and position yourself in the middle of the
stage. Hold Analog-stick Down and rapidly press B. When the
Marios approach you, they will be blasted away. Alternately, use Bowser and
do his Up + B attack repeatedly.
Select Link and go the center
area of the stage, so that the gaps are on either side of you. Use his B
+ Up attack as the Marios fall on you.
Select and keep using his
spinning shell attack (Up + B) until the tiny Marios
disappear.
Select Bowser and use the Jump
+ Down + B move during the entire match.
Completing
Puffballs Unite event:
Select Donkey Kong, and position yourself in the middle of the
stage. Hold Analog-stick Down and rapidly press B. When the
Kirbys approach you, they will be blasted away.
Catching
items in mid-air:
This trick only works if you are in mid-air, and not standing on
the ground. If someone throws something at you, jump up slightly and press Z
to catch it.
When an item is being thrown at
you, press Z then A before it hits.
Homeruns:
To hit a long homerun as Yoshi, grab the bat as soon as you can
start. Turn around and walk up close to the bag. Tap Jump as lightly
as possible so Yoshi jumps no more then the size of the bag, then quickly
tap Down + A to make him do his downward multi-kick. You will
notice the multi-kick will bump the bag's percentage up 30+. Keep doing the
multi-kick until the countdown is at one, then blast him with the bat. It is
possible to get over 1700+ feet with this trick.
Select Yoshi and press Start.
As soon as the timer starts, turn around and grab the bat. Head for the
Sandbag and lightly jump. Press Down + A to rapidly kick, This
should do about 33% of damage each. Get your damage percentage to about 130%
to 50% then stop before the timer runs out. Press slightly to the right for
extra power, and then press Smash + A to hit the ball over
1500 feet.
Select Yoshi and after the
round starts, immediately grab the bat, walk up to the bag, and jump
directly above it. As you descend, attack the bag with Yoshi's Bicycle Kick
(Down + A). At the last second, perform a Homerun Smash with
the bat
Play as Yoshi. There will be a
bat at the back off the platform -- grab it. Press Up + A,
then repeatedly press Down + A when in the air. When the
sandbag has 100 to 110%, press over A with the bat. If done
correctly, the sandbag will go over 1314 ft.
Select Yoshi, walk up to the
bag and press A. This should do about 12%. Next, quickly jump up and
do his Down + A move on the bag three times. That should give
a total of about 60% damage. Jump up again and press Forward + A
to do Yoshi's Headbutt Frontflip. This should make the bag fly straight up
in the air. While the bag is in the air, line yourself vertically directly
below it. As it is coming down, do the Smash A (Forward + A).
If done correctly, you should not hear the squeaky noise that the homerun
bat makes when you normally do a Smash Attack. You should hear a normal
wood-type noise as when you run and press A to the bag. The bag
should fly so high that it goes off the screen for about 250 metres (about
750 feet), then carry on for another 150 metres (about 450 feet). That is
enough to get the Sandbag Trophy and the Yoshi's Island stage.
Select Yoshi. When the
announcer says "Go", get the bat and do an backward jump over the
bag. When in the air, throw the bat up over the bag. When Yoshi touches the
ground, immediately do the mid-air Down + A move. Eventually,
when the bat hits the bag it will send it away, but when you are doing the Down
+ A attack, the bat will hit the bag at the same time and it will
stay there. Do this twice, then again do the Down + A attack
twice. If you are at about 170-175%, it will land about 2000 feet. If you
have more than 190%, it will land more than 2,400 feet.
Use Yoshi's Down + A
attack on Sandbag until it has taken over 50% damage, then hit it to get
over 1,000 feet.
Select Yoshi. Then as quickly
and often as you can, keep tapping A + Down. In time you
should have the bag at least 200%. Then, just knock it out.
To get over 1,000 feet on the
homerun contest with Fox, start shooting the bag with your laser immediately
when the timer starts. Keep this up until the timer starts to count down.
You should be able to get to 90% damage. Then, quickly grab the bat and
swing at it.
When you start homerun mode as
Fox, tap B simultaneously until the time runs down to "3".
Grab the bat behind you and smash the sandbag. If you tapped B
enough, the sandbag will go off the top of the screen, land after the 800
foot mark, and slide.
Choose Fox and keep tapping B
until the timers reaches "1". Then, press Down + A
to hit the bag with the bat.
Choose Fox as your character.
Immediately when you start, shoot Fox's ray gun quickly until the Sandbag's
damage is at 60% or above. Then, quickly turn around and grab the bat. Turn
back around and press Right + A to do a home-run swing. Note:
this must be done quickly or your time will run out.
Select Captain Falcon. Pick up
the bat as fast as you can, then keep using Forward + A as
many times as possible. Get the sandbag's damage to at least 100%. Use
Falcon punch (B) and watch it fly.
Since Captain Falcon's Bat
Smash sends the sandbag only 1 foot away, (unless you hold A when
swinging), use the bat and smash until it is as close to the edge as
possible. When the timer reaches "1", the Falcon Punch. It is
possible to punch the sandbag over 1000 feet.
First, pick up the bat with
Captain Falcon, then hit the sandbag as many times as you can with the
homerun bat before time runs out. At the last second, hit it with the Falcon
Punch to send it flying.
Choose Captain Falcon. Pick up
the bat, then press A to swing it. After that swing, press Forward
+ A. When time is about to run out, hold B. The sandbag should
have about 165% while it is flying.
Choose Captain Falcon. Get the
bat and dash to the bag. Make a double jump (it must be like a single jump),
drop the bat, and press Down + A. Before landing on the
ground, press L to cancel the animation of landing. After the first
one, do seven more as fast as possible. Finally, do your Falcon Punch and
the bag should fly to the 4300 foot mark.
If you do not hold A
after initiating his home run swing, Captain Falcon will instead do 30%
damage to the sandbag and barely move it. This can be repeated up to five
times, giving the bag 123% damage. The damage done decreases with each hit.
From here, you will have just enough time to move in close and Falcon Punch
the bag, sending it flying 1169 feet.
Select Roy and just use three
smash attacks (Up + A; same as C-Stick Up in versus
mode) and charge your sword until the time is up. The sand bag should go
over 1600 feet.
Select Roy and charge your Up
+ A attack and hit the Sandbag twice with it, or however many times
you can get in. Then, charge your B move (Shield Breaker) and hit the
Sandbag. Make sure the Sandbag is very close to the edge.
Select Roy. After the announcer
says "Go", get as close as you can get to the Sandbag then charge
and use your Up Smash attack (tap Up + A). While the Sandbag
is still the air, charge another up Smash Attack. Again, while the Sandbag
is still in the air, charge up another Up Smash attack. After you finish
your Up Smash attack, quick charge Roy's Shield Breaker (hold B). Do
not let release, because this attack will execute by i self when at full
power. If done correctly, the Sandbag will be in the air with about 110%
damage and go over 1500 feet.
Select Roy in single player
mode. When it starts, quickly grab the bat and hit the sandbag twice. It
should now be at 13% damage. Then, press Right, A to give it
25%. It should now be at the very edge of the platform. Be careful not to
push it off. Walk next to it and hold B. Roy's sword should charge
up, and when it is it is finished, will send the Sandbag flying through the
air. Note: This may require a few attempts. If done correctly, the bag
should soar into the air and will not be able to be seen until about the 300
foot mark, finally falling over 600 feet.
Select Roy. Pick up the bat and
walk over to Sandbag. Use the Down Smash while facing Sandbag. Then, run
over to Sandbag and throw the bat using Up + Z. Next, charge
your Up Smash to full. If done correctly, the bat will hit Sandbag while you
hit him, causing extra damage. Charge Flare Blade up to full. This should
get a result of 1500 to 1700 feet. Note: if you do not execute a fully
charged Flare Blade, then you did not do it fast enough and you must retry.
Select Roy and hit the sand bag
with A. Then, rush to it and use his Up + A attack
about three times. After you hit it the third time, quickly do his B
charge up. If done correctly, you may get it past 1500 feet. This strategy
might take a few attempts, but it will work.
Select Roy and do his charged
(when you turn yellow) Up + A move three times in a row. After
the third time, the sandbag should have about 68% damage. When it is coming
down the third time, start charging B. If done correctly, you will
get about 1300 feet.
To get over 1500 feet with Roy,
you must master the bat drop technique. Walk to the sandbag, jump, then drop
the bat. Immediately press Down + A while still in the air to
keep the sandbag in place. Do this three or more times until there is four
to five seconds remaining. Then, use Flare Blade (fully charged). The
sandbag should fly into the air and come down when the meter is at 1,000
feet. If the sandbag has at least 113 damage when flying, it will reach
about 1,560 feet. It is possible to get 5,000 feet or more, but this
requires a lot of practice.
Select Gannon. Tap Up + A
and Gannon will keep juggling the bag. When it reaches "3", stop
kicking, then either use the bat or Gannon's Mega Punch (hold B).
Select Ganondorf (recommended)
or Captain Falcon. Make sure you are standing as close to the sandbag as
possible. Press Analog-stick Up and diagonal and hold A button
for a short time. He should crouch. He should hit the sandbag into the air.
Immediately before the sandbag comes down, charge up again. Then, hit him
again. Once he comes down again, hold B and face him. This should
knock him about 950 feet. Once you have mastered this, hit him into the air
3 times then hit him and you should get over 1500 feet.
Select Ganondorf, grab the bat,
walk up to the bag, and do smash attack (Up + A). The bag will
fly in the air. While it is coming down, jump up and do the Down + A
move in mid-air on the bag. The bag should fly straight down on the floor.
Repeat the process of doing the smash attack jumping, and Down + A
to make it go down onto the floor. You should have about one second
remaining and should have dealt about 130%. Smash attack Forward + A
the sandbag with your home run bat to get it to a distance over 450 meters.
Select Gannondorf. When the
announcer says "Go", quickly grab the bat and do a backward jump
at the left side of the sandbag. Before landing, do a Down + A
attack. The damage should be 22%. Immediately after that, do a Up + A
attack. The damage should rated 62%. When bag is flying in the air, walk two
steps to the right and turn, jump and do a Down + A attack to
get the bag faster in ground. The time remaining should be about four to
five seconds. Then, jump once and press Z to drop the bat. Quickly do
a Down + A attack and the bag should stay in place. Do it
twice. The damage should remain at least 180% to land over 2000 feet. To go
further, hold for two seconds Up + A to have 70%, and do one
more jump drop attack.
Select Ganondorf. When it
starts, grab the bat and dash to the bag. Quickly do an Up + A
with no charge. The bag should fly in air. Next jump and press Down +
A. The bag should fly directly to the ground. Make sure that when
doing the Down + A move that you land on the right side of the
bag. Next, jump and press Z to let off the bat then quickly press Down
+ A. The bat should hit the bag, but it should not move. Do this two
more times. When counter reaches "2", jump twice, throw the bat
up, than rapidly charge the Warlock Punch. Make sure to land on the left
side of the bag. If done correctly, you will have done the "Reverse
Warlock Punch" with Ganondorf. Note: If you have the original version
of the game, the damage given to the bag should be not more than 220% or it
will freeze.
Select Ganondorf. When you
start, grab the bat at the left of the platform, and lightly press Analog-stick
Toward Sandbag then press A. Sandbag will move to about three
quarters of the way to the edge of the platform and have 12% damage. Jump
over him and press Down + A. Then, tap Up + A
and hold A. After about three seconds, you will automatically kick
Sandbag into the air. You should have five seconds remaining if done
correctly. At three seconds, jump twice and you should be even with Sandbag.
Press Down + A again and he will crash to the ground, landing
upright. Tap Analog-stick Toward Sandbag and press A at he
same time. You will send him flying about 1355 feet.
Select Gannondorf. Pick up the
bat, and walk over to Sandbag. Use his Smash Up + A and charge
it. When Sandbag is in the air, use Gannon's Down + A. Use Up
+ A once more (do not use Down + A). The clock will be
at "3". When Sandbag is almost at the ground, charge Forward
+ A to smash Sandbag. If done correctly, you should hit him about
1,342 feet.
Select Ganondorf. Get the bat
and run to the bag. Press Up + A without charging, then
immediately double jump to the right side of the bag when in air and do a
bat-drop. Note: You must be facing to the right and have your back to the
bag. Do five more bat-drops. When the counter reaches between 1 and 2
seconds, immediately jump and catch the bat. Do the second jump, throw the
bat up and left to turn Ganon to the left, and it on the left side of the
bat facing left. Do not forget to do your Warlock Punch before landing and
you will do a Reverse Warlock Punch. The bag should fly to the 10,500 foot
mark.
Select Ganondorf. At the
beginning, walk up to the Sandbag and press Analog-stick Up + A
to perform the Charge-Up Smash move. Ganondorf will do a double-kick if you
are close enough to the sandbag. Note: Do not charge up the move for very
long, as this task must be done quickly. While the Sandbag is in the air,
charge the same move up again and wait until it is directly over your head.
Let go and the Sandbag will fly up again. Do the same thing, but not as long
as the previous time. Then, while the Sandbag is in the air try to find the
home run bat. You cannot see yourself at this time. Then, just as it falls
over your head, press the Analog-stick Right. Ganondorf will do the
smash move with the bat (stabbing the sandbag). When you hit the Sandbag,
its damage should be in the hundreds. If done correctly and fast enough, the
sandbag should go over 1,475 feet. This can also be done with Yoshi. With
Yoshi, at the beginning, turn around and grab the home run bat. Then, turn
back around and jump into the air quickly. While over the sandbag, hold Down
and keep pressing A. Yoshi should do a mid-air running-kick. Do this
repeatedly until the timer is at "1" or "2", then do the
smash move with the bat. This should send the sandbag flying over 1,475
feet.
With Mario or Dr. Mario, press Toward
+ B to use Mario's Cape or Dr. Mario's Super Sheet to spin the
sandbag towards the end of the platform. Before he slides all the way, hop
over or run around to the other side and send it the other way a few times
for more damage (if you have time). Hop back over, wind up, and let loose.
Depending on how many hits you gave, the sandbag will fly 800 to 1100 feet.
Dr. Mario seems to have more power to his swing than Mario, so he usually
hits farther.
Play as Dr. Mario. Instead of
hitting the sandbag forward, hit it backwards with your over A move.
The sandbag will bounce off the wall and you will still get a distance.
Play as Dr. Mario. Grab the
bat, then use Left or Right + B many times to raise the
bag's percentage. When there is about two seconds remaining, get the bag to
the edge and use a Smash A bat attack. If done correctly, it will
land at more than 1300 ft.
Select Dr.Mario. When the
announcer says "Go", immediately take the bat, go near the
sandbag, and attack with Up + A twice. The bag should now be
beside the character to the left. Turn around and attack it again with Up
+ A. The bag should now be on the right side of the character. You
will have about five seconds remaining. Go directly to the bag and use Dr.
Mario' Super Sheets (Forward + B) to hit the sandbag. The bag
should be more than 100% when the time reaches one second. Immediately hit
the bag with the bat and it will land at more than 1300 feet.
As Peach, grab the bat, use two
upward smash attacks on the sandbag, and jump using X or Y.
Levitate using Down and A to rapidly kick the sandbag. When
the timer is at "1", wind up and cut loose. It is possible to
smash the sandbag over 1100 feet.
When playing as any character
except Captain Falcon, grab the bat immediately. Then, press Analog-stick
Up and press A. Hold A, then release it. Press A(2),
then hit it with your Smash Attack. With Ganondorf, use your a attack once.
He can knock it at least 1,000 feet.
If you accidentally knock the
sandbag up in the air and it is about to hit the ground off the platform, if
you have time and good judgment, you can step off the platform and smash it
before it hits the ground.
With Pikachu or Pichu, there is
a small glitch that can help you hit a great deal farther in homerun mode.
Get some good damage to the sandbag then get farther away from it. Jump
towards it and land with your back against it, then do the hard swing to it
(in the wrong direction). About one out of every five tries, the sandbag
will go up off the screen for awhile and land at around 1,000 feet.
As Pikachu, place the sandbag
so that it is laying on the ground. This is very easy to do this when you
have the bat. Turn Pikachu in the opposite position of the sandbag and
swing. If you swing it without putting damage on the sandbag, it will travel
about 900 feet.
Use Jigglypuff and stand next
to sandbag. Use the Up Smash attack and repeat until the damage gets to
about 85%, then fly up into the air and use the Down + B
attack on sandbag in mid-air. Sandbag should fly over 1,500 feet. Note: This
may take several attempts.
Select Kirby and use the Up
+ A (not Smash) attack. Wait to hit it with the bat. When he is in
the air, smack with the bat and you will hear a Smash Attack sound instead
of the cling sound. Most of the time, you will hit it over 1,000 feet.
Select Ness. When the announcer
says "Go", quickly grab the bat and do a backward jump over the
sandbag. At the same time, throw the bat over it. When landing on the ground
rapidly do the PK Fire move (Forward + B). The bag will be in
fire at the same time the bat will hit it. Rapidly do a mid-air Down
+ A (bag should stay in place). Do it twice. Before time runs out,
grab the bat and swing at it. The damage should be about 105% or more to
land over 1100 feet.
Select Roy. When the announcer
says "Go", quickly grab the bat and do a backward jump over the
sandbag. At the same time, throw the bat over it. Your character must land
on the left side of the bag. Charge the Up + A attack and
release it at the same time that the bat hits the bag. That combo should do
about 40%. Do this twice. Quickly when time reaches "4", charge up
your Flare Blade and the bag should fly. To go over 2000 feet, the bag must
have at least 127%.
Select Mewtwo. As soon as the
contest starts, grab the bat then go back to the sandbag and use Mewtwo's Up
+ A smash move to throw it in the air. As it is falling back down, do
it again. Finally, time the swing correctly so that you are hitting the
sandbag as it is coming directly in front of you, making sure you hit it
before it hits the ground. If done correctly, you should easily get 950+
feet every time.
Knock
sandbag into the air:
Use Captain Falcon in the home run contest. Push the sandbag to
the right until it is about to fall. Then, stand on the edge of the platform
and use the bat. While doing the smash, hold A to send the sandbag
into the air (straight up, but slightly to the right). It is possible to get
over 40 feet with this trick.
Easy
melee battles:
If you are trying to unlock the bonuses that require a certain
number of melee battles, use the following trick to get them quickly. Go to
special melee and select "Super Sudden Death". Choose Link. Put a
CPU player on the third slot and go to the Mute City stage. When the
announcer says "Go" press Up + B to defeat your
opponent instantly and get one melee battle. Repeat this build up your
total.
Easy
KOs:
To easily rack up KOs, set the damage ratio to 2.0, and turn on
handicaps. Put one CPU in a team. Set its level and handicap to 9. Put three
CPUs in another team, each in the same one. Set their levels and handicaps
to 1. Play on the smallest stage available. The best characters to use are:
Team 1: Gannondorf, DK, Bowser, Mewtwo; and Team 2: Young Link, Pichu,
Peach, Zelda, Pikachu, Mr. Game And Watch. Team 1 characters should
accumulate about 300 to 750 KOs in thirty minutes, and even more when
powerful items (Ray Gun, shells, Bob-ombs, Warp Stars, Home Run Bats, Motion
Sensor Bombs) are activated. This can aid in getting Score Display easier.
Try experimenting with other combinations to accumulate more KOs.
Choose Pikachu in versus mode,
and a stage where you can freely walk off the screen and die (for example,
Mushroom Kingdom 1 and 2 or Flat Zone.). When the match begins, go to the
edge of the screen and place Pikachu with its back to the border. When a
player or CPU appears, make a grab attack (Z) then press in the
direction towards the border of the screen. For example, if Pikachu is
facing right, press Left. The character should fly off stage without
touching the ground.
Start out on the Final
Destination stage with one human as Gannondorf, and three level 1 CPUs as
Pichu on a team, against yourself as a team. Set the damage ratio to 2.0 and
stock to 99. Immediately start with C-Down or Smash B + Down.
Each hit forward will automatically K.O. one Pichu life. If you K.O. all of
them, you will get 297 K.O.s. If you die at least three times, you will have
over 300 K.O.'s in about ten to fifteen minutes.
First, select a strong
character, such as DK or Bowser. Then, select a stage where there are cliffs
on the sides. Next, press Z, pick up your enemy, and jump off the
cliff. Note: Make sure you have more lives remaining than your opponent or
it may end up a loss or draw.
Alternate
introduction view:
Press A at the introduction screen for each level of
adventure mode for different views.
Names:
Go to the menu screen where you have the option to enter your
name. Enter up to four characters and go to any versus mode battle,
including melee. Select your player and move the cursor pointer to the name
of the character (in yellow) and press A. It will show a list of the
names you have entered and you can choose one. Two people cannot have the
same name. If done correctly, your name will appear above your head while in
battle instead of your player number. This also works in tournament mode.
Just move the white flashing highlight that is below your character's
picture over to where it says which player you are. Press Up to
scroll through the names. It will only show the names you have entered and
confirmed.
Control
sound volume:
Hold L at various menus to decrease the volume of all
sounds. The longer or harder you hold the button, the lower the sounds go.
In the sound test screen,
choose any song and play it. While it is playing, press L. The music
will stop. Release L and it will continue to playing. Also, if you
lightly press L, the music will become softer. The harder you press
it, the quieter the music gets.
Alternate
music:
Hold L or R and select a stage in multi-player
mode. Keep the button held until the match begins. Note: Only certain stages
have new music.
Hold A and press Start
at the title screen. Different music will play at the main menu.
Hold L + R + Z
+ A + X + Y at the title screen. The music on the menu
should change. Sometimes it will require multiple tries.
Select Break The Targets mode,
then hold L or R when selecting a character for practicing the
target bonus round.
Unlock the Sound Test option,
then go to Break The Targets under 1-Player Stadium. Select your character,
but do not press Start. Instead, hold A + R and press Start.
You will have your characters music while breaking targets.
Use the following trick to
listen to any desired music in the gallery of trophies. After unlocking the
Sound Test, use it to find a song you like, then press A to play it.
Then, press B to exit. When you go to the trophy gallery, that song
will be playing instead of the usual one.
To get alternate music in
adventure mode, hold L + R + Start at the screen that
shows the next stage. Release the buttons when the music begins.
By selecting a stage with A
or holding L or R and pressing A, the stage will have
different music.
Infinite Glacier: Icicle
Mountain
A: Ice Climber's Music
L or R: Ice Climber NES Music
Mushroom Kingdom: Princess
Peach's Castle
A: Super Mario Bros. Music (revised)
L or R: Super Mario Bros. Music (revised)
Mushroom Kingdom: Rainbow
Cruise
A: Rainbow Cruise Music
L or R: Rainbow Cruise Music
DK Island: Kongo Jungle
A: DK Rap
L or R: DK Rap
DK Island: Jungle Japes
A: Donkey Kong Music
L or R: Donkey Kong Music
Termina: Great Bay
A: Legend of Zelda Music
L or R: Saria's Song
Hyrule: Temple
A: Zelda's Music
L or R: Fire Emblem Music
Yoshi's Island: Yoshi's
Story
A: Yoshi's Island Music
L or R: Yoshi's Island Music
Yoshi's Island: Yoshi's
Island
A: Super Mario World Music
L or R: Super Mario Bros. 3 Music
Dream Land: Fountain of
Dreams
A: Kirby Music (revised)
L or R: Kirby Music (revised)
Dream Land: Green Greens
A: Kirby Music
L or R: Kirby Music
Lylat System: Corneria
A: Starfox Music
L or R: Starfox Music
Lylat System: Venom
A: Fox's Music
L or R: Fox's Music
Superflat World: Flat Zone
A: Game and Watch Music
L or R: Game and Watch Music
Planet Zebes: Brinstar
A: Super Metroid Music
L or R: Super M |