Carrion
Carcass: Get a bronze or better on the Rare -Or Well Done challenge on
Behead The Undead.
Corporal
Hart: Successfully complete story mode under the normal or hard
difficulty setting.
Dr.
Peabody: Complete the Amateur League with golds.
Zombie
Monkey: Complete the Behind The Undead challenge (the first one) with
bronze, silver, or gold.
Human
sounds: Complete the Cats Out Of The Bag challenge with bronze, silver,
or gold.
Hint:
Entering And Hacking: The tank robots can do a lot of damage if they fire at you. Throw
a Time Disrupter grenade and then fill them with lead using the SBP500 and
they will die quickly.
Hint:
Mansion Of Madness: Defeating the Boss: To defeat The Princess, side-step in one direction while aiming
up and turning. The closer that Cortez is to the fountain, the greater the
chance to avoid being swiped. When the Boss is about to die, step back and
fire the last shots to avoid the final death blow.
Hint:
Mansion of Madness: Avoiding zombies: When playing this level, you will encounter some zombies. To
avoid them, duck. They will keep trying to attack, but you will not get hit.
Note: This does not work with zombies with weapons.
Hint:
What Lies Below: Defeating the Boss: Use the Ghost Gun and position yourself carefully. Find a rock
that shields Cortez's legs while allowing him to fire back. The fire attack
from the Boss must drop to the floor before moving forward. The rock will
protect you from most of the fire damage. Use a melee attack to kill the
bats and allow the Ghost Gun to damage the tank.
Hint:
What Lies Below: Defeating Princess: When you fight the giant eye monster (Princess), run right up
against the well and shoot. You should not be able to get hit.
The final Boss, called
Princess, can easily be defeated with the Harpoon weapon. Just wait for the
beast to open its mouth and fire away, aiming for the metal container in
said mouth. Three harpoon shots on target and Princess will belong to the
past.
Hint:
What Lies Below: Lab computers: In the area just after the electric zombies, you will see a few
rooms with a glass cage by them. On the nearby computer, you can have the
subject inside the cage undergo electricity, incineration, shrinking,
zombifying, stretching, cranium-expanding, and thinning. If you power up the
stretching or cranium-expanding too much, the subject will explode. There
are two computers in single player and one computer in co-op mode.
Hint:
Zeppelin: Bomb drop: At the center room of the Zeppelin multi-player map is a hatch
that opens. It will be very easy to figure out with the power-ups on. The
platform that holds the Max Damage power-up is the detachable platform. Fire
at the platform and the hatch below it will open. This causes the platform
fall out of the zeppelin, to the unlucky player(s)' doom.
Hint:
Behead The Undead challenge: In these challenges you are fighting zombies. Keep moving and you
will not have a problem. Make sure to stay out of corners and get used to
your surroundings so that you can move and not get trapped between the
zombies. It is possible to get at least 75,000 points on every one of the
three by using this technique.
Hint:
Train: Drive cat: When you get trapped in the room and the green gas floats in, use
your glove to tip the statue back. When in that room, you will find the cat.
You can drive it around.
Hint:
Train: Slot machine: When walking into the room where Cortez or Tipper says "Did
I miss the party?", there is a slot machine. Walk over to it and press A
to play slots. Press the buttons under "Hold" to hold that slot.
Hint:
Defeating the Deer Haunter: In the Brotherhood house, you will be trapped in a large room
with zombies. Take out the zombies with your pistol and baseball bat, but
save all the shotgun shells that you can. When you defeat them all, the Deer
Haunter crashes through the wall. The key to defeating it is to walk in
circles around the beast in the middle of the room, continually shooting it
in the torso with your shotgun while taking minimal damage. When it is
defeated, the door to the next room will open.
In the room where the Deer
Haunter is found, use your baseball bat to kill all the zombies. Do not use
your guns; save them. When the Deer Haunter comes out of the wall, run past
him and into his cave. Put your back to the wall and shoot him. He will not
be able to hit you.
When the Deer Haunter breaks
out of the wall, quickly run into the small opening where he just broke out
of and start shooting. The Deer Haunter will be directly in front of you
swinging, but he cannot hit you while your in there.
Hint:
Rescuing The Jungle Queen: Enter the prison cell on the other side. Create a line of
vertical holes on the metal drum starting from the top. This results in a
large pool of gasoline. Shoot the lantern that hangs from the ceiling to
blow it up.
Hint:
Defeating Prometheus SD/7 and/or Prometheus SD/8: These are the huge robots on the Machine Wars and Something To
Crow About levels. When you see these robots, charge them until you run into
their chest. When you are this close they cannot shoot you because their
arms are too long. Then, shoot them in the head or, if you want to save
ammo, punch them to death.
Hint:
Defeating the tank: Go to any ramp and stay out of the tank's sight. Use the
Telekinetic Glove to take the ammunition when it spawns and attack the tank
with rockets.
Hint:
Defeating the techno-organic tank creature: Before you enter the room with the beast (at the checkpoint),
take out all of the enemies in the room, then on the ground floor. Pick up
the health and armor at either ends of the room. Go upstairs and turn right.
Follow the landing around to the end to pick up some very powerful plasma
grenades. Then, go into the room at the top of the stairs to face the tank
creature. This beast spawns exploding worms from its rear. Remain close to
the pillars to avoid being incinerated by the spreading explosions. As for
the beast, aim your explosives and guns at the weapons it is packing on his
back. These include lasers, machine guns, rockets and others. At any
opportunity you get, throw the five plasma grenades you have and try to get
them to stick to the weapons that have not been destroyed yet. These do a
lot of damage to the beast. Keep hugging the pillars for cover. After
awhile, you will have most of his guns. Do not aim for the organic parts of
the creature, as it takes no damage. When it is defeated, you will meet
Jacob Crow again.
Hint:
Taking out the energy sphere: In the factory where the TimeSplitters are being incubated, the
giant energy sphere powering their growth can be taken out on the top level
by flicking both the switches on either side of the ball. This will lower
its defense. Then, take the lift down to the floor below and throw a plasma
grenade (found next to the lift) at it, causing it to explode.
Hint:
Play music: Go to arcade mode. Choose any game type except for
"Mapmaking". Choose "Disco". Choose any character. Find
the drum, microphone, and guitar. Press A near the drums. Each time
you press A, a different drum will sound. Go to microphone and it
will screech. Have a friend do one while you do the other. Note: The guitar
never makes a noise or sound.
Hint: Aliens
reference: In the first mission, when you man the machine gun to defend the
base you will hear someone screaming "They're coming out of the walls!
They're coming out of the goddamn walls!" This is a reference to the
movie Aliens.
Hint: Indiana
Jones And The Temple Of Doom reference: On the level were you kill "Princess", the contraption
that Jo-Beth is on is the fire cage from Indiana Jones And The Temple Of
Doom.
Hint: Jurassic
Park reference: When you are at Crow's computer, when you activate the
countdown/self-destruct sequence, the monitor will display the message
"You didn't say the magic word" and will have a little guy
laughing and shaking his finger.
Hint: Perfect
Dark references: Story level "Breaking And Entering" is a mission that
acts much similar to the Perfect Dark level "DataDyne Central:
Defection". Both involve being on a rooftop, taking out security, and
making your way to someone's private office, and then into the labs below
the building. Also, like Joanna Dark, Amy Chen is also investigating a
company's research. In "Something to Crow About", R-110
unexpectedly gets its own personality, much like Dr. Caroll.
Hint: Starship
Troopers reference: When you are trying to help Past Cortez from being killed by the
TimeSplitters on the beach, you can hear one of the men yelling "Come
on! Do you want to live forever!".
Hint: Timesplitters
2 reference: Story levels "Machine Wars" and "Something to Crow
About" play similar to "Robot Factory" in TimeSplitters 2,
considering that you fight robots similar in ability to ChassisBots and
SentryBots. Also, you get involved in taking out energy sources, much like
the energy nodes in "Robot Factory".
Glitch:
Co-Op teleportation: If one character under control moves too far ahead of the other
one, the one who was left behind will "teleport" a few feet ahead
of the first character, often resulting in strange camera angles.
Glitch:
Dumb robots: Equip a spawn-an-attack INSETIK with a baseball bat in Mapmaker.
All it does is walk a few feet forward and knock itself in the head with the
bat. Even if you go up to it, it will not attack.
Glitch:
Rapid firing enemies: Some story AI characters in Mapmaker have the ability to fire
some weapons like machine guns. The most noticeable way to make this happen
is to set a Cropolite with a Flare Gun. Although it takes about three
seconds to load a Flare Gun, some Story AI characters still fire it rapidly
without ever worrying about reloading.
Glitch:
Butterfingered bots: Note: This may or may not work with any other character besides
Berserker Splitter. Go to Mapmaker and set up a Berserker Splitter with a
key. When it does its camouflage cloaking and reappearing, it will
accidentally drop the key. It is possible the game does not treat the
cloaked Splitter as a solid character and causes the key to fall.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: