Hint:
Easy experience: Behind the Wizard's School in Talewok are some Wolves. Go and
kill them. There are usually two Spirit Wolves who can cast spells and at
least six to eight Dire Wolves. After defeating them, you will get 10,000 to
15,000 experience points. Go inside the Wizard's School, then walk out. Go
to the back of the school and you will be able to fight the wolves again.
When going to the Jundar
desert, you will meet the Jundar spirit. It will ask you a riddle. Answer
the riddle incorrectly. You will then have to fight an Earth Elemental, an
Air Elemental, a Fire Elemental and a Water Elemental. Use the spell
Banishing Of Control Elemental to defeat them and gain at least 14,0000 to
15,000 experience points each time.
If you have good stats, go to
the Erroman Caves. Go through the double doors that lead to the dragon's
lair. They are a red color with metal on them. Head in the direction you
would go to see the dragon. You will notice a side room to your left that
has Minotaurs walking around. There are three battles in this room. The
first battle gives you 26,400 experience points, the second gives you 34,000
experience points, and the third gives you 8,400 experience points.
Hint:
Easy money: In Terminor, go to the inn. Talk to the man there. He sells boots
of speed for 5,820 gold and buys them for 10,000 gold.
Go to the shop in Talewok that
sells armor components. He sells Chitin Plates for 660 gold and buys
Scorpion Scale for 900 gold. You must have a Mechanic skill of 4 to make the
armor. The easiest way is to buy as many Chitin Plates as you can afford.
Then, save the game and try to make the armor. If successful, save the game
and try again. If you fail, you can just reload the game.
Hint:
Battle Axe and Armor: When you talk to Brenna outside the castle and have an extra
space in your party, tell her it is too dangerous. She will give you a free
Battle Axe and Idem Scale.
Hint:
Brilliance and Charming spell: There are some caves on the Namers Island. Inside are some Curing
Potions, two Portals, and the Brilliance and Charming spells.
Hint:
Chaos Sword: After going over the bridge out of town, turn left onto the beach
and turn right at the shrubbery to find a path leading upwards. You will
find a campsite, and a short intermission for your journal. Inside a trapped
chest is the Chaos Sword. This is a powerful sword that poisons, but
requires a 25 Strength to wield.
Hint:
Dispel Necromancy Spell: When in the Gwenerian Castle, go into one of the towers that has
"L" shaped corridors. Explore the rooms on the base and the middle
floors. One of the rooms will have a Dispel Necro Scroll.
In the Castle at Gwernia, go to
the room where you have a chance to recruit Rheda as part of your team. Go
to the wall opposite the door to the throne room. Turn left to find a door.
Go inside and next to the closet, you will find a Dispel Necromancy scroll.
Hint:
Great Sword: When heading to Port Saiid you will cross a natural land bridge.
The bridge has the beach on one side and a lake on the other. At the other
side of the land bridge there is a chest. After opening the chest, go north.
You will find another chest, which contains the Great Sword.
Hint:
Inferno Flask: In the town outside Gwernia castle, there is a house with a
lean-to built on. Inside is a bag with an Inferno Flask, a powerful item for
Godric, or anyone with Alchemy.
Hint:
Lighthouse Scroll and Shasmuk Amulet: Go to Port Saiid. Go to the first house on the right side of the
path that leads into town. Go to the right side of the house and you will
see a path. Follow the path to the seashore. Go left at the waters edge and
follow until you find a cave. Inside the cave is the Lighthouse Scroll and
the Shasmuk Amulet.
Hint:
Lightning Rod: When you get to Port Saiid, go through the doors and follow the
path through the port. After it declines, there is a row of houses along the
side. The very last house to the left contains a man talking about his dead
wife. Walk over to her bones on the bed and press A to pick up the
Lightning Rod.
Hint:
Mandrake Ring: When going to the Barrow for the Keton Horn in the Jundar desert,
you have to give up all seven items you get from the guards. There is a way
around this, so you can keep the Mandrake Ring. Once you get all the items
from the guards, try to equip the Mandrake Ring. It will not work. However,
if you equip all the other Drake armor on the main character first, such as
the Sword, Shield, Armor, Helm, and Gloves, the game will allow you to also
wear the Mandrake Ring. Do not unequip them. After you do this, give up all
the items to the Dragon Heads. If you keep the items equipped to your main
character, when you give them up, you get to keep the Mandrake Ring. After
you do this, wear all your old items because you are about to fight Lugash
The Undead King.
Hint:
Namers Ring: Go to the Abandoned Village (Alaron's home town) and search all
of the buildings. You will find a two story building. On the second story is
a chest that contains the ring. The ring has a spell battery of 10.
Hint:
Rope: In the Abandoned Village (Alaron's home town), go to the two
story building and take a left. You will climb up a hill. On the hill you
will find a chest containing the Rope. The Rope adds 2 to the Thief skill.
Hint:
Sabre and Iden Scale in home town: When leaving the castle, just as you get off of the bridge (do
not leave the village) go directly left (not up the stone ramp). There
should be an all tan building located here. Go inside, and go down the ramp
into the basement. Enter the door at the bottom. Kill the bat that attacks
as soon as enter. There is a table in the room. To the right of it is a
crack in the wall. Press A near it and you will enter into another
room. Kill the goblin in the room to receive a Sabre and the Iden Scale.
Hint:
Strength Spell: Return to Oriana's after starting for the Mirari city. She will
relate a tale and give you the spell of Strength for free (if you did not
already get it from her).
Hint:
Sun Shield: When you get to the lighthouse in Port Saiid, use the box-type
ladder to go downstairs. From here, there will be a hole in the ground.
Press A to jump in it and wander around. Press A at the
treasure lying on the ground to eventually get the Sun Shield.
Hint:
Teleportation Spell: Just before you get to the entrance of Port Saiid (large brown
doors), turn left. If you went in the correct direction, you will have to
fight some Bandits. There will be a path; follow it until you reach a small
hill to walk down. Go left and into the water. Keep walking until you see a
chest. Open it to get the Teleportation Spell.
Hint:
Tower Shield in home town: Go to the entrance of the castle, then follow the carpet to the
door with moon. Go down the stairs to the door with the shield. However,
instead of going inside, check the door by the stairs you just took down. It
should lead to a room with six treasure chests. They all have random
treasure, except one, which has a Tower Shield. Unfortunately, you will need
a level 4 or 5 Thief to open that chest.
Hint:
Trahern's Sword: Talk to Trahern and he will ask you to look for an " Old
Sword" of his. From there, go to the library. Instead of taking the
spiral passage downward to enter the laboratory, take the passage upward.
Then, circle the tower to find a door that leads to Bowden. Talk to Bowden
and ask about his "Experiments" to inquire about the missing
sword. He will give you a key. Take the key to the locked door in the
laboratory. The key will open the door and lead you to a treasure chest
containing the missing sword.
Hint:
Troubadour's Gloves: Go to the Erromon Inn, go straight to the purple statue and press
A.
Hint:
Wall "O" Bones Scroll: Go towards the Darkling Bog and look on top of every hill on the
left side of the trail. You will eventually find a hill with some of Trolls.
Kill them and go to the top of the hill to find a chest containing the
scroll.
Hint:
Wall "O" Bones Wand: Once you reach the Chaos Island, stay on the beach and follow the
shoreline. You will see a large hill. Climb over the hill and go past it to
find a treasure chest (there is also a large warp gate nearby). Inside the
treasure chest is a Wall of Bones wand. You can use this wand to kill the
Marquis.
Hint:
Warfang sword: You will receive the Warfang after defeating Kitrak.
Hint:
Wizards Hat: On your way to Talewok is a place on the left side of the road.
It is an open area with is an Ogre Boss and five Ogres. Defeat him and find
the hole Go to it and press A. There is a chest inside. Go to it. You
will need a level 6 thief in order to open it. Inside will be some gold and
the Wizards Hat, which raises the wizard one level.
Hint:
Money: When in Port Saiid, enter the house of the man that sells spells
and herbs. Once there, buy as many herbs as possible, then sell them back.
The man sells herbs for 4 gold, but he buys them for 5 gold.
Before you reach the bridge
outside Port Saiid. Turn right and look in the bushes for a chest that
contains 5,000 gold.
In Erromon, go across the
bridge with the big pink obelisk crystal behind your back. Slightly to your
left is a purple shop. Inside is a man and woman Marari. Behind the man
Marari is a room with yellow curtains for a door. Enter it to find 444 gold.
After getting the gold, exit that small room and go down that ramp stairs
behind the Marari in the back of the house. After exiting through the door,
you should be in the Marari tunnels. Go left to get in the part of the
tunnels with two Marari next to each other. At that location, turn around
and go back to the door where you came from. Since you are back in the
house, the 444 gold should now reappear. Repeat this process as many times
as needed.
In Erromon, go inside the Inn
and up the stairs to your right. Keep going straight down the two halls
until you get to the last room on the end. Go in the curtained room, and in
the back you will find 555 gold. Follow the same route for the reappearing
444 gold in the Mirari merchant shop.
Hint:
Shortcut To Erromon: Go to the abandoned Chaos camp site and get the Chaos Sword. From
there go north and follow the trail until you reach a path. Follow the path
to Erromon.
Hint:
Finding Kitrak The Goblin Leader: Start at Erromon and go north on the west side of the river that
cuts Erromon in half. At the end of the river, go north until you find a
lone Ogre. Talk to him and kill him. From there, go east and follow the wall
until you reach a break in the rocks. Take this path and you will fight some
wolves and goblins. You will soon reach a short wooden tree object that will
take you across a small canyon. From there, go right and continue. You will
eventually find a Goblin that you can talk to . You can fight him if you
wish. It is recommended that you fight every Goblin, Wolf, and Minotaur you
encouter, since Kitrak is difficult to defeat and has seven Hobgoblins to
protect him. From there you should find a ramp. Take the ramp and the next
Goblin tent you find will be Kitrak's.
Hint:
Finding Shamshuk's Tower and Elisheva's Tomb: When you enter Darkling Bog, head straight east across it. You
will find Elisheva's Tomb. The entrance is on the south side of the
building. Heading north from Elisheva's tomb will take you straight to the
Lizardmen's King. He will fight you, but he is easy to kill. After clearing
through the tomb, walk out of the tomb and head into the water. Go right and
follow the trail. When you reach a two-way split, look around. If you see a
large, very straight-up and ill-placed looking mountain to your left, you
are in the right place. Go over to it. You can walk into that mountain on
the south side. Shamshuk's Tower will be on the left, and be lightly
guarded. It looks very small and tilted. Note: Going onto the roof will trap
you up there; however, it may be your only way into the Tower.
Hint:
Unlock Shamshuk's door: In order to unlock Shamshuk's door you have to find all of the
secret doors in the large room shaped like a hook (almost a circle). To find
them, look at the floor. Wherever there is a roman numeral, there is a door.
There should be four in each circle for a total of eight.
Hint:
Passing the Jundar Spirit: The Jundar Spirit will not let you pass into the desert at the
gate. When you approach it, press A and the spirit will talk to you .
It will ask you a riddle, and if you get it wrong it says that you will die
(you fight an Earth Elemental, an Air Elemental, a Fire Elemental and a
Water Elemental. Use the Spell Banishing on them and you can do damage up to
244. To get the correct answer to the riddle, always pick the longest answer
until it says "Myself". Select "Myself" and you will
solve the riddle and it will let you pass.
Hint:
Use high strength weapons sooner: When you get a high strength weapon but you cannot use it because
your strength is too low, build your strength within 10 points of the
weapon. Then, get into a battle. Use a strength potion in one turn, then on
the next turn equip the weapon. You will get to use the weapon as long as
you have it equipped.
Hint:
Defeating Chaos Minions: This trick only works if you have the "Wall 'O' Bones"
wand or the "Wall 'O' Bones" scroll. After defeating Marquis,
travel to Namers isle. When fighting the Chaos Minions, make sure you have
the "Wall 'O' Bones" spell. While fighting, use "Wall 'O'
Bones" on the Chaos in this order. First use it on Chaos Stormer, then
on Chaos Spell Weaver, and finally on Chaos Warrior. Do not try it on Chaos
Mauler, since it can easily deflect the spell. If done correctly, all Chaos
will be trapped, except the Chaos Mauler who will usually flee from combat.
Hint:
Defeating Marquis: There is only one way to defeat the Demon Marquis. You must use
the Wall "O" Bones spell to incapacitate him. Once you have
defeated him, he will drop the Marquis Amulet which has no effect until you
find him later in the game. Note: Do not fight Marquis without the Wall
"O" Bones spell. He can still do over 100 damage in one turn even
if both the Air Shield and Spirit Shield have been cast.
Hint:
Defeating Mistress Chaos: Cast Mirror as many times as you can on your party and go into
the battle with plenty of curing potions, defense potions, dexterity
potions, and strength potions. If you know the Dexterity or Strength spells,
use them as soon as possible. Harm her physically, with your weapons, from
all sides. She will try to cast fireball all the time, using up her turn. It
takes about 10 to 25 minutes to defeat her.
Hint:
Defeating Prince Shairden: Do not try to use spells on him -- he will resist them all
regardless of how strong you are. Instead, use Air Shield, Spirit Shield,
and any other available shield. Also use any Defense, Strength, and
Dexterity Potions you have. Use Dexterity first, as this will increase the
amount of turns you take in a round, then use Shields, then Strength. After
all of that, surround him from all sides and attack him
"physically". This will take some time. Immediately after he is
defeated, you have to fight Mistress Chaos.
Hint:
Defeating Shamshuk: The Banishing Scroll, Haste Scroll, Spirit Shield Scroll, Shield
Amulet, and Herbs can be obtained after Shamshuk is defeated. The Wall Of
Bones spell works against Shamsuk, but first use Dispel Necro and vs.
Necromacy on your characters.
Hint
Weapon list:
Name
Min Str
Base hit
Damage
Type
Spell
Misc
Battle Axe
14
65
3
Hafted
Broadsword
15
40
3
Sword
Chaos Sword
25
20
5
Sword
Poison
Club
10
55
2
Hafted
Dagger
7
35
1
Sword
Giant Axe
28
30
6
Hafted
Gladius
8
40
1
Sword
Great Axe
19
65
4
Hafted
Great Bow
18
30
5
Missile
Great Sword
22
40
4
Sword
Hatchet
12
30
3
Thrown
Hunter's Bow
16
35
3
Missile
Ironwood Staff
10
50
3
Pole
Javelin
14
35
4
Thrown
Long Bow
16
30
4
Missile
Long Sword
17
45
3
Sword
Mace
16
55
3
Hafted
Mace of Glory
20
75
5
Hafted
Lightning, Light
A:S
Poison Dart
8
20
1
Thrown
Poison
Pole Axe
18
45
6
Hafted
Sabre
10
45
2
Sword
Short Bow
14
35
2
Missile
Short Sword
10
40
2
Sword
Spear
15
50
3
Pole
Staff
8
45
2
Pole
Tanta
7
70
1
Sword
Throwing Iron
7
30
4
Thrown
Throwing Knife
7
35
2
Thrown
Trahern's Sword
15
55
3
Sword
Warfang
20
55
4
Sword
Tap, Stamina, Darkness
SpellB:+15, Warrior:+2, A:S
Hint:
Defenses:
Name
Protect
Def
Dex
Stealth
Misc
Buckler Shield
1
2
0
0
0
Large Shield
3
4
-3
0
0
Small Shield
2
3
-2
0
0
Cloth Armor
1
0
0
+5
0
Leather Armor
2
0
-1
0
0
Scale Armor
4
0
-3
-5
0
Iden Scale Armor
5
0
-2
-10
0
Kite Shield
4
5
-4
0
0
Kendall's Hat
+1
0
0
-1
0
Leather Boots
+1
0
0
0
0
Mercenary Belt
+1
0
0
0
0
Leather Cloak
+1
0
0
0
0
Chain Mail Armor
5
0
-2
-5
0
Phantom Cloak
0
0
0
+3
0
Boots of Adamant
+2
0
0
0
0
Woodman's boots
0
0
0
0
Ranger: +2
Mirari Cloak
+2
0
0
0
0
Dragon Leather Armor
6
0
0
+10
0
Chaos Robes
10
0
-1
0
Endurance:-2; Resists: magic:25
Chaos Shield
8
8
0
0
0
Scorpion Shield
5
5
-2
0
0
Turtleshell Shield
3
5
-4
0
0
Jundar Leather
7
0
0
+15
0
Darken Bat Hide
3
0
0
+20
0
Helm of Defense
+5
0
0
0
Resists: Physical:25
Sun Shield
4
6
-3
-10
Resists: Solar:50
Ring of Healing
0
0
0
0
Endurance:+5; Magic: Photosynthesis
Jundar Gauntlets
0
0
0
0
Damage:+1
Boots of Speed
+1
0
+3
0
Magic: Haste
Beast Hide
2
0
-2
0
0
Enchanted Hide
4
0
-1
+5
0
Full Plate Mail
7
0
-3
-20
0
Scorpion Scale
7
0
-1
0
0
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: