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Home > Nintendo 64 cheats > B > Banjo-Tooie
Banjo-Tooie cheats
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| Effect | Code |
| Level select | CHEATOJIGGYWIGGYSPECIAL |
| Double feather carrying capacity | FEATHERS or CHEATOSREHTAEF |
| Double egg carrying capacity | EGGS or CHEATOSGGE |
| Unlimited eggs and feathers | CHEATONESTKING |
| Unlimited air and health | HONEYKING or CHEATOKCABYENOH |
| All mini-games, Bosses, and movies in replay mode | CHEATOPLAYITAGAINSON |
| Banjo moves faster | CHEATOSUPERBANJO |
| Enemies move faster | CHEATOSUPERBADDY |
| Music test unlocked in Jolly Roger Bay jukebox | JUKEBOX or CHEATOXOBEKUJ |
| Unlimited health | CHEATOHONEYBACK |
| Unlimited Glowbos | GLOKING |
| Unlimited Mega Glowbos | SUPGLOKING |
| No damage when falling | FALLPROOF or CHEATOFOORPLLAF |
| Eggs home in on nearest target | HOMING |
| Jiggy hints given by signs in Master Jiggywiggy's house | GETJIGGY or CHEATOYGGIJTEG |
| All replay sub-options unlocked | CHEATOPLAYITAGAINSON |
| View ending sequence; only if you currently have less than 90 Jiggies | CHEATOJIGGYSCASTLIST |
Mystery
Pink Egg:
To find the location of the mysterious Pink Egg from Banjo-Kazooie,
go back to Spiral Mountain. Just above the tree stumps where the speed shoes
are located is a hole. In the hole are metal bars enclosing in a Banjo-Kazooie
Game Pak. To destroy the metal bars, you will have to learn about Grenade
Eggs. Use them to blow up the bars. Go up to Gruntilda's Lair to find a
Flight Pad so you can fly to the hole and break open the Game Pak to find
the Pink Egg.
Mystery
Blue Egg:
Go back to Spiral Mountain and use the Flight Pad to fly up to a
waterfall with a hole in it. Jump all the way through the rushing current to
find the Game Pak. Go to where the Game Pak is located, then do a backflip
near the waterfall inside there. You should hang from a crack -- slide to
your right, go under the waterfall, and press A. If done correctly,
you can get up and just walk through that tunnel to find it.
Ice
Key:
The Ice Key is hidden inside another game pak. You will have to
learn the Grip Grab move to get it. Go to Jinjo Village, go behind the Green
Jinjo's House, and find the sandy spot. You will see a crack in the wall. Go
up on the platform near there to reach it and climb your way across to a
hole. Be careful, because there are plants that will bite you. When you
reach the cave, you will see the Game Pak.
Using
codes sooner:
Start a single player game. In the first world when you are able
to use Mumbo Jumbo, control the Golden Goliath and lead him to the huge
doors near the entrance of the world. Kick the doors open. Make a left in
"Jade Snake Grove" then make a left into the muck. Collect the
Jiggy that is there, and continue to the right. You will find an area with
two dart spitting enemies. Walk of the temple that they are protecting and
kick the door. That is the "Code Chamber" where you can enter
Cheato's codes.
Swim
faster:
Press A + B to swim faster in water. Note: This
will only work after you save the fish who is stuck under a rock.
Double
jump:
Banjo can jump twice when he is alone. To do this he has to know
how to swing his backpack around. Press A to jump in to the air, then
press B to swing his backpack around in the air. Then immediately
after this, press A again. If done correctly, Banjo will jump again
in the air.
Hint:
Double Honeycomb:
Run up to an opponent (most the small green ones) and if you
accidentally get hit by him, run and do a barrel roll on him. He should be
propelled in the air. Jump through him while your Honeycomb count is still
onscreen and he is still in the air. Your meter should go up by one
Honeycomb. Then, get the Honeycomb that you receive for defeating him.
Hint:
Four Honeycombs:
Once you have Dragon Kazooie, find a Beehive with red eyes. Shoot
it with an Ice Egg and walk up to it. Stand still and press B to use
your Fire Breath technique on the Beehive. This is very useful if you do not
have much energy remaining.
Hint:
Easier Code Temple entry:
In Mayahem Temple, summon the Golden Goliath with Mumbo and use
him to go just outside the Code Temple. Stand directly in front of the door
and press B to kick the cracked door (or vent). The door should break
open, revealing the entrance to the temple. This gains you faster entry to
the temple, rather than playing until you get grenade eggs in WitchyWorld.
Hint:
Caldron Keep: Restore eggs and feathers:
After winning the Tower Of Tragedy quiz, go to the gun chamber
and find Dingpot. Jump inside of him and he will restore all your eggs and
feathers so you will be ready to defeat Grunty.
Hint:
Cloud Cuckoo Land: Tooty appearance:
In the block of cheese in Cloud Cuckoo Land is a milk carton. On
one of the sides there is a missing person notice. That missing person is
Tooty, Banjo's sister.
Hint:
Cloud Cuckoo Land: Jellycastle:
Use Sack Pack to get in the Jellycastle.
Hint:
Glitter Gulch Mine: Mega-Glowbo:
The Mega-Glowbo is located in Glitter Gulch Mine. Go to Mine
Entry 1 and walk over the wooden plank above the yellow water. Then enter
the next door and jump into the water. Perform the Talon Torpedo on the rock
with Kazooie's image on it, then enter that hole to find an Ice Chest. The
Ice Key is located on the cliff above the sand in Jinjo Village. Inside the
Ice Chest is the Mega-Glowbo which you can give to Humba Wumba to receive a
transfomation that changes Kazooie into a dragon.
Hint:
Glitter Gulch Mine: Kazooie as a Dragon:
Get the Ice Key from one of the Banjo-Kazooie game paks. Then, go
to the waterfall caverns in Glitter Gulch Mine. Use Talon Torpedo on the
rock with Kazooie on it and you will find a safe. Use the Ice Key, and a
Mega Glowbo will appear. Go to Wumba's hut in Pine Grove and you will turn
Kazooie into a Dragon.
Hint:
Glitter Gulch Mine: Easy Cheato Page:
When you first enter Glitter Gulch Mine, you will notice a Cheato
Page on top of the wooden entryway. As you climb down the rope, you will
also notice the Springy Step Shoes. These are not available for use yet, so
you must wait until you get to Terrydactyland. There is, however, another
way to get this Cheato Page. As you climb down the rope to enter Glitter
Gulch Mine, climb about half way down, place your back towards the Cheato
Page, jump off towards it, then use Kazooie to help make a perfect landing
on top of the wooden entry way. You should then be able to retrieve the
Cheato Page without ever having to use the Springy Step Shoes (learned in
Terrydactyland).
Hint:
Grunty Industries: Cheato page:
Go to the Workers Quarters In Grunty Industries and shoot a
grenade egg at the bathroom door. You will find the toilet from Banjo-Kazooie.
Do a Bill Drill to unclog him to get a Cheato page.
Hint:
Grunty Industries: Train:
Once you get into Guntry's Industries, go to the right. Look for
the train switch. Once you open he train station, take the train inside to
the building -- there is no other way in.
Hint:
Grunty Industries: Mumbo Jumbo wallpaper:
Go to the Workers Quarters In Grunty Industries and go to area
with the bunny on it and look on the wall to find Mumbo Jumbo wallpaper and
a picture of Mumba Wumba.
Jump through the Mumba Wumba picture to find a hidden sign.
Hint:
Grunty Industries: Bathroom conversations:
Use the Split-Up Pad near the main entrance and go the workers
corridors. Destroy the camera to remain safe, and walk up to the female
bathroom. A worker rabbit will ask you to get her out because the door is
jammed. However, there is no way to help the poor rabbit, because the door
cannot be opened. Note: The comments made by the female rabbit get slightly
crude if you continue to listen to her constantly. Also, you can only talk
to the female worker rabbit if you go there as Kazooie (not Banjo alone, or
Banjo-Kazooie together).
Hint:
Hailfire Peaks: Transport Holes in Mumbo's and Wumba's Huts:
In Hailfire Peaks, there are transport holes in a breakable wall
in Mumbo's hut and an invisible passage through Wumba's blue cloth hanging
on the wall. The two passages lead to each other. There is also a secret
passage in Mumbo's hut in Jolly Roger's Lagoon.
Hint:
Hailfire Peaks: Reaching Chilly Billy:
As soon as you get in the fire side of Hailfire Peaks, look to
the left. There should be a big square stone. On top of it is a big crack.
Make sure you are on top of it and that Chilly Billy is mad and is throwing
fireballs at you. He will blow up the big square stone, revealing a flight
pad. Go on it and fly to the mountain. There should be a platform there. Go
on it, making sure you have some Ice Eggs. Enter the door in front of you.
Hint:
Hailfire Peaks: Jinjo doll:
Go to the icy side of Hailfire Peaks. Get Mumbo and warp to the
lower icy side. Go in front of Wumba's Wigwam, but do not enter. You will
see a path to your right. Walk up that path, but be careful since it is
slippery. Break the ice cube with the Mumbo pad in it. Use Mumbo's magic to
revive the alien father. He will ask you to find his children. Then, go back
to play as Banjo. Warp to the lower icy side. Climb down the
"hill" you are on. At the bottom, turn right. You will see a hole
in the wall. Go through it. Grip-grab The ledge and go across. Then, at the
end of the ledge, drop down. There will be an ice block there. Break it with
Bill Drill. An alien child will jump out and will be holding a doll. The
doll is a Jinjo.
Hint:
Hailfire Peaks: Jiggy into Grunty Industries:
Go inside Wumba's Wigwam where you will turn into a snowball.
Then, go on a Warp Pad to the upper area of the fire side. Go left, then up
a ramp a little farther ahead on the right. Next, go down the ramp on the
ice side until you reach a building's roof. Go on a button that you can step
on and watch a Jiggy go into Grunty Industries.
Hint:
Hailfire Peaks: Jiggy:
Turn yourself into Banjo only. Then, go to any Warp Pad and go to
the upper area of the fire side. Go left until you run into a body of hot
water. Hold Z then press C-Down. Jump into the water and get
the fish. Take a Warp Pad to the upper area of the ice side. Go directly to
the pad, turn right, go down the ramp, climb up the first stairs, and go
into igloo. Feed Boggy the fish to get a Jiggy.
Hint:
Hailfire Peaks: Giant Banjo:
Enable the "Unlimited health" code. Go to Hailfire
Peaks and turn into a snowball at Wumbas. Go out, grow a little, and burn
yourself on the fire outside her house. Go back in and wait until you grow
to full size. Jump back into the pool and Banjo will be big.
Hint:
Jiggywiggy's Temple: Behind the temple:
Go to Jiggywiggy's Temple and walk behind him. Go through the
carpet on the wall behind him and you will be behind the temple. There is
nothing special there -- just three signs.
Hint:
Jiggywiggy's Temple: No time limit:
Fail a puzzle three times. Every time you fail, he will point out
he is disappointed with you and ask you to redeem yourself. Answer
"Yes". After the third time you fail, answer "Yes" and
allow the game to set it up again. Before you start he will say "You
have failed many times...do you want me to aid you by taking away the time
limit?". Answer "Yes".
Hint:
Jinjo Village: Treble Clef:
There is a hidden Treble Clef on top of the red Jinjo house.
Hint:
Jolly Roger Lagoon: Make the pirate Black Eye fall out of his chair:
Press B two or three times and he will say "One more
push of that button and I will run ye through". He will then fall out
of his chair and give you two doubloons.
Hint:
Jolly Roger Lagoon: Pictures:
In the back room where Captain Blackeye is located are a picture
of Shark Island with a hole in it and a picture with a Pink Egg.
Hint:
Jolly Roger Lagoon: Grunty's sister:
Go to Pawno's Emporium in Jolly Roger Lagoon. There is a box with
a B-K on it. Behind that is Grunty's sister.
Hint:
Jolly Roger Lagoon: Pigs:
Look closely at the pig with two arms in Jolly Roger Lagoon. He
will drop his tube and his underweae will be showing. If you go in the
Temple Of Fishes there will be another pig and his name is Chris P. Bacon
(crispy bacon).
On the fire side, if you take the snowball from the icy side you can cool down the hot water at the very beginning and give it to the pigs in Jolly Roger Lagoon:
Hint:
Jolly Roger Lagoon: Hidden doubloons and empty honeycomb:
In Jolly Rogers Lagoon, there are doubloons under rocks. On the
ground where the monument is or split up pads (if you already blew it up)
there are larger rocks than normal. Do a Bill Drill on them to find hidden
doubloons. Some also reveal shock spring pads. On the shock spring pad in
front of Jolly Roger's store, spring up onto the roof. Use your Talon Trot
(where Tooie walks up steep slopes) to walk up the roof. Then, go onto the
chimney to find a second spring pad. Spring up to the groove in the
mountain, shimmy across until you get to a pipe, then drop down on the pipe
to find an empty honeycomb you can later trade for extra health. It may
require a few attempts to get to the empty honeycomb
Hint:
Jolly Roger Lagoon: Get to Smuggler's Cavern:
When you enter the Inn, turn to your left to find a window. Look
in first person view through the window. Shoot a grenade egg at the barrel
that is marked gun powder. A door will blast open. Go into the door at the
side of Jolly's Inn. You will find a hole in the ground that leads to
Smuggler's Cavern.
Hint:
Jolly Roger Lagoon: Dancing Jolly:
Save Jolly's partner and fix the jukebox. Play any song and
eventually he will begin dancing.
Hint:
Mayhem Temple: Silver egg:
Enter the treasure chamber, where a person is worrying about a
gold statue. Go to where the crazy honeycomb hive with red eyes chases you.
You will see a red spot in the wall. Approach the red spot, and you will see
a narrow path. After you walk down this path, you will end up in a chamber
with a silver egg. Note: This is one of Terry's eggs.
Hint:
Mayhem Temple: Easier flight pad:
Do the Golden Goliath spell and give the rock by the first
dart-shooting stone a kick. The flight pad will be open before Grenade Eggs
or Bill Drill.
Hint:
Mayhem Temple: Jiggy:
To get the Jiggy from the snake in Mayhem Temple, climb up the
temple near Wamba's Wigwam. You will see a sleeping snake guarding a Jiggy.
There will be some areas in the bottom right corner that you can step on
without waking up the snake. Then, tiptoe over to the snake and grab the
Jiggy.
Hint:
Spiral Mountain: More bubbles (air underwater):
Go back to Spiral Mountain after learning the Beak drill
maneuver. Then go to the rock that is near one of the path's around Spiral
Mountain. Perform the Beak Drill on the rock and a fish will be inside of
it. Pick up the fish by walking over it and then jump in the water.
Hint:
Witchy World: Get past electric fence:
First, turn just into Kazooie. Go to the jump pad with Kazooie's
foot print behind the closed ticket booth (near the mother bear that is
looking for her children). Jump on it, but head towards the fence and go
around the ticket booth. When you reach the full point of the jump, have
Kazooie flap his wings and go towards the fence. This may take a few tries,
but it will eventually work. You have to go to one of the posts. Note: This
will not work when Banjo has Kazooie on his back.
You do not have to use Kazooie to get past the fence. Just shoot a grenade egg at the center fence and it will blast off.
Hint:
Witchy World: Hitting the bell:
Go to the Cactus of Strength. It takes three different strikes to
hit the bell. Those three different strikes are "The Bill Drill" ,
"The Beak Buster" (learned in Banjo-Kazooie) and "The
Grenade Eggs" (only use one).
Hint:
Multi-player mode: Jinjo:
Once you have found the Mystery Eggs, go to Herry's egg (which is
left after using the wooded hollow silo). You may not see it at first
because it is hidden, and almost invisible in the wall. Go inside with both
eggs and Herry will ask you to put them in one of the nests. Do this and you
will acquire the Homing cheat and the Banjo-Bash-Kazooie on the floor move.
Then, if you have learned the Egg Hatching move and Bill Drill, Bill Drill
the board covering the split-up pads. Go over to the egg above Herry and
hatch it to unlock the Jinjo in multiplayer mode.
Hint:
Multi-player mode: Stealth:
Start a multi-player match with player four being Banjo. Have
Banjo wander to the yellowish lit area of Clanker's Cavern. Put him with his
face in a corner. This will make Banjo very hard to find if your friends do
not look carefully.
Hint:
Multi-player mode: Choosing a character:
In order to choose a multi-player character by yourself, select a
single mode game and pick a shoot-out match. Note: This will not work if you
choose "All the Games" or "Some of the Games" before you
start playing. Also, this will not work in a game that requires
Humba-Wamba's magic or requires you to fly. Some others such as "Hoop
Hurry Challenge" or "Twinklies Packing" require you to be
Banjo-Kazooie (the game will automatically select them for you).
Hint:
Multi-player mode: Colors:
There is a mini-Nintendo 64 at the bottom of the screen for
multi-player. The controller connectors are different colors depending on
where you put in your controller. That is what color your player will be as
you move around in multi-player modes.
Banjo
Player one: Brown Banjo with a Red Kazooie.
Player two: Green Banjo with a Blue Kazooie.
Player three: Blue Banjo with a Green Kazooie.
Player four: Yellow Banjo with a Purple Kazooie.
Gruntilda
Player one: Red Grunty with Yellow Hawk.
Player two: Green Grunty with Red Hawk.
Player three: Blue Grunty with Green Hawk.
Player four: Yellow Grunty with Blue Hawk.
Mumbo
Player one: Red Mumbo with Green Tuki Bird.
Player two: Green Mumbo with Yellow Tuki Bird.
Player three: Blue Mumbo with Pink Tuki Bird.
Player four: Yellow Mumbo with Blue Tuki Bird.
Jinjo
Player one: Red Jinjo with Green Tuki Bird.
Player two: Green Jinjo with Pink Tuki Bird.
Player three: Blue Jinjo with Yellow Tuki Bird.
Player four: Yellow Jinjo with Blue Tuki Bird.
Jamjars
Player one: Red Jamjars with Green Robin.
Player two: Green Jamjars with Light Blue Robin.
Player three: Blue Jamjars with Red Robin.
Player four: Yellow Jamjars with Purple Robin.
Hint:
Avoid being shocked on metal tubes:
When climbing vertical pipes that have obstacles such as electric
shocks coming out of them, you can avoid these by going to either side of
the pipe.
Hint:
Getting items without Glide:
During the game you occasionally need to use Glide to get certain
Jiggies or other prizes. Instead of waiting to learn Glide to get those
items, use the following trick. If you have Clock Work Kazooie eggs, you can
shoot them at just the correct angle so that they will go where desired
without exploding. For example, in Grunty Industries, after you shoot all
the "Rare" blue barrels in the Quality Control room, the Jiggy
will go behind the production line and you will need to use Glide to reach
it. But if you use a Clock Work Kazooie egg, on a crate just below the
platform that you stand on when you get into the room, and shoot it at just
the right angle, it will break on the wall releasing a Clock Work Kazooie
that you can use to pick up the Jiggy.
Hint:
Unlimited Fire Eggs:
Simply get Dragon Kazooie and try to shoot Fire Eggs. You will
never run out for obvious reasons.
Enable the "Double egg carrying" code and go to "Madame Grunty's Fortune Telling Booth" with full Fire Eggs. Keep going in until she has given you extra Fire Eggs five to six times. Then, go to the Inferno as Kazooie alone. Kill your self two to three times. You should now have unlimited Fire Eggs.
Hint:
Unlimited ammunition for fighting Lord Woo Fak Fak:
Enter his locker as the sub, and use your torpedoes.
Hint:
Defeating Mingy Jongo:
Use invisibility feathers and keep running into him.
Hint:
Differentiating Minjos and Jinjos:
Stand away from the Minjo or Jinjo and shoot it. If it moves, it
is a Minjo. If it does not move, grab it. If you have 9/9 black Jinjos, you
will get a Jiggy. There is a different number of each Jinjo color.
Hint:
Jiggywiggy's Super Special challenge:
After you complete all of Jiggywiggy's challenges he will let you
play his Super Special challenge. The puzzle is of his house. You do not
need a specific amount of Jiggies to play it.
Hint:
Random Jinjos:
For random Jinjo colors in different locations, start a new game
after already completing one. For example, complete a game with Banjo's
picture at the game select screen, then start a new game on the picture with
Kazooie's face. All of the Jinjo colors will be randomized. For example, the
white Jinjo may be relocated on top of the water pipe in Glitter Gultch Mine
instead of its previous location in The Mayan Temple level.
Hint:
Get out-of-reach items:
To get items such as Cheato pages, Jiggys, and empty honeycombs
that are out of Banjo's and Kazooie's reach, fire a clockwork egg on
whatever ledge the item is on, then collect it with the remote-controlled
bomb.
Hint:
Longer jump with Detonator:
When using the Detonator, start walking around. When he is in the
air and going back down to the ground again, jump. This will give you an
extra-long jump.
Hint:
Jet Force Gemini posters:
Look carefully inside Bottle's House, inside his little sister's
room and his brother's room, to find pictures of the stars of Jet Force
Gemini on the walls.
Hint:
Unfriendly Bottles:
After you defeat Gruntilda and the credits roll, continue on your
file and go to Bottles's house. You will find that the door is closed. No
matter how many Grenade Eggs you throw at it, it will not open. The other
way to get into his house through the back door, the gate near the entrance
to the Plateau (close the Master Jiggywiggy's temple and the entrance to
Mayhem Temple) will also be closed. King Jingaling, however, still likes to
keep in touch but will not reopen the gate/door to Bottles's house.
Glitch:
Float in Atlantis:
Shack pack underwater in Jolly Roger's Lagoon. Once you get to
Atlantis, you start floating up.
Glitch:
Float in Grunty Industries:
Get the Sack Pack move in Cloud Cuckoo Land and go to Grunty
Industries. On the second floor, enter the large room with a cylinder in the
middle and neon green toxic waste surrounding it. Use the Split-Up Pad on
top of the cylinder then use Banjo's Sack Pack move in the green toxic
waste. Hop up to the metal grating slowly, then stop midway when you are
about to hop on top of it. You will begin floating up and will stay elevated
at the top of the room until you release Z.
Glitch:
Float in Halfire Peaks:
Go to the icy side of Halfire Peaks and split with Kazooie. Use
the "Sack Pack" in the water and try to jump on to the border
between the water and the land. If done correctly, you should slide from the
water up the slope and start floating into the sky. You will eventually land
on the fire side.
Glitch
Fall in Glitter Gulch Mine:
When you enter Glitter Gulch Mine for the first time, hold C-Up
and you will instantly be in the air above Gruntry Industry's moat. You will
then plummet to your doom.
Glitch:
Walk on water in Smugglers Cavern:
Go to Smugglers Cavern in Jolly Rogers Bay from underwater (not
the building entrance). Turn right and you will notice that darker areas
that are lines. Go to the second one to the right of the underwater
entrance. Get up against the dark part. Go up and down it while touching the
wall. You will soon begin to walk as if there is no water.
Glitch:
Return to entrance in Terrydactyland:
Grip grab onto the "To Witchyworld" sign in
Terrydactyland. Climb up and walk forward. If you walk forward, you will
hear the "uh-oh.Wwhhooaa" sound end up back at the entrance.
Glitch:
Cloud Cuckoo Land preview:
At Sprial Mountain, go to the flying pad at the top of the
mountain. Keep flying higher, and you will eventually catch a glimpse of
Cloud-Cuckoo Land before you suddenly appear down on the ground.
Glitch:
Aiming sight on while still moving in Mayahem Temple Shootout:
Select multi-player mode, and when selecting the mini-games, pick
Mayahem Temple. You must have at least one Proximity Egg and one Clockwork
Egg. Go to the room with the two Proximity Nests (go to green room with four
paths to choose from, then go to the tunnel with the Golden Egg Nest, then
take the door to the right.) In there, get fairly close to the wall and tap C-Down(2).
Next, switch to Proximity Eggs and shoot one. Hold Analog-stick Down
for a moment to back up. Now, wait for the Proximity Egg to turn invisible,
then switch to Clockwork Eggs. Hold R to bring up aiming sight, but
do not move it. Keep holding R and fire a Clockwork Egg towards the
Proximity Egg. Keep holding R until the Clockwork Egg explodes. If
done correctly, the aiming sight will still be on, even after you release R.
This trick will guarantee a hit to another player, and you can run around
with it. This effect ends when you hold R or after you die. This is
difficult to do, and may requires several attempts.
Glitch:
Unlimited Fire Eggs throughout game:
In Grunty Industries, go the top of floor 4 and the sewer access
tunnel. Play the TNT game to get rid of the Clinkers. While playing, use up
all of your regular eggs, and switch to fire eggs. Do not shoot any fire
eggs, and lose the challenge. Leave the game and try out your fire eggs.
Glitch:
Phantom Banjo steps:
While in the entrance to Clinker's Cavern fire a Clock-Work
Kazooie Egg and walk around, its face towards Banjo. As you walk around the
game will think Banjo is doing the walking and drops of sewage will splash
around him.
Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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