Extra
characters: Press B, A, L(2), Z at the title
screen.
Swing
faster: Hold L + R + A + B to have the balls
swing faster.
Voice
test: Highlight a character, press Analog-stick Left or Analog-stick
Right, then wait approximately one minute to hear what that character
says when hit.
Practice
mode: Note: This is not training mode. Press R + Z at the
title screen. Enable the "Level select" code and enter battle
mode. Jump to the level you want to practice. Go through the level to the
finish ring. The finish ring loses its warping power when accessed in battle
mode. If you want to practice the level again, choose "Restart
Level" at the start menu. Note: You may have to practice as a bomb if
you were beat up before reaching the finish line.
Quick
level completion: At the title screen, select "Options" and set the
difficulty to "Easy". Enable the "Level select" code.
When the level starts, go to the Final Tower of the level. Finish it in
first place. The game will note that you completed all of the towers in
first place and give you a "World Completed!" and unlock the next
level.
Hint:
See King Jr.'s eyes: Enable the "All characters" and "Mix and match
mode" codes. Select King Jr. as your main character and go into any
mode. If lucky, King Jr.'s sunglasses will be gone and you can see his eyes.
Hint:
Bomb physics: Enable the "Fat reckin' balls" code. Bomb physics will
be enabled with fat balls. Note: Bomb Physics is high jumping, but no
grappling.
Hint:
Battle mode finish line strip: Use the "Bomb Physics" trick. Enter battle mode and
select the level named "The Deep". Go to the red quarter of the
battlefield. Jump and keep jumping and you will see, and can land on, a
little finish line strip.
Hint:
Flying rocket roller ball: When you are directly in front of an automatic roll section, drop
swing over it, and in mid-air quickly press Turbo repeatedly. You
should be flying over the roll section at lightning speed and should not be
able to see your ball because of all the flashes the turbos are making. When
you find out that you cannot do this anymore, it is because you are no long
flying over a roll section and it is now regular ground. Note: Enabling the
"Full turbos" code may help. This cannot be done on all roll
sections. They must meet the following requirements. They do not change
elevation any higher than the starting point at any part. They do not
contain a loop at any point. A perfect example of this is the last roll
section in the deep, tower 3: "ski jump". The dragonfly drops you
directly in front of it.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: