All
events: Press Up(2), Down(2), Left, Right, Left,
Right, A, B, Start at the title screen. A sound
will confirm correct code entry. All the events in trial mode will be
unlocked.
Pole
vault: Enter L.a. as a case-sensitive name in championship mode
to unlock the pole vault. Note: This also unlocks a chrome metallic player
in trial mode.
Extra
events: Enter Montreal as a case-sensitive name in championship
mode to unlock secret events such as the pole vault and weight lifting. A
sound will confirm correct code entry.
Gold
mode: Enter Helsinki as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Orange
metallic player: Enter Moscow as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Silver
metallic player: Enter Munich as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Bronze
metallic player: Enter Roma as a case-sensitive name in trial mode. A sound
will confirm correct code entry.
Silver
metallic player: Enter Sydney as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Green
metallic player: Enter Mexico as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Red
metallic player: Enter Tokyo as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Gray
metallic player: Enter Athens as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Yellow/Orange
metallic player: Enter Atlanta as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Silver
with purple and blue metallic player: Enter Seoul as a case-sensitive name in trial mode. A
sound will confirm correct code entry.
Hint:
Hammer throw: The hammer throw is one of the more inconsistent events in the
game. Use your favorite technique to do fast, clockwise circles with the Analog-stick.
Note: Your power here does not necessarily have to be glowing red;
orange-red will do. Stop the power meter at the farthest left side of the
throwing area as possible. The red ball can be hanging about one third over
the line to still constitute a legal throw. Set your angle at either 43 or
45 degrees for the best possible throw. The game will only let you stop on
43, 45 or 48 degrees usually, and 48 is too high. This technique should land
101+ meter throws and set some great records.
Hint:
100 meter dash and 100 meter freestyle swimming: While button pushing, all you need is consistency. In both
events, you need to develop a system that will help you jump "out of
the blocks" before the rest of the field. Try counting down
3...2...1...after the word "Set" disappears on the 100 meter dash.
In the 100 meter freestyle, use that same system once your swimmer's hands
have come to a complete rest on the stand. In each event you should then
button press as fast as possible to build a lead, then maintain a very even
and moderately fast button pressing system. This allow you to break records
consistently. Note: It is possible to get less than 9.45 seconds in the 100
meter dash. The game obviously locks you in at certain times and distances
throughout the events.
Hint:
Pole vault: In the pole vault event, it is impossible to vault 7.00 meters.
However you can vault 6.99 meters quite easily. Vault 5.50 on your first
attempt, then when successfully cleared, attempt 6.00 meters, which is still
an easy vault and puts you in first place. Finally, after you have
successfully completed that, attempt 6.99 meters. You should be able to
clear it rather easily if you are good. However, at 7.00 meters once you
advance, the game will always stop your recovery bar at the same two spots
around the stop arrow - a fraction of an inch before or slightly farther
after the stop arrow.
Hint:
Weightlifting: This is an event that requires some patience. You should not try
the Clean or Jerk portion until your power is at least halfway inside the
"OK" zone. Then, it is just timing. Do not overdo it on the hold
for 3 part. If you try to get too fast in your button pressing, you are
bound to press the same button twice and make your meter slip. If this
happens when your already into the "OK" zone, you might slip out
of it when you are still being counted off. The maximum weight may be
impossible because the "OK" meter is very small in size, making it
impossible to get the bar to lock inside it. Note: It is possible to get
280.0 kg, but it is very difficult.
Hint:
Blimp: Finish the 100 meter dash with a time that has the same number in
the last and second to last place.
Hint:
Mole: Finish the long jump with a distance that has the same number in
all three places.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: