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Perfect Dark cheats Nintendo 64

DK Mode:
Successfully complete the Chicago: Stealth level under the Agent, Special Agent, or Perfect Agent difficulty settings.

Note: When this cheat is enabled in solo mode, the guards' weapons will be twice as big.

Small Jo:
Successfully complete the G5 Building: Reconnaissance level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Small characters:
Successfully complete the Area 51: Infiltration level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Team heads only:
Successfully complete the Air Base: Espionage level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Big head mode:
Successfully complete the Chicago Stealth level under the Agent difficulty setting.

Play as Elvis:
Successfully complete the Area 51: Rescue level with a time less than 7:59 under the Perfect Agent difficulty setting.

Slow motion single player:
Successfully complete the dataDyne Research: Investigation level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Invincibility:
Successfully complete the Area 51; Escape level with a time less than 3:50 under the Agent difficulty setting.

Cloaking/Invisibility:
Successfully complete the G5 Building: Reconnaissance level with a time less than 1:40 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file. Enable the "Unlimited ammunition" code as well to have the cloak last indefinitely.

Deploy the camspy just outside where it has to go, but leave it there. Place the door decoder where it goes, then immediately switch to the Camspy and fly it in the room. Watch the entire cinema. By the time it is done, the safe door will be completely open, and the wait time will not be added to your mission time.

When you begin, you will be in a room with two cloaked guards. Finish them quickly and take the last guard's keycard. Go through the door and kill the guard that should be waiting for you outside. Go into the next garage bay and the lights will go out when you reach the glass dividers. The four guards in there need to be eliminated, and you will need the last guard's keycard. Eliminate the next four guards quickly so they cannot hit the alarm. Go to where you need to launch the Camspy for Objective 1. Go down as far as you can and get into the overhead duct work. Just before you jump down and surprise the guards that are waiting, launch the Camspy but do not send it in yet. Jump down and kill the guards before they hit the alarm and go to where the safe is located. When you put the door decoder on the machine, immediately switch to the Camspy and send it in. You will hear a voice saying "Intruder alert, all security to the vault" while the intermission sequence starts. Watch the entire sequence and when it is over the vault will be unlocked and open. Grab Dr. Caroll and leave the room, blasting through the guards. You will then hear Daniel Carrington tell you to stand back to blast open the door. Go through to end the level.

Marquis of Queensbury rules:
Successfully complete the dataDyne Central: Defection level with a time less than 1:30 under the Special Agent difficulty setting.

Jo shield:
Successfully complete the Deep Sea: Nullify Threat level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Super shield:
Successfully complete the Carrington Institute: Defense level with a time less than 1:45 under the Agent, Special Agent, and Perfect Agent difficulty settings.

Enemy shields:
Successfully complete the Carrington Institute: Defense level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Enemy rockets:
Successfully complete the Pelagic LL: Exploration level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Perfect Darkness difficulty setting:
Successfully complete the Crash Site: Confrontation level under the Agent, Special Agent, and Perfect Agent difficulty settings. Alternately, successfully complete all solo missions in under the Perfect Agent difficult setting.

Rocket launcher (Jo in solo mode):
Successfully complete the dataDyne Central: Extraction level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Sniper rifle (Jo in solo mode):
Successfully complete the Carrington Villa: Hostage One level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Superdragon (Jo in solo mode):
Successfully complete the Area 51: Escape level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Laptop gun (Jo in solo mode):
Successfully complete the Air Force One: Anti-Terrorism level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Phoenix (Jo in solo mode):
Successfully complete the Attack Ship: Covert Assault level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Go to the level Pelagic ll level. As soon as you start, Elvis should be there. Turn around, shoot him, and kill him. Pick up his Phoenix. You will fail the mission, but the Phoenix will now be unlocked.

Psychosis gun (Jo in solo mode):
Successfully complete the Chicago: Stealth level with a time less than 2:00 under the Perfect Agent difficulty setting.

As soon as you start, punch out the guard and the CIA agent. Run through the door to the FBI agent and punch him out. Run to the alleyway on the right. Punch out the guard and the two CIA agents. Pause game play and take out your gun. Kill the FBI agent through the door. Push the dumpster on the wall to reveal the explosive canisters. Shoot the canisters and blow them up. When the dumpster is blown up, take the white briefcase. Shoot the guards. Run through the door. Run through the door on your immediate left. Throw a Tracer Bug on the Limo. Go to the storm drain. Get the Remote Mine. Run back to the room with the fire escape. Go to the fire escape and kill the two guards. Throw a Remote Mine on the door. Run to the bottom of the fire escape. Make sure there are no guards nearby, then take out your Bomb Spy. Move your Bomb Spy to the car port. Blow up the guards with the Bomb Spy. Run to the carport to complete the mission.

Trent's Magnum (Jo in solo mode):
Successfully complete the Crash Site: Confrontation level with a time less than 2:50 under the Agent difficulty setting.

To do this easily, strafe/run forwards towards the distress beacon. As you approach, shoot the left then the right trooper in the back with your Falcon 2. Pick up the K7 off the right trooper and turn on the beacon. About turn and pick up the other K7. Run straight ahead and turn right at the corner. Keep running as you shoot the three men coming towards you. At the junction, turn right and run down the ice slope. Pause, select the K7, and turn on your President scanner. Run into the dark and take the right hand turn. Run straight towards the light in the distance. The clone should be in the clearing. Keep running as you waste him and the blondes. Follow the tunnel and head for the far wall. Go into the small hole in the wall and follow the tunnel. As you emerge, there will be two robots in front of you and two more around the corner on the right. Waste them and shoot Trent in the back to make him run. Run past the President and up the path. Turn right at the first hole in the wall and get through the tunnel. On the other side, run slightly to the right and under the big arch, then turn slightly left again and straight to Elvis. The President should follow shortly in time to unlock the cheat.

Farsight (Jo in solo mode):
Successfully complete the Deep Sea: Nullify Threat with a time less than 7:27 under the Perfect Agent difficulty setting.

Classic weapons (Jo in solo mode):
Win all golds on the firing range to unlock the PP9I, CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.

Classic sight:
Successfully complete the dataDyne Central: Defection level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Unlimited Laptop gun ammunition:
Successfully complete the Air Force One: Anti Terrorism level with a time less than 3:55 under the Perfect Agent difficulty setting.

Hurricane Fists:
Successfully complete the dataDyne Central: Extraction level with a time less than 2:03 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file.

Unlimited ammunition:
Successfully complete the Pelagic LL Exploration level with a time less than 7:07 under the Special Agent difficulty setting.

Unlimited ammunition no reloads:
Successfully complete the Air Base Espionage level with a time less than 3:11 under the Special Agent difficulty setting.

X-Ray scanner:
Successfully complete the Area 51 Rescue level under the Agent, Special Agent, and Perfect Agent difficulty settings.

R-Tracker:
Successfully complete the Skedar Ruins: Battle Shrine level under the Agent, Special Agent, and Perfect Agent difficulty settings or load a Perfect Dark Game Boy Color version file.

All guns in Solo mode:
Successfully complete the Skedar Ruins: Battle Shrine level with a time less than 5:31 under the Perfect Agent difficulty setting or load a Perfect Dark Game Boy Color version file.

Alien (Buddies):
Successfully complete the Attack Ship: Covert Assault level with a time less than 5:17 under the Special Agent difficulty setting.

Hit And Run (Buddies):
Successfully complete the Carrington Villa Hostage One level with a time less than 2:30 under the Special Agent difficulty setting.

Hot Shot (Buddies):
Successfully complete the Area 51 Infiltration level with a time less than 5:00 under the Special Agent difficulty setting.

Pugilist (Buddies):
Successfully complete the DataDyne Research-Investigation mission with a time less than 6:30 under the Perfect Dark difficulty setting.

Velvet Dark always available (Buddies):
Successfully complete the Datayne Research Investigation level under the Perfect Agent difficulty setting with a time less than 6:30.

Mr. Blonde's Revenge mission:
Successfully complete all solo missions under the Agent, Special Agent, or Perfect Agent difficulty settings.

Maian SOS mission:
Successfully complete all solo missions under the Special Agent or Perfect Agent difficulty settings.

War! Mission:
Successfully complete all solo missions under the Perfect Agent difficulty setting.

Perfect Darkness difficulty setting:
Successfully complete all solo missions under the Perfect Agent difficulty setting.

Website passwords:
To get into the "Agents only" area at the game's website at www.carringtoninstitute.com, enter "solaris" as a username and "pal32ver21z" as a password. In the "Restricted" area of the game's website at www.datadyne.com, enter "JamesTann07" as a username and "8CR31D29" as a password.

More multi-player levels and weapons:
Successfully complete the challenges in single player mode to unlock new multi-player levels and weapons.

Shigeru Miyamoto:
Start up a multi-player game and select a character body. Then, press Up to select a head. When choosing a head you will see a Asian-looking male head who is really Shigeru Miyamoto, the creator of Mario and Link.

Alternate title screen:
Successfully complete the game under any difficulty setting to change the title screen.

Alternate introduction sequence:
Successfully complete the game under the "Agent" difficulty setting to change the introduction sequence.

Alternate menu background:
At the "Perfect" menu where you can select the solo missions, Carrington Institute, etc., select the "Combat Simulator" then immediately press B. You will have the same background as the Combat Simulator in the Carrington Institute "Perfect" menu. When you exit the menu it returns to normal.

Hiding your screen:
Use the following trick to hide your screen to prevent ambushes in multi-player mode. Hold R and press C-Down(2) to duck all the way down. When you are low to the ground, hold R + C-Down to hide your screen. Try to duck even lower when you are as low as you can get. Turn off radar to add to the fun.

Hint: Air Base Espionage: Twin DY357s:
Take care of both NSA lackeys (one at the escalator and the other at the freight elevator) and the last one at the station before subverting security, you will get two magnums.

Hint: Air Base Espionage: Help from guard:
Go to the security terminal with your phoenix set on explosive shells. Get in a position so that you can turn off the security console, but do not turn it off. Take out your phoenix, shut down the security, and kill the black guard before he kills the Falcon 2 guard. Note: The guard has an aggressive personality and will run after guards from far away.

Hint: Air Force One Anti-Terrorism: Double Cyclones:
Two guards at the base of the staircase have keycards. Get them and open the doors on both sides of the room for the Cyclones.

Hint: Air Force One: Air Base: Better start:
Instead of going through the lasers and trying to get to the ladder, go around the lasers until you reach a location with enemies that shoot at you. There will be a elevator here. Take the elevator up, then turn right and go up the stairs until you reach a shuttle. This will start you outside the double doors, before the stairs.

For an even easier way to get into Air Force One, use the following steps. Enter the elevator near the safe contains the evidence. You will go down all the way, but if you immediately close the doors at the bottom, you will go to the floor above -- which will take you directly to the entrance to Air Force One. However, if you have anyone following you, they may keep pushing the elevator button. If they push it once, you should push it once, either as you are going down or when you are at the bottom. Or, just try to kill all the guards following you.

Hint: Air Force One: Air Base: Quick completion:
Once you have gone into the first elevator (that moves diagonally), go down the corridor. There should be a computer with words scrolling down it. If you blow this up, the lasers in the big square hall should malfunction and flash on and off, allowing you pass through. Kill the guards first, as they will shoot at you and push you into the flashing lasers.

Hint: Area 51: Escape: Easy invincibility:
When the conversation about who will be left behind to open the hanger doors begins, immediately go to one of the consoles that open one of the hanger doors. Doing this will prevent Joanna from volunteering for the job. Keep pressing B until the console message says "Outer hanger door open". Quickly run to the other console and press B again. The level will then be completed -- you will not need to get on the hoverbike and escape, and a lot of time will be saved. The key to doing this in time is to quickly initiate the conversation with Jonathan and Elvis.

Hint: Area 51 Escape: Twin Falcon 2s:
Go back in the operating room. Next to the fumigated surgeons are the guns. Make it quick though, or you will end up like them.

Hint: Area 51 Escape: Double Falcon 2 scoped:
For this to work, you will have to give a little bit of your health. After the intermission sequence featuring the scientist turning on the gas, they die. However, what it did not show was that one of the scientist dropped two Falcon 2 scoped pistols. To get to them, you must go through the doors, get the guns, then get out.

Hint: Area 51 Escape: Remote mines:
If you manage to put Elvis in the hiding place in less than 36 seconds, you will see an ammo box with the three mines.

Hint: Area 51 Infiltration: Rocket Launcher:
Behind a fence near the tunnel to the place you place your comms rider will be a Rocket Launcher. Throw a grenade to blow up the mines near it. You can also use the small crawlspace.

Hint: Area 51: Rescue: Double silenced Falcon 2s:
In the Area 51: Rescue level, go up the first ramp and turn right. Go to the stack of crates in the corner. Behind it, instead of where a crate should be, will be a blue object. Shoot it and get the Falcon 2.

Leave the crate, then shoot the three guards, One will come at you (in front of you), one will come around the corner, and the other one will be at the same place as the first. Next, get out of the hallway and turn right in between the stack of large creates. Go to the end then turn right. You will see an area where a crate is out of the stack. There is a drum barrel in that spot. Shoot it and duck inside to get your other Falcon. Watch out for other guards.

Hint: Area 51: Rescue: Wall:
There is another way to get through the wall in the Area 51: Rescue mission without using the bomb crate. Throw your Dragon onto the ground with the proximity self-destruct on. Back away and use you pistol to blow up the gun, causing the way to break open. There will be another, more powerful, gun once you get inside.

Hint: Area 51: Rescue: Phoenix:
Go up the first elevator and turn right. Go to the locked door and wait awhile. A man will open it. Follow him to the elevator. Go up the elevator and keep going through the doors until you get to a large, brown room. Look around to find a bench with the phoenix.

Hint: Area 51: Rescue: Save time:
Instead of going through the trouble of taking the crate to the X, get a Dragon, throw it near the X, and shoot it. You will not be injured if you are far away, and it saves time. Do not shoot the crate at the beginning, or you will fail the mission.

Hint: Area: 51: Rescue: Destroying the hole:
There are three ways to blow up the hole in Area 51. One way is bringing up the crate -- it is a lot of trouble and if someone shoots it while you are holding it, you will get hurt. Another way is to throw your Dragon by the crack and shooting it. The best way is to get the Phoenix. Go up the first elevator and turn to the right. Follow the lab technician to the elevator and kill him when he ducks. Go through the elevator and the three doors. Once you get to the large room, pick up the Phoenix on the edge.

Others have talked about how to make the hole without using the crate, but it is false -- that you cannot complete your mission objective if you blow up the crate. You can use the crate to take out the three men around the corner where you begin -- plus you will get to see "Objective Incomplete" in green when you do blow up the hole.

Hint: Attack Ship: Covert Assault: Slayer:
Use the Fly-by-Wire rocket to obtain this. When you get up in the elevator with Elvis coming up as well, keep going straight so you can find it and crank it up.

Hint: Carrington Institute: Defense: Have Jonathan as backup:
Some players may have noticed that doing some things in some parts of Perfect Dark affect what happens in later levels. This fact will help you get some help from Jonathan in the Carrington Institute mission. To get some help from Jonathan in that mission, begin by going back to the Area 51: Escape level. At the very end of the level, Jonathan will run to open the hangar doors. Before he reaches the metal ramp, run and stand on the ramp before he gets to it. If this is done correctly, Joanna will tell Jonathan to escape with the alien. After you have opened the doors via the control panels, you will have to escape Area 51 from a second exit. If you can complete the stage this way, Jonathan will repay you by standing by Dr. Carrington's office in the Special Agent difficulty setting and shoot enemies, as you use the laser to open the safe.

Hint: Carrington Institute Defense: Destroy sensitive information quicker:
If you get the Devastator (save all hostages on top floor), you can just blow up the information.

Hint: Carrington Villa: Devastator Grenade launcher:
Destroy all the crates in the beginning on the level. Then, when you get to the Villa, take out the Sniper on the wall above you. Next, move on to the helipad. There are three crates, one has a shield. Pick it up, then shoot each crate. The grenade launcher will appear from the one that explodes. Note: You only will have six rounds for the weapon.

Hint: Carrington Villa: Falcon 2:
Disarm a guard and he will usually pull out a Falcon 2. Shoot the guards in the leg after they have been disarmed, and they will either surrender or will run off, leaving a small blood trail behind. Knock the guards out and they will still move on the floor when you punch them. When they have been shot, then they will just lay still.

Hint: Carrington Villa: Extra ammunition:
In the tunnel caves that you have to move through after saving the negotiator, there are stacked gray boxes. Blow them up to get ammo boxes for the CMP150.

Hint: Carrington Villa: Explore level:
Once the agent with the keycard has opened the door to the room that Carrington is in, the mission is over. However, if you want to see what is inside, play the level in a cooperative multi-player match. Have the agent with the keycard open the door, but block its path so that it does not open all of the way. The door opens toward you -- slowly back up with the door only enough to keep it open for the other agent to get in. Only one agent at a time may explore.

Hint: Carrington Villa Hostage One: Devastator:
At the helipad (with a sniper guarding it), you should find some more cargo. Shoot the left one for the Devastator.

Hint: Carrington Villa Hostage One: Double CMP150s:
If you eliminate the sniper guarding the helipad in under 38 seconds, he will drop twin CMP150s. This is almost impossible to achieve under the "Perfect Agent" difficulty setting.

Hint: Carrington Villa Hostage One: Sniper Rifle:
Look in the bathroom when playing under the "Perfect Agent" difficulty setting, where a shield would be under the "Agent" difficulty setting. You should find a sniper rifle at that location.

Hint: Chicago Stealth: Bombspy:
Go to where the dumpster and the explosive barrels are located. Move the dumpster next to the barrels. Blow it up and get the Bombspy.

You can use the Bombspy to create an alternate diversion other than reprogramming the taxi. Fly it over to the end of the level where the guards are located. When they are all around it, detonate the bombspy and you will complete the objective. Note: This will not work out perfectly every time.

The Bombspy in Chicago is essential to reaching your target time on Perfect level. Once you get used to using it, you will prefer not to reprogram the taxi. The game does not allow you to complete the final objective until all of the guards around the freight elevator are dead. If you miss one (or two) with your Bombspy, find him, kill him, and you will be in the clear. The important thing to destroy is the control box in front of the freight elevator. When a guard touches that, you will fail the mission.

Enter the room with the oil drums and the dumpster. Knock out the two CIA agents if you must, but you have to push the dumpster as close as possible to the drums. Shoot the cans until they explode to get a briefcase with the Bombspy. There are more hints...

You have to open the steps leading up to the entrance on Special Agent. If you go down an alley in the area where the steps are located, there is a skip. Place your Remote Mine on it, then blow it up. There is a Bombspy inside.

Hint: Chicago Stealth: Another Falcon 2:
Enter the Pond Punk Club, which is the room next to the limo. When you enter, be careful of the man that is down the ramp -- pick him off quietly to prevent alarming the other guards in the room below. Now, stand outside the door and equip your Falcon 2 scope. Open the door and fire your guns to alarm the guards in the locked room. When the door opens, you will notice that you are in a strip club. Run to your left to the bar and get your Falcon 2.

Hint: Chicago: Strip club:
Go by the limo and you will see a pair of doors. Go through them and down the ramps. Disarm the guard and he will open up the locked doors leading to a room with a pole on a table and a bar.

Hint: Chicago Stealth: Always access Pond Punk:
Enable any or all the cheat codes. Get to the area where you destroy the box to get the Bombspy. Destroy the box with any explosive and walk over the white suitcase that appears. Then, open the door by the limousine to go down the ramp to get into the Pond Punk. Kill the guards by any method. Use the Farsight to see through the locked door that lets you enter the Pond Punk. Fire a shot besides the man standing inside. He will open the door to try and kill you -- kill him. Then, go to your left and enter the restroom. Walk to the last stall all the way at the end of the restroom. Equip the Bombspy. Fly it into that stall, then press Start to unequip the Bombspy. Walk all the way back and leave the Pond Punk by yourself. Once the doors close you will see that you cannot get back inside by pressing B. Press Start again, equip the Bombspy, and fly it to the door. Press B to open it. Then, fly the Bombspy back to where it was and unequip it. You can now walk yourself back inside the Pond Punk.

Hint: Complex: Hidden area:
There is a slightly hidden area in the multi-player level "Complex" that is very easy to reach. Just look for a small area in the wall that has metal grates on three sides. You can climb up one of the sides. Then, run on the roof over to an item in the opposite corner (Item #5).

Hint: Complex: Ramp trick:
Think of the main room in Complex that has two big ramps and a sniper window looking in. If you ever feel cornered, just run under a ramp, as though you were trying to climb up the ramp from the back. It looks like you are going to have to duck down to fit, but at the last second you will magically pop up on top of the ramp, which will disorient your opponent enough to let you turn around and run off up the ramp.

Hint: Counter-Op levels:
Have one human player take control of Joanna and another human player take control of a guard. Have the player as the guard kill the other guards for Joanna to easily pass the level The other guards will not shoot back - they will just run away if they are not killed.

Hint: Crash Site Confrontation: Proximity Mine:
Go to Elvis before completing any objectives. He will hand over a mine to you.

Hint: Crash Site Confrontation: DY357-LX:
This is difficult to do. If you can disarm Trent before he shoots you, shoots the president, or runs away, you will use his own custom built DY357-LX.

Hint: Crash Site Confrontation: Trent's Golden Magnum:
Play the level under the Agent difficulty setting. Note: In the Air Force One level, make the jet bike go into the hole it goes to be dropped off at the next level, which should speed you up. Start the level and find the jetbike quickly. Get on the jetbike and go to where you sound the distress beacon, killing the two guards on the way. Take their Avengers and sound the distress beacon. Then, take a path to where you snipe the Presidential Clone. When you get there, there will be many guards in your way. Snipe the clone and get of your bike. After that, find a big path that should lead you to where Trent and the President are located. Blow up the sentries and quickly disarm Trent before he shoots the President. The gun you took is Trent's Golden Magnum. It will help you kill the many guards that will be on your trail. Then, take the path out of the cavern to Elvis' ship, killing guards on the way if they shoot at you.

Hint: dataDyne missions: Target practice:
While in any of the dataDyne missions, either from the roof or from a broken window (windows can be shot out), aim for the passing vehicles and blow them up.

Hint: dataDyne missions: Force guards to surrender:
Find a guard then take any and all ammunition, guns, or any other weapon you can find around you and him, so that he cannot roll around and pick them up. Become unarmed and enter disarm mode. Press Z to take his gun. He will stand there with his hands in the air and say similar to , "I don't like this anymore", or "I give up, don't hurt me". Note: You cannot take them as hostages. Basically what this does is makes them worthless. Even if other guards are around, they will not fight anymore.

Hint: dataDyne missions: Flying guards:
Enable the "Invisibility" cheat and sneak up behind a guard sitting at a desk. Plant a Remote Mine on the base of his chair. Walk away from the guard and detonate the mine. The guard will be launched many feet into the air, and possibly through the roof.

Hint: dataDyne: Defection: Defeat Cassandra
To defeat Cassandra and the woman in the red, knock both of then out by switching your unarmed attack from punch to disarm. Then, exit the level. This can be done under any difficulty setting.

Hint: dataDyne Defection: Laptop Gun:
Begin the level under the "Perfect Agent" difficulty setting. When the person that logs in the computer with the files comes out, let him "escape" for awhile. He will eventually lead you to a room with the gun. Its secondary function will be useful at the first floor.

Hint: dataDyne: Defection: Secret entrance to Cassandra's office:
Start the level and go to where the cheese is located. Go down there and shoot a rocket (or grenade) at the opposite wall from the ladder. A hole will appear, leading to Cassandra's office.

Hint: dataDyne: Defection: Shoot flying ships:
When in the hallway of the office area, walk up to one of the windows. Shatter the window and you will see flying ships outside at a distance. Take out any gun, and aim carefully. If you manage to hit a ship, you can take it down with a single shot and make it explode in mid-air.

Hint: dataDyne Extraction: DY357:
The best way to get this hidden gun is with cloaking. Take out the first five troops (do not worry about the ones at the stairs) with head shots. Do not miss, or they will know that you are there. If you pull it off, the fifth one behind the couch will have the magnum.

Hint: dataDyne Extraction: Dragon:
You will need Cassandra's keycard to get this gun. Get in her office and pick up the grenade. Throw it (or any other explosives, if you have any) in one of the right corners in the room. One of the walls there will have a hole in it. Look inside to find the gun. The wall that will blow up is the one with a man carved in it.

Hint: dataDyne: Infiltration: Exploding cars:
When you are on top of the building, first kill the guards that are on the lower level of the roof. Once that is done, lean over the edge and shoot at the cars. One or two bullets will make the car explode. Note: Enable the "Unlimited ammo" or other of gun cheats to avoid wasting ammunition.

Hint: dataDyne Investigation: Twin CMP150s:
The best way to get your hands on these is to use a cloaking device, since you need to be stealthy. Shoot the first guard without being seen. Let the yellow robot take you in and shoot the glass to drop down. Blast the next two guards, and do not give them a chance to notice you. If you do it all undetected, a computer down there will open the white weapon compartment.

Hint: dataDyne Investigation: Proximity mines:
Do a quick lap around the lab with the isotope, to pick up some mines. Unless you have cheats enabled, be prepared to take damage.

In the area with the radioactive isotope, send the Camspy around the back of the circular hallway to see an ammo box. If you go in as Joanna around the hallway quickly, your screen will only be blurry. You will get one proximity mine, which you can use outside the door of the room that you have to download the password to get to Dr. Carrol.

Hint: dataDyne Investigation: Shield Tech item:
On the second level of the solo missions, there is a secret item called a "Shield Tech Item". To get it, go to the room with the troopers (before the hall with the sentry turrets). Look around the room. There will be a smaller restricted door. Go inside and continue until you reach the end. You will se a wall like the one Dr. Caroll was in. Walk through it when it opens, and the item will be on the table. The shield will help you get past the turrets in that hallway if you have low life.

Hint: Deep Sea Nullify Threat: Proximity mines:
One of the cloaked guards behind the first four doors will drop the mines if you can kill him before Elvis does. However, under the "Perfect Agent" setting, you will get them no matter who hits him.

Hint: Deep Sea Nullify: X-ray intermission:
Get to the point in co-op mode where you see Dr. Carrol. Have player one stay behind while aiming the Far Sight. The player one screen will be in X-ray aiming mode. Have player two go into the room and while the intermission scene is playing. The cut scene will then be in X-ray mode.

Hint: G5 Building: Reconnaissance: Crossbow:
Inside of G5 building, use the punch to defeat the cloaked guards to get a crossbow. You can get some arrows back if you return to the place that you kill the guard.

Hint: G5 Building Reconnaissance: N-Bombs:
You can get this under the "Special Agent" and "Perfect Agent" difficulty settings only. If you placed your mine on the highest blocked up door on the last level, then head up there very quickly and get the bombs right next to the exit.

Hint: Maian SOS: Easier mission:
When you wake up, walk toward the door about two steps to make the first scientist pull a gun, then steal it. Play through the rest of the mission until you pass the next three doors. Make sure you have some Psychosis ammunition. Turn right, kill the two guards with Dragons and the guard with 1000% life. Two DY-LXs will appear to take you out. Under the Agent difficulty setting his accuracy is about 30-45% -- take your time to shoot him in his chest. This does not phase him as much as a limb or head shot. Under the Special Agent difficulty setting be more aware because he has 1200% life and 50-60% accuracy -- dodge and shoot. Under the Perfect Agent difficulty setting, he has 1500% life and 90-100% accuracy -- sneak, peek and shoot.

For an easy path through Maian SOS, instead of killing the man with the two DY357-LXs, shoot him in the chest with the Psychosis gun so he will not limp, He will run, with you killing anyone who gets close enough to him before they have a chance to shoot you.

Hint: Mr. Blonde's Revenge: Extra CMP150 ammunition:
On the first floor where all the guards have CMP150S, find a guard that has two CMP150S and shoot her in the hand. She will drop her gun from that hand. Collect the gun she dropped and wait. Once she recovers and gets ready to shoot again, she will have two CMP150s again. Repeat this to get more ammunition for that weapon.

Hint: Mr. Blonde's Revenge: Difficulty access:
Finish the game (preferably on the Agent difficulty setting) to unlock the extra mission, Mr. Blonde's Revenge. Finish it on the Agent, Special Agent, and Perfect Agent difficulty setting. It is not as difficult as other missions. Normally to play the next difficulty setting on a level, you would have to play through the game's missions in order. However, if Mr. Blonde's Revenge is completed on all difficulty settings, you can access the next difficulty setting of a mission without having to play through the rest of the game. Strategy for this level follows. Keep in mind that you start off with a Mauler, a Bomb Spy, a Skedar Bomb (for Special and Perfect Agent) and a Cloaking Device with 30 seconds. When escorting Cassandra, make sure to always be near her and pointing your gun at her so that she cooperates faster. This is especially important on the Perfect Agent difficulty setting.

Agent: Start by strafe running to the left until you reach the corner. Turn on the cloak and quickly access the elevator on your left if you are facing the edge. Next to that elevator in the corner is a shield. Take it while waiting for the elevator and turn off the cloak while you are in there. Wait until you hear or see it come down. Turn the cloak back on and board. Once inside, take off the cloak and equip the Mauler. Do not get off at the first stop. Once you make the first stop, close the elevator to go one floor up. Kill the guard in front of you and run into Cassandra's office before the other guards come for you. Select unarmed and use disarm. Cassandra will try to shoot you with a Falcon 2, but she is a terrible shot; just strafe out of the way and disarm her. Mr. Blonde will threaten her; point your gun at her so that she cooperates. She will keep talking and running for the helipad. Keep your gun pointed at her and run from the guards on the way to the stairs. Once all the way up the stairs, there will be two dataDyne male guards with DY357 Magnums and N-Bombs on the catwalk upstairs. Keep relatively close to both of them, but not too close. Take them out with the Falcon 2 before they get a chance to throw their N-Bomb. Keep going upward to the helipad and make sure you are near Cassandra and you will board the Skedar ship and finish the mission.

Special Agent: You have an extra objective, which is to take out the elevator to the labs. Turn on the Cloak and quickly strafe run left through the door, right to the corner, and straight through the fake wall to the elevator. Pause and equip the Skedar Bomb and press Z in the elevator to place it. Quickly run upstairs and take the same elevator as before and do the same thing except there will not be a shield. Do the same thing as under the Agent difficulty from here onward. The only difference is that it is easier for Cassandra to be immobilized by the guards with N-Bombs -- keep them from throwing those.

Perfect Agent: You have a time limit on this difficulty setting, displayed at the middle-bottom of the screen. Do the same thing as the Special Agent difficulty setting until you reach the stairs. The usual one is locked -- take the other one. If you completed objective one and got to the correct elevator fast enough, it should be open. The best thing to do would be to do just that. Equip the Mauler and shoot the side window to the left if you are facing the entrance four times. If you were fast enough as to take off the stealth at the correct time, you should have about 14 or 15 seconds remaining. When the elevator comes to a stop, wait about four seconds and turn on the stealth. Wait until the elevator on the side stops. Quickly kill the guard over there and objective two will be complete. Get off of the elevator on the first stop and you will hear gunshots. Ignore them and stay away from the elevators' side so that you do not get shot. Go to the door on the left past the two elevators that lead to stairs. If you used the cloak correctly, you should have about seven seconds remaining. Go through the door and turn on the stealth. Ignore the dataDyne guard here and go up one floor to the next door. Go through the door and ignore the bodyguards here as well. They should run past you and into the stairwell. With your last second(s) of cloak, shut the door on them once they are all inside. Run straight and hide behind a wall. Use the Bombspy to activate the elevator. You can now do one of two things. You can open up the stairwell with the Bomb Spy and make it explode when there are two or more guards there, or wait for the elevator to come and kill the bodyguards and guards in there. Usually there will be dual Falcon 2s in there from the security chief. If they are in there, make sure to equip them. Make sure to be wary of the dataDyne guards as they will often throw N-Bombs at you. Finish objective one as usual, except by being more cautious and elusive. When you make it to the room just before going outside with the two guards, do not be as cautious and just shoot.

Hint: Pelagic LL Exploration: Double Falcon 2s:
One of the guards in the gangplank-like area will give up his double silenced Falcon 2s if you are unusually stealthy. You will get them if you can stop him before he or any of his shipmates set off the alarm.

Hint: Pelagic LL Exploration: Kill Elvis without failing:
When you have completed all objectives besides number 3 (to find Elvis), go near the room where Elvis is located. Stand so that you do not pass through the doorway. Take out the CMP150 on secondary fire and target Elvis. Go through the doorway, wait about 4 or 5 seconds, then fire. If you done correctly, you will complete objective 3 and Elvis will be dead. When you throw the box to Elvis in the intermission scene, he will not be there.

Hint: Skedar Ruins: Battle Shrine: Quickly Defeat the Skedar Army:
In the last stage of the standard missions in Perfect Dark are a series of quick and fierce Skedar equipped with mauler pistols. There is a way to quickly and easily defeat them before they can become a deadly challenge. To do this trick, save two Devastator rounds until that point. Also, be sure to pick up the two Slayer Rockets that two Skedar guards tried to kill you with earlier. Combined, this is four rounds of explosive weaponry. When you first arrive in the Skedar suspended animation room, set the Devastator on "grenade launch" and blast two pairs of the Skedar suspended animation tanks. Next, use the two Slayer rounds to eliminate another pair of Skedar suspended animation tanks. The resulting explosions should have killed all of the Skedar before they can react to your presence. If not, just open the suspended animation tanks and shoot them -- before the aliens awaken. Note: This will help you along in earning the "All weapons" cheat on the "Perfect Agent" difficulty setting on that level.

Go all the way through the room where the army attacks you, open the door, and go through it to enter the small room. Close the door, stand away from it, and wait for about a minute. The Skedar do not seem to understand the concept of opening doors, so they will not enter that little room. After waiting for about a minute or more, pull out your Devastator and fire a grenade at the door on wall hugger mode. The grenade will drop, explode, and destroy the army without you ever seeing it. It is much easier than taking the army on, and it saves a lot of health for the Boss.

Note: You must have the twin Phoenixes to do this trick. Just before you go into the room with the Skedar Army, step into the doorway just enough that you can see the end row of tanks, but so you do not force them out. Shoot an explosive shell at each one of the visible tanks until you hear a roar. Then, bring up your Callisto NTG on High impact Shells mode and walk up to the tanks one by one. Shoot the Skedar through the green doors. For some reason while they are in their tanks one head shot will kill them. If they open, they are at full health. When that is finished, pull out your double Phoenixes on explosive shells and walk into the Boss room. Watch the Boss closely. If he lifts his staff above his head, watch the corners near him -- either a big or a small Skedar will appear and come after you. If the boss disappears, move around without stopping. If you stop, the Boss will uncloak next to you and hit you with his staff. Also watch for him to go to the left or right on his platform and hold still. Quickly shoot him with the Phoenix with an explosive round because he is trying to shoot a Slayer rocket at you. It will explode if you shoot the Phoenix at him just as he launches it. It will deplete his shield and he will go to sit on his throne beneath the shrine. He will recharge his shield, but this takes the shield off the shrine itself. Shoot the bottom row of spikes on the shrine and one will break. Then, the Boss will get up and run around again. The next time he sits down again, shoot the spike across from the first one you destroyed. Then, the next times he sits down, destroy the next row of spikes and finally the main spike that points straight up. It will fly up into the air and run itself into the Skedar leader's head.

Hint: Skedar Ruins: Battle Shrine: Double Phoenixes:
After you complete objective one there should be two "fake" pillars remaining. Use a wall hugger from your devastator and blow them up. At the place where drop into ravine or canyon you should pick up a single phoenix, but it will instead be a double phoenix. Save it to use inside the shrine.

Hint: Skedar Ruins: Battle Shrine: Jump across chasm:
The first chasm that you reach can be jumped across. Run over the left corner of the ladder on your side.

Hint: Skedar Ruins: R-Tracker:
Kill the first few guards when you enter where the invisible bridge was located. Watch out for the Skedars with Slayers. When you get to the Boss, do not go in. Instead, stay there and he will not do anything.

Hint: Temple: Slayer Rocket:
The temple level in multi-player mode is the only level where you can fire a Slayer Rocket anywhere. In the main room, there are holes in the tops of the walls and a hole in the floor that can be used to get around any door that may be closed. If you set the weapons to include the Laptop Gun you can become invincible by using the Sentry and waiting on the respawn point of the Slayer. Note: The Slayer is impressive and can shoot down other rockets, patriot missile-style However, it can also be shot down itself by automatic weapon fire.

 

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