Hint:
The Duel: Easy mission: Play the mission under the Special Agent or Perfect Agent
difficulty setting with the laptop gun (or after enabling the "All guns
in solo" cheat). Start the level against the dataDyne guard. If you do
not have the "Invincible", "Supershield", or "Jo
shield" cheats enabled, run behind the wall. Equip your laptop gun, set
it as a sentry turret, and throw it in the middle of the holograph room. The
dataDyne guard will die, then Johnathon will be mauled by it as he plays
with his magnum, and Trent Easton will do the same.
Collect all the weapons in the
solo missions and achieve a Bronze rating or higher for each weapon at
Firing Range.
To complete the Duel mission in
under 1:00, use the following trick. Enable the "All weapons" and
"Invincible" codes. Start a duel and when it begins, take out your
Remote Mines. After that, go near your opponent but not too close or he will
run at you. Start throwing all the Remote Mines that you have. If you run
out of Remote Mines, use Proximity Mines, and use a few with the Remote
Mines already attached to him. When the mines start detonating, they should
kill all three of your opponents with the message "Well done! you were
too quick for him." You can also use anything that explodes, as well as
a laptop gun as a sentry.
When you have earned the duel
mode, you face Jonathan in the "Special Agent:" and "Perfect
Agent" difficulty settings. Defeat him easily by finishing a easy
level, such as dataDyne Central in co-op mode with friendly-fire disabled.
Go to the duel and Jonathan cannot shoot you. However, he can kick so keep
yourself at a distance. You cannot shoot him either, unless you use the
aimer. This works more than once, so you do not have to complete another
mission every time you face him.
To complete the mission under
the Perfect Agent difficulty setting, use a laptop gun and set it up it the
middle of the room. Note: This will not unlock the gold star on the mission
board.
Hint:
Defeating the Skedar Leader: From the start, use your High-Impact Calisto conservatively
throughout the entire level to save all pistol ammo for the Double Phoenix.
The Phoenix will appear at the large gap after destroying all five pillars.
When you reach the Boss, persistently fire explosive rounds at him. When he
fires a rocket, it will explode in his face. Also, he will not have time to
summon more Skedar. Knock out all the shards and kill them.
Use the following trick to
defeat the Skedar Leader without the Phoenixes. Attach the target amplifiers
to all of the pillars, but instead of blowing up the other ones, just play
through the rest of the level. When you reach to the suspended animation
Skedar army, defeat them and pick up all of their Maulers. Then, go to the
Skedar Leader and select the Mauler. Switch it to charge-up shot. When he
bends down to recharge his shield, shoot the prongs on the big symbol behind
him, starting with the bottom ones. It should take about one blast to
destroy each prong. Once the last big prong is destroyed, it will fall down
and skewer him. This makes it easier to unlock the R-Tracker and All Guns
cheats.
Hint:
Killing Skedar: To kill Skedar in one or two shots, shoot the small snake-like
thing hanging out the back of their head.
Hint:
Multi-player mode:
Keep moving -- standing still
makes you an easy target for automatic weapons
When playing against sims
(Meat, Easy, or Normal varieties), shoot weapons and ammo boxes out of
their normal respawn locations then collect them. The weapon or ammo will
respawn where you picked it up. Simulants will think that it has been
picked up and pass it by without looking.
When with your back to a
corner and low health, arm a grenade or N-Bomb by holding Z. Run at
your opponent -- there is a chance you can also kill him.
When using cloaking devices,
go for easy kills by using combat knives. Slashing with the knives will
allow you to stay cloaked but give you a chance to get in some damage.
The larger your character,
the faster you go. Mr. Blonde is the fastest and the aliens are the
slowest. The best character to use is a Maian soldier with Biotecnition
head.
If you are holding double
guns you will take double damage.
When playing "one hit
kills" in multi-player mode set your handicap all the way down (10)
to get more experience points and gain levels faster.
Hint:
Human bomb in multi-player mode: During a multi-player game with Remote Mines, preferably against
many simulants, have your teammate come over to you. Place some mines on
his/her body. If it is a simulant, have him/her attack the enemy, and if it
is a human have them attract a large group of enemies. To avoid a kill
penalty when your teammate dies, have your teammate fight as many enemies as
possible at once then as soon as he dies, detonate. You will not be
penalized for a negative kill -- getting killed is better than
"suiciding" or team-killing and you can take out many enemies at
once.
Hint:
Headshots in multi-player mode: In Area 52, go to the room with the metal door and metal windows.
Stand in the middle and look towards the door. You should see a line in the
bricks to the right and left of the door (use the higher one). Aim equal to
that height at the door. Next, aim in the door opening but slightly to the
right, so when someone (mainly sims) opens the door, you can shoot them in
the head. Note: Sometimes they enter towards the left.
In the Facility level, one of
the rooms down the hallway has a large pillar to the right when you enter.
You can climb up the pillar and set camp, especially if radar is off. You
will have a perfect headshot to players who do not know about it.
Hint:
Knife kills in multi-player mode: Since you really cannot get a headshot with the primary mode of
the combat knife, hit them in the back instead. Doing this results in a lot
more damage, and will usually kill a 100% health opponent.
Hint:
Easy kills in multi-player mode: Use the following trick to upgrade your character easily. Set up
a Capture The Case game with eight meat sims on your team. Set all weapons
to remote mines and have the case in the bathroom on the Facility. Have all
the sims to guard the case. Place one mine in between the sims, one mine on
the ammunition case, one on the other ammunition case, and two on each door
(one on each side of the door). Leave the doors open and run down the hall.
Blow up the mine and it should keep doing that until you quit. Note: Set the
time and scores to no limit.
Set one weapon slot to the
combat knives. Kill someone with the poison knives. While they are falling
to the ground, keep filling them up with the poison knives. When they
revive, they will keep taking damage until they are dead.
Hint:
Three Golden Magnums in multi-player mode: Play with a friend in cooperative mode. Go to the Maian SOS level
and kill the man with the two Golden Magnums. Have one player get one Gold
Magnum and the one player get the other one. One person should have one Gold
Magnum and the other should have two. Note: This is more fun with the
"Unlimited ammunition" cheat enabled.
Hint:
Get all 4 stars in multi-player mode quickly: Select your custom character in multi-player mode. Make sure
there are only two human players. Select tranquilizer weapons as all the
weapons. Start the game and have player two hide in a corner, facing the
corner. Have player one get a tranquilizer and find player two. Player one
should shoot the whole "clip" into player two's neck. Player two
will die. End game and player one should have the 4 stars: Accuracy,
Killmaster, Survivor and Headshot.
Go to advanced setup and turn
on one hit kills and enable another human player. Set all the weapons to
Farsights and set the limits of the game to one kill. Then, just run and
pick up a gun, hold B to switch the settings to target locator, and
hold R to aim for the head. With one shot, the game is over and you
will earn all four medals.
Hint:
Raising multi-player characters rank quickly: Set all the weapons to Callisto, four Simulants to perfect, and
the stage to the Facility (in advanced setup). Then, keep restarting your
game until you start in the airducts or somewhere nearby. Make sure no
simulants are near you. Get the Callisto next to the urinal in the bathroom
and place yourself against the door. Set the gun to high impact shells. When
someone tries to open the door they will not be able to because you should
be against it. You will be able to shoot them repeatedly through the doors
without giving them a chance, because the game will not let them restart in
the airducts. Keep doing this until your rank is as high as it will go
(level 1).
An easier way to level up in
multi-player mode is do all the same things as explained above, but use the
Farsight XR-20. It has x-ray vision which makes it easier to get kills and
medals.
This trick requires two human
players, and eight of the best Simulants available. Exploding weapons,
Callisto, or FarSight work best. Have player two order all Simultants to
stand close by. This works best in locations with doors. Have player two and
Simulants gather outside your door. Player two should walk up to you and the
Simulants will follow. Open the door for exploding weapons and shoot through
the door if using Callisto or FarSight.
Hint:
Mystery ammo box in multi-player mode: When in the Warehouse in multi-player mode, fall through the hole
that has item 5 next to it. When you look up past the hole (where another
item 5 is present), there will be a question mark grating with an ammo box
on top. You can also use the sniper rifle to zoom in on it, or the Farsight
to x-ray through. There does not seem to have an entrance to it and you
cannot shoot through it to knock down the box.
Hint:
More ammo in multi-player mode: Use the following trick to get a slight advantage when in the
multi-player mode with your friends. Certain guns use the same ammo, such as
pistols. Some of those guns have a larger clip than others, such as the
Mauler. Switch to that gun and collect all of the ammo you can possibly get
(it helps to get doubles). When done, switch to another gun with a smaller
clip, such as any of the Falcon 2's, the Phoenix, or the Magsec 4. You will
have more ammo than you usually would. This also works with Cyclones, Laptop
Guns, CMP150s, Callisto NTGs, and RCP 120s, as well as Devastators and the
grenade mode of the Superdragon.
Hint:
Finding the hill in King Of The Hill mode: When playing King Of The Hill mode, follow the simulants to the
hill
Hint:
Completing all challenges easily: Have player one select "Combat Simulator" and choose
"Advanced Setup". Have player two press Start. Have player
one select "Load Settings" on the advanced setup menu, but do not
select any setup yet -- just remain at the "Load Game Settings"
menu. Have player two select the challenge to be completed in the advanced
setup menu. Then, have player two press Start until the green
"...and waiting" screen appears. Have player one select the
desired game settings in the "Load Game Settings" menu. Note: You
must have a custom or pre-made setup -- you cannot alter it after it is
loaded. Player one can drop out or join the game -- it does not matter,
however, staying in will give you two stars instead of just one. This trick
can also be used to get the three or four player challenges.
Go to the Combat Simulator with
two controllers. Have player one create a simple scenario, such as one kill
in one minute against a meatsim. Save that scenario and go to "Load
Settings". Highlight the new scenario but do not press any buttons.
Have player two (who should have the advanced menu on screen) press Right
until the list of challenges is displayed. Do not leave the advanced setup
menus. Remain there and go through the four menus (Setup, Character, Other
Options, Challenges) to find the challenge to complete. Have that player
select it and press A until the "...Waiting" screen
appears. Then, have player one press A on the created scenario,
followed by Start. The created scenario will begin. Win the scenario
and you will have the challenge that was selected beforehand completed.
Go to advanced setup. Have one
player load a custom saved game while another player picks a certain
challenge. Once the player picks the challenge and clicks "OK" the
other player should pick a saved game. Both players should press Start.
When you play, you will be playing the saved game, but it will count as a
star for challenges.
Go to the challenge screen in
multi-player mode. Create a game with a meat sim in Area 52 and one kill.
Save the game. Press Start on controller two. Have player one go to
the challenge screen and press A. The game will ask you to accept the
challenge, Do not stay at that screen. Have player two load the saved
challenge then load it and accept the challenge. The challenge will start
with the saved game, and it will count as completing the challenge.
Hint:
Over 10,000 kills: Select the Capture The Case level with you against eight
Meatsims. Set the weapons to be all some kind of mine. Keep starting the
game until the sim's base is at the restroom. Stand outside and place a few
mines. At some point after you have done this two or three times, things
will automatically explode from nothing. In an hour you can get as many as
10,000 kills or more. Note: The explosions may die down or stop if this
happens just place a few more mines there.
Hint:
Fast running: Turn left until your cursor is approximately 30 degrees to the
left of where you want to run to. Then, simply hold Analog-stickForward
(Up) and hold C-Right. You will run diagonally, but once you
get used to it, you will be able to get to places faster. This is useful for
running from friends in multi-player mode and also for meeting target times
in single player mode. This can also be reversed. Simply swap the left and
right directions.
Hint:
Circle attacks: This is a simple move, but priceless to master. Hold Analog-stick
Left then hold C-Right. You will circle an invisible point in the
center. Practice doing this around a crate, trying to keep your gun
cursor/sights on top of it. Also, try doing this with holding Analog-stick
Right and C-Left to circle in the other direction. This makes
will make you harder to hit, but will keep the enemy in your sights at the
same time. If your sight starts to drift from your target, just adjust your
angle on the Analog-stick.
Hint:
1000% handicap advantages: In advanced setup, set the handicap up to 1000%. You will not die
as much, and can get better medals.
Hint:
Getting more ammunition: When you see a guard in any level, switch to unarmed and then to
disarm. Run up to the guard and steal his gun. Sometimes they will just
stand there with their hands up. If you let them stand there long enough and
if you walk around, they sometimes will pull out a Falcon 2 and try to shoot
you. This allows you to possibly get twice the amount of ammunition, for
example some for a CMP150 and some for your Falcon 2.
Hint:
Getting weapons easier: Find a person with the gun that you want. Kill the person with
the gun and abort. The gun will stay in the game's inventory. For example,
if you kill Elvis when he is using the Phoenix, he will drop it. Pick it up
and you will be able to use the gun.
Hint:
Silent reload: If you want to reload without anybody hearing, press Start,
highlight the ammunition you need, and press "Equip".
Hint:
Quicker reloads: Just switch to the weapon before the current weapon, then quickly
switch back. Practice doing this to get it faster each time. This will save
time and health. It will not be as fast as GoldenEye 007, but it is
better than the regular method. Note: This does not work with the shotgun or
crossbow, is not recommended with the Laptop Gun.
One of the main drawbacks to
the shotgun and crossbow weapons is how they take too long to reload,
leaving you vulnerable to attack while your character goes through the
reload animations. However, there is a quick and convenient way to shorten
the reload time. While your character is reloading the shotgun or crossbow,
press the fire button (default is Z). Your character will immediately
stop reloading and put the weapon at the ready position. When there are no
opponents or enemies around, you can press the reload button and finish the
reload later - when it is safer. This very helpful in the multi-player
"combat simulator" mode, as even the CPU takes too much time
reloading such weapons.
Hint:
Quick shot: Hold Z, then hold A during game play. You will not
be shooting, and when you press A (especially with a pistol), it will
fire a few shoots. With a pistol it seems to be easier to shoot faster.
Hint:
Quick shot with the secondary on your weapon: The following trick allows a quick shot with the secondary on
your weapon (or primary if you are in secondary mode). Hold B and
press Z. It is almost exactly like rotating through weapons backwards
with A and Z, but you substitute B for A. This
works well with the shotgun to get a quick double blast at point blank
range, or to quickly throw your dragon as a proximity mine.
Hint:
Quick weapon mode switch: To switch your weapon mode more quickly, hold A button
until the quick weapon switch menu appears, then hold Z button and
another quick menu will appear. The new menu will only show the weapon's
different modes.
Hint:
Faster Farsight target locator: Instead of taking the time to hold B while using the
Farsight to locate a target, you can just scope in and hold C-Left or
C-Right. This is better, since it does not move as much as the target
locator.
Hint:
Retrieve Sentry Gun: Anytime time you throw a Laptop Gun as a Sentry Gun, you can get
it back by putting all guns away and pressing B while facing it. You
will also get all the ammunition back was not spent shooting at enemies.
Hint:
Slower Slayer Fly-By-Wire Rocket: When you have the Slayer, change it to the secondary mode. When
you fire the rocket hold R to make it go slower for easier turns and
maneuvering. Release the button to send it speeding towards your
opponent/enemy.
Hint:
Slayer controls: Press Z to detonate the rocket. You can also slow it down
by pressing B.
Hint:
Easy kills with the Slayer: When you have your opponent in your sights and you cannot turn
the fly-by-wire missile around in time, press Z again to
self-destruct it.
Hint:
Counter Slayers: Use the following trick when you have an opponent in multi-player
mode who is using Slayer missiles to hunt you down, making it impossible for
you to get close to him or her. Get an explosive weapon (preferably the
SuperDragon in grenade mode). Just as you see the missile flying towards
you, trigger the explosive. Make sure it is not too close or you will get
caught in the blast. If aimed correctly, the flames should catch the missile
and it will explode.
Hint:
Unlimited Mauler rounds: This trick requires double Mauler (one in each hand). Immediately
when you have it out, shoot and put it away at the same time. The game will
put them away and when you pull them out again, you will not need to charge
them and will have unlimited ammo.
Hint:
X-Ray Camspy: You can use the X-Ray vision while in your camspy. Activate X-Ray
vision, then go into your Camspy. Note: The Camspy must be in your weapon
selection inventory.
Hint:
Detonate Remote mines easy: Press A + B to detonate a remote mine without
changing the remote mines function.
Hint:
Shoot through platforms: If there are platforms with holes in them you can shoot enemies
through the platform undetected.
Hint:
Rocket flares: Enable the "Unlimited ammunition no reloads" and
"Invincibility" cheats. Get a rocket launcher, fire a round on the
ground, hold C-Down (until looking then press C-Up + hold Z).
While holding Z, you can kill people in your way. Note: You can still
look at where you are going by holding C-Up + Z.
Hint:
Disarm option: Leaving disarm on indefinitely is not always a good idea, as
disarming an opponent with a weapon does no damage. If you are low on health
or need to take an opponent out quickly, punch them instead.
Hint:
Easy knockouts: This trick allows you to easily incapacitate enemies. Sneak up on
an enemy undetected, and instead of shooting them and wasting ammunition,
pistol-whip or punch them for an easy "kill".
Hint:
Earn cheats easier: Turn on fast movement to make earning cheats easier.
Hint:
Easy medals in combat simulator: To earn medals for your record in the combat simulator (accuracy,
head shot, kill master, and survivor) log in your record for player one.
Leave player two as it is already set. Shoot player two in the head each
time until you have about ten kills. Quit and you should have all four
medals.
Load your character and start a
second character. Then, set the options for a level you know well and is
rather small. Set the game for one kill wins with an accurate weapon, such
as the Falcon. When you start the game, get the Falcon, find the second
character, and shoot them in the head. This is much faster than killing the
other player many times. You get all four medals every time if you only use
the one bullet to kill the second character.
Enter the combat simulator, and
select "Advanced Setup". Make a character just for you to kill.
Put all the limits to full (endless battle), your handicap 10%, and the
character you made to 1000%. Make all the weapons Farsights. Play in any
level, but do not change the default settings except for those previously
specified. Start the game with you and the recently created character. Go to
the nearest Farsight, put it on the secondary function, and shoot the
recently created character only once, then quit. Make sure that you hit him
on the first shot or you will not get all the medals. This can be done
faster if you point the Farsight at him by using your radar, and then aiming
after it is pointing at him. This will earn all four medals in about ten
seconds. Keep repeating this to increase your rank. Additionally, if you do
this for a while it will increase your accuracy up to 99.5%-100%.
Set four simulants to dark
sims. Press A on them and you will be prompted to change the type.
Change the type to fist sim or judge sim. These sims do not attack with
weapons. The judge sim disarms you only and does not attack. Using these
sims, you can gain ranks much faster.
Go to advanced setup in the
combat simulator. Choose a two player game, set all weapons to Farsight, and
the arena to Felicity. Put a perfect sim on player two's team. Do not put
yourself on player two's team. Start the game over until you are in the
small room at the end of the hall. Quickly take player two's controller,
then hold A and press Z(2). Move the cursor to
"Protect". When the sim gets to player two's screen, hold A
and press Z(2), then put it on hold. Now with player 1, get a
Farsight and shoot the perfect sim in the head repeatedly. It may appear as
if is going to enter the room and kill you, but it will not.
Hint:
More simulants: To get more Simulant buddies in co-operative mode, complete it on
different difficulty settings. If co-op is completed under the Agent
difficulty setting, then two simulants will accompany you. If it is
completed under the Secret Agent setting, three will accompany you. And if
it is completed under the Perfect Agent setting, four will be able to
accompany you.
Hint:
Defeating simulants: Simulants do not know how to detonate controlled mines. Switch
all your weapons to them and set a group of dark simulants.
Hint:
Command simulants: Use the following trick when you have simulants on your team. .
Make sure no enemy simulants are near. Then, hold A and press Z
to display your gun functions. Press Z to display a simulant's name
and weapon at the top of the screen. Below are commands such as
"Protect", "Defend", "Normal", etc. Use the Analog-stick
to choose a command and release Z. Complete the process by pressing Z
once again.
Hint:
Suicidal simulants: In the combat simulator, choose any scenario and choose the G5
building as the arena. Once the game has begun, go where the blackness is
over the ramps and fall. As you are falling, program your simulants to hold
in place. This means that all simulants will be standing in your place, but
they will not be standing because they are committing suicide. Once you have
died then respawn, go where you died. Notice that your simulants are killing
themselves. After about ten or fifteen minutes, press Start. Go to
your scores and deaths. Choose another simulant and look at the top bar and
notice the suicide count.
Hint:
Laptop gun tricks: To get an Easy gold at the target range with the Laptop Gun, hold
B and fire it at the wall behind you. It will turn to a sentry and
stick. Just duck down, and get out of the way. It will get you 100%
accuracy, and a gold every time.
If an enemy has a sentry gun
active (Laptop Gun in its second mode), and you cannot seem to destroy it,
just use an XR-20 Farsight with the Target Locator off. Stand in a nearby
room, find it with R and C-Up and C-Down, then take it
out with one shot.
Once the gun has been deployed
as a sentry, you can pick it up and use it again by getting close, centering
it on your screen, and pressing B. This is useful for changing its
position or reloading it with ammunition (a good idea, as it wastes quite a
bit). While in the combat simulator, you cannot pick up a sentry that
someone else has laid. You can also use this in single player mode to kill
people that are just around the corner -- then get your gun and leftover
ammo back for later fights.
Enable the "Laptop
gun" and "Unlimited ammo no reloads" cheats. During any
level, throw the laptop gun at a heavy crowd of enemies and allow it to
flatten them. Then, put the gun away and walk up to the sentry gun. Face it
and press B. If done correctly, you will pick up the laptop gun. You
can do this as many times as needed easily complete a level.
Hint:
Exploding elevator: Enable the "All weapons" code. To make the elevator
explode in the first three levels, place a couple of timed mines on the
doors just before you get in. If timed correctly, you can make them explode
immediately after Joanna pushes the elevator button to make it look like a
bomb. You can also do this on other levels.
Hint:
See weapons from GoldenEye 007: Go to the hallway where the target practice is in the Carrington
Institute (select Carrington Institute on the select mode screen). You can
see weapons from GoldenEye 007 (Klob, KF7 Solviet, RCP-90, AR 33
Assault Rifle, etc.)
Hint:
X-Ray mode ending: Collect the X-Ray Scanner during game play, then activate it just
before the end of the level. The ending sequence will play in X-Ray mode.
Hint:
Night Vision ending: Turn on your night vision goggles immediately before you complete
a level.
Hint:
Cloaked ending: Earn the cloak and infinite ammunition cheat to be able to
complete a level while cloaked.
Hint:
Unlimited cloak on the RCP-120: Get a RCP-120 and set it to the cloak function. Hold Z and
your ammo should go down. However, when it reaches 0 while Z is held,
you will not reload until you release the button.
Hint:
Visible cloaked opponents: When any opponent has activated their cloaking device, you can
still be able to see them as a blur. Note: You cannot see them from far
away, only at close range.
This trick works on single
player and multi-player mode. Select the CHP150 and any other desired
weapons, then start the game. Hold B during game play until it
switches to the target locator. Hold Aim until it locks onto the
player. When the player cloaks, you will still have the target locator on
him -- you will see the little box around the character, but you will not
see him.
Hint:
Stop Combat Boost slow motion: When you use the Combat Boost on any level (Single, Counter,
Co-op, etc.) and it gets annoying, go to the secondary form of it that says
"Revert" and press Z. The annoying slow motion will stop.
Hint:
Shoot at other people at firing range: Go to the firing range in the Carrington Institute. After you
enter the actual firing range part, turn around and make sure the door is
open. Keep moving forward until you block the door from closing. If done
correctly, you will still be able to choose a weapon and use it. You can
shoot at the people in the other room, but cannot hit or kill them. You can
also use explosives and blow up the lights - the room will be black until
the game is restarted.
In the Institute, go down to
the hanger, get the hover-crate, and bring it up to the firing range. You
can place it anywhere in the doorway, as long as you can get by. It is
recommended that it be placed right where the door goes into the wall. Once
the crate is in place, go into the range and choose any gun or weapon. The
simulation will start, but the door will not be able to close. Walk up to
the open doorway and start shooting. If you use explosives the crate may
blow up, so save those for last.
Use the Farsight x20 in the
firing range to shoot the guns in the cases and the attendants. Note: You
cannot kill the attendants.
Go to the firing range in
Carrington Institute. Go to the door leading to the range. Position yourself
so that you are halfway in and halfway out. Press Start. If you are
positioned correctly, you should be able to choose a weapon but block the
door from closing. You can shoot the man standing there or the man at the
computer. Also select the crossbow or the combat knife (second function) -
you can throw them at the man standing in front of the door and they will
stick in him.
Go the hovercrate from the
hangar and use it to prop open the glass door to the firing range. Select
remote mines as your weapon in the firing range. Throw a remote mine onto
Foster and make sure it sticks. Walk around the crate and exit the glass
door. Do not abort. Go back into the firing range and choose a weapon. The
remote mine should still be on Foster. Shoot it and blow him up.
Hint:
Human pincushion at firing range: The training man at the firing range at the Carrington Institute
can be used as a human pincushion. Use poison dipped throwing knifes to
throw out of the room. Just move to the position to shoot out of the range,
use throwing knifes on him, and he will be a pincushion. You can also throw
mines or shoot the crossbow at him.
Unlock the Farsight and Combat
Knives in the Shooting Range. Then, go in the hangar and grab the floating
box by pressing B next to it. Drag it to the Shooting Range and walk
in the targeting range with the box, backward in the glass door after you
open it. Drop the box in the doorway so it cannot close. Select the combat
knives stick some knives in the man's forehead in front of you. Throw about
20 knives in the box. Abort the training and then quickly run to your boss'
office. Put the box next to him. Run back to the Shooting Range and take out
the Farsight. Look up to your upper left. You will see your boss and the box
that is next to him. Shoot the box. It should take one hit. Abort the
training and go to the device training room. Select the cloaking device. Run
through the back room maze to your boss' office. Make sure you cloak before
you pass the camera so you can get to his office. Pick up the knives and
quickly throw them at him. After you hear him say "Your training is now
complete" you will be put back in the device training room. Go back to
the Boss' office to see what you did to him.
Hint:
Farsight at firing range: Use the Farsight at the firing range and aim through the walls.
You can blow up chairs and computers in other rooms of the Carrington
Institute. You can also shoot the classic 007 weapons in the hallway outside
the firing range.
Hint:
Sparking light at firing range: Use the hovercrate in the hangar to keep the weapons training
room door. Throw some sort of grenade (such as the Dragon's secondary
fire/bomb mode) out into the first room. Leave the weapons area. In the room
that goes to the weapons training room (with the scientists), one of the
lights should be disabled and sparking wildly.
Hint:
Easy firing range golds: Select the Laptop Gun and put it on bronze. Hold B, turn
around, and pull the trigger. Immediately press Start, before Joanna
can throw the gun, and abort. Then quickly press Start again and
select any other weapon from the menu. Set it on Gold (or whatever), and as
soon as the target range starts, the sentry gun will get thrown out and
stuck to the wall. This trick can get you most of the golds.
Select the Laptop Gun. Change
the form of the gun and stick it on the wall behind you. Press Start
and abort before it hits the wall. Press Start again before it hits
the wall and select the gun you want to complete. Your laptop gun should
shoot the targets without you wasting a bullet. Note: This does not work
with the certain guns where you have to get all bullseyes.
Hint:
Explore the Carrington Institute: Go to the firing range in Carrington Institute. Go to the door
leading to the range. Position yourself so that you are halfway in and
halfway out. Press Start. If you are positioned correctly, you should
be able to choose a weapon but block the door from closing. Select the
Slayer and use its second function (fly-by-wire rocket). You can shoot the
rocket and fly it out the door and almost anywhere in the Carrington
Institute. You can fly it all the way down to the maze of hallways, but no
further because the doors are closed. Another fun thing to do is to see how
long it takes you to fly it to any given place. Then try to beat that time.
You can also do flips and flip the rocket upside down.
Take the floating box from the
hangar and bring it to the device training door. Leave it between the door
so it will not shut, then go do the Camspy training. You can go out of the
door and go anywhere in the Carrington Institute.
Hint:
Death sentence: Throw a mine (preferably a proximity or time mine as they
automatically go off) on an opponent. The mine will stick on them, and in a
few seconds, blow them up for an easy kill.
Hint:
Team motivation: Enter game play and hold A to display the quick menu.
Press Z(2) and you can control who attacks, and who stays with you.
There is, although, a few choices that may seem strange.
Normal: Simulant will killing
everything that moves on their random path.
Hold: Simulant will attack nearby enemies while holding their ground.
Defend: Simulant will chase down any nearby enemies.
Attack: Simulant stalks the person you tell it to attack.
Follow: Simulant follows you, but chases after nearby enemies.
Protect: Simulant stays close to you and attacks nearby enemies.
Hint:
Daniel Carrington comments: When in the Institute, do not go into the target range, and kneel
all the way down. Start moving around in front of Daniel Carrington and he
will say things such as "Stop it Joanna, that worries me!".
In the Carrington Villa level
on solo mode, shoot out all the bottles on the shelves in the wine cellar at
the end of the level. Once they are all destroyed, you will hear Carrington
say, "Act your age, Joanna."
Hint:
Hear female guard voices: Start any level under the cooperative missions with Velvet Dark
as your partner under CPU control. Every once and a while she will shoot at
guards and say female guard quotes, just like Cassandra's bodyguards.
Hint:
Kill Elvis, Mario-style: Go to the Skeder spaceship and find Elvis. When he wants you to
go to the elevator, go there. You should arrive on the top floor first. Look
where Elvis is then jump on him and he should die.
Hint:
Perfect Elvis setup: Unlock the following cheats: Play as Elvis, Phoenix, and
Farsight. Enable these codes and it will seem as if you are actually playing
as Elvis in the missions. For a Maian invasion, complete co-op story mode
under the Special Agent difficulty setting. This will allow you to have
three Simulants in Agent mode and two Simulants in Special Agent mode.
Unlock the Alien cheat. You can now have Elvis and two to three Maians with
RCP-120s invading any level you wish to play in.
Hint:
Cripple enemy: Shoot an opponent once, anywhere except in the heart.
Hint:
Ride the hover bike: Walk up next to a hover bike in the Area 51 missions and tap B(2).
Joanna will immediately jump on it.
Hint:
Fun with mines: Enable the "Cloaking Device", the "All Guns In
Solo", and "Unlimited Ammunition" cheats. Choose any level,
but the first level works best. When the level begins wear your cloaking
device and set Remote Mines as weapons. Place the mines on people's feet,
stomachs, or heads, then detonate them. Also try placing a mine on a
person's stomach, then punch them and detonate.
Hint:
Mutate heads: If you have an explosive weapon or a gun such as the Phoenix in
secondary mode, either shoot or throw the explosive at the enemy's head. If
it is a remote mine, detonate it. When the smoke clears, the guard's head
should appear to be mutated. This may not work the first time. This trick
will not work with the Dragon Proximity mine.
Hint:
Higher head shot count: Enable the "Slow Motion" cheat in the Combat Simulator.
Set the arena to any desired location. Set all weapons to any pistol,
preferably Falcon 2s and enable one hit kills. Load your player and one Meat
Sim. The Meat Sim should have Mr. Blonde's body and an Alien head. When you
find the Simulant, shoot it once in the body to kill it then shoot the rest
of the magazine into its head while its falling slowly to the ground. This
will give you more head shots but will not give you any head shot awards.
When fighting an enemy, punch
him until he is unconscious. Although he is on the ground, this does not
count as a kill because he is not dead yet. Take out one of your guns, aim
it down at his head, and fire. This will now count as a head shot kill on
the scoreboard that you get at the end of the level, which is the highest
killing score you can get.
Hint:
Get locked in closet: Select co-operative mode then go to the Air Force One
Antiterrorism level. Have both players go to the room with the ramp that
leads to the President's floor. There will be two guards standing there (one
might not be there yet -- he will walk in, so wait there for him). Knock
them out and they will drop two key cards for the closet doors on the side
of the room. Have each player open their closets. (Closets contain the
level's secret weapon -- Double Cyclones). Then, run across to the other
player's closet and enter before it closes. Since you have switched.
Hint:
Put enemy through table: Note: You need an explosive weapon for this trick. To put an
enemy guard through a table, disarm him and make sure he puts his hands up
or stands still. If a table is available, move it either in front or behind
him, depending on where the table is located. When the table is in place,
get your explosive weapon and either fire it or detonate it near his feet.
This will cause him to fly into the table. The explosion will break the
table and the enemy will land on it simutaneously, making it appear as if he
went through. Note: The guard may sometimes fly over the table or the table
may break before he hits it.
Hint:
Make Air Force One crash: On the solo missions, select "Air Force One". Complete
objective one, which is to locate the President. When the UFO attaches to
Air Force One, kill the President, then detach the UFO. Afterwards, you
should hear some talking and the plane going down.
Hint:
dataDyne symbol: The dataDyne symbol appears to be missing a piece. Look at the
symbol for the Carrington Institute -- it is the missing piece. Each of the
four pieces of the dataDyne Symbol corresponds to a person -- . Mr. Blonde,
Cassandra De Vries, Trent Easton, and finally Daniel Carrington.
Hidden cheese locations
Hidden
cheese: Every single player mission has a piece of cheese hidden in a
location that has nothing to do with your mission objectives.
dataDyne
Central: Defection, dataDyne Central: Extraction, and Mr. Blonde's Revenge
Mr. Blonde's Revenge: To find the cheese in the first level, go into the first room
inside the building. Look at the computer monitor you work with under the
Special Agent and Perfect Agent difficulty setting, and blow up the column
to the right of it with explosives (such as the Rocket Launcher). Climb down
the ladder and the piece of Swiss cheese is sitting in the vent.
In dataDyne Central: Defection
and Extraction and Mr. Blonde's Revenge, there is a piece of cheese hidden
in the vents in the hidden room in Cassandra's office.
In the dataDyne Central:
Defection and Mr. Blonde's Revenge level, the cheese can be found by blowing
open the vent shaft to the right of the first computer screen object hanging
on the wall in the red light. Alternately, go into Cassandra's office and
move along the right wall. Blow a hole in the wall at the corner. In the
third level, though the same area, you cannot blow up the cylindrical wall
to get to it.
Area
51: Rescue, Area 51:Escape, Maian SOS: There is a piece of cheese at the end of the vents that drop you
into the showers.
Skedar
Ruins and War!: There is a piece of cheese in the "S" shaped crack in
the wall by the second shield in the level. Go down the small alley by the
entrance to the Skedar base to the tunnel where the shield is located. Look
through the crack and you will see the cheese.
Air
Base: Espionage: the is a piece of cheese outside. You must use the Horizon
Scanner or Sniper Rifle. After you go through the cave, turn right into the
small ledge. Use your scope of your snipers rifle or Horizon Scanner to look
down at the water below. There is a piece of cheese in the corner .
Air
Force One: Anti-Terrorism : Face away from where the President's escape pod is contained.
Look to the right of the bulbous object towards the wall on your right. This
particular piece of cheese is not very detailed.
There is a piece of cheese
hidden in the machinery by the Escape Pod where the president goes.
Area
51: Rescue level: Note: This may not work under all difficulty levels, but will
work under Special Agent. After going up the first elevator, go right (the
wrong way). Get close to the man before shooting him, and someone should
open the locked door from the other side. Go up onto the catwalk and walk
across one of the bridges into a hole. Look to the end of it to see the
cheese. Going down the hole will place you in the showers.
Attack
Ship: Covert Assault: There is a piece hidden in the floor. Turn right after you emerge
from the first elevator at the beginning. Through the door on the right,
where the Skedar come through, is a blue hole in the ground. In a corner of
the hole is a piece of cheese.
Carrington
Institute: Defense: There is a piece of cheese wedged up above the door that the
Skedar broke open. Just go through the door and up the ramp. Turn around and
use your AR34 to see the cheese.
Carrington
Institute: Note: It is easier to find this piece of cheese when you are not
playing the solo mission in the Carrington Institute, so you do not need all
guns. Go down to where the jerk is and take the hover crate up the ramp.
Hold the door to the target range area open with it. Stand just in the
practice area so the door will hit you when it tries to close. Press Start,
select Slayer, and put it on Bronze, which gives the most time. Fly it in
its secondary mode all of the way down the ramp. When you get out in the
open, go up and to the right. The cheese is sitting above the door that is
broken open in the solo missions.
Carrington
Villa: Go to the beer bottle location, then go to the Carrington door
but do not open it. Turn around then you will see two "beer
bottles". Go to the hallway with the first "beer bottle" that
you saw. Move against the wall, then stand back. Then at the top, if you can
see the middle, is be a piece of cheese.
In the Carrington Villa, there
is a piece of cheese on top of the 4th wine shelf in the basement.
Chicago:
Stealth: Enter the building the limo is parked besides and go down the
ramp. Do not kill the men there -- just disarm them and let them run into
the locked area which also allows you in. Find the bathroom and look in the
toilets in the stalls. The left one contains the cheese.
In Chicago: Stealth the is a
piece of cheese in one of the toilets in the "Pond Punk"
bathrooms.
dataDyne
Research: Investigation: Go to the experiment location to finish an objective under the
Perfect Agent (or Special Agent) difficulty setting. Then, go through the
other door in the room. After one door you should see another door - go
through that door but stay still. Shoot the scientist at that location, then
go straight ahead to find a glass floor. Look around that floor to find the
cheese.
There has a piece of cheese
hidden underneath a glass floor in the third lab where the rude scientist is
supposed to turn of the experiments.
Deep
Sea: Nullify Threat: There is a piece of cheese in the water. Go through the first
doors at the beginning of the level and turn left. With a scope, look out
through the window at the ocean floor. A piece of cheese is on the ground.
Go to the door that leads to
the second room when you first start the level. Open the door, then look
left in the first window. Search carefully and if you see something yellow,
use sniper rifle to examine it closer.
G5
Building: Reconnaissance: Go down to where you work with the computer under the Perfect
Agent difficulty setting. Look in the vent to see the cheese.
In the G5 Building there is a
piece in a vent by the computer mainframes in the room where you shut down
the Damping Field Generator.
Skedar
Ruins: Go until you get to the Skedar that have slayers. Take one, then
return to the area where you blow open the wall. Facing the way you do when
you first enter the area, go right. In that area, there is a small S-shaped
hole in the wall. Shoot the Slayer Rocket through in its secondary mode --
look down at the floor to find the cheese.
On Skedar Ruins, where you blow
up the wall, is a Skedar that attacks you. Turn left from the area he
appears from and keep going down that path, killing the Skedar. When you get
to the end, there will be a crack in the ground. Do not worry, you cannot
fall through. Drop down and kill the Skedar and get the shield. Then, turn
around and look through the S-shaped crack in the wall. Having a gun with a
scope (such as the Falcon 2 or the Sniper Rifle) will help. Look slightly
down and to the left through the crack to find the cheese. You may have to
adjust yourself a bit before you can see it.
Game glitches
Disappearing
Laptop Gun: Go to the firing range. Position yourself so you can block the
door from closing. Select the Laptop Gun on the Silver or Gold setting and
begin. Make it where you can throw out the gun so it lands on the wall. Wait
until time runs out and it will disappear.
Disappearing
GoldenEye 007 guns: When you start in the room and you are on the computer, get off
of that screen then leave the room. Turn a left and go in the elevator. Go
down and the take a left. Enter the room to the left and there will be doors
to the right. Enter them. This is followed by a hallway filled with guns
from GoldenEye 007. Go in the Shooting Range and use the magnum. Aim
at the guns and shoot them. They will fall off at times will disappear.
Disappearing
guns: Go to the firing range and select the Farsight Bronze Medal. Aim
towards a case and shoot. When done, the guns will not be there.
Disappearing
Carrington Institute: Pick up the hovercrate from the hangar in the Carrington
Institute. Bring the crate up to the room next to the device training room.
Place the hovercrate in the room's doorway, so that it prevents the door
from closing. Exit the room and enter the device training room. Approach the
computer with the man sitting nearby, press B and select the Camspy.
Once your mission with the Camspy has begun, pick up your Camspy from the
table. As you approach the table, a secret passage should open. Launch your
Camspy through the opening. Once it is launched and you are in control of
it, move forward then left. Maneuver the Camspy into the vent near the
floor. Once your Camspy is in the vent, send it forward until it reaches the
second left turn. Once you have turned left, follow the vent all the way
until you reach a red exit. Make the Camspy approach the red exit. Once the
Camspy has reached the exit, press B (as if opening a door with a
human). The door will open. Maneuver the Camspy out of the vents, and you
should be in the room next to the device training room. This is the room
where you blocked the door with the hovercrate. Maneuver your Camspy to the
wall nearest to the device training room (with the big opening at the top)
until it hits the wall and can go no further. Press A to control
Joanna. Hold A to bring up your weapon menu. Select Camspy and you
should be controlling your Camspy once again. Turn the Camspy around and it
will appear as if part of the Carington Institute has disappeared. To make
the Institute reappear, back away from what is left of it.
Disappearing
Velvet: Start the War mission in cooperative mode with as many Simulants
as possible. Go up to the bridge that you activate on the last mission (this
can also be done there, but this makes it faster). Have your Simulants stand
on it, and push them off. They will fall straight down and disappear, as
well as die. However, as you can see, there is still a bottom to that
ravine.
Rocket
launcher secondary mode: There is a glitch with the rocket launcher's secondary fire mode.
Stand still as it is coming at you, then strafe to the side as it gets
close. It will begin to orbit you. Shoot it out of the air and step
backwards to avoid the blast. Using an automatic weapon is recommended.
No
Slayer: Start the War!!! level with the "All Weapons" cheat.
Walk directly up to the second Skedar King and kill him. A message stating
that you have received a Slayer will appear. However, you will not actually
get it.
ECM
mine: On level 1, throw an ECM mine on an enemy and shoot it off. They
will think it is theirs, and either surrender or try to shoot you with it.
However, it just bleeps and does nothing.
Floating
spinning knives and arrows: Enable the "All Weapons" and "Unlimited
Ammunition" cheats. Enter the Air Base mission under the Agent
difficulty setting. Enter the base and get rid of the guards and the woman.
Then, look straight up. There should be a window facing the sky. Shoot
arrows and throw some knives at it. Then, switch to your sniper rifle and
shoot each of them off. When they fall, some of them will not touch the
ground. Instead, they will float and spin indefinitely. To get rid of them,
just do not look at them or pick them up.
Infinite
explosion: Start a game in the combat simulator with all the Simulants in
your team. Have all the weapons set to proximity mines. Choose the scenario
as Capture The Case, and the level as Felicity. Start a game and play until
the bathroom is your base. Set all your Simulants to "Save Case",
then wait until they are all gathered around it. Next, place two or three
mines in the little room between the bathroom and the stairs (where they are
respawned when they are killed). Do this quickly or the mines will detect
the others and explode. Then, place a mine on one of your Simulants and wait
until it explodes. Make sure that you are far away. This will kill them all,
and when they are respawned in the little room, the mines will explode and
there will be an infinite explosion created there. This can kill as many as
2,000 of them in about twenty minutes. This is an easy way to gain points.
However, make sure you do not die due to any of the explosions, as you will
also be involved in it, and the game will not give you a chance to get out
unless reset or power off the Nintendo 64 or wait until the game ends. Note:
Sometimes it will die off if you go to a place far away from it.
Invisible
guns in target practice: Get a gun that shoots through walls. Aim at the guns on the wall
and shoot them. When you leave target practice the guns on the wall will be
gone.
Invincible
assassin: Enable the "Laptop Gun" code. At the end of the Maian
SOS level, before you activate the signal, throw down the Laptop Gun. In the
animation a man will come up behind Elvis getting shot by the Laptop Gun,
but not getting hurt at all. This may also work on different levels.
Invisible
Dr.Carrol: Go to the Datadyne Extraction level. To do this you need to have
the Dragon gun from Cassandra's office. To get it, kill everyone in the
floor with no lights without being seen. A guard on the first floor the
elevator takes you to drops the key to her office. Go in her office and get
the grenade from her desk. Throw the grenade at the right corner of her
office. Go in the hole it creates and get the Dragon gun. Complete all your
objectives except "Rendezvous At Helipad". Go up to the helipad,
but not on it. Throw the Dragon in secondary function in the far right
corner of the helipad. Slowly and carefully sidestep onto the helipad and
start the ending sequence without the gun blowing up. The gun explodes in
the sequence, killing Dr. Carrol. However you do not fail anything and all
the same mechanical noises still happen. Joanna still puts out her hand for
Dr. Carrol to fold up on it, but he is not there.
Invisible
Joanna: Play the Carrington Institute: Defense level and complete all the
objectives. When Carrington tells you to get to the last dropship, pull out
your RCP and set it on secondary mode. Go up the stairs and go in the door.
You will see the gun firing, but not Joanna.
Floating
items: Find the location in the Grid level where there is glass in the
main room up top. Go upstairs and on to the glass. Place a sentry gun on the
glass. Then, shoot the glass all around it. The sentry will float in
mid-air, making it easy to get people on both bottom and top.
This can also be done with
other items, such as a Dragon.
Use the following trick to see
floating ammo boxes and guns in solo mode. Enable the "Unlimited
ammo" code, and optionally the "No reloads" and
"Invincibility" codes. Locate the ammo boxes on the desks in the
upper part of the Mr. Blonde's Revenge level. Since you have unlimited
ammunition enabled, you will not be able to pick them up. Push the desk away
from the woman, who cannot see you because your cloak is also unlimited. She
will still be typing and the ammo box will be floating in mid air. You can
do this to almost every table -- some will stay on the table when you push
it. There is a Falcon 2 on the desk in one of the rooms. When you move it,
the gun will float. If you shoot the gun in mid-air, it will separate into
two guns.
Shoot the ammo box until it
pops up in mid air, then grab it by running into it. When the box reappears
it will be floating where you picked up the first box.
Enable the "All guns in
solo" and "Unlimited ammo no reloads" codes. Play the
Carrington Institute: Defense level and go to the elevator. Throw combat
knifes at the glass. The knifes will be float while spinning.
This glitch occurs in the
Defection level near where the elevator's sides have bullet-proof glass.
Throw a combat knife or shoot a crossbow arrow at one of the sides. They
will continuously spin or be suspended for a long period of time.
Floating
knives in Attack Ship: Covert Assault: Select a solo, co-operative or counter-operative mission on the
level. Go to the navigation room on the second level of the ship. The
holograms on top of the navigation console are treated as solid objects by
the game. Take your combat knife and throw it at one of the holographic
lines and it will embed itself in it and float along with the hologram.
Activate the "Unlimited ammo" cheat before you begin the level to
make things more interesting. Try shooting out the knives to sharpen your
aim.
Spinning
knife: Play the Carrington Institute: Defense level under any difficulty
setting and go upstairs. Enable the "All guns" cheat. Go to any of
the elevators and notice the glass on each side of the landing. Take a knife
on poison knife or a crossbow and shoot the glass. Note: This work better
with the "Unlimited ammo" cheat. When you throw this knife, it
should be spinning for quite awhile.
Upside
down combat knives: To get the slashing knife upside down, hold B to turn it
to "poison throwing knife". Then, hold Z until they are
above your head. Do not release the button yet. While they are above you,
hold B to turn it back to "knife slash" and throw the
knives. They will be upside down in your hands. Note: To return the knives
to normal, flip them to "poison throwing knife" position and back
again.
Changed
knife action: In multi-player mode, have double combat knives and set them to
throw. Hold Z while changing weapon modes. Release Z, and if
done correctly, it should look like you have the knives on throw, but when
you press Z, they will slash.
Pipes
level: On the elevator, have one player in the corner next to the two
walls. Then, have the other player on the ledge where the fourth weapon slot
would be. When the elevator goes down, have the player on the ledge fall on
top of the other player. When you do this, both of you will keep going
slowly up in the air past where the elevator would normally take you. When
this happens you really cannot move. When you get very high in the air,
everything will glitch. To get out of this, just kill one of the floating
people. It is best to have Joanna on the bottom and Elvis on top.
The
Duel level: Non-stop walking: Play the level under the Special Agent or higher difficulty
setting. Kill the Datadyne guard and bring up your aiming sight before it
says Special Agent. Leave it up until your back is to Jonathan, then you
will not walk forward. If you start to reload before your back is to
Jonathan and you start walking before you finish reloading, you will not
stop walking.
No
feet: Stand in a corner and look straight down. Joanna Dark does not
have legs.
Stretchy
face: In any solo mission, knock somebody out with your fists. Then,
use an explosive device on them. If their body was darkened, look at their
face after the smoke has cleared. It should look distorted.
Jumping
on man's head: On the first level when you are on top of the roof, jump off to
the side. If timed correctly, you should jump on the man's head without him
knowing you are there.
Living
dead: When you knock someone out, they will fall down. Shoot them in
the head while they are down. Sometimes they will jump up and then fall down
again. Note: This works best on the Skedar, when shooting them in the eye.
Hypnotized
enemy: Knock an enemy unconscious, and then shoot them somewhere without
killing them quickly before they hit the ground. They should stand perfectly
still in a hypnotized manner until you shoot them, breaking the curse and
killing them. This glitch works easily using the quick pistol whip with the
Falcon pistol.
Strange
scientist: Enable the "Psychosis gun" or "All guns"
cheats. Enter the Pelagic 2 mission under the Perfect Agent difficulty
setting. Go up to one of the doors of the rooms where the scientists with
the research items are located. Do not open it. Look through the window and
wait for them to get into your line of fire. Then, shoot them with your
Psychosis gun. After that, they will start doing strange things, such as
bending down as if they were going to pick something up and more. If you
enter, they will run away from you as usual.
Flying
temple: In the Temple level in multi player mode, go to the larger open
area in the lower area (not one with hole in ceiling). Go on the ramp that
goes up onto the walkway above, where you can still see down into the room.
Move back and forth against the wall and you will "fall out" of
the temple and watch it fly away as you die.
Fall
out of the Air Base level: Make sure you have the disguise on. Go behind the desk where the
woman says "Okay, you know the way from here". Go behind the desk
in front of the woman and crouch down to the smallest position Jo can get
into. Then, activate the Drugspy. As soon as it goes on, it will fall
through the ground. All you will be able see is the two mountains and the
sun as it drops.
Explore
Area 51 Infiltration: Play the Area 51 Infiltration level with the
"Invincible", "All guns", "Unlimited
ammunition", "Cloaking device" and "Perfect Dark"
cheats enabled. Set the enemy health to 100% and start the level. Play
through normally until you have to place the comms rider on the antenna
array. Place the comms rider on the antenna, then cloak. Take out the
Psychosis gun, and when the guards exit the door, tag them all. You now have
your own team of Simulants to finish the level with. Complete the level as
usual. Enter the hangar and let your new team gun down their former friends.
When you get to the man who lays down on the floor, your team will shoot
him, and he will open the locked door behind him. This will allow access to
part of the next level. In the stores, you will find Jonathan and that man
he shoots in the intermission between to the very end of the level. This
hangar's doors will get opened by the guards blocking the way. You will see
the night sky. Do not get curious and walk through it unless you want to
die.
Jonathan
stuck with weapons in Area 51 level: Enable the "All weapons" and "Cloaking"
cheats. Go to the first Area 51 level and go down the lift into the first
hanger. Across the hanger is a door which is locked and a guard standing
next to it. Approach the guard while cloaked and go behind him. Fire one
shot over his shoulder but do not actually hit him. After awhile he will
stand around and open the locked door. Go inside to find Jonathan on the
lower floor, He will be invincible for the time being and will not recognize
you. Fire as many arrows and knives into him as possible. Take your Farsight
and use the target locator to find a guard. Shoot at the guard but do not
hit him. He will run after you and open another door. Run out the door and
complete the regular mission. At the end, Jonathan will still have all the
arrows and knives in him during the ending sequence.
Get
inside pipe in Ravine level: On the Ravine multi-player level, there is a yellow pipe. Stand
on the pipe and face either towards the elevator or the vertical pipe. Face
the elevator. Press C-Left until you are just barely off the edge,
then quickly press C-Right. If done correctly, you will not die.
However, you will not be able to see the pipe -- you will be inside it and
others can only see your feet. If you crouch, you will be invisible unless
your opponent has an X-Ray Scan or Farsight. You can still die, but only
with explosives or the Farsight. Note: This may take some time to master.
Be
referred to as a woman: In the Mr. Blonde's Revenge level, if you go up in front an
enemy, he or she may say "get her" when you are a man.
Kill
Elvis on lift: On Skedar Assault Ship, when Elvis says "You take this lift,
I'll take the other one", get in the lift. Once at the top, jump down
into Elvis' lift. It will say mission failed and Elvis will be dead.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: