Full
life: Enter an Inn or save game point and sleep. Then press B at
the save game screen to exit without saving the game.
Hint:
Finding Elements: When looking for Elements on your journey, look for
"bubbles" shooting out of the ground. They resemble smoke shooting
out of the ground from a distance. When this location is approached, a
question mark will appear. Tap A, and the Element selection menu will
appear. Then, just choose the type of Element you wish to build.
Hint:
Finding items: Do not stay on the obvious paths or you will miss most of the
items and elemental spirits.
Always search houses because
there are some spirits or rare and common items.
Hint:
Element stone in the hay: After you leave the castle, turn left and go to the stable with
the horse. There is an element stone in the hay pile.
Hint:
Avoiding enemy magic: There is little time to dodge an enemy spell in battle. Hold the
Analog-stick over while the enemy is casting a spell. By the time the spell
arrives, your character should be out of the way. Note: Practice is required
with this trick, since it does not automatically work all the time.
Hint:
Avoiding Earth-based magic: Run towards any monster that uses Earth-based magic while they
are attacking. They always miss if Brian is close enough to the monster.
Since their stone attacks are more powerful then their physical attacks,
this strategy will also conserve hit points.
Hint:
Defeating Zelse: When facing Zelse in the battle for the Wind Jade, Brian can
avoid his second attack by standing six or seven steps away from him. When
in this position, Brian will be able to easily outrun his attack.
Hint:
Defeating Mammon: Walk as close to Mammon as possible and use the Earth spell,
Avalanche. Since Mammon is so big, almost every rock will hit him, doing
about 70 points of damage each. It also helps if you first activate Magic
Barrier.
Hint:
Defeating Solvaring: Stock up on the wind element until you get Wind Cutter level 2 or
3. When attacking, stay a reasonable distance from him and keep using Wind
Cutter while going in a circle. When you run out of magic, use the Dew
Drops. Hopefully he will not approach enough to use his Earth attack. His
Fire attack is easy to dodge.
Before you fight Solvering,you
should have Fireball level 3. When you fight him, watch out for his close
range attack. Before fighting him you can hug the sides and slip around him
and get the chests. Or, you can wait until the end of the battle.
Hint:
Easy Boss battles: Before facing Bosses such as Guilty, Begis, or Mammon, collect as
many Dragon potions as possible. During the battle with the Boss, use the
Magic Barrier spell under Earth magic. Brian will be protected against magic
attacks, allowing him to attack the Boss without harm. Use the Dragon
potions to restore MP to cast the spell again when it wears off.
Before fighting a Boss, fight
low level enemies (such as hares) until you faint. Your HP and MP will rise.
To kill a Boss in one hit,
sneak behind them and use Avalanche.
Hint:
Staff attack: Having all the Elements is still not as powerful in combat as
using the staff. When used successfully, the staff almost always does more
damage to most enemies than the Elements.
Hint:
Entering the Forest: Before entering the forest, fight the enemies around the sign and
the trees.
Hint:
Preferred Elements: The best Elements, in order, are: Earth, Fire, Water, and Wind.
Another recommendation is , in
order, Wind, Fire, Earth, and Water. Wind is weak in the beginning but is
the strongest Element in the game at the end.
Stock up on Water until you get
the healing spell. Then, stock up on Wind until you get Wind Cutter level 3.
Then. stock up on Earth until you get Avalanche. After that, stock up on
water until you get Drain.
Do not under any circumstances
give power to the Wind element. It is incredibly weak and takes forever to
develop and become useful.
Build up your Water until you
get the healing spell, then raise Wind to the maximum, as it is the
strongest element when full. Next, work on Fire because it has technique
combos such as Vampire's Touch and Power Staff Lv. 2, which does 80 to 100
damage and heals 20 to 30 HP (making it a good defense and offense attack).
The best elements (in order) at
the start are Fire, Earth, Water, and Wind. The best elements (in order)
later in the game are Wind, Water, Fire, and Earth.
Wind may take awhile to become
useful, but eventually it will be the most reliable of the elements because
of its strong attack spells such as Wind Cutter Lv.3 and useful status
effect spells such as Slow Down Enemy along with the combinations of the two
like Wind Bomb (causes a lot of damage, has a chance of lowering monsters
agility, and it can hit multiple enemies).
It is extremely important to
build Water all the way up first, since you need it to use the healing
spell. "Healing Lvl 2" (which you get at about 40 Water Spirit
points) restores about 50 HP each time (about 60 by the time you get all 50
Water Spirits). It can be used in the absence of bread or potions to slowly
rebuild a safe health range. Also, the "Drain Magic" spell (Water
again) is also very useful. Against Bosses, it is almost always a full
restoration of MP, and against smaller foes it is at least as good as a Dew
Drop. In short, if you build Water all the way up first, you can have
unlimited health and magic points.
Hint:
Agility boost: To boost your agility, move Brian into a house, then keep Analog-stick
Up held (by using a rubber band or some other method). After awhile,
your agility should be higher. Note: This takes a long time, and works best
if done overnight
Find a area in a forest where
you will not be attacked. It is best if it has a tree in the safe area. Keep
running around the tree, or if that is not possible, run in circles. Keep
doing this for awhile. Your Agility % will increase noticeably within
minutes -- about 5 to 10 % every five minutes or so. Note: Agility increases
slowly unless you avoid enemy spells by moving out of the way.
During game play, find a safe
location. Then, hold Analog-stick Down/Right + B. While
holding those,remove the controller from the port. Brian should be still
moving in a circle by himself. Allow the game to idle in this condition for
over three hours. You should have gained at least 35 agility.
Hold the Analog-stick Up
for at least three hours for an Agility boost.
Hint:
Spell power boost: Magic spells gain power as your MP count rises. This is most
noticeable with Healing, Waterpillar, and the other spells you have at the
start of the game, even without using the higher levels.
Hint:
Defense, Agility, and HP boost: Use the following trick quickly boost Defense, Agility, and HP at
the same time. Fight enemies that use homing arrow level 3. About 2 out of 6
arrows will miss you, so you will gain Agility twice as fast as when
fighting normal enemies. Since four of arrows will hit you, you will gain HP
and Defense four times as quickly as when fighting normal enemies.
Hint:
HP and MP boost: Find an enemy that has an attack that can hurt you a little less
what your healing spell returns. Use your healing spell every turn and allow
the enemy to hit you. Do this until your almost out of MP then use Drain to
get MP back. Do this until you feel it is necessary to kill the enemy. Once
the fight is over, your MP and HP should be higher, depending on the length
of the battle.
Hint:
Magic and Element boost: This trick requires a lot of fighting. Before you begin
collecting spirits from the wild, start fighting small enemies such as Were
Hares and Big Mouths, so that you can begin collecting the elements. It is
better to start like that because as you collect spirit bubbles, the
"Element %" in the statistics section goes up less every time you
get a new element.
Hint:
More effective Avalanche: When using Avalanche, tap A and the boulders will fall
faster and more will appear.
Hint:
Get the Dark Ghoul Key and Eletale Book out of the World of Mammon: Go through Brannoch Castle and defeat Guilty (if it is your first
time) and King Beigus. Then, go through the castle and talk to Shannon to
get the Eletale Book. Next, go through the World of Mammon and talk to
Shannon to get the Dark Ghoul Key. You will then fight Mammon. Lose, and
after you return to the last place you saved, you will have the Dark Ghoul
Key and Eletale Book in your inventory. Note: Do not save at the Floating
Castle or you will never get back to Celtland.
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