Ending
sequence camera: After completing the game, use the Analog-stick on
controller two to control the camera in the scene featuring Mario, Princess
Peach, and her Toad guards. The camera is also controllable on the credits
screens. Note: The second controller must be plugged in before the Nintendo
64 is turned on.
Change
Mario's appearance: Wait until Mario's head appears on the opening screen. Press A
and use the hand that appears to grab and stretch various parts of his face.
Press B to make Mario's head smaller. To keep a previously stretched
piece in that position, hold R and select another piece to change.
To make Mario look like a baby,
grab his cheeks with the hand and put them behind his nose so the mustache
does not appear. He will resemble how he appeared in Super Mario World 2:
Yoshi's Island on the SNES.
Hold R and press B
when Mario's head appears on the opening screen. Stretch his cap down, his
mustache up behind his nose (which you should stretch up), his ears behind
his head, and his mouth up to make him look like a baby.
To make Mario look like a
hillbilly, pull his mustache up as far as possible, then put his ears behind
his head. Next, pull his lip up all the way. Then, pull his nose to the left
as far as possible. Finally, pull his hat down all the way.
To make Mario look like a
pirate, Take the left side of his mustache, pull it up as far as possible,
then cover his eye. Next, take the other side of his mustache and move it
behind his nose, just until his nose is covering all of his mustache except
the bottom. Finally, pull his hat down until you cannot see his left eye.
To make Mario disappear under
his hat, hold R and press B until he is as small as possible.
Then, put his mouth up as far as possible. Put his left ear to the right as
far as possible, and do the same thing to his right ear. Next, put his hat
as far down as possible, then press B. If done correctly, Mario will
be completely hidden under his hat.
To make Mario look fat, pull
his mouth halfway down. Then, put his ears behind his back. Pull his cheeks
on the left diagonally left and his cheeks on his right diagonally right.
Finally, pull his nose down slightly.
To make Mario resemble an army
sergeant, pull his cap down as far as possible, then pull the left and right
side of his mustache over his eyes. Swing his ears behind his head. Then,
pull his lips up and out to your left (his right).
To see Mario sleeping with his
eye's open, pull his hat down all the way. When Mario starts sleeping, his
eyes should be open.
To make Mario look like an
alien, pull his nose all the way down. Then, pull his mustache behind his
nose. Pull his ears all the way out. Finally, stretch his cap all the way
up.
To make Mario look like he is
wearing sunglasses on, pull his mustache all the way up as far as possible.
Then, pull the top of his face down until the eyes go behind the mustache.
To make Mario look like a
tomato or red bouncy ball, zoom out once by pressing B. Then, hold C-Down
until only the red section of Mario is visible.
To make Mario look like poker
superstar Phil Helmuth, do the following. Take Mario's eyes and pull them
each as far over to the side as possible. Then, take Mario's hat and pull it
down nearly covering his eyes. Move Mario's tie about three quarters of the
way toward the top, and move mario's Mustache to cover his eyes like
sunglasses.
Sleeping
Mario: Remain still for about a minute. Eventually Mario will yawn and
fall asleep. In the v1.1 of the game, turn the camera to see bubbles coming
out of his nose.
Easy
health refill: When Mario's energy is low, find water, swim underwater, then get
some air. Another technique is to keep collecting coins.
Extra
lives from butterflies: Butterflies may appear on courses 2, 12, and 13. Punch the
butterflies to turn them into round black bombs that will chase Mario. The
bombs will explode or turn into extra life mushrooms.
Hidden
extra life mushroom: After getting a total of three stars, enter the room with the
painting of the sunken ship. Turn to the left of the entrance. Once in the
room, press C-Up to look around. Look carefully to see a black square
in the wall near the ceiling. Perform a double jump and climb into it. An
extra life mushroom will come out. Note: Make sure to choose the square to
the left of the entrance. The one on the right will lead you to the Castle's
hidden aquarium.
After emptying the moat in
front of the castle, use the ramp to walk down into it. Go under the bridge
and press C-Up to look up to see two yellow coins. Perform a wall
kick to get both the coins. Once you get both coins, an extra life mushroom
will drop from above. This trick takes practice, and you may want to do a
double jump and then a wall kick, as the coins are very high.
Use the following trick for
another way to get the two yellow coins. If you have collected all 120
stars, cannonball yourself to the top and get the flying hat. Jump of the
castle and fly under the bridge to get the first coin. Swing around in order
to get the last coin. Then, pound ground to land so you can get the extra
life.
Go to the first door on the
left in the castle that does not have a number on it. Enter it and jump into
the painting. Select any level and go to the cannon by the Chain Chomp's
territory. Jump onto the tree just behind it, then do a handstand to get an
extra life.
Mushroom
following you: Collect 120 stars then go to a tree outside of the castle.
Quickly climb it and jump off the top jump. A Mushroom will appear and
follow you.
Extra
life from tree: Go outside the castle, near the waterfall. Climb the third tree
from the waterfall. Do a handstand on top of the tree to get an extra life.
Enter the castle's first floor. Then, return outside and climb the same
tree. Do another handstand for another extra life. Repeat the trick as
needed.
Extra
lives near Yoshi: Go to where Yoshi is located. Look at the wall to find some extra
lives.
Easy
lives: Enter the castle and go up the stairs all the way to the right.
Enter the room and jump through the painting on the right. Go through the
level collecting fifty or more coins and complete the level to get an extra
life. This may be done as many times as needed as you will not lose a life
if you fall off the track. Note: Hit the blue coin switch first to get fifty
coins much easier.
Go into the basement after you
have unlocked it. Leap into the picture of the fire with a face on it. After
you have retrieved the first two stars, you will make a box appear above a
platform off to your left from the beginning of the level. Open the box and
you will get a turtle shell. Ride the shell around the lava to find plenty
of extra life mushrooms.
Coins
from stumps: When you see a stump, try to circle it five times. If done
correctly, five coins will appear from the stump.
Thousand
coin unlimited lives (Japanese version): During the first fight with Bowser, avoid him and collect all the
coins that appear. After a considerable amount of time, you should be able
to collect 1000 coins. At this point, a green "M" will appear next
to the number of lives remaining. From this point on, when a life is lost,
the number of lives increases. The reverse is also true - gaining lives will
actually lower the number of lives remaining. The cheat will end if the
number of lives reaches zero, such as when Yoshi gives Mario 100 lives after
obtaining 120 stars. The North American version only allows 999 coins to be
collected.
Prevent
damage from falls: When falling from a large drop, press Z just before you
hit the ground to slam and you will not take any damage.
Jump off a high place and do a
Super Butt Slam just before you hit the ground (or slightly higher), and no
damage will be taken off.
Yoshi: Obtain all 120 stars and go outside the castle. Climb inside the
cannon opening that is now located where the grating was near the Fish Pond.
Aim to land Mario onto the roof, where he will meet Yoshi. He will speak to
Mario, award a 100 life bonus and a triple-jump move, and quickly leave.
When you start the game, you
will see the castle . Go to the right side of the castle . Start from the
first tree closest to the castle. Stand next to the tree and run forward,
then press A(3) to do a front flip, then kick off the castle, then
get to the grass wall that stands next to the castle, Keep doing the same
thing until you get to the top of the castle, where you will find Yoshi.
Hint:
Alternate triple jump: Obtain all 120 stars and use the cannon to see Yoshi. Mario will
be able to perform a different triple jump after you talk to Yoshi. Instead
of doing a flip while both feet are sticking out straight, Mario will do a
real flip crouched together with sparkles. The sparkles will protect Mario
from damage when triple jumping off a high place.
Hint:
Superman triple jump: Get to a location where there is a long opening in front of you.
Run and do your first jump, then your second jump. When you do your third
jump, instead of just pressing A, press A + B at the
same time. Mario should make the same "hoohoo" as the second jump.
He will jump as high as a normal third jump and appear as if he is flying,
with his arms straight out. This works against enemies. Note: If you use the
normal triple jump to get to the top of the picture in the water level to
make the water to the top, this technique works much easier.
Hint:
Long jump: While running, press Z and jump. This can be used to get a
star in Hazy-Maze-Cave.
Run and do a long jump Z
+ A and land on a Goomba. You will bounce and go about twice the
distance of a normal long jump.
Hint:
Backward long jump: Run and press A + Z, then release A but not Z.
When Mario lands, press A, but keep Z held the entire time.
When he lands again, press A and pull the Analog-stickBack.
Mario should move slightly backwards. When he lands again, press A
and pull the Analog-stickBack. He will jump straight back.
You can do this as many times as desired. You can also long jump in the same
spot. Do one long jump, and hold Z and just press A when he
lands. Do not touch the Analog-stick, and he will eventually long
jump in the same spot.
Hint:
Low jump: Run very fast, then press Z + B.
Hint:
Crawl: Hold Z + Down.
Hint:
Dropkick: Run, press Z, then press A.
Hint:
Spin kick: Hold Z then press B.
Hint:
Cannonball jump: Go outside Princess Toadstool's castle. Run to the pond and
quickly press Z + A.
Hint:
Backflip dunk: Go outside Princess Toadstool's Castle. Go to the pond, turn and
position your back towards the pond. Then, press Z + A.
Hint:
Mid-air backflip: Get a good running start and make sure that nothing is directly
behind you. While running, press Analog-stick back in the opposite
direction.
Hint:
Non-stop backflips: Crouch with Z, then press A, but do not release Z.
Mario will do his double backflip as usual. Time it correctly to where he
lands, then press A again, but keep Z held. Then when he
lands, press A, and keep Z held, then he will land. Then,
press A. You can repeat this as many times as desired.
Hint:
Swan dive: Do a triple kick jump while you are over the water for a very
long swan dive into the outside lake.
Hint:
Never ending backflips: Hold Z and press A, then press it again every time
you hit the ground. Note: This requires practice.
Hint:
Alternate Bowser message: Obtain all 120 stars and return to the final fight with Bowser to
see a different message.
Hint:
Change view while flying or swimming: To change views when flying, et a winged cap and take off. Hold
one of the C-buttons. To change view while swimming, jump in water
then hold one of the C-Buttons.
Hint:
Flying cap: Get this get nine stars and defeat the first Koopa level. A light
will appear from the ceiling in the main area in the castle after the Koopa
level. Look directly at the light to reach the flying cap level. Fly
straight down to the platform and land. Step on the red button.
Hint:
Steel cap: Go to the caves level in the other part of the castle. First,
make a left then super jump to the other side and open the door. Turn right
and follow the path. Super jump to where the huge boulders are located.
Reach the top of where the boulders are dropping from. Go through the door
and step on the elevator. When the elevator stops, follow the path to the
under ground sea. Find the sea dragon and get on his back. Execute a super
butt stomp on his back, then get on his head. Lead him to the part of land
that contains the red outlined blocks and jump on them. Then, go through the
door and run to the other stream. Try not to fall in the water. Jump from
land to land until reaching the green switch. Stomp on the switch to get the
steel cap.
Hint:
Unlimited cap usage: Go to the third Bowser level. Collect seven red coins. Restart,
then do the same thing on the second Bowser level, then the first Bowser
level. After that, get all eight red coins, get the star, and repeat the
process going from Bowser 3 to 1.
Hint:
Invisibility hat: Run through the hall that is flooded and has an unmarked door.
Enter the door and find the location where there are two pillars in the
water. Super butt slam on both of them. After the water drains, follow the
arrows that leads to another room. Go through the door, then find the square
hole in the ground. Enter the hole and complete the rest of the level to
find the hat.
Hint:
Hidden hat area: Get at least 8 stars and go to the main hall, Find the light
coming down form the ceiling. Look at the light and you will instantly be
taken into a level with flying caps in the sky.
Hint:
Mario wearing sunglasses: At the screen where Mario's face can be altered, press B,
then hold R and pull Mario's cheeks up as far as possible and keep
them that way. Mario will look like he is wearing sunglasses.
Hint:
Mario does the moonwalk: At the place where you first start (in the fields), move to your
left. Go over to the tree on the far left. Climb to the top of the tree.
Move in the direction of the grassy wall. Then, jump off, and as soon as you
hit the wall, jump two times and dive (press B). When you hit the
ground, jump up. As soon as you jump, press Analog-stick Right. Mario
will do the moonwalk. Note: This takes practice.
Hint:
Mario hangs on and dies: Get 120 Stars, jump in the cannon and shoot onto the castle. Run
on the right side of the castle until you get to an invisible wall. On the
right side, there will be the castle's edge and an invisible wall. Walk
slowly and try to hang on the cliff between the castle's edge, the grass
hill, and the invisible wall. If done correctly, within three to five tries,
Mario will lose his hat (it will still be with you) and Bowser will laugh.
You will lay down on the drawbridge with one less life.
Hint:
Look through walls: Walk up to a wall at a certain angle in first person view to see
past it.
Hint:
Stop the clock level: To stop the clock level on the third floor of the castle, jump in
at exactly 12 o'clock.
Go in at 3, 6, or 9 o'clock to
make it slow, medium, or fast; respectively.
Hint:
Statue message: Go to the courtyard where all the Boo ghosts are located. Get
close to the statue of the star and press C-Up to look. You can see
that the statue reads "L is Real 2041." The meaning of this is
unknown, but the total number of coins in the entire game is 2045.
Hint:
Signs: Read every sign you see. They can contain important information
that you need.
Hint:
Talk to Toad: Talk to Toad when you see him. He gives you stars, hints, and
very important information.
Hint:
Collecting coins: Pick up every coin you can find. You get a free life for every 50
coins you collect.
Hint:
Little boxes: Throw the little boxes -- when they break, they give you extra
coins.
Hint:
Extra Coins from little Whomps: When a little Whomp has tried to crush you, but misses, jump on
top of him. Do not super butt bust him -- just keep jumping on him to get
coins. and you can still get the coins from him when you do the super butt
slam.
Go to any level in the game
with Whomps in it. Find one and let it try to squash you. When it is in mid
fall at about a 45 degree diagonal angle, jump at the middle of it. If done
correctly, you should go through the middle of it, a coin will appear, and
it will be face flat on the ground with you standing on it. Take advantage
of this and ground pound him immediately before he gets up. Try again if you
missed the first time.
Hint:
A-Maze-Ing: Easy emergency exit Star: Once you get off the elevator going to the Star, go into the next
room. Run over to the very edge and perform a long jump towards the
platform. If done correctly, Mario will be hanging from the edge of the
platform with the Star.
Hint:
Big Ba Bomb Land: Warp: When you go into the Big Ba Bomb land (the first painting land
you enter), you can find circular patches of yellow little flowers. Find the
patch that is by Chomp's territory. There are two there. Go to the one
farther away from Big Chomp. Stride into the center of it and stand there a
moment. You will be transported to a small cave at the top of the land,
where the Master Bomb is located. You can also use that cave to go back to
the flower patch.
Hint:
Big Boo's Haunt course: Play through the game until there are ghosts outside. Find a
ghost that flashes a rectangle shape inside of it. Press A, Z
to do a power bounce on it and it will leave the rectangle. Get close to it,
and it will start the Big Boo's Haunt course. In order to get the star, try
to find the "main" ghost.
Hint:
Big Boo's Haunt: Stars: Start from the top of the stairs and turn left. Go to the last
door with the blue star in front of it. Enter that door and jump on the wood
platform. Look up to find another platform. Do a wall jump on the right wall
and grab on to the platform. Climb up and go in the door. Once inside, you
will see another door, and down the room a picture of Big Boo. Through the
normal door is Big Boo's balcony. Defeat him, then long jump to the part of
the roof on the left. Crawl along the roof to get the Star. To get the Mr.
I, Star go to the same room while wearing the Vanish Cap. Go through the
picture of Big Boo. Circle the eye and it will release a Star.
Hint:
Big Boo's Haunt: Completing first and second levels: Kill all the ghosts in the house, then go to the main room (the
first room when entering the house through the front door) and hit Big Boo
three times. A Star and a staircase will then appear. For the second level,
go in the small house (to the left in the beginning of the level), and down
the elevator . Then, follow the path until there is a door to your right.
Enter the door to find the carousel. Kill all the Boos and defeat Big Boo.
The carousel will stop moving. A Star will also appear. Note: The carousel
will have Boo pictures shooting out fire.
Hint:
Big Bowser's Sub: Ultimate cap: You can wear the Metal and Vanish Cap at the same time to create
the Ultimate Cap.
Note: Obtaining both caps can
allow you to long jump off the platform into the water and into the cage to
get a Star.
Hint:
Bob-omb Battlefield: Koopa The Quick shortcut: When you are racing Koopa The Quick in the Bob-Omb Battlefield
look for the big hole in the mountain. Go in all the way in the middle. It
will take you up almost to the top and it saves a lot of time.
You can take a shortcut by
using the warp in the flowerbed to the other flowerbed near the entrance to
the mountain. It will give you a big advantage over Koopa The Quick.
Instead of going through the
rolling boulders to get to the top of the mountain, go up the grassy hill
appears to be impossible to climb. It may seem longer but it actually does
not. You can use this and the teleporter when racing Koopa The Quick.
When you have a rematch with
Koopa The Quick, keep long jumping until the wind blows. Run from there.
Hint:
Bob-omb Battlefield: Koopa The Quick is a cheater: When you race Koopa The Quick, go along with the race, but follow
close behind Koopa. You will go up the bridge and past the Chain Chomp.
Watch closely and you will see that at the teetering bridge, Koopa jumps off
and takes a shortcut up the white slope, which Mario is unable to use.
Hint:
Bob-omb Battlefield: Hidden Coins: Go under the first bridge to find a large number of coins.
Hint:
Bob-omb Battlefield: Throwing Bob-ombs: You can pick up Bob-ombs and throw them at other enemies. However
you cannot pick up any other enemies.
Hint:
Bob-omb Battlefield: Mario causes explosion: Walk up behind a Bob-omb, without it seeing you. Press B
followed by Z and Mario will set it down. The Bob-omb will start to
walk and then explode shortly afterwards.
Hint:
Bob-omb Battlefield: Bomb in cannon: You can get a bomb into a cannon. First, get a bomb to follow
you. Then get into a cannon and the bomb will follow you inside. Note: To do
this, the bomb must be very close to you, and you must be very close to a
cannon.
Hint:
Bomb-omb Battlefield: Get rid of guard: Run up the mountain until you reach the Bomb-Omb guarding the
Water Bomb Cannon. Press B to pick him up, then throw him off the
mountain. Return later, and he will still be gone.
Hint:
Bomb-omb Battlefield: Shell challenge: Go forwards over the first bridge you see to find a fenced-in
area with a cannon. On the other side of the fence, look for three Goombas
and a Koopa. Koopa will not appear if you have not selected the right star
before you actually entered the level. Kill the Koopa and take the shell. Be
careful not to hit anything or you will lose it. The shell will not
disappear until you hit anything, so you can "surf" forever and
can jump with it. On the shell, carefully follow the path that goes through
the Bow-wows yard over the tipping bridge and jump over the steps that lead
to the field. Weave around the Bob-ombs and dodge the water bombs. Go slowly
through the metal bar gate and take a sharp right. Get past the rolling
balls and try to make it up the mountain. This is possible.
Hint:
Cool, Cool Mountain: Very big penguin: Obtain all 120 stars and return to Cool, Cool Mountain. Before
entering, select the Big Penguin Race. Begin game play and jump into the
chimney of the house at the beginning of the level. The penguin will be even
larger than before.
Hint:
Cool, Cool Mountain: Mad mother penguin: After bringing the small penguin to his mother, do not catch the
star and take the little penguin to the ravine. The mother will get mad and
will follow you.
Hint:
Cool, Cool Mountain: Kill little penguin: Take both penguins in to the mother penguin. At the bottom the
level, when you return the right one, she will give you a star. Do not
collect the star. Instead, steal the penguin from the mother. She will get
mad and follow you. Walk with the penguin to the very edge of the level and
drop it off.
Hint:
Cool, Cool Mountain: Extra lives: Enter the cottage. Run towards the penguin, but long jump past
him before he has a chance to talk to Mario. Then, go through the level
getting fifty or more coins and finish the race. Leave the cottage and pick
up the star. Not only do you get an extra life, but you also will get a
star. Note: You will lose a life if you fall off the track.
Hint:
Cool, Cool Mountain: Hidden land: Go down the slide to where the snowman's head is located and find
Wrigglers (colorful teapot-like enemies). Jump on one and you will be able
to fly. Fly down and you will see land.
Hint:
Cool Cool Mountain: Shortcut: At the part of the mountain that you have to use wall kick, if
you are having problems just try backflipping.
Hint:
DK's Jungle Parkway: Shortcut: When you reach the cave exit, stop and look at the side of the
wall going into the cave. Try to drive into the wall. You should go right
through it and see "green" water. Then, one of three things will
happen:
1. You did not move fast
enough and Lakitu will put you at the cave exit, wasting time.
2. You moved too far to the
right and will get placed by the river.
3. You moved fast and far
enough to the left (right in Extra mode) and get placed near the entrance
of the cave. Continue through the cave and you will get an entire lap for
free. Note. It is nearly impossible to get a "save ghost" to
work.
Hint:
Hazy Maze Cave: Control the beast: Get on the beast's head and use the Analog-stick to point
in the direction that you wish Mario and the beast to go.
Hint:
Hazy Maze: Alternate way to location: Find the sealed entrance to Hazy Maze, where all the red coins
are located. There is a slope coming down and a little gap underneath the
grate. Go to the slope. Do a mid-air kick up the slope by pressing A,
then B. If you make a mistake, you will fall back down.
Hint:
Rainbow Ride: Get to maze faster: When starting on Rainbow Ride, turn around to find a pole. Do a
long jump and get to the maze faster and the bomb guy to that prepares the
cannon for you.
Hint:
Shifting Sand Land: Carry Mario's hat in his hands: Let the birdie steal your hat. Go onto a pillar and wait for the
birdie to appear. Whack him so that the hat falls onto the pillar. Do not
pick it up. Go to the palm tree near the oasis and use the teleport
somewhere in its shadow. Keep going back and forth at least four times. Go
to the hat and it should have a small pile on top of it. Collect it and you
should collect the others. Now you should be holding Mario hat.
Hint:
Shifting Sand Land: Find last Red Coin: At the start, instead of going to the area where the flying cap
is located, go the opposite way. Go to the very corner to find the Red Coin.
Hint:
Shocking Arrow Lifts: Easy Star: On course 11 (Shocking Arrow Lifts), instead of actually using
the "arrow lifts", there is a warp on the ground. There is a small
pillar being circled by an electric ball. In the indented corner is a warp
that leads to the cannon. Once you get to the cannon, find the ledge and
jump down to it where there is a yellow box. Break it open to reveal the
Star.
Hint:
Snowman's Land: Carry Mario's hat in his hands: Allow the big snowman to blow Mario's hat off. Enter the warp
that is under a tree, and go back and forth through the warps about three to
five times. Return to where the hat was blown off and pick it up. Mario will
now be holding it in his hands.
Hint:
Snowman's Land: Warp: There is a broken bridge. If you go to the end of the bridge in
the center, an use the up camera button to look around. You will warp to the
bottom on another bridge. You can also use the same method on the bridge on
the bottom. You may have to try a few times before it works.
Hint:
Snowy Mountain: Shortcut in penguin race: On the way through the penguin race you will see a wall. About
midway through that wall is a shortcut. When you reach the wall, run into it
about in the middle and you will enter a small cavern. There are coins and
an extra life in this cavern. You will defeat the penguin, but he will claim
that you cheated so you must race him again to get the star.
Hint:
Tall Tall Mountain: Shortcut: Go to the extra life, which is located to the left of the start.
Go against the wall and start walking against it until you fall off. If done
correctly, you will be surfing in the wind and can go to any part of the
mountain on that side if you are careful.
Hint:
Tall Tall Mountain: Kill the monkey: Get to the top of the mountain where you find the monkey. Catch
the monkey and walk down the mountain a short distance until you find a
ledge, then drop him off.
Hint:
Tall Tall Mountain: Breeze: When you start, turn left. When you get to the edge, turn right.
You should see a Life Shroom at the very end. As if the pathway continues,
keep walking. If done correctly, you should fly up with a gust of wind going
upwards.
Hint:
Tiny-Huge Island: Easy coins: When on Tiny-Huge Island while you are small, instead of jumping
on Goombas (the mushroom enemies), go next to them. Smash the ground and you
will get a blue instead of a yellow coin.
Go to the Tiny-Huge Island room
and jump into the very large picture, which will make you small. When you
get into the world there will be three big Goombas. Instead of just jumping
on them, do a super-butt slam and a blue coin will appear. Do this to all
three of the Goombas, then go to the wooden pole. Run around it five times
and it should give you five coins. You now should have twenty coins.
Hint:
Tiny-Huge Island: Defeating Koopa The Quick in "Rematch with Koopa the
Quick": Go to Koopa The Quick when you are tiny and talk to him. After
you select go, immediately turn around and start running, but stay near the
fence. Once you reach the end of the fence, long jump (hold Z + press
A) up to the box where the big balls originate. Long jump to where
the balls turn and start to roll down the hill. Turn and long jump to the
bottom (you may take some damage). Then, run across the board (running
straight for most of the time, and only running sideways when you are about
to be blown off). Finally, run to Koopa the Quick's flag in the corner.
Hint:
Tiny-Huge Island: Koopa skyboarding: Go to Tiny-Huge Island and enter the level being in Huge Island.
Go through the door in front of you and head to the hill with the Koopa
walking around. Go up and jump on him to make him lose his shell. Then jump
on the shell to start riding it. Head to where the cannon is located, but do
not enter it. Be careful, and head to the gap. You should be going fast
enough to make it over. Then, continue to go straight and jump over the next
gap. When you jump over, the wind will pick up, push Mario, and keep him in
the air while he goes forward. When you get to the next ledge you should
land safely then go straight. Do not worry if you bump into a Goomba. Keep
going and when you see the pipe, circle around it and head back to the
ledge. Then, jump off and you will be in the air again. When you reach the
platform the wind will be against you, but go forward and at the next gap,
jump. When you land, go right and head for the water. Circle the platform in
the water, head back, and do it over again. You can keep going until you hit
a wall or fence. You can even time yourself on the so-called track. This
takes some practice.
Hint:
Tiny-Huge Island: Ultimate leap: Note: You must know how to skyboard to do this trick. Get Koopa's
shell and go up the nearby hill. Jump off the ledge. If this works, Mario
will fly in the air, but slightly higher than the regular way.
Hint:
Tiny-Huge Island: Opposite directions: When you get the Koopa Troopa shell, go up the hill where you
will see a Goomba. If done correctly, you will go in opposite directions.
Note: You will go down if you point down.
Hint:
Wet Dry World: Flood: After getting the key from the second Bowser, go upstairs and
walk through the door that leads to the room with all the pictures. Stop
when you get through it and press C-Up to look around. In front of
you is a picture of a spider. It is Wet Dry World. To flood it, jump very
high into the picture. If you time the triple jump extremely well, you will
flood Wet Dry World.
Hint:
Wet Dry World: No water: This trick is very similar to the "Wet Dry World:
Flood" hint. The only difference is, instead of jumping high into the
picture, jump very low into it. You should try to jump directly into the
bottom of the picture.
Hint:
Wet Dry World: Getting to town: In order to get into the town, which can be found surrounded by a
"gate" in the corner near the beginning, you can either try to use
the cannon on the other side (does not work too well) or try to make a
triple jump into the very top of the painting at the entrance to the level,
making the water rise all of the way. Once it is up, swim to the gate's
ledge and jump while pressing Up or Down (whichever way would
point upwards for you) to grab a hold of the side. Pull yourself up and swim
down through the tunnel quickly so that you do not run out of air.
Hint:
Wet Dry World: Secret cannon shortcut: When you enter the third floor, jump into the bottom of the frame
to drain all the water. Once you have entered, go to the stairs next to the
pier in the air. There will be a little corner up against the stairs. Walk
over next to the stairs into the corner. Stand still for a moment and wait.
Mario will disappear then reappear next to the cannon that is at the very
top of Wet Dry World.
Hint:
Wet Dry World: Red coins: To get the red coins on Wet Dry World, raise the water all the
way to the top. Then, get in the cannon. Look for the fenced-in area in the
corner. Aim above this and shoot. This may require a few attempts. Once you
are in, swim down into it. You will reach a fence. A hole is in the bottom
of the fence, then a hole will be in the top of the next fence. The button
to lower the water is directly under where you came out from. The first red
coin is in a block on a ledge across from the point with coins around it.
The second coin is on top of the hut across from the first coin. To get
this, you must do a backflip onto the top. Then, bust the two blocks on the
wall and get the coins. Next, go onto one of the walls and run. Do a long
jump to get on the building. There are blocks on the buildings that you
cannot reach. To get these, go to the buildings and wall jump across from
wall to wall until you reach the top. Then, do the same thing to get the
others. This could take a few tries. You should then have the star.
Hint:
Whomp's Fortress: Extra life: Go up the course and go to the first stone man that looks like
the person you have to defeat on the first star for that course. Jump over
the fence to the pole. Climb it all the way to the top. You will get an
extra life. Repeat this as needed.
Hint:
Whomp's Fortress: Whomps will not kill you: Go to the Whomp's Fortress level and find a Whomp. While it is
walking, double jump so that you hang on to its head. Pull yourself up and
you will be riding a Whomp.
Hint:
Whomp's Tower: Shortcut: If you can, crawl up the brick wall directly next to the cannon.
Then, switch sides when you reach the top. You can go through the edge of
the fence and not have to go through all of the other things to get to the
top.
Hint:
Whomp's Tower: Extra lives: Go to the top of the mountain before you go up the elevating
stairs and you will see two mini Whomps. Make one fall, then jump on him
five times (not a Butt Slam). Then, knock it down again and do a But Slam to
get five coins.
Hint:
Open the red boxes: In the first floor main hall of the castle, look straight up. You
must be standing on the picture in the middle of the room. There will be a
switch in the middle of the stage you just entered. Jump on it and all the
red boxes will now be opened. You can now get the wing cap and fly around.
Fly and get the red coins to get the star in this stage. To exit this stage,
fall.
Hint:
Water level: If you jump in the water level, the level of the water will vary.
For example, if you jump in the picture at the bottom, the water will be at
the bottom. If you do a triple jump, you can get in the top of the picture
and the water level will be at the top.
Hint:
Get all items in Vanish Cap section: When you empty the moat that floods the bottom of the bridge
outside the castle, go into the newly opened hole. This is the Vanish Cap
section. Slide and try and get all the mushrooms, red coins, etc. It can be
climbed if you missed anything. If you land on a platform or go straight to
the ground, climb up by crawling. This can be done by holding Z + Analog-stick
Forward (do not release Z). This will take awhile, but it is
worth it.
Hint:
Defeating second Bowser: When you meet the second Bowser, he will jump and the platform
slopes. After that, go very close to the farthest bomb from Bowser. Press Z
to duck .When he tries to bump you, and is very close, press A. Mario
will do a backward somersault. After that, grab his tail and throw him to
the bomb.
Hint:
Defeating third Bowser: To defeat the final Bowser very easily, stand on the edge of the
arena opposite of Bowser, next to a bomb. Face the outside (make sure you
can still see Bowser) and hold Z. When he charges at you, press A
and you will backflip over him. Press B to grab his tail and you will
have his face already stuffed in the bomb -- you do not have to aim or even
throw him. Press B again and repeat the sequence again. After you
blow him up a few times, the edges will fall out of the arena and it will
turn into a star. Do not fall off along with them. Go to a corner of the
star and do the same thing, but you will now have to throw him. Go to the
middle and get the big star. Some things will happen and you just basically
complete the entire game.
The third Bowser has a lot of
different tricks. During the beginning of the battle he will raise his head
and throw a rain of flames. Once the flames fade, some will reveal coins. If
you throw him off the arena, he will jump back and send two electric rings.
After you throw Bowser two times into a mine he will break the arena into a
star, with the inside corners away from the mines. After you defeat him, you
will see the ending scene where Mario frees Peach.
Hint:
Extra lives in third Bowser battle: Walk behind the top left pillar to collect an extra life if you
lose a life during the battle.
When you get to the pipe where
Bowser is on, there is an extra life at the last pillar on the left. Get it,
and every time you fight Bowser and lose go to the same location and get the
extra life.
Hint:
Shortcut in third Bowser level: Climb up the "Lego" platform, to reach to a part that
levels out just a bit. Get as close as possible to the part that continues
to climb, then turn around and perform a long jump in the opposite
direction. Mario will land on the checkered platform right before the moving
platform with the arrow on it. Using this will allow you to avoid the time
and the danger of the flameblowers along the way of the "Lego"
path.
Hint:
Defeating Chain Chomp: Jump on the Chain Chomp's peg and take the red coin. Quickly
stomp the peg, and jump off the platform. Then, grab the Little Throwing
Box. Take it to the Chain Chomp, and throw the box at him. Quickly run under
him, stomp the peg, and run towards the Seesaw Bridge. Near the stompable
pegs and the Goombas, is a Little Throwing Box. Run up to the Chain Chomp
and paralyze him with the box. Run under him, and stomp the peg one last
time to release the Star.
Hint:
Spiral stairs shortcut: Walk into the castle, walk up the stairs to the door with the key
hole, then go inside. You will see a column to the left, just before the
staircase starts to spiral. Walk along the wall to your left until reaching
the corner where the wall and the column meet. Perform a double jump while
still moving in that direction. This should allow Mario to jump through the
ceiling and bring him right to the top of the stairs. Although this is not a
very large shortcut, it will save a few seconds and some dizziness.
Hint:
Highest point of the castle: Get to the second peak of the castle. Then, find the wall facing
the waterfall and walk up the wall. You will now be at the highest point of
the castle. It is possible to fly up here in the center where the flag is
located.
Hint:
Reaching high ledges: To reach high ledges, back flip, triple jump, or wall kick.
Hint:
Bob-omb Buddies: Talk to Bob-omb Buddies. They do not give you information, but
get the cannons ready for you.
Hint:
Defeating the Bob-omb King: When he is slowly coming after you, crouch down then wait for
him. As soon as his shadow touches your shadow, do a backflip. You will land
behind him, and it will take him awhile to turn around. You now have plenty
of time to walk up, grab him, and throw him.
Hint:
Reject-Boo: When you see a Boo, do not run away. Stare at the Boo's face.
After a while, the Boo will go away and no harm is done to anybody.
Hint:
Koopa Shell locations:
Course 1: After defeating
Koopa the Quick, return to the course to find Koopa in the Bomb-Omb field
near the bridge. Punch him, then hop on his shell quickly. Run over him to
get a blue coin.
Course 3: Jump into the water
at the start of the course. Near the circle of gold coins, there is an
oyster. Inside is a Koopa Shell.
Course 8: In the start of the
level, walk to the edge of the two-story tiered platform. Perform a
backflip to reach the second story. Bust the Orange Switchbox to reveal a
Koopa Shell. Mario can ride this green skateboard over soft, sinking sand.
Course 9: Go to Submarine
Bay. At the far end of the bay, there is an Oyster containing a Koopa
Shell.
Course 10: In the pond with
the two Spinning Flower Guys, jump on the first one's head to launch you
spinning over the wooden wall. You will then find a Koopa Shell in the
right Orange Switchbox. Use it to capture Star 5.
Hint:
Extra stars: Collect a hundred coins on a stage to get a star.
Besides the six stars in each
course there is an additional a seventh star obtained when 100 coins are
collected. There are also stars in the castle. Toad gives Mario a few, as
well as the running rabbit in the basement.
After you get the first key
from Bowser, unlock the door in the basement. Go in and look for a rabbit
and catch it. This is very hard and frustrating, but will result in a star
after he stops complaining that he is late for tea.
On the Princess' Slide level,
there are actually two stars that can be obtained. The first is collected by
completing the course in under 25 seconds and the other can be obtained by
completing it in under 20 seconds. To complete it in under 20 seconds use
the following trick. When you first see the coins that move from the surface
towards the air, jump. Hopefully you will land on a solid floor which is
barely three seconds from the finish.
Go to the first floor and into
the one with a boat picture. Go right and face the cloud wall. Do a flip.
You will find a black box. Jump in and then get eight red coins. On the
other side, it is the same thing but you will get a mushroom.
Play the magma Level with the
mini volcano (the red hot log rolling mission). You need the red wing cap to
fly. Get the wing cap box behind you with a long jump and start flying. Stop
directly in front of the volcano and start doing the 1, 2, ,3 jump and fly.
Start flying over to the logs in the bottom right corner, directly from
where Mario starts. When you see the log, fly above it and you will see the
Star. Fly into it.
In the desert level, get the
shell out of the box near the wing cap box. Keep jumping on the pyramid for
the top of the pyramid star. Be careful not to hit a fall or a fire.
Hint:
Star locations:
Level 1-1: Go to the top of
the mountain and kill the big Bob-Omb with B to throw him.
Level 1-2: Talk to the Koopa
near where you start and race him up the mountain.
Level 1-3: Talk to the red
Bob-Omb and go to the cannon on the blue rock hill. Aim at the point on
the red thing and shoot all the way up. Hit the yellow switch.
Level 1-4:
Coin 1: Below chain chomp.
Coin 2: By the cannon.
Coin 3: On Chain chomp.
Coin 4 and 5: From a top view the world, it would be on the top left.
Coin 6: Below the mountain.
Coin 7: Up the hill after Coin 6.
Coin 8: On the island in the sky on top of the tree.
Level 1-6: Press Down
+ Z on top of Coin 3.
Level 2-6: Go to the cannon
and shoot at the wall corner.
Level 4-5: Talk to the snow
ball and control it until it goes to the head.
Level 4-6: Jump on the
spinner and spin under the mountain.
Last Coin: Where you start,
go to the broken bridge and walk off of it.
There are three different extra
lives in the rainbow level opposite the "Rainbow Ride" level. The
first is in one of the highest transparent clouds. The next can be found on
the poles hanging down from another cloud near a cannon. It is slightly
difficult to see at first. The last one can be acquired by climbing the pole
next to the Bob-bomb Buddy and doing a handstand. The main point of all
fifteen secret stars is to find the red coins. It is recommended that you
get the one on the poles last, since it is difficult to jump off without
falling down. You should talk to the Bob-Bomb Buddy before trying the level
(cannons make it easier). Do not worry about losing a life when you fall.
Instead, you will fall all the way down into the pond in the front of the
castle.
Glitch:
Stuck inside of the castle: After getting 120 stars, then use the cannon to go on top of the
castle. Get the flying cap at that location, then fly back to the canon as
quick as possible. Aim for the cloud that is right above the castle's peak.
Land on the second ledge of peak. Jump into the wall (facing the castle's
entrance) until Mario falls in. Try diving in if you can not get after a few
tries, or the whole process may need to be repeated. Once stuck, Mario will
be in between the castle's entry way and the first floor. You can go through
the doors to change places, but the only way to get out is to get on the
main entrance side and walk through the walls on the sides of the doors or
jump over the doors.
After getting 120 stars, then
use the cannon to go on top of the castle. Go to the upside-down cone shaped
roof section in front of you. You can just walk right through it. If you try
to run off the back of the castle, you will just start pushing on an
invisible wall, where you can see right through the castle.
Use the following trick to get
this glitch without the wing cap or any stars. Go to the right hill next to
the castle. Do two jumps before hitting the steep slope, then on the third
one on the grass hill slope. If you are high enough, you should be able to
grab onto the castle wall. After that, go to the first castle peak
underneath the second one. If you are at the correct angle, do a side
somersault towards the second castle peak. If done correctly, you should be
able to get on it and continue with the glitch.
Glitch:
Upside down world: Go into the castle and look up at the cloud part on the sun
thing. When the game starts to bring you into the world, jump into the air
and perform a Butt Pound (A + Z). When you enter the red cap
world and are exactly upside down, then the whole level will appear upside
down.
Glitch:
Swim without water in moat: Get rid of the water in the moat. Collect all 120 stars, and
following the instructions for the "Stuck inside of the castle"
glitch. Go in and out of the castle a few times, and walk through the wall
in the castle to quit and return outside. Do a somersault into the moat and
Mario should be swimming in mid-air.
Glitch:
Water under the lava in Bowser's Castle: When you get to the lava chamber (with the rope bridge over it)
drive into the lava in Extra mode. You will go through it, landing in
"black" water. While you are in the "water", you can see
through the wall and watch other drivers race on the track.
Glitch:
Water under the water in DK's Jungle Parkway: When you get launched over the river in Extra mode, stop at the
landing spot. Try to drive to the island in the water. You will go through
the water and end up in "green" water.
Glitch:
Go through bridge in Lethal Lava Land: Go to the little bridge that goes up and down. When it starts to
go up, run up it then get burned by the lava. You should be under the other
side of the bridge when you hit the lava. When you fly up, you will go
through the bridge and be on the square where the eyeball is located. Note:
This will effect your health; be at full health when attempting this.
Glitch:
Teleport in Wet Dry World: Go into Wet Dry World at full water level (jump into the painting
as high as you can). Swim to the canon launcher (make sure it is open) and
aim just above the sun and slightly to the right. Fire and you will rebound
back near the cannon, and will teleport to another part of the stage.
Glitch:
Jump through wall: Enter the castle then walk up the staircase to the door that has
a lock. Next, enter the door and face the left wall. Do a double jump and
you will end up at the top of the staircase.
Glitch:
Jump through ceiling: When you put in the key to get onto the top floor, there will be
a staircase after you go through the door. Walk all the way to where the
floor starts to rise up, then go over to the wall. Jump up, and you will go
through the ceiling, bringing you up near the top of the staircase.
Glitch:
Flying Mario: Get Mario's energy down to the last one to two units on his
meter. Find a ledge to jump off, making sure that it is low enough to get
the correct timing. Collect a wing cap, then fly back to the ledge. Initiate
a triple jump, jumping off the ledge on the second jump, and hit the jump
button for the third time the instant Mario lands. If timed correctly, the
fall will take off the rest of Mario's energy. However, Mario will do a
somersault and start flying. He will not be very high off the ground, but he
still will be flying. You can safely enter a cannon, but the instant you
touch the ground Mario will "die." Collecting coins will not
restore Mario's health; neither will the spinning heart. Mario will not be
able to grab any stars. This can be done in the Bob-Omb Battlefield, off the
ledge with the spinning heart. It is possible to fly into the cannon by the
large fence, right in front, shoot toward the Island in the Sky, and get the
wing cap in midair.
Glitch:
Lose two lives at once: This trick requires at least one star. Go to Princess Slide. Go
down the slide until you are able to jump off the side. Immediately jump off
when you get out. There should be another part of the slide down there. Hit
the slide and make sure you fall off it. It will take half of your health
away. Go back to the slide and do the process again. Do not get any coins or
else this trick will not work if you heal. This time, when you hit the slide
Mario will die. Make sure you fall off. After you fall and die, you will
start back in the middle. After you hit the ground, Mario will die again.
You will start back in front of the castle.
Glitch:
Whomps: When any size Whomp is about to smash you, crouch, then do a
backflip. You will go right through and land on top of him, giving you an
opportunity to super butt smash him.
Glitch:
Floating penguin: Go to Cool Cool Mountain and find the lost penguin (not the one
near the mother penguin). Pick him up and go to the chimney where you race
the big penguin. Do not go inside the chimney. Drop the penguin inside the
chimney, then look inside. He will be walking in mid-air.
Glitch:
Flying Chain-Chomp: Go to Bomb-Omb Battlefield. Go up the hill and get to the other
side of the white wall by the Chain-Chomp. You will see a Bomb-Omb. Do not
let it see you. Run behind it and pick it up. Then, quickly go as close as
possible to the Chain-Chomp. When you are still running, jump and throw the
bomb at Chain-Chomp. It will go straight up for a few seconds. This will not
effect his health. The Chain-Chomp will drop down and start chase you as
normal. If you want to do this again, go away from where the bomb was
located then return a little while. You can keep doing this an unlimited
number of times.
Glitch:
Ignored by bird: Go to Shifting Sand Land. Get on top of the structure with the
winged hat and get it. Then, fly across the level near the entrance to the
pyramid. Go to the pillar on the left of where the bird is located. If you
still have the winged hat, get to the top of it. After it disappears, remain
there and the bird will ignore you.
Glitch:
Make Mario turn a box into his cap: Go to course 8 (Shifting Sand Land) and do the trick that makes
Mario hold his cap. Go to the place with the stone pillars. Pick up a box
and Mario will appear as if he is carrying his cap like he would a box. When
you press B to throw the non-existent box, he just attacks with his
cap.
Glitch:
Mario stands in mid-air: Go to Bo-Bomb battlefield and pause game play. Select "Set
Camera" with R and press A. Resume the game and exit the
level. Go outside the castle. Go on top of the biggest hill and face to the
side of the hill (the long "ramp" part). Then, hold R, run
down the hill, and return. The camera will be under Mario and it will appear
as if he is in mid-air. You can walk anywhere in mid-air as long as you keep
R held.
Glitch:
See more than normal: Go through the left door in the beginning of the castle that
leads to the basement and Boo's Haunt. Immediately turn around and walk far
enough so that the screen starts to shake and you can see the front of the
door. Zoom out and the screen will allow you to see Big Boo and the basement
door without actually moving to see those things.
Glitch:
Get fifth star before Wing Cap: Go into the cannon that shoots you into the five coin rings. Aim
at the middle coin for the first three rings, then aim at the top coin for
the fouth. Then, get in the cannon and do not move. Shoot for the fifth coin
and you will land directly on the star.
Glitch:
Get other stars before going on the Ghost Hunt in Big Boo's Haunt: Go to the room with a red coin on top of a red cage-like object.
Do a triple jump, and if timed correctly, so you grab onto the red object.
Get up and go out the door. There are no steps leading to the top doors.
Glitch:
Metal-head Mario actions: Metal-head Mario can move the star without getting the metal cap
or the metal switch. Go to the switch that you push with the metal head. Do
a triple jump backward and try to land on the switch. If done correctly,
Mario will hit the switch.
Glitch:
Frozen Mario: Go to the bottom of the slide on Cool Cool Mountain in the cabin.
Above the finish is a narrow ledge. Try doing a high flip or jump into it.
If done correctly, Mario will freeze in his jump position. Hold the Analog-stick
in the direction you jumped Mario to the narrow ledge to remain still.
Release it for Mario to slip off the ledge.
Glitch:
Dead talking Mario: Go to Cool Cool Mountain. Get your life (power) to one quarter
remaining. Then, try to jump into the pond where the mother penguin is
located. Press A to jump off somewhere high (that will hurt you), and
try to drop where the pond is located. If done correctly, Mario will lose
all his health but start talking to the mother penguin. When you skip all
her messages, you will fall onto the floor and Bowser's face and laugh will
appear. The strangest part is that when Mario is talking to the mother
penguin, he stands up and his eyes are open (as if he is a zombie).
Glitch:
Strange warp: Once you have the key from the second Bowser, go through the door
to the room with all the pictures. Stop wen you get through it and look up.
To the left are some gray shapes. Jump into the one that is closest to the
stairs (the rectangle). You should go through it and end up next to the door
at the top of the stairs.
Backwards long jump up the
"endless" stairs without the correct amount of Stars. You can
crash into the left side while you start going very fast, and fall through
the wall and possibly land in Wet-Dry World's picture.
Glitch:
Oversize fence: At the beginning of the Bomb-omb battlefield, run up over the
bridge, around the corner, and past the Chain Chomp. Turn left when you get
to the area over the teetering bridge. You will eventually reach a fence
that is bigger than the rest (even taller than Mario).
Glitch:
Climb through bridge: At the beginning of the Bobomb battlefield, run underneath the
very first bridge. Jump and hold A. Mario will hang onto the
underside of the bridge, and will climb around on the bottom. Go to the
bottom of the bridge, facing the wall. Release A, and Mario will
climb through the bridge.
Glitch:
Land in Deep Freeze randomly: By the Snowman's Land entrance, hold Down and press B
rapidly. You will squeeze under the picture frame, jump out of something,
then land somewhere in the Deep Freeze.
Glitch:
Sink into the ground: Go to Bomb-omb battlefield in the first level and select Big
Bomb-omb on the summit. Go up to top of the mountain and talk to the giant
Bomb-omb. When he wants to fight you, he will start moving around. Take this
opportunity to run behind him and pick him up. Instead of throwing him,
start walking and take the path down the mountain. When you start to get
down the mountain, Mario will begin to sink into the ground. Before Mario
sinks under, throw the big Bomb-omb. The only way to get out of this glitch
is to press Start and select "Exit Course".
Glitch:
Upside down Ground Pound: Enter the level with the winged cap switch and do a twist until
you are upside down. Then, press Z and Mario will appear to do an
upside down Ground Pound, but he actually will not.
Glitch:
Mario up and down: Go to the Dire, Dire Docks level and try to collect all 101
coins. Collect all of them except one of the red coins in mid-air. You
should have 99 coins. Get the one red coin in mid-air and the star will
appear. Get the star and Mario will be on the bottom of the ocean after he
does his dance that he normally does on land. He will appear to be swimming
in the water.
Glitch:
Keep shooting out of cannon: In Wet Dry World, jump in the cannon and fire yourself at the
sun. Mario will bounce off and land back in the cannon with no health.
"Dead" Mario can then repeat the trick unlimited times. Do not hit
anything except for the sun, or you will lose a life.
Glitch:
Boss music anywhere in level 1-1: Select level 1-1 and go to the Boss. pick him up and carry him
down the mountain past the heart. Then, get hit by a cannonball thing and
fall off the mountain. Go away from the mountain, and you will have Boss
music anywhere in the level. The only way to stop this is to go back to the
mountain.
Glitch:
Bomb-omb goes through platform: On the final Bowser level, after getting off the elevator with an
arrow on it, grab a Bob-omb and throw it at the spinning platform. If done
correctly, the Bob-omb will go through the platform.
Glitch:
CPU drives anywhere: This happens when the CPU slips on a banana off the road on Choco
Mountain, Sherbert Land, Royal Raceway, Yoshi Valley, or Banshee Boardwalk.
They can "drive" on the abyss if it was actually land. On Luigi
Raceway or Bowser's Castle, they will slide through the wall, but will drive
as if the wall was not there. On Kalamari Desert or Rainbow Road, they will
go through the railing, and as soon as you do not see them, come back out.
Note: If you see them on Choco Mountain, Sherbert Land, Royal Raceway, Yoshi
Valley, Banshee Boardwalk, Luigi Raceway, or Bowser's Castle they will
plummet downwards.
Glitch:
Driver stuck in wall: Hit a driver with a red shell or a star (into a solid wall or
rock). Before they hit the wall, drive so that you cannot see the driver.
The driver will be "tumbling into the wall" until you see them.
Note: If you see them, they will come "out of the wall". Note:
This also works for abysses.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: