Press C-Left, C-Right,
C-Up, or C-Down at the character selection screen.
Highlight Mario and press C-Right
and Mario will wear Wario's costume.
Highlight Luigi and press C-Right
and Luigi will wear his costume from the original Super Mario Bros.
Highlight Mario and press C-Left
and Mario will be wearing his costume from the original Mario Bros.
Highlight Mario and press C-Right
and Mario will resemble Wario.
Highlight Link and press C-Left
and Link will wear his original blue tunic from the first Zelda game.
Highlight Jigglypuff or
Pikachu and press C-Left, C-Right, C-Up, or C-Down
to add a hat.
Highlight Captain Falcon and
press C-Right to play as his enemy, Blood Falcon.
In free for all mode, you can
change the colors of a character at the selection screen by pressing C-Left,
C-Right, or C-Down.
Fight
as Captain Falcon: Complete the game in under twenty minutes under any difficulty
setting. Then, defeat Captain Falcon.
Note: For the Japanese version,
successfully complete the game as any character under any difficulty level
and number of lives. Then, defeat Captain Falcon.
To unlock Captain Falcon
easily, set the time to "Unlimited". You can then take as long as
needed.
Fight
as Jigglypuff (Purin): Complete the game using any character under any difficulty level
and number of lives. Then, defeat Purin.
Fight
as Ness from Earthbound (Mother 2): Successfully complete the game under the normal difficulty level
and three lives without continuing. Then, defeat Ness when he appears.
Fight
as Luigi: Successfully complete the Bonus 1 "Break The Target"
with the eight original characters and one bonus characters. This can be
done during Bonus 1 practice. Then, defeat Luigi. If you lose the match,
complete Bonus 1 again with any character for a rematch.
Classic
Mushroom Kingdom stage: Successfully complete the game with all eight original characters
under the normal difficulty setting and three lives. Continues may be used.
The Classic Mushroom Kingdom stage will be available under versus mode.
To easily unlock the Classic
Mushroom Kingdom stage, first earn Luigi, then select him and Mario. Make
them fight in every level, except random.
To easily unlock the Classic
Mushroom Kingdom stage and Item Switch option is to battle a lot in versus
mode (preferably Kirby). Note: You can play in two-player mode to achieve
this. Once you have enough character points (found under data), you will
unlock them.
Character
preview: Hold Z and press the Analog-stick at the character
biography screen.
Alternate
congratulations screen: Begin game play in one player mode using any character,
difficulty setting, and number of lives. If you reach a total score of
1,000,000 points or more, an "Incredible" message will appear on
the congratulations screen.
Music
test: Successfully complete Bonus Games 1 and 2 with all characters,
including the secret ones. This can be done during Bonus 1 and 2 practice. A
music test option will appear on the data screen.
Borrow
a life: Begin a team game under versus mode. Press Start if you
lose a life to take a life from your partner, if he or she has more than one
remaining. Alternatively, press A+ B + Z + Start.
Item
switch: Play the game in versus mode at least fifty times to unlock the
item switch option.
Note: For the Japanese version,
use any character to record one hundred kills to unlock an item switch menu.
This menu allows various weapons to be toggled and control the frequency in
which they appear.
To get the "Item
switch" option easier, use the following trick with two controllers. Go
to multi-player mode and set it on damage 200% and stock 1. Have player one
choose Kirby, and any character for player two. Press R to have Kirby
grab the player two, then press R. Player two should die. Repeat this
until you get the "Item switch" option.
Quick
healing: Go to the Silph Co. stage as any character. When Chansey pops out
of the building, run into it as fast as you can. If done correctly, you will
get 5 hit points taken away.
Extra
points for each level: The following trick may be used to get an extra 100 points in
each level. Defeat your opponent in one player mode. Press L to taunt
just before he dies. If your character is in a taunt when the camera zooms
in for the scores, 100 points will be awarded for the fighter's stance.
Losing
points: You will lose points after losing all lives and continues.
Control
credits screen: Press one of the following buttons during the credits. Press Analog-stick
to change the angle and move the target. Press Start + A to
scroll faster, or to return to normal speed. Select a name with the target
and press A to view details about their work in the game. Press B
to pause or resume the scrolling.
Self-destruct: Hold Z or R (block) until your character explodes.
Sudden
Death: Play a time limit battle. Make sure both of the characters have
the same amount of lives when the timer runs out.
Hint:
Easy win: To win almost any battle easily, just make any character go into
the air, then jump up and press Up + L to do a powerful kick.
This should make your opponent fly up. Repeat until your opponent flies into
the horizon.
Choose any character. Knock
your enemy down and run to them. Get next to them and press A. This
should knock most of your opponents off the platform.
Hint:
Alternate hits: If you are hanging, press A, B, R or Z
for a normal hit. However, if you have 100 or more damage points your hits
will be different. Yoshi and Kirby will do something funny.
Hint:
Box and barrel attack: Press Forward + A while holding a box or barrel.
The item will move faster and farther, and can also be used as a quick
attack.
Hint:
Throwing items: Often when throwing an item (R +D-pad) at an enemy
that has at least 60 to 80 damage, it will cause them to go flying and do
more damage than normal. Dashing and then throwing the item will be more
effective. This is a good way to effectively hurt a person with a fan.
Hint:
Spin attack: Choose any character in any mode. Use C-Up 1CE or 2CE. Aim
your character towards your opponent. While you are in the air directly
above your opponent, press Down + B. You should do a spin
right into your opponent.
Hint:
Spike attack: Many characters have a spiking move that guarantees a KO 100% of
the time if done correctly. You need to be by the edge of a level and there
has to be a player trying to get back on. Many of the players have a
"spike" move that sends opponents straight down and gets them a
KO. For most players the spike move is Down + A, but some
players such as Donkey Kong have another one by pressing Forward + A.
Timing is important here. When you see the player trying to get back, jump
out as they near the stage. Donkey Kong's Forward + A move
works much easier than the other Down + A moves. Get above
them but before they make it over the stage, and do the spike move. If done
correctly, the opponent will go straight down and have almost no chance to
get back. Make sure you can make it back to a safe location.
Hint:
Weakened moves: If you use a special move constantly (for example, Captain
Falcon's Falcon Punch), it will do progressively less damage each time you
use it. You will have to use a different attack for a while or wait a bit.
Test this out in the training mode. If Kirby steals an ability, not only
does this apply to his natural moves but also the ability that he took from
his foe.
Hint:
Extra boost: When you use the powerful Up + B attack most
characters will do an attack that will give them another extra boost. This
is most effective after a jump and a double jump. Here is what happens.
Ness: Press Up + B
to make him do PK Thunder. However, if you make it turn and hit him, he
will get a very powerful boost in any direction. You will not get hurt.
Fox: Press Up + B
and he will do a charge for Fire Fox. He can do it in any direction by
pressing the Analog-stick when he charges.
Samus: Press Up + B
to do a mid-air roll that does damage similar to Mario's Super Jump.
Pikachu: Press Up+B
to do Agility. If you press Left or Right immediately after
that, you will move twice.
Jigglypuff: Pressing Up
+ B does not do anything. However, if you jump, punch, float,
punch, and continue in that pattern you can go very far distances (but not
much in height).
Kirby: Press Up + B
to make Kirby do his Final Cutter, making it go slightly higher for a
split second. Do this only if you know that a quick, short boost will get
you to where you want to go.
Mario: Press Up + B
to have Mario do his Super Jump, giving him about as much boost as a
regular jump would.
Luigi: Same as Mario.
Yoshi: None.
Captain Falcon: Press Up
+ B to have him do a spin in mid-air that can easily be controlled.
Donkey Kong: Press Up
+ B to have him do a helicopter attack that will boost him. This
will not boost him if he is on the ground.
Link: Press Up + B and
he will do a sword spin attack that boosts him. This will not boost him if
he is touching the ground.
Hint:
Quick stats: Unlock Item Switch mode and only enable the Homerun Bat. Set the
character difficulty to "1" on all four of the enemies (or just
make them Human players). Also, use either Stock>99 or Time>99. Then,
hit them with the bat using the Smash attack (A + Analog-stick
Left or Analog-stick Right). Note: This works best in an open
area with no walls or bumpers.
Hint:
Pokemon message: Start a match in the Silph Co. stage. Allow your character to get
hit by the Pokeball billboard. Quickly pause game play and move the screen
so you can read the pole that holds up the billboard. The message
"gotta catch 'em all" written sideways can be seen.
Hint:
Captain Falcon: Falcon Punch: To actually see the Falcon Punch, pause game play while he
punches. You will be able to see that his punch is in the shape of a falcon.
Hint:
Captain Falcon: Extra damage: Select training mode and put four red shells behind an opponent.
Do the Falcon Punch move and it will do 999% damage.
Hint:
Captain Falcon: Hit opponent as they escape: When your opponent keeps rolling around and you cannot hit them,
press B to do the Falcon Punch. While charging up, hold Back,
so when they try to escape by going in back of you, you will hit them. Note:
This works well against the CPU.
Hint:
Captain Falcon: Skeleton: Select Captain Falcon and Fox. Go to the ship and have Captain
Falcon get close to Fox. Use Fox's blue shield. When Captain Falcon is
flashing, press Start. If done correctly, he will appear as a
skeleton.
Hint:
Captain Falcon: Best combo: Press A repeatedly to punch, punch, knee, then
rapidly punch your opponent. If he or she gets out of range, press Down
+ B to the Falcon Kick. In total, it can do from 20% to 50%
damage.
Hint:
Captain Falcon: Defeating Master Hand: Jump in the air when the Master Hand is not attacking and use the
Falcon Punch move. Repeat the process until he is defeated. Note: The Master
Hand's attacks are very strong; they can reach up to 300% damage. The shield
is a very important move at this stage.
Hint:
Captain Falcon: Extra damage with red shells: Select the Classic Mushroom Kingdom stage in training mode as
Captain Falcon with Jigglypuff as your opponent. Het your opponent under the
lowest platform on the right side of the stage. Go on that platform and
pause game play with three red shells just right of where your opponent is.
Put out the last one a bit to the left of the other three. Get to the left
of your opponent, almost "inside" him, and perform Captain
Falcon's Uppercut Punch (Analog-stick Up, A). This will send
Jigglypuff into the shells while at the same time you will hit the shells
with the Uppercut Punch, causing them to move. There will be many of the
sounds when a shell hits an opponent, and Jigglypuff's and your damage will
go up rapidly to over 200%.
Hint:
Captain Falcon: Flip: Press C-Up(2).
Hint:
Captain Falcon: NBA jump: Go to one player practice mode. Use Captain Falcon and set the
speed on 1/4. On close-up, do one jump forward then use the Up + B
attack. If someone is in the way it will not work. If done correctly, it
will appear like Captain Falcon is going for a slam dunk.
Hint:
Captain Falcon: Green team costumes: Use the following trick to get a yellowish-green costume with a
yellow helmet and yellow boots. Select team battle and put Caption Falcon on
the green team. Note: This is the only way to get this costume. For other
players such as Donkey Kong or Samus, you have no green costume; putting
them on the green team will give them a green costume.
Hint:
Captain Falcon: Electrode on top of platform: When in the Saffron City stage, wait for an Electrode to appear.
Use Falcon Punch, and the Electrode will appear on top of the platform.
Hint:
Donkey Kong: Pokemon punch: When playing as Donkey Kong, choose the Pokemon Silph Co. stage,
then press B button to make him wind up for a punch. When the door
opens, while the Pokemon is still inside, approach the door, but do not get
close enough to force it out. Press B again to throw the punch and
the Pokemon will go flying.
This can also be done with the
hammer weapon. Approach the door when it opens, but do not let the Pokemon
out. Simply walk into the door and the Pokemon should go flying. Note: This
trick only works on some Pokemon.
Hint:
Donkey Kong: Easy win The following trick works best in vs mode, with two or more
stocks. Select Donkey Kong as a character and any level except for Samus'
stage. Defeat your opponent once, then get close to the edge when he or she
comes after your character. Grab him and press A to place him on your
back. Then, jump off the level before he can get loose. Repeat this until
you win as you can remain one life ahead of your opponent.
Go to Hyrule Castle. Lure your
opponent under the green castle. When your opponent gets there, hold Down
+ B and until your opponent's % is very high. You can now most likely
take them out with one hit.
Begin game play in single
player mode as Donkey Kong. When fighting with Metal Mario, press B +
Down to slap the ground. Use this technique until he is heavily
damaged. In a minute, you should have damaged him up to 999%. You can also
blow him up in the sky.
Hint:
Donkey Kong: Combos: Press Down + B to hit your opponent. Then jump
after him and press Up + B to hit him again.
Hint:
Donkey Kong: Head Spin: Get close to an opponent and press A + Down to do a
head spin
Hint:
Donkey Kong: Get in the barrel: You can get in the barrel on Donkey Kong's stage by simply
jumping towards it. Press A to get out. Note: The barrel sometimes
moves around -- be careful when you aim.
Hint:
Donkey Kong: Move or jump with a barrel: The only way to move or jump with a barrel is with Donkey Kong.
When you see a barrel, pick it up and you can move or jump around with it.
Hint:
Donkey Kong: Quick KO: Play as Donkey Kong. As soon as you see the player you want to
defeat, walk up to them and press R. Walk off the edge while still
carrying your opponent, and let go when you know he or she will not make it
back. You will get a point for knocking off your opponent, and lose a point
for falling. Your opponent will just lose a point. Although you will not
gain anything, your friend will lose something, thus giving you the
advantage. Note: This works best when playing one-on-one.
Select Donkey Kong in versus
mode and character as the CPU opponent. Go to the Mushroom Kingdom or Castle
stage. At the Mushroom Kingdom stage, knock your opponent left until you are
under the large brick that has a green tube on the top of it. Press B
+ Down to do the Ground Pound. Since there is a brick in the way to
stop your opponent from flying up, he will bounce back and lay there.
Repeatedly press B + Down to get his/her percentage to 999%.
At the Castle stage, throw your opponent to the left until he/she is under
the small green tower. Keep pressing B + Down to get their
percentage to 999%. Note: This can be done easily when in training mode and
having the CPU just stand there.
Hint:
Get to large platform on Donkey Kong's stage: There is a barrel with a white arrow on it. You can use it to
shoot yourself up because the floor on the Donkey Kong stage is sort of like
a platform. Think of it as a huge platform. You cannot sink under it, but
can fly, jump (if possible), or use an Up + B attack to get to
the top of it.
Hint:
Fox: More powerful lasers: Select Fox and a character that uses a projectile as a weapon.
Have Fox use his Deflect move (Down + B) and have the other
character shoot Fox. He will deflect and the shot will do about twice as
much damage. If a match is played with two Foxes and on a level plane such
as that found on Hyrule Castle or The Great Fox stages, both can use the
deflect trick. The laser will deflect back and forth, and eventually grow so
powerful that it will destroy one of the Fox's deflection shield. If a green
turtle shell deflects back and forth, pick up the same shell after it
destroys one of the deflection shields. Throw it at an opponent to see a big
explosion. The targeted character will fly into the wall in a split second.
You can use it as much needed until it disappears.
Hint:
Fox: Powerful bumpers: Begin a match on the Mushroom Kingdom stage with Fox and a lot of
bumpers. Bring them right next to the tube on the left. Have Fox throw a
bumper upwards and turn on his reflector. When it comes down, it will
continuously attack his reflector, break it, and bounce up. When it comes
down, you will see a large explosion about five to seven times, with each
hit doing over 100%. This works best in practice mode. It will not work if
more than one bumper is used.
Hint:
Fox: Green shell charge-up: Fox's reflector shield gives double damage to anything that can
be reflected back, but when the green shell gets reflected and then does not
vaporize, the power stays doubled.
Hint:
Fox: Superman pose: Play as Fox, jump, and do the corkscrew move. Pause game play
during the move. If done correctly, Fox will have a pose similar to Superman
when he is flying.
Hint:
Fox: Spin Flip: Play as Fox and hold onto a ledge. Press Z and rapidly
pause and resume the game. Fox will do a back flip and a twist in one motion
if timed correctly.
Hint:
Fox: Unlimited Reflect move: Press Down + B to do the Reflect move and hold it.
Hint:
Fox: Surprise attack: Note: This trick works best when when playing with three or four
players. Go to Congo Jungle. When no one is watching, fall off the edge. Use
your double jump to get under the stage, then press Up + B and
move the Analog-stick in the direction of any opponent on the bottom
floor of the stage. If done correctly, Fox will fly up through the stage and
hit your opponent without them knowing.
Hint:
Fox: Defeating Master Hand: Use the Reflector to deflect the shots that Master Hand fires at
you. Note: Do not use this tactic for his poking attack.
Hint:
Fox: Lethal kill: When playing as Fox in versus mode with a setting of 200% damage,
approach any opponent. If stuck next to him, press B + Down.
Fox will use Reflect. In the instance, the opponent touches the Reflector
and is blown away. If lucky he will be kicked out of the stage. Note:
Reflect attack is only valid within about half a second. For example, if
Reflect is used when an opponent runs, if the opponent reaches Fox within a
second he will be blown away. However, this will not happen if an opponent
touches you if you are using reflect.
Hint:
Fox: Avoid falling off: Do not use the Firefox sideways if you are near an edge. You
might fall off and have no way to get back up.
Hint:
Fox: Separated head: When performing Fox's Backwards Throw on another Fox, it appears
that the thrown Fox's head is not on his shoulders.
Hint:
Fox: Absorb projectiles without using a shield: Note: Perfect timing is required for this trick. When a character
throws a Bomb-Omb at you, use your reflector. It will bounce it back at the
person. However, if you timed it correctly, it will explode but you will not
take any damage. The same thing happens if you try to reflect Samus' Charge
Shot. You can use the Reflector to reflect it, but if timed correctly the
blast will disappear when you use the Reflector and it will be absorbed.
Hint:
Terrain KO in Fox's stage: This trick can be done by almost everyone. Go down by the
thruster and if your opponent has at least 40% damage, hit them against the
left wall. When they fly back at you, hit them up. This must be done
quickly; they might be able to get back on if they fly past you. You can
also use this against Fox. If you hit him against the wall he will be
temporarily be immobilized.
Hint:
Jigglypuff: Combos: When playing as Jigglypuff, press Up + B to put
your opponent to sleep. Then, get very close to your opponent, and press Down
+ B to put yourself to sleep. Your opponent will go flying, and
Jigglypuff will remain asleep.
Use Jigglypuff and weaken the
target opponent to at least 50%. Then, walk up next to your opponent and use
the B + Down attack. This should make Jigglypuff fall asleep
and send your opponent flying. Keep in mind that you have to be directly
behind you enemy, as if you are trying to run pass him. This should sound
like you just did a power attack with the homerun bat.
Press Up + A,
then as your opponent is descending press Up + A to hit him
again. Stay under him and repeat until he is defeated.
Jump in the air, then press Down
+ A to spin attack your opponent. When they hit the ground, press Down
+ B move to send them spiraling into the air.
Press Down + A to
do an aerial attack. When your opponent hits the ground, quickly press Up
+ A. This should send your opponent in to the sky (if at 50%).
Another way is to do a Down + A aerial attack, then when your
opponent hits the ground, quickly press Down + B if you are
touching your opponent.
Hint:
Jigglypuff: Suicidal: Note: This trick requires a lot of patience. Start a vs. mode
game with 99 stock with you vs. the a CPU-controlled Jigglypuff. Fight in
the Mushroom Kingdom secret stage. Use a lot of weapons during the match.
When Jigglypuff's life is down to near 20, she will begin to kill herself by
walking straight off the stage. She will do this about five to ten times --
it is interesting to watch because after she walks off a few times she will
begin to break her own shield by holding it in very long. Let her to do so
and she will damage and stun herself, allowing you to take advantage.
Jigglypuff:
Instant death: With Jigglypuff, have your shield broken any in way. You will
automatically die.
Jigglypuff:
Sleeping target: In Jugglypuff's Break The Target stage, move to a nearby target
and press Up + B. Jigglypuff will do her sing attack. If you
look closely at the target, the center circle will now be smaller, as if it
were closed/sleeping.
As pointless as her sleep may
be, it is one of the deadliest of attacks. A good way to do it is to sing,
making your enemies sleep. Then, go directly on top your enemy and then
sleep. A ping noise will sound, and your enemy will be hurt. If the opponent
is more than 100%, your opponent will fly into space and die.
Hint:
Jigglypuff: Defeating her: Use the following trick to kill for Jigglypuff easily. When
Jigglypuff blocks, use a super hit on her and it be a K.O.
Hint:
Jigglypuff: Defeating Master Hand: When the Hand stops, jump, then press Down + A and
keep this.
Hint:
Jigglypuff: Go long distances: Use a jump then a punch (Up, B) repeatedly to
travel far.
Hint:
Jigglypuff with large arm: Press Start to pause game play just when you punch. If
timed correctly, Jigglypuff's right arm will appear several times its normal
size.
Hint:
Jigglypuff is upside down: Select Jigglypuff as your character and any other character as
your enemy. This works best in two player mode. Use your backwards toss on
your opponent and immediately press Start to pause game play. It will
appear that Jigglypuff is upside down.
Hint:
Jigglypuff doing a ballerina dance: Select versus mode and choose Jigglypuff as your character with
any other players. When you begin the match, toss an opponent then pause
game play. If done correctly, it will appear as though Jigglypuff is doing a
ballerina dance.
Hint:
Jigglypuff: Hear opponent snore: Do the sleep attack, then pause game play to hear your opponent
snore.
Hint:
Jigglypuff: Sleep during victory: Play as Jigglypuff in versus mode with any amount of time or
stock. Just before you win the match, go to sleep. If done correctly, she
will be sleeping instead of celebrating during the match results.
Hint:
Jigglypuff: Sleep reversal: Usually when Jigglypuff puts herself to sleep and you touch her,
you will fall asleep as well. However, if someone attacks her immediately
after she falls asleep the move will backfire. For example, if Luigi uses
Super Jump Punch on Jigglypuff while she is sleeping, he will get blown
away.
Hint:
Kirby: Invincibility move: When fighting as Kirby in the Sliph Co. stage, press B + Analog-stick
Down when a Pokemon comes out of the building. Kirby will become a block
and the fire, ram, and leaves will not harm him.
Hint:
Kirby: Lose a power: If you want to intentionally lose a power gained after eating
another character as Kirby, press L to execute his taunt.
Hint:
Kirby: Steal powers from another Kirby: If you are fighting as Kirby against another Kirby, you can steal
their powers, but only when they are wearing a "hat". For example,
if you swallowed an enemy Kirby with a Pikachu hat, you will get the Pikachu
power.
Hint:
Kirby: Drill combo: Jump in the air, then hold Down + A to do Kirby's
Drill move. While drilling the opponent into the ground, hold Up.
When you hit the ground, press A to send your opponent into the air.
Note: This combo does 20% to 32% damage.
Hint:
Kirby: Spit Shot: Play as Kirby and press B to swallow an enemy. Press A
and Kirby will spit the enemy as a star.
On single player or
multi-player mode, use Kirby as your character. Suck the enemy in then, then
press R to spit him out. It will do as much damage as a normal throw.
This move is very effective if you spit the enemy out at his team member (if
he or she has one).
Hint:
Kirby: Kirbykazie: Note: This move takes away 1 stock. Make sure your enemy is near
the edge of the stage and that you have no copy abilities. When you get near
the enemy, jump over him so that you are falling. Then, fly up and suck in
your enemy. Both of you will plummet to your deaths. This does not work on
Master Hand's or Samus' stages.
Hint:
Kirby: Destroyer: Knock your enemy off the edge of the stage. Stand at the edge.
When they jump near you, use Final Cutter (Up + B). They
should go up with you. As you go down, they will rocket to their deaths.
This does not work on Master Hand's or Samus' stages.
Hint:
Kirby: Jump longer: If you get hit badly, press Forward + A to jump
longer.
Hint:
Kirby: Combos: Press Up + A, then as your opponent is descending
press Up + A to hit him again. Stay under him and repeat until
he is defeated.
Get very close to your enemy
then repeatedly press A.
Have Kirby hold an opponent
when another opponent is slightly above you and a little behind you. If done
correctly, the first opponent will hit the second opponent. Not only will
they both get damage but they should fly in different directions. Sometimes
the second opponent will fly in a curve and go below the stage.
Hint:
Kirby: Triple sword attack: When your opponent is directly in front of you, use Kirby's Final
Cutter (Up + B). You will hit your opponent once as you go up,
twice as you come back down, and a third time with the Sword Wave.
Hint:
Kirby: Easy win: When in the Pokemon stage with Kirby, stand on the tower closest
to the right near the left edge. Keep jumping up in the air so you are up
often. When someone gets near, use Kirby's Final Cutter. If done correctly,
this should slash your enemy into the bottom of the screen, knocking them
out no matter how much damage they had.
Hint:
Kirby: Extra damage Select training mode and put four red shells behind an opponent.
Do the Final Cutter move and it will do 900% or more damage. Do the Stone
Attack move and it should do 500% or more damage.
Hint:
Kirby: Defeating Fox: Select multi-player mode and play as Kirby against a CPU Fox.
Choose Kirbyland as the stage. Go to the edge, duck. and wait. After awhile
the CPU will use Fire Fox. He will skim over you and fall to his death.
Note: He must be level 9.
Hint:
Kirby: Large arm: Press Start to pause game play just when you punch. If
timed correctly, Kirby's right arm will appear several times its normal
size.
Hint:
Kirby: In a crate: Select Kirby and go to any stage (Saffron City recommended). If a
crate drops, go to it and try to get as close to it as possible. Press Start,
and if done correctly, it will appear as if Kirby is in the crate (you will
not be able to see Kirby).
Hint:
Kirby: Gain ability: While playing as Kirby in single player mode, suck in another
Kirby from the Kirby team. That Kirby will lose its ability, and you will
gain it.
Hint:
Kirby: Kirby's Final Cutter's spike maneuver: When coming back down, the Cutter move may spike an enemy off the
edge.
Hint:
Kirby: Hammer: This is another way to defeat an enemy with a hammer: Use Kirby's
Stone attack. However, if you miss, you may be hit with the hammer.
Hint:
Kirby: Dancing: Press Analog-Stick Left and Right successively.
Kirby will appear to dance back and forth.
Hint:
Kirby: Funny eyes: If Kirby is electrocuted, pause the game quickly. Kirby's eyes
will look funny.
Hint:
Kirby: Saying Falcon Punch: Enter training mode and play as Kirby against Capt. Falcon.
Absorb Falcon's power, and go to a close-up view. Have Kirby do a Falcon
Punch. You will actually be able to see Kirby saying "Falcon
Punch!"
Hint:
Kirby: Huge explosion: Start a match with Kirby and Samus. Select Bombomb under weapons
until there are no more. Suck in Samus, then charge up your beam and shoot
it at the bombs.
Go to training mode,and select
Bombomb under weapons. Get as many as you can. After that, use Kirby's
"Stone Attack" on them, close to an opponent. They should go
flying.
Hint:
Kirby: Moves: The various moves that Kirby does come from the game Kirby
Superstar on the SNES. Here is a list of the moves from the game, and
the respective abilities that they are from:
Vulcan Punch (A
repeatedly): Fighter
Spin Kick (A + Tap): Fighter
Final Cutter (Up + B): Cutter
Stone (Down + B): Stone
Inhale (B): Copy
Air Drop (Grab and Forwards): Ninja
German Suplex (Grab and Back): Suplex
Hint:
Kirby: Wheel ability appearance: When Kirby absorbs Ness' power, he looks like he does with the
Wheel ability in Kirby Superstar.
Hint:
Kirby: Easy win on Yoshi stage: Play a versus mode game as Kirby with another human player. Get
the other player to follow you to the cloud on the far right side. Stay in
the air until the other player gets over there, then eat him. Wait for the
cloud to disappear then spit him out and fly to the other cloud next to the
stage. This can also work with Yoshi if you turn him into an egg and jump as
far as you can to the left.
Hint:
Kirby: Defeating Master Hand: Turn into a stone every time the Master Hand attacks and it will
not damage you. Note: This may not work with the Hand's "Drill"
move.
Hint:
Link: Combos: Press Up + A to hit your opponent. Then, jump up
after him and press Up + B to hit him again.
Hint:
Link: 400% or more damage: Select Link as a character in training mode. When you are on the
bottom floor (that you start out on) press Start and choose four red
shells. Throw Link's bomb (press Down,B) at them and then let
them hit you. You should show 400% or more damage, but the effect is random.
Select training mode and put
four red shells behind an opponent. Do the Tornado move and it will do 500%
or more damage.
Hint:
Link: Pogo bounce: In any stage, have Link jump up once or twice, do his A + Down
move, and land on any character. He will bounce around. Note: He will only
bounce once.
Hint:
Link: Easy kill against Link: Go to training mode, and choose Link as your character and your
opponent. Select the Hyrule Castle stage and get the enemy Link near the
edge by the small green castle. Hit this Link with a motion sensor bomb and
he will fall off. If he gets back on, he will hit the motion sensor bomb and
go flying off.
Hint:
Link: Bomb sticks to opponent: Throw a bomb in front of your opponent, then press R to
grab the bomb and your opponent. Throw the person, and the bomb will stick
to your opponent.
Hint:
Special bonuses: For a special bonus, defeat Link using a tornado at Hyrule
Castle.
When in the stage with the
multiple Kirbies and Yoshies, kill them in the order in which they appear.
You will then a get a bonus of 25,000 points. For the Kirbies it will be
"Kirby Ranks" and Yoshies will be "Yoshi Rainbow".
Hint:
Trap Link: Select any character and choose Link as a CPU opponent. This
trick works best if Link is on a team with someone. Choose the Sector Z
stadium. At the start of the level, run to the far right side of the ship,
past the big fin. Lure Link down there with you. Once he hits the ground,
jump back up and stay on the upper part of the ship. Link will be stuck down
there as long as he does not die and you or any teammate you have does not
get close enough for him to try the spin attack. You can now fight Link's
team member one-on-one.
Hint:
Luigi: Taunt attack: Luigi is unique because, he is the only character whose taunt
hurts. It may not hurt much, but when he kicks his foot on the ground, if
there is an opponent in the way, they will get kicked for various reasons.
Hint:
Luigi: Super attack: Although Luigi's super jump attack only does 1% damage normally,
the following trick will increase that amount. Get very close to an opponent
and perform the move. If done correctly, a loud noise and fire will appear,
doing about 20% damage. If your opponent is at about 65% damage it may even
kill them.
When the fight starts, run
towards your opponent and press A. This will result in about 7
damage. Use any attacks to get your opponent to about 50 damage. Then, use
the Up + A smash attack. This will knock them in the air.
Follow them, but move slightly below them. Use the Up + A flip
kick to knock them higher several times. As they are coming down, use your
tornado spin and use the hovering technique. When they land, use the Down
+ A smash attack. Once they are back on their feet, finish them off
with the Up + B attack.
Hint:
Luigi: Suicidal red shell coin explosion: Go to training mode as Luigi. Select Hyrule Castle and put your
opponent on the top ledge with four red shells to his right. Go to the
middle ledge and press B + Up to attack your opponent and the
shells. You will freeze, and both of you will get 700+ damage and fly in
opposite directions.
Hint:
Luigi: 999% coin buster: This is Luigi's equivalent to Mario's 999% spin with four green
shells. Go to training mode as Luigi. Select a small opponent, such as
Pikachu. Go to Hyrule Castle. Position your opponent on top ledge of the
three ledges in the middle of the castle. Position him in the middle on the
top. To the right of him, place four green shells. Make sure they are right
next to him. Go down to the middle ledge. Position yourself on the left side
of the ledge. Use Luigi's B + Up move. If you hit the green
shells correctly, Luigi and the opponent will freeze. The opponent's damage
will go up very fast to 999%. While doing that, coins should be launching
upwards in two lines -- one of the lines pulsing, the other being constant.
Soon after reaching 999%, the green shells will disappear, and the opponent
will fall as if you used the attack normally.
Hint:
Luigi: Defeating Master Hand: Jump up in the air and use the spin attack (Analog-stick Down
+ A). When Luigi finishes this attack (while still in the air), use
the Up + B Smash attack. Do this several times and you will
defeat Master Hand.
Hint:
Luigi: Giant hand: Press Up + B and pause game play. If done
correctly, Luigi's right hand will appear to be giant.
Hint:
Luigi and Mario: Float back: When you start a match and get knocked off use the following
trick for a small chance to get back on the stage. Use Mario's Tornado or
Luigi's Cyclone move. If you press B fast enough, you will float
slightly and can then use Super Jump Punch (the coin attack) and make it
back up.
When you get knocked far off
stage, do your double jump, then the Tornado attack and rapidly press B.
You will get an extra boost. Use the Up + B move to get back
on the stage.
Hint:
Mario: Ninja: While a player is on the floor have Mario get next to him or her.
Jump backwards and quickly pause game play. If done correctly, Mario will
look like a Ninja that beat up the person on the floor.
Hint:
Mario: On fire while melting: Start on the first stage with Mario and Link in two player mode.
Have Link throw a bomb at you. Walk in to it and quickly pause game play. If
done correctly, it will appear as if Mario's legs melted into the ground
while his head is on fire. Additionally, if you pause the game just when he
does a backflip to get upright after he is upside down, it will appear as if
a baby Mario is standing on his head.
Hint:
Mario: Ultimate move: This move can give your opponent 999% damage and 99 hits if done
correctly. In training mode, select Mario and any opponent, however Donkey
Kong is easier to hit. Go to any stage and get close to your opponent. Put
four green shells right between Mario and your opponent. Then, press B
+ Down to execute the move. If done correctly, Mario and the victim
will freeze, while the victim keeps getting hit until the shells wear off.
Enter training mode as Mario.
This must be done on a flat surface. Stand next to your opponent. Press Start
and find green shells under weapons. Activate as many as the game allows.
Without moving, use the B + Down attack (Mario Tornado). The
game will freeze for a minute. After the pause, your opponent should have a
999% damage count.
Hint:
Mario: Cannonball: Have Mario do a double back flip and pause game play. If done at
the right moment, it will appear as if Mario is doing a cannon ball.
Hint:
Mario: Powerful tornado: Go to training mode and select Mario as your character and anyone
else for the CPU. Play at any stage. Then, stand next to your opponent and
select four green shells to appear. Use Mario's tornado and you will hit
your opponent more than 99 times and do a damage of above 999%. You will
stop hitting the CPU player when the shells disappear.
Hint:
Mario: Flip: Press C-Up(2).
Hint:
Mario: More damage with punch: Press Up + B to do Mario's Super Jump Punch. Before
he raises off the ground, press Back and he will do 4% damage with
one punch.
Hint:
Ness: Deflection: Ness can deflect with his bat (Left or Right + A).
He can deflect Samus' ultimate shot, Mario and Luigi's fire ball, even a Ray
Gun shot (difficult to accomplish, but not impossible). It may be helpful
good to start with easy shots such as Mario's fireball to practice before
trying to deflect Fox's shot. It may not be possible to deflect Link's
boomerang. The homerun bat will not deflect.
Hint:
Ness: Unlimited Regain move: Press Down + B to do the Regain move and hold it.
Hint:
Ness: Bat: Press Analog-stick Left or Analog-stick Right + A.
Hint:
Ness: Yo-Yo: Press Analog-stick Up or Analog-stick Down + A.
Hint:
Ness: PK Thunder at self: With Ness, fire the PK Thunder at yourself. If you hit another
character, it will send them flying.
Hint:
Ness: Using and controlling PK Thunder boost: Use PK Thunder and make it hit you from behind (opposite the
direction you want to go). You will go flying in that direction. Note: This
must be done quickly.
Hint:
Ness: Disco dance: Begin game play as Ness, toss someone, then press Start.
Ness will look like he is doing a disco dance.
Hint:
Ness: Cheap move: There are three positions to start this move. You can be
"in" your opponents, (or very close to them), below them, and jump
up, or jump onto them. Use the your Down + A attack to kick
down. This will send them into the air. Jump and kick them down again to
shoot them to the ground. Then, press Down, and when you are about to
hit them, kick them down again, and repeat the process. When their damage
gets to about 30, you will need to start varying, and perhaps
double-jumping. This is a very hard trick to do, and requires practice. Done
properly, you may be able to bring an opponent to about 100% damage before
they escape.
Knock an opponent off the arena
and when they try to come back, jump once towards them, then press Down
+ A. If your opponent's percent is high enough, you should hit
him/her for an instant kill.
Hint:
Ness: Spike Attack: Play as Ness in any mode. If your opponent is hanging on an edge,
use PK Thunder (Up + B) and hit your opponent. This will cause
your opponent to lose grip and fall.
Hint:
Ness: Easy kill: Play as Ness in any mode. Use the R attack to throw your
opponent, then use PK Thunder (Up + B) and hit your opponent.
He or she will be disabled and fall.
Hint:
Ness: Regain energy: Start a game as Ness. If someone tires to shoot you, press Down
+ B. When the bullet hits, Ness will regain some energy.
Hint:
Ness: Flips you off: Choose versus mode and select Ness as one of the fighters.
Complete the R move, and immediately after you release, press Start.
If timed correctly, it will appear that Ness is giving you the finger.
Hint:
Ness: Crying: Play as Ness, and allow any enemy to hit you then press Start.
If timed correctly, it will appear that he is crying.
Hint:
Ness: Skeleton: Start a two player vs. game with Pikachu vs. Ness. During the
game, have Pikachu use its electric attack (where a bolt hops across the
platform) and hit Ness. Pause game play immediately when it hits Ness. If
done correctly, Ness will appear as a skeleton.
Hint:
Ness: Long jumps: When hit badly as Ness, use your jump, followed by PK Thunder.
Make it hit you on the side that is away from the ground. Ness will go
flying to the ground.
Hint:
Ness: No string on yo-yo: Start a game as Ness on any stage. Press Down + B,
then press Start. You will see that Ness has no string on his yo-yo.
Hint:
Ness: Hidden character on yo-yo: Play as Ness and do a Yo-yo attack. When the yo-yo is right next
to Ness, pause game play. If done correctly, the image on the yo-yo can be
seen as the final Boss on Earthbound, Giygas.
Hint:
Ness: Do a split: Choose multi-player mode with any number of players. Have player
one be Ness. Go to to any stage. When you start with Ness, jump in the air,
then press B., Press Start when Ness almost hits the ground.
Hint:
Ness: Quick transportation: Use the PK Thunder move in a circle and hit yourself in the back
on the ground. You will go flying, and if you hit an opponent, it will do
30% damage to them.
Hint:
Ness: Fake death: Use PK Thunder and hit yourself from above. Pause game play and
it will look like someone killed Ness.
Hint:
Ness: Return fireball: Play as Ness and when Mario shots his fire ball at you, use Ness'
Bat (Forward + A) to hit it back. Note: It does not work at
close range.
Hint:
Defeating Ness: Choose the Pokemon stage. Get Ness to fall down the hole between
the two buildings. If Ness uses P.K. Thunder to get back up, the buildings
will absorb the bolt of lightning, him to keep falling.
Hint:
Pikachu: Jump higher: After having only one platform left with Pikachu, use his quick
attack jump to get higher. Then before it is done, quickly press Analog-stick
Left to get below the last platform.
Hint:
Pikachu: Fifth jump: When you have been hurt and are pushed off screen, move in the
direction of the jump. When you are ready, press Jump, wait, then
jump. Then do his spinning attack a couple of times until you get close to
the edge of the stage. Next do his third jump, and hold the Analog-stick
diagonally in the direction of the jump. If done correctly, Pikachu will do
two third jumps instead of one. Note: This may be very hard to accomplish at
first but can be very useful when done correctly.
Hint:
Pikachu: Easy battle at Yoshi's stage: Keep using Thunder constantly.
Hint:
Pikachu: Appear flat: Use PK agility (fifth jump), and pause game play while Pikachu is
in the air. If timed correctly, Pikachu will appear flat.
Hint:
Defeating Pikachu: An easy way to defeat Pikachu in one player mode is to just keep
jumping around the right-hand side. Eventually Pikachu will use Quick Attack
and jump off the edge.
On the Silph Co. stage in 1
player mode, when you fight Pikachu you can damage him very easily. Get
Pikachu on the left side of the screen then jump onto the helicopter landing
pad. Duck down and Pikachu will start walking into the wall where the
Pokemon appear. Note: Sometimes Pikachu will notice what you are doing and
will jump over it and start attacking you again.
Start a single player game and
work your way over as soon as the battle begins. Jump over to the far right
platform. Pikachu will take one jump and go down between the two buildings.
Then, Pikachu will do a double quick attack. Jump (B + Up)
Pikachu. He gets stunned after that last jump, and will fall to his death.
Just before he dies do a stance. When it shows the bonus points, you will
get 103,000 points. Note: this only works under the hard difficulty setting.
If Pikachu moves off the platform that he is originally on, this will not
work.
Hint:
Samus: No suit: Select versus mode and choose Samus as your only opponent. This
trick is easier if Samus is set as a human controlled player, so she stands
still. Next, go to any place (preferably the ship) and fire the PK Thunder
at yourself, so Ness slides into Samus. Pause game play right as Ness hits
her. If done correctly, Samus will no longer be wearing her suit.
Select versus mode with two
players and choose Samus as the second character. Start fighting and wait
for the blaster to appear. Grab it and shoot Samus. Have player two pause
shortly after hitting Samus. If timed correctly, Samus will appear without
her suit. Note: This can be done to any other character to see their
skeletons.
Unlock Ness, then select the
versus mode. Choose Samus as your only opponent (human). While playing as
Ness during the match, attack yourself with a PK Thunder when standing next
to Samus. This will cause Ness to slide into Samus. Pause game play during
the impact using Samus' controller. If done correctly, Samus will appear
without her suit.
Any attack/weapon that
electrocutes Samus, such as Pikachu's Electric Bolt, will remove her suit.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: