Code
notes: Use the D-pad when entering the codes. Once the screen
shakes to confirm correct code entry, you can continue using the Analog-stick
to play the game.
Random
starting locations: Pause game play, then hold L and press C-Left, C-Right,
C-Down, Up, Down. The screen will shake to confirm
correct code entry.
Perfect
balance: Pause game play, then hold L and press C-Up, C-Right,
Left, C-Right, Right, Up, Down. The
screen will shake to confirm correct code entry.
10x
trick multiplier: Pause game play, then hold L and press Down, Right,
Up, Right, Up, Left, C-Left. The screen
will shake to confirm correct code entry.
Stats
to 10: Pause game play, then hold L and press C-Up, C-Left,
Left, Up, C-Down. The screen will shake to confirm
correct code entry.
Stats
to 13: Pause game play, then hold L and press C-Up, C-Left,
Left, Up, Down. The screen will shake to confirm
correct code entry. Alternately, game play, then hold L and press, C-up,
Left, C-Down(2), Up, Down, Right.
Fast
specials: Pause game play, then hold L and press C-Up, Left,
C-Down(2), Up, Down, Right. The screen will
shake to confirm correct code entry.
All
tapes: Pause game play, then hold L and press C-Right, Left,
Up, C-Up(2), Right, Down, Up. The screen
will shake to confirm correct code entry.
Slow
motion: Pause game play, then hold L and press Down(2), C-Up,
C-Right, Left. The screen will shake to confirm correct code
entry.
Turbo
mode: Pause game play, then hold L and press Right, Up,
Down(2), Up, Down. The screen will shake to confirm
correct code entry.
Girl's
picture: Pause game play, then hold L and press C-Left, C-Down,
C-Right, C-Left, C-Down, C-Right(2). The screen
will shake to confirm correct code entry, and a picture of a girl will
appear. For another picture, pause game play, then hold L and press Down,
C-Left, C-Up.
Unknown: Pause game play, then hold L and press Right, Up,
C-Left, C-Up. The screen will shake to confirm correct code
entry.
View
skater's special moves: Use a single character to get the gold in all three competitions.
Select the "Trick Tutorial" option on the extras menu to view that
skater's special moves.
Officer
Dick: Collect all thirty tapes in career mode to unlock Officer Dick as
a playable character.
Select a skater in two-player
mode. Then, have the other player try to select the same skater. You will
hear a buzz indicating that this cannot be done. Press B to exit the
selection screen and return to the two-player game select. Immediately
reenter the same game type. The player that first selected will now be
Officer Dick.
Select any character in career
mode. Pause game play and enable the "Private Carerra" code. End
the run and go to the character selection screen. Choose to play as Private
Carrera and get a tape. End the run and save the game. Reset the Nintendo
64, then go to career mode. Officer Dick will be there. Do not change
players or he will disappear.
Private
Carrera: Start a game in any mode with Officer Dick. Press Start to pause
game play, then hold L and press C-Left, C-Down, C-Right,
C-Down, Up, Right, Left. The screen will not
shake. Exit the game and return to the character selection screen. Private
Carrera will appear in place of Officer Dick. This character has full stats
and great specials.
Start a game in any mode with
any character. Press Start to pause game play, then hold L and
press C-Left, C-Down, C- Right, C-Down, Up,
Right, Left. The screen will not shake. Exit the game and
Private Carrera will be on the character selection screen, without replacing
any of the skaters.
Tony
Hawk's special moves:
360 Flip to Mute Press Down, Right, C-Left.
540 Board Varial Press Left(2), C-Left.
Kickflip Mctwist Press Right(2), C-Right.
The 900 Press Right, Down, C-Right.
Rune
Glifberg's special moves:
Front Back Kick Flip Get a lot of air with your special available and press Up(2), Down,
C-Left.
Kick Flip Mctwist Press Right(2), C-Right.
Christ Air Press Left, Right, C-Right.
Back Kick Flip Press Up, Down, C-Left.
Officer
Dick's special moves:
Yeeeehaw Front Flip Press Down, Up, C-Right.
Neckbreak Grind Press Left, Right, C-Up.
Assume the Position Press Left(2), C-Right.
Andrew
Reynolds' special moves:
Backflip Press Up, Down, C-Right.
Heelflip Bluntside Press Down(2), C-Up.
Triple Kickflip Press Left(2), C-Left.
Bob
Burnquist's special moves:
1 Footed Smith Press Right(2), C-Up.
Backflip Press Up, Down, C-Right.
Burntwist Press Left, Up, C-Up. This move is treated like a
handplant. Go up to a halfpipe just like a handplant and execute the move
just before the handplant.
Fingerflip Airwalk Press Left(2), C-Left when in the half-pipe in the
street course. You need to get enough air to land it. .
Bucky
Lasek's special moves:
Kickflip Mctwist Press Right(2), C-Right.
Fingerflip Airwalk Press Left, Right, C-Right.
Varial Heelflip Press Down, Up, C-Right.
Varial Heelflip Judo Press Down, Up, C-Left.
Chad
Muska's special moves:
Front Flip Press Down, Up, C-Right.
One Foot 5-0 Thumpin' Press Right, Down, C-Up.
360 Shove-It Rewind Press Right(2), C-Left.
Elissa
Steamer's special moves:
Backflip Press Up, Down, C-Right.
Primo Grind Press Left(2), C-Up.
Judo Madonna Press Left, Down, C-Right.
Geoff
Rowley's special moves:
Backflip Press Up, Down, C-Right.
Double Hardflip Press Right, Down, C-Left.
Darkslide Grind Press Left, Right, C-Up.
Jamie
Thomas' special moves:
Front Flip Press Down, Up, C-Right.
1 Foot Nose Grind Press Up(2), C-Up.
540 Flip Press Left, Down, C-Left.
Kareem
Campbell's special moves:
Front Flip Press Down, Up, C-Right.
Casper Slide Press Up, Down, C-Up.
Kickflip Underflip Press Left, Right, C-Left.
Private
Carrera's special moves:
Somi Spin Press Left, Down, C-Right.
Well Hardflip Press Right, Left, C-Left.
Ho Ho Ho Press Left, Up, C-Up.
Go up to a halfpipe just like a handplant and execute the move just before
the handplant. Note: The Ho Ho Ho, is almost exactly like a
"Burntwist", except Private Carerra puts both hands on the lip
of the pipe, and shakes her feet in the air.
Indy: Do a regular Kickflip To Indy, but keep holding C-Left
(flip) and you will eventually be doing an Indy. Release C-Left to
stop doing an Indy, just like a regular board hold. Note: Although you were
doing an Indy, the Kickflip To Indy message will still appear.
Other
moves:
Grind: Press C-Up.
Back board Grind: Press Down, C-Up.
Front Board Grind: Press Up, C-Up.
Switch Indy Nosebone: Press Right, C-Right.
Benihana: Press Down/Right, C-Right.
Tail Grab: Press Down, C-Right.
Hand Plant: Press Up, C-Up.
Wall Ride: Press Up to a wall and press C-Up.
Crooked Grind: Press Up/Right, C-Up.
Smith Grind: Press Down/Right, C-Up.
Board Slide Grind: Press Right, C-Up.
Ollie: Rotate the Analog-stick.
Impossible: Press Down, C-Left.
Japan Air: Press Up, C-Left.
Shove It: Press Up, C-Left.
Finger Flip: Press Up/Right. C-Left.
Heel Flip: Press Right, C-Left.
Varial: Press Down/Left, C-Left.
Hint:
Get up faster: Rapidly press A.
Hint:
Chicago Skate Park: Extra points: Enable the "Perfect balance" and "10x trick
multiplier" codes. Begin game play in the skatepark in Chicago. Go to
the pool and grind on the edge. You can jump and keep getting more points.
Keep holding C-Up or you will fall off at one point of the grind.
Enable the "Perfect
balance" and "10x trick multiplier" codes. Begin game play
and get a special rating. Then, go to the pool and grind on it. You can also
use special grinds. You can also use a jump and do an impossible or
360-Shove-it. Keep doing this until you get 19x and about 8000 points. Then,
get off the grind to the ground, not in the pool. Note: If time runs out
keep doing it.
Go straight and do a grind.
Then go to the ramp just behind the rafters on the opposite side of the
bowl. Get good speed, head towards the ramp, and press Up. If done
correctly you should have enough height and be able to grind on the rafters.
If you want a challenge, try grinding on the light and then get up on the
rafters.
Start the level and enable the
"Slow motion", "10x trick multiplier", and "Perfect
balance" codes as Geoff Rowley. Turn left at the beginning and go to
the long but short ramp. Do a Sex Change off to get your special. Go
straight past the box and to the pipe. Go off, do a Nollie and Japan Air,
then do a 50 50 Grind on the rafter, Rail Ollie, do a Darkslide and wait
until you are about to fall off. Then, do a backflip onto the pool's edge.
Do a 50 50 Grind, do a Nosegrind, a BS, a Crooked, then a Sex Change into
the pool.
Hint:
Chicago Skate Park: Grind the hidden rafter: As you know there is a rafter in the Chicago level that you can
grind on, but there is also a second rafter that this can be done on. Enable
the "Private Carrera" code, as she can jump the farthest. Look for
the pole that is sticking out on the other side of the halfpipe. Go into the
halfpipe and line yourself up with that pole. Next, transfer out of the
halfpipe and land on top of the pole that connects with the other pole. If
done correctly, you should hear a weird sound. Jump off of the pole and
grind on the rafters. Note: This is extremely difficult to do.
Hint:
Chicago Skate Park: Whoop Gap: Choose a skater with full speed or enable the "Stats to
13" code. Enable the "Random starting locations" code and go
to the one marked "Whoop". Go off the first ramp and touch nothing
except the ground after both pipes. This will result in the "Whoop
Gap".
Hint:
Downhill Jam: Mega Ollie: Go to the Downhill Jam level with Tony Hawk. On the first wall on
the way to the secret tape, jump off in the direction of the wall. Keep
spinning until Tony is so close to the wall it does not seem as if he is
spinning at all. If you land this correctly, a "Mega Ollie"
message will appear. If you are doing a trick with this, you will get a lot
of points, especially with the 540 Varial (Left, Left, C-Left).
Hint:
Downhill Jam: Huge Water Hazard Gap: There is a large pipe that goes over water to the right of the
second water "switch". If you jump from the beginning of the pipe
to the end without grinding (tricks are optional), it will result in the
"Huge Water Hazard Gap". To have better odds of completing it,
take the ramp used for the "S" and turn before you jump off (so
you never hit the top edge of it).
Hint:
Downhill Jam: Hidden tape: Choose a full-speed skater. Take the pipe for the third water
nozzle. Grind it all the way and slow down when you get off it. Grind the
pipe on the other end of that area. Transfer, then jump on the bar. Jump up
as soon as you get off of the bar to the brown bridge-like location.
Transfer again and carefully jump off at the end and grind away into the
tape.
Hint:
Mall level: Tape: When trying to get the hidden tape in the Mall, go to second
escalator and Ollie off the top flat surface. When you hit the pipe, grind
the rest of the way.
After passing the
"K", stay on the top section, You will reach a small section with
two ramps and a car. There is a small wall to the left of the screen. Grind
it to the end and Ollie off the wall on to the rail. Grind again until you
reach the tape. You need to stay balanced to reach the tape.
Hint:
Mall level: Extra points: In the mall, ride up the first escalator you come across and
grind on the pole on the left of the balcony. Do a 360 while in the air,
then grind on the pole below you. Do a switch grind near the end of the pole
where it changes directions. Then, jump off the end of the pole and do a
Kick Flip.
Hint:
Mall level: 900 wall ride: Go to the end of the level in career mode. Do not go off the
jump, but have a lot of speed. Turn around and go off the jump at a slanted
angle towards one of the blue walls. Immediately before you hit, pause the
game and enable the "Slow motion" code. Press Analog-stick
Right + C-Up to start spinning. If you stayed on the wall long
enough, you will have a 900 wall ride.
Hint:
Minneapolis level: Extra points: Enable the "Perfect balance" code. Turn right from
where you start the level. You will see a jump to your left. At the end of
the street you will see the red no skating sign. There is a building behind
the sign. Break through the glass of the building, jump off the ramp, and
grind on the pole. The pole is a circle so you can grind until time runs
out. Make sure to jump over the gaps.
There is a way to do two
"The 900s". Enable the "Fast specials" code and begin
game play as Tony Hawk. Go to the top of the building where the hidden tape
is located and find the quarter pipe that leads to the bottom. Just do the
move twice and if you had enough air, you can do two 900s, which is worth a
lot of points.
Find the large truck and start
grinding on the hood. Keep holding C-Up and you will not fall.
Hint:
Phoenix level: Extra points: Note: This can only be done with Bucky Lasek with full stats.
Work up some speed by grinding the pole that has the first valve on it. Do
not slow down and go to the ramp on the left of the poles above the
"huge water hazard." Do a fastplant to reach the wall. If you go
far enough to the left, you should stick to the wall. If not, you will get
hardly any extra air. This gives you the opportunity to many tricks, but be
prepared -- you could fall off of the wall at any time.
Go the way to get to the hidden
tape. Go across the bars and when you get to the first gap, do not go
across. Just get the bonus and turn while falling. You can do moves, but do
not do too many of them. It is possible to do a a 1800 Switch Kickfilp +
Kickfilp + Heelfip + Heelfilp.
Hint:
Phoenix level: Avoid crashing: If you know you are going to hit the water in the Downhill Jam
level, begin to spin and hold C-Down before you hit and you will not
crash -- you are reset on the ground.
Hint:
Portland level: Extra points: Enable the "Perfect balance" code. Find the place with
the big eye in the middle. Do a slow grind where it dips in. If you are
lucky you will keep on grinding, but every now and then you have to Ollie
and do another grind. Since this depends on how long you go, you can get
more than 1,000,000 points. Note: This can also be done in a similar
location in the Chicago level.
Enable the "Perfect
balance" code. Go to the bowl with the eye in it. At a very slow speed,
go up on the left side of the bowl. Ollie and do a 50-50 Grind and you will
go about three quarters of the way. You will turn around and start grinding
a little bit, then turn around again and keep grinding. Keep grinding as
long as you want. Press C-Down to stop.
Hint:
Portland level: Bridge Gap grind: When first start the level, go straight until you see a
quarter-pipe. Do a trick that will get your special up off the quarterpipe,
then do a special off the ramp in front of you, but jump slightly to the
right (just missing the pole). Land a grind and keep going around. At the
end, do a trick off of it to get about 61,000 points.
Hint:
Roswell level: Black hole: Enable the "Random starting locations" code and go to
the "HOMETALGRIND" location in the Roswell level. Go up the ramp,
and jump over the large "overhang" object, doing a trick. Go down
to where the door was under the overhang. The space where the door was
located should look like a black hole. Skate to it and look in -- you should
see the space ship and some brown ground. In the "hole", you could
sort of do a long Ollie (stay up in the air for a little bit). To do it,
jump and press Forward in the air. You can even eventually go under
the level.
Hint:
Roswell level: Extra points: Go up the ramp next to the metal halfpipe, next to the secret
room. Then, go up the ramp do a 360 Shove It (make sure you have extra
speed), land on the grind doing a Smith/Switch Smith, and when you get to
the end, jump and do a Benihana over the "Channel Gap". Then, hit
that persons secret grind, if one is available. If not, do a 5-0 Grind.
Next, while you are on the grind, do a Tailgrab and then land back on the
grind doing a Nosegrind. When you reach the end of that grind, then do a 360
Kickflip To Indy. If done correctly, you should earn about 50,000 points.
Remember, you must get a lot of speed, you must be skilled, and your
character must have a grind for a special.
Enable the "Slow
motion" code. As soon as you go down the start ramp, turn left and jump
up it to get speed. Go back down and go straight until a gray quarter pipe
next a brown one appears to the left. Go off the gray quarter pipe to the
right, slightly towards the smaller brown ramp to the right. As soon as you
start spinning the camera will shift angles slightly, and you will start to
spin faster. Just keep on spinning -- no matter what happens you will land
unless you are holding a grab or doing a trick for too long. A Mega Ollie is
a higher spin than 1260.
Enable the "Perfect
balance" code and go to the grinding rail that has the shape of a wide
U and goes over the part that separates the two launch ramps on top. Do any
kind of grind in that wide U to get as many points as needed.
Hint:
Roswell level: Get over fences: At the start, go down the half pipe and get a lot of air (more
than required for a 900). Then, turn around and you may be able to get over
the fences. If not, keep trying.
In career mode, choose Tony
Hawk, or Chad Muska. Start the Roswell level, go down the first slope, then
take a left and go up the ramp. Do a Fastplant off of it and you will go
over the fence.
Hint:
San Francisco level: Tape: Enable the "Random starting locations" code. Choose the
option skip to restart and select the one with "ROOFACSESS" in it.
You should end up in the location where Bucky Lasek was at in demo mode.
Follow the path until you reach a large ramp. Make sure you have just the
right speed. If done correctly, you should land on the hidden tape. Note:
You can also do tricks like 1540s if you get enough air.
Hint:
San Francisco level: Extra points: Enable the "Perfect balance" code. In the middle of the
level is a street-like course area. In that area there is a small object
that is a square and has a roof. Go up to it, Ollie, then hold C-Up.
If done correctly you will grind across the edge, and remain straight. When
you reach the end you will pop up and then turn left or right and keep on
grinding.
Enable the "Perfect
balance" code. Go to where the letter "T" is located and turn
left slightly. You will see a door made of metal, [must have the code ''
Grind the left rail and go to the end of it. When "Down the spiral
" appears, jump off and do an Impossible. If done correctly, you should
get about 10,000 to 15,000 points. If you have ten times trick multiplier,
you will get about 60,000 to 70,000 points.
Enable the "Slow
motion", "Fast specials", and "10x trick
multiplier" codes. At the beginning of the San Francisco level, find
the small ramp that leads to some lumpy grass objects. Jump off that ramp
all the way to the bottom while doing tricks and other moves on the way down
to get at least 300,000 points.
This trick allows you to do an
infinite grind in the level. Enable the "Perfect balance" and
"Random start locations" codes. Start the level from
"RESTARTEMBARCO" and go to your right past the pagora (where you
land when you get the hidden tape). Find the two planter gaps (concrete
boxes with plants inside) and come to a complete stop. Do either a board
slide or 50-50 grind on the planter gap and hold C-Up. If done
correctly, you will turn the corners of the box. You can do other grinds and
switch it up, but remember that increases your speed -- if you go too fast
you will fall off.
At the beginning of the level,
head to the right. Before you ollie up, hold R + C-Up then
ollie. Do not release the buttons until you finish the series of grinds to
get easy 1260s and 1080s.
Go to the place with the big
bowl with a sun in the middle. Enable the "Turbo mode" and
"Perfect balance" codes and grind it repeatedly. The points with
add up to more than 5,000.
Hint:
San Francisco level: Trolly grind: There is a trolly in the level that you can grind. You must get
directly in front of the trolly for this trick to work. Once there, ollie,
then press C-Up to grind the top of the trolly. If done correctly the
"Car Plant" message will appear. You can also do this to the van
and the taxi.
Hint:
School level: Extra points: Go up the big ramp at the start. After you get off, go to your
far right and look for a gray door. Go straight into the door and go up the
ramp with the basketball hoop on top of it. Jump on the BB hoop to break it
to get 500 bonus points.
Enable the "Perfect
balance" code and go near the pools . Grind one of the pools and do not
stop until you have jumped on it a couple of times. Once you have jumped
off, you will end up with lots of points.
Hint:
School level: Tape: Instead of going up the ramp to the right and grinding the rail,
you can just go around the block with the rail that leads to it. Do a trick
on the quarter pipe, come back, and hit the quarter pipe with no wall. Jump
off it onto the block, do an easy grind, and get the tape.
Hint:
Warehouse: Woodland Hills level: Extra points: Select Bob Burnquist and go to the Warehouse level. Start by
increasing your special meter. Go through the secret room and backflip.
Start grinding on the rail near the boxes. Then, do either an ordinary
grind, a One-footed Smith, or a Burntwist all the way to the curve. Next, do
a transfer over the curve and do a Nosegrind, a 5,0 grind, or any grind you
have not used yet. Go all the way to the kicker ramps, or even to the wall.
If you are going for the wall, do not wall ride or you will bail. This trick
should earn over 90,000 points. If you fit in Impossibles, 360 Shove Its,
and simple stunts between grinds, you may even score over 140,000 points.
Enable the "Perfect
balance", "Slow motion" and "10X multiplier" codes.
Go to the place where you transfer into the halfpipe. Do a Japan Air onto
the rafters, then grind the rafters to the pool. Then, jump onto the pool
and grind the rim as long as you want by holding C-Up. Note: When
grinding the pool you can try to jump, do a kickflip, and grind again.
Start the level with Andrew
Reynolds. Get a special, then go over to the location with the high rail. Do
a 360 Shove It onto it with a Nosegrind then once you get the extra
"High Rail" jump off and do a Triple Kickflip (the special) into a
Heelflip To Bluntside (the special). Once you round the corner, do an
Impossible into another Heelflip To Bluntside (the special). Then hold C-Up
to keep grinding, and grind on the pole. Jump off the pole, grind the wall,
and jump immediately (to avoid hitting the bottom) to go through the secret
room while doing a Nollie Into Backflip over the pipe. When you land you
will get another extra (Monster Grind). This should result in 150,000 or
more points.
When you start, ramp and go
straight collecting speed, and jump up the quarter pipe. Do a trick to get
your special meter up. Then, go to the place where you can get deck 2 rail
and jump to the lip of the second pipe. If you land it correctly, you can
get a Faceplant.
Choose single session mode.
Enable the "10x Trick Multiplier" and "Perfect Balance"
codes. Choose a skater that has the Backflip or Frontflip special (Jamie
Thomas recommended). Do a Hardflip through the glass (right side). Turn
right to the quarter pipe and do a 360 Benihana. You should have special by
now. Then, go over the Pipe+ secret room. While you are going through, do a
Frontflip. Land on the short rail and do a 50 50 grind. Shove it to the lip
of the short quarter pipe. Do his special (One Footed Nose Grind), until you
are half way to the boxes on the ramp. Next, Shove It and do a 50 50 grind.
You now have a choice. You can jump off at the curve and do a Kickflip to
Indy, or you can hurry and do Jamie's special grind again the rest of the
way. Grinding the rest of the way will give you the "Holy Cow" gap
and will earn you 1,000 more points.
Hint:
Warehouse: Woodland Hills level: Taxi gap: Use any skater in the Warehouse level. Go to the taxi cab then
launch off it into the half pipe. If done correctly, the "Taxi
Gap" message will appear.
Hint:
Warehouse: Woodland Hills level: Monster grind: This trick best done with the "Perfect balance" and
"Fast specials" codes enabled. Go towards the window that you do
not see when you first start. Go down the hill and go over the half pipe.
Land to the right of the covered up taxi cab and go up the ramp. Grind from
one end of the sign that says "Skateboarding" to the other end and
drop down. Continue to grind until you reach the quarter pipe. If done
correctly a "Monster Grind" message will appear at the end of the
trick.
Hint:
Extra points: Try this trick with the 900 and the Kickflip Mctwist. After you
do the trick, push the Analog-stick to one side.
While doing Front Flip or a
Back Flip, press the Analog-stick to turn it to double your points
for the move.
Choose any character that can
spin while doing one of their signature moves, such as Geoff Rowley. If you
selected Geoff Rowley, do the Double Hardflip and hold R. If you do a
900, you should get over 8400 points.
Enable the "10xTrick
Multiplier" code and keep doing Kickflips or Heelflips. You should get
500 points from one of them. Keep doing the one that gets 500 points and you
should get 30,000 points in no time.
Hint:
360 back/frontflips and higher: You can do this trick with skaters who do frontflips or
backflips. Get enough air to do a flip. As soon as you press Up, Down
or Down, Up and C-Right, press the Analog-stick
to one side. Depending on how much air you get or how fast you do the trick,
you can get about a 720 flip off of a vert.
Hint:
Double back/frontflips: Enable the "10x trick multiplier", "Fast
specials" and "Random starting places" codes. Select a skater
that does a flip, then go to the San Francisco level. Go to the random
starting location "ROOFACCESS". You should be where the fountain
gap is located. Go to the jump where the hidden tape is found. With the 10x
trick multiplier, all you need to do is a 360 flip to get a special. When
you launch off the jump, the fast special makes you go farther and higher.
Hint:
Triple backflip: Select Chad Muska, then pause game play while you are on the half
pipe. Resume the game then press C-Down, C-Right(2), Analog-stick
Up. You can get 10,000 points.
Hint:
900 and Kickflip Mctwist variations: When you do a 900 or Kickflip Mctwist, press Analog-stick
in a direction. If you press it one way you will do a 1560 or a double
Kickflip Mctwist. When you press it the other way you will get a delayed
900, which could only be a 180, or a Shake Kickflip Mctwist which has no
spins.
Hint:
Easy 900s: As Tony Hawk, get enough air to do a regular 900. Press Right,
Down, C-Right to do a 900. When Tony spins the first 180, hold
Analog-stickLeft or Right. He will either spin very
quickly, or not spin at all. However, you will still get the points.
Hint:
Quick tricks and total score: When you do a trick, it will take awhile to add it to your total
score. If you do another trick while the score from another trick is still
being updated, you will only get the points that have already been added to
your total score. The points from the new trick will not be counted.
Hint:
Big Daddy Grind: Go to the School level and find the very long quarter pipe next
to the oval pool. Start grinding at the corner. Grind to the end where it
slopes down, and you will get the Big Daddy Grind. If it the first time you
are doing this grind, do only one grind all the way, with no additional
tricks in between. However, doing a 5-0 all the way will result in a 5-0 Big
Daddy Grind message. Note: Enabling the "Perfect balance" code may
help.
Go to the School level and at
the beginning turn around and go past the plants. There is a long ledge on
the left and another on the right. Go all the way to where it begins and
grind all the way down. If done correctly, the Big Daddy Grind message will
appear after you land it.
Hint:
Big Rail Grind: Go to the Warehouse level and enable the "Perfect
balance" code. Grind on the rail that is next to the oil spill and the
Kicker Gap. Grind at the start of the rail and go to the end to get the
"Big Rail Grind".
Hint:
Streetlight Grind: Begin game play in the Minneapolis level. When you start out, go
to where you get the S. However, instead of getting the S, Ollie off to the
side onto the street light.
Hint:
Wesk Grind: Begin game play in the Mall level with any skater. Enable the
"Perfect balance" code. Go to the two white bars under the ones to
the hidden tape. One has the A letter on it, and the other has a 100 point
bonus. Stop in the water facing the one with the bonus, and make sure you
are not moving. Ollie up and do any grind -- since it is sloped and if you
are going slow enough you will keep on going back and forth. When you are
going your slowest, and immediately before you turn, jump and ollie into
another grind. If done correctly, you should stay on the pole. Switch grinds
every now and then. If you stay on long enough you get more than 1,000,000
points.
Hint:
Bronc Grind: Begin game play in the downtown Minneapolis level. Enable the
"Perfect balance" code and go to the building with the no skating
sign in front of it, near the glass bridge entrance. Jump up onto the rail
and do any grind. Keep going around and around. If done long enough, it will
result in over one million points.
Hint:
Holy Cow: Go to the warehouse level and enable the "Perfect
balance" code. Go to the ramp in the back wall that is in front of the
kicker gap. Hold C-Up and go to one of the ends. If you make it all
the way to the other wall, the Holy Cow message will appear.
Hint:
Playground Grind: In the School level, go to the big wall located after you get the
hidden tape. Go to where you would come off the "Big Daddy Rail".
Hold C-Down and jump on the top of the wall. Grind the enter distance
and the message "Playground Grind" will appear. Note: Enable the
"Perfect balance" code to help.
Hint:
Holy Shit Grind: Enter the Warehouse level, and launch off of the side of the
halfpipe you first see when you roll down the channel at the start. Fly
through the air, through the secret room, and get the secret tape. Then,
instead of landing on the rail on the opposite side of the halfpipe, Smith
grind the ledge to the left of this pole. Finally, Ollie up onto the ledge
that goes all the way around the level and grind it the entire way to the
end. You must switch your grind four times (four different grinds) for this
to work. If done correctly, the "Holy Shit Grind" message will
appear at the end.
Hint:
Big Ass Grind: Star the Downtown Minneapolis level and go to the building with
the "No skating" sign in front of it. Go in front of the building,
where there are ramps. Go up the ramp and make sure you have a lot of speed.
Ollie off the first hill in front of the building. You have to go through
the glass on the second level . If done correctly, the "Big Ass
Grind" message will appear.
Hint:
Murder scene: Go to the entrance to Chinatown in the San Francisco level and
look at the two police cars. Go in front of them and to see holes in the
wall and a chalk outline on the ground in the shape of a person.
Hint:
Rip Tony's pants: Go to the Chicago Skate Park level and grind on the bar near the
ceiling, then do the 900 on the halfpipe.
Hint:
1080s and higher: Start in the Downtown level. Go on the truck jump and through the
passage. Go on the mini-ramp on the first building. There should be another
mini-ramp there. Go off it and hold R. You should land on a Neversoft
sign, which will cause you to keep spinning. Make sure you do not spin too
much or you will not be able to land the jump.
Enable the "Slow
motion" code. Begin game play in the Chicago Skate Park level in free
skate mode. Locate the area with the halfpipe is on the back where there is
a fun box and the half vert. Go up the half vert and make sure you traveling
straight not hitting anything. As soon as you go up on the back of the half
pipe press Forward and hold R. Keep holding the button until
you hit the ground.
Enable the "Stats to
13", "Fast specials", and "10x Trick Multiplier"
codes, then go to any course. Go to the nearest halfpipe and do a handplant.
This should get your special and speed very high. Next, get air and start
spinning either way. You should have enough time to do it and can get to a
1080.
Hint:
2520s and higher: Go to the downtown Minneapolis level. Next, go to the truck with
a ramp and go across the T2T gap. Go through the tunnel and across the glass
bridge. Go into the bowl where you would normally turn left to get the
hidden tape. Instead, go straight up the quarter pipe and back, and up the
quarter pipe again on the other side. Repeat this process a few times to a
lot of speed. Then, jump off the ramp at an angle that takes you to the top
of the billboard. After jumping off the ramp, do a Madonna (or other grab
trick) and continue to spin. If done correctly, you should ride along the
top of the billboard while spinning. Note: This trick requires practice.
Hint:
1080s, 1260s, and Mega Ollies: Enable the "Slow motion" and "Fast trick"
codes and begin game play on the Roswell level. Start off by going straight
off the quarterpipe. When your turn around towards where you started, hold L
or R to Ollie. If you spin normally it will be called a Mega Ollie,
but if you do a grab, it will tell you the rotation.
Hint:
900 Kick Flip: Play as Tony Hawk, then hold Z and press C-Down, C-Up(2),
Right while in the air.
Hint:
Flat spin: Go to any half pipe. The one in the Chicago level works best.
Pick someone with a backfilp or a frontflip. Then, go off the pipe sideways.
Do the flip. It will still come up as a backflip or frontflip, but you will
have done a true flat spin. Note: Enable the "Slow motion" and
"Fast specials" codes for a greater chance of success.
Hint:
Strange police sounds: Grind the police cars on the San Francisco level to hear a
strange alien-like alarm.
Glitch:
Get out of level: Select the character that you are best with; Geoff Rowley may
work best. Go to any level that has cages surrounding it. Go to any ramp
that is directly in front or next to it, and jump off while doing any
grabbing trick; the Indy Nosebone works best. If done correctly, you should
be out of the level. Note: The Roswell, New Mexico level is the easiest to
jump.
Glitch:
Get out of Roswell: Enable the "Slow motion", "Perfect balance",
and "Different restart points" codes. Go through the blue
restricted access tunnel with the alien in it, then immediately grind the
rail after the exit. Jump over the gap, then grind the next rail. Then, jump
onto the next rail and jump up and keep grinding until you get to the end of
the rail. After you are done grinding, if you stay to the far left instead
of heading up the ramp, you should be able to go through the wall and escape
Roswell. After you get out, skate towards the helicopter, and you should
fall underneath the level. You will not be able to move, but can jump and do
tricks. You then have to restart the level.
Start the Roswell level enable
the "Slow motion" and "10x multiplier" codes. Just after
starting, do a Fastplant and Impossible to get your special all the way up.
Keep going forward and do a trick off the quarter pipe. Wait until you are
about to fly off the part you started at, then just before then, do a Nollie
and any special. Press Left or Right to spin your special the
entire time that it lasts. You should go through the ground and leave
Roswell. Restart and try again if it does not work the first time. If the
spotlight hits you, you will fall under ground and can do simple tricks, but
the game will have to be restarted.
Turn around from where you
start in the level to face the fence. Keep wallriding on it to eventually
fall out. You can also make it to the helicopters. Keep C-Down held.
Do not Ollie or you might fall through. Just keep holding the button and you
should get there, little by little.
When you start the level in
free skate mode, go to the halfpipe in the back to pick up speed. Next, go
to where you started and jump over it to make the words roll in channel gap.
Then, turn around and go over the gap again. A black door will now appear
where the green doors should be to go in the big bowl. Ollie into the black
doors to go underground. You can only do the basic tricks such as
Ollies,180s, Kickflips, Heelflips, etc. You must restart the round to
escape.
Glitch:
Roof on School level: Go to the School level and enable the "Stats to 13" and
"Perfect balance" codes. When you start, go straight without
moving the D-pad or Analog-stick, do a grab trick and turn in
the air. Do a grind on the plant box to get a "Gimme Gap". Go up
the quarter pipe and turn right to go up the second white arrow. Then hold Up
+ C-Up to wall ride, ollie off, and do a 360 shove-it. If you make it
to the other side, grind the side of the roof. Jump over the bar, then grind
a little longer. Go in the gap that appears. Turn around and you will see a
pipe going up, Ride towards it and grind into the black. Ollie off and you
can do unlimited tricks. Go get out you can either restart the level or keep
going -- eventually you will stop and fall.
Glitch:
Half Geoff Rowley in School level: Choose Geoff Rowley and go to the School level. On the circular
pool, do a handplant between the middle and right diving boards. If done
correctly, Geoff should appear like paper, or half of himself.
Glitch:
Extra points on Downhill Jam level: Go to the Ramp with the "S" with full stats and launch
off. You might get stuck in the wall, enabling you to do as many tricks as
desired. After many tricks and spins, the words will glitch. Note: Do not
press C-Up (Grind) as you will immediately bail.
Glitch:
Stuck in sewer in Warehouse level: Go to the half pipe. Once there, get close to the wall and get
very big air. Then, bail into the "sewer cage" to get stuck in it.
This may take a few attempts. Note: You cannot get out unless you go to
another level.
Glitch:
Invisible boarders: Begin game play on the School level and get big air on the bowl
with the diving board by it. Get a lot of speed so you go over the sign. The
camera will zoom into the bowl, and you boarder will be there but he/she
will be invisible. They will remain this way until you fall.
Glitch:
Pass through glass: On the San Francisco level, when you go straight ahead from the
start and go down the levels parallel to Lombard Street, slow down and keep
to the far right before you fall into that glass on the last level. If you
are far enough to the right, you will go through the glass without breaking
it.
Glitch:
Light particle: Enable the "Slow motion" and "Random restart
locations" codes. Go to the metal half pipe and do any trick in the
middle of the pipe. Come down and go straight into the bowl. The tunnel that
can be entered should be black and will not change color when you hit. Keep
jumping until you are inside. Once you enter, it should spit you out as a
particle of light. You cannot move around but you can jump and do tricks.
Glitch:
Stay stuck on wall: Get all the tapes, without any codes. Select Officer Dick, and go
to the Downhill Jam level. Start off and turn to the ramp where the
"S" was located. Ollie off the ramp and try to aim so that you
will hit the wall. This requires a lot of speed. You should be able to get
stuck on the wall. You can only spin and cannot do any tricks while falling
extremely slowly. To get off, press C-Up.
Play as Officer Dick. When you
go down the hill at the start of the Downhill Jam level, look to the left
and you will see a wall ramp (with birdhouse written above it). Go up that
wall ramp, then back down and jump to the right of the two metal bars. Hit
the wall where the 500 point bonus is located. You will be stuck in the
wall. If you do the Indy Nosebone, you can go up the wall and see all of the
Downhill Jam. If you land it, you can get over 10,000,000 points.
Select Bucky Lasek after
completing the game with him. Go to the Downhill Jam level and go to the
ramp where you can get 25 feet,75 feet,100 feet, etc. Go down the ramp, and
when you are close to the lip, immediately turn left. If done correctly, you
should land on the corner. You can do anything except Grind or Wallride. To
wreck and get off, press C-Up. Note: This is extremely difficult to
do. Alternately, Grind the rail beside the ramp and Ollie to the corner.
Glitch:
Delayed sounds: Get the grind five tables tape on the School level. After you
grind the tables and time runs out, retry the level and grind a table. The
game will still make that drum sound after you grind a table.
Glitch:
Pass through fence: In the first level, when you are down one of the hills, go back
up the hill to the left. Stay by the fence, and start spinning (do an ollie
and hold L or R). If you care lucky, you can slip through the
fence. Note: Enable the "Slow motion" code for a greater chance of
success.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: